Twitter: @linacaruso Email: [email protected] Website: rachelkowert.com NOOB AMATEUR SEMI-PRO PRO SKILLS QUANTITATIVE RESEARCH METHODS DATA ANALYSIS 01 // EDUCATION 2014 PROFESSIONAL WRITING PUBLIC SPEAKING UNIVERSITY OF YORK, PhD Psychology Dissertation: Gaming in a Social World: Examining the Relationship between Social Competence and Online Video Game Involvement 2008 SANTA CLARA UNIVERSITY, MA Counseling Psychology 2005 UNIVERSITY OF TEXAS AT DALLAS, BA Psychology LEADERSHIP BIG DATA EVENT ORGANISATION PROJECT SUPERVISION ITA/GER LANGUAGE SKILLS 02 // RESEARCH ORIENTATION Data Analysis 40% SOCIAL PSYCHOLOGY 35% CLINICAL/COUNSELING PSYCHOLOGY 25% GAME STUDIES 03 // RESEARCH EXPERIENCE 2012-14 UNIVERSITY OF MÜNSTER Associate Researcher on “SOFOGA” (social foundations of online gaming), which is the largest EU-funded games research project to date. My work in the project primarily focuses on examining the social impact of prolonged online video game involvement 2009-13 UNIVERSITY OF YORK PhD research focused along two branches of inquiry: the cultural stereotype of online gamers and the relationship between social competence and online video game involvement KEY FEATURES... PUNCTUAL LOVES A CHALLENGE THINGS THAT MAKE ME HAPPY FAST LEARNER MY PUPPY CAKE MUSIC WHEN I’M NOT WORKING... GAMING PAINTING TRAVEL Rachel'Kowert,'PhD' Universität*Münster******************* Bispinghof*9;14* * * 48143*Münster,*Germany* * * * * * ** * * * * ******* * * * * ******* ****** * *************US*Phone:** ***+1*(512)*986;0584* *************Email:********* *[email protected]* *************Website:*************www.rachelkowert.com* EDUCATION' The'University'of'York,*York,*England PhD*Psychology,'2014' Dissertation:*“Gaming*in*a*Social*World:*Examining*the*Relationship*between*Social*Competence*and* Online*Video*Game*Involvement”,*supervised*by*Dr.*Julian*Oldmeadow.* * M.A.'Counseling'Psychology,'2008* Santa'Clara'University,*Santa*Clara,*California Dissertation:* * “Existentialist* approach* to* Major* Depressive* Disorder,* a* Case* Study”,* supervised* by* Susie*Herrick,*MFT.*(3.8/4.0*GPA)* ' B.A.'Psychology,'2005* The'University'of'Texas'at'Dallas,*Dallas,*Texas Supervised*by*Dr.*W.*J.*Dowling.**(3.9/4.0*GPA)* ' RESEARCH'EXPERIENCE'''''''''''''''''''''''''''''''''''''''''''''''' ' ' ' ' ' ' *** Research'Associate,'11.2012'–'10.2014'' '''''''The'University'of'Münster,'Münster,'Germany' Was*a*primary*research*associate*for*the*ERC;funded*project*“SOFOGA”*(Social*Foundations*of*Online* Gaming)* in* the* Department* of* Communication* led* by* Prof.* Dr.* Thorsten* Quandt.* * SOFOGA* was* the* largest* EU;funded* games* research* project* to* date.* My* work* in* this* project* primarily* focused* on* examining* the* social* impact* of* prolonged* online* video* game* involvement.* This* included* cross; sectional* and* longitudinal* approaches* to* developing* and* analyzing* survey;based* and* experimental* research*designs.*My*work*on*this*project*also*required*extensive*work*with*large*data*sets.*Through* the* course* of* my* work* on* SOFOGA,* I* gained* experience* with* a* range* of* quantitative* data* analysis* techniques,*including*moderated*and*mediated*regression*analyses*and*cross;lagged*path*analysis*via* structural*equation*modeling.' * PhD'Researcher,'2009'–'2013'' ' ' ' '''''''''''The'University'of'York,'York'England' This*research*focused*along*two*branches*of*inquiry:*the*cultural*stereotype*of*online*gamers*and*the* relationship* between* social* competence* and* online* video* game* involvement.* While* the* first* highlighted*the*centrality*of*the*negative*social*perceptions*of*online*video*game*players,*the*second* examined* the* validity* of* this* perception* through* empirical* assessments* and* targeted* statistical* analyses.* This* work* included* both* survey;based* and* experimental* research* designs.* Through* the* course*of*this*research,*I*gained*a*high*level*of*proficiency*with*a*range*of*quantitative*data*analysis* techniques,*including*ANOVA,*MANOVA,*and*hierarchical*regression*analyses.*I*successfully*defended* my*PhD*thesis*in*August*2013.* * Research'Assistant,'5.2005'–'12.2005''''''''''''''''''''''The'University'of'Texas'at'Dallas,'Dallas,'Texas* Held*primary*responsibility*for*the*running*of*experiments*in*Dr.*Dowling’s*auditory*perception*lab.** Daily* tasks* included* participant* recruitment,* briefing* and* debriefing* of* the* participants,* and* data* management.** * TEACHING'AND'SUPERVISION' Utrecht'Summer'School,'8.2014'' ' '''''''''''''''''The'University'of'Utrecht,'Utrecht,'Netherlands' Structured,* designed,* and* implemented* a* methods* workshop* entitled* “Empirical* Research* Methods* and* Design”* in* conjunction* with* Malte* Elson* for* the* Utrecht* Summer* School* 2014* program.* This* * workshop*focused*on*the*use*and*implementation*of*quantitative*research*methods*in*experimental* and* survey* research* design.* Topics* included* sampling* strategies* and* biases,* sample* categorization* biases,*and*best*practices*for*developing*and*controlling*experimental*manipulations.** ' Graduate'Seminar'for'SPICE,'7.2014'' ' ' '''The'University'of'Erfurt,'Erfurt,'Germany* Structured,* designed,* and* implemented* a* Masters* level* seminar* at* SPICE,* the* Summer* Program* in* Communications*in*Erfurt,*Germany.*The*aim*of*this*entry*level*game*studies*seminar*was*to*provide* a* theoretical* and* empirical* overview* of* the* links* between* online* video* game* play,* social* currency* (e.g.,*social*relationships,*social*support),*and*social*ability*(e.g.,*social*skills).*Topics*included*social* learning,*offline*and*online*relationships,*online*video*game*addiction,*and*online*identities.* * Postgraduate'Teaching,'2009'–'2012'' ' ' '''''''''The'University'of'York,'York,'England' Helped* structure* and* design* the* content* for* several* introductory* tutorial* groups* within* the* Social,* Personality,* and* Abnormal* research* strand.* This* included* courses* focused* on* persuasion* and* advertising,*communication*skills,*neurochemistry,*and*electroconvulsive*therapy.*I*was*responsible* for*the*instruction*of*15*groups*of*15*–*25*undergraduate*studies*in*the*associated*modules,*as*well*as* the* assessment* of* the* associated* essays* and* practical* reports.* During* this* time,* I* also* served* as* the* liaison*between*the*postgraduate*tutors*and*staff*for*this*module.*** ' Undergraduate'Project'Supervision,'2010'–'2012'' ''''''''''The'University'of'York,'York,'England' Supervised* first* year* undergraduate* research* projects* for* the* Social,* Personality* and* Abnormal* strand.* * This* involved* overseeing* the* research* projects* of* six* research* groups* of* 5* –* 8* individuals* each.*** ' CLINICAL'WORK' Case'Manager,'1.2008'–'6.'2008'' ''' ''''''''''''Momentum'for'Mental'Health,'San'Jose,'California* Supervised* by* Yvette* Duarte,* LMFT.* Co;facilitated* two* psycho;educational* groups,* Dialectical* Behavior* Therapy* and* Money* Management,* and* assisted* in* creating* and* facilitating* a* Creative* Expressions* therapy* group.* * Responsible* for* case* notes* for* individual* clients* and* group* therapy* sessions.* ' PUBLICATIONS* Books' Kowert,*R.*(in#press).*Video*games*and*social*competence.*New*York:*Routledge.* * Refereed'Journal'Articles' Kowert,* R.,* Vogelgesang,* J.,* Festl.,* R.,* &* Quandt,* T.* (in#press).#Psychosocial* causes* and* consequences* of* online*video*game*play.*Computers#in#Human#Behavior.# * Kowert,*R.,*&*Oldmeadow,*J.*A.*(2014).*Playing*for*social*comfort:*Online*video*game*play*as*a*social* accommodator*for*the*insecurely*attached.*Computers#in#Human#Behavior.*Advance*online*publication.* doi:*10.1016/j.chb.2014.05.004* * Kowert,*R.,*Domahidi,*E.,*Festl,*R.,*&*Quandt,*T.*(2014).*Social*gaming,*lonely*life?*The*impact*of*digital* game* play* on* adolescents’* social* circles.* Computers# in# Human# Behavior,* 36,* 385* –* 390.* doi:* 10.1016/j.chb.2014.04.003* * RACHEL KOWERT, PHD * 2 * Kowert,* R.,* Domahidi,* E.,* &* Quandt,* T.* (2014).* The* Relationship* between* Online* Video* Game* Involvement* and* Gaming;Related* Friendships* among* Emotionally* Sensitive* Individuals.* Cyberpsychology,#Behavior,#and#Social#Networking,#17(7),#447*;*453.*doi:*10.1089/cyber.2013.0656* * Kowert,*R.,*Festl,*R.,*&*Quandt,*T.**(2014).*Unpopular,*Overweight,*and*Socially*Inept:*Reconsidering*the* Stereotype* of* Online* Gamers.* Cyberpsychology,# Behavior,# and# Social# Networking,# 17(3),* 141;146.* doi:* 10.1089/cyber.2013.0118.* * Kowert,*R.*&*Oldmeadow,*J.*A.**(2013).*(A)Social*Reputation:*Exploring*the*Relationship*between*Online* Video*Game*Involvement*and*Social*Competence.**Computers#in#Human#Behavior,*29(4),*1872;1878.*doi:* 10.1016/j.chb.2013.03.003.* * Oldmeadow,* J.* A.,* Quinn,* S.,* &* Kowert,* R.* (2013).* Attachment* style,* social* skills* and* Facebook* usage* amongst*adults.**Computers#in#Human#Behavior,#29#(3),#1142;1149.*doi:*10.1016/j.chb.2012.10.006.* * Kowert,* R.,* Griffiths,* M.,* &* Oldmeadow,* J.* A.* (2012).* Geek* or* Chic?* Emerging* Stereotypes* of* Online* Gamers.* Bulletin# of# Science,# Technology,# and# Society,* 32(6),* 471* –* 479.* doi:* 10.1177/0270467612469* 078.* ' Invited'Book'Chapters' Kowert,*R.,*Domahidi,*E.,*&*Quandt,*T.*(2015).*Networking*and*Other*Social*Aspects*of*Technology*Use:* Past,*Present,*and*Future*Considerations.*In*M.*Potenza,*K.*Faust,*&*D.*Faust*(Eds),*Oxford#Handbook#of# Digital#Technologies#and#Mental#Health.*' * Bowman,*N.D.,*Kowert,*R.,*&*Ferguson,*C.*J.**(2015).*The*impact*of*video*game*play*on*human*(and*orc)* creativity.*In*G.*P.*Green*and*J.*C.*Kaufman*(Eds.),*Video#games#and#creativity*(pp.*XX*–*XX).*San*Diego,* CA:*Academic*Press.* * Kowert,* R.* &* Oldmeadow,* J.* A.* (2014).* “Party* Animal* or* Dinner* for* One:* Are* Online* Gamers* Socially* inept?”.*In*T.*Quandt*and*S.*Kroeger,*(Eds.)*multi.playerKSocial#Aspects#of#Digital#Gaming#(p.*99*–*110).* London:*Routledge.* * Conference'Proceedings' Kowert*R.*&*Oldmeadow,*J.*A.*(2012).*The#Stereotype#of#Online#Gamers:#New#Characterization#or#Recycled# Prototype?#Nordic*DiGRA:*Games*in*Culture*and*Society*conference*proceedings.*Tampere*Finland* * Kowert,*R.*&*Oldmeadow,*J.*A.*(2010).*Geek#or#Chic:#Perceptions#of#Online#Gamers.*Under*the*Mask*2010* Conference*proceedings.*Bedfordshire,*England.** ' Manuscripts'in'Submission' Bowman,* N.,* Kowert,* R.,* &* Cohen,* E.* When* the* ball* stops,* the* fun* stops* too:* The* impact* of* social* inclusion*on*video*game*enjoyment.*New#Media#&#Society.# * Kowert,* R.,* Breuer,* J.,* Festl.,* R.,* &* Quandt,* T.* Women* are* from* FarmVille,* Men* are* from* ViceCity:* Exclusion*and*sexism*in*video*game*content*and*culture.*Communication#Theory.## * Breuer, J., Kowert, R., Festl., R., & Quandt, T. Sexist games = sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes. Cyberpsychology, Behavior, and Social Networking. RACHEL KOWERT, PHD * 3 * * Domahidi,*E.,*Kowert,*R.,*&*Quandt,*T.*Friends*with*benefits?*Assessing*the*relationship*between*social* skills,*gaming;related*friendships,*and*social*capital*among*online*game*players.*Computers#in#Human# Behavior.# ' Manuscripts'in'Preparation' Kowert,*R.,*&*Quandt,*T.*(Eds.).*(in#prep).*The*video*game*debate:*Unraveling*the*physical,*social,*and* psychological*effects*of*video*games.*New*York:*Routledge.* * Kowert,*R.,*Breuer,*J.,*Elson,*M.,*Bowman,*N.,*&*Quandt.,*T.*(in#prep).*Perceptions*of*violent*and*sexual* content*in*video*games*among*German*players.* * Domahidi,*E.,*Kowert,*R.,*&*Quandt,*T.*(in#prep).*A*systematic*review*of*the*impact*of*online*video*game* involvement*on*the*quality*and*quantity*of*offline*social*circles.* * Grooten,*J.,*&*Kowert,*R.*(in#prep).*What*is*a*“gamer”?*An*integrated*model*of*gamer*identity.* ' Other'Publications' Martson,*H.*R.,*&*Kowert,*R.*(2014).*Understanding*the*Anglo;German*use*of*digital*technologies*in*the* 21st*century.*Generations#Review,*24(3),*17*–*24.* * Cohen,*E.L.,*&*Kowert,*R.*(2014,*May,*16).*Look#Up*Exaggerates*Damages*of*Social*Media.*Scientific# American.*Retrieved*from*http://blogs.scientificamerican.com/guest;blog/2014/05/16/look;up; exaggerates;damages;of;social;media/* ' Kowert,*R.*(2014,*February*27).*The*Gamer*Identity*Crisis:*Towards*a*Reclamation.*First#Person#Scholar.** Retrieved*from*http://www.firstpersonscholar.com/the;gamer;identity;crisis/* * GRANTS'AND'FELLOWSHIPS' • • Travel*bursary*(€1650)*from*the*German*Academic*Exchange*Service*(DAAD),*2014* International*Student*Bursary*(£500)*from*the*Department*of*Psychology*(York),*2012* * INVITED'TALKS* Kowert,* R.,* &* Elson,* M.* (2014,* August).* All* that* glitters:* Gold* standards* for* quantitative* methods* in* digital*games*research.*Keynote#presented#at#the#Utrecht#Summer#School.*Utrecht,*Netherlands.* * CONFERENCE'PRESENTATIONS* Bowman,*N.*D.,*Kowert,*R.,*Cohen,*E.*L.*(2014,*November).*When*the*ball*stops,*the*fun*stops*too:*The* impact*of*social*inclusion*on*video*game*enjoyment.*Paper#presented#at#NCA#2014.#Chicago,*USA.* Kowert,* R.,* Breuer,* J.,* Festl,* R.,* &* Quandt,* T.* (2014,* August).* Sexism* and* the* gender* divide* within* the* video*game*playing*community.#Paper#presented#at#multi.player#2#conference.#Münster,*Germany.* Kowert,* R.,* Domahidi,* E.,* Festl,* R.,* &* Quandt,* T.* (2014,* August).* Socially* displacing* or* augmenting?* Evaluating*the*impact*of*social*video*game*play*on*adolescent*players.*Paper#presented#at#multi.player#2# conference.#Münster,*Germany.* RACHEL KOWERT, PHD * 4 * Kowert,*R.*(chair),*Brown,*A.,*Domahidi,*E.,*Kuss,*D.,*&*Z.*Hussain*(2014,*July).*Evaluating*the*Impact*of* Online* Video* Game* Play* on* Inter;* and* Intra;Personal* Sociability.* Symposium# presented# at# the# 28th# International#Congress#of#Applied#Psychology#Conference.*Paris,*France.* * Kowert,*R.,*Vogelgesang,*J.,*Festl,*R.,*&*Quandt,*T.*(2014,*May).*Psychosocial*Causes*and*Consequences*of* Increased*Online*Video*Game*Involvement.*Paper#presented#at#ICA#2014:#Communication#and#the#‘Good# Life’.#Seattle,#USA.# * Kowert,* R.,* &* Domahidi,* E.* (2014,* May).* Examining* the* Relationship* between* Online* Video* Game* Involvement* and* Gaming;Related* Friendships* among* Emotionally* Sensitive* Individuals.* Paper# presented#at#ICA#2014:#Communication#and#the#‘Good#Life’.#Seattle,#USA.* * Domahidi,*E.,*&*Kowert,*R.*(2014,*May).*Examining*the*Impact*of*Gaming;Related*Friendships*on*Social* Capital*among*Social*Online*Game*Players.*Paper#presented#at#ICA#2014:#Communication#and#the#‘Good# Life’.#Seattle,#USA.# * Kowert,*R.,*&*Brown,*A.*(chairs),*Bowman,*N.,*Holopainen,*J.,*&*Pearce,*C.*(2013,*August).*Defragging*the* Methodology* of* Games* Studies.* Panel# presented# at# DiGRA# 2013:# * DeFragging# Game# Studies.* Atlanta,* Georgia.** * Kowert,* R.* (2013,* July).* Video* Game* Involvement* and* Social* Skills:* A* Systematic* Review* of* the* Literature.*Paper#presented#at#ICA#2013:*Challenging#Communication#Research.*London,*England.* * Kowert,* R.,* &* Oldmeadow,* J.* A.* (2013,* July).* Seeking* Social* Comfort:* The* Social* and* Emotional* Motivations*Underlying*Online*Video*Game*Involvement.*Paper#presented#at#ICA#2013#preconference#The# Power#of#Play:#Motivational#Uses#and#Applications.*London,*England.** * Kowert,* R.,* &* Oldmeadow,* J.* A.* (2012,* October).* (A)social* Reputation:* Exploring* the* Relationship* Between* Game* Involvement* and* Social* Competence.* * Paper* presented* at* ECREA#2012#PreKConference,# Experiencing#Digital#Games:#Use,#Effects,#&#Culture#of#Gaming.*Istanbul,*Turkey.* * Kowert,* R.,* &* Oldmeadow,* J.* A.* (2011,* July).* “Party* Animal* or* Dinner* for* One:* Are* Online* Gamers* Socially*Inept?”**Paper*presented*at*the*multi.player*conference.*Hohenheim,*Germany.' * Kowert,* R.,* &* Oldmeadow,* J.* A.* (2010,* June).* Geek* or* Chic:* Perceptions* of* Online* Gamers.* Paper* presented*at*Under#the#Mask#2010.*Bedfordshire,*England.** ' Other'Conference'Participation' Session* chair* for* “Identification,* Friends,* and* Perception”* panel* at* multi.player# 2# conference# (2014).# Münster,*Germany.* * Session*chair*for*“Industry*and*Design”*panel*at*multi.player#2#conference*(2014).#Münster,*Germany.* * Session* chair* for* “Tools* for* a* Good* (Research)* Life:* Advances* in* Game* Studies* Theory* and* Method”* panel*at*ICA#2014:#Communication#and#the#‘Good#Life’.#Seattle,*USA.# * Session*respondent*for*“Gender*and*Motivation”*panel*at*ICA#2013#preconference#The#Power#of#Play:# Motivational#Uses#and#Applications.*London,*England.* RACHEL KOWERT, PHD * 5 * * PRESS'AND'MEDIA' Good Games Writing. (2014, November 21). Featured Scholar: Rachel Kowert. Retrieved from http://www.goodgameswriting.com/2014/11/rachel-kowert/ Klébis, D. (Interviewer) & Kowert, R. (Interviewee). (2014, July 30). To Real To The Virtual: Positive and negative aspects of role playing games. Revista pré univesp. Retrieved from http://pre.univesp.br/do-real-parao-virtual#.VARPaPmSx8G Kowert,*R.*(2014,*Janurary*18).*Geek*Culture:*Inside*Gamer*Stereotypes*[Radio*Broadcast].*In*P.*Phillips* (Producer),* Pop# Culture# Live.* Phoenix,* AZ:* 1100* KNFX.* Podcast* retrieved* from* http://popculturetonight.com/geek;culture;guest;rachel;kowert;perceive;online;gamers/* ' CURRENT'BOARD'POSITIONS' • • • • • Secretary,*International*Communication*Association*(ICA)*Game**Studies*SIG,*2014*–*present* Open*seat,*Digital*Games*Research*Association*(DiGRA),*2014*–*present* Editorial*board*member,*Journal#of#Gaming#and#Virtual#Worlds,*2012*;*present* Scientific*board*member,*Communication*and*Media*Research*Center*(CCMRC),*2014*–*present* Advisory*board*member,*The#Computer#Games#Journal,*2014*–*present* • • • • Co;founder*of*DiGRA*Students*(www.digrastudents.org)* Co;chair*of*multi.player#2*conference*(Münster),*August*2014* Student*representative,*Digital*Games*Research*Association*(DiGRA),*2011*–*2014* Strand*representative*for*Social,*Personality,*and*Abnormal*teaching*strand*for*the*Department* of*Psychology*at*the*University*of*York,*2011*;*2012* PhD*Representative,*Early*Career*Researchers*Forum,*2010*–*2012* Welfare*Tutor*for*Goodricke*College*at*The*University*of*York,*2010*–*2011* ' LEADERSHIP'ROLES' • • ' REVIEWING'EXPERIENCE* • • • • • • • • Cyberpsychology,#Behavior,#and#Social#Networking,*2014*;*present* Cyberpsychology:#Journal#of#Psychosocial#Research#on#Cyberspace,##2014*;*present* Sex#Roles,*2013*–*present** Journal#of#Gaming#and#Virtual#Worlds,*2012*;*present* International*Communication*Association*(ICA)*annual*conference,*2013*;*present* ICA*annual*pre;conference*(Game*Studies*SIG),*2013*;*present** Digital*Games*Research*Association*(DiGRA)*annual*conference,*2013*;*present# European*Communication*Research*and*Education*Association*(ECREA)*annual*pre;conference,* (Game*Studies*SIG),*2012*;*present# Nordic*DiGRA:*Games#in#Culture#and#Society,*2012* • * PROFESSIONAL'MEMBERSHIPS' • • • Digital*Games*Research*Association*(DiGRA)* International*Communication*Association*(ICA;*Game*Studies*SIG)* European*Communication*Research*and*Education*Association*(ECREA)' RACHEL KOWERT, PHD * 6
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