Claremont District 12 week Auskick Program Year 1 Produced by Sam Cousens & Matt Petrich 1 Introduction Welcome to Auskick coaching and congratulations for becoming involved in the most highly regarded national children’s sporting program. While sports and specifically football, have the potential to offer participants social, moral and physical benefits the challenge facing all coaches is the ability to craft sessions appropriate for their team. This booklet is intended to act as a guide for a Auskick coach with a group of Year 1 footballers. It may be implemented literally, however, it is intended to act as a framework for the season. You are encouraged to alter, amend and implement new drills to develop the young footballers you are charged with mentoring. Junior sporting coaches have the ability to develop a child’s self esteem, act as a positive role model and to become an active member in the community. The potential you have should not be underestimated neither should the joy and pleasure you will receive when these goals are achieved. I wish you all the best with your Auskick coaching exploits and hope this booklet will assist you in the journey. 2 The Auskick Philosophy What is Auskick? The Auskick program has been developed to build the foundation skills for playing Australian football and to respond to the needs of children aged between five and eight. Auskick is: Fun and safe, Designed specifically to encourage participation, AFL skill learning and gross motor development, Based on rules and procedures appropriate to the level of the children involved, Managed by the community. What is expected from an Auskick Program? Auskick Programs offer: Individuals an opportunity to experience personal achievement in sporting competence, increased self esteem, social interaction, participation and AFL skill development in a FUN environment. Appropriate warm up activities. Skill development in a sequential ordered program. AFL skill drills and games. AFL Auskick rules matches What makes an Auskick program successful? The core elements of a successful Auskick program include: 1. Fun and safety— This program has been devised to match appropriate skill development drills with the participants ability and needs. Success is achieved when organizing fun activities delivered in a safe environment where every child is involved. 2. For boys, girls (AND) parents— The entire family role in the success of any Auskick program. The program will assist participants to improve their sporting skills. This promotes a wide range of physical activities and encourages appropriate sporting behaviour. Auskick allows parents to closely manage and share the experience of developing their children by providing them with additional support beyond their Auskick program. 3. Managed by the community— The entire community drives the success of any Auskick program. Obviously the community provides participants, but also the conveners, managers, coordinators, coaches and volunteer helpers who are critical to the success of any Auskick centre. 3 EFFECTIVE COACHING What makes an effective season? Developing realistic expectation of what can be achieved in the Auskick season and understand how to analyze if this expectation is achieved. Creating a season plan to achieve these expectations. Clearly articulating to the parents and the players early in the season expectations and how they will be achieved. What makes an effective session? Before commencing the season creating session plans that are consistent with the season plan.. Plan each individual training session. Balance each session with skill drills and fun drills. 70% fun games: 30% skill drills for Year 1 kids. Increase the variety of activities in a session. No drill should go longer than 12mins. Avoid long queues of kids (4max) in each drill Maximise the time players are handling the football ball by ensuring sufficient footballs are provided. Minimum time is spent talking, movement between activities is minimised and the use of parental volunteers is maximised. Read the players during the session and have flexibility to alter the session if needed. If an individual drill is not successful abandon it and change the session. What makes an effective drill? Ensure skill based drills are challenging without being too advanced for your players. When doing skill based drills all kids are consistently involved maximizing touches of the football and minimizing the time spent standing in line. Recognize when the drill has been running for a sufficient time. When coaching maintain a high energy level and always focus on positive feedback. 4 Helpful Hints 1. 2. Have a season plan. Understand what you want to achieve in this season? Make sure you have each session planned. This book can act as a session to session guide. 3. Get to the oval 20 mins prior to set up your session and mingle with players and parents. 4. Set ground rules and behavioural expectations before the first session and stick to them! 5. Engage parents so they are assisting with each session (see below). 6. Take the time to get to know your parents/kids after the session and start to build a genuine relationship. Communicate small improvements to players with parents in the conversation. 7. Give the parents feedback about the kids progression which will allow them to be more effective when practising with their kid at home. 8. Always have a fun game you know the kids love so if a specific drill is not working you have an alternative. 9. Encourage children who are trying hard to do what you asked. Not just the ones who can do it. 10. Sessions for Year 1 children should run for somewhere in the order of 1hr. 11. Use your markers efficiently. Using different colours allows you to explain drills simply and allows you to put kids into teams quicker. What should I expect from my parents? Dropping kids off at Auskick and leaving is not acceptable. Auskick is not a baby sitting service. Auskick needs parental involvement to be successful. Every parent should understand they are expected to help the coach within any time required. Parents are expected to help out within the club if required i.e. Sausage sizzle, canteen, washing jumpers, fundraising. Teaching the parents. Educate the parents their involvement is critical in their children’s success . Some parents are reluctant to help because they feel they do not have the skills to assist. Assign parents roles that are simple yet critical to the sessions e.g. Group leaders. Educate parents to understand Auskick is a fun, gentle introduction to football. Note football doesn't become competitive until kids are 13yrs old. Make parents aware of all the skills so they are able to practise correct technique with their kid at home. 5 What football skills should my kids have learnt by the end of the season? Kicking— All kids should use correct technique of how to drop the ball onto their foot when kicking a drop punt. Year 1 kids should kick the ball by dropping it onto their foot. Year 1 kids should be able to kick a drop punt with the ball spinning backwards. Handballing— All kids should use the correct technique of handballing the ball. Each kid should be able to handball the ball off their hand to their desired target. More advanced Year 1 kids will be able to do this with the ball spinning backwards. Marking (Chest Mark) - All kids should use the correct technique of chest marking. All kids should be able to take a chest mark when the coach throws them the ball. Advanced Year 1 kids will be able to mark the ball from a higher point then other kids. Marking (Overhead Mark) - All kids should use the correct technique of overhead marking. All kids should be able to take an over-head mark when the coach holds the ball in the air. Advanced Year 1 kids will be able to mark throw the ball when the coach throws it in the air. Groundballs— All kids should use the correct technique of picking a football up off the ground. Kids should be able to implement this technique whilst running towards the ball. Bouncing— All kids should use the correct technique of bouncing the football. All kids should be attempting to bounce the football. Advanced Year 1 kids will be able to coordinate this skill. 6 The S.P.I.R method A particularly successful teaching method for assisting children to learn new skills is the S.P.I.R method. S for Show (demonstrate) Name the skill. Show the whole skill first. Show again while making instructional points. Make no more than three coaching/instructional points. Ask if there are any questions Demonstrate once more, asking the children to watch for the coaching points. P for Practise Practise immediately. The learners copy what has been shown. S Practise the whole skill first. Revise parts of the skill if problems. I for Instruct Observe each group for 15 – 30 seconds. Keep repeating the key points about the skill. P I Show Practise Instruct Provide further instruction. R for Reward Praise good efforts. R Reward Name the skill Demonstrate 3 times Provide 3 coaching points max Have players practise immediately via an appropriate activity Give feedback on their performance based on what they have been taught Encourage and reward effort and achievement Show pleasure. Make every player feel his/her efforts are valued. Using S.P.I.R effectively During the Show (demonstration) Select appropriate learning information. Each skill demonstration requires a formation which allows every individual to obtain a clear view of the key aspects of the skill. Use simple precise instructions. A key word or cue should be used to emphasise the important parts of the skill. During the Practise Let the players freely experiment without much feedback at first. Get the children practising as soon as possible so they don’t lose their mental picture or the sense of how the skill is performed. When Instructing Provide feedback as this let’s children know how they are going. Allow them to practise for a time before offering any feedback. Offer specific, constructive, clear and positive feedback. When providing Reward Encourage freely, particularly when an individual’s progress seems slow. Set standards according to the capabilities of each individual. Understand and allow for the fact that each individual will improve at a different rate. Only compare individuals with themselves – what they could do and now what they are doing. Avoid comparing players with each other. 7 Teaching the Basic Skills Kicking Line your body up with your target. Hold the ball downwards over you kicking leg. Have your head slightly bent over the ball (Nose to toes—use this rhyme to ensure kids are holding the ball correctly.) Take a few steps. Kids might find this bit hard but at least encourage them to take one step. Point your toes to the target and watch the ball onto the foot. Guide the ball down onto your foot. Keep in mind these kids hands are very small so they will most probably have to drop the ball onto their foot however emphasise the importance of dropping the ball close to your foot and with control. Follow through straight towards the target. Handballing Stand nearly side onto your target with the opposite foot to what you hit the ball with at the front. Make sure your knees are slightly bent. Tell the kids to picture they are standing on a “surfboard”. Make a platform with the hand the ball will be resting on. Make sure that arm is nice and straight. Tell the kids to picture a nice long elephant trunk with the tip of the trunk curled up to rest the football on. With the hand you are about to hit the ball with make a fist. Make sure the thumb is placed on the outside of the fingers when doing this. Tell the kids to picture they are holding an ice cream in a cone (encouraging the thumb to be on the outside) and to squish the ice cream into the point of the ball). Marking (Chest Mark) Keep your eyes on the ball Move your body directly under the flight of the ball. Tuck your elbows into your belly button. Making a “basket” for the ball. Let the ball hit the hands and/or arms and guide the ball onto your chest. (or “into the basket”). The ball is then hugged tightly to the chest so it doesn’t bounce out. Marking (Overhead Mark) Keep your eyes on the ball Mark the football at it’s highest point directly in front of your eyes. Move your body directly under the flight of the ball Jump of one leg and with your other leg tuck your knee into your chest for protection Outstretch your arms above your head with your fingers pointing towards the sky and thumbs towards the back of the football. Groundballs Keep your eye on the ball Run towards the ball Get your body behind the ball Bend your knees nice and low Scoop your hands through the grass with your palms facing towards the sky to gather ball keeping your head directly over the ball. (Picture a bobcat picking up rubbish!) Bouncing The ball is held with the dominant bouncing hand slightly on top and the non dominant hand slightly on the bottom of the football The ball is pushed down into the ground with the bouncing arm at full stretch so it is close to the ground The ball should strike the ground at an angle of roughly 45 degrees The ball is bounced far enough in front of the kid so it will bounce into the kids hands as he/she moves forward. 8 You are in charge! Child retention is often used as an indicator of the success of an Auskick program. Retaining 4 out of 5 of your team from one year to the next would be considered a remarkable achievement and would indicate a high level Year 1 program has been delivered. It is suggested when coaching Year 1 aged children that a familiarity with the basic fundamentals of team play as well as an enjoyment of the game are more important than perfect skill execution. No AFL stars are created in Year 1 however many children have the potential to be lost to sports forever if an inappropriate environment is created. 9 Auskick Grid Game Field Set-up Place two sets of goals approximately 45m – 60m in length depending on the age and skill of the kids. Divide the space between the two goals into 3 even zones 15m – 20m apart depending on the size of your oval Rules Divide kids into two even teams Within each team they must have even numbers in each zone and where possible use the NAB Auskick bibs to distinguish between Backs ‘B’, Forwards ‘F’ and Centres ‘C’ Once players have been given a position B, C or F they are not to leave their third of the oval ‘zone’ that relates to that position. For example if a kid is playing forward ‘F’ they can only play in the third that is closest to their goal. Try to allow kids to experience all three positions Kids are not allowed to dive on the ball Kids are not allowed to soccer the ball Kids are not allowed to steal the ball or interfere whilst another kids is trying to kick or handball the ball. No tackling Kids cannot hold on to the ball for longer than 3 seconds, you may like to count down from 3 once they receive the ball The ball cannot be kicked directly from the back third into the forward third it must travel through the centres Try to ensure that every kid is able to either kick or handball the ball Encourage team work!! Teach the Kids the Game Thoroughly explain the rules of the game and remember it is not about who wins or who get’s the most kicks. It is about everybody feeling a part of the game, having fun and being involved in the game. Make sure the parents understand this! Try to have a parent in control of each zone. If you see a kid who hasn’t touched the footy for a while, it is your responsibility to make sure they do. If the footy is stuck down one end then pick the footy up and boot it down the other end so the kids at the other end don’t lose interest. The two biggest problems you will encounter are kids diving on the ball and kids holding onto the footy for too long. If a kid dives on the footy pay a free kick to the other team and be consistent! Once a kid grabs the footy count down from 3. If they haven’t disposed of the ball it is a free kick to the other team. You will obviously have to count slower for some kids and remember use some expression in your countdown. If you consistently follow these two rules then by the end of the season kids won’t be making those mistakes and they will be ready for Yr 2 Auskick. Finish each session with a Grid Game! 10 Week 1 “Footy Circus” (12mins) “Handballing” (8mins) 1. Kids form circle around the coach with a diameter of roughly 15m. Coach explains whistle commands to the kids and kids practise each command. 2. 1 whistle = throw and catch 2 whistles = rotate ball around your back 1. 2. 3 whistles = figure of 8 between your legs 4 whistles = figure of 8 between legs (on the ground) 5 whistles = throw, clap and catch (alter the number of claps depending on ability). 6 whistles = wedge footy between feet and bounce around the circle in a clockwise direction. 7 whistles = wedge footy between feet and then flick footy up and try and catch. (maybe to difficult for some kids?). Smelly arm pit command : Explain to the kids that every time you yell out smelly arm pits then they have to squash the footy under their arm pit. This can be used a s an effective tool for you to then talk to the kids without them being distracted by their footie’s. You can make a square using 4 cones and get the kids to find their own space in the square to play this game. Can be easier to organise that way. 3. 3. “Bomb the Coach” (12mins) “Kicking” (8mins) 1. 2. 3. 1. 2. 3. 4. Teach kids correct way to kick a drop punt. Kids to grab their parent and practise their kicking whilst you walk around and encourage the kids and provide feedback. Once again you are engaging the parents in such a simple way. Even though the diagram above has the kids and parents in a straight line, I would avoid this as a lot of footballs will be getting in each others way. Ask kid and parent to find their own bit of space. If a kid is struggling with the kicking technique then you can get that kid to practise kicking a ball of a cone (see below) . Teach kids correct way to handball. Kids to grab their parent and practise their handballing whilst you walk around and encourage the kids and provide feedback. This is an easy and effective way to get the parents involved in week 1 and set the tone for the year. Remember the 3 main teaching points: A) On your Surfboards B) Where’s your elephant trunk C) Squish the ice cream 4. 5. 6. 7. Split kids into groups of 4 or 5 kids. Group 1 forms a line standing 5 metres from the coach within the square. Group 2 stands in a line 3 metres behind. Group 3, 3metres behind them etc.. Coach blows whistle and all of group 1 kick the footy at the same time trying to land the ball in the square and ultimately hit the coach. After kick kids must wait until coach says “retrieve footie’s”. Group 1 then move to the back group and all other groups move fwd. Give kids anywhere between 3—8 kicks depending on time. Please note: You can make a smaller square inside the bigger square if you like to make the game more fun. For example—If a kid kicks the ball and it lands in the big square they get 5 pts, if it lands in the smaller square they get 10 pts, If they hit the coach they win an instant prize. 11 Week 2 “Cat n Mouse” (12mins) “Handballing” (5mins) 1. For instructions refer to Pg 11. “Kicking” (10mins) 1. 2. 3. 4. 5. 6. 7. 8. Kids form a circle and hold hands. 2 kids are selected to be the cat and the mouse. Cat stands outside the circle and the mouse on the inside. Cat tries to catch the mouse. Other kids protect the mouse by letting him/her pass under their arms but not the cat. You can try two cats chasing the mouse. Keep rotating the cat and the mouse. You can get the mouse to run with a footy. “Shrinking Goals” (12mins) 1. 2. 3. 4. 5. 6. 7. Split kids into groups of 4 or 5 kids. Group 1 forms a line standing 5 metres from the goal posts. Group 2 stands in a line 3 metres behind. Group 3, 3metres behind them etc.. Coach blows whistle and all of group 1 kick the footy at the same time trying to kick the ball between the two posts. After kick kids must wait until coach says “retrieve footie’s”. Group 1 then move to the back group and all other groups move fwd. Once each group has had their first kick the goals get smaller. Then after their second kick they get smaller again and so on. Give kids anywhere between 3—6 kicks depending on time. 1. For instructions refer to Pg 11. “Chest Marking & Ground balls” (8mins) 1. 2. 3. 4. 5. 6. Teach kids correct way to chest mark and pick the ball up off the ground. Children stand in a semi circle around the coach. No more then 5 kids per group. If you have 15 kids that means you will need 2 parents to assist you. Coach throws football gently in the air to the first kid who marks the ball and handballs back to the coach. Move the ball around in a clockwise direction. For the more talented kids, you can throw the ball higher . Once the kids have had 5 chest marks then give them 5 ground balls. 12 Week 3 “Farmer Sam” (12mins) “Handballing” (5mins) 1. 1. 2. 3. 4. 5. 6. 7. Kids are to line up side by side in between two markers at one end while coach stands in the middle. Kids then sing a song which goes “Farmer Sam, Farmer Sam can I cross your muddy old dam.” - You might have to do 2 or 3 practise goes of the song first. The coach then replies with something like “You can cross my dam but only if you are a girl” or “only if your name starts with an S” etc. All the relevant people then get to cross the “dam” from one end to the other and the coach is not allowed to catch them by handballing the ball into them. The coach then blows his whistle and tries to catch as many of the other kids as he can by handballing the ball into them. Once a kid is tagged they must grab a football and help the coach in the middle catch the other kids by handballing the ball into them. Use markers as boundary’s and let the kids know they have to stay within the designated area. “Kicking” (8mins) 1. “Footy Scarecrow” (12mins) 2. Put out 4 markers roughly 25m x 25m which will be the designated area. 2. Nominate 5 kids to be “it” and give them each a football. This will depend on how many kids you have. Aim for about 1/4 of the group. 3. The rest of the kids find a space in the square. 4. On the whistle the kids “it” have to try and catch as many kids as they can by handballing the ball into them. 5. If you get caught you have to stand like a scarecrow with your legs apart and are not allowed to move until someone free crawls through your legs to free you. AIM: People “it” have to try and make every kid a scarecrow at the same time so there are no free kids left. For instructions refer to Pg 11. “Totem Pole” (10mins) 1. 1. For instructions refer to Pg 11. 3. 4. 5. Kids form circle approximately 10m in diameter with agility pole in the middle. On the whistle kids kick the footy and try and hit the pole. On the second whistle kids retrieve the footy. If you like you can have the kids kicking one at a time in a domino effect in a certain direction. Make sure kids don’t retrieve the footy until you say so at the very end to avoid being hit by a stray footy. You can put markers out in a circle around the pole if this makes it easier to get the kids organized. AIM: 2 pts for hitting the pole on the full. 1 pt for hitting the pole after a bounce. 13 Week 4 “Handballing” (5mins) “Footy Circus” (12mins) 1. For instructions refer to Pg 11. “Kicking” (8mins) 1. For instructions refer to Pg 11. 1. “Rob the Nest” (12mins) 1. 2. 3. 4. 5. 6. Place all the footballs in the middle of the playing area. Split the kids into 4 even teams. On the whistle the first kid from each team runs into the middle grabs a football and handballs it to the second kid in the team who catches it and places it in their “nest” (see diagram). Once the second kid has placed the ball in the nest he/she repeats the process. Once all the footballs from the middle have been retrieved the coach will then blow the whistle and all kids from each team are allowed to steal one football at a time from all the other teams nests and return it to their own nest. Let this run for about 2 mins. To mix it up you can add rules such as your are not allowed to steal a football from any of the other teams unless you are hopping, skipping etc... For instructions refer to Pg 11. “Dog n Bone” (12mins) 1. 2. Set markers up roughly 5m apart Kids grab their parent who will be their partner. Keep them engaged. 3. Kid stands on front marker and parent on back marker. 4. Kid kicks ball as far as they can and runs around both markers as many times as they can (see diagram). 5. Once kid kicks ball parent chases after the ball and brings it back to the front marker where the kid kicked from. 6. Swap positions after first go. Have 3—5 goes each depending on time. AIM: To see how many times you can run around the two markers while the other person is retrieving the footy. 14 Week 5 “Spiders n Flies” (12mins) “Bouncing” (8mins) 1. 1. 2. 3. 4. 5. 6. Make a square using 4 cones roughly 25m apart. Select 2 kids to become spiders, remaining players are flies. The spiders sit in the middle while the flies move around the square by hopping, skipping etc. The spiders sit quietly and patiently until they are ready to leap up and chase the flies towards the boundary. Flies caught become spiders. The last fly left is the winner. 2. 3. 4. 5. Get kids to form a circle. Start by having kids walk in a circle touching the ball on the ground. Show kids correct technique of how to bounce the ball. Get all kids on their knees practising bouncing the ball. You can then progress to one knee, bending over then standing up. Most kids will not be able to bounce the ball standing up at this age so I would suggest you get the kids practising on their knees for the majority of the time. “Kicking” (10mins) “Chest Marking & Ground balls” (10mins) 1. For instructions refer to Pg 11. “Bomb the Coach” (12mins) 1. 2. 3. 4. 5. 6. 7. Split kids into groups of no more then 4 per group. Select parents to be the leaders of each group. Parent throws the ball gently in the air for the first kid to take a chest mark and handball back to the parent. Kid then runs around the parent and to the back of the group. Parent then repeats that act for the second kid and so on. Once each kid in the group has had 5 chest marks then give them 5 ground balls. At the end you can turn it into a relay race where the groups try and race each other. 1. For instructions refer to Pg 11. 15 Week 6 “Astride Ball” (8mins) “Handballing” (5mins) 1. 1. 2. 3. 4. 5. 6. 7. 8. For instructions refer to Pg 11. “Kicking” (8mins) 2 teams line up facing each other about two metres apart. Kids have feet wide apart touching the feet of the kids next to them. The object is to get the ball through the opponents legs to score 1 point. Kids cannot move their feet but they can block the ball with their hands. Kids with the ball have 5 seconds to play the ball. Start with the kids rolling the ball underarm and then progress to handballing. The team who scores the most points wins.. Ask parents to help retrieve the footie’s so the kids don’t have to leave formation (Another good way to engage the parents!) 1. For instructions refer to Pg 11. “Handball Chaos” (8mins) “Shrinking Goals” (12mins) 1. 2. 3. 4. 5. 6. 7. Put the kids in pairs and make one kid a 1 and the other a 2. Get the 1’s to grab a football and make a circle around you. (Diameter approx 10m) Get the 2’s to make a larger circle around the 1’s. When you say go the 1’s run in a clockwise direction and the 2’s in a anti clockwise direction. They keep on running until you blow you whistle. When you blow your whistle the kids have to find their partner do 10 handball and then sit down. You can do this as many times as you like. 1. For instructions refer to Pg 12. Please note: You can partner the kids up with their parents. This is an easy an effective way to engage the parents and it will make the drill work better. 16 Week 7 “Farmer Sam” (12mins) 1. “Chest Marking & Ground balls” (10mins) 1. For instructions refer to Pg 13. For instructions refer to Pg 15. “Kicking” (8mins) 1. For instructions refer to Pg 11. “Bouncing” (8mins) “Totem Pole” (8mins) 1. For instructions refer to Pg 13. 1. For instructions refer to Pg 15. 17 Week 8 “Footy Scarecrow” (12mins) “Handballing” (5mins) 1. 1. For instructions refer to Pg 11. For instructions refer to Pg 13. “Kicking” (5mins) 1. “Handball Chaos” (8mins) 1. For instructions refer to Pg 16. For instructions refer to Pg 11. “Bomb the Coach” (12mins) 1. For instructions refer to Pg 11. 18 Week 9 “Bouncing” (8mins) “Rob the Nest” (12mins) 1. For instructions refer to Pg 14. 1. For instructions refer to Pg 15. “Handballing” (5mins) “Dog n Bone” (12mins) 1. For instructions refer to Pg 11. “Kicking” (8mins) 1. 1. For instructions refer to Pg 14. For instructions refer to Pg 11. 19 Week 10 “Roller Ball” (12mins) “Chest Marking & Ground balls” (8mins) 1. Kids are to line up side by side in between two markers at one end . Coach and parent helpers stand on the side each holding a football. On the coaches whistle the kids try and run down to the other end avoiding the footballs whilst the coach and parent helpers try and hit the kids by rolling their football into them along the ground. If a kid is hit by a football then they grab a footy and join the coaches on the side. The last kid left is the winner. 2. 3. 4. 5. 1. For instructions refer to Pg 12. “Handballing” (5mins) “Shrinking Goals” (12mins) 1. For instructions refer to Pg 11. “Kicking” (8mins) 1. 1. For instructions refer to Pg 12. For instructions refer to Pg 11. 20 Week 11 “Chest Marking & Ground balls” (8mins) “Spiders n Flies” (12mins) 1. 2. 1. For instructions refer to Pg 15. 3. 4. 5. Kids form a circle around the coach. Coach has two balls and randomly throws the balls to the kids trying to catch them off guard. If a kid drops the catch they have to run around the circle back to their position. Kids can handball the ball back to the coach only when he/she is looking. Aim for roughly 8 kids per group. This means once again you might need to engage some parent helpers to take a group. “Handballing” (5mins) “Totem Pole” (10mins) 1. For instructions refer to Pg 11. “Kicking” (8mins) 1. 1. For instructions refer to Pg 13. For instructions refer to Pg 11. 21 Week 12 “Cat n Mouse” (12mins) “Handballing” (5mins) 1. For instructions refer to Pg 11. “Kicking” (8mins) 1. For instructions refer to Pg 12. 1. “Bouncing” (8mins) “Dog n Bone” (12mins) 1. 1. For instructions refer to Pg 11. For instructions refer to Pg 14. For instructions refer to Pg 15. 22
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