Sample file

Breaker. Mortars range from the American M224 60mm up to the Soviet M-55 240mm. Grenade
launchers include the older American M79 “Thumper” and the latest Soviet underbarrel AK-GL. In
ever-popular home-made firebomb called the “Molotov cocktail
”
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HEAVY
WEADOIUS
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Loren Wiseman
GDW
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Page 2
Credits
Design and Development: Loren K. Wiseman
Cover Art: James Colton McGonigle
lnterior Art: Bryan Gibson and Steve Venters
Art Direction: Shea Ryan
Graphic Design and Production: Steve Bryant
Text Manager: Michelle Sturgeon
Text Processing: Julia Martin and Julie Amdor
Heavy Weapons Guide
Copyright01989 GDW, Inc.
Printed in USA. Made in USA. All rights reserved.
ISBN 1-55878-031-9.
Twilight: 2000 is GDW s trademark for its role-playing game of survival in a devastated world.
Heavy Weapons Guide
Page 3
122mm Free Rocket ...........................................................
Antlaircraft Missiles and Launchers
Stinger ................................................................................
Redeye ...............................................................................
Blowpipe .............................................................................
Javelin ................................................................................
SA-14 ..................................................................................
Mines
M I 4 APERS (Blast) ............................................................
M18A1 APERS "Claymore" ................................................
M25 APERS (Blast) ............................................................
M26 APERS ("Bounding") ...................................................
M16A1 APERS ("Bounding") ..............................................
M I 5 Heavy Antitank Mine ...................................................
M I 9 Heavy Plastic Antitank Mine .......................................
M21 Metallic Antitank Mine .................................................
M24 Off-Route Antitank Mine ..............................................
M66 Off-Route Antitank Mine ..............................................
M23 Chemical Mine ............................................................
M1 Chemical Mine ..............................................................
YaM-5 Antitank Mine ...........................................................
TM-57 Antitank Mine ...........................................................
TM-46 Antitank Mine ...........................................................
KhF-2 Gas Mine (Warsaw Pact) .........................................
POMZ-2 APERS Mine ........................................................
PM Antipersonnel Mine (Blast) ...........................................
Wojo Antipersonnel Mine ....................................................
Wojo Antitank Mine .............................................................
Grenades, Pyrotechnics, and Explosives
Mk-2 "Pineapple" Grenade .................................................
Mk-3A2 Concussion Grenade ............................................
M26A1 Fragmentation Grenade .........................................
ANM-14 Thermite Grenade ................................................
M67 "Baseball Frag" Grenade ............................................
M34 White Phosphorus Grenade (Smoke) .........................
M31 HEAT Rifle Grenade ...................................................
BTU Rifle Grenade .............................................................
U.S. Rifle Grenades ............................................................
AN-M8 HC Smoke Grenade ...............................................
M I 8 Colored Smoke Grenade ............................................
M25A2 CS Grenade (Chem. CS) .......................................
RG-34 Fragmentation Grenade ..........................................
RKG-3 and RKG-3M Antitank Grenades ............................
RG-42 Fragmentation Grenade ..........................................
RDG-5 Fragmentation Grenade .........................................
RDG-1 Smoke Grenade .....................................................
F-1 Fragmentation Grenade ...............................................
140mm RAW HE ................................................................
140mm RAW HEAT ............................................................
Wojo Incendiary ..................................................................
Wojo Antitank Grenade .......................................................
Wojo Fragmentation Grenade ............................................
Wojo Smoke Grenade ........................................................
HAFLA35L .........................................................................
LPO-50 Flamethrower ........................................................
TPO-50 Trailer-Mounted Flamethrower ..............................
M9A1 Flamethrower ...........................................................
M49A1 Trip Flare ................................................................
MI12 C4 Demolition Block ..................................................
M I 18 Flex-Ex Demolition Block ..........................................
M3 Shaped Demolition Charge ..........................................
Consolidated Charts
Consolidated Ammunition and Price List
...................................
.............................................................................
....................................................................................
Introduction
Mortars
M224 60mm Mortar ..............................................................
L5 81 mm Mortar ...................................................................
L16A1 81mm Mortar .............................................................
M37. M41. M42 81mm Mortars ............................................
M29A1 81mm Mortar ............................................................
Vasilek 82mm Mortar ............................................................
Wojo 60/81/82mm Mortar .....................................................
Thompson-Brandt 120mm Mortar ........................................
M38. M43 120mm Mortars ...................................................
M43. M53 160mm Mortars ...................................................
M53 240mm Mortar ..............................................................
Grenade Launchers
M79 Grenade Launcher ........................................................
Mark-19 Autogrenade Launcher ...........................................
M203 Grenade Launcher ....................................................
AGS-17 "Plamya" Autogrenade Launcher ..........................
M12 SMAW .........................................................................
TGS Grenade Launcher......................................................
RPG-22 ...............................................................................
RPG-7 .................................................................................
RPG-27 (Czech) .................................................................
M79 .....................................................................................
AK-GL .................................................................................
Recoilless Artillery
M20 75mm Recoilless Rifle ................................................
M67 90mm Recoilless Rifle ................................................
M40A2 106mm Recoilless Rifle ..........................................
B-10 82mm Recoilless Rifle ...............................................
B-11 107mm Recoilless Rifle ..............................................
SPG-9 73mm Recoilless Rifle ............................................
M-59A 82mm Recoilless Rifle .............................................
L-6 Wombat 120mm Recoilless Rifle ..................................
Antitank Missiles and Launchers
M20A1 3.5. Rocket Launcher (Bazooka)............................
M72 66mm Light Antitank Weapon .....................................
LAW-80 ...............................................................................
Armbrust .............................................................................
M3 Carl Gustav 84mm LAW ...............................................
AT-4 Antitank Rocket Launcher ..........................................
M47 Dragon Medium Antitank Weapon ..............................
TOW I .................................................................................
TOW II ................................................................................
Tank Breaker Antitank Missile .............................................
RPG-75 ...............................................................................
RBS-56 BILL .......................................................................
APILAS Antitank Missile Launcher .....................................
Eryx Antitank Missile Launcher ...........................................
AT-3 ....................................................................................
AT-5 Antitank Missile ...........................................................
Milan AT Missile ..................................................................
HOT Antitank Guided Missile ..............................................
LRAC 89 .............................................................................
DARD 120 ...........................................................................
Anti-Char Courte Portee .....................................................
PZF-11-1 .............................................................................
M202 ...................................................................................
RPG-16 ...............................................................................
8-300 ..................................................................................
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GDW
Page 4
Vehicle Damage
Introduction
Each turn a vehicle is hit by aflame weapon, the referee must
No bookcan cover everything. and thisone is no excepti0n.A~ roll to see if the vehicle catches fire internally (an external fire is
automatic). The basechanceofthisis6Ooh(+10%ifthefueltanks
have taken any damage, +20% if the vehicle is open-topped, and
+lo% if any hatches or doors are open). The outside of a vehicle
remains on fire until the flame burns out (1D6 30-second combat
turns) or until it is extinguished, If in subsequentturns the external
flamescontinueto burn, the referee should roll for interiorfire only
if a vehicle is open-topped, has taken fuel damage, or if any
hatches or doors are open. Of course, a fresh hit by a flame
weapon starts the cycle over again.
Damage from Internal Fires: This is dealt with in the Fuel Hits
rule on page 10 of the Referee's Manual.
Damage from External F1res:Allcombustible storesonexternal
surfaces of a vehicle automatically catch fire and will burn until
destroyed or extinguished (how long this takes depends on the
individual items and is up tothe referee). Fuel or ammunition has
a 50-percent chance of exploding each five-second turn it is on
fire.Specialmentionshouldbemadeofvehiclesuspensions:Both
wheeled and tracked versions have combustible components.
Damagepointsare inflictedto suspensions accordingtothesame
die rolls as for personnel, but suspensions have a maximum
damage level40%forwheeled, 3Whfortracked. Once maximum
damage has been inflicted, further burning has no effect.
Any vehicle with an external andlor internal fire lasting more
thanoneminuteofgametime becomes uninhabnable (dueto heat
and lack of oxygen) and must be evacuated. Any personnel
remaining inside after one minute lose consciousness. Any
personnel remaining inside after an additional minute passes are
seriously wounded. After a third minute, any personnel remaining
inside die.
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always in putting together a work of this nature, choosing what to
leaveoutwas moredifficuitthanchoosing whatto include. Ihave
adopted no formal definition ofwhat constitutes a"heavy weapon,"
but have played it by ear and have chosen to include a number of
items(suchassmokegrenades)thatarenotreallyweaponsat all.
Because of space constraints, I have left out some weapons that
werecontained in the basicgame (such asthe4.2"mortar) in favor
of more nonstandard types. Nevertheless, Ifeel that the players
and referees of Twlllght: 2000 will find this guide to their liking. In
response to many requests, I have expanded the selection of
mines and grenades available (although I have not included all
types that are available, practically every country makes its own
version of the basic hand grenade, and to include them all would
crowd out something more interesting). The data on the mines
(Dam, KDR, etc.) is calculated according to the basic game mine
rules. I have tried to include a reasonable mix to enable referees
to improvise types not mentioned.
I have included a few items which might, at first glance, seem
out of place, especially given the background of the game.
Incendiary weapons such as flamethrowers need petroleum fuel,
and oil is almost impossible to get in the world of Twilight: 2000,
as every player knows. It was for this reason that flame weapons
were not included In the original game. Many people, however,
have requested the information anyway, and a number say they
have chosen to dispense with the game background and use the
Twilight: 2000 system for small-scale modern infantry combats,
For these people, I have included rules for the use of flame
weapons (including the ever-popular improvised firebomb called
the Molotov cocktail). Players not using the standard game
background must devise their own price and availability criteria.
The antiaircraft missiles are intendedfor use with the helicopter
rules included in the module Free City of Krakow, and are
provided for campaigns using the RDF Sourcebook, or for use in
recreating nonbackground firefights.
FLAME WEAPONS
The fuel for flamethrowers is ordinaty gasoline mixed with a
jelling compound, but for game purposes gasoline or avgas (but
not diesel or any alcohol fuel) may be used. All ranges are
quartered when using nonjeiliedfuels.The price and availability of
both gasoline and avgas are given in the rules and should be
modified by the referee to suit the individual situation. Jellied
gasoline used with the standard game background should be
three times as expensive and very rare (after all, there are better
uses for what little petroleum remains than putting it in a flamethrower).
Flameweaponsscore hits accordingtotheordinaryfirecombat
rules (HW isthe relevant skill).Ail personsandvehicles withinthe
burst radius of a shot are subject to hits and are rolled for
individually. Damage to vehicles and personnel is as foliows:
Personnel Damage
Flame weapons (except as noted in this booklet or in the game
rules)which hitapersoninflictdamageonallbodyparts(dividethe
damage equally, rounding fractions down). This damage is equal
to4D6timesthedamage multiplierforthefirstfive-second round,
and it drops one die each subsequent round (but never drops
below lD6timesthedamagemultiplier)foreach roundthe person
is on fire. Aperson remains on fire until the flame burns out (1D6
30-second combat turns), or until it is extinguished.
EXTINGUISHING FIRES
Putting out a fire is a task whose difficulty level depends on the
equipment available. Extinguishingafire using a fire extinguisher
is ESYAGL. Extinguishing a fire using a blanket, tarp, or bucket
of water isAVG:AGL. Extinguishingafire without proper equipment
(using improvised materials such as thrown dirt, sand, a jacket,
etc.) is DIFAGL. Extinguishingburning ammunition or fuel is one
level more difficult (AVG becomes DIF, etc.).
TABLE OF NATIONALITY SYMBOLS
Canada
y
k
Czechoslovakia
KR
Free City of Krakow
Israel
JU
Jugosiavia
Sweden
Warsaw Pact
United Kingdom
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Heavy Weapons Guide
Page 5
Mortars
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Mortars
M224 60mm Mortar
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Thisweapon wasintroduced inthe mid-1980sand isthestandard
light mortar of the United States armed forces and several of its
allies.
Weight: 20 kg (bipod 8 kg, baseplate 4 kg, tube 8 kg)
Price: $5000 (C/S)
Nation: United States
Type
60mm Mtr
ROF:2
Mag:O
Rnd Rng Dam Arm KDR
- x2OC x10
HE
5
WP
- x15C x10 ILLUM - -
Burst
IFR
20 4000
10 4000
400 4000
L5 81mm Mortar
This mortar is being replaced in Canadian service by a lighter
60mm design similar to the U S . M224.
Weight: 40 kg (bipod 15 kg. baseplate 10 kg, tube 15 kg)
Price: $10,000 (C/S)
Nation: Canada
Type
I m m Mtr
Mag:O
Rnd
HE
ILLUM
Rng Dam
Arm KDR
5
- x25C x10
- x15c XI0
- - -
-
Bunt
IFR
30 4500
1000
2o 4500
I