HOW TO PLAY CRAPS 01 Take a burl then //Introduction table of CONTENTS So, you want to learn how to play Craps? F rom the moment you step into a casino, the location of the Craps table is unmistakable. Shrieks of joy and excitement extend far beyond the table and Craps becomes the hub of the casino floor. Unlike Poker, Blackjack and Baccarat (games that call for a players undivided attention), Craps is a game that demands for players to let loose and enjoy themselves. If we had to personify the game - Craps would be the popular kid in school. 1 Introduction 1 A Short History of the Game 2 Lets Talk Craps 2 The Rules 3 Bets in Craps 10 Winning Craps Strategies 13 Wrapping It Up The Basics Craps is a played in rounds where the shooter places his bet on the outcome of the round. Each player will have a turn to throw the dice. A player is called the shooter when it’s his turn to throw. At first glance the layout of the Craps table can appear over-whelming to a newbie, but don’t despair because once you get to know your way around, you’ll feel a lot more content with the table markings and the game in general. Remember that whilst the felt seems over-populated with words and numbers, it’s in fact a double layout – the one side is identical to the other. //Share our ebook with your mates facebook google plus twitter Craps I 01 Take a burl then //A Short History of the game Craps’ origins begin with an Englishman named Sir William of Tyre and his Knights during the Crusades. One of the castles stormed was named either Hazarth or Asart, thus contributing to Craps’ first name – Hazard (If you sound both the castle names you’ll find either one sound like the word Hazard). From Britain the game made its way to France, where a variation known as Crapaud -meaning toad, was played. The name came from the toad-like resemblance of the hunched over position of the participants playing on sidewalks, with stairs used as the back-stop for the dice (the need for a back-stop will be explained a little further on in the guide). During World War II Crapaud became known as Street Craps and was popular amongst the soldiers. Craps as we know it today can be accredited to Bernard de Marigny, a landowner, gambler and politician from New Orleans. // Lets Talk Craps Dealers and Gadgets The Rules Holding the Dice How to throw the Dice In short, Craps is a game centered on the outcome of the throw of two dice. The Dice in Craps don’t have rounded corners to ensure precision. When throwing or holding the dice, only use one hand – don’t cup or grasp the dice in such a way that they cannot be seen. Make sure your hand is partially open so that the dealer can see the dice at all times. The purpose of holding the cubes in such a manner is to stop players from cheating by swapping the dice for instance. As you’ve probably seen in most casino movies – ladies often blow on the shooter’s dice for good luck. If you’re superstitious and believe that blowing on the dice will give you good luck then by all means, feel free to do so but make sure the dealer can see the dice when in your hands. Now that you know how to hold the dice, let’s talk about how to throw them. As holding the dice has a particular technique, so does throwing them. The dice must hit the back wall of the Craps table. They can first hit the felt, then the back wall and fall back onto the felt or they can hit the back wall first and then fall back onto the felt. The former is said to be the best technique, because you have more control over the dice and the chances of them flying off the Craps table are infrequent. Don’t throw the dice too hard because it’s bad etiquette for a player to throw dice that too often land on the floor instead of on the felt – throw with confidence and control. At the table you’ll notice four casino dealers. They may appear stiff in nature, but this is not true by any means. They’re there to assist you and deal on behalf of the casino. You will notice a Boxman sitting between the two dealers - his job is to supervise the game. There are two Base Dealers who are placed on either side of the Craps table whose job it is to organize the bets made by the players. A Stickman is responsible for using the mop (stick to collect the dice) to return the dice back to the shooter. The Stickman is also the guy who calls the action. When you arrive at the table you’ll notice a couple of gadgets used during play. A black and white on/off marker (looks like a Hockey puck), is used to signal change in different stages of the round, a mop used to collect dice and the star of the show the dice. //The Mop/Stick //The On/Off Markers Craps 02 03 Take a burl then Bets in Craps The Pass Line Bet The Pass Line bet is the most important bet in Craps. Before the dice is thrown, the shooter and players make a bet on the Pass Line by placing their chips on the table in the area marked Pass-Line, (the Pass and Don’t Pass Lines can also be called the win and don’t win or the right and wrong bets). A dealer will give the shooter five dice of which he must choose any two to throw and then place the remainder of the dice in the stickman’s bowl . In the mean time, the other players will place their chips in the marked out sections on the felt. As mentioned before, a marker that has On written on one side and Off written on the other is used to signal in which stage the game is in. At this time, the marker will be on the Off side. The Don’t Pass Line The Don’t Pass line is the opposite of the Pass Line bet: if the shooter rolls a 2 or 3 - the Pass Line bets will win even money (1:1). The shooter will lose if a 7 or 11 are rolled and a bet is known as a Push if a 12 is rolled. Once the Point has been established – you’ll win if a seven is rolled before the Point is made. The come-out & the Point Within each round there are two stages that take place – a Come-out and a Point. The start of a round begins by the shooter making one or more Come-out rolls. A Come-out roll is the first roll in the round and the roll must total a 2, 3, or 12. These numbers are known as Craps and are also referred to as Crapping out - any player who bet on the Pass Line will lose. If the Comeout roll totals a 7 or an 11 it’s known as a Natural and players who bet on the Pass Line will win. Bettors know this is a Comeout roll by the fact that the marker says Off. We then have the Point numbers which are 4, 5, 6, 8, 9, and 10. When the shooter is throwing for a Come-out roll and he rolls one of these numbers, he’ll achieve the Point (let’s say the Point was 8). At this time, the dealer will signify the second phase of the round by turning the marker so that it shows On and the dealer will place the marker on-top of the Point number (8) that was rolled. From here on the game changes as it goes into its second stage. The shooter now has a new goal - to roll the same number he rolled that was above 8. If the shooter rolls an 8, he then wins his Pass Line bet. If he shoots a 7, he’ll lose. The Pass Line bets, as well as the Point stay in play regardless of the establishment of the new Point. Once the shooter has finished his round (a round is complete when the shooter has either won the round or lost the round with a 7), the dice are then given to the next player in a clock-wise direction and the procedure starts again. //Craps Bets Pass Line Bet Don’t Pass Line Bet The Come Bet Craps 01 The Come Bet The Dont Come Bet Similar to the Pass Line bet, except it cannot be made on a shooters Come-out roll (first roll). A player will therefore bet on the first Point number of the second roll made by the shooter. This is known as the Come bet. In other words, this wager can only be made once a Point has been established. If the shooter rolls a 7 or 11 on his first round, players who made Come bets will win. If the shooter rolls a 2, 3 or 12 – players who made Come bets will lose. If the shooter rolls a 4, 5, 6, 8, 9 or 10 then the base dealer will move the Come bet onto the number the shooter threw and this number becomes the Come bet point. Once the Come bet point is established, the player can then add his Odds bet to his Come bet. The dealer will then position the Odds bet on top of the Come bet, but slightly askew so that the Come bet and the Odds bet can still be told apart. The Don’t Come bet is played in a total of two rounds. This bet can only be made after the Come out roll when a point has already been established (the Don’t come point). It’s the opposite to the Come bet: If the shooter rolls a 7 or 11 – the Don’t Come bet loses and if a 2 or 3 is rolled – the Don’t Come bet will win. If a 12 is rolled it’s known as a Push (a Tie). The purpose of this Tie is to remove the player from being in the valuable position of the house (the Don’t Come bet puts the player in this position) and reverses the positions to restore the house advantage. In the second round, players will win when the shooter rolls the Come bet point number again, but only if it’s before a 7 is rolled. Come bets that are won are paid out even money on the original bet and it pays true odds for the Odds bet – it’s the same pay-out as winning Pass Line bets. If the 7 is rolled before the Come bet point then players who placed their bet, will lose not only the Come bet, but the Pass Line bet as well. Another way to view the Come bet is that it’s similar to taking insurance. The Come bet acts as a safety net against Sevening out because if the shooter rolls a seven, the Come bet will pay out 1:1. What’s dangerous about this type of game plan is that if a shooter doesn’t roll a seven on a number of occasions, it’ll lead to multiple Come bets that will be lost when the shooter eventually does roll a seven. 05 Take a burl then If the shooter rolls a 4, 5, 6, 8, 9 or 10 – the dealer will then place the Don’t Come bet onto the block which represents the same number that the shooter threw. A player wins in the second round if the shooter rolls a 7 before the Don’t Come point. It is especially important to remember that Odds bets are a series of bets that stay put until a point number or a 7 is rolled. Taking the Odds Laying the Odds In Craps, think of the odds as a side bet that is made after a Point is thrown. The odds are very fair as there is no house edge and odds pay 2:1 on Points 4 and 10, 3 to 2 on a 5 and 9, and 6 to 5 on a 6 and 8. Making an Odds bet is simple – it’s usually made at the same time as your Pass Line bet is made and anytime after the Come-out roll. The player places his Odds bet behind his original Pass Line bet and outside of the Pass Line area closest to you. If you’re not sure how many odds you’re allowed to take, there is a sign to the left of the table that will tell you. If a Point is made (shooter throws the dice that match the previous Point) before a 7 is rolled, you will win your Pass Line and Odds bet. Laying the odds gives players the opportunity to wager on a 7 being rolled before a Point is thrown. Only players who have wagered on the Don’t Pass Line, can place a Laying the Odds bet. There is also no house edge, thus making your chances of winning your Odds bet very reasonable. An odds multiplier is used to set the limits of the amount of odds the player can bet. This is how the Odds bet will pay out: • 4 or 10 pays 1:2 • 5 or 9 pays 2:3 • 6 or 8 pays 5:6 Don’t Come and Pass Line Odds As with odds placed on Pass Line bets, an Odds bet can also be placed on the Don’t Come bet. The dealer (not the player) puts the Odds bet on top of the bet in the box (the Don’t Come bet), positioned in an offset position to show the two separate bets. Don’t Come bets that win are paid in even money for the original bet and true odds for the odds lay – winning Don’t Pass bets are paid with these odds as well. NUMBER 4 5 6 8 9 10 POSSIBILITIES 3 4 5 5 4 3 POINT BEFORE 7 2 to 1 15 to 10 12 to 10 12 to 10 15 to 10 2 to 1 Try it out! Play Craps for free at Casino Mate. 7 BEFORE POINT 1 to 2 10 to 15 10 to 12 10 to 12 10 to 15 1 to 2 //Share our ebook with your mates facebook This is how the Odds Line bet will pay out: • 6:5 if the Point is six or eight • 3:2 if the Point is five or nine • 2:1 if the Point is four or ten google plus twitter //Play Now Craps 06 07 Take a burl then Face Cards: Picture Cards: Cards 2 through 9 hold their face value. Ie: The card “5” of diamonds has a value of 5. The 10, J, Q, K each hold the value of “10”. The Ace can hold the value of either “1” or “11”. Bets in Craps Place Bets: Single Roll Bets: These bets are valid for one roll only and can also be referred to as Service bets. The bets are placed in the centre of the Craps table and only the stick man or one of the other dealers can place a Single roll bet. Below is a table showing the various Service bets and how they win: TYPE OF BET HOW THE BET WINS 2 3 11 12 2 or 12 Snake Eyes Ace-Deuce Yo Boxcars, Midnight or Cornrows Hi-lo 2,3 or 12 Three-Way C&E 7 Any seven/ Big red Wins if the shooter rolls a 2 Wins if the shooter rolls a 3 Wins if the shooter rolls an 11 Wins if the shooter rolls a 12 Wins if the shooter rolls a 2 or 12. Stickman places the bet on the line that divides the 2 and the 12 bets. Wins if the shooter rolls a 2, 3 or 12 A combined bet, in which a player bets half their bet on Craps and the other half on Yo (11). One of these will definitely lose and the other might win. Wins if shooter rolls a 7. Nicknamed Big Red because it’s bad etiquette to say seven. Players can bet on one unit for each of these numbers: 2, 3, 11 and 12 at the same time on one roll. The bet makes up four separate bets, and pays depending on which number is rolled, minus three units for the other three losing bets. A five-unit bet combined of a horn and any seven bet. If a seven is rolled the bet is a push/tie. Place bet in the centre of the table. A single roll bet made on any combination of the two dice on the next roll. Player bets and tries to guess the exact numbers on each of the dice will be. The Horn Whirl or World On the Hop TYPE OF BET Lay Bets Place Bet Players can bet on any of the points. If the number player bets on is rolled before a 7 he’ll be paid out. PAY-OUT 4 and/or 10 pays 1:2 5 and/or 9 pays 2:3 6 and/or 8 pays 5:6 4 and/or 10 pays 9:5 5 and/or9 pays 7:5 6 and/or 8 pays 7:6 Multi-roll bets can’t be settled on the first roll. These bets need a number of successive rolls before an outcome is determined. Rules on Multi-roll bets may vary, but generally on these bets a Point is determined by the shooter before the outcome of the Multi-roll bet is decided. Because on the new Come-out roll these Multi-roll bets are said to either be working or not working – the dealer will often say if the bets are working or not. If the bet is declared not working, the player will be refunded or the bet is moved to another number for free. Below are the various types of Multi-roll bets you can choose from: TYPE OF BET Big 6/8 Double dice win pays 30:1 A self-service bet is placed by the player and not a dealer or stickman. Bets are place as close to each player as possible. Players bet that 2, 3, 4, 9, 10, 11 or 12 will show on the next roll of the dice. Buy Bets Hard Ways Craps NUMBERS PLAYER BETS ON Opposite of a buy bet. You bet on the odds of a 7 being rolled before any of the points. Multi-roll Bets: Single dice win pays: 15:1 Field That the place numbers in Craps are: 4, 5, 6, 8, 9, and 10. Place bets allow the player to cover all or some of the place numbers at one time without having to wait for the Come-out roll. During the Come-out roll, place bets are not allowed and the marker will be turned so that it faces Off to indicate this. 08 09 Take a burl then NUMBERS PLAYER BETS ON Player bets that a 6 and/or 8 will be rolled before a 7 Same as place bets – 4, 5, 6, 8, 9, and 10 4, 6, 8 and 10 – must arrive at these numbers with pairs: two 4’s = a hard 8 PAY-OUT Even money 1:1 minus 5% house commission Hard 4 or 10 pays 7:1 Hard 6 or 8 pays 9:1 Proposition Bets/Sucker Bets: Proposition, also known as sucker bets, are placed in the center section of the Craps table layout – near to where the stickperson is positioned. These bets are placed on the second roll after the Point has been established. Below are the various proposition bets: TYPES OF BETS Craps 2 Craps 3 7 11 Craps 12 Any Craps Field Bet NUMBER BET ON FOR SECOND ROLL 2 3 7 11 12 2, 3 or 12 2, 3, 4, 9, 10 or 11 PAY-OUT 30:1 15:1 4:1 15:1 30:1 7:1 3, 4, 9, 10 and 11 pays even money Making the Pass Line your best Bet By now you’ve probably realized that this is not only a very important bet, but it’s also the easiest bet you can make in Craps. For a beginner, betting on the Pass Line is a great way to play it safe (for now at least) until you develop more confidence and feel more comfortable placing the other kinds of bets. 1 and 12 pays 2:1 Winning Craps Strategies Here’s why betting on the Pass Line is beneficial: Whether a particular bet is part of a good strategy or not it’s still valuable to know about each one and how to use them to their best potential. A winning strategy is one in which the player know what bets to use and what bets should be avoided: Here are some options: tip: Bet wisely. Pass Line and Come bets that are followed by odds bets, are the smartest and most rewarding bets you can make n Craps. It’s a good idea to stick with these.kinds of bets. • • • • The best odds are found on the Pass Line bets, as a player can get a 2:1 advantage on the first roll of the Pass Line. The house advantage on the Pass Line are 1.41% The house advantage on the Don’t Pass Line is only 1.36% (The Don’t Pass Line is also a great option). The Come and Don’t Come bets should not be out-ruled and are also good choice. Taking the Odds Taking the odds is always a great idea because the odds bet has a 0% house advantage. Laying the odds has higher payouts //Share our ebook with your mates facebook Safest Betting System google plus The Safest betting system is not only a good Craps strategy to use, but is also very simple and easy to learn. On the roll that takes place after the Come-out roll, when the Point has been established, the player will match their own bet that they placed on the Don’t Pass Line. The purpose of placing this matching bet is to protect your Pass Line bet and prevent any losses. If a 7 or an 11 is rolled in the Come-out roll, your matched bet will not offer any protection from loss. twitter Craps 10 11 Take a burl then // Wrapping It Up Low House Advantage No matter which bets you place, all have a house advantage so it’s considered a good strategy when you place wagers on bets that have the smallest house advantage as it will reduce you average loss rate. The Pass Line has the lowest house edge as well as Don’t Pass Line, the Come and Don’t Come bets, the six and the eight Place bets and the Buy bets. Now that you’ve read through this guide, you should be feeling more at home with the game and starting to get a feel for which bets to place when. Whilst Craps is definitely one of the trickier games out there, it’s by far the most enjoyable and studying this guide has hopefully eased the fear of a game that can often be daunting to beginners. Now that you know the basics and have some great strategies to play with, perhaps give Craps a go and be a part of the excitement . Hooroo Mate. When the house advantage is low it’s much easier to make your profits than what it would be on bets where a high house edge exists. On Proposition bets, the player will bet that a 2 or a 12 will be tossed on the next roll and these are bad odds to bet on. Thus, Proposition bets do not have good odds so rather keep away from these types of bets. Play Poker for free at Casino Mate. Choose from the two bonus options. //Play Now //Play Now //Share our ebook with your mates facebook google plus twitter Craps 12 13 Take a burl then
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