The Live Well Collaborative (LWC) is a non-profit founded in 2007 by the University of Cincinnati (UC) and Procter and Gamble (P&G). Its purpose is to specialize in research and development of products and services for living well across the life span with an emphasis on the 50+ market place. It is a unique academic-industry innovation center where organizations have the opportunity to do their own focused projects or collaborate with other members. The LWC was formed as a response to change the way corporations think about how they design products and services to meet not only the needs of America’s aging population, but also to live better across the life span. The Collaborative, working with UC, a major research university, taps the talent of the top-ranked colleges of DAAP, Business, Engineering, Nursing and Medicine among many others, to do semester long project studios. Interdisciplinary teams of UC faculty and students use a design thinking approach to translate consumer research into products and services. The Collaborative leverages the vitality and unbiased innovation capability of students and faculty across multiple disciplines, and a user–centered research approach that drives product and service development. 2 3 The Opportunity: Living Well Across the Life Span Product and Service Design Design Education The Live Well Collaborative (LWC) is focused on research and development of products and services for living well across the life span with an expertise in the 50+ market place. Interdisciplinary teams of UC faculty and students have completed greater than 50 projects across a variety of industries. These teams use a design thinking approach that enables them to translate consumer insights into comprehensive visualizations of future alternative solutions. Final deliverables are modeled through prototypes in 2D or 3D formats or in service solutions. User–Centered Research 4 Interaction and Motion Design 5 8 Year Journey Milestone 6 7 The Challenge You want to develop user centered product & service solutions You need a fresh, innovative perspective But you don’t have the internal expertise or resources to do so. But your internal teams are sometimes working too close to the problem to think outside their comfort level. 8 Traditional organizations don’t offer: Dealing with universities involves too much time and red-tape The interdisciplinary thinking that provides comprehensive solutions. And too many complex negotiations about who owns the IP rights. 9 The Solution We leverage the fresh perspective and unique interdisciplinary thinking of UC students and faculty. In semester long projects, students, faculty and experts come together to develop innovative product and service solutions focused on meeting the needs of your market. The Live Well Collaborative resolves IP right issues, interfaces between industry and academia and makes it easy for you to partner with UC. Core Competencies We generate unique consumer insights from in-depth user-centered research that comes from specially created consumer interactions. We translate insights into new product and service opportunities. We visualize solutions that are translatable, feasible and economically responsible. 10 11 How We Work 1 Your organization signs up for a 2-year membership. 2 You get access to UC’s multidisciplinary resources for a semester long product design studio to develop product and serviceconcepts for your market. 3 The studios are priced according to your desired deliverables. 4 You are invited to special collaborative events twice a year, where experts and other members like you share the latest consumer insights and trends. 5 We can customize design thinking workshops for your team, to help you understand the consumer and clearly define actionable opportunities. 6 All the intelllectual property (IP) developed in this process is owned by the studio sponsor. 12 13 Our Design Studio Process Model 12 WEEKS PRIOR During the 15–week project cycle, the team uses past project experience to customize and tailor the design thinking process for each specific design project. The design thinking framework for all projects includes three distinct phases: design research, concept ideation, and concept refinement. Through this customized process, the resulting design concepts delivered to the industry partner are user-centric, innovative, and feasible. 15 PROJECT STUDIO FINAL PRESENTATION 2 1 research understand user identify challenge 3 ideate conceptualize 4 refine test and detail 5 debrief follow up Phase 1 Phases 234 Phase 5 Before the project During the 15 week Semester After the Project During the planning stage of a project, the project lead identifies the problem space and collaborates with the LWC on the project brief. The research team focuses on obtaining knowledge about the topic, translates insights into concept ideas and tests and refines concepts to meet the needs of the project sponsor. Possible future opportunities regarding the project results for the member and LWC. This should also be discussedin Phase 1. 14 12 15 13 Interdisciplinary Team Resources College of Design, Architecture, Art, and Planning (DAAP) Students and faculty from different colleges bring their talent and expertise to interdisciplinary projects which generate endless product or service opportunities. Architecture The College of Design, Architecture, Art, and Planning (DAAP) is a world- Interior Design recognized program complemented by the resources of a comprehensive Master of Architecture research university. Master of Science Architecture PhD in Architecture Indus Nursing Medicine trial D DAAP esign Architecture & Interior Design Transportatio Fine Arts n Design Graphic Communication Design Art History Design DAAP Art Master of Art History esign Fashion D Engineering Business f ter o Mas gn Desi Planning Urban Planning Science in Urban Studies Social Sciences Music Master of Community Planning Horticulture 16 Master of Fine Arts 17 Master of Arts in Visual Arts Education What’s In It For Our Members? Unique product & service concepts for your growing market, based on: These concepts are innovative, brilliantly designed and test-ready You own the IP rights to everything developed in the process Interdisciplinary approach to problem solving Thanks to students from many different UC colleges, including their top-ranked design school in just 15 weeks. No lengthy negotiations with the University…it has been solved for you! First-hand consumer research Fresh perspective on innovation fueled by unjaded and fearless students 18 19 Workshops Customized For You Design Thinking 101 Learn how to use design thinking tools in your organization to provide sustainable solutions. Health Simulations Use our experiential learning and empathy tools to “walk a mile” in the shoes of the consumers. Game Changers Learn how to use gaming theory to understand consumers and identify actionable insights. Community College Game 20 LWC created a game for community colleges to help understand what enables and what inhibits their students from graduating. 21 1 1 Enhanced In-Flight Passenger Information System Patent US8806543B1 A method for providing passenger information on a mobile vehicle. The method is comprised of an electronic display communicating in-flight services, on-ground reservations, and real-time cabin activity. This allows passengers to schedule their own activities during a duration of travel. Patents and Recognitions Following our Design Thinking process, the project teams, with guidance from the industry studio sponsor, create innovative design concepts. Several of these concepts have been filed for patents and list the students and faculty involved in the project as contributors. This further emphasizes the high caliber of 3 students and faculty working on these projects and the success of the Live Well Collaborative academia/industry 3 Rail Mounted Beverage Dispenser model. Patent US2015/0014481 A1 This Dispenser is a simple, sleek, and efficient replacement for the bulky airline carts of yesterday. It is automated and lightweight, and removes much of the physical labor for the flight attendants. No more pushing of a heavy cart, blocking the aisle, or bumping into passengers’ knees. 22 23 2 2 Take–Me–There Chair Patent US8700250B1 The Take–Me–There–Chair is a personalized airport transport vehicle electrically powered with rechargeable batteries. The TMT is connected to the airport information and transportation systems, is fully automated, crash proof, and links to a passenger’s Flight Watch using Blue-Tooth technology. Not–My–Problem Norm Norm believes it’s the company’s responsibility to make him sustainable Family Fran Concerned about what she feeds her kids due to their health issues Persona Creation Working with the University of Cincinnati, the LWC team sought to reach the 50+ consumer by understanding their barriers and motivations to living a sustainable lifestyle. Personas were used as a product development tool to better understand these consumers. The LWC uses personas in various projects to represent different archetypes of users in order to design products and services for their specific needs. Fall 2009 24 Convenience Carl Carl lives a busy lifestyle and chooses the most convenient choices Penny Pincher Paul Retired and on a fixed income, Paul buys products based on cost and value. Brand Loyal Barb Barb is loyal to her brand and uses concentrated formulas Misinformed Mary & Informed Isaac Is misinformed about sustainable practices, but Isaac let’s her know what’s sustainable Ailing Alice Alice has mobility issues as she’s aging and can’t lift heavy products “Cost is my main concern in every purchase. I’ll buy whatever I have a coupon for, or whichever product is on sale.” “It’s difficult for me to lift the recycling bin when it gets too heavy.” 25 1 Research Through conversations with pre and post–transitioned youth, we observed firsthand how they respond to guidance from healthcare professionals and considered how trust and priorities affect their decision– making process. 1 2 Ideation Foster Care Studio Fall 2014 Spring 2015 In partnership with Cincinnati Children’s Hospital, the LWC research team explored solutions for helping youth in Hamilton County transitioning from Child Services to the adult healthcare system. There is a great opportunity for these young adults to learn about preventative healthcare, so they can make better decisions about their health and lower medical costs. 26 As we started to identify parallels in their experiences, we began to understand what the average journey looks like for foster youth. We identified key points in the journey where design could play an important role. Through feedback and evaluation from the community, we were able to suggest suitable tools that would prove successful in this transition. 3 Refinement We created an 80–page healthcare guide aimed at helping youth make better decisions regarding their health. These booklets are intended to help spark the conversation between teens and their healthcare providers and to serve as a quick and accessible reference for healthcare information while at home. The team also created an animated video series which takes viewers through the average healthcare journey for foster care youth, illustrating the use and benefits of the guide throughout the journey. 27 1 Denture Care Studio Fall 2009 Students worked with Fixodent (P&G) to understand the role denture care products play in the lives of oral prosthetics wearers. Students identified product and service solutions that met consumers’ identified needs and maintained a balance between short and long term technical feasibility. 2 3 28 1 Research 2 Ideation 3 Validation During this phase, students focused on obtaining primary and secondary knowledge about how denture care fits into the lives of their consumers through in-home visits and consumer shop-alongs. After consumer debriefs, business, engineering and design students alike created hundreds of rough concepts inspired by key consumer insights. Students met with the 14 original consumers to get feedback on the concepts generated from their in-home and in-store interactions. They also visited the Mason Business Center for a final round of consumer validation. 29 1 Understanding the Future Traveler Studio Winter 2011 3 2 LWC worked with Boeing to explore the needs of the future traveler. The goal of the studio was to create traveler personas. This was accomplished by gaining an understanding of the behaviors, attitudes and needs of different passengers at each phase of the flight experience. 1 Research 3 Personas During this 10–week studio, students consulted with travel experts from Delta and Landrum & Brown, as well as airport employees to understand the flight experience. They also researched early airline attendants to benchmark how the flight experience has evolved since the 1950s. Personas were constructed around character traits identified through passenger interviews conducted at Cincinnati International Airport (CVG), as well as with air travel experts. Students then presented how these personas “interacted” throughout the air travel experience. 2 Synthesis Students created a visual representation of the main phases of the flight experience. They established emotions associated with each phase and what a traveler might be thinking or feeling. 30 31 1 Research Students used qualitative methods to understand the patient experience of care and the experience for providers administering care. Seven themes were defined based upon secondary research and interviews with patients and providers. 2 Ideation 1 Students conducted an ideation session with providers where they had to come up with ideas around restructuring the transition process. 3 Refinement 3 iTransition Studio LWC worked with Cincinnati Children’s Hospital Medical Center to explore innovative ways to improve the transition process for sickle cell disease patients. Summer 2012 Translational research in healthcare coupled with the theme of empathic care fueled an opportunity for design to play a role in exploring a qualitative, innovative, user centered approach for developing solutions. To read more about this project online on Design Management Institute (DMI) Review Students designed patient booklets that map out each patients’ daily life, attitudes towards transition, SCD effects on the body, pain management, and their support system. The team also designed transition cards for providers. Care providers arrange the deck of cards to design and visualize a personalized transition process for each patient. The first outcome was developed through a co– designed process. Designers working with CCHMC staff and patients to develop a solution that will empower youth to manage their own healthcare. The second outcome is how the staff of CCHMC has learned how to integrate design methods into their everyday operations to improve their healthcare approach. Both of these outcomes have provided the framework of continued and strategic solutions. 32 33 3 Global Innovation: LWC–Singapore Currently, more than half of the older population in the world lives in Asia (54 percent). In the next decade, the 50+ population will total almost one billion across the Asia Pacific, and mature consumers are estimated to spend $1.5 trillion per year by 2015. The LWC Singapore is an independent research innovation center led by Singapore Polytechnic in close collaboration with the LWC Cincinnati. LWC-S focuses on revolutionizing product design and development for 50+ consumers in the Asian market. It will follow the interdisciplinary approach of the LWC-C and leverage Singapore Polytechnic’s strengths in design, engineering, among other disciplines to re-think the design of products to meet the changing lifestyle and physical needs of 50+ consumers. 34 35 What People Are Saying About Us The collaborative has completed more than 50 sponsored projects, involving over 40 faculty and almost 500 students. “Students designed hospital gowns that would fulfill patients needs through three stages of a typical hospital visit: low mobility, medium mobility, and high mobility. All of the models look 100% better than what exists right now.” Gail Davidson Smithsonian Cooper-Hewitt, Nation Design Museum “Younger consumers look for the latest technology breakthrough while 50+ consumers look for comprehensive innovation. A new product for 50+ consumers must be technologically advanced but also easy to adopt into and support the needs of aging consumers’ diverse and active lifestyles.” Craig Vogel UC College of DAAP, Associate Dean of Research and Innovation “We’ll work through the university systems and design schools to help develop projects that will give us a better idea how to support travelers around the planet.” Pete Guard Cabin–Experience Strategy Leader at Boeing Live Well is ranked as one of the “10 Cool Ways Colleges are Collaborating with Businesses” by BestCollegesOnline.com. 36 37 We Keep Great Company 38 39 Live Well Collaborative 2728 Vine Street Cincinnati, Ohio 45219 www.livewellcollaborative.org [email protected] +1 513.558.7348
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