Fighter Acolyte Goliath created by Joshua Arquitt

Fighter 1
Acolyte (Tempus)
C L AS S & L E V E L
BACKGROUND
Goliath
Neutral
RACE
ALIGNMENT
P L AYE R N AM E
EXPERIENCE POINTS
FAC T I O N
DCI NUMBER
CHARACTER NAME
INSPIRATION
STRENGTH
+3
+2
PROFICIENCY BONUS
16
●
+5 Strength
+1 Dexterity
●
+5 Constitution
-1 Intelligence
CONSTITUTION
16
INTELLIGENCE
-1
WISDOM
+1
12
CHARISMA
0
10
INITIATIVE
I fight for the glory of Tempus, and honor
those who live the life of a warrior. I obey
the rules of war without question.
CURRENT HIT POINTS
SAVING THROWS
TEMPORARY HIT POINTS
+1 Acrobatics (Dex)
● +3 Animal Handling (Wis)
-1 Arcana (Int)
●
Total 1d10
-1
SUCCESSES
FAILURES
HIT DICE
+5 Athletics (Str)
+0 Deception (Cha)
-1
NAME
History (Int)
Investigation (Int)
+1 Medicine (Wis)
-1 Nature (Int)
ATK BONUS DAMAGE/TYPE
Greatsword
+5
2d6+3 slashing
Greataxe
+5
1d12+3 slashing
Handaxe (thrown)
+3
1d6+3 slashing
+0 Persuasion (Cha)
● +1 Religion (Int)
+1 Sleight of Hand (Dex)
Greataxe; heavy, two-handed.
+1 Stealth (Dex)
● +3 Survival (Wis)
Handaxe; light, thrown (range
20/60).
ATTACKS & SPELLCASTING
Chain mail, greatsword,
greataxe, 2 handaxes.
PASSIVE WISDOM (PERCEPTION)
CP
Languages: Common, Giant,
Dwarven, and Gnomish.
SP
5
EP
GP
PP
10
A holy symbol, a prayer
book, 5 sticks of incense,
vestments, a set of
common clothes, and a
beltpouch.
Trinket: A small, weightless
stone block.
Dungeoneer's Pack: A backpack, a crowbar, a hammer, 10 pitons,
10 torches, a tinderbox, 10 days of rations, and a waterskin. The
pack also has 50 feet of hempen rope strapped to the side of it.
OTHER PROFICIENCIES & LANGUAGES
BONDS
I am trusting of anyone who proclaims
faith in Tempus, and am forgiving of their
shortcomings.
DEATH SAVES
Greatsword; heavy,
two-handed.
+1 Perception (Wis)
+0 Performance (Cha)
Proficiencies: All armor,
shields, and simple and martial
weapons.
IDEALS
I will gladly lay down my life to
protect those who fight beside me.
SKILLS
11
SPEED
I prefer to communicate with
the power of silence, and a
stern expression.
Hit Point Maximum 13
● +3 Insight (Wis)
+0 Intimidation (Cha)
8
ARMOR
CLASS
30
+1 Wisdom
+0 Charisma
13
+3
+1
PERSONALITY TRAITS
DEXTERITY
+1
16
FLAWS
Stone’s Endurance. You can focus yourself
to occasionally shrug off injury. When you
take damage, you can use your reaction to
roll a d12. Add your Constitution modifier to
the number rolled, and reduce the damage
by that total. After you use this trait, you
can’t use it again until you finish a short or
long rest.
Powerful Build. You count as one size
larger when determining your carrying
capacity and the weight you can push, drag,
or lift.
Mountain Born. You’re acclimated to high
altitude, including elevations above 20,000
feet. You’re also naturally adapted to cold
climates, as described in chapter 5 of the
Dungeon Master’s Guide.
Great Weapon Fighting. When you roll a 1
or 2 on a damage die for an attack you
make with a melee weapon that you are
wielding with two hands, you can re-roll the
die and must use the new roll, even if the
new roll is a 1 or a 2. The weapon must
have the two-handed or versatile property
for you to gain this benefit.
Second Wind. You have a limited well of
stamina that you can draw on to protect
yourself from harm. On your turn, you can
use a bonus action to regain hit points
equal to 1d10 + your fighter level. Once you
use this feature, you must finish a short or
long rest before you can use it again.
EQUIPMENT
TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670
FEATURES & TRAITS
B12180001
AGE
HEIGHT
Blue
WEIGHT
Gray
None (male) or Black (female)
SKIN
EYES
HAIR
CHARACTER NAME
Faction Rank
FACTION
Suggested Names:
Varak, Berris, Seljuk, Aukan,
Eglath, Gauthak, Ilikan, Gae-Al,
Kuori, Manneo, Nalla
Created by Joshua Arquitt
CHARACTER APPEARANCE
You hale from a small band of
Goliath from the Ogolokanu tribe in
the Earthspur mountains. They were
an offshoot group who were devout
worshipers of Tempus. A conflict
with a nearby tribe of stone giants
left only you and your brother
Lo-Tam alive. Rather than seeking a
new home with others of your kind,
you chose to come to Mulmaster in
hopes of earning glory in battle.
Once in Mulmaster, you found
respite in the High Hall of Swords, a
temple to Tempus. Several priests
suggested you join the City Watch
after pledging yourself to Tempus as
an acolyte.
Your incredible strength and stature
helped you enter the Mulmaster City
Watch, however, you were not
trusted by the others because you
refused to take bribes and involve
yourself in the many corrupt
schemes that were rampant in the
Watch.
ALLIES & ORGANIZATIONS
Acolyte Feature,
Shelter of the Faithful:
As an acolyte, you command the respect of
those who share your faith, and you can
perform the religious ceremonies of your deity.
You and your adventuring companions can
expect to receive free healing and care at a
temple, shrine, or other established presence
of your faith, though you must provide any
material components needed for spells. Those
who share your religion will support you (but
only you) at a modest lifestyle.
You have ties to the High Hall of Swords in
Mulmaster. While near it, you can call upon the
priests for assistance, provided the assistance
you ask for is not hazardous and you remain in
good standing with your temple.
ADDITIONAL FEATURES & TRAITS
TOTAL NON-CONSUMABLE MAGIC ITEMS
You resigned from the Watch, and
now hope to find glory elsewhere.
CHARACTER BACKSTORY
TREASURE
TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670
B12180001