April 16, 2015 © GameAccount Network Disclaimer Certain statements included in this Presentation contain forward-looking information concerning GameAccount Network's strategy, operations, financial performance or condition, outlook, growth opportunities or circumstances in the sectors or markets in which GameAccount Network operates. By their nature, forward-looking statements involve uncertainty because they depend on future circumstances, and relate to events, not all of which are within the Company's control or can be predicted by the Company. Although the Company believes that the expectations reflected in such forward-looking statements are reasonable, no assurance can be given that such expectations will prove to have been correct. Actual results could differ materially from those set out in the forward-looking statements. The forward-looking statements made in this Presentation relate only to events as of the date on which the statements are made. Nothing in this Presentation should be construed as a profit forecast and no part of these results constitutes, or shall be taken to constitute, an invitation or inducement to invest in GameAccount Network, and must not be relied upon in any way in connection with any investment decision. Except as required by law, the Company undertakes no obligation to update any forwardlooking statement. © GameAccount Network Page 2 Agenda Highlights 2014 Simulated Gaming™ Financial Summary Operational Overview Outlook Q&A © GameAccount Network Page 3 2014 Highlights Year of investment and launch of Simulated Gaming™ US Simulated Gaming™ outperforming expectations Delivered Betfair’s Internet gaming business in New Jersey. Online casino market share of 9% Betfair marketing investment delayed by bankruptcy of Trump Resorts and technical migration to Golden Nugget Atlantic City. H2 2014 revenue materially underperformed expectations Game Development in line with expectations System Sale delayed into 2015 by slower progress in US regulatory cycle and Industry consolidation Number of new agreements Simulated Gaming™ partnerships with 3 significant new US casino clients Number of new game content agreements reflecting increased value in distribution network Strong pipeline Investment across technical, licensing and people infrastructure Significant investment in headcount in order to deliver on the US market opportunity Significant investment in technical & licensing infrastructure Simulated Gaming displaced the focus on Regulated Gaming © GameAccount Network Page 4 Simulated Gaming™ © GameAccount Network Simulated Gaming™ | Key Opportunity in 2015 Other Other Tax Bonuses Simulated Gaming™ Regulated Gaming Purchasing players spent on average $64 per day buying virtual credits in Q1 2015 Depositing players lost on average $67 per day real money gaming in Q1 2015 Superior Margins © GameAccount Network Superior Margin compared to Regulated Gaming No gaming tax, no certification requirements, no cost in bonusing players Simulated Gaming is a compelling model for casino operators in the US Page 6 Simulated Gaming™ | In Detail US-legal Nationwide 900+ Casinos Not Yet Online Addressable market of 320m citizens in the entire United States Buying virtual credits: No ability to win money – legal nationwide Only 12m Americans can play online for real money in Nevada, Delaware & New Jersey Strong demand among major casino operators Leading management teams understand the merits of an integrated online experience Seeking an independent, genuine B2B solution provider who does not compete online Strong Patron Engagement Complements land-based gaming activity Establishing a track record Already serving major casino operators in the US New, Growing Business $2m Gross Income in FY 2014 & $1.4m in Q1 2015 Attractive Margins © GameAccount Network Active patrons who also engage online increase visitation to the land-based gaming venue Significant uplift in land-based gaming from patrons also engaging online Delivered Foxwoods and Empire City Casino throughout 2014 Selected by Parx Casino PA, Maryland Live MD and major operators in CA and MI Strong organic growth despite minimal marketing investment by operators to date Regulated US gaming since Q4 2013 & US Simulated Gaming since Q1 2014 Superior Margin compared to Social Casinos Gross margin in excess of 80% on spend, compared to 70% on Facebook GameAccount Network participates in net income with the casino operator Page 7 Simulated Gaming™ | Organic Growth $2.52 $2.88 $3.20 ARPDAU ARPDAU H2 ARPDAU Q1 H1 260,184 Active Player Days 458,721 +76% Active Player Days 443,493 Active Player Days 2015 2014 LAUNCH LAUNCH LAUNCH Foxwoods.com January 2014 EmpireCityCasino.com September 2014 ParxOnline.com Australian Consortium April 2015 © GameAccount Network Page 8 H1 PRE-LAUNCH Maryland Live! Californian Casino Multi-State Operator Activity Nationwide | Simulated Gaming © GameAccount Network Page 9 Complementary | Mobile Casual Gaming © GameAccount Network Page 10 Financial Summary © GameAccount Network 2014 Financial Highlights Year Ended 31 December 2014 £'000 Year Ended 31 December 2013 £'000 Year Ended 31 December 2012 £'000 YOY Variance £'000 Y0Y Change % Audited Audited Audited Gross Income 1 26,123 29,657 17,690 -3,534 -12% Net Revenues 7,528 12,264 5,499 -4,736 -39% Net Rev as % of GI 28.8% 41.4% 31.1% Clean EBITDA 2 -1,425 4,109 305 -5,534 -135% Clean EBITDA % -18.9% 33.5% 5.5% At 31 December 2014 At 31 December 2013 At 31 December 2012 Net Assets 15,176 17,690 1,990 -2,514 -14% Cash and Cash Equivalents 10,776 16,895 1,668 -6,119 -36% Underlying Net Revenues adjusted for the impact of timing of System Sales 3 have grown by 20% YoY to £6.5m (2013: £5.4m) Growth generated primarily through increased game development fees and from both regulated real money gaming and Simulated Gaming™ revenues in the US market Clean EBITDA decreased by £5.5m to a loss of £1.4m (2013: Profit £4.1m). Reduction in EBITDA primarily due to the delay in securing a System Sale in 2014 Cost base increased by 10% from £8.2m to £9.0m as the Group continued to invest in the underlying Internet Gaming System and enhanced games team capability in the UK and expanded sales presence in the US 1 Gaming revenue plus other net revenue 2 Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expense and other items which the directors consider to be non-recurring and one time in nature. 3 Excluding system sales. System sale in 2013 increased net revenues by £6.9m and by £1.0m in 2014 © GameAccount Network Page 12 Analysis of Net Revenue (Excluding System Sales) YoY Growth 2014 Net Revenue 3,500 2,904 3,000 10% 2,913 2,500 B2C 2,000 1,500 45% B2B Gaming and Other Revenue 45% 1,000 Platform and Game Development 678 500 B2C B2B Gaming and Other Revenue FY 2013 Platform and Game Development FY 2014 Net Revenue (excluding System Sales) increased by £1.1m from £5.4m in 2013 to £6.5m for 2014 Strong growth in higher margin Platform and Game Development revenue streams – accounted for 45% of total net revenue compared to 33% in 2013 B2B Revenue Share and other revenue has increased from £2.6m in 2013 to £2.9m in 2014 and included revenues from both regulated real money gaming and Simulated Gaming™ businesses in the US offsetting lower net revenue generated in Europe (excluding Italy) B2C Net Revenue declined from £1.0m to £0.7m as a result of reduced marketing spend © GameAccount Network Page 13 B2B Net Revenue B2B Net Revenues have decreased from £11.3m to £6.8m. Excluding the impact of System Sales in 2013 of £6.9m and 2014 of £1.0m underlying B2B Net Revenues increased by 32% from £4.4m to £5.8m B2B Revenue and other revenue has increased by 13% from £2.6m in 2013 to £2.9m in 2014 Revenues include related revenue shares from both Real money and simulated gaming businesses in the US and have offset declines in net revenue in other markets Simulated Gaming™ metrics have outperformed initial expectations and are poised for further growth in 2015 Although Gaming Gross Income in Europe has increased by 1.6% from £19.4m to £19.7m associated net revenues have declined as a result of a shift away from higher margin skill and casino table games towards increased play of lower margin slots content B2B Platform and Game Development revenues (excluding System Sales) have grown from £1.8m to £2.9m an increase of 61% Game development revenues increased by £1.1m as a result of significant multi-game orders from Konami, MultiMedia Games and Gamomat New slot games launched include China Shores for Konami, Total Meltdown for MultiMedia Games, and additional titles for Gamomat, Incredible Technologies, High Flyer, Reel Time Gaming, Aristocrat and Ainsworth © GameAccount Network Page 14 Distribution and Administrative Expense Overall cost base (excluding depreciation, amortisation and exceptional items) has increased by 10% from £8.2m in 2013 to £9.0m in 2014 Primarily reflecting increased technology headcount investment in the UK and the expansion of the US Sales office Distribution Expenses have increased from £2.2m to £2.6m (excluding depreciation and amortisation of £1.1m versus £0.8m in 2013) Royalty expense related to distribution of third party content increased by 40% primarily due to increased activity in USA and Italy (slot games) Administrative Expenses increased by 9% from £5.9m to £6.4m (excluding exceptional items) Increased remuneration expense driven by additional headcount in both the UK and US offices Additional professional fees associated with public company status © GameAccount Network Page 15 Operational Overview © GameAccount Network Simulated Gaming™ Simulated Gaming TM player economics Enhanced player economics in excess of internal projections set in November 2013 10% of registered players purchased virtual currency in 2014 ARPDAU $2.75 in 2014 significantly higher than expected Addressable market in the US estimated at $250m+ in 2015 Second US casino added to Simulated Gaming™ platform (Empire City, NY) Launch of new casino games including first Konami slot game Leaderboard tournaments, Poker & Blackjack tournaments, multiplayer Bingo Enhanced mobile capability and content offering Player acquisition marketing for first casino commenced in Q4 2014 2015 H1 Trend - Acquisition marketing commenced, to achieve scale ARPDAU $3.20 in Q1 2015 Third US casino added to Simulated Gaming™ platform (Parx Casino, PA) New market opened – Consortium of 6 Australian clubs launched in March 2015 Player acquisition marketing for second casino commenced in Q1 2015 © GameAccount Network Page 17 Real Money Gaming BetfairCasino.com in New Jersey New Jersey Casino gaming market share of 9% in 2014 Enhanced player economics compared with typical UK online casino players Delivered 100+ games online in 2014 Multi-stage KYC solution increased player verification rates Complex regulatory technical operating environment New iSight Back Office™ operationally deployed Key acquisition marketing channels remain closed (e.g. Google) Innovative payments solution delivering major uplift on VISA deposit attempts Marketing investment delayed in H2 by migration to Golden Nugget Atlantic City 2015 H1 Trends Over 120 games now available on BetfairCasino.com Conversion & yields improving as gaming content portfolio matures Recurring revenue share now increasing with Betfair’s phasing in marketing investment Complex skill-based games portfolio in submission with the NJDGE © GameAccount Network Page 18 Game Development and European Business Game Development On Track GCA (MGAM) delivered for Simulated Gaming™ in the United States GCA (MGAM) delivered for Regulated Internet gaming in UK, Italy & New Jersey Konami Gaming delivered for Simulated Gaming™ in the United States GamoMat and High Flyer Games delivered for Simulated Gaming™ in the United States Titles launched for IGT, Ainsworth and Incredible Technologies in New Jersey B2B Gaming Content Distribution Revenues In Line Aristocrat & GCA (MGAM) titles delivered online in New Jersey GCA (MGAM) titles delivered into Italy NET Entertainment for the Italian market Content distribution agreement with Scientific Games (WMS) for New Jersey Spanish regulated market under review in 2015 © GameAccount Network Page 19 Outlook 2015 Strong pipeline of partnership / licencing opportunities with US land casino operators On-going discussions in relation to system sales with casino equipment manufacturers Increased Simulated Gaming™ revenues from three existing operators in CT, NY, PA in the US and the consortium in Australia Incremental opportunity to scale Simulated Gaming™ through acquisition marketing activity H2 launches of Simulated Gaming in CA, MI & multi-State. Other international markets under consideration Positioned for additional real money gaming opportunity with leading PA casino operator Parx Casino (legislation in Pennsylvania possible in 2015) New casual skill games product for US casinos, complementing Simulated Gaming™ CEO relocated to the US signaling US market commitment © GameAccount Network Page 20 Simulated Gaming TM | In play © GameAccount Network Page 21 Q&A © GameAccount Network
© Copyright 2024