AL T E RCADE Table of Contents WELCOME! 2 Event Time Table 4 Social Program 5 Transportation 7 thought magnetism 8 Friday Rundown 10 Saturday Rundown 14 Program Committee 22 Special Thanks 23 Twitter Handle – #Xplay2 User and pass for wifi is medicon15 Welcome to The Sequel! Let’s be serious for a second. This might seem like a strange way to introduce a conference about play. But only to those who are still new to the field of play and the enthusiasm and momentum presently welling around play, games, and media. For those of us who work in these fields, we are deeply aware of the seriousness of these topics—that their histories are entangled with issues of labor, warfare, do-mesticity, and power. When play is evoked, we are speaking to these issues whether we like it or not. They follow in sequence from the semiotic logics of the term, and unwind through our culture in manifold paths and direc-tions. How can we host a conference on play in the year 2015 without mentioning the disaster that is #gamergate? Though hopefully the worst is over, we must now ask what new things will grow from the spaces produced by its impact. What is its sequential logic, from where does it unwind and proceed? To start, let’s consider the three elements embedded in its rallying cry. The hashtag denotes collectivity, anonymity, trolling, and tricksterism—things that are now hard-wired in the DNA of digital and social media. With “gamer” we have a term without origin and with a nebulous constituency of followers. Certainly, we can find some traces of the term in the many magazines published in the 80s and 90s around games and home computing, but it is invoked there as a sort of marketing magic—a way to produce a loyal audience of game buying and identifying consumers. How many millions has the term truly transformed into toads who identify more with the Mushroom Kingdom than their friends, family, community, language, nation, or livelihood? Or is the gamer simply one who takes games seriously? If that is the case, we must return to the start of this note and begin enquiring what will become of societies that have forgotten to take seriously the games they play? The United States has one such cautionary tale. Apt to this discussion, the third reference to be located in the term #gamergate is the Watergate Scan- 2 dal. Here, the dependability of American politics in the 1970s was brought into deep consternation. Watergate spoke to a moment where a set of politicians gamed our political and economic systems. It was an event that showed how playful and laissez-faire attitudes threatened systems that were once considered principled. But it is not play that ruins politics, nothing could be further from the truth. Instead it was play that revealed how politics had been a game that was rigged from the start. A game that provides key players with networks, advantages, anonymity, fall guys, publicity teams, money, and pardons. When situating #gamergate, therefore, we must consider how it is, in fact, a confluence of the anonymous collectivity of social media, the consumer cultures built to sell computer and video games, and the fact that we live in a world where neither corporations nor politicians are principled. #gamergate defines our present moment of angst, by revealing how the multiple procedures, systems, and institutions we surround ourselves with are, in fact, devoid of ethics and are as corruptible as the players within them. #gamergate is ethically debased because its constituents believe in the authority of systems that have been rigged to support the ends of capital and patriarchy—and a rigged game has lost its sense of play. In this sense, we must turn away from systems that will forever be stoic and serious; toward the lively, heartfelt, and earnest world of play. So let’s be playful! Let’s find new ways to test the limits of the systems that exist, and by doing so, expose the ways they are rigged. And maybe, just maybe, rig some systems of our own, for those who yearn to do more than simply consume. Sincerely, Aaron Trammell Chair and Lead Coordinator, Extending Play 3 Event Timetable Friday, April 17th Registration Begins: 11:30AM Opening Reception: 12:30PM – 1:00PM Session I: 1:15PM – 2:45PM Session II: 3:00PM – 4:30PM ALTERCADE: 5:00PM – 7:00PM Dutch Treat Dinners: 7:00PM – 9:00PM Night Out in New Brunswick: 9:00PM – Whenever Saturday, April 18th Breakfast: 8:00AM – 9:00AM Session III: 9:00AM – 10:30AM Keynote I: 10:45AM – 12:00PM Lunch: 12:00PM – 1:00PM Plenary Session: 1:00PM – 2:30PM Session V: 2:45PM – 4:15PM Keynote II: 4:30PM – 5:45PM Closing Reception and Party: 5:45PM – 7:30PM 4 Social Program Although we will have several academic workshops and panels over the course of the weekend, there are also many exciting social events – Warriors, come out and play! Opening Reception – Gathering Lounge 12:30PM - 1:00PM, April 17th Bring ideas to seed a flash-workshop, make friends you will have all weekend long, and munch on a light lunch. ALTERCADE – Rutgers Zone 5:00PM - 7:00PM, April 17th ALTERCADE is a multimedia exhibition and reception. Enjoy appetizers and a cool drink, tinker with a plethora of subversive games, and listen to the hits of the 70s, 80s, and 90s get remixed as lounge jazz. Dutch Treat Dinners – Downtown New Brunswick 7:00PM - 9:00PM, April 17th Join a group of conference-goers for a lively dinner to discuss the day. Choose from Destination Dogs (Fancy hot dogs, $12 and up, vegetarian options), Sahara (Mediterranean cuisine, entrees costing $12 and up, with many vegetarian options), or Cinco de Mayo (Mexican cuisine, entrees costing $8 and up). To learn more please email [email protected] to see sign up lists and get more information about who’s going where. Night Out in New Brunswick –The Court Tavern 9:00PM – Whenever, April 17th After dinner, please join us for a drink in New Brunswick, NJ’s legendary venue and bar, The Court Tavern. Famous for hosting bands as diverse as Lifetime, The Smithereens, and Pavement, drop a dollar in the juke and indulge in some after hours confabulation with your colleagues and peers. 124 Church St., New Brunswick, NJ 08901. Breakfast – The Gathering Lounge 8:00AM - 9:00AM, April 18th Grab a light bite to eat and a cup of coffee before we begin our marathon Saturday events! 5 Keynote I – "Liberating Play" –The Gathering Lounge 10:45AM - 12:00PM, April 18th Today Anna Anthropy (Independent Designer) and Miguel Sicart (IT University, Copenhagen) will liberate play! In this exciting discussion, the two will explore the ethics of play as it is embedded in the indie game community. What are the limits of play and how can they be subverted? Lunch –The Gathering Lounge 12:00PM-1:00PM, April 18th Fully catered lunch. Grab a box, and share vivacious conversation with some friends in between bites. Keynote II –"The Replication of Ideology" – The Gathering Lounge 4:30PM - 5:45PM, April 18th In this talk, Marcus Boon (York University) and Adrienne Shaw (Temple University) will discuss the ways that ideology replicates in our culture. Where is the push and when can we pull? How do ideas spread in a variety of communities? Closing Reception and Party – The Rutgers Zone 5:45 - 7:30PM, April 18th Say goodbye to Extending Play with a brief reception and party! Light appetizers, drinks and arcade space will be provided. 6 Transportation If you’ll be playing with us on Saturday April 18, 2015, here is some basic information about returning to your train station or hotel that evening. Our conference will conclude officially at 7:30pm with our reception/party. We have retained a local passenger van service until 8:30pm that evening and we can coordinate with you to make sure you get a ride back to downtown New Brunswick - either to a hotel or the New Brunswick NJ Transit station. The ride between the Livingston Student Center (where the conference is hosted) and downtown New Brunswick is roughly 8-10 minutes. Looking at the map below, point A is the Livingston Student Center and point B is the New Brunswick Train Station. Please speak with one your panel moderators or one of the many conference staff volunteers so they help you to coordinate reaching your destination. 7 thought magnetism Are we the species that plays-or are we better understood as the species that repeats? Walter Benjamin suggests that, “For a child repetition is the soul of play.” Is play always at its core a form of re-play, an iteration of an earlier moment that resists a complete recurrence, yet is found in a series or sequence? We accept replication as a matter of course: Successful games and films always already have a sequel in the works, fashion is fueled by a recycling of its past, and images are increasingly manipulated to mimic the earlier eras of photographic technique. But what is the impact of these repeats, echoes, and continuations? And how do we understand the experience of play as a chain of sequels in the age of digital surrogates, cybernetic archives and networks of distributed storage? Extending Play: The Sequel asks how conceptions of repetition, iteration, mimesis, chronography and sequence emerge through the dynamics and modalities of play in an increasingly repetitive, yet always playful world. We aim to continue the mission of the previous Extending Play conference, to entertain all approaches to the traditions, roles, and contexts of play that extend its definition and incorporation into far-flung and unexpected arenas. With The Sequel, we hope to focus on how play is culturally reproduced, repeated, continued, remixed, recycled, resequenced, and reimagined, and how play re-orders issues of power, affect, labor, identity, and privacy. 8 hope films what roles labor plays focus these affect chain world earlier digital fueled issues Walter power mimic works series better found how how play play play play play play play that that child have asks form With eras past core soul how how Use the magnetic words in your goodie bag to recreate the Extending Play CFP as your own interpretive sequel! 9 earlier playful accept matter sequel course games resists extend arenas always networks suggests definition culturally complete re-orders repetitive repetition repetition Benjamin traditions previous archives contexts recycled mimesis iteration iteration far-flung entertain repeated recycling dynamics continued sequence sequence technique cybernetic modalities replication distributed recurrence Successful surrogates experience understand reimagined conference understood reproduced The Sequel unexpected approaches increasingly continue moment remixed through emerge species species storage mission sequels repeats Extending Play: The Sequel mediacon.rutgers.edu Extending Play chronography continuations incorporation resequenced photographic manipulated conceptions increasingly always always impact re-play echoes privacy identity images already fashion repeats For Are But age and and and and and and and and and and and and aim into And that that that the the the the the the the the the the the the yet yet we we we we We We are are as an an an on do by all its its its is is is in in in in of of of of a a a a a a a a is is Is of of of of of of of of of of of of to to to to to or or at as as , , , . . ? ? - : " " Friday, April 17 Early Registration and Sign In : 11:00am-12:30pm Opening reception (Room 201AB): 12:30pm -1:00pm Session I: 1:15pm - 2:45pm Playspace - Room 201AB Forget spherical players in a vacuum-- how does play function in actual space? How can play be designed for space, and how can play shape the space where it is played? Back to the Bar: The Return and/or Persistence of Bar Based Video Game Play Samuel Tobin, Fitchburg State University Building Ourselves a Sonic Palette: Crowdsourcing Music Composition with the Ableton Push Jacob Robbins, Drexel University Re-Playing the City: Ingress portals and re-contextualizing knowledge of the urban environment Kyle Moore, University of Sydney Moderator: Charlie File 10 Recursion Excursion - Room 202AB We replay games and re-experience narratives. Is playing a game twice like déjà vu? Is every new instance of play its own unique experience? What is it like to look back, go back, and replay? Replay and Regameplay: When a game is not the same game anymore? Luís Felipe Matsya de Aruanda Ramos Garrocho, Universidade Federal de Minas Gerais Tabletop Remix: "Actual Play" Recordings and the Gaming Audience William White, Penn State Altoona Recursion in Narrative Spaces: Fractal Forms in Digital Narratives German A. Duarte, Universidad de Bogotá Moderator: Ian Dunham 11 Session II: 3:00pm - 4:30pm Ludic Vibrations - Room 201AB Games of sound and touch. How can we play with our senses in order to remix the sense we make of the world? A Game of Silence Zachary Loeb, New York University In Tune Allison Cole, Game Designer Jessica Marcotte, Game Designer Zachary Miller, Game Designer Moderator: Frank Bridges Replaying Culture - Room 202AB How do games cultivate an audience? Where does representation meet simulation? An examination of what games are doing in society. Imperialism in the Worlds and Mechanics of First Person Shooters Ansh Patel, New York University Assessing Mass Effect 2 and Elder Scrolls V: Skyrim using Collaborative Criteria for Player Agency in Interactive Narratives Lindsey Joyce, UT Dallas Extending Play Ad Infinitum: Temporal Aesthetics and Ethical Implications of Play in Korean MMORPGs Stephen C. Rea, UC Irvine Moderator: James Hodges 12 ALTERCADE (The Rutgers Zone) 5:00pm-7:00pm ALTERCADE is a multimedia exhibition that pushes the limits of how we understand play. ALTERCADE re-combines multiple kinds of arcade amusement, from vintage cinema to interactive arts. Light fare and refreshments will be served. AGENCY (Ansh Patel, New York University) is a series of video games investigating meaningful action and player choice. IN TUNE (Tweed Couch Games, Montreal) is a live-action game that has players navigate intimacy and consent. PUNKSIM (James Hodges, Rutgers University) is a text game exploring punk subculture in all of its repetitions and complications. MOVING IMAGES curated by PETER SUTTON (Rutgers University) will revisit American culture at play, crossing through eras and contexts. NEUROHACK (The Circle Machine, Montreal) reimagines the stealth and puzzle genres in a lo-fi cyber-espionage mashup. 13 Saturday, April 18 Breakfast (Provided): 8:00am-9:00am Hallway near Gathering Lounge Session III: 9:00am-10:30am Regenerating Structures in Games - Room 201AB A close look at the structures both internal and external to games? From where do these structures come, and how can we take on a critical agency in their regeneration? Market Play as Meta-Meta-Communication Daniel Thomas Cook, Rutgers University Destined to Repeat Itself: The Rise and Fall of "Indie" Games, 19791984 Laine Nooney, New York University Ludic Spolia in "Sid Meier's Civilization: Beyond Earth" Erin McNeil, Independent Scholar Moderator: Nadav Lipkin 14 Performing Play - Room 202A Where does performance meet play? How do collectives of fans and new technologies complicate our prior understandings of this intersection? Pop-Culture Poaches Back: On the Playful Back-and-Forth between Fandom and the Culture Industry Rachel Aparicio, Rutgers Unviersity Celebrities' Replay Value Tanine Alison, Emory University "IT FEELS SO REAL!": Sense and Sexuality in ASMR Videos Emma Leigh Waldron, UC Davis Moderator: Thiam Huat Kam Utopic/Dystopic Learning - Room 202BC We live in classrooms permeating with play. How do we learn through play, and how do we teach with it? How far can play take us in preparing for brave new worlds? Multicultural, Bilingual, and Interactive Arabic and Hebrew Digital Edutainment Abeer Aloush, University of Pennsylvania Games for Promoting Understanding of Current Issues and Tolerance Nancy B. Sardone, Georgian Court University Gamification and the Compassionate Imagination Renyi Hong, University of Southern California Moderator: Fanny Ramirez 15 Keynote I: 10:45am - 12:00pm “Liberating Play” Gathering Lounge Anna Anthropy, Game Designer Miguel Sicart, IT University Copenhagen Moderator: Anne Gilbert, University of Kansas Lunch (Provided): 12:00pm - 1:00pm 16 Session IV: 1:00pm - 2:30pm Plenary Session: Gender Play / Playing with Gender - Gathering Lounge This special panel has been organized and sponsored by the Women and the Arts Collaborative and the Office of Institutional Diversity. Where do play and gender studies meet? How can we open up inclusive and critical spaces of play? Procedural Feminism: Playing with Gender and Generative Systems Gillian Smith, Northeastern University New Machines for Inefficiency: Creative Misuse of Technologies as Means for Expression Myfanwy Ashmore, Independent Artist Beyond Binaries: Recoding Bodies through Bio-Adaptive, Game-Based Networked Performance Practices Heidi Boisvert, Independent Designer Co-Chairs: Meredith Drum, Arizona State University Kat Griefen, Rutgers University, Women and the Arts Collaborative 17 Session V: 2:45pm - 4:15pm Appraising the Audience - Room 201A We like to play, and people like to watch us play. What are the consequences of playing with the audience? What does it mean to be an audience to play? The Playful Newsroom: Rethinking the Public Sphere through Iterative News Practices Maxwell Foxman, Columbia University Joshua Jarrett, University of West England, Bristol Ri Pierce-Grove, Columbia University The Connective Play of MOBA Spaces: How Player Streams Speak to, Influence, and Direct the Actions of Wider Play Spaces Joshua Jarrett, University of West England, Bristol Binge: Framing Sustained Engagement with Digital Media Ri Pierce-Grove, Columbia University Replaying Cinema - Room 202A What’s at play in cinema? Playing with images, playing with histories, playing with audiences, genre, media. Really, what’s not at play in cinema? Mapping Intertextual Relationships in Media Jonathan Farbowitz, New York University Re-Playing Bruce Conner: Moving-image Ecologies and the Foundfootage Remake Leo Goldsmith, New York University Moderator: Zack Lischer-Katz 18 The End of Play - Room 202BC What is in store for the future of play studies? How does play segue into different fields, industries, and more? Disney Infinity: Playing and re-playing across the physical/digital divide Meredith A. Bak, Rutgers University Expanding understandings of contemporary play: Stigma Avoidance and Visual Contextualization in Adult Toy Play J. Tuomas Harviainen, University of Tampere Katriina Heljakka, University of Turku The Great Ification: A Think Piece on the Influences of Institutionalized Playfulness on Culture Katriina Heljakka, Uniersity of Turku Jaakko Stenros, University of Tampere Moderator: Fredrika Thelandersson 19 Keynote II: 4:30pm - 5:45pm “The Replication of Ideology” Gathering Lounge Marcus Boon, York University Adrienne Shaw, Temple University Moderator: Melissa Aronczyk, Rutgers University Closing reception & Party (Dinner Included): 5:45pm - 7:30pm Rutgers Zone 20 21 Behind the curtain Organizing Committee Aaron Trammell - Lead Coordinator and Chair Zack Lischer-Katz - Programming Coordinator Frank Bridges - Marketing Coordinator Stephanie Mikitish - Treasurer Katie McCollough - Programming Lead Andrew Salvati - Programming Lead Fanny Ramirez - Food and Meal Specialist James Hodges - Friday Evening Reception Coordinator Nadav Lipkin - Copywriter Teis Kristensen - On-site Logistics Specialist Review Board Weixu Lu - Off-site Logistics Specialist Elena Bertozzi Sarah Lynne-Bowman Jack Bratich Programming Board Shira Chess Zack Lischer-Katz Marija Dalbello Katie McCollough Nico Dicecco Andrew Salvati Christina Dunbar-Hester Nadav Lipkin Mathias Fuchs Frank Bridges Anne Gilbert Ian Dunham Emily Knox Charlie File Marianne Martens Thiam Huat Kam Erin Heisel Fanny Ramirez Julia Lane Bryce Renninger Erin McNeil Si Sun Karen Schrier Fredrika Thelandersson Aram Sinnreich Aaron Trammell Rob Spicer Daniel Sutko Samuel Tobin Evan Torner Graig Uhlin Emma Leigh Waldron Carlin Wing 22 Special Thanks! We would be remiss if we didn’t take a moment to thank all of the people who gave us their time, energy, and resources to help make this conference successful. Without all of your time, attention, and care, we would have floundered. Seriously! Extending Play: The Sequel was a labor of love, and not without its ups and downs. But, for every moment where it seemed like the boat was about to keel over, a friend was there to help lend a hand, reassure, and set things right again. We couldn’t have done this without the support of the following people. In fact, we wouldn’t have done this without their amazing support. We couldn’t have done this without the guidance and support of the first Extending Play team. The infrastructure of this conference was built upon their hard, unerring, and often thankless efforts. If it wasn’t for Anne Gilbert’s amazing work in establishing a technique for playful programming, Jonathan Bullinger’s tireless work in planning rooms, food, transportation, hospitality and more, Jessica Crowell’s steadfast and solid budgeting, Brian MacDonald’s heart and networking expertise, Nadia Riley’s proactive promotional spirit, Nathan Graham’s technological wizardry, Sean Leavey’s imaginative and authentic after-hours activities, or Jessa Lingel (generally), we would be without name, motivation, or direction. Thank you all. This conference will always be yours. In addition to the original crew, we must also thank all of our peers in the School of Communication and Information Doctoral Student Association. In particular both the generosity and support of John Leustek and the bureaucratic negotiations of Sarah Barriage have been instrumental in helping us to set up this year’s conference. But this is not to say that the encouragement, support, and enthusiasm of the many who have not been named here has been for naught. Quite the opposite, our Doctoral Student Association is the best in the world, and this conference is proof of that. Additionally, we must thank all of those in the School of Communication and Information who have made this event possible. This includes The Ph.D. Program, The Department of Journalism and Media Studies, The Department of Library and Information Studies, and The School of Communication and Information Social Media Cluster. Because of their commitment to the goals of this project, we have been able to stage this re-do, and again with stellar content! We really could not have done this without the extensive feedback and support of Marija Dalbello, Jack Bratich, Marie Radford, Mary 23 Chayko, Ross Todd, Melissa Aronczyk, Sharon Stoerger, Regina Marchi, Aram Sinnreich, Christina Dunbar-Hester, and Deans Claire McInerney, Karen Novick, and Hartmut Mokros. Finally, Joan Chabrak, Narda Acevedo, Vicki White, Elizabeth Ciccone, Linda Dondero, Diana Bell, and Kamini Chopra have all been truly helpful as well. Thank you greatly and truly for your kind wisdom, insight, and support. Outside the School of Communication and Information, we have also received a fantastic amount of support from The Department of Student Life and their Geek Week initiative, The Office of Institutional Diversity and Inclusion, The Women and the Arts Collaborative, and The Center for Cultural Analysis. If it were not for the support of Carey Loch, Connie Tell, Jorge Schement, and Neela Patel, we would have never been able to locate either the space or resources to organize this event. We appreciate and support your commitment to programming for diversity and social justice in all areas of student life and are honored to work with you. Finally, great thanks must also be given to those who managed the first round of reviews and who have not been thanked elsewhere: Karen Schrier, Emma Leigh Waldron, Marianne Martens, Erin McNeil, Erin Heisel, Sarah Lynne Bowman, Rob Spicer, Evan Torner, Daniel Sutko, Graig Uhlin, Elena Bertozzi, Nico Dicecco, Shira Chess, Julia Lane, Mathias Fuchs, Samuel Tobin, and Carlin Wing. It was amazing to review all of your fascinating feedback as we moved into crunch time and staged an all-night programming session filled with pizza and spirits. And, of course, we would also like to thank those who stuck it out to the bitter end with the programming committee in our final programming session: Fredrika Thelandersson, Thiam Huat Kam, Charlie File, Bryce Renninger, Ian Dunham and Si Sun. And, of course many thanks to all of the others whose support and small acts of help can not be overlooked: Xiaofeng Li, Jacob Sanchez, Jennifer Sonne, Emily Knox, and Eugene Geis. This is all to say that we couldn't be in better company this year. Thanks for making The Sequel better than the original! Sincerely, The Organizing Committee Aaron Trammell, Zack Lischer-Katz, Frank Bridges, Stephanie Mikitish, Katie McCollough, Andrew Salvati, Fanny Ramirez, James Hodges, Nadav Lipkin, Teis Kristensen, and Weixu Lu. AL T E RCADE
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