SCHEDULE. MAY 15, 2015 Conference Hall 10:00 – 11:30 10:30 – 11:00 11:00 – 11:30 11:30 – 12:00 12:00 – 12:30 12:30 – 13:00 Keynote: “Twitch and beyond: Getting the new dictators of video to play your game" Mike Rose, tinyBuild Keynote: “Battlefield 4: Creating a more dynamic Battlefield" Linnea Harrison, EA DICE Keynote: “Creating the music for Minecraft and designing sound by playing games" Daniel Rosenfeld, C418 15:30 – 16:00 16:00 – 16:30 16:30 – 17:00 17:00 – 17:30 17:30 – 18:00 18:30 – 20:00 Keynote: Successful with the first game? The weird story of Beatbuddy" Wolf Lang, THREAKS Keynote: “ID@Xbox in a Windows 10 world" Agostino Simonetta, Microsoft Discussion Panel: “Burning issues of gaming industry" Moderator: Petr Kharitonov, RAKETA Leonid Sirotin, Independent expert Maxim Maximov, RJ Games Maxim Donskikh, Game Insight Sergey Brui, Vizor Interactive Anton Volkov, AlternativaPlatform Pushkin Hall Chekhov Hall Simultaneous translation is provided in Conference and Tolstoy Halls “Game development for smartwatches. Challenges and solutions" Andrei Gradinari, Spooky House “How law affects game design: disabler, enabler and carry" Vladislav Arkhipov, Dentons “We need your opinion: is asking players how to improve the game worth it?" Svetlana Polovinkina, Wargaming.net “Porting games from other platforms to HTML5" Olga Khomenko, PlayToMax “Certification/Development & Publishing on Wii U for an indie studio" Cedric Bache, Neko Entertainment “Interface as a metaphore" Dmitry Veretelnikov, Indie “The creative process: sentinels in Shards of War" Oliver Trogemann, Bigpoint “Quick porting of Flash animations and UI to Unity, Cocos and Starling" Sergey Sorokin, GAF Media “Facebook for your games: the right strategy" Igor Pashchenko, Facebook “Mid-core: how to strike a golden mean" Alexander Vashchenko, Game Insight Valentin Merzlikin, Creative Mobile Lunch 13:00 – 15:00 15:00 – 15:30 Tolstoy Hall Lunch Lunch “Tools for better game design - creating systems and game mechanics" Anwar Dalati, InnoGames “Art and game design. Two sides of one title" Artur Gimaldinov, RJ Games Dmitriy Pikalin, RJ Games “Developer’s Survival Guide" Leonid Sirotin, Independent expert “Development specifics and market prospects of virtual reality" Dmitry Osin, Fibrum “Out There: Postmortem" Michael Peiffert, Mi-clos studio “Visual storytelling and directing the illustration" Victor Surkov, Allods Team “Convincing effects on any engine" Alexander Yatsukevich, Wargaming.net “Shadow Fight 2: architecture of the analytics system handling billion events" Viacheslav Nikulin, Nekki “How to eliminate risks in game design evaluation?" Alex Rekhlov, Creative Mobile “Contract Wars: hard and interesting way of creating a shooter" Nikita Buyanov, AbsolutSoft Technology & Development Art & Animation Game Design & Narrative Sound & Audio Games & Postmortems Platforms General\Useful Special Events iOS Workshop “Testing the next frontier” Limited to 50 people Pre-registration is required! Lunch Speed Game Dating First Stream Speed Game Dating Second Stream The Movie Premiere: “GameLoading: Rise of the Indies” English with Russian Subtitles SCHEDULE. MAY 16, 2015 Conference Hall 10:00 – 10:30 10:30 – 11:00 11:00 – 11:30 11:30 – 12:00 12:00 – 12:30 12:30 – 13:00 “Game dynamics" Alex ‘DiscoFish’ Starovoit, Indie Developer Workshop: “Audio implementation into game interface. Creative madness" Alexander Ahura, Indie Composer Keynote: “LUFTRAUSERS: from development to PlayStation release” Rami Ismail, Vlambeer “Hands-on with the Unity 5 game engine" Andy Touch, Unity Technologies Lunch Keynote: “Game of Thrones: Bringing Westeros to life” Michael Charles Swanson, Bigpoint 15:30 – 16:00 16:00 – 16:30 16:30 – 17:00 17:00 – 17:30 17:30 – 18:00 18:00 – 19:00 Pushkin Hall Chekhov Hall Business Lounge Keynote: “This War of Mine: Under the hood" Grzegorz Mazur, 11bit studios 13:00 – 15:00 15:00 – 15:30 Tolstoy Hall Simultaneous translation is provided in Conference and Tolstoy Halls “Creating the game art for King of Thieves” Alexey Atomsky, Zeptolab Game Lynch Moderator: Alex Nichiporchik, tinyBuild Sergey Galyonkin, Independent Expert Rami Ismail, Vlambeer Mike Rose, tinyBuild Wolf Lang, THREAKS Andre Krug, SoftGames DevGAMM Awards Ceremony “Bye-Bye Mingle” right after Lunch Discussion Panel: “Traffic Providers vs. Developers” Moderator: Alex Nichiporchik, tinyBuild Igor Pashchenko, Facebook Tomas Piktozis, ChartBoost Maria Essig, Kongregate Rami Ismail, Vlambeer sponsored by Renatus “Animation boot сamp" Kirill Kravchenko, Heyworks “Many faces of a dialogue system" Alina Brazdeikene, Rhapsody Games “Steam: all secrets of Valve unveiled (almost)” Sergey Galyonkin, Independent expert Lunch “Resolving physics upgrade issues with Unity 5” Anthony Yakovlev, Unity Technologies “Ultrafine design. Game mechanics development sans prototyping” Vladimir Yatsukevich, Vizor Interactive “How to cook a UI. Tasty recipes from Heyworks chef” Nikita Zakharchenko, Heyworks “Making a video presentation for your game: process and tips” Nikita Leonenko, Alconost “Minions Paradise: Optimization of mobile Unity application” Dmitry Vedenko, Electronic Arts “Balance is a key!” Vladimir Kovtun, AlternativaPlatform “Bringing X-Mercs: Invasion to life – lessons learnt from making a hardcore 3D mobile strategy game with Unity” Oleg Pridiuk, Game Insight “Ins and outs of game art” Igor Glushchenko, RealJamStudio “Unity Networking: new possibilities” Valentin Simonov, Unity Technologies Technology & Development Art & Animation Game Design & Narrative Business participants only! Sound & Audio Games & Postmortems Platforms Business Lounge sponsored by Renatus Business participants only! General\Useful Special Events
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