Fighter 1 Acolyte (Tempus) C L AS S & L E V E L BACKGROUND Goliath Neutral RACE ALIGNMENT P L AYE R N AM E EXPERIENCE POINTS FAC T I O N DCI NUMBER CHARACTER NAME INSPIRATION STRENGTH +3 +2 PROFICIENCY BONUS 16 ● +5 Strength +1 Dexterity ● +5 Constitution -1 Intelligence CONSTITUTION 16 INTELLIGENCE -1 WISDOM +1 12 CHARISMA 0 10 INITIATIVE I fight for the glory of Tempus, and honor those who live the life of a warrior. I obey the rules of war without question. CURRENT HIT POINTS SAVING THROWS TEMPORARY HIT POINTS +1 Acrobatics (Dex) ● +3 Animal Handling (Wis) -1 Arcana (Int) ● Total 1d10 -1 SUCCESSES FAILURES HIT DICE +5 Athletics (Str) +0 Deception (Cha) -1 NAME History (Int) Investigation (Int) +1 Medicine (Wis) -1 Nature (Int) ATK BONUS DAMAGE/TYPE Greatsword +5 2d6+3 slashing Greataxe +5 1d12+3 slashing Handaxe (thrown) +3 1d6+3 slashing +0 Persuasion (Cha) ● +1 Religion (Int) +1 Sleight of Hand (Dex) Greataxe; heavy, two-handed. +1 Stealth (Dex) ● +3 Survival (Wis) Handaxe; light, thrown (range 20/60). ATTACKS & SPELLCASTING Chain mail, greatsword, greataxe, 2 handaxes. PASSIVE WISDOM (PERCEPTION) CP Languages: Common, Giant, Dwarven, and Gnomish. SP 5 EP GP PP 10 A holy symbol, a prayer book, 5 sticks of incense, vestments, a set of common clothes, and a beltpouch. Trinket: A small, weightless stone block. Dungeoneer's Pack: A backpack, a crowbar, a hammer, 10 pitons, 10 torches, a tinderbox, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. OTHER PROFICIENCIES & LANGUAGES BONDS I am trusting of anyone who proclaims faith in Tempus, and am forgiving of their shortcomings. DEATH SAVES Greatsword; heavy, two-handed. +1 Perception (Wis) +0 Performance (Cha) Proficiencies: All armor, shields, and simple and martial weapons. IDEALS I will gladly lay down my life to protect those who fight beside me. SKILLS 11 SPEED I prefer to communicate with the power of silence, and a stern expression. Hit Point Maximum 13 ● +3 Insight (Wis) +0 Intimidation (Cha) 8 ARMOR CLASS 30 +1 Wisdom +0 Charisma 13 +3 +1 PERSONALITY TRAITS DEXTERITY +1 16 FLAWS Stone’s Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can’t use it again until you finish a short or long rest. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide. Great Weapon Fighting. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can re-roll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit. Second Wind. You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again. EQUIPMENT TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670 FEATURES & TRAITS B12180001 AGE HEIGHT Blue WEIGHT Gray None (male) or Black (female) SKIN EYES HAIR CHARACTER NAME Faction Rank FACTION Suggested Names: Varak, Berris, Seljuk, Aukan, Eglath, Gauthak, Ilikan, Gae-Al, Kuori, Manneo, Nalla Created by Joshua Arquitt CHARACTER APPEARANCE You hale from a small band of Goliath from the Ogolokanu tribe in the Earthspur mountains. They were an offshoot group who were devout worshipers of Tempus. A conflict with a nearby tribe of stone giants left only you and your brother Lo-Tam alive. Rather than seeking a new home with others of your kind, you chose to come to Mulmaster in hopes of earning glory in battle. Once in Mulmaster, you found respite in the High Hall of Swords, a temple to Tempus. Several priests suggested you join the City Watch after pledging yourself to Tempus as an acolyte. Your incredible strength and stature helped you enter the Mulmaster City Watch, however, you were not trusted by the others because you refused to take bribes and involve yourself in the many corrupt schemes that were rampant in the Watch. ALLIES & ORGANIZATIONS Acolyte Feature, Shelter of the Faithful: As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle. You have ties to the High Hall of Swords in Mulmaster. While near it, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple. ADDITIONAL FEATURES & TRAITS TOTAL NON-CONSUMABLE MAGIC ITEMS You resigned from the Watch, and now hope to find glory elsewhere. CHARACTER BACKSTORY TREASURE TM & © 2015 WIZARDS OF THE COAST LLC IN THE USA AND OTHER COUNTRIES. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. 670 B12180001
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