Social Networking Session Presented By Communal Conversation: How to Catch Something from Somebody Else • • • • • • • Evolution of Social Networking Today’s Marketplace Social Networking Today Tools & Tips Measurement Social Networking Exercise Conclusions & Takeaways Doug Dome President [email protected] Lisa Kovner Principal [email protected] Introductions • About Doug Dome • About Lisa Kovner • About You – – – – Name Current responsibility Professional background Something personal • Favorite color • Birth month • Hobby Ice Breaker • Interest links – Color – Birth month – Hobby Preview • What we’re going to do today – 9:00-10:30 • • • • • • Introductions/exercise Evolution of Social Networking Today’s Marketplace Social Networking Today Tools & Tips Measurement – 10:30-10:40 • Break – 10:40-12:00 • • • • Exercise Assignments Exercise Presentations Conclusions & Takeaways Q&A What’s Up? • What’s your objective in attending today’s workshop? – One problem to solve or takeaway • How many of you… – are currently active on social networks or virtual worlds? – haven’t personally engaged in social networks or virtual worlds? – use data file sharing or part of a file sharing community? – use social networking for your brand? Evolution of Social Networking Evolution of Social Networking Evolution of Social Networking • Social networking defined – A social structure made of individuals that are tied by one or more types of relations • Shared interests • Problem solving • Dream fulfillment • Financial Evolution of Social Networking • Guanxi – Personal relationship between two people where one is able to exert influence in exchange for a service or favor • Dunbar’s Rule of 150 – Robin Dunbar, British anthropologist – People can track relationships with up to 150 others – Popularized in Malcolm Gladwell’s The Tipping Point: How Little Things Make A Big Difference • Social capital – If you link to two people who are not linked you can control their communication – Originated in 1967 – Gained popularity in the 1990s Evolution of Social Networking • It’s human nature – People will network with or without you – People will say what they want – People will talk when they’re passionate about the brand experience • Create a community to – Solve a problem – Facilitate a personal interest – Fulfill a dream or fuel a passion Evolution of Social Networking Today’s Marketplace Today’s Marketplace • A New Branding Paradigm, Online and Offline – Technology changing marketing and markets • Persuasion: old model • Interaction: new model – "Push versus pull" • Marketers cannot simply push product at consumers • They need to pull consumers to products. – Understand consumer behavior online – Responding to the consumers performing those behaviors in real-time – To qualify consumer targets, must have interaction technologies that scale • Promote the experience, not the product Source: Joseph Carrabis, iMedia Connection, 10/20/06 Today’s Marketplace • Integration of offline and online no longer optional • Need for both offline and online – 90% of WOM still happens offline • 18% of WOM on phone • 72% of WOM face-to-face Source: AdvertisingAge, 12/4/06, ―Word of mouth: The real action is offline‖, Keller Fay Group, Time, 4/23/07 Today’s Marketplace • A New Branding Paradigm, Online and Offline – How to change push to pull? • Quit asking consumers to equate product with desired outcome • Invite consumers to equate desired outcome with product – Exchange of ideas, not the promotion of product – The market has shifted to demand and supply • Consumers’ make highly educated demands to learn whether or not suppliers measure up Source: Joseph Carrabis, iMedia Connection, 10/20/06 Today’s Marketplace Advertising and marketing is a co-creation process in which a brand can have a meaning it wants to convey through advertising, but consumers create that meaning when they see the brand in a context that generates meaning. Source: Joe Plummer, Advertising Research Foundation Today’s Marketplace • Content Replaces Communications As Primary Web Use – Internet users spend nearly half their online time (47%) visiting content • 37% increase from 2003 – Why? • Internet is more accessible, and much faster • Increased popularity of video • Improved search helps consumers find what they want—fast • The Web offers far more content than even four years ago • Rise of instant messaging (IM) as a key communications tool has been a factor in communication's reduction in share of time – IM is more efficient than email Source: Online Publishers Association Today’s Marketplace • Content Replaces Communications As Primary Web Use Today’s Marketplace • Why companies crave WOM – Consumers influenced by people, not ads: • Own Experience 72% • Friends or family 56% • TV ads 10% • Newspaper ads 9% • Radio ads 6% (Percentage of people reporting influence) Source: Forrester Research, Time, 4/23/07 Today’s Marketplace • 39% of online searchers who are influenced by offline channels ultimately make a purchase Source: iProspect Offline Channel Influence on Online Search Behavior Study conducted by JupiterResearch, 8/6/07 Today’s Marketplace • 67% of online searching driven by offline channels Source: iProspect Offline Channel Influence on Online Search Behavior Study conducted by JupiterResearch, 8/6/07 Today’s Marketplace • Daily online searchers impacted more by offline Source: iProspect Offline Channel Influence on Online Search Behavior Study conducted by JupiterResearch, 8/6/07 Today’s Marketplace • Half of All Web Viewers Watching What The Other Half Has To Say – 51% of consumers are watching/reading personal content created by others • 71% of Millennials do the same – 55% of Millennials and 42% of Xers read blogs – 62% of Millennials and 41% of Xers watch YouTube or other video streaming sites – 40% of consumers create their own entertainment – 56% of Millennials create their own entertainment – 25% of Matures create their own entertainment *Source: Deloitte's 2007State of the Media Democracy Survey Today’s Marketplace • Internet is surging in popularity • Traditional media, including TV, magazines and books, remain deeply engaging to all generations – 79% of all consumers discuss their favorite TV shows – 38% that discuss favorite websites – Almost two-thirds (66%) state the best use of the DVR is the freedom to watch shows on their own schedule – 72% enjoy reading print magazines, a proportion that's consistent across the generations – 23% expect to spend more time reading books this year • A slightly larger percentage expects to spend more time hanging out with family and friends *Source: Deloitte's 2007State of the Media Democracy Survey Today’s Marketplace • Cell phones are surging as entertainment devices – 46% of Millennials embrace their cell phones as an entertainment device – 57% of all consumers text with cell phones • 84% of Millennials text – 56% of all consumers take photos with their phones • 37% of Matures take pictures Source: Deloitte's 2007State of the Media Democracy Survey Today’s Marketplace • When it comes to advertising, print prevails over the Internet – 64% pay more attention to print ads than those online – Xers are most responsive to online advertising – 28% of consumers would pay for online content to avoid ad exposure – 76% of all consumers find Internet ads more intrusive than print ads Source: Deloitte's 2007 State of the Media Democracy Survey Today’s Marketplace • Search engines and word-of-mouth are most effective in driving traffic to an Internet site – 84% of all consumers visit a website through a search engine – 82% visit a site because of a personal recommendation – 87% of all consumers continually frequent the same sites – 56% are constantly in search of something new Source: Deloitte's 2007 State of the Media Democracy Survey Today’s Marketplace • Millennials boldly embrace new technologies, entertainment platforms and communication tools – integrated platforms – portable media – "all-in-one" devices • Connect home TV to the Internet – 64% of Millennials – 20% of Matures – 48% of all consumers Source: Deloitte's 2007State of the Media Democracy Survey Today’s Marketplace • All-in-one devices – 57% of Millennials – 37% of Xers • Migrate content to any device they own – 60% of Millennials – 45% of Xers Source: Deloitte's 2007State of the Media Democracy Survey Social Networking Today Social Networking Today • Ad spending on social networking – $865 million in 2007 • Fast Company, 4/07 – $1.8 billion by 2010 • eMarketer, 9/2007 • Ad spending on UGC sites – $4.3 billion by 2011 • eMarketer, 9/2007 Social Networking Today • Monetization gap – Ad revenue vs. page views • Yahoo & MySpace have same page views • 2007 ad revenue: – Yahoo: $5 billion – MySpace: $200-$300 million Social Networking Today • US marketers plan to use social networking – 48% in 2007 – 38% in 2006 • Locating influencers is a tough online challenge – – – – Traditional media UGC Social networks 12 million blogs in the United States alone Source: JupiterResearch Social Networking Today • Where social networks are growing – Real-life events among power users of social networks • MySpace • Second Life Community Convention – It’s getting older • Facebook – Now only 30% of users have college ID • MySpace – Early 20s to early 40s • Eons – Social network for 50+ Social Networking Today • Where social networks are growing – Rise in niche communities • Natural evolution of growth – Automotive—Mini Owners’ Lounge, Dale Ernhart’s parkinglot.com – Professional—Intuit and jumpup.com – Health—Nike+ digital hub for runners • Genuine interest – Virtual worlds—3D social networks • Second Life • Barbie Girls • Which has more active users? Social Networking Today • Targeting – Audience driven • Persuasion model based on demo- and psychographics – Content driven • Interactive model based on social technographics and behavior Social Networking Today • Behavioral Targeting – Synergy between behavioral targeting and social networking – New technologies make it easier to reach people further down ―the long tail‖ • Lower CPMs and CPCs combined with readily available social network inventory=―ROI pot of gold‖ • Niche publishers at the end of tail benefit Social Networking Today • Social Technographics Social Networking Today Best of the Web 2007 1 • • • • • UNIQUE AUDIENCE: 16.5 MILLION AUDIENCE GROWTH: 110% WEB PAGES PER PERSON: 299 (UP 26%) TIME PER PERSON: 1:07:56 (UP 24%) LAST YEAR’S HOT LIST RANK: 10 2 • • • • • UNIQUE AUDIENCE: 59.7 MILLION AUDIENCE GROWTH: 30% WEB PAGES PER PERSON: 606 (UP 20%) TIME PER PERSON: 2:38:14 (UP 40%) LAST YEAR’S HOT LIST RANK: 2 3 • • • • • UNIQUE AUDIENCE: 51.4 MILLION AUDIENCE GROWTH: 162% WEB PAGES PER PERSON: 56 (UP 51%) TIME PER PERSON: O:43:50 (UP 57%) LAST YEAR’S HOT LIST RANK: 1 4 • • • • • UNIQUE AUDIENCE: 9 MILLION AUDIENCE GROWTH: 101% WEB PAGES PER PERSON: 9 (UP 125%) TIME PER PERSON: 0:13:01 (UP 212%) LAST YEAR’S HOT LIST RANK: 4 Source: AdweekMedia Digital Hotlist Social Networking Today Best of the Web 2007 5 • • • • • UNIQUE AUDIENCE: 13.8 MILLION AUDIENCE GROWTH: 2 8 % WEB PAGES PER PERSON: 15 (UP 7%) TIME PER PERSON: 0:11:20 (UP 21%) LAST YEAR’S HOT LIST RANK: NEW TO LIST 6 • • • • • UNIQUE AUDIENCE: 2.5 MILLION AUDIENCE GROWTH: 253% WEB PAGES PER PERSON: 16 (UP 33%) TIME PER PERSON: 0:10:31 (UP 75%) LAST YEAR’S HOT LIST RANK: NEW TO LIST 7 • • • • • UNIQUE AUDIENCE: 1.9 MILLION AUDIENCE GROWTH: N/ A* WEB PAGES PER PERSON: 6 TIME PER PERSON: 0: 06: 19 LAST YEAR’S HOT LIST RANK: NEW TO LIST • • • • • UNIQUE AUDIENCE: 5.4 MILLION AUDIENCE GROWTH: 2 3 % WEB PAGES PER PERSON: 23 (UP 35%) TIME PER PERSON: 0:09:00 (UP 50%) LAST YEAR’S HOT LIST RANK: NEW TO LIST 8 Source: AdweekMedia Digital Hotlist Social Networking Today Best of the Web 2007 9 • • • • • UNIQUE AUDIENCE: 13.8 MILLION AUDIENCE GROWTH: 2 8 % WEB PAGES PER PERSON: 15 (UP 7%) TIME PER PERSON: 0:11:20 (UP 21%) LAST YEAR’S HOT LIST RANK: NEW TO LIST 10 • • • • • UNIQUE AUDIENCE: 2.5 MILLION AUDIENCE GROWTH: 253% WEB PAGES PER PERSON: 16 (UP 33%) TIME PER PERSON: 0:10:31 (UP 75%) LAST YEAR’S HOT LIST RANK: NEW TO LIST Source: AdweekMedia Digital Hotlist Social Networking Today • Demographic makeup of site – More than 100 million member profiles (August 2006) – Hundreds of thousands of new member profiles are created daily – More than 3 million artists and bands use MySpace • Promote albums • Engage fans Social Networking Today • Ad impressions and unique visitors – Second ranked web domain in terms of page views – There were more than 55 million unique visitors (July 2006) – No. 6 most popular site on the web – 30 billion page views in the month • Second only to Yahoo! Source: comScore Media Metrix, July 2006 Social Networking Today Brands that make their mark… Jack in the Box www.myspace.com/jackbox Number of friends: 164,802 Features • Traditional layout • Not overly customized • Jack's "About Me" section – A well-produced video by Jack in the Box featuring his opinion of kids pictures • He doesn't take himself (or his competitors) too seriously – Challenges Ronald and The King to a no-holds barred cage match Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today Brands that make their mark… • • • • Nike Soccer www.myspace.com/nikesoccer Number of friends: 43,000 Features – Joga TV, where hardcore fans to watch soccer clips – Joga Community, a social network just for ―ballers‖ – Forum for all things soccer – Users create a soccer crest that they can printed on Nike products – Link to buy featured jersey – Soccer schedule for national games – Link to join in the local Joga soccer tournaments – Link to a blog about American Soccer Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today Brands that make their mark… • • • • Honda Element www.myspace.com/hondaelement Number of friends: 43,159 Features – Link to elementandfriends.com – Displays contest finalists' wallpapers – Highlights creative from ad campaign – Forum for Element fans to discuss their cars • names of their Elements • what they would change about their cars Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today Brands that make their mark… • • • • Cingular Sounds www.myspace.com/cingularsounds Number of friends: 38,108 Features – Ringtones, answertones, graphics for featured artists or genres – Top 10 ringtones – Link to enter lip-synch battle – Forum where fans talk about their favorite photos, artists, ringtones, etc. – Link to Cingular's Music ID program – a way for users to find out the name and artists of a song playing on the radio Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today Brands that make their mark… • • • • Aquafina www.myspace.com/aquafina Number of friends: 16,302 Features – Prominent sponsorship of independent films – "MySpace Filmaker" contest section – Film festival podcasts – Forum – Gallery of pictures for MySpace/Aquafina-sponsored concerts, such as Beastie Boys Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today What not to do… • Wal-Mart • schoolyourway.walmart.com – Site looks like a social network • enables users to create their own pages • submit their own videos to contests sponsored by Sony and "express their personalities" by becoming a Wal-Mart "hubster" – Tried too hard to sound like teenagers but didn’t permit any actual social networking Source: Nanette Marcus, iMedia Connection,8/30/06 Social Networking Today What Marketers Have Learned… • Keep it new – Profiles constantly updated get continuous views • Keep it creative and savvy – MySpacers take time and craft with their profiles • Keep it personal – Personal connections are as important for actual brands as they are in the "personal brand image" that MySpacers create • You're known for the company you keep – The people, groups and brands MySpacers befriend say as much about them as their profile does • Small is big – Users create their own customized niches – Adapt to increasing fragmentation among young consumers Source: Irma Zandl, iMedia Connection, 5/31/06 Social Networking Today • Emerging/Other Social Networks Buzznet aSmallWorld Membership with the most exclusive social networking site on the web has its privileges. aSmallWorld is an inviteonly space for wealthy jet setters and bold-faced names. A site for passionate fans who want to spread the gospel of their taste. Everything is oriented around voting, rating and ranking pop culture by assigning "+Buzz" points to things you find relevant. Source: Drew Neisser, iMedia Connection, 8/1/07 Social Networking Today • Emerging/Other Social Networks Gaia Online Habbo Gaia Online is Second Life for comic book and anime fans, complete with pastel lighting, bigeyed avatars, Hobbit huts, fairy wings and magical wolves. Fantasy role-play is par for the course. A Second Life for kids, set in a hotel. Habbo claims to be a community for teens, but the potty humor (run the Toilet Marathon!), Mario Brothers-style avatars and cartoonish, pre-sexual ambiance feels more like tween territory. Source: Drew Neisser, iMedia Connection, 8/1/07 Social Networking Today • Emerging/Other Social Networks myYearbook imeem Everyone's a DJ! Riding on the trend of personal taste distribution, imeem gives members the opportunity to share their MP3 playlists, photo collages and video collections. An online hybrid of a typical school yearbook (packed with superlatives, autographs, senior will and testaments and pictures) and a doodled-upon Trapper Keeper (covered in cheesy poems, quizzes, popularity rankings and secret crushes). Source: Drew Neisser, iMedia Connection, 8/1/07 Social Networking Today • Emerging/Other Social Networks Piczo Similar to CondeNet's flip, Piczo is a photo-collaging and creativity site where young girls celebrate their individuality and identity by designing their own webpage layouts, manipulating photos, adding home videos, creating speech bubbles in pictures and, of course rating, and ranking the pages of other girls. Ruckus A campus-based music and media-sharing community offering college students unlimited free downloads from a music library of more than 2.5 million tracks and more than 4,000 movies and television programs. Source: Drew Neisser, iMedia Connection, 8/1/07 Social Networking Today • Emerging/Other Social Networks As the first true social networking site for cooking enthusiasts, BakeSpace.com offers advertisers an array of ad placement and promotional opportunities on highly "sticky" pages with content created by and for BakeSpace.com members. Unlike other publisher networks that target based on a "channel" (i.e., an entertainment channel), Date.com targets specifically by a member's profile attributes. Source: Kibibi Springs, iMedia Connection, 10/20/06 Social Networking Today • Emerging/Other Social Networks Ryze is a leading business networking site, where members share business advice and build their networks, leading to sales, jobs and new opportunities. 7.5 million professionals use LinkedIn to keep in touch with colleagues, former classmates and other important contacts;establish a professional presence on the web; hire candidates and find jobs through people they know and find and research business partners, clients and service providers. Source: Kibibi Springs, iMedia Connection, 10/20/06 Social Networking Today • Emerging/Other Social Networks Sconex A high school social networking site, like Facebook, but with an emphasis on inner city/urban high schools. Source: Drew Neisser, iMedia Connection, 8/1/07 Social Networking Today • Successes – Mini Owners’ Lounge – Nike+ – Barbie Girls • Failures – The Hub (Wal*Mart) – Bud.tv – The Coke Show Social Networking Today • Watch list – The Yard (Sprite) • Facebook of the cell phone – SuperDeluxe.com (Turner Broadcasting) • Lets comedy fans connect – JumpUp.com (Intuit) • Geography and industry connections – Capessa.yahoo.com (P&G) • Collects data on 18- to 49-year-olds Social Networking Measurement • Why is social media so hard to corral and measure? – People create influential content that impacts consumer behavior aren't necessarily the people who claim the most eyeballs – An "influencer" may have a small audience from a numbers' standpoint • Also have a massive impact on your target customers' buying habits Social Networking Measurement • The recent Nielsen//NetRatings announcement about the new "time spent" metric – Shift away from the page view – The number of hits on a website doesn't necessarily equal the most value • SMM differs from traditional marketing – B2C marketing is only part of the impact – C2C impact • Value is created in two paths – Consumers visit the brand’s custom community – Consumers who don’t visit the custom community, but hear about the brand through their social network Social Networking Measurement Metrics of social network analysis • Quantity – – – – – – – – – – – – – – – – Betweenness Closeness Centrality Degree Flow betweenness centrality Centrality Eigenvector Centralization Clustering Coefficient Cohesion Density Path Length Radiality Reach Structural Cohesion Structural Equivalence Structural Hole Linking • Quality – – – – – – – Quality of recommendation Captured recommendations Message weighting Referrals Reviews Tagging Ad density Social Networking & SEO • Similar models-goal for most relevant and interesting content bubbles to top • Achieve SEO goals through social networking strategy – Get involved with different social networking sites • Leverage existing sites: MySpace Second Life • Create your own social network • Stay Engaged • Stay relevant, frequently • Create direct links from well-trafficked pages Social Networking & SEO • Build relationships with other well-regarded community members – Form informal network • Don’t give up! Brand Building with Social Networking Promote your brand in new ways Build buzz with user-generated content Wells Fargo creates a rich, immersive branded experience with Active Worlds. An example of a commercial created by a Chevrolet customer. Source: Steve Mulder & Evan Gerber, iMedia Connection, 6/7/06 Brand Building with Social Networking Encourage brand loyalty Help users find what they seek Netflix enables users to build social networks among family and friends . Flickr allows users to label or "tag" photos that can then be searched or browed by these keywords Source: Steve Mulder & Evan Gerber, iMedia Connection, 6/7/06 . Brand Building with Social Networking Create consumer trust & confidence Yub.com creates large networks of virtual friends that share product ratings and reviews. Source: Steve Mulder & Evan Gerber, iMedia Connection, 6/7/06 Virtual Worlds • Social networking has evolved from MySpace and Facebook profiles to real-time interactions within three-dimensional virtual worlds – Two Types • Branded – Second Life, Kaneva or There.com • Customized – Virtual Laguna Beach and The L-Word Island – Virtual-reality world=metaverse Source: Adam Broitman and Lauren Driver, iMedia Connection, 4/10/07 Virtual Worlds • What to do differently? – Nothing – Rules of social networking apply • Offline • Social networking sites • Virtual worlds Source: Adam Broitman, iMedia Connection, 1/10/07 Tools & Tips • Preparation for marketers – – – – – Skip the banner buys Don't buy off the rack Social networking is more than video Who's your target? Start counting…everything Source: Kathy Sharpe, iMedia Connection, 3/23/07 Tools & Tips • Rules for marketers – – – – – Pick the right community to target Study marketer behavior on a site Become a trusted member of the community Be yourself, and let everyone around you know it Embrace negative feedback from the community Source: Robert Murray, iMedia Connection,6/6/07 Tools & Tips • Social media marketing – Don’t promote, participate • Hyper-syndication (Starbucks invites) – Know your audience and let them get to know you, the person, not the company • People speak to people – Let go • Listen, learn, talk and mould – It's a marathon, not a sprint • SMM=long-term strategy – Extend your reach • Widgets (iLike) Source: Chrysi Philalithes, iMedia Connection, 8/20/07 Tools & Tips • Making the move to social media – Know your marketing goals – Rethink the definition of marketing communications – Find the influencers • See beyond the assumed customer base – Redefine what advertising means • Take a multi-pronged approach – Authenticity wins every time – Know your anatomy • Thick skin • Backbone Source: Rob Crumpler, iMedia Connection, 8/09/07 Tools & Tips • Presence is not enough • To capture momentum effect – Give consumers a way to tell their own stories using the brand as a reference point – Give them something to talk about – Give them opportunities to realize their dreams or fantasies BREAK Social Networking Exercise • Break into groups • Develop a social networking program – Integrate multiple disciplines – Use online and offline environment – Be prepared to present brief overview Social Networking Exercise Conclusions & Takeaways Q&A THANK YOU! Social Networking Session Presented By Communal Conversation: How to Catch Something from Somebody Else • • • • • • • Evolution of Social Networking Today’s Marketplace Social Networking Today Tools & Tips Measurement Social Networking Exercise Conclusions & Takeaways Doug Dome President [email protected] Lisa Kovner Principal [email protected]
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