Lesson: Make Your Own Flip Books! Purpose To understand how frames and cells work within animation and film. This is a preliminary exercise to making cartoons, stop animation and video. Background Animation is the process whereby still pictures are turned into moving pictures. Flashing a series of images before the eye in rapid succession does this. Individual drawings are called cells; individual photographs are called frames. Animation is used in cartoons, television, and film. When the number of cells per second is greater, the animation effect is "smoother." In a conventional film, still images flash by at a rate of 24 frames per second. Typically, animation cells flash by at about 12 cells per second. A flipbook contains a series of images, one per page. When thumbed through quickly, the images appear as an animation. The visual effect of a flipbook is attributed to human "persistence of vision." Objective -Students will invent and perform movements through pantomime. -Students will invent transition movements linking one character to another. -Students will understand frames and cells within a film. Materials Sample flipbooks Disney's Mickey's Birthday Party: An Animated Flip Book Spongebob Squarepants Flip Book Compiled by Jessica Johnson 2008 Star Wars Flip Book Collection Index cards (plain white) Crayons or markers Heavy-duty stapler Plastic tape Index cards with name or picture of a character or objectbaby, dog, spaceship, pyramid, television, man, pregnant woman, etc. Any other range of characters could also be used, such as different kinds of occupations or different species of animals or plants. Anticipatory Set Pass the flipbooks around the classroom. Have the students look at them carefully. Ask the students, “If you were going to make a flip book, what would you do?” Introductory Student Activities Part one: Divide children into groups of three. Each group picks two index cards. Two children will pantomime the characters chosen, while the third will act out the transition (or morph) between them. Children improvise and practice as a team. If, for example, index cards from dog and baby are chosen, the three children choose roles and separate themselves on the stage. The first child pantomimes the baby and then tags the second child. The second child copies the baby movement, transforms it into a dog, and then tags the third child. The third child then copies the dog movement, and expands on it. Children exchange roles three times, improving the group performance over-all as they do so. Optional: to create larger dances, children invent transitions to link different team sequences together into a longer seamless whole. Children perform morphs for their class or school. Compiled by Jessica Johnson 2008 Part two: Students analyze transition movements between bodies; then explain that in this lesson they will analyze movement within a single body. Demonstrate jumping jacks, jumping from the soldier atease stance to the upward stance. Line students up and have them demonstrate the inbetween motions between the two extreme stances of jumping jacks. Do the same thing with other kinds of movement, which perhaps the children can suggest (popular dance steps, kick, run, hopscotch, etc). Part three: Provide each student with 15 index cards. Students should lay the index cards out on their desks, and number them from 1 to 15 on the top edge (the edge that you are going to staple). Now the students can begin drawing the cells. Two examples that are easy for beginners are a bouncing ball and a fluttering butterfly. Card 1: Draw and color a ball, or a butterfly near the bottom, left side of the card. Card 2: Draw the same ball or butterfly, but place it a little higher and to the right of the image on the first card. Continue the process with all 15 cards. After they finish their drawings, ask the students to stack their cards in order, 1 to 15. Staple them together. Cut a piece of plastic tape the same width as the flipbook to cover the sharp edges of the staples. The student flipbooks are now ready to be viewed. Compiled by Jessica Johnson 2008 Making a Zoetrope The Zoetrope (pronounced ZOH-uh-trohp), invented in 1834 by William George Horner, was an early form of motion picture projector that consisted of a drum containing a set of still images, that was turned in a circular fashion in order to create the illusion of motion. Horner originally called it the Daedatelum, but Pierre Desvignes, a French inventor, renamed his version of it the Zoetrope (from Greek word root zoo for animal life and trope for "things that turn.") A Zoetrope is relatively easy to build. It can be turned at a variable rate to create slow-motion or speeded-up effects. Like other motion simulation devices, the Zoetrope depends on the fact that the human retina retains an image for about a tenth-of-a-second so that if a new image appears in that time, the sequence was seem to be uninterrupted and continuous. It also depends on what is referred to as the Phi phenomenon, which observes that we try to make sense out of any sequence of impressions, continuously relating them to each other. The visual effect created by a Zoetrope (or Zoopraxiscope) is still used today to create animated GIFs and video display technologies such as streaming video, which essentially create an effect of motion by presenting discrete but closely-related images one after the other. • empty 42 oz. oatmeal container • black construction paper • black paint • empty thread spool • six by six inch piece of cardboard • white paper cut into strips 16 inches long Compiled by Jessica Johnson 2008 • short pencil • markers • scissors • paint brush • tape • clay A Zoetrope is an animation toy that makes drawings look like they are moving. Our Zoetrope is made out an empty oatmeal container. When you spin it and look through the slits, it animates the drawings. 1. First, cut the oatmeal container in half. You may want an adult to help you with this part. 2. Cover the outside of the container with black construction paper. Paint the inside black. 3. Make 12 slits on the top of the container. It's a good idea to draw the slits before you cut them. They should be about an inch apart, 1/8 of an inch wide, and one inch long. A good way to make the slits is to cut on either side of the slit, bend the piece of cardboard down and then cut it off. You might need to ask a grownup to help you with this part, too. 4. Put the container in the middle of the cardboard square and tape it down. 5. Using the point of the pencil, make a hole through the bottom of the container and through the cardboard square. 6. Put the pencil into the hole so the eraser is facing up. 7. Put your empty thread spool under the cardboard square and put the pointy end of the pencil into the hole in the thread spool. Compiled by Jessica Johnson 2008 8. If your Zoetrope wobbles when you spin it, put some clay on top of the pencil. 9. Now you need to make your drawings. Take a strip of white paper and make a drawing about every inch. Make 12 drawings in all (one for each slit). Change the drawing a little bit each time. (For example, you could draw a person doing jumping jacks, and draw the person in a different position each time.) 10. Tape your drawings inside the Zoetrope, lining the drawings up with the slits, and give it a spin! Look through the slits and you can see your drawings come to life! Background: Originally called the "Wheel of the Devil" the zoetrope is a moving image machine that was invented in the 1830s. During the 1860s the zoetrope was manufactured and marketed to the public. The term zoetrope comes from the Greek zoa (living things) and trope (turning). Zoetropes were wildly popular forms of entertainment for both children and adults in the Victorian era. A zoetrope is a cylinder with vertical slits cut into the sides. A band of pictures fits inside. As the cylinder is spun, the images appear to move when viewed through the slits. Like the thaumatrope and the flipbook, the zoetrope works on the principle of persistence of vision. The band of pictures that fits inside the cylinder is called a zoetrope strip. It consists of a series of images, each of which is slightly different from the one before it. Compiled by Jessica Johnson 2008 Materials: Zoetrope W heel: • • Heavy stock paper or cardboard OR cylindrical ice cream boxes, emptied and clean (Baskin Robbins is a good source for used boxes). • record turntable or "lazy susan" (to create the base for the zoetrope) • good quality glue (such as hot glue) • black matte spray or tempera paint • ruler • X-acto knife Zoetrope Strips: • heavy paper cut into strips and marked into an even number of cells • crayons, markers, or colored pencils • scissors and tape Preparation: Creating the Zoetrope Wheel The teacher should make one zoetrope and several zoetrope strips to model for the class. Here's how to make the zoetrope: (If you are using an empty ice cream container, skip to the next step.) Cut and shape the cardboard into a cylinder. The length of the cylinder will equal the circumference of the zoetrope. Compiled by Jessica Johnson 2008 Next, cut a round base for your zoetrope (the diameter of the base will be one half of the circumference). Using a ruler, measure and mark where the slits will be. The slits should be placed near the top half of the cardboard cylinder. The zoetrope strips should sit below the slits without obscuring them. Each vertical slit should be about 2" long, and about 1/8" wide. Slits should be spaced 1" apart. (Note: These placements and measurements are forgiving - they do not have to be exact.) Follow your markings, and use the X-acto knife to cut and form the slits. Paint the inside and outside of the cardboard with black paint. Let dry. Using hot glue, attach the zoetrope sides to the base. Next attach the zoetrope to the lazy susan or turntable using tape or hot glue. The Activity: Making Zoetrope Strips Review this idea of persistence of vision. Point out that like the pages of a flipbook, each cell of a zoetrope strip presents an image that is slightly different from the next. Now show the students some of the zoetrope strips that you have made, pointing out that each image is a little different from the one Compiled by Jessica Johnson 2008 before it. Put it in the zoetrope you have made and spin it. (Position the zoetrope near a good light source for best results.) Make one or two zoetrope strips as a class. Ask different students to draw the images. Then give each of the students a blank zoetrope strip. Lead the class through the exercise again. Soon they will be experts. Some suggested themes or topics for zoetrope strips: racing cars, people or animals walking, a moving train, the sun and clouds moving across the sky. The bouncing ball and fluttering butterfly described in the Flipbook exercise are also appropriate subject matter. Instructions for making a Thaumatrope The thaumatrope is an early form of a type of overlapping animation. It is a disc with an image on each side; when you spin it, the two images blend and seem to become one image. • index cards • markers • pencils • tape 1. First cut an index card in half and draw two pictures that will match up. For example, you can draw a bird on one side, and a cage on the other. 2. Make sure you draw in the middle of each side of the card so your drawings will match up. Compiled by Jessica Johnson 2008 3. Tape the cards -- drawing sides out -- to opposite sides of a pencil. 4. Tape around the edges of the cards. 5. Spin the pencil between your hands. 6. If you made it right, you should see the bird in the cage. Paper Plate Animation When is a paper plate not a paper plate? When it's a zoetrope. Here's how you make one. • • You will need: two paper plates, scissors, a pencil, a small rubber animal stamp, a stamp pad, tape, and a mirror. Fold the paper plate in half, unfold it, and cut a slit in the outside edge of the plate about 1/8 inch wide and 1 inch long at each end of the fold. Make another fold in the plate perpendicular to the first fold. Unfold it and cut two more slits. Continue until you have eight evenly spaced slits about 2 inches apart. Compiled by Jessica Johnson 2008 • • • • • Put this plate over a new plate, mark the same slits, and cut them. On this new plate, put one animal stamp in between each pair of slits. Can you make your animal throw a ball? First draw the ball in its hands. Then in each frame draw the ball a little higher in the air. (Once you've got the hang of it, you can draw your own designs!) Stick the pencil point through the center of each plate (where the folds intersect) so that the slits and the two holes line up exactly and your pencil can slide in and out. Tape the edges of the two plates together back to back so that the stamp images are on the outside and all the slits are lined up. (Taping the plates together will make your zoetrope sturdy.) Flatten out your zoetrope and get ready for action. Hold the zoetrope with the animal-stamp side facing the mirror. Balance the pencil eraser on your chin, and spin the plate. Look into the mirror through the slits as they spin by. What happens? Compiled by Jessica Johnson 2008
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