Oh My! . . . . It’s Back! Thursday, May 28 @ 6:00PM - MPR WHAT IS THAT? It is an opportunity for all students and families at Emblem to create something really cool and share their ideas with the community! The goal is to support students’ interest in Ethics, Science, Technology, Engineering, Entrepreneurship, and Mathematics and provide an opportunity where the Emblem community can come together for a unique learning experience. SOUNDS LIKE FUN! WHEN IS IT? The Expo will be held Thursday, May 28 @ 6:00PM in the MPR. WHERE CAN I GET MORE INFORMATION? Check out the information packet on Emblem’s website. Just click on the “ESTEEM Expo” link. Emblem Academy Thursday, May 28 @ 6:00PM - MPR WHY SHOULD I GET INVOLVED? Ethics, Science, Technology, Engineering, Entrepreneurship and Math surrounds us in almost every aspect of our daily lives, but we are often too busy to notice! Preparing an ESTEEM project will give you an opportunity to learn more about the world around us and let you become the expert on a topic that interests you. Besides that, ESTEEM projects are a lot of fun! WHAT DO I HAVE TO DO? First, sit down with your parents and read through the following pages. This will give you details about the ESTEEM Expo. DO I CREATE A PROJECT ON MY OWN? You may choose to work on your ESTEEM project alone, with a friend, with your own family, or you can even do a multiple family project! The intent is to encourage students and families to participate. W ILL MY PROJECT BE JUDGED? No. Projects will not be judged. If you submit a project, we consider you a winner already! HOW DO I SIGN UP? Just complete the enclosed ESTEEM Expo registration form and return it to your teacher by Friday May 1, 2015. Emblem Academy Thursday, May 28 @ 6:00PM - MPR “Scientists investigate that which already is: Engineers create that which has never been.” –Albert Einstein THE ESTEEM EXPO Part of the job of a scientist, engineer or someone in the technology field is to tell people about the work that they have done. The ESTEEM Expo will be a time when you can share your expertise with Emblem students, families and community members. THE TIMELINE: v On Wednesday, May 27 bring your display to the school. There will be two different times you can bring your display. • 7:30-7:50AM • 1:35-2:15PM v If your display has any valuable or breakable items, remove it from your display until the evening of the Expo so you can be there to supervise. v The ESTEEM Expo will begin at 6:00PM-7:30PM on Thursday, May 28th. Please be prepared to answer questions or explain your project to your friends, teachers, and community members during the time your section is open for presentations. v On Friday, classes will be given the opportunity to tour the ESTEEM Expo and purchase products from the 6th grade Marketplace. v You must remove your project and take it home at the conclusion of the day on Friday. Emblem Academy Thursday, May 28 @ 6:00PM MPR THE GUIDELINES All projects must be no larger than the area contained within a 36”X48” Tri-fold Display Board. If you need to request more space please indicate that on your registration form. 4. Respect all life forms. Animals are not allowed to be used in experiments. 5. Do not perform an experiment that will harm a person. 6. All experiments are to be be supervised by an adult. 7. Always wash your hands after doing an experiment, especially if you use chemicals. SCIENCE FAIR RULES 1. Always think safety first... Never eat or drink during an experiment. 2. Wear protective goggles when doing any experiment that could lead to eye injury. 3. Do not touch, taste, or inhale chemicals or chemical solutions. 8. Any project that involves animals, drugs, firearms, or explosives are NOT permitted. 9.Any project that breaks district policy, and/or local, state, or federal laws are NOT permitted. 10.Use safety on the Internet! Be sure to let an adult know about what websites you will be visiting. ETHICS Key Info Ethics is an important part of everyday life. Making ethical decisions can be difficult and confusing at times when dilemmas arise. Sometimes it is not easy to determine the right choice from the wrong one. For example, if your best friend forgets their lunch and you happen to find $2 on the ground. You ask yourself if you should spend the money on your friend’s lunch or turn the money in to the office. This kind of situation is a part of our Social Studies curriculum. We look at how we make ethical choices through our Character Counts program. Additionally, ethical dilemmas can be found in literature. Every well-written character faces difficult choices; that is what creates the plot for a story. In science, ethics can be seen when we find a natural resource that can assist our society but at the same time it means we must destroy a part of nature. These types of situations are found throughout our grade-level curriculum and go across disciplines. Sometimes it can help to think about an ethical dilemma from multiple perspectives. How would a historian view a situation vs. a scientist? There are many grade-level appropriate ethical issues that are directly connected to what you have been studying in Character Counts, in literature, and in science. If you would like to explore an ethical dilemma from one of these areas of the curriculum then the Ethics portion of the ESTEEM Expo will be perfect for you! ETHICS PROJECT What does an Ethics poster look like? 1. Identify the ethical dilemma you are focusing on. 2. Explain the options most people face in this dilemma. You can elaborate on the choice you would make. Be persuasive and give your reasoning as to why this is your choice. 3. Create a poster no larger than 18x24 inches. We will display these on the walls during the Expo. 4. Present a verbal description of the project and the results. Be creative! You might want your poster to be interactive. Perhaps, you would like to offer people various ethical options and then have them use Popsicle sticks to vote for their favorite. Another idea would be to pose an ethical dilemma and provide sticky notes for people to write their solution. Have fun!!! SCIENCE/SCIENTIFIC METHOD Key Info The scientific method is a way to ask and answer scientific questions by making observations and doing experiments. The steps of the scientific method are to: 1. Ask a Question 2. Do Background Research 3. Construct a Hypothesis “If __[I do this]______ then _________will happen.” 4. Test Your Hypothesis by Doing an Experiment 5. Analyze Your Data and Draw a Conclusion 6. Communicate Your Results It is important for your experiment to be a fair test. A "fair test" occurs when you change only one factor (variable) and keep all other conditions the same. SCIENCE PROJECTS Question Materials Procedures TITLE Hypothesis Results Vocabulary Conclusion I wonder What does a science investigation display board look like? 1. Make observations about your daily life and routines. These observations can lead to questions. For example, I noticed some of my plants seem healthier than other plants in my home. This led me to generate the question: How does the amount of water affect the growth of a plant? This could be a great science project question. Great investigable questions are ones that are written in the following format: “How does x affect y?” and “ How can a compare to b?” 2. Research the topic. Determine the materials needed to investigate and answer the question. 3. Create a procedure that will be followed. Make sure the procedure changes only one variable. 4. Develop a Hypothesis, what do you think will happen? After you have made your prediction then follow your procedure steps to conduct the investigation. This is the important part! Make sure your investigation is done in a controlled environment, focusing on testing ONE variable. For example in the question, How does the amount of water affect the growth of a plant? You would want to make sure you are using the same seeds in all plants you are using, same amount of soil, in the same type of containers, kept in the same location of your home; changing only the amount of water given to the each of the plants. 5. Create a table or graph to record data to show results. 6. Analyze the results to make a conclusion. Write your conclusion in a few sentences, stating what you have learned. 7. List any new interesting vocabulary you discovered along the way. Include the definition of the new word. 8. Scientists are always asking new questions. After conducting your investigation, add I wonder . . . questions that you still have. TECHNOLOGY Key Info Technology is a wide-spanning field that involves the use of tools, crafts and techniques to discover new things about the world and the way it works. Technological advances in the past century include the creation of computers, a better understanding of how energy affects us, and the creation of many different and important devices. Using technology in your ESTEEM entry is an effective way to keep up-to-date with current findings and to improve your understanding of how the world continues to develop. Below is a list of the Technology Categories: • Robotics • Green Energy • Simple Machines • Animated Graphic Design • Digital Photography • Digital Video Production • Game Design • Scratch Programming • Mobile Apps Emblem Academy TECHNOLOGY PROJECTS Ask & Explore Imagine & Plan TITLE Create Test . . . Try it Out Vocabulary Improve I wonder What does a Technology display board look like? 1. The first step in the technology design process is to Ask & Explore. In other words, identify the problem. 2. The next step is Imagine & Plan. In this step you think of ideas or imagine ways to solve your problem. Then create the plan. Draw it out on paper and label it, including labels and a list of materials that might work in the design for solving the problem. 3. Use the plan to Create your design. You could include pictures of your design on your display board under the Create heading. 4. After your design is created, Test the design to see how it works and record strengths and weaknesses of your design. An important part is to decide how you will know your design is successful. 5. Finally, Improve your design. Focus on changing the weaknesses from the test and try to make those better. You could include a new improved plan or list what was changed to make it better. 6. Last, does this lead you to any I wonder . . . statements? 7. Don’t forget to add any new Vocabulary you discovered along the way. ENGINEERING PROCESS Key Info The engineering design process is the set of steps that a designer takes to go from first identifying a problem or need to, at the end, creating and developing a solution that solves the problem or meets the need. • • Engineering Design Process Steps 1. Understand the need - What is the problem? What do I want to do? What are the project requirements? What are the limitations? Who is the customer? What is the goal? Gather information and research. 2. Brainstorm and design - Imagine and brainstorm ideas. Be creative. Investigate existing technologies and methods to use. Explore, compare and analyze many possible solutions. Select the most promising idea. 3. Plan - Draw a diagram of your idea. How will it work? What materials and tools are needed? How will you test it to make sure it works? 4. Create - Build a prototype. Does it work? Talk about what works, what doesn’t and what could work better. 5. Improve - Talk about how you could improve your end product. Make revisions. Draw new designs. Make your end product the best it can be. During the engineering design process, designers frequently jump back and forth between steps. Going back to earlier steps is common. This way of working is called iteration, and it is likely that your process will do the same! ENGINEERING PROJECTS Ask & Explore Imagine & Plan TITLE Create Test . . . Try it Out Vocabulary Improve I wonder What does an Engineering display board look like? 1. The first step in the engineering design process is to Ask & Explore, or in other words identify the problem. For example, I noticed some spinning tops I have at home do not spin so well and wondered “How can a spinning top be designed and created to spin for at least 30 seconds?” In my example, I might explore a variety of materials that could potentially work for a spinning top. 2. The next step is Imagine & Plan. In this step you think of ideas or imagine ways to solve your problem. Then create the plan. Draw it out on paper and label it, including labels and a list of materials that might work in the design for solving the problem. 3. Use the plan to Create your design. You could include pictures of your design on your display board under the Create heading. 4. After your design is created, Test the design to see how it works and record strengths and weaknesses of your design. An important part is to decide how you will know your design is successful. 5. Finally, Improve your design. Focus on changing the weaknesses from the test and try to make those better. You could include a new improved plan or list what was changed to make it better. 6. Last, does this lead you to any I wonder . . . statements? 7. Don’t forget to add any new Vocabulary you discovered along the way. ENTREPRENEURSHIP Key Info Entrepreneurship plays an important role in the American economy. Product development, small businesses and creation of jobs all contribute to a healthy and strong economy. Here is your opportunity to become an entrepreneur! Ever think of something that would make life a bit better for others but there were no products like it? You find yourself saying, “I have a great idea!” Well . . . here is your chance. Have fun designing a new product and sharing it with your friends during the Expo. They may be amazed with your idea and what it can do. Maybe even some day you will be on Shark Tank looking to partner with one of the investors like Lori Greiner of QVC or Mark Cuban, Owner of the Dallas Mavericks! Take the risk and . . . Just Do It! *Note: Emblem 6th grade students are working in teams to develop products for their 6th grade project. They will be showcasing their products during the Expo and then selling their products to students during the “Marketplace” on June 6. Only 6th grade students will be able to sell their products. ENTREPRENEURSHIP PROJECTS Ask & Explore Imagine & Plan TITLE Create Test . . . Try it Out Marketing Plan Improve What does an Entrepreneurship display board look like? 1. The first step in developing your product is to Ask & Explore. Identify a “need” and able to explain what it is and why it is needed. 2. The next step is Imagine & Plan. In this step you think of ideas or imagine ways to solve your problem. Think of a product or service that will benefit consumers. Will it make something more convenient? Will it allow people to express themselves by wearing something? Will it affect someone’s happiness? Will it save people time? 3. Create a detailed plan and build a prototype of your product. You could include pictures of your plan and the steps of building your prototype on your display board under the Create heading. 4. After your design is created, Test the design to see how it works and record strengths and weaknesses of your design. Show pictures of your product being tested and display your findings during the testing period. 5. Develop a Marketing Plan. • Give your product a name. • Write a “Pitch.” Be able to explain how your product or service works, why people should buy it, and how much it costs. • Create an engaging advertisement with a catchy slogan • Display the estimated price 6. Finally, Improve your design. Focus on changing the weaknesses from the test and try to make those better. You could include a new improved plan or list what was changed to make it better. MATHEMATICS Key Info Mathematics is an important part of everyday life. If you find yourself constantly thinking about numbers, percentages, patterns, shapes, etc., then you might consider doing a mathematics project! Those that love thinking like mathematicians know that the beauty of math is that everything can be checked and answers can be proven. Mathematicians must question and then build their argument to prove the solution to their problem. However, it is the process that is most exciting rather than just getting a final numerical answer. Your project should identify the mathematical problem. Then you will need to explain the process you used to solve it. You should elaborate on how you solved the problem and prove with evidence why your solution works through writing/pictures/charts, etc. This can be as simple as defining these three areas. Be creative! You might want your project to be interactive. Perhaps, you would like to create a math game or game board. If you choose to do this, be sure to attach the objective for the game, rules for the game, and some sample questions, etc. If your project is focused on solving a mathematical problem, then we ask that you use the process on the next page to solve your problem. You are also expected to use math vocabulary to write about your problem by explaining your thought processes and the strategies you used while solving the problem. During the process of solving your problem, you will be engaged in 5 of the 8 standards for mathematical practices. • Make sense of problems and persevere in solving them • Reason abstractly and quantitatively • Model with mathematics • Use appropriate tools strategically • Attend to precision MATHEMATICS Problem Solving Process 1. Understand the Problem • Do you understand all the words used in stating the problem? • What are you asked to find or show? • Can you restate the problem in your own words using an answer statement? • Can you think of a picture or diagram that might help you understand the problem? • Is there enough information to enable you to find a solution? • List ALL of the important information about the problem. 2. Devise a Plan The skill at choosing an appropriate strategy is best learned by solving many problems. Here are a some strategies that you might use to solve a mathematical problem: • Make an orderly list • Use direct reasoning • Solve an equation • Look for a pattern • Draw a picture • Use a model • Work backwards • Use a formula • Act it out 3. Carry out the plan Persist with the plan that you have chosen. If it continues not to work discard it and choose another. Don’t be misled; this is how mathematics is done, even by professionals. 4. Look Back Much can be gained by taking the time to reflect and look back at what you have done, what worked, and what didn’t. Doing this will enable you to predict what strategy to use to solve future problems. MATHEMATICS PROJECTS Understand the Problem Question Devise a Plan TITLE State the Problem Problem Write-Up Carry Out a Plan (Show Work) Look Back Solution Model of Problem What does a Mathematics display board look like? 1. State the Problem: (center of Board) in your own words. Be sure to indicate what you are trying to find or show. 2. Understand the Problem: (Side of the Board) • List all the important information – What does each number represent. • What question is the problem asking you to solve? What are you looking for? 3. Devise a Plan: (Side of the Board) • What strategies did you use and did they work? • Did you have to revise your plan? • Record your trial and errors here to help you keep track of your process. • When you display this part, include pictures, charts, graphs, etc. 4. Carry Out the Plan: (Side of the Board), • Show all of your work. What mathematical operations did you use (addition, subtraction, multiplication, division)? 5. Look Back: (Side of the Board) • When looking back, ask yourself, “Did I answer the question?” • Were all of the conditions met? • Is the solution reasonable? • After asking these question display the results. You may want to include a model (picture) of your solution. 6. Problem Write-Up: (Center of Board) • Write about your processes and strategies. • Use as much mathematical vocabulary as possible. REGISTRATION FORM Please check: Individual Student Project Group Project Family Project Multiple Family Project Names of Student Participants: (please print) First Last Project Category: Ethics Science Technology Engineering Entrepreneurship Mathematics Brief Overview of Project: Special Requests: Parent Signature: Date Room #
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