Reason 5 Workshop Layering beats in Reason 5 1 OUR Y N O ts o ensh g scre pportin o d e z su dt si Full- nd any u’ll neeorial. a s yo t u file w this t follo reason 5 Workshop LAYERING BEATS IN REASON 5 2 4 5 Kong mixes synthesized and sampled drum modules to let you create custom kits complete with multiple effects. Its 16 pads also allow great old school drum programming techniques. 6 3 Rex loops can be manipulated and mangled easily and the new Dr Octo Rex module can hold up to eight at once. They are a great way to add life to your beats. 7 8 Reason is a powerful beat making tool and in version 5 it opens up a whole new world of rhythms, as Hollin Jones explains… B eats of one kind or another are the foundation for most kinds of music, and especially for those that people make in Reason, whether it’s rock, techno, pop or electronica. A beat is the place most people start, from which they take their inspiration for developing melodies, basslines and structures. Reason was arguably the first DAW to incorporate easy-to-use loop players and drum sample players – Dr Rex and the ReDrum – in an integrated programming environment, the rack. And in Reason 5 there are a couple of really important new features that can help you to expand your skills and take your beat making to the next level. First there’s the incredible new Kong drum designer module, a drum synthesis unit that lets you mix and match generators and effects to build unique drum machines. It also has a classic pad-style programmer that makes it really easy to learn and use. The second major new development is the advent of native sampling in every module that can load samples. This means that wherever you see a sample load icon you will also now see a sample record button. Reason can read from your audio inputs and capture live sounds directly into modules. From the perspective of making beats this is a really handy new tool, since it applies to every channel on the ReDrum. You have always been able to load up any audio samples you wanted into the ReDrum but now you have the ability to record sounds directly in from a mic, turntable, guitar or other source. With a little imagination you can see how easy it would be to make, for example, a beatbox kit powered entirely by your own vocal sounds that you could sample on the fly. Need to spice up a standard sampled drum or percussion kit? Replace a couple of its samples with hits 38 Reason 5 MusicTech Focus Power Tip In addition to the Alter Notes trick there’s another technique for spicing up your beats and that’s the ReGroove mixer. Activate this using the button at the bottom right of the Transport panel and then route each desired track through one of its slots, tweaking the settings as you wish to change the timing and feel. ReGroove applies nondestructive quantization and can even pre-align parts before they are groove quantized so that the results are as expected. It works particularly well on beats and is a great way to add a more human feel to parts for either a laid back or more urgent feel. Try it with percussion parts and live drum sounds. of your own, with vocal stabs or sound effects performed through the mic. Mix and match The most effective way to create interesting and layered beats in Reason is to use several or indeed all of the beat-making tools it offers, mixing and matching them according to your needs. Of course, you can just load up a ton of Rex loops in the new Dr Octo Rex but why not use a Rex percussion loop, a kick from Kong and other hits sampled into a ReDrum to make things more interesting? The possibilities are more or less endless. To begin with, try loading up a new project and creating an instance of Kong. Open the patch browser and locate a patch that sounds good. You can play the patches from your MIDI keyboard to audition them from the browser. 1 Set up a loop and activate the click track, then record a basic pattern, say just a kick and snare, using Kong. You can either do this by playing the MIDI notes in from your keyboard or control surface, or by playing the pads www.musictechmag.co.uk You can see that each module is equally adept at building and shaping rhythms in its own way, and they can all be used together to create some excellent beats. on Kong’s interface with the mouse. For the ultimate in tactile control you can lock a MIDI pad controller to Kong using the Remote system, making it even more hands on. Once you are done you may wish to quantize the part you just recorded. 2 You have the option of substituting pads quickly to try out different sounds. If you select a pad in Kong and then click on an alternative box in the Drum Assignment box to the right, you can assign a new sound to that pad, changing the sound of the beat without having to reassign any MIDI notes. Just think of it as swapping the sounds around in their slots. 3 By clicking on the Show Drum and FX arrow you can reveal the generators that are creating the sounds and tinker with them, if you like, and add and edit effects. In this example the hits are based on sampled sounds, but you can change these – even sample directly in if you like into the NN-Nano samplers. Try swapping one of the sounds for a synthesized hit by clicking its source select arrow. 4 www.musictechmag.co.uk Tweak its controls until it sounds good. Activate one or more of the FX units to add some interest. You can do this independently for every pad on Kong, and there are buss and master FX available as well. Try adding a Rattler to a snare sound, for example. 5 Next, try duplicating the simple MIDI part you have recorded and adding a couple more hits to it using either the MIDI key editor or just by hitting record and playing the pads or MIDI keys. To differentiate the clip from others you can right click on it and choose to assign it a new colour, which makes things easier to keep track of. 6 Pieces of eight Now that you have crated a simple electronic beat, let’s start layering other things on top of it. First load up a Dr Octo Rex and choose a percussion loop. Like Kong, you are able to play back each sound from the keyboard, except here you are playing the slices of the loop. If this fits with what you are going for, record a percussion pattern in using the conventional recording technique of playing by hand. Alternatively, copy the loop into the sequencer by expanding the Dr Octo Rex’s programmer section and pressing Copy Loop to Track, whereupon the current loop will be copied to the area between the left and right markers. 7 Once a Rex loop exists as MIDI data in the MusicTech Focus Reason 5 39 Reason 5 Workshop Reason 5 Workshop Layering beats in Reason 5 Layering beats in Reason 5 9 10 14 12 Power Tip 11 13 15 Power Tip The classic ReDrum module now also supports live sampling into any of its channels, so it’s a breeze to add your own sounds and samples to any kit to make truly unique kits on the fly. Power Tip Kong, like ReDrum, can route its audio channels out individually for separate processing or to trigger other modules. It also has Gate In and Out controls for all 16 pads, and can accept an audio input signal which you can access by expanding the Programmer section and spinning the rack around. It can be sequencer controlled using Gate and CV inputs from certain other modules including the Matrix. 40 Reason 5 MusicTech Focus out of time. Use a lower percentage value for mild randomization, a higher one for unpredictable results. 9 Bear in mind that some slices are longer than others, so your altered loop might not always sound quite right, but then you can always undo it or keep randomizing until it sounds better. Dr Octo Rex also has greatly expanded slice editing capabilities that you can access by pressing the Slice Edit Mode button in its Programmer section. This lets you create variations within the loop in terms of the sound, not the pattern. If you are trying this, maybe experiment with choosing the Pitch control, then selecting one or more slices and drawing new pitch values in for each one, or drawing a ramp so that the pitch changes over time. 10 Then move onto the filter frequency control and draw in another ramp so that the loop gets more filtered at certain points. By doing things like this you can take a relatively simple loop and make it sound more interesting with minimal effort. 11 Once you have programmed your pattern, you could try either replacing some of the existing sounds, or adding further hits that you sample in yourself. sequencer, you can manipulate it in a number of ways to modify the pattern or, in this case, the beat. Double click on a clip containing the percussion loop and you will find that by clicking on any of the notes or clicking in the blue area on the left, you will preview the sound associated with that slice. Select one or more slices and you can do pretty much anything with them. Move them around, delete some, repeat others. It’s up to you. 8 This is a great way to edit Rex loops without messing up their basic feel too much. If a loop sounds too busy, remove a few selected slices. If it needs to sound more full, throw in a few new slices, repeating sounds that are already present. A Rex loop is a bit like a sampler full of data waiting to be played back in any way you like. Another trick with loops is to select one or more MIDI clips and then, in the Tool window, use the Alter Notes command to randomize the pattern without knocking it Reason 5 now saves samples that you record as part of the project file and you can view and manage these by using the Tool window’s new Song Samples tab. This also enables you to preview, delete, export, duplicate and edit the samples so they are not simply stuck inside one module once they have been recorded. It also lets you view samples in use by all other modules. If you expand this dropdown list you can see which samples, including those you have recorded, are associated with which modules in the rack. Tried and tested The third method for creating beats is to use the venerable ReDrum, so try adding one to your project. Load up a preset kit and try playing in a drum part using the keyboard or by entering notes manually as before. You might also want to use the onboard pattern sequencer, as we have demonstrated elsewhere. Once you have programmed your pattern, you could try either replacing some of the existing sounds, or adding further hits that you sample in yourself. In Reason 5 this is really easy to do and simply involves clicking on the button with the waveform icon on any ReDrum channel. 12 Let’s say for example that you wanted to add a clicked finger or a whistle sound to a loop, but didn’t want to poke around your hard drive looking for one. With the sound in and out properly set up, choose a ReDrum channel into which to record and click the sample button. If you are recording through a microphone you should sample while Reason is not playing back, or monitor www.musictechmag.co.uk The Dr Octo Rex module can be automated in a number of ways to sequence the playback of up to eight Rex loops from a single module. As well as placing clips into a sequencer track, you can automate the Notes to Slot dial. What this does is flip the focus of the sequencer track to any of the eight loop slots. So you would have the same MIDI clip, or different clips over time, flipping to play back their data using different Rex loops. This is a fairly easy way to create variations without having to do too much legwork. through headphones while recording, otherwise you will either get feedback or record the backing track onto your sample, or both. If you are recording a connected source like a guitar or turntable this shouldn’t be an issue. Here, we have hit the sample button and then Edit to trim the sample down to the correct length. With short samples this trimming is done automatically, but you may decide you also want to use the loop, crop, normalize or fade tools that are to be found in the sample edit window to tweak your sample. 13 You also get to name the sample here if you like, and when you hit Save, it is stored inside your project file. Now the sample is available in your ReDrum you can use it in the kit and trigger it as part of your beat. Helpfully, it can also be tweaked using the channel controls on the ReDrum too, so here we have recorded a short whistle sample and then pitched it up, making it even shorter and more punchy. 14 The ReDrum retains its individual channel outputs of course, so you can route your sampled sounds through other modules. We have sent the whistle sample through build your song block by block back in Song mode. you can easily create sections for songs and stitch them together with a minimum of fuss. an instance of the RV7000 with a dub echo preset loaded, and then on to the main mixer. 15 We could also have used a Line Mixer module to manage multiple routed drum channels and then sent them to the main mixer as a simple stereo pair. Banging beats Although the examples given are straightforward, they demonstrate the techniques you can use to build and layer up beats. You can see that each module is equally adept at building and shaping rhythms in its own way, and they can all be used together to create excellent beats or indeed any other kind of loops or patterns. There is yet another new feature in Reason 5 called Blocks, and if you compose using blocks and then build your song block by block back in Song mode, you can easily create sections for songs and stitch them together with a minimum of fuss. This is particularly well suited to electronic music where you might start gradually adding more and more beats and sequences to build the track. Even if you don’t use Blocks, you can still easily copy, paste and duplicate beats and other backing parts around the sequencer to layer up material and create rich and interesting sounding songs. With everything quantized or ReGrooved, it’s hard to go wrong and by using the many samples, tools, modules and other techniques at your disposal, you can create epic beats in Reason. MTF Power Tip The ReDrum can be programmed in a number of ways, including by automating its pattern section. Each of its 32 pattern slots can be sequenced to play back in any order you like by ‘painting’ blocks of data into the relevant sequencer lane. This is a more old school approach to programming and a little more restrictive than using MIDI data in the sequencer. That said, these patterns can be placed into the sequencer as MIDI clips if you wish to edit and process them more flexibly. www.musictechmag.co.uk MusicTech Focus Reason 5 41
© Copyright 2024