Earzoom 2010 2. - 7. oktober 2010 Ljubljana, Slovenija Earzoom Festival ZvoËnih Sonic Arts Festival Umetnosti 2010 Inštitut za Raziskovanje Zvočnih Umetnosti (IRZU) je bil ustanovljen leta 2008 z namenom zapolnjevanja manka vsebin na interdisciplinarnem področju sodobnih zvočnih umetnosti v lokalnem okolju. Tri osnovna področja delovanja inštituta so: raziskovanje in razvoj na področju avdio tehnologij (digitalna obdelava/ analiza signalov, oblikovanje interaktivnih vmesnikov, nelinearna akustika, idr.), umetniška produkcija (razstave, Instalacije, performansi, filmi) ter izobraževalne dejavnosti (predavanja in delavnice), ki so namenjene predvsem opismenjevanju mladih skladateljev ter intermedijskih umetnikov na področju digitalnih tehnologij in konceptualnih pristopov v sodobnih zvočnih praksah. IRZU – the Institute for sonic Arts Research was founded in 2008 in Ljubljana with the aim of filling a local content gap in the interdisciplinary field of contemporary sonic arts. Our activities cover the following three main areas: audio technology research (digital signal processing, sonic interaction design, music information retrieval, non-linear acoustics, etc.), artistic productions (performances, exhibitions, installations, films) and educational projects (lectures, workshops), which are mostly aimed at transmitting basic knowledge on the use of digital technologies and conceptual approaches in sonic arts, to local composers and intermedia artists. Festival EarZoom organiziramo že drugo leto zapored v sodelovanju z mnogimi vladnimi in nevladnimi organizacijami, ki so aktivno vpletene v produkcijo, tako da prispevajo posamezne vsebine ali infrastrukturo. Namen festivala je vzpostavitev referenčne mednarodne platforme za dialog o napredku tako v polju tehničnega razvoja kot tudi umetniških prijemov znotraj sodobnih zvočnih praks. In its second year, the EarZoom festival is being produced in collaboration with several governmental and non-governmental institutions, which are contributing individual program segments as well as the infrastructure for its realization. The aim of the festival is creating a referential international platform for discussing the latest developments within audio technology research and the artistic trends of sonic practices. Festival predstavlja koli štirideset umetnikov in znanstvenikov - predstavnikov raziskovalnih inštitutov z vsega sveta - ki preko konkretnih primerov oz. lastnih projektov, ponazarjajo stanje razvoja na posameznih, trenutno aktualnih področjih kot so: strojno poslušanje, algoritmična kompozicija, novi vmesniki za glasbeno izražanje, kodiranje telesnih gest, ubikvitarno procesiranje, ambisonic sistemi za sintezo virtualnih zvočnih okolij, itd. Ker ta področja v Sloveniji še niso razvita in ker je IRZU ustanovljen prav s tem namenom, da prične z razvojem in promocijo teh vsebin v lokalnem okolju, je organizacija festivala kot je EarZoom za uspešno implementacijo naših idej v praksi ključnega pomena. S festivalom si ustvarjamo širši, mednarodni kontekst, ki je nujno potreben za prepoznavanje namena našega delovanja na lokalni ravni, kjer smo kot mlada nevladna organizacija - brez zagotovljenih finančnih sredstev - nenehno primorani argumentirati svoje programske cilje in se tako boriti za obstoj. Za EarZoom 2010 is featuring around forty international artists and scientists presenting state of the art research in exciting disciplines like machine listening, algorithmic composition, new interfaces for musical expression, gesture recognition, ubiquitous computing, ambisonic systems for virtual sound environment synthesis, etc. In Slovenia, these research areas are not yet developed, which was also one of the main reasons for establishing an Institute for Sonic Arts Research. Since IRZU is a private initiative, the successful implementation of its program agenda as a research, production and education institute, relies strongly on the EarZoom festival, which has a crucial function in promoting the importance as well as creating an international context for IRZU’s activities within the local environment. As a non governmental organization, IRZU is constantly required to legitimize its existence and fight for securing the financial means required for running its program. In order to operate, we needed to develop several zagotavljanje delovanja inštituta se poslužujemo številnih strategij, in ker po dveh letih delovanja ugotavljamo, da večino energije vlagamo prav v ohranjanje samega obstoja, namesto v programske vsebine, smo se odločili, da vpeljemo v letošnji festival tudi to problematiko. Vprašanja, ki določajo širši kontekst letošnjega festivala in ga umeščajo še v nekoliko širše polje sodobnih umetniških praks, so povezana s preživetvenimi strategijami in vzpostavljanjem identitete v sistemu nevladnega sektorja. V sodelovanju z vrsto evropskih institucij: Transcultures: center za inter-medijske in zvočne umetnosti (Mons, BE), Nida Art Colony: interdisciplinarna umetnost, izobraževanje in center za rezidence (Vilna/Nida, LT), Kitchen Budimpešta: med-disciplinarni laboratorij za nove medije (Budimpešta, HU), Pixelache: Festival elektronskih umetnosti in sub-kultur (Helsinki, FI), MigAA: Migrating Art Academies (Köln/DE, Vilna/LT, Poitiers & Angoulême/FR) smo se povezali v mrežo, oz. ustanovili projekt T.R.A.C.E.S. Ena izmed osnovnih idej projekta je raziskovanje razmerij med uporom, ki ga manjše organizacije v vsebinskem smislu gojimo do institucionaliziranih praks ter adaptacijo lastnih interesov oz. afirmacijo dominantnih programskih direktiv, nastavljenih s strani državnih in zasebnih teles, ki financirajo naše programe. T.R.A.C.E.S. pa odpira tudi prostor za refleksijo umetniških in kuratorskih praks ter ustvarja platformo za izmenjavo izkušenj in znanja. Jedro festivala EarZoom je tri-dnevni simpozij, na katerega smo povabili predstavnike tako vladnih kot nevladnih organizacij ter inštitutov iz mednarodnega prostora. Primarni namen simpozija je sicer predstavitev raziskovalnih smernic v polju tehnoloških in umetniških praks, posebna pozornost pa je letos namenjena tudi umeščanju le-teh v sisteme delovanja institucij. Izpostavljeni so lokalni politični konteksti, kot pogoji na osnovi katerih so se skozi leta vzpostavljale različne oblike interdisciplinarnih inštitutov in produkcijskih platform. Cilj projekta T.R.A.C.E.S. je spregovoriti o problemih in vprašanjih, ki se običajno odvijajo v ozadju programskih vsebin, ki pa vendarle okupirajo dobršni del delovnih resursov posameznih organizacij. Z izmenjavo izkušenj iz različnih lokalnih kontekstov, želimo vzpodbuditi pretok informacij o ključnih strategijah pri vzpostavljanju in delovanju inštitucij, ki prinašajo alternativne in inovativne vsebine. Na tak način lahko recikliramo informacije ter razmislimo o možnostih prenosa in re-kontekstualizacije nekaterih uspešnih razvojnih taktik, kar bi v prihodnje lahko koristilo nadaljnjemu razvoju posameznih „neodvisnih“ iniciativ. different fund-raising strategies and after two years of existence, it can be said that the efforts towards keeping the institute alive and functioning are still exceeding the efforts towards developing professional contents. For this reason we decided to put these and other questions, concerning survival and identity creation within the institutional landscape, in the focus of this years festival edition. This kind of perspective extends the scope of the festival and opens a discussion concerning a broader range of cultural workers sharing a similar situation. In collaboration with several European institutions: Transcultures: Centre for Intermedia and sonic arts & cultures (Mons, BE), Nida Art Colony: Interdisciplinary art, education & residency center (Vilnius/Nida, LT), Kitchen Budapest: Cross-disciplinary new media lab (Budapest, HU), Pixelache: Festival of electronic art and subcultures (Helsinki, FI), MigAA: Migrating Art Academies (Cologne/DE, Vilnius/LT, Poitiers & Angoulême/FR) we created a network project called T.R.A.C.E.S. - Transcultural Research, Artist, Curator Exchange Series. One of our main ideas was to trace and analyze the balance between the amount of resistance of alternative institutions - proposing innovative contents - towards established institutions and the amount of adaptation of their original agendas in order to conform with the program directives set by the funding bodies. T.R.A.C.E.S. also extends a space for reflecting on artistic and curatorial practices, while creating resources to share our skills and knowledge. The core of EarZoom is a threeday symposium featuring artists, researchers and curators representing governmental- and non-governmental institutions from all over the world. The main aim of the symposium is still the presentation of contemporary trends in technology based art practices, but furthermore, a critical reflection on how these particular contents are interwoven with local institutional systems are being encouraged. The task is to identify local political contexts that represent the basis on which the evolution of research and educational institutions, as well as production platforms was taking place throughout the years. The purpose of T.R.A.C.E.S. is to speak out about the internal working concepts and questions which are usually unfolding behind the scenes. Nevertheless these survival strategies occupy a large portion of an organization’s working resources and what is more, they even exhibit a strong correlation with its actual program/content outputs. Through exchange of individual experiences from local environments we would like to encourage the information flow on key strategies of establishing new / alternative institutions. In this way we can re-cycle information and consider the re-contextualization of successful solutions and development tactics in order to improve the Miha Ciglar Festival Director sustainability of different local initiatives. Artists Peter Ablinger Álvaro Barbosa Marko Batista Bent Leather Band Balinese Beast Projekt BOKS Rob Canning Clay Chaplin Marek Choloniewski Nick Collins Jurij Dobriakov Arthur Flexer Philippe Franck Henrik Frisk Thomas Grill Tomaž Grom Martin Kaltenbrunner Marko KarlovËec Lionel Marchetti Scott McLaughlin Vytautas MichelkeviËius Norbert Möslang Agoston Nagy Jaime Oliver Pedro Rebelo radioCona Winfried Ritsch Jodi Rose Martin Rumori Matija Schellander Norbert Schnell Hans-Christoph Steiner Carl Stone Eric Thielemans Jan Trützschler von Falkenstein Marcelo M. Wanderley Richard Widerberg Rojen 1970 v Angoli. Je profesor na Portugalski katoliški univerzitetni šoli umetnosti v Portu (Portugalska). Ima doktorat iz informatike in digitalne komunikacije univerze Pompeu Fabra iz Barcelone ter diplomo iz elektronike in telekomunikacijskega inženiringa univerze Aveiro iz Portugalske. Na področju razvoja glasbene tehnologije pet let deluje kot rezidenčni raziskovalec pri Music Technology Group (MTG) iz Barcelone. Trenutno raziskuje v UCP – Znanstveno-raziskovalni Center za Tehnologijo in Umetnost (CITAR) in je usmerjen v študij in razvoj eksperimentalnih mrežnih glasbenih sistemov ter interaktivnega zvočnega oblikovanja. Razvil je številne umetniške projekte na področju glasbene kompozicije, interaktivnih inštalacij in računalniških animacij. Kot raziskovalec in umetnik je publiciral mnogo člankov v mednarodnih revijah. Trenutno je na študijski izmenjavi v Center for Computer Research in Music and Acoustics (CCRMA) na univerzi Stanford, v ZDA. Alvaro Barbosa (Angola 1970) is an Associate Professor at the School of Arts from Oporto’s Portuguese Catholic University (UCP). He holds a PhD degree in Computer Science and Digital Communication from Pompeu Fabra University in Barcelona, Spain and a Graduate Degree in Electronics and Telecommunications Engineering from the Aveiro University in Portugal. His activity is mainly on the field of Music Technology, in which he worked for five years as a resident researcher at the Barcelona Music Technology Group (MTG). His recent research has mostly been developed at the UCP’s Research Center for Science and Technology of the Arts (CITAR) and is focused on the study and development of experimental Network Music Systems, as well as in Interactive SoundDesign. He has also developed several artistic projects with special emphasis in Music Composition, Interactive Installations Design and Computer Animation. His work as a researcher and an Artist has been extensively published internationally. Presently He is undertaking a Visiting Scholar Position at the Center for Computer Research in Music and Acoustics (CCRMA) from Stanford University. Presentation Álvaro Barbosa Public Sound Objects: From the web to the real world Predavanje AO/PT www.abarbosa.org Public sound objects: Od svetovnega spleta do realnega sveta The Public Sound Objects (PSOs) project consists of the development of a networked musical system, which is an experimental framework to implement and test new concepts for on-line music communication. The new project of a Public interactive installation based PSOs system was commissioned in 2007 by Casa da Musica, the main concert hall space in Porto and it was installed permanently in 2009. It resulted in a distributed musical structure with up to ten interactive performance terminals distributed along the Casa da Musica’s hallways, collectively controlling a shared acoustic piano. The installation allows the visitors to collaborate remotely with each other, within the building, using a software interface custom developed to facilitate collaborative music practices and with no requirements of previous knowledge of musical performance. Projekt Public Sound Objects (PSOs) se ukvarja z razvojem med-mrežnega glasbenega sistema eksperimentalne narave, ki preizkuša nove koncepte glasbene komunikacije preko svetovnega spleta. 2007 je bila naročena javna interaktivna instalacija PSOs sistema v Casa da Musica, glavni koncertni dvorani v Portu, ter dokončno postavljena leta 2009. Realizirana je bila kot porazdeljena glasbena struktura oz. glasbeni inštrument z do 10-imi interaktivnimi terminali, nameščenimi po hodnikih Case da Musica. Preko posameznih terminalov lahko več performerjev hkrati upravlja oz. igra na en akustični klavir. Instalacija omogoča obiskovalcem da performirajo skupaj s tem, da se hkrati nahajajo v različnih prostorih v isti stavbi. Razvit je bil poseben vmesnik, ki uporabniku omogoča skupno upravljanje tradicionalnega glasbenega inštrumenta brez predhodnega Produkcija / Production: znanja o muziciranju. IRZU, Galreija Kapelica, Moderna galerija Rojen 1959 v Schwanenstadt, v Avstriji. Po prvotnem študiju grafične umetnosti se je navdušil nad Free Jazzom. Konča študij kompozicije v Gradcu in na Dunaju pod mentorji: Gösta Neuwirth in Roman HaubenstockRamati. Od leta 1982 živi v Berlinu, kjer je iniciral in realiziral številne festivale in koncerte. 1988 ustanovi zasedbo “Zwischentöne”. 1993 je bil gostujoči profesor na Univerzi za Glasbo v Gradcu. Kot gostujoči dirigent je vodil zasedbe: ‘Klangforum Wien’, ‘United Berlin’ in ‘Insel Musik Ensemble’. Od leta 1990 deluje kot samozaposleni umetnik – glasbenik. Je eden redkih umetnikov, ki danes uporabljajo hrup brez kakršnegakoli simbolizma, torej zgolj hrup sam po sebi, kot glasbo. Zanimajo ga vprašanja o naravi zvoka, časa in prostora. Njegova dognanja so z vpogledi v repeticijo/monotonijo, redukcijo/odvečnost, gostoto/entropijo itd. postavila na glavo mnoge temeljne predpostavke v glasbi. Peter Ablinger was born in Schwanenstadt, Austria in 1959. He first studied graphic arts and became enthused by free jazz. He completed his studies in composition with Gösta Neuwirth and Roman Haubenstock-Ramati in Graz and Vienna. Since 1982 he has lived in Berlin, where he has initiated and conducted numerous festivals and concerts. In 1988 he founded the Ensemble Zwischentöne. In 1993 he was a visiting professor at the University of Music, Graz. He has been guest conductor of ‘Klangforum Wien’, ‘United Berlin’ and the ‘Insel Musik Ensemble’. Since 1990 Peter Ablinger has worked as a freelance musician. Peter Ablinger is one of the few artists today who uses noise without any kind of symbolism - not as a signifier for chaos, energy, entropy, disorder, or uproar; not for opposing something, or being disobedient or destructive; not for everything, for eternity, or for what-have-you. As in all these cases of music deliberately involving noise, noise is the case, but for Ablinger: this alone. Peter Ablinger has also come a long way in questioning the nature of sound, AT time, and space (the components usually thought central to music), and his findings have jeopardized and made dubious conventions usually thought irrefutable. These ablinger.mur.at insights pertain to repetition and monotony, reduction and redundancy, density and entropy. Installation Peter Ablinger Instalacija Deus Cantando From the series Quadraturen: For computer-controlled piano and screened text - “Declaration of the International Environmental Criminal Court” Iz serije Quadraturen: Za raËunalniško upravljan klavir in projeciran text - “Deklaracija mednarodnega sodišËa za okoljske zloËine” Produkcija / Production: IRZU, ŠKUC Računalniško upravljan klavir: Winfried Ritsch Computer-controlled piano-player: Winfried Ritsch Quadraturen je serija instalacij, elektro-akustičnih in koncertnih del, oz. eno delo, ki se pojavlja v različnih instancah kot simfonični orkester, instalacija, ali kot računalniško upravljan klavir. 1. Zmeraj se izhaja iz „akustične fotografije“ oz. fonografa. To je lahko zvočni posnetek česarkoli: govora, cestnega hrupa, glasbe, itd. 2. Časovna in frekvenčna os izbranega „fonografa“ se nato kvantizirata v mrežo diskretnih enot - „kvadratov“, ki so lahko reprezentirane/i skozi, npr. sekunde v časovni- in pol-toni v frekvenčni domeni. 3. Tako dobimo mrežo oz. partituro, ki jo lahko reproduciramo v različnih medijih, kot so npr. Tradicionalni instrumenti, računalniško upravljan klavir, ali beli šum. Quadraturen (“Squarings”) is a cycle of installation-, electroacoustic-, and concert-pieces, or, one work that appears in one instance as symphony orchestra, in another as sound installation and in the next as a computercontrolled player piano. 1. The first step is always an acoustic photograph (“phonograph”). This can be a recording of anything: speech, street noise, music. 2. Time and frequency of the chosen “phonograph” are dissolved into a grid of small “squares” whose format may, for example, be 1 second (time) to 1 second (interval). 3. The resulting grid is the score, which is then to be reproduced in different media: on traditional instruments, computer controlled piano, or in white noise. Reprodukcijo „fonografov“ s pomočjo akustičnih inštrumentov Ablinger primerja s foto-realizmom v slikarstvu. Tehnični aspekt serije „Quadraturen“ primerja s postopki, pri katerih se uporablja tehnika mreže za prenos fotografij. Kadar uporabljamo inštrumente na katere igrajo ljudje, je potrebno mrežo razširiti (upočasniti), zato, da je interpretacija sploh možna. V tem primeru rezultat transformacije, ni toliko reprodukcija originala, pač pa je zgolj neke vrste poskus grobe primerjave originala z reprodukcijo ustvarjeno s pomočjo inštrumentalnih zvokov. Z uporabo manjših zvočnih zrn pri reprodukciji, npr. 16 enot na sekundo (to je meja zmogljivosti repeticije akustičnega klavirja), se je originalu možno približati do meje prepoznavnosti. Z nekoliko prakse pri poslušanju računalniško upravljanega klavirja, je možno prepoznati / dekodirati celo govorjene besede, stavke. The reproduction of “phonographs” by instruments can be compared to photo-realist painting, or - what describes the technical aspect of the “Quadraturen” more precisely -with techniques in the graphic arts that use grids to transform photos into prints. When using humanly played instruments the grid has to be enlarged (slowed down) to remain playable - thus the result of the transformation is not so much a reproduction of the original but an approach to, or a situation of comparison between instrumental sounds and the original sound source. Using a smaller grain, e.g. 16 units per second (about the limit of the player piano), the original source approaches the border of recognition within the reproduction. With practice listening the player piano can even perform structures possible for a listener to transpose into/understand as spoken sentences. Glavi namen projekta vsekakor ni avtentična reprodukcija originala, temveč raziskovanje meje med abstraktno glasbeno strukturo in nenadnim prestopom v popolno prepoznavnost. Izpostavljeno je razmerje med glasbenimi kvalitetami in „fono-realizmom“, oz. opazovanje realnosti skozi glasbo. Actually however, my main concern is not the literal reproduction itself but precisely this border-zone between abstract musical structure and the sudden shift into recognition - the relationship between musical qualities and “phonorealism”: the observation of “reality” via “music”. Marko Batista je v Ljubljani diplomiran akademski slikar, ki je magistriral na University of the Arts London / Central Saint Martins v Londonu (20062007). Je so-ustanovitelj multimedijske skupine KLON:ART:RESISTANCE. Z AV performansi in video deli se je udeležil preko štirideset festivalov in skupinskih razstav, kot so 10. Bienale mladih ustvarjalcev Evrope in Mediterana v Sarajevu; razstava »95-05« v Moderni galeriji Ljubljana; Center za sodobne umetnosti v Glasgowu; festival Izolenta 07 v St. Petersburgu; 10. Istanbul Bienale, Turčija; Media Art Friesland Festival 2007 na Nizozemskem; Visual Deflection festival, London; BIXFacade Kunsthaus Graz; Ars Electronica, Linz. S samostojno razstavo je sodeloval na letošnjem Transmediale.10 v Berlinu. Marko Batista is Ljubljana based tech-mixed-media artist, sound researcher, video experimentalist and AV performer, born in Tito’s Yugoslavia. Batista focuses on themes such as displaced sound-scapes, video transformation processes, networking data, collaboration, linking concepts, hybrid spaces, politics of art and other fields of contemporary media art. Graduated from Academy of Fine Arts in Ljubljana and finished Master of Arts degree from Central Saint Martins in London. Marko Batista is a founding member of experimental multimedia group Klon:Art:Resistance. In 2003 he collaborated on a project for 50th LA BIENNALE DI VENEZIA: VV2 <Recycling the Future>. His works have been presented at ARS ELECTRONICA-Featured Art Scene in 2008, 10th INTERNATIONAL ISTANBUL BIENNIAL, BIX Facade KUNSTHAUS GRAZ, Cellsbutton#3- Indonesia, VIENNABIENNALE 2008, ELECTRONIC CHURCH Berlin, CCA Glasgow, SLOWTIME 2007, Museum of Modern Art-Ljubljana, PIXXELPOINT 2005, 15th International Festival of Computer Arts-Maribor, ZERO Gallery/TRANSMEDIALE.10-Berlin. Performance Marko Batista H220 Performans SLO www.project-data.info www.aksioma.org/h220 V performansu H220 Marko Batista nadaljuje eksperimentalna zvočno-vizualna raziskovanja iz serije projektov z naslovom ‘Hibridne strukture in dislocirani objekti’. S pomočjo tehnologije se avtor osredotoča na oblikovanje hibridnega okolja ne-linearnih struktur in dislociranih matric. Partikularni zvočni sistemi oblikujejo tako imenovano mrežo potujočih objektov ter se s pomočjo realtime sodobne tehnologije prepletajo z začasnimi digitalno generiranimi vizualnimi procesi. Intermedijski performans ponuja gledalcu poleg eksperimentalnega pristopa ter nizanja vizualnih podob specifično prostorsko izkušnjo zvočnih sekvenc, ki so kompleksno prepletene in generirane iz nizko frekvenčnih elektromagnetnih spektrov. Avtor z uporabo posebej izdelanih elektronskih orodij in kontrolnih elementov tvori platformo, ki omogoča rizomatsko okolje hibridnih dislociranih enot. Marko Batista continues his experimental audio-visual explorations from the series of projects entitled “Displaced Objects and Hybrid Structures”. Using technology, the author focuses on shaping a hybrid environment of nonlinear structures and displaced matrixes. Particular audio systems form a so-called network of travelling objects and, through the use of modern realtime technology, intertwine with temporary digitally generated visual processes. Besides an experimental approach and a succession of visual images, Batista’s intermedia performance offers a specific spatial experience of audio sequences that are intricately intertwined and generated from low-frequency electromagnetic spectres. Using specially made electronic tools and control elements, Produkcija / Production: the author forms a platform that enables a rhizomatic Aksioma, ŠKUC environment of hybrid displaced units. 1 -BOKS je študentska platforma v Ljubljani in je namenjena vzpostavljanju kritičnega dialoga in refleksije študijskega sistema, umetniškega sistema in družbe. Zapolnjeval naj bi manko vsebin (teoretičnih, praktičnih, delavnic in družbenih iniciativ) na vseh treh področjih. Z vključevanjem študentov različnih strok v usmeritev v oblikovanje progama, se projekt BOKS fokusira na povezovanje študentov umetnosti s študenti drugih fakultet. Študente umetnosti poskuša pripraviti na sistem, v katerega bodo vstopili po končanem izobraževanju, ter odpreti umetniško prakso drugim družbenim poljem. BOKS želi vzpostaviti točko za izmenjavo kritične in kreativne mlade misli, ki potencialno lahko ponudi nove odgovore na družbena vprašanja. V interesu BOKS-a je delovanje, ki spodbuja iskanje in vzpostavljanje manjkajočih členov med umetnostjo in družbo. 2 -BOKS je objekt- prostor za izvajanje programa. 3 -BOKS je društvo, ki upravlja z objektom in izvaja program 1 -BOKS is a student (art) platform in Ljubljana intended to establish a critical dialogue and reflection of the educational system, art system and society in general. Its purpose is to fill in the shortage of such contents (theoretical, practical, workshops and civil initiatives in all three above-mentioned domains. Incorporation of students of various expertise into the designation of the programme the BOKS project focuses on networking of art students with the students of other faculties. Its objective is to prepare the current art students for the system they are to enter after they finish their studies SLO as well as to open up the artistic practice to other social fields. BOKS wishes to establish the point for the www.boksproject.org mutual exchange of critical and creative young thought, potentially offering new answers to social questions. It is of crucial importance for BOKS to encourage the search as well as establishment of the missing links between the art and society. 2 -BOKS is a space to enact the programs / execution of programs 3 -BOKS is an association managing the premises and executing programs. Presentation Projekt BOKS Predavanje Produkcija / Production: IRZU, Projekt BOKS, Moderna galerija Avstralski dvojec Band Leather Band se posveča izvajanju elektronske eksperimentalne glasbe. Joanne Cannon in Stuart Favilla razvijata unikaten Avstralski [prost] pristop k muziciranju, pri čemer združujeta virtuoznost improvizacije s vizualnostjo njunih spektakularnih inštrumentov. V sodelovanju z tasmanskim umetnikom usnja Garryjem Greenwoodom so nastali pihalni inštrumenti v oblikah kač, pošasti ter svetlobna harfa z zmajevo glavo. Njihovo delo temelji na renesančni, baročni ter indijanski tradiciji izdelovanja inštrumentov, katero razširi s sodobnimi tehnologijami senzorjev ter digitalne sinteze in obdelave signalov, s čimer dosežejo visoko stopnjo diferenciacije v zvočni izraznosti. Stuart in Joanne se posvečata umetnosti računalniške glasbe. Unikatno glasbeno govorico razvijata okoli paradigme žive skupne improvizacije, ki jo gojita na osnovi dolgoročnega raziskovanja izraznih posebnosti novih glasbenih inštrumentov. Bent Leather Band z improvizacijskim pristopom raziskuje koncept „Proste Glasbe“ (Free Music) Percyja Graingerja, za kar leta 2004 prejme Karl Szucka Preis in leta 2006 IAWM New Genre Prize. Nastopajo po Avstraliji, Evropi [Aarhus, Barcelona, Basel, Belfast, Paris, Genova, Padova] in Aziji. Performance Workshop Presentation Bent Leather Band Australia’s premiere experimental electronic instrument duo, the Bent Leather Band has developed a uniquely Australian [Free] approach to music making. Joanne Cannon and Stuart Favilla’s music sets virtuosity and duo improvisation against a visual spectacle of electronic leather Stradivari. These instruments, made in collaboration with Tasmanian leather artist Garry Greenwood, include the dragon headed light-harps, serpents and monsters. Inspired by the instrument making traditions of the Renaissance, Baroque and Indian music traditions, their work embodies sensor technologies, synthesis and signal processing techniques, which achieve a fine degree of expressive refinement. Dedicated to the art of computer music, their unique perspective encompasses the paradigm of live ensemble improvisation and the nature of playability [developing expressive practicable instruments] and considers that these two elements should be in governance with a musical language. Bent Leather Band’s improvised explorations of Percy Grainger’s Free Music have been recognized by a number of International prizes including the 2004 Karl Szucka Preis and the 2006 IAWM New Genre Prize. They have performed regularly throughout Australia, Europe [Aarhus, Barcelona, Basel, Belfast, Paris, Genova, Padova] and Asia. Delo raziskuje koncepte „Proste Glasbe“ (Free Music) Percyja Graingerja „polzeči toni, mikro intervali, nepravilni ritmi“ [Grainger, 1951], ki jih zoprestavlja s koncepti muziciranja 21. Stoletja. Skladba sestoji iz solo in duo delov, odigranih na elekro-usnjenih glasbenih inštrumentih: Svetlobna harfa, Serpentinski fagot in Contra-monster. Children of Grainger Vstopnice / Tickets: 10 / 8 Evro Glasbeniki, prinesite svoje inštrumente in se pridružite muziciranju! V okviru delavnice bomo raziskovali pristope k interaktivni improvizaciji ter predstavili koncepte avtomatskega sledenja/prepoznavanja glasbenih struktur [machine-listening] ter koncepte generativnega komponiranja. Predstavljene bodo tudi nekatere tehnike obdelave in sinteze zvoka v realnem času ki uporabljajo naslednje vmesnike: MaxMSP, MIDI, Open Sound Control. Predavanje AU home.mira.net/~favilla Interact Cena paketa delavnic / Workshops package: Bent Leather Band, Nick Collins, Hans Christoph Steiner, Norbert Schnell, Rob Canning: 56 Evro Prijave pošljite na / Apply at: [email protected] Predstavljeni bodo raziskovalni projekti Bent Leather Band-a, ki se nanašajo na aplikacije večkanalnega sistema „Ambisonics“ v realnem času, in sicer, v kontekstu velikih skupin digitalnih-glasbenih inštrumentov. Pristop igranja projekcije sistema Ambisonic v živo temelji na delu Trevorja Wisharta in predstavlja sistematično raziskavo potencialov improvizacije s prostorskim premikanjem virtualnih zvočnih virov. Izraznost in prostorski premiki: “Playable Ambisonics” Produkcija / Production: IRZU, Moderna galerija, Cankarjev dom Musicians! Bring your instruments and be ready to play. Interact explores interactive improvisation and will introduce concepts of live performance tracking [machine-listening] and generative music making. The workshop will also demonstrate live signal processing/ synthesis techniques, MaxMSP, MIDI, Open Sound Control interfaces and more. Cena delavnice / Workshop fee: 10 Evro Performans Delavnica Bent Leather Band presents Children of Grainger a concert/exhibition work exploring Percy Grainger’s free music life and legacy. Grainger’s free music; i.e. “music using gliding tones, very small intervals and irregular rhythms” [Grainger, 1951] is juxtaposed within the context of 21st Century music making. Children of Grainger features solo and duo performances of by the Bent Leather Band showcasing their incredible electronic leather instruments including the Light-harp, Serpentinebassoon and Contra-monster. This lecture presents research undertaken by the Bent Leather Band investigating the application of live Ambisonics to large digital-instrument ensemble improvisation. Their playable approach to live ambisonic projection is inspired by the work of Trevor Wishart and presents a systematic investigation of the potential for live spatial motion improvisation. Expression and Spatial Motion: Playable Ambisonics Rob Canning je skladatelj in zvočni umetnik, ki skuša v svojem delu združevati intuitivni/improvizirani umetniški pristop s komponiranjem glasbe na osnovi algoritmičnih sistemov. Sodeloval je že s orkestri kot so London Sinfonietta, The Concorde Ensemble, The National Chamber Choir of Ireland med ostalim. Njegove skladbe so bile izvajane in predvajane mednarodno, prav tako so se njegova večkanalna elektronska dela ter instalacije predstavile na številnih razstavah ter bile del plesnih in gledaliških predstav. Trenutno se posveča doktorskemu študiju na Goldsmiths College v Londonu, s poudarkom na računalniško podprtih strategijah skladanja s free/libre/open source software-om. Je član kolektiva GOTO10. Workshop Rob Canning Rob Canning is a composer and sound artist. His work focuses on finding a dialogue between algorithmic system based composition strategies and intuitive/improvised approaches. He has worked with ensembles such as the London Sinfonietta, The Concorde Ensemble, The National Chamber Choir of Ireland amongst others. His composed works have been performed and broadcast internationally along side his multichannel electronic and installation works which have appeared in a number of contexts including exhibitions, dance performances and theatre. He is currently pursuing a Ph.D in Goldsmiths College London with a focus on computer assisted composition strategies using free/libre/open source software. He is a member of the GOTO10 collective. Delavnica rob.goto10.org Spoznavanje z uporabo FLOSS (Free Libre in Open Source Software) orodij za povezovanje algoritmičnih procesnih moči računalnika in performativnega potenciala ustvarjanja glasbe ki je berljiva ljudem. Delavnica se osredotoča na združevanje jezikov računalniške glasbe, kot so pure - data z orodji za notacijo abcmusic, Rosegarden in Lilypond. Poslužili se bomo nekaterih preprostih skriptov, izdelanih z uporabo bash, sed, python in ImageMagick. Delavnica bo potekala na GNU/Linux distribuciji puredyne - multimedijski distribuciji, ki so jo umetniki ustvarili za umetnike. http://puredyne.goto10.org Composing for Instruments with FLOSS Tools Skladanje za instrumente s FLOSS orodji An Introduction to using an array of Free Libre and Open Source Software tools to combine the algorithmic processing power of computers with the performative potential of making music that can be read by humans. The workshop shall focus on combining computer music languages such as pure-data with the notation software abcmusic, Rosegarden and Lilypond also calling on tricks using some simple scripts made using bash, sed, python and Razstava imagemagick. The workshop shall be given on the GNU// Instalacijska projekcija Kyklos (κύκλος = “cikel, krog”) Linux distribution puredyne, a multimedia distribution made je delo za 6 melodičnih inštrumentov. Lahko se izvaja v for artists by artists. http://puredyne.goto10.org živo, predstavi kot šest-kanalni surround zvočni posnetek, kot delo za melodične instrumente in posnetek ali kot instalacija. Konvencionalni notni zapis na papirju za to delo ne obstaja. Notni zapis za Kyklos je video datoteka, ki ustreza 17 metrov dolgemu zapisu na papirju v šestih Installation projection of the Kyklos (κύκλος = “cycle, delih. Ta se v celoti odvije v 18 minutah. Izvajalec/ci igrajo circle”) is a work for 6 melody instruments, it can be iz projekcije tega zapisa, ki ga lahko vidi tudi občinstvo. performed live, presented as a six channel surround sound Notni zapis uporablja vrsto proporcionalne notacije. tape piece or as a piece for melody instruments and tape or http://rob.goto10.org/blog/kyklos/ as an installation. There is no conventional hardcopy score for this piece. The score for kyklos exists as a video file Produkcija / Production: which is equivalent to a 17 meter long score in six parts. Ljudmila pri KUD F. Prešeren, ŠKUC This is scrolled through over the duration of 18 minutes. The performer/s play from a projection of this score which Cena delavnice / Workshop fee: 20 Evro may also be visible to the audience. The score is written in Cena paketa delavnic / Workshops package: Bent Leather Band, Nick Collins, a form of proportional notation. Hans Christoph Steiner, Norbert Schnell, Rob Canning: 56 Evro Prijave pošljite na / Apply at: [email protected] http://rob.goto10.org/blog/kyklos/ Clay Chaplin je skladatelj, improvizator, video umetnik, zvočni inženir iz Los Angelesa. Raziskuje na področju avdiovizualne improvizacije, zvočne sinteze, terenskih posnetkov zvoka in računalniške obdelave signalov. Sodeloval je v mnogih projektih eksperimentalne glasbe, videa, avdio snemanja in interaktivnih računalniških sistemov. Njegova dela so bila izvedena v mednarodnem prostoru med drugim na: San Francisco Electronic Music Festival, Bent Festival, Pusan International Computer Music Festival, Deutsche Gesellschaft fur Elektroakustiche Musik (DEGEM) studios, Studio for Electro-Instrumental Music (STEIM), New Interfaces for Musical Expression (NIME) conferences, Center for Contemporary Music at Mills College (CCM), Lincoln Center Out-of-Doors Festival, in mnogih drugih. Trenutno je predstojnik studiev za računalniško glasbo in eksperimentalne medije, glasbene šole na CalArts, kjer poučuje tudi predmet: „Prakse eksperimentalnega zvoka“. Performans Performance / Presentation Audio-Visual Clay Chaplin Improvisation with Stupid Thing Predavanje US music.calarts.edu/~cchaplin Avdio-vizualna improvizacija s “Stupid Thing” Exhibition Kyklos Clay Chaplin is a composer, improviser, video artist, and audio engineer from Los Angeles who explores the realms of audio-visual improvisation, sound synthesis, field recording, electronics, and computer processing for creative sonic expression. Clay has worked on many projects involving experimental music, video, audio recording, and interactive computer systems. Clay’s works have been performed internationally including performances at the San Francisco Electronic Music Festival, the Bent Festival, the Pusan International Computer Music Festival, the Deutsche Gesellschaft fur Elektroakustiche Musik (DEGEM) studios, the Studio for Electro-Instrumental Music (STEIM), the New Interfaces for Musical Expression (NIME) conferences, the Center for Contemporary Music at Mills College (CCM), the Lincoln Center Out-of-Doors Festival, and many others. He is currently the Director of the computer music and experimental media studios at the School of Music at CalArts where he teaches in the Experimental Sound Practices program. „Stupid Thing“ je posebej prirejen brezžični, avdiovizualni inštrument v obliki rokavice. Razvoj vmesnika je potekal več čet, trenutno so ga posodobili na institutu STEIM v Amsterdamu. Predstavljen bo kratek pregled zgodovine razvoja inštrumenta ter trenutno stanje strojne in programske opreme, kar se navezuje tudi na metode mapiranja podatkov na avdio-vizualne signale, ki jih z inštrumentom/rokavico lahko generiramo. Stupid Thing is a custom built wireless glove instrument for audio-visual performance. The instrument has evolved over many years and was recently overhauled with the help of STEIM in Amsterdam. Clay will present a brief overview of the instrument’s history, a look at the instrument’s current hardware and software, and programming techniques for computer-based audio-visual improvisation. Produkcija / Production: IRZU, Moderna galerija, ŠKUC Nick Collins je skladatelj, performer in raziskovalec na področju računalniške glasbe. Predava in vodi raziskovalno skupino glasbene informatike na University of Sussex, UK. Njegovo raziskovalno delo je usmerjeno v področje strojnega poslušanja, interaktivne in generativne glasbe ter avdiovizualnega performansa. Je sourednik publikacije „Cambridge Companion to Electronic Music“ (Cambridge University Press 2007), je avtor knige „Introduction to Computer Music“ (Wiley 2009), trenutno pripravlja publikacijo „The SuperCollider Book“ , ki bo izdana pri založbi MIT Press. Napisal je naslednje aplikacije za iPhone: iGendyn (breplačna), TOPLAPapp (brezplačna, odprta koda) in Contact (plačljiva vendar ne draga). Nedavni performansi: „live coding“ v vinogradu v Corfu, padanje s klavirskega stolčka v Sydneyu, petje 100 metrov v Brightonu in igranje čembala v Wirralu. Včasih piše o sebi v tretji osebi, vendar se trudi da bi to opustil. Vse podrobnosti o njegovih publikacijah, glasbi, kodi in ostalih projektih so dostopne na: http://www. informatics.sussex.ac.uk/users/nc81/ Nick Collins is a composer, performer and researcher in the field of computer music. He lectures at the University of Sussex, running the music informatics degree programmes and research group. Research interests include machine listening, interactive and generative music, and audiovisual performance. He co-edited the Cambridge Companion to Electronic Music (Cambridge University Press 2007), wrote the Introduction to Computer Music (Wiley 2009), continues to edit The SuperCollider Book (forthcoming, MIT Press). iPhone apps include iGendyn (free), TOPLAPapp (free, open source) and Concat (not free, but not expensive). Recent concerts include live coding in a vineyard in Corfu, falling off a piano stool in Sydney, singing the 100 metres in Brighton, and playing harpsichord in Wirral. Sometimes, he writes in the third person about himself, but is trying to give it up. Further details, including publications, music, code and more, are available from www.informatics.sussex.ac.uk/users/nc81 Presentation There’s More Where Nick Collins That Came From: The fecundity of futures in electronic music Predavanje UK Veliko je še na zalogi: bogata prihodnost raËunalniške glasbe Ko rečemo, da se tehnologija razvija hitro s tem izgubimo že dragocen čas. Mar bi ga bili porabili za dohajanje in razumevanje vsega tega razvoja. Milijarda računalnikov in tri milijarde mobilnih telefonov so le začetek masovne produkcije in konzuma vsebin, ki sproža konflikt med pasivnostjo in aktivno interakcijo uporabnikov. V generativni glasbi lahko zgolj en sam proces pripelje do neštetih glasbenih rezultatov. Razsežnosti produktov enega glasbenega stroja lahko zlahka presežejo kapacitete človeške percepcije in razumevanja. V dobi obsesivnega spreminjanja se delo s stabilno tehnologijo morda zdi nedosegljivo razkošje, digitalno arhiviranje pa se bo morda izkazalo le kot jalovo prizadevanje. A bodo medijski arheologi utegnili ohraniti „Lyre Hero“, ali pa bodo preveč zaposleni z delom na lastnih umetniških projektih? V prezentaciji bomo deležni obilice elektronske glase in glasbene tehnologije, obdelali bomo prihodnost izvajalcev in raziskovalcev ter povzeli nekatere spekulacije izbranih avtorjev znanstvene fantastike. To say that technology was fast moving would already have wasted precious moments that might be better spent catching up. One billion computers and three billion mobile phones are just the beginning of mass content creation and consumption, with the balance of our time between passivity and active interaction a zone of dispute. In generative music, even a single process can lead to innumerable musical products; understanding the scope of the outputs from a musical machine can take lifetimes. In the face of obsessive change, working with a stable musical technology can seem an impossible luxury, and digital archiving a futile pursuit. Will media archaeologists preserve Lyre Hero, or be too busy working on their own art projects? In this presentation we will encounter the fevered outpouring of electronic music and music technology, the futurology of practitioners and researchers, and even the speculations of selected science fiction authors. Delavnica Workshop SuperCollider is an environment and programming language for real time audio synthesis and algorithmic composition, and lots of fun. It provides an interpreted object-oriented language which functions as a network client to a state of the art, real-time sound synthesis server. You can live code it as you perform, or use it to build interactive systems for concerts and installations (it’s free to download and cross-platform: supercollider. sourceforge.net) SuperCollider je programsko okolje in orodje za sintezo zvoka in algoritmično komponiranje v realnem času. Zajema interpretiran, objektno orientiran programski jezik, ki deluje kot omrežni client za strežnik, ki sintetizira zvok v realnem času. Medtem, ko performirate lahko v živo pišete - dodajate in spreminjate - kodo. Program lahko uporabljate tudi za oblikovanje interaktivnih sistemov za koncerte ali instalacije. Deluje This workshop will provide a friendly introduction to na vseh operacijskih sistemih in je na voljo brezplačno: SuperCollider aimed at artists and musicians. The aim is http://supercollider.sourceforge.net/ to get you creating music live with SuperCollider within a short space of time; the emphasis will be on practical Delavnica je zasnovana kot prijazen uvod v music making to help motivate your learning, and the SuperCollider in je namenjena umetnikom in central theme will be live audio processing and analysis. glasbenikom. Namen delavnice je v najkrajšem času Aside from a little familiarity with the digital arts, no posredovati osnovna znanja, ki bodo udeležencem prerequisites, though some prior exposure to computer omogočila uporabo programa in živega izvajanja music (perhaps through Max/MSP, PD or Csound) may glasbe. Poudarek bo na praktičnem muziciranju, kar bo be helpful. udeležence motiviralo pri učenju, centralna tema pa bo živo procesiranje in analiza digitalnega zvoka. Razen The courses will adapt smoothly to the level of minimalnih izkušenj z digitalnimi umetniškimi praksami, participants. Split over two sessions, session 1 will deal nikakršno predznanje ni potrebno, vsekakor pa bodo with SuperCollider from the beginning, and set you up to predhodne izkušnje s podobnimi programi (Max/MSP, continue with session 2. PD ali Csound) prišle prav. Tech requirements: Participants are expected to bring Delavnico bo prilagojena nivoju znanja udeležencev. their own laptops. The instructor will have a USB stick Razdeljena bo na dva dni. Prvi dan bomo obravnavali with latest versions of SuperCollider and any workshop osnove (instalacijo in osnovne koncepte funkcionalnosti) materials, though feel free to obtain SuperCollider in programskega okolja, ki jih bomo z omenjenimi advance. vsebinami nadgrajevali drug dan. Tehnične zahteve: Udeleženci naj prinesejo svoje prenosnike. Na delavnici bodo dobili vse potrebne materiale (instalacijske datoteke in nekatere izbrane primere kode). SuperCollider si lahko tudi sami predhodno namestite. An Introduction to Sound Processing and Machine Listening in SuperCollider Uvod v obdelavo zvoka in strojno poslušanje v programu SuperCollider Produkcija / Production: Kiberpipa / Zavod K6/4, Moderna galerija, ŠKUC Cena delavnice / Workshop fee: 20 Evro Cena paketa delavnic / Workshops package: Bent Leather Band, Nick Collins, Hans Christoph Steiner, Norbert Schnell, Rob Canning: 56 Evro Prijave pošljite na / Apply at: [email protected] Choloniewski je rojen 1953 v Krakovu na Poljskem. Študiral je orgle (mentor: L.Werner), kompozicijo, glasbeno teorijo (mentor: B.Schaeffer) in elektronsko glasbo (mentor: J. Patkowski) na Akademiji za glasbo v Krakovu. Od leta 2000 je direktor Elektro-akustičnega glasbenega študija. Je (so)-ustanovitelj mnogih glasbenih skupin in društev: Muzyka Centrum Art Society, Freight Train, Studio MCH, DoubleMark, CH&K&K, mc2 duo, Infinity Quartett, Kinetic Trio in dizzy kinetics. Choloniewski piše instrumentalno in elektro-akustično glasbo za gledališče, film in radio, je avtor zvočnih in video inštalacij ter avdio-vizualnih, ‘outdoor’ in ‘net’ projektov. Je svetovno znan predavatelj, skladatelj, zvočni umetnik in ‘live art’ performer. Marek koncertira, predava in vodi delavnice po Evropi, Severni in Južni Ameriki ter Aziji. Je avtor ustanovitelj, umetniški vodja koordinator in sodelavec mnogih mednarodnih projektov:„audio art“ series (1987), Audio Art Festival (1993), International Workshops for New Music Cracow/Stuttgart (1993). International Academy for New Composition and Audio Art in Tirol (1993–1999), Silent Films with Music Live (1994), Global Mix (1998), Art Boat (2000), GPS-Art (2000), Ensemble Spiel (2003), Bridges and European Modern Orchestra (2003-2008), Polish Society for Electroacoustic Music (2005), Polish Sound Art in China, Chinese Sound Art in Poland (2006), PAFME (2006), European Course for Musical Composition and Technologies (2006-2008), Festival for Polish Culture in Luxembourg (2008), dizzy kinetics concert tours in South America (2007-2010). Prejel je častno nagrado Poljske zveze skladateljev, nagrado Ministrstva za kulturo. Projektne dotacije Nacionalna dediščina in CEC ArtsLink New York. Od 2008 je sekretar mednarodne neodvisne konfederacije elektro-akustične glasbe (ICEM/CIME). Born 1953, in Krakow, Choloniewski studied organ (with L.Werner), theory of music and composition (with B.Schaeffer) and electronic music (with J.Patkowski) at the Krakow Academy of Music, since 2000 the director of the Electro-acoustic Music Studio. He is the founder and co-founder of many groups and societies: Muzyka Centrum Art Society, Freight Train, Studio MCH, DoubleMark, CH&K&K, mc2 duo, Infinity Quartett, Kinetic Trio and dizzy kinetics. Choloniewski writes instrumental, electroacoustic, music for theater, film and radio, is the author of sound and video installations, audio-visual, outdoor and net projects. A world renown lecturer, composer, sound artist and live art performer. He has been giving concerts, workshops and lectures in Europe, North and South America as well as Asia. Author, founder, artistic director, coordinator and cooperator of many international projects: „audio art“ series (1987), Audio Art Festival (1993), International Workshops for New Music Cracow/Stuttgart (1993). International Academy for New Composition and Audio Art in Tirol (1993–1999), Silent Films with Music Live (1994), Global Mix (1998), Art Boat (2000), GPS-Art (2000), Ensemble Spiel (2003), Bridges and European Modern Orchestra (2003-2008), Polish Society for Electroacoustic Music (2005), Polish Sound Art in China, Chinese Sound Art in Poland (2006), PAFME (2006), European Course for Musical Composition and Technologies (2006-2008), Festival for Polish Culture in Luxembourg (2008), dizzy kinetics concert tours in South America (2007-2010). He received Honorable Award of the Polish Composers Union, Award of the Ministry of Culture and National Heritage, as well as the Independent Project grant of the CEC ArtsLink in New York. Since 2008 he is the Secretary of the International Confederation of Electroacoustic Music (ICEM/CIME). Performance Marek Choloniewski Performans PL www.studiomch.art.pl Produkcija / Production: Vstopnice / Tickets: Aksioma, Cankarjev dom, Moderna galerija 10 / 8 Evro Jurij Dobriakov je neodvisni kulturni delvaec, publicist, in prevajalec. Zanima se za sodobne kulturne pojave, fotografijo kot fantazmatski stroj, alternativno kulturo, jezik in moč, probleme kulturne identitete v mejnih regijah, spomin in nostalgijo, generacijsko identiteto, javni prostor in psiho-geografijo. Redno piše članke za tiskane in spletne publikacije. Je soustanovitelj spletnih platform posvečenih vprašanjem med-kulturne identitete in osebnega / kolektivnega spomina. Jurij Dobriakov is an independent contemporary culture commentator, author, speaker and translator. His current interests include everyday culture, photography as a phantasm machine, outsider culture and the periphery, language and power, cultural identity problems in border territories, memory and nostalgia, generational identity, public space and psychogeography, etc. He regularly writes texts for printed and online publications and is a co-founder of several online collective authoring platforms dedicated to issues of (trans-)cultural identity and personal/collective memory. Presentation Jurij Dobriakov Imagining Outsider Culture in Today’s Lithuania Predavanje LT Sodobna ideja alternativne kulture v Litvi As contemporary culture becomes increasingly projectbased, funding-oriented, and intertwined with institutions of power and their agendas, there emerges a certain longing and desire for a more communal, remote, sectarian – in short, outsider brand of culture. For several years already, a peculiar trend of moving out of the urban centre in the direction of the rural periphery with the aim of establishing independent artistic communities, alternative culture centres, semi-fictional secretive organizations and even remote family compounds has been observable in Lithuania, yet it remains poorly researched and discussed as a phenomenon. Are we witnessing a re-incarnation of the 1960s-1970s’ “outsider culture”, or is it rather largely a product of imagination? Furthermore, can authentic outsider culture exist today at all, both ideologically and economically? What are the possible scenarios of “opting out” of the official culture in a country like Lithuania? Med tem, ko sodobna kultura postaja zmeraj bolj usmerjena v projektno delo, pridobivanje subvencij ter v povezovanjem z močnimi institucijami in njihovimi agendami, se pojavlja tudi potreba in želja po bolj alternativnih oblikah kulture. Že več let lahko v Litvi zaznamo tendenco, izogibanja urbanemu okolju in seljenja umetniških centrov in dejavnosti na periferijo. Vzpostavljanje takšnih neodvisnih umetniških skupnosti, centrov, delno-fiktivnih zaprtih organizacij ter celo oddaljenih družinskih struktur, je trenutno še dokaj slabo dokumentirano in raziskano. A morda doživljamo reinkarnacijo alternativne kulture šestdesetih in sedemdesetih let, ali pa se nam v večji meri to zgolj dozdeva? A lahko avtentična alternativna kultura dan danes – tako ideološko kot ekonomsko – sploh še obstaja? Kakšne so sploh realne možnosti izstopa iz uradne kulture v državi kot je Litva? Produkcija / Production: IRZU, Moderna galerija, ŠKUC, Projekt BOKS Arthur Flexer se ukvarja s tem, kako naučiti računalnike poslušati glasbo. Njegovo raziskovalno delo zajema metode strojnega učenja, prepoznavanja vzorcev in inteligentnega procesiranja glasbe. Kot raziskovalec projektni menedžer deluje v okviru skupine za inteligentno glasbeno procesiranje in strojno učenje na avstrijskem raziskovalnem inštitutu za umetno inteligenco (ÖFAI) na Dunaju. Flexer ima doktorat iz psihologije, z Univerze na Dunaju. Je avtor in soavtor več kot petdesetih znanstvenih publikacij. Arthur Flexer works on enabling computers to listen to music. Therefore his research interests include machine learning, pattern recognition, and intelligent music processing. He is a senior researcher and project manager at the Intelligent Music Processing and Machine Learning Group at the Austrian Research Institute for Artificial Intelligence in Vienna. Flexer has a PhD in psychology from the University of Vienna and is author and co-author of more than fifty scientific publications. How Computers Listen Presentation to Music Arthur Flexer Predavanje AT Kako raËunalniki poslušajo glasbo www.ofai.at Še pred desetimi ali dvajsetimi leti so povprečni ljubitelji glasbe posedovali okoli nekaj tisoč vinilnih ali CD plošč, lokalne prodajalne plošč pa so bile glavni dobavitelj glasbenih medijev. Danes je na milijone skladb vsakomur dostopnih preko svetovnega spleta po zelo nizki ceni ali celo brezplačno. Kako lahko torej ob vsej tej ponudbi oboževalci glasbe danes najdejo glasbo, ki jim je všeč? Področje „Music Information Retrieval“ (ekstrakcija glasbenih informacij) je nova interdisciplinarna znanstvena veda, katere cilj je, naučiti računalnike poslušanja glasbe. Če se takšno (strojno) „razumevanje“ glasbe lahko dovolj približa človeški percepciji glasbe, potem računalniki lahko priporočajo glasbo ljudem ter jim pomagajo pri iskanju / odkrivanju glasbe, ki sovpada s posameznikovim individualnim glasbenim okusom. Predavanje bo podalo pregled nad tehnikami strojne percepcije glasbe ter predstavilo aplikacijo za glasbeno priporočanje, ki so jo raziskovalci ÖFAI razvili v sodelovanju z avstrijsko radijsko postajo FM4 - www.soundpark.at. Produkcija / Production: IRZU, Moderna galerija About ten or twenty years ago a music enthusiast was owner of maybe a few thousand vinyl or CD albums and a local record dealer the main supplier of music media. Today millions of songs are available via Internet for everyone at very low or even no cost at all. But how can music lovers find what they like in this ever increasing offer? Music Information Retrieval is a new interdisciplinary science that aims at enabling computers to listen to music. If such music “understanding” sufficiently mimics human perception of music, computers are able to recommend songs to users and help them find and discover the music they like in this ever growing supply of digital media. This talk gives an overview of how computers are able to listen to music and presents a music recommendation service that has been developed together with the Austrian radio station FM4 (www.soundpark.at). Kurator, zvočni/interdisciplinarni umetnik, esejist in umetnostni kritik. Philippe Franck (Belgija) je direktor in ustanovitelj organizacije Transcultures (od 1996), ki je center za elektronske in zvočne umetnosti s trenutnim sedežem v Monsu, Belgija. Od leta 2003 letno organizira festival zvočnih umetnosti City Sonic v Monsu od 2005 pa bienalni festival digitalnih in elektronskih umetnosti Les Transnumériques, ki se dogaja na različnih lokacijah po Belgiji in Franciji. Kuriral je veliko zvočnih / intermedijskih / interdisciplinarnih razstav, dogodkov in festivalov v Franciji, Belgiji in v drugih državah. Poučuje digitalno umetnost na bruseljski umetniški šoli La Cambre ter redno publicira tekste na te teme. Curator, sound/interdisciplinary artist, essayist and art critic, Philippe Franck (Belgium) is the director and founder of Transcultures (since 1996), Centre for electronic and sound cultures now based in Mons, Belgium. He launched City Sonic, sound art festival in Mons in 2003 and Les Transnumériques, digital arts & electronic cultures biennial in 2005 (several cities in Belgium and in France). He has curated many sound/ multimedia/interdisciplinary exhibitions, events and festivals in Belgium, France and abroad. He also teaches on digital arts in the Brussels Art School of La Cambre and writes regularly on those topics. Singular Transcultures Presentation Looking for New Ways to Philippe Franck a.k.a. Survive! Paradise Now Predavanje Singularna med-kulturnost išËe nove naËine preživetja Phillipe Franck bo predstavil interdisciplinarni center za elektronske in zvočne umetnosti v Monsu, Belgija. Obrazložil bo njegov trans/ med-kulturni pristop povezovanja različnih umetniških disciplin z digitalnimi tehnologijami. Posebni poudarek bo na zvočni umetnosti kot med-disciplinarno povezavo (festival City Sonic). Odprl bo definicijo digitalne/inter/medijske kulture/umetnosti, ki jo reprezentira med drugim skozi festivalsko platformo „Les Transnumériques“ in obrazložil potrebo po grajenju različnih omežij za produkcijo in disseminacijo. V drugem delu prispevka bo preizpraševal možnosti povezovanja manjših „alternativnih“ neprofitnih kulturnih organizacij z večjimi inštitucijami, brez da se koncepti manjših pri tem razblinijo ali pa jih večje pogoltnejo. Kako lahko takšen med-kulturen in neodvisen (od česa sploh?) pristop preživi v sistemu kjer dominira konformistična in zabavna kultura. Je „alternativna“ oblika med-umetnosti ali med-kulture sploh mogoča in obstojna v trenutni ekonomsko-politični situaciji? Kako se lahko borimo za singularnosti in kako lahko z omejenimi sredstvi dosežemo občinstvo? Kako se je razvila „kultura menjave“ vse od let kiber-utopije? Performans BE www.transcultures.be / www.citysonic.be www.transnumeriques.be Philippe Franck will start with a short presentation of his interdisciplinary Centre for electronic and sound culture,(in Mons, Belgium) explaining his transcultural/prospective approach connecting various art disciplines to the digital technologies, with a focus on sound as an interdisciplinary link (with the sound art festival City Sonic), an open definition of digital/inter/media culture/arts (represented among other events, with Transcultures’ nomadic festival-platform Les Transnumériques) and the need to build valid production/diffusion/creation networks. Another part of his intervention will question how small “alternative” non profit cultural organizations can connect with bigger institutions without being soon disintegrated or integrated. How can such a transcultural and “independent” (but from what exactly?) approach can survive in a growing conformist entertainment culture? Is an “alternative” form of inter-arts and trans-cultures still possible and durable in the current economical-political conditions? How can we fight for singularities and reach the audience with limited means? How has the “culture of exchange” evolved since the cyber utopian years? Performance City Sonic Mix Dj set zvočne umetnosti. Paradise Now, tans-zvočni montažer, meša selekcijo skladb (zvočna poezija, terenski posnetki, elektronske obdelave, radiofonska umetnost, glasba na margini...), v produkciji festivala City Sonic (Mons-Belgija), kot živ uvod v poetično raznolikost današnje zvočne umetnosti. Diskografija / Discographie: Gerard Malanga: up from the archives (1999, compilation Sub Rosa); City Sonics 2005 (compilation Naïve); City Sonic 2004, 2006, 2007, 2008 (compilation Transcultures); Touch of bowls (avec Isa Belle) (limited CD-Transcultures, out of stock); Week 2 : (compilation Tiramizu, 2010); Essmaa (compilation Tsuku Boshi, 2010) A sound art dj set - Paradise Now, transonic assembler, mixes a selection of sound pieces (sound poetry, field recordings, electronic treatments, radio art, music on the margins...) produced by the sound art festival City Sonic (Mons-Belgium) as a live introduction to the poetic diversity of sound art(s) today. Produkcija / Production: IRZU, Moderna galerija, ŠKUC, Projekt BOKS Henrik Frisk je skladatelj in hkrati aktiven glasbenik, improvizator (Saksofon, računalnik). Izvaja in komponira sodobno glasbo za akustične inštrumente in elektroniko. Posebej ga zanimajo koncepti interaktivnosti, ki so prisotni v večini njegovih projektov. Interakcija je bila tudi ključna tema njegove doktorske naloge „Improvizacija, računalniki in interakcija“, ki jo je opravil na Akademiji za Glasbo Malmö. Frisk je nastopil v večih evropskih državah, ZDA, in Aziji, med drugim tudi na prestižnih festivalih kot so Bell Atlantic Jazz Festival, NYC in na Montreux Jazz Festivalu v Švici. Kot skladatelj je prejel več naročil za izvirne skladbe. Posnel je številne plošče pod okriljem Ameriških, Švedskih in Danskih založb. Trenutno je član kolektiva „Kopasetic Productions“, ki je tudi neodvisna založba vodena s strani glasbenikov-improvizatorjev. Presentation Henrik Frisk Musical Improvisation and Computers: In-time performance Predavanje Henrik Frisk is an active performer (saxophones and laptop) of improvised and contemporary music and a composer of acoustic and computer music. With a special interest in interactivity, most of the projects he engages in explores interactivity in one way or another. Interaction was also the main topic for his artistic PhD Dissertation `Improvisation, Computers, and Interaction’ which was presented at the Malmö Academy of Music, Lund University in October 2008. Frisk has performed in many countries in Europe, North America and Asia including performances at prestigious festivals such as the Bell Atlantic Jazz Festival, NYC and the Montreux Jazz Festival, Switzerland. As a composer he has received commissions from many institutions, ensembles and musicians. He has made numerous recordings for American, Canadian, Swedish and Danish record labels and is currently a member of the collective Kopasetic Productions which is an independent label owned and run by improvising musicians. SE www.henrikfrisk.com Produkcija / Production: Cankarjev dom, IRZU, Moderna galerija Vstopnice / Tickets: 10 / 8 Evro Born 1972 in Austria. Artistic work in most varied fields of audible and trans-media art, ranging from interactive and net-based audiovisual installation and photography to instrumental composition and electroacoustic group improvisation. Numerous presentations of own compositions and installations at international festivals. More than 150 appearances as an interpreter of composed contemporary music, as well as structural and free improvisation. Regular collaborations with renowned artists in the fields of music, theater and video. Scientific research in fields of machine listening and machine learning. Development of commercial and open-source software, electronic instruments and interactive media systems. Conception and realization of multi-media installations, soundengineering, mastering and production of CD and DVD productions. Study of technical physics in Linz. Later university course „Computer Music and Electronic Media“ as well as graduation in the individual master study „Interactive Electronic Instruments“ in Vienna. Since 2003 lectureships at the University of Applied Arts and the University of Music and Performing Arts in Vienna. Scientific associate of the Austrian Research Institute for Artificial Intelligence (OFAI). Publications, lectures and workshops at international institutions and conferences. Since 2004 co-curator of the concert series for contemporary and experimental music Neue Musik in St. Ruprecht in Vienna. Living and working in Vienna (Austria) and Copenhagen (Denmark). Performance Thomas Grill Performans AT Glasbena improvizacija in raËunalniki: in-time performans Ena izmed bolj očitnih razlik med komponirano in improvizirano glasbo je ta, da se slednja odvija v realnem času, medtem, ko so deli prve konstruirani izven realnega časa. Ta trditev naj ne bi zanikala posluževanja kompozicijskih strategij pri improvizirani glasbi, temveč zgolj izpostavila, da je časovni (in-time) aspekt improvizacije oz. način, kako je improvizacijska praksa vključena v koncept časovnosti, eden njenih ključnih karakteristik. Temporalne lastnosti strojne percepcije in reakcije se v vseh aspektih razlikujejo od človeških. V okviru računalniške improvizacije je potrebno te razlike upoštevati/vračunati, in sicer, tako pri konstrukciji vmesnika kot pri konstrukciji inštrumenta. V predstavitvi bom pokazal, kako ti problemi vplivajo na moje umetniško in raziskovalno delo. Rojen 1972 v Avstriji. Deluje v polju zvočne in intermedijske umetnosti. Njegova dela se manifestirajo v oblikah interaktivnih in med-mrežnih avdio-vizualnih instalacij, fotografij, instrumentalnih kompozicij in elektro-akustične skupinske improvizacije. Kompozicije in instalacije je predstavil na mnogih mednarodnih festivalih. Kot izvajalec sodobne komponirane glasbe ter strukturiranih in prostih improvizacij ima za sabo več kot 150 javnih nastopov. Redno sodeluje z renomiranimi umetniki s podrocja glasbe, gledališča in videa. Njegovo znanstveno-raziskovalno delo se osredotoča na področje strojnega poslušanja in učenja. Razvija komercialno in odprto-kodno programsko opremo, elektronske inštrumente ter sisteme interaktivnih medijev. Koncipira in izvaja multi-medijske instalacije, zvočni inženiring, mastering in CD / DVD produkcije. Študira tehnično fiziko v Linzu. Kasneje opravlja univerzitetni tečaj računalniške glasbe in elektronskih medijev. Na Dunaju opravi magistrski študij: Interaktivni elektronski inštrumenti. Od 2003 predava na univerzi za aplikativne umetnosti in na Univerzi za glasbo in scenske umetnosti na Dunaju. Je znanstveni sodelavec na OFAI (Avstrijski raziskovalni inštitut za umetno inteligenco). Publicira, predava in vodi delavnice na različnih mednarodnih institucijah in simpozijih. Od 2004 je so-kurator koncertne serije sodobne eksperimentalne glasbe: „Neue Musik in St. Ruprecht“ na Dunaju. Živi in dela med Dunajem (Avstrija) in Kopenhagnom (Danska). grrrr.org One of the perhaps more obvious differences between composed and improvised music is the fact that the latter unfolds in real-time, whereas parts of the former is constructed outside of real-time. This is not to say, however, that improvised music is void of compositional strategies, only that the in-time aspect of improvisation - i.e. the way that the practice of improvisation is embedded in time - is one of its important and significant features. Furthermore are the temporal properties of a machine in every respect different from those of a human, something which the computer improviser has to address either in the ways the interface is constructed, or in the ways that the computer instruments are designed (or both). In my presentation I will show how these issues influence both my artistic practice and my research. Thomas Grill (digital sounds) and Matija Schellander (double bass) have both been working in experimental and improvised music for most diverse projects, frequently cross-bordering artistic fields. Although both are founding members of the Low Frequency Orchestra, this is their first duo performance. Both musicians having extensively researched the specifics of their respective instruments, this encounter will focus on a common Thomas Grill (digitalni zvoki) in Matija Schellander grammar within free improvisation - thus allowing for a (Kontrabas) delujeta na področju eksperimentalne glasbe detailed exploration of similarities and contrasts in sonic ter na inter-disciplinarnih umetniških področjih. Oba sta gestures for the dissimilar musical interfaces. ustanovna člana skupine „Low Frequency Orchestra“, kot duo pa bosta prvič nastopila na festivalu EarZoom2010. Zvočno soočenje Thomasa in Matije se bo osredotočalo na razvoj skupnega glasbenega jezika v okviru proste improvizacije. Raziskovala bosta razlike in podobnosti v Produkcija / Production: zvočnosti njunih med seboj zelo različnih instrumentov. IRZU, ŠKUC Tomaž Grom SLO Double bass player Tomaž Grom has performed in a www.sploh.si www.myspace.com/tomazgrom Kontrabasist Tomaž Grom se umešča v glasbeni milje, ki izraznost črpa iz akustičnih in digitalno procesiranih zvokov. V zasedbah TILT, CPG IMPRO, GROM MURAYAMA in kot SOLIST se posveča predvsem raziskovanju razširjenih tehnik igranja kontrabasa v kombinaciji z elektroniko in krmari med svobodno improviziranimi in vnaprej določenimi strukturami. Ustvaril je avtorsko glasbo za več gledaliških, plesnih in lutkovnih predstav. Kot improvizator je nastopal z glasbeniki kot so: Dough Hammond, Sonny Simmons, Evan Tate, Tao G. Vrhovec Sambolec, Will Guthrie, The Same Girl (Gilles Aubry, Nicolas Field), Sebi Tramontana, Zlatko Kaučič, Sabine Vogel, Jean Phillipe Gross, Marjan Stanić, Ignaz Schick, Michele Spanghero, Ugo Boscain, Diego Chamy, Klaus Filip, Pascal Battus, Jean-Luc Guionnet, Seijiro Murayama, Seymour Wright, Christine Sehnaoui, Jonas Kocher, Michel Doneda, Tim Blechmann, Noid… V zadnjih dveh letih se posveča predvsem razvoju repertoarja solističnih del za sotolkala. Na osnovi teh del so se vzpostavila tudi različni projekti sodelovanja z umetniki kot so Jozef Van Wissem, Alexander Berne, Lucio Capece, Daysuke Takaoka, Josse De Pauw, Peter Jacquemy in drugimi. variety of musical roles. He has also toured and made appearances at several festivals throughout Europe and Canada. He has created music for numerous theatrical, dance and puppet performances. He is also classified to the musical miles that draw their expression from acoustic and digitally processed sounds. Playing with the groups TILT, CPG IMPRO, GROM - MURAYAMA and also as a SOLOIST, he dedicates much time to exploring expanded techniques for playing the double bass in combination with electronics; he quite deftly steers between free improvisation and predetermined structures. As an improviser he cooperated with: Dough Hammond, Sonny Simmons, Evan Tate, Tao G. Vrhovec Sambolec, Will Guthrie, The Same Girl (Gilles Aubry, Nicolas Field), Sebi Tramontana, Zlatko Kaučič, Sabine Vogel, Jean Phillipe Gross, Marjan Stanić, Ignaz Schick, Michele Spanghero, Ugo Boscain, Diego Chamy, Klaus Filip, Pascal Battus, Jean-Luc Guionnet, Seijiro Murayama, Seymour Wright, Christine Sehnaoui, Jonas Kocher, Michel Doneda, Tim Blechmann, Noid… Eric Thielemans BE oorwerk.bandcamp.com/releases For the past 2 years ET has been mainly focusing on the development of a body of solo works on percussion. This work also functions as the starting point for new musical collaborations with Jozef Van Wissem (Movement of the Free Spirit, release winter 2010), Alexander Berne (amazing soundwizzard check: http://alexanderberne. com/, Lucio Capece, Daysuke Takaoka, Josse De Pauw, GR Peter Jacquemyn, ao. Balinese Beast ilanmanouach.bandcamp.com/album/ This duo from Greece brings the noise from real time balinese-beast-10-split saxophones and no-input Hi-fi home system feedbacks. Grški duo raziskuje zvočnost šumov, ki jih generira s pomočjo saksofonov ter domačih Hi-Fi sistemov v „feedback“ navezavah. Igra se z kratkimi razrezanimi in daljšimi statičnimi zvoki. Njuno novo delo bo izdano pod založbo Absurd, oktobra 2010, kot dvostranski 10’’ skupaj z glasbenikom Family Battle Snake. Performans They are playing with short cut-ups and long drones. Their new work will be released by Absurd in October 2010 as a split side 10’’ alongside with musician Family Battle Snake Confine Aperto / Zavod Performance Sploh at Earzoom 1. SOLO - Tomaž Grom – double bass 2. SOLO - Eric Thielemans - percussion Produkcija / Production: 3. DUO - Balinese Beast (Ilan Manouach (saxophones, Zavod SPLOH v okviru CONFINE APERTO in Menzo pri Koritu mixing desk), Giorgos Axiotis (mixing desk, collateral hi-fi) Martin Kaltenbrunner je trenutno profesor na oddelku „Interface Cultures“ (http://www.interface.ufg.ac.at/) na univerzi za umetnost in industrijski dizajn v Linzu, kjer nadomešča prof. Sommerer & prof. Mignonneau. Njegovo raziskovalno delo je usmerjeno v razvoj „oprijemljivih“ oz. fizikalnih uporabniških vmesnikov ter novih konceptov interakcij človek-računalnik (HCI), ki temeljijo na odprto-kodnih orodjih za kreativno produkcijo. Kot soustanovitelj podjetja „Reactable Systems“ (http://www.reactable.com/) iz Barcelone, je zaslužen za razvoj interakcijske tehnologije sistema Reactable, ki je lep primer glasbenega instrumenta z „oprijemljivim“ uporabniškim vmesnikom. Je avtor odprto-kodnega interakcijskega sistema reacTIVision (http://reactivision.sourceforge.net/), prav tako kot sorodnega protokola TUIO (http://www.tuio.org/), na osnovi katerega je realiziranih veliko fizikalnih namiznih aplikacij. Martin Kaltenbrunner is currently Professor for Interface Culture (http://www.interface.ufg.ac.at/) at the University of Art and Industrial Design in Linz, appointed to act for Prof. Sommerer & Prof. Mignonneau during their sabbatical leave. His research concentrates on tangible user interfaces and the development of novel human computer interaction concepts within open tools for creative production. As co-founder of Reactable Systems (http://www.reactable.com/) in Barcelona he had been mainly working on the interaction design of the Reactable - an electronic musical instrument with a tangible user interface. He is author of the open source tangible interaction framework reacTIVision (http://reactivision. sourceforge.net/) and the related TUIO protocol (http:// www.tuio.org/), which have been widely adopted for the realization of tangible tabletop applications. Tangible Musical Presentation Interfaces Martin Kaltenbrunner Predavanje AT Oprijemljivi glasbeni vmesniki modin.yuri.at Pojem oprijemljivih glasbenih vmesnikov (http://modin. yuri.at/tangibles/), je ena izmed novejših paradigm na področju oblikovanja elektronskih glasbenih Inštrumentov. Predstavitev bo obravnavala zgodovino elektronske glasbe, ki je pripeljala do razvoja novih kontrolerjev in glasbenih artefaktov. Gonilna sila razvoja novih vmesnikov so bile izrazne omejitve prenosnega računalnika kot primarnega orodja za produkcijo sodobne elektronske glasbe. V predavanju bodo predstavljeni nekateri primeri elektronskih instrumentov zadnjega Tangible Musical Interfaces (http://modin.yuri.at/ desetletja ter perspektive nadaljnjega razvoja sistema tangibles/) have become an emerging paradigm for Reactable in njegovih osnovnih konceptov. the design of electronic musical instruments. In his presentation Martin Kaltenbrunner will briefly discuss the history of electronic music leading to the development of novel controllers and musical artifacts, which intend to overcome the limitations of the laptop as primary tool for contemporary electronic music practice. Along with several unique instrument examples from the past decade, this talk will also provide a perspective on the development of the Reactable and its fundamental concepts. Produkcija / Production: IRZU, Moderna galerija Saturday 2. 10. Sunday 3. 10. Monday 4. 10. Tuesday 5. 10. Wednesday 6. 10. Thursday 7. 10. Venues 10:00 Moderna galerija 10:00-13:30 Galerija Kapelica 15:00-18:00 Ljudmila 15:00-18:00 Ljudmila 2 Moderna galerija Presentations by Jodi Rose Jurij Dobriakov Richard Widerberg Martin Rumori Workshop Norbert Schnell Workshop Rob Canning Workshop Rob Canning 3 Kiberpipa 1 Cankarjev dom Workshop Nick Collins 14:45-18:00 Kiberpipa 14:45-18:00 Kiberpipa Workshop Nick Collins Workshop Hans Christoph Steiner 15:30 Moderna galerija 15:30 Moderna galerija Presentations by Scott McLaughlin Arthur Flexer Nick Collins Presentations by Marcelo Wanderley Favilla&Cannon Hans C. Steiner 9 Julija Henrik Frisk Pedro Rebelo Alvaro Barbosa Norbert Schnell Trg Prekomorskih brigad 3 (Šiška) 7 Ljudmila Rimsla 8 8 Menza pri Koritu ac Metelkova Train / Bus Station es ReËna Ulica ta Trg Osvobodilne fronte Hotel SLON, Slovenska 34 Sleep 19:00 Cankarjev dom 19:00 Galerija Kapelica Performances by Jan Truetzschler Carl Stone Performances by Henrik Frisk Pedro Rebelo Performances by Alvaro Barbosa Martin Rumori 12Hotel Park 8 3&4 Tabor 9 Park Tivoli 2 ls k ac e ns k e st 19:00 Kino Šiška 12 vo 11 Ti Performances by Marek Choloniewski Stuart Favilla Joanne Cannon Bent Leather Band 6 Kino Šiška šk 20:00 Cankarjev dom Stari Trg 9 11Restavracija SLON Coffee break Stari trg 21 lov Coffee break Performances by Tomaž Grom Eric Thielemans Balinese beast, Ilan Manouach & Giorgos Axiotis 10Pri Škofu Kersnikova 4 5 ŠKUC 21:30 Menza pri Koritu Metelkova Eat Presentations & Performances by Lionel Marchetti Norbert Möslang Performances by Thomas Grill & Matija Schellander Marko Batista Kersnikova 6 Ce Workshop Stuart Favilla Joanne Cannon 20:00 ŠKUC 6 TomšiËeva 14 4 Galerija Kapelica 19:00 Galerija Kapelica Sl ov 15:00-18:00 Cankarjev dom TRACES Symposium & project/website launch Moderated by: Jodi Rose sta Kiberpipa 10:30-14:00 ŠKUC a ce Introduction Miha Ciglar Presentations by Coffee break Projekt BOKS Jaime Oliver Philippe Franck Vytautas Michelkevicius Clay Chaplin Coffee break Jan Trützschler Agoston Nagy 10:15-13:30 Martin Kaltenbrunner Kiberpipa Marek Choloniewski Workshop 10:45-14:00 Hans Christoph Steiner a 10:30 Moderna galerija Prešernova cesta 10 21:00 ŠKUC 21:00 ŠKUC 21:00 ŠKUC Performances by Nick Collins Jaime Oliver Performances by Scott Mclaughlin & Marko KarlovËec Philippe Franck Performances by Agoston Nagy Clay Chaplin 1 a Trž Saturday 2. to Wednesday 6. 2010 ŠKUC Installations by Peter Ablinger and Rob Canning šk es ac ta Aške rËeva 9 5 7 cesta Zois oa cesta 10 Ljubljana Castle Kar lov šk ac es ta Marko Karlovčec je glasbenik (saksofon, no-input efekti, mešalna miza, kitara) katerega delovanje zaznamuje raziskovanje zapuščine free-jazza, noisa, hardcora, zgodovinskih avantgard in sodobne improvizacije. Aktiven je na slovenski “alternativni” in improvizacijski sceni. V zadnjem času deluje v duetu s priznano pevko, plesalko in igralko Ireno Tomažin s katero sta v samozaložbi izdala cd “That which happens is itself dripping red”, imela nekaj koncertov in tudi izvedla odprto kompozicijo “Excremental Sun Boxes” v multimedijskem centru Kibla v Mariboru. Nastopa tudi s solo recitalom no-input elektronike z imenom M.K. Internal Uprooting s katerim je izdal ročno oblikovan in poslikan cd z naslovom “Greetings from sea”. Sodeluje tudi z izrednim vokalistom/freestylerjem/elektronikom N’tokom. Igra oz. igral je v improvizacijskih kombinacijah z glasbeniki kot so Tomaž Grom, Seijiro Murayama, Jaka Berger, italijanski duo Mimesys…itd. V preteklosti je pripravil glasbeno-plesni improvizacijski performans z butoh plesalcem Ryuzotom Fukuharo; izvedel nekaj manjših multidisciplinarnih dogodkov s poezijo, filmom in slikarstvom; ustanovil in vodil skupino Sinai, ki je preigravala lastne aranžmaje in interpretacije židovske glasbe Johna Zorna… Performance Marko KarlovËec Performans SLO www.myspace.com/markosinai Produkcija / Production: IRZU, ŠKUC Marko Karlovčec is a musician (saxophone, no-input effect units, mixer, guitar) whose work is influenced by the legacy of free-jazz, noise, hardcore, historical avantgarde and contemporary improvisation. He is mainly active on the slovenian “alternative” and improvising scene. Lately he has been playing in a duo with renowned slovenian singer, dancer and actress Irena Tomažin with whom he self-released a live cd titled »That which happens is itself dripping red«, made some concerts and also composed and executed an open-form composition (called “Excremental Sun Boxes”) in the multimedia center Kibla in Maribor. He performs with a solo recital of no-input elctronics with the name M.K. Internal Uprooting and has released a hand-made and hand-painted cd with the name »Greetings from the sea«. He also cooperates with outstanding vocalist/freestyler/ electronic N’toko. Otherwise he plays or has played in improvisational settings with musicians such as Tomaž Grom, Seijiro Murayama, italian duo Mimesys, Jaka Berger…etc. In the past he performed in a dance/music improvised performance with japanese butoh dancer Ryuzo Fukuhara; did some minor multidisciplinary events with poetry, film and paintings; formed and lead the group Sinai which played original arrangements and interpretations of the jewish music of John Zorn… Francoski glasbenik, skladatelj, improvizator, učitelj, teoretik, pesnik in pisec Lionel Marchetti je dedič francoske šole konkretne glasbe pod vplivom dela pionirja Pierrja Schaefferja. Že od l. 1993 deluje tudi v okrilju znamenite organizacije za konkretno glasbo (musique concrete) Groupe de Recherches Musicales (GRM) v Parizu. Sprva se je konkretne glasbe lotil sam, kasneje pa se med l. 1989 in 2002 izobraževal na CFMI na univerzi v Lyonu, kjer danes uči, prireja delavnice o konkretni glasbi, vlogi ojačevalcev zvoka in snemanju zvoka tako s praktične, kot teoretske ravni. Na teoretski ravni je Marchetti v Franciji objavil kar nekaj knjig in esejev, najbolj odmevna pa je njegova študija ustvarjanja skladatelja Michela Chiona. Pred leti je ustanovil lasten studio, hkrati pa kot glasbenik- improvizator v sistem povezanih ojačevalcev zvoka, mikrofonov, magnetofonskega traku sodeluje s številnimi ustvarjalci in kolektivi. Marchetti je eden pomembnih ustvarjalcev, ki je dediščino konkretne glasbe prestavil iz institucionalnega miljeja na raven improvizirane glasbe, pa čeprav snuje na obeh ravneh hkrati. French musician, composer, improviser, teacher, theoretician, poet and writer Lionel Marchetti is an heir to the French school of musique concrète developed under the influence of its pioneer Pierre Schaeffer. Since 1993 he has also been involved with Groupe de Recherches Musicales (GRM), the widely known organisation for musique concrète in Paris. Initially, he was self-taught, then studied at the CFMI of the University of Lyon between 1989 and 2002, where he continues to teach, hold workshops on musique concrète, the role of sound amplifiers and sound recording, covering both practical and theoretical aspects. Marchetti has published several theoretical books and essays in France, with his study of the work of composer Michel Chion receiving the widest recognition. Some years ago he set up his own studio and he continues to collaborate with numerous artists and collectives as a musician and improviser, working with sound amplifiers, microphones and magnetic tape. Marchetti is one of the major composers to have taken musique concrète out of institutions into the realm of improvised music, while continuing to work on both levels. BITSHIFT Lionel Marchetti FR Cycle of sound events, lectures and workshops in Kapelica Gallery presents: Curated by: Luka ZagoriËnik Photo: Alexis Bellavance Norbert Möslang CH Photo: Reto Wettach Švicarski skladatelj, improvizator, vizualni in zvočni umetnik Norbert Möslang je v poznih sedemdesetih letih skupaj z Andyjem Guhlom začel ustvarjati svobodno improvizirano glasbo po vzoru sodobne tradicije tovrstne glasbe iz Stare celine od šestdesetih let prejšnjega stoletja. Kot Voice Crack sta utelesila lasten koncept tvorjenja elektronske glasbe v primežu živega improviziranja, kasneje poimenovan ‘cracked everyday electronics’. Na sledi tradicije Johna Cagea in zgodnjih elektronskih eksperimentatorjev tipa Morphogenesis, Hugh Davies in drugih, sta z ozvočevanjem notranjih mehanizmov vplivala na številne današnje ustvarjalce v polju sodobne elektro-akustične in elektronske glasbe. Norbert Möslang deluje kot solist, bodisi kot improvizator v različnih zasedbah. Ob tem razstavlja svoje slike po švicarskih galerijah, z zvočnimi instalacijami pa je gostoval širšem po svetu. Kot glasbenik nastopa v Evropi, ZDA, Avstraliji in na Japonskem. Since the late 1970s Swiss composer, improviser, visual and sound artist Norbert Möslang has been creating free improvised music together with Andy Guhl, following the contemporary tradition of such music on the Old Continent which dates back to the 1960s. As Voice Crack, the duo embodied their own concept of creating electronic music in a live improvisation set-up, which they later called ‘cracked everyday electronics’. Following the tradition of John Cage and early electronic experimenters like Morphogenesis, Hugh Davies and others, their amplifying of inner mechanisms has influenced many contemporary artists working in electro-acoustic and electronic music. Norbert Möslang works as a solo artist and improviser in different ensembles. He has also exhibited his paintings in various Swiss galleries, while his sound installations have taken him around the world. He performs as a musician in Europe, the USA, Australia and Japan. Financerji / Suported by: Produkcija / Production: Ministry of Culture of the Republic of Slovenia, Galerija Kapelica / Zavod K6/4 Municipality of Ljubljana, ŠOU Ljubljana Scott McLaughlin je rojen leta 1975 v Co. Clare. Pred začetkom študija na Univerzi Ulster v Jordanstownu, kjer 2001 diplomira, igra v različnih indie-rock skupinah. 2009 zaključi doktorat na Univerzi v Huddersfieldu, mentorja: Pierre Alexandre Tremblay and Bryn Harrison. Trenutno na isti univerzi deluje kot raziskovalec in pedagog v okviru častne delovne štipendije, poučuje pa tudi na Univerzi v Leedsu. V svoji glasbi se ukvarja z razmerji med minimalnimi procesi transformacije in avtonomnega razraščanja, ki jih realizira s koncepti kot so rekurzija, histereza, samo-podobnost, klastri v mikrotonalnosti, teorija kaosa, interaktivnost. Scott je tudi improvizator (violončelo, elektronika) in igra v pop/altfolk duu „Phantom Dog Beneath the Moon“. Pri izvedbi njegovih zadnjih performansov so sodelovali: Sebastian Berweck, Jonathan Sage, Metapraxis Ensemble, Crash Ensemble, Trio Scordatura in občinstvo v okviru projekta Analogous Projects, ki ga je realiziral na simpoziju ICMC 2010 v New Yorku. Scott McLaughlin was born in Co. Clare in 1975. He was playing in indie-rock bands until his mid-twenties, then studied music at the University of Ulster at Jordanstown where he gained a BMus degree in 2001. He completed a PhD at the University of Huddersfield with Pierre Alexandre Tremblay and Bryn Harrison in 2009. Currently he is an Honorary Visiting Research Fellow at Huddersfield, teaching both there and at the University of Leeds. His music is concerned with relationships between minimal processes of transformation and proliferation: ideas of recursion, hysteresis, self-similarity, clustermicrotonality, chaos/complexity theory, interactivity. Scott is also an improviser (cello or live electronics), and plays in the pop/alt-folk duo Phantom Dog Beneath the Moon. Recent performances have been given by Sebastian Berweck, Jonathan Sage, Metapraxis Ensemble, Crash Ensemble, Trio Scordatura, and the public attendees at Analogous Projects’ ICMC 2010 event in New York. Presentation / Performance SpectralConway Scott McLaughlin Whitewater Predavanje Performans UK www2.hud.ac.uk SpectralConway je spektralna implementacija celularnih avtomatov (CA) oz. natančneje, igre „Game of Life“ Johna Conwaya. Projekt zavrača tradicionalno paradigmo kvantizirane mreže celularnih avtomatov v prid frekvenčnemu kontinuumu. Ker uporabljamo CA za manipulacijo nepredvidljivih mešanic vhodnih zvokov, ki se lahko pojavljajo paralelno ali v seriji, je potreben pristop v frekvenčni domeni. V predavanju bodo predstavljeni razlogi za takšen pristop in koncept na katerem temelji algoritem. Implementacija bo postavljena v kontekst trenutnega razvoja s področja celularnih avtomatov, predstavljena pa bo tudi umetniška manifestacija projekta: skladba Whitewater, ki bo v sodelovanju s saksofonistom Markom Karlovčcem izvedena na festivalu. Produkcija / Production: IRZU, Moderna galerija, ŠKUC SpectralConway is a spectral implementation of cellular automata (CA), specifically, John Conway’s Game of Life (GoL). The process eschews the traditional quantised grid paradigm of the CA in favour of a frequency continuum. A frequencial approach is necessary because we use the CA to effect a rough and unpredictable crossbreeding between input sounds; which may be simultaneous or sequential. This presentation outlines the reasons for taking this approach, the concept behind the algorithm, contextualises this approach within new developments in CA, and assesses the algorithm in the context of the piece Whitewater, which will be performed later in the festival. Vytautas Michelkevičius je teoretik, aktivist in kurator, ki deluje na področju umetnosti in medijev. Ima doktorat iz Komunikologije in predava na oddelku za fotografijo in medijske umetnosti na Umetniški Akademiji v Vilni (Litva). Vytautas je (so)iniciator spletne publikacije o medijski kulturi: Balsas.cc (2005-2009) in spremljajočih projektov, kot je serija „Vilnius Media Seminar” ter tematskih izdaj časopisov. Je urednik številnih knjig, med-drugim: Mapping Lithuanian Photography: Histories and Archives - Photo/ carto/historio/graphies (MENE, 2007), Voices of Media Culture: Theories and Practices (MENE, 2009). Ukvarja se z raziskovanjem načinov socializacije preko umetnosti, institucijskim spogledovanjem, interdisciplinarnostjo med umetnostjo in raziskovanjem, eksperimentalnim poučevanjem in s participatornimi kuratorskimi praksami. Vytautas Michelkevičius is a theorist, activist, and curator, working with art and media projects. He holds PhD in Communication studies and lectures at Photography and Media Art Department in Vilnius Academy of Arts. Vytautas Michelkevičius has initiated and along with creative team has run internet journal on media culture Balsas.cc (2005-2009) and its concurrent projects – Vilnius Media Seminar series and thematic journal issues. He edited numerous books, among them Mapping Lithuanian Photography: Histories and Archives - Photo/carto/historio/ graphies (MENE, 2007), Voices of Media Culture: Theories and Practices (MENE, 2009). Vytautas Michelkevicius is interested in socializing through art, institutional flirt, interdisciplinarity between art and research, experimental teaching, and participatory curatorial practices. Surviving In Post-soviet Presentation Art World or How To Set Up Vytautas MichelkeviËius An International Institution In a Strange-land Predavanje LT www.colony.lt Kako preživeti v post-sovjetskem umetniškem sistemu oz. kako vzpostaviti mednarodno institucijo v svojevrstni državi Litva je ena izmed tistih baltskih držav, pri katerih je na področju umetnosti še danes prisoten oz. zaznaven vpliv sovjetskega institucionalnega sistema. V zgodnjih devetdesetih letih se je v Litvi pojavil in uveljavil tudi zahodnjaški koncept institucionalnega sistema. Umetniki tako prehajajo iz enega sistema v drugega, med tem ko so neodvisne – s strani umetnikov inicirane – institucije/iniciative zelo redke. Poleg tega je v polju sodobne umetnosti zaznaven tudi primanjkljaj zainteresirane javnosti/publike, saj le-to običajno sestavljajo zgolj kulturni delavci. V takšnem kontekstu se vzpostavlja nova organizacija (otvoritev: Marec, 2011), in sicer v majhnem mestecu Nida na litvanski obali. Nida Art Colony (www.colony. lt) je le oddelek velike institucije: Umetniške Akademije Vilna, vendar ima svoje lastne namene in strategijo razvoja. Glavna vprašanja, ki bodo načeta v prezentaciji so naslednja: Kako lahko interdisciplinarne umetniške prakse pritegnejo novo občinstvo?; Kako lahko mednarodna organizacij vzpostavi program namenjen mednarodnemu občinstvu in kako lahko hkrati preživi v ruralnem okolju ter ohrani stik z lokalno skupnostjo? Prav tako bodo načete teme ekologije in ekonomije trajnostnega razvoja v post-sovjetskem in post-kriznem okolju. Lithuania could be described as one of the countries in postcommunist block with inherited soviet art institutional system which is still quite strong. Western concept of art institution has arrived in Lithuania in the beginning of 1990s and has established as well. Artists are fluctuating from one system to another, whereas self-started (artist-run) initiatives are very rare. Moreover, contemporary art suffers from the lack of the audience which is usually the same people – mainly art professionals. In such a context a new organization is being opened (2011 March) in Nida which is a very small resort on Baltic Sea coast in Lithuania. Nida Art Colony (www.colony.lt) is a department of the big institution (Vilnius Academy of Arts), however it has its own goals and strategy. The main questions in the presentation and discussion are how interdisciplinary art practices could bring new audience to “art” events and how an international art institution could set-up its program for international audience and at the same survive in rural settings with a good relationship to community. The topics of ecologies Produkcija / Production: and economies of sustainable survival in post-soviet and postIRZU, Moderna galerija, Projekt BOKS crisis environment are going to be touched as well. Agoston deluje na področju zvoka, tako v tradicionalnem kot v eksperimentalnem smislu, ter na področju vizualne umetnosti, kjer se poslužuje odprto-kodnih orodij. Zanimajo ga koncepti interakcije, eksperimentalnih medijev, obdelave signala, in zvočne umetnosti. Ukvarja se z umetniškimi instalacijami v katere vključuje dinamične sisteme, postavlja eksperimentalne spletne strani in sestavlja vmesnike za avdio-vizualne performanse. V zadnjem času raziskuje možnosti ubikvitarnega računalništva ter s tem povezanih interakcijskih metod. Njegova dela so bila med drugim razstavljena v Nemčiji, Italiji, Poljski in v Kunsthalle v Budimpešti. Nastopil je na festivalih kot so: Sziget Festival, Making New Waves Festival, Pixelache Festival Helsinki, Piksel Festival Bergen, Audio Art Festival, Krakow, itd. Redno vodi delavnice interakcijskih tehnik, zvočnega dizajna ter programskega jezika PD – Pure Data. Agoston mainly works with sound (traditional and experimental) and image (still and motion) using free and opensource tools. He has a deep interest in interaction design, experimental media, signal processing and sound art. He usually creates dynamic systems for installations, doing experimental websites, and build interfaces for audiovisual live performances. Recently his focus of interest turned into the directions of ubiquituous computing, device and object related human interactions. His works have been exhibited in Germany, Italy, Poland, and in the Kunsthalle Budapest, Hungary among others. He performed at the Sziget Festival, the Making New Waves Festival, and at the Pixelache Festival, Helsinki, Piksel Festival, Bergen, Audio Art Festival, Krakow among others. Agoston regularly gives workshops on the Pure Data programming language, Interaction- and Sound Design. Performance “Elements” by Binaura Agoston Nagy Performans HU binaura.net/stc Performans se osredotoča na povezavo med prostorskim gibanjem in različnimi zvočnimi karakteristikami. Na mobilnem telefonu, ki ga performer uporablja kot glasbeni inštrument je nameščena posebna programska oprema za generiranje zvoka, ki temelji na odprtokodnem orodju Pure Data. V mobilniku vgrajeni senzorji za merjenje pospeška in gravitacije upravljajo zvočne parametre. Kombinacija nenehno spreminjajočih se algoritmičnih vzorcev, ter minimalističnih zvokov predstavlja osnovo za raziskovanje prostorsko zvočne de-konstrukcije. Digitalna naprava je osrednji element v The performance is focusing on connections between mreži analogne distorzije in efektnih procesorjev. spatial movement and different sound characteristics. A custom built sound generating program (made with the open source tool Pure Data) is running on a smart phone which is the main controller for the setup. Gravity sensors and accelerometer data is used for controlling the sound parameters. Ever-changing, algorithmic patterns combined with minimalistic, synthetized glitchy bleeps and sounds are the basis for the exploration of spatial sonic deconstruction. The digital device is acting as an element in a network of analogue distortion and fx pedals. Produkcija / Production: IRZU, Moderna galerija, ŠKUC Jaime Oliver (Lima, 1979) trenutno opravlja doktorski študij s področja računalniške glasbe na UCSD – Univerza v Kaliforniji, San Diego, in sicer, v Centru za raziskave v umetnosti in informatiki (CRCA) kjer deluje tudi kot raziskovalec. Njegovi mentorji so M. Puckette, P. Manoury, R. Reynolds, D. Wessel, G. Balzano and F. Richard Moore. Trenutno raziskuje možnosti uporabe gest pri izvajanju računalniške glasbe v realnem času. Izdeluje nove kontrolerje/vmesnike, ki jih uporablja v njegovih kompozicijah, v katerih proučuje razmerja med telesnimi gestami in elektronskim zvokom. Njegovo delo temelji na konceptih „utelešenja“ ki jih črpa s področij kognitivne znanosti, fenomenologije in interakcije človek-računalnik (HCI). Med njegove vidnejše dosežke lahko štejemo Fulbrightovo štipendijo, štipendijo kalifornijske univerze in španskega Ministrstva za kulturo, ter štipendijo Meet the Composer. Prejme prvo nagrado na FILE PRIX LUX 2010 in prvo nagrado na Guthman Musical Instrument Competition 2009 na Georgia Tech Centru za glasbene tehnologije. Jaime Oliver (Lima, 1979) is a Phd candidate in Computer Music at the University of California, San Diego, (UCSD), where he studies with M. Puckette, P. Manoury, R. Reynolds, D. Wessel, G. Balzano and F. Richard Moore. He is a researcher in the Center for Research in Computing and the Arts (CRCA). His current research and creative work explores the use of gesture in live performance of real-time computer music, producing new controllers and compositions studying the relationship between gesture and electronic sound, as it relates to the theories of embodiment developed in cognitive science, phenomenology and HCI. Some recognitions include scholarships and grants from the Fulbright Commission, the University of California, Meet the Composer and the Ministry of Culture of Spain; 1st prize in FILE PRIX LUX 2010 and 1st prize in the 2009 Guthman Musical Instrument Competition at the Georgia Tech Center for Music Technology. Presentation Jaime Oliver Predavanje PE/US www.jaimeoliver.pe Skladbe serije Silent Construction, se nanašajo na komponiranje inštrumenta samega. Komponiranje skladbe lahko v tem primeru razumemo torej kot komponiranje inštrumenta. Akt konstruiranja inštrumenta pomešamo z aktom komponiranja. Inštrumenti so komponirani: so kulturni konstrukti. Proces kompozicije ne interpretiramo striktno kot oblikovanje in organizacijo zvoka, temveč tudi kot kompozicijo okolja ali prostora, ki zavzame konkretno formo šele s performativnim aktom. Izbira strategij zajemanja informacij in mapiranja podatkov so kompozicijski akti. Skladbe serije Silent Construction so komponirani inštrumenti. Obstaja celostna struktura, ki določa kako se instrumenti ter njihove izrazne možnosti spreminjajo skozi čas. V trenutku performansa je večina akcij nedoločena. Včasih je to celo posledica fizikalnih karakteristik samega inštrumenta, zmeraj pa je zvočni rezultat pogojen z improvizacijskimi variacijami, gestami in trenutnimi odločitvami. Silent Construction Series Serija “Silent Construction” The pieces of the Silent Construction Series are the composition of instruments; that is, composing the piece is composing the instrument. The action of lutherie or instrument building is confused with the act of composition. Instruments are composed: they are cultural constructs. The compositional process is not strictly the design and organization of sounds, but is, or ought to be, a composition of environments or sound spaces that are brought to a concrete morphology by performance gestures. The choice of tracking strategy and sound mappings are compositional acts. The Silent Construction pieces are composed instruments. Although there is an overall structure that determines how the instruments change over time and therefore their performative possibilities. In the actual performance, a great deal is undetermined, sometimes as a feature of the instrument’s Produkcija / Production: behavior design and always due to small or improvisatory Aksioma, ŠKUC, Moderna galerija variations in the performers gestures and choices. Preko serije FM in spletnih oddajanj, ter formiranja platforme radioCona, projekt misli rabo prostora radijskih frekvenc v umetniškem in širšem družbenem kontekstu, ter s produkcijo, sodelovanji in predstavitvami sobnih umetniških projektov skozi radiofonično in spletno distribucijo. Delo legalno dostopa do radijskega frekvenčnega prostora in se vzpostavi občasno, za krajši časovni interval. Prav v občasni projektni vzpostavitvi in mobilnosti studia je tudi srčika delovanja projekta. Trajnost projekta je v arhiviranju materiala v različnih avdio protokolih (podcasti, MP3, zvočne knjige avdiobook), ki so shranjeni in distribuirani na spletnem mestu radioCona. Vsebino določajo in dopoljnjujejo tudi spremljevalni dogodki; pogovori, okrogle mize in razstavna vodstva. Pomemben del je lastna produkcija radio art in sound art projektov. Oddajanje v živo Live Streaming radioCona SLO Temporary project radio for contemporary arts, is a platform for art and discursive projects initiated by Irena Pivka and Brane Zorman, produced by CONA. ObËasna radijska postaja za sodobno umetnost, je platforma za umetniške in diskurzivne projekte, ki sta jo ustanovila Irena Pivka and Brane Zorman, in nastaja v produkcijai CONA zavoda. www.cona.si/radio Produkcija / Production: Cona Skladatelj in performer Pedro Rebelo deluje na področju Elektro-akustične glasbe, improvizacije, digitalnih medijev in instalacij. Leta 2002 je končal doktorat na Univerzi v Edinbourghu, kjer je izvajal glasbene in arhitekturne raziskave. Njegova glasba je bila posneta, publicirana in izvajana na različnih mednarodnih festivalih. Njegovo delo je bilo izdano pri založbi Creative Source Recordings. Sodeloval je z glasbeniki kot so: Chris Brown, Mark Applebaum, Carlos Zingaro in Evan Parker. V teoretskih spisih artikulira umetniško prakso v kontekstu širšega razumevanja kulturne teorije, s čimer reflektira svoj pristop h kompoziciji in oblikovanju. Leta 2007 je bil gostujoč predavatelj na Univerzi Stanford, USA. Leta 2008 je predsedoval mednarodnemu simpoziju ICMC (International Computer Music Conference), leta 2009 pa simpoziju SMC - (Sound and Music Computing conference). Bil je prvi direktor za raziskovalne dejavnosti na Sonic Arts Research Centru v Belfastu. Trenutno je direktor za pedagoške dejavnosti na School of Music and Sonic Arts, na Queen’s University v Belfastu. Performance Pedro Rebelo Pedro is a composer/digital artist and performer working in electroacoustic music, improvisation, digital media and installation. In 2002, he was awarded a PhD by the University of Edinburgh where he conducted research in both music and architecture. His music has been and published, recorded and performed across international festivals. His work as a pianist and improvisor has been released by Creative Source Recordings and he has collaborated with musicians such as Chris Brown, Mark Applebaum, Carlos Zingaro and Evan Parker. His writings reflect his approach to design and composition by articulating creative practice in a wider understanding of cultural theory. Pedro has been Visiting Professor at Stanford University (2007) and was Music Chair for the 2008 International Computer Music Conference and for the 2009 Sound and Music Computing conference. He was the first Director of Research at the Sonic Arts Research Centre and is currently Director of Education at the School of Music and Sonic Arts, Queen’s University Belfast. Performans UK www.sarc.qub.ac.uk With a series of FM and internet broadcasts and with the formation of the radioCona platform, the project examines the use of radio frequency space in the artistic as well as wider social context with productions, colaborations and presentations of contemporary art projects through radio-phonic and internet distribution. The work has legal access to the radio frequency space and constitutes itself temporarily, for a short period of time. The core of the project’s functioning is precisely in the project’s periodicity and the mobility of the studio. The project finds its permanence in the archiving of materials in different audio protocols (podcasts, MP3, audiobooks), which are documented and distributed at the radioCona website. Its contents are defined and complemented with accompanying events: discussions, roundtables, and exhibition tours. Production of radio art and sound art projects is another important aspect of radioCona’s activities. Cipher Series: On piano Performans temelji na seriji grafičnih partitur, ki delujejo, kot slike (tableaux) za improvizirano glasbo. Z uporabo preparacij, razširjenih tehnik, elektronike in „inštrumentalnih parazitov“ raziskuje izrazni potencial klavirja in zagotavlja dostop do vseh dimenzij resonanc, artikulacij in zvočnih barv. The performance is based on a series of graphic scores which act as tableaux for improvised music. The potential of the piano is explored through the use of preparation, extended techniques, electronics and “instrumental parasites” with the aim of rendering its multiple dimensions of resonance, articulation and timbre. Current Research at the Presentation Sonic Arts Research Centre Predavanje The presentation will introduce current research conducted at the Sonic Arts Research Centre at Queen’s University Belfast in the areas of interaction design, signal processing Raziskovalni projekti na Sonic Arts Research and creative practice with a particular focus on recent work Centru in the area of network performance. Predstavljeni bodo aktualni projekti s področja oblikovanja interakcije, obdelave signala in kreativnih praks, ki potekajo v okviru raziskovalni dejavnosti “Sonic Arts Research Centra” na Queen’s University v Belfastu. Poseben poudarek Produkcija / Production: bo na projektih s področja medmrežnega performansa. IRZU, Cankarjev dom, Moderna galerija Mednarodna umetnica Jodi Rose je koordinatorica in so-kuratorica projekta TRACES, ki ga je inicira v okviru organizacije Transcultures iz Belgije. Rose se že vrsto let ukvarja s projektom Singing Bridges, pri katerem z ojačevanjem vibracij mostov gradi urbane zvočne skulpture. Poslužuje se nomadskega načina umetniškega delovanja. Sodeluje z umetniki, raziskovalci, arhitekti in kuratorji v mednarodnem prostoru, pri čemer sama velikrat deluje kot vezni člen, ki povezuje partnerje v projektu TRACES. Rose producira zvočne in konceptualne intervencije v različnih okoljih in deluje v kontekstu urbanih prostorov, zvoka, filozofije, medijev, performansa in tehnologije. Na osnovi sodelovanj z lokalnimi skupnostmi umetniških delavcev, soustvarja unikatne efemerne performanse, improvizacije in glasbena dela, ki so prilagojena specifičnemu kontekstu vsake posamezne lokacije. Njena dela so bila izvedena in razstavljena na mnogih mednarodnih festivalih. Med pomembnejšimi so: Glasgow International, ISEA, Pixelache, Mal au Pixel, European Sound Delta, Dragonfly, CitySonics, Sonorama, Break 2.3, Transit Lounge, Electrofringe in Liquid Architecture. Skozi transmisije in instalacije nadaljuje z raziskovanjem filozofskih in fizikalnih aspektov vibracij, pri čemer razvija glasbeni vmesnik za mostovne inštrumente, koncerte na lokacijah, meta-državo „Bridgeland“, ki bi mostove po vsem svetu združila v globalno simfonijo. Predavanje Transnational artist Jodi Rose is the coordinator and co-curator of TRACES, which she initiated with Transcultures and partners. Rose is creator of Singing Bridges, an urban sonic sculpture using the cables of bridges as instruments on a global scale. Developing connections through her nomadic art practice collaborating with artists, researchers, architects and curators internationally, Rose acts as the bridge linking partners in TRACES exchange. Rose produces sonic and conceptual interventions in diverse environments, working in the context of urban spaces, sound, philosophy, media, performance and technology. Tracing her engagement with local cultural practitioners and communities, she co-creates unique ephemeral, performance, improvisation and musical works adapted to the conditions of each specific location and concept. Her works have been produced, broadcast, exhibited and performed in arts festivals internationally, including Glasgow International, ISEA, Pixelache, Mal au Pixel, European Sound Delta, Dragonfly, CitySonics, Sonorama, Break 2.3, Transit Lounge, Electrofringe & Liquid Architecture. Rose continues to explore philosophical and musical aspects of cable vibrations through transmissions and installations, developing a musical interface for bridge instruments, on-site concerts, meta-nation ‘Bridgeland’ and linking bridges all over the world in the Global Bridge Symphony. Presentation TRACES Jodi Rose AU Jodi Rose discusses the development and philosophy www.singingbridges.net welcometobridgeland.com Jodi Rose bo predstavila razvoj in filozofijo projekta TRACES, v razmerju do dragocene narave sodobne kulture in lokalno-globalnega konteksta projekta. V času kulturnih sprememb, migracij in raznolikosti, so se umetniki in kuratorji prisiljeni prilagoditi nomadskemu načinu delovanja ter se posluževati inovativnih strategij upora, da bi v svojem poklicu lahko preživeli. Skozi utelešene raziskave, dialog in produkcijo bo projekt TRACES analiziral ideje medkulturnega dialoga, med-evropske kulturne mobilnosti. Kako dialog in umetniške raziskave postanejo orodja za adaptacijo in transformacijo? Projekt vzpodbuja kontinuirano, kritično in kreativno izmenjavo med kulturnimi delavci. TRACES zagotavlja pretok in mobilnost kulturnih migrantov s čimer vzorči, inficira in prenaša posamezne segmente kulture iz različnih lokalnih kontekstov. of TRACES in relation to the precarious nature of contemporary culture and the global/local contexts of the project. In this time of cultural mutation, migration and diversity, artists and curators are required to embrace a culturally nomadic professional practice and innovative strategies of cultural resistance if we are to survive. TRACES takes a personal approach to ideas of intercultural dialogue and trans-european cultural mobility through embodied research, conversation and creation. How do conversation and artistic research become adaptive and transformative tools? Encouraging the ongoing critical and creative exchange between culture professionals, a flux of cultural migrants moving between places; sampling, infecting and transmitting memes of culture. TRACES Symposium Alternative Cultural Interfaces and Technologies of Survival TRACES Simpozij / okrogla miza Alternativni kulturni vmesniki in tehnologije preživetja Tema simpozija oz. okrogle mize bodo inovativne umetniške in praktične strategije upora in preživetja v kulturi, s posebnim poudarkom na vzpostavljanju alternativnih organizacij, struktur in raziskav za kontinuirano produkcijo. Cilj okrogle mize je, da na osnovi naših raznolikih ozadij in izkušenj v lokalnih okoljih artikuliramo metodologije katerih se poslužujemo v praksi ter da delimo znanja z ostalimi kulturnimi delavci in s širšo zainteresirano javnostjo. Preko kolektivnega preizpraševanja, kritičnih debat, mreženjem umetniških in kuratorskih pristopov, bomo orisovali modele delovanja, ki temeljijo na naših praktičnih izkušnjah. Definirali boo procese, reflektirali ter preizpraševali lastne pozicije umetnikov, kuratorjev in raziskovalcev ter ponudili filozofske temelje za tiste, ki želijo izoblikovati nove smeri na področju kulturnega delovanja. Delite vaše izkušnje s področja vzpostavljanja alternativnih institucij in izumljanja novih preživetvenih strategij ter komentirajte lokalne izkušnje ostalih udeležencev mednarodnega simpozija. Debatirajte z nami možnosti vzpostavljanja drugačnih globalnih in lokalnih pogojev kulturnega delovanja. Do katere mere lahko prilagajamo naše sposobnosti in surovine drugačnim oblikam kulturne tehnologije, da si lahko zagotovimo kreativno in umetniško preživetje? Produkcija / Production: IRZU, Moderna galerija, ŠKUC, Projekt BOKS TRACES symposium explores a range of research, artistic and practical strategies for cultural survival and resistance, the challenges of building alternative organisations, and insights for ongoing creation. The discussion seeks to articulate methodologies from diverse backgrounds in order to share and transfer acquired knowledge with interested culture professionals and wider audiences. A collective questioning with a critical debate, networking artistic and curatorial approaches to build working models based on our actual practices and experiences. Looking critically at experiences in building alternative institutions, inventing strategies to survive – and the specific conditions of the local situation and context. The discussion takes place in a spirit of questioning, debate and manifestation, on how to form a different vision of globally connected local cultural conditions, why do we do what we do and how? Adapting our collective skills and resources to other forms of cultural technologies to ensure our creative and artistic survival. Tracing the process and finding methods to transfer our specific understanding into a broader field, while offering philosophical and practical resources to those seeking to build new cultural paths. Martin Rumori je študiral muzikologijo, informatiko in filozofijo v Berlinu in leta 2005 končal magisterij. Od takrat poučuje „zvočno umetnost“ na akademiji za medijske umetnosti v Kölnu (KHM). Trenutno opravlja doktorski študij na Inštitutu za Elektronsko Glasbo in Akustiko, univerze za Glasbo in dramske umetnosti v Gradcu (Avstrija). Ukvarja se z umetniškimi in tehnološkimi implikacijami projekcije in reprodukcije prostorskega zvoka. Pri tem se poslužuje tehnik zvočne interakcije, katere vpleta v kompozicije virtualnih zvočnih okolij. Zanima ga vpliv odprto-kodnih tehnologij na kreativne procese. Martin Rumori studied musicology, computer science and philosophy in Berlin and received his M.A. in 2005. Since then he teaches sound art at the Academy of Media Arts Cologne (KHM). At the same time, he is doing his Phd. project at Institute of Electronic Music and Acoustics of the University of Music and Dramatic Arts Graz, Austria. His fields of interest include the artistic and technical implications of spatial sound projection and -reproduction, sonic interaction design in audio augmented environments, and the impact of open source techniques on creative processes. Binaural Soundfield Presentation Synthesis Martin Rumori Predavanje DE Sinteza stereo-fonega zvoËnega polja www.rumori.de Namen stereo-fonih posnetkov je simulacija zvočnega okolja, ki poslušalca prestavi v virtualno prostorsko realnost. S pomočjo digitalne obdelave signalov in optičnega sistema za prepoznavanje lokacije uporabnika in sledenje gibanja, lahko sintetiziramo interaktivna stereo-fona zvočna okolja. Sinteza stereo-fonih posnetkov in interaktivnih stereo-fonih prostorov, v kombinaciji z obstoječimi zvočnimi ambienti realnih prostorov, presega aplikacije s področja virtualne realnosti. S pomočjo teh tehnologij lahko ustvarimo platforme za raziskovanje okoljskih zvokov preko utelešenih vmesnikov. Binaural recordings aim at creating a deep impression of aural immersion for the listener. Using signal processing algorithms, it is possible to synthesize binaural soundfields which, combined with a positional tracking system, may be made interactive. Well beyond pure virtual reality applications, the synthesis of binaural recordings and interactive binaural spaces combined with the existing sonic ambiance of the real world provides a promising and vivid playground for exploring environmental sounds via embodied interfaces. Rojen 1981 v Bilčovs, živi in dela na Dunaju, Avstrija. Študira: Računalniško glasbo in kontrabas. Deluje na področju improvizirane in sodobne komponirane glasbe. Born in 1981 in Bilčovs, lives and works in Vienna, Austria. Studies: computer music and double bass. Works in the field of improvised & contemporary composed music. Projekti: - elektronska in instrumentalna solo dela, zvočne instalacije, glasba za ples, performans in film. - duo Reča Raketa z Majo Osojnik - soustanovitelj Low Frequency Orchestra (Osojnik/ Castelló/Grill/Koch/Neugebauer/Schellander). - član Metalycée (Breuer/Hummer/Schellander/Jurisic/ Steiner). Projects: - electronic and instrumental solo works, sound installations, music for dance, performance and film. - duo Rdeča Raketa with Maja Osojnik. - co-founder of Low Frequency Orchestra (Osojnik/ Castelló/Grill/Koch/Neugebauer/Schellander). - member of Metalycée (Breuer/Hummer/Schellander/ Jurisic/Steiner). Sodelovanja: Jorge Sanchez-Chiong/JSX, Christoph Kurzmann, Wolfgang Schiftner, Pia Palme, Martin Zrost, Marco Eneidi, Okkyung Lee, Renald Deppe, Zur Wachauerin, Akemi Takeya, Martin Siewert, Daniel Riegler, Martin Ptak, Gina Mattiello, Michael Bruckner, Berndt Thurner, Uchihashi Kazuhisa, Franz Hautzinger, Martin Brandlmayr, Christoph Cech, Wolfgang Mitterer, Peter Kutin, Keiko Higuchi, Mamadou Diabate, Burkhard Stangl, Tom Johnson, Bernhard Lang... Collaborations: Jorge Sanchez-Chiong/JSX, Christoph Kurzmann, Wolfgang Schiftner, Pia Palme, Martin Zrost, Marco Eneidi, Okkyung Lee, Renald Deppe, Zur Wachauerin, Akemi Takeya, Martin Siewert, Daniel Riegler, Martin Ptak, Gina Mattiello, Michael Bruckner, Berndt Thurner, Uchihashi Kazuhisa, Franz Hautzinger, Martin Brandlmayr, Christoph Cech, Wolfgang Mitterer, Peter Kutin, Keiko Higuchi, Mamadou Diabate, Burkhard Stangl, Tom Johnson, Bernhard Lang... Koncerti: Jazzfestival Saalfelden, Musikprotokoll Steirischer Herbst, Jazzfest Wien, ISMEAM Sarvar, Kontraste Krems, Kaleidophon Ulrichsberg, Sajeta Tolmin, TransArt Bozen, Hörfest Graz, Toussiana Frankfurt, Interpenetration Graz, V:NM Graz, IG Jazz Festival Wien, Innocent and Vain – Hommage a Nico Rhiz Wien, Modernistmozart Wien, Gesänge auf den Wein – Das Westöstliche Delirium Kornberg, Jazzfest Wiesen, Hotel Pupik Schrattenberg, Sommerszene Salzburg... Concerts: Jazzfestival Saalfelden, Musikprotokoll Steirischer Herbst, Jazzfest Wien, ISMEAM Sarvar, Kontraste Krems, Kaleidophon Ulrichsberg, Sajeta Tolmin, TransArt Bozen, Hörfest Graz, Toussiana Frankfurt, Interpenetration Graz, V:NM Graz, IG Jazz Festival Wien, Innocent and Vain – Hommage a Nico Rhiz Wien, Modernistmozart Wien, Gesänge auf den Wein – Das Westöstliche Delirium Kornberg, Jazzfest Wiesen, Hotel Pupik Schrattenberg, Sommerszene Salzburg... Izdaje: Rdeča Raketa (Osojnik/Schellander) - old boy, old girl (casette, mosz) IT IS NOT - metalycée (12’’, mosz) untitled EP - metalycée (12’’, interstellar) S - Low Frequency Orchestra (CD, einklang) Releases: Rdeča Raketa (Osojnik/Schellander) - old boy, old girl (casette, mosz) IT IS NOT - metalycée (12’’, mosz) untitled EP - metalycée (12’’, interstellar) S - Low Frequency Orchestra (CD, einklang) Performance Matija Schellander Performans AT matija.klingt.org/ Produkcija / Production: IRZU, Galerija Kapelica, Moderna galerija, Projekt BOKS Produkcija / Production: IRZU, ŠKUC Photo: Christof Zachl V zgodnjih letih komponira in aranžira za gledališče v Hamburgu. Nato študira telekomunikacijo in glasbo v Gradcu, Avstrija. Postane asistent na tamkajšnjem Inštitutu za elektronsko glasbo (IEM) kjer se vključuje v projekte sodobne glasbe, kot razvijalec in svetovalec. Po opravljenih diplomah na graški tehnični in glasbeni univerzi, leta 1995, postane član skupine „Real-Time Systems“ na IRCAM-u. Med 2002 in 2007 je koordinator skupin: „Real Time Applications“ in „Real-Time Interactions“ na istem inštitutu. Poleg angažmaja v umetniških produkcijah povezanih z IRCAM-om, sodeluje tudi v mednarodnih raziskovalnih projektih in projektih z industrijskimi partnerji na področju glasbene tehnologije, izobraževanja in simulacij. Junija 2006 organizira in predseduje šestemu mednarodnemu simpoziju „New Interfaces for Musical Expression“ - NIME 06, ki ga izpeljejo na IRCAM-u. Je član organizacijskega odbora NIME. 2007 prejme DAAD gostujočo profesuro Edgard Varese za elektronsko glasbo na tehnični univerzi v Berlinu. Od 2008 se ukvarja z doktorsko disertacijo, v okviru katere raziskuje interaktivno obdelavo zvoka in razvija nov, interaktivni glasbeni medij. After early experiences in music composition and arrangement for theatre in Hamburg, Norbert Schnell studies Telecommunications and Music in Graz/Austria. He becomes studio assistant at the Institut für Elektronische Musik (IEM) and gets involved in contemporary music projects as developer and adviser. With his diploma of the Technische Universität and the Universität für Musik und Darstellende Kunst in Graz, he enters the Real-Time Systems team at IRCAM in 1995. From 2002 to the end of 2007 he coordinates the Real-Time Applications and Real-Time Musical Interactions team. Besides the engagement into artistic productions at and around IRCAM, he participates in international research projects and collaborates with industry partners in the domains of music technology, education and simulation. In June 2006 he organises and chaired the 6th International Conference on New Interfaces for Musical Expression, NIME 06, at IRCAM. He is member of the NIME Steering Committee. In 2007 he holds the DAAD Edgard Varèse Guest Professorship for Electronic Music at the Technische Universität in Berlin. Since 2008 he focuses on his PhD thesis on real-time interactive audio processing and the development of novel interactive music media. Presentation Workshop Norbert Schnell Predavanje / Delavnica DE/FR Real-Time Interactive Audio Analysis/Synthesis imtr.ircam.fr (IRCAM - Centre Pompidou, RealTime Musical Interactions) imtr.ircam.fr/imtr/MuBu (MuBu) ftm.ircam.fr (FTM & Co) imtr.ircam.fr/imtr/Norbert_Schnell This talk will cover various projects that we developed over Interaktivna sinteza in analiza zvoka v the past years in the Real-Time Musical Interactions team realnem Ëasu at IRCAM. All presented projects are based on gesture V predavanju bom predstavil različne projekte, ki smo jih v preteklih letih razili v skupini „Real-Time Musical Interactions“ na IRCAM-u. Vsi projekti so integrirani v okolje Max/MSP in temeljijo na analizi gest, vizualni reprezentaciji zvoka ter tehnikah analize in sinteze v realnem času. Predavanje in demonstracije se bodo nanašale predvsem na tehnične aspekte, ki pa bodo navezani na kontekste umetniških produkcij, na pedagoške in raziskovalne projekte. Glede na strukturo publike / udeležencev se lahko osredotočimo tako na splošne preglede aplikacij, ali pa si tehnologije in reprezentacije algoritmov (knjižnice FTM & Co in najnovejše: MuBu) v okolju Max/MSP ogledamo podrobneje. Produkcija / Production: IRZU, Galerija Kapelica, Moderna galerija analysis, visual audio representations and real-time audio analysis/synthesis techniques integrated into Max/MSP. The presentation and demonstrations will give an overview of the technological aspects and evoke applications in the context of artistic productions, music pedagogy and research projects. Depending on the attendees of the presentation, we can either focus on a general overview of applications or have a closer look into some of the technologies and their embodiment in Max/MSP based on the FTM & Co libraries as well as a recent development called MuBu. Cena delavnice / Workshop fee: 10 Evro Cena paketa delavnic / Workshops package: Bent Leather Band, Nick Collins, Hans Christoph Steiner, Norbert Schnell, Rob Canning: 56 Evro Prijave pošljite na / Apply at: [email protected] Hans-Christoph Steiner je oblikovalec interaktivne programske opreme, ki se nanaša predvsem na sposobnost človeške percepcije. S pomočjo odprto-kodnih programov gradi omrežja, ter komponira glasbo z računalniki. V svojih delih poudarja aspekte sodelovanja, ki jih izraža v obliki odzivnih zvočnih okolij, katera omogočajo uporabnikom igriv pristop k matematiki. Med drugim je izdelal tudi ribo na reaktivni pogon, na kateri je možno jahati. Svoje raziskovalne projekte financira s poučevanjem in delom v različnih centrih za medijske umetnosti, z organiziranjem odprtih hek-labov, in „barcamp“ konferenc. Trenutno poučuje „oblikovanje fizikalne interakcije“, v okviru programa interaktivnih telekomunikacij, na univerzi v New Yorku (NYU). Prav tako se angažira v manjših neodvisnih umetniških in hekerskih centrih po vsem svetu. Kot stranske produkte njegovih pedagoške dejavnosti producira platforme za vizualno programiranje ter odprto-kodne kurikulume / učbenike s področja medijskih umetnosti. Hans-Christoph Steiner spends his time designing interactive software with a focus on human perceptual capabilities, building networks with free software, and composing music with computers. With an emphasis on collaboration, he has worked in many forms, including responsive sound environments, free wireless networks that help build community, musical robots that listen, software environments that allow people to play with math, and a jet-powered fish that you can ride. To further his research, he teaches and works at various media art centers and organizes open, collaborative hacklabs and barcamp conferences. He is currently teaching courses in physical interaction design NYU’s Interactive Telecommunications Program, as well as at artist- and hacker-run centers around the world. And from this teaching, he is developing full-fledged visual programming platform and free, opensource media arts curricula and teachers’ guides. Workshop Hans-Christoph Steiner Delavnica US/AT at.or.at/hans Delavnica bo obravnavala načine grajenja inštrumentov z odprto-kodnim programskim orodjem PD (Pure Data). Inštrumente se bo upravljalo s pomočjo USB HID igralnih kontrolerjev in Arduino/Firmat, s katerimi bomo manipulirali zvok in sliko v realnem času. Na delavnici bodo predstavljeni načini zajemanja podatkov s PD-jem, obdelava teh podatkov ter strategije mapiranja, preko katerih bomo gradili zanimive načine interakcije in performanse. Udeleženci se bodo naučili kako zbrati podatke iz realnega sveta, kako s pomočjo filtrov odstraniti šum od pomenljivih podatkov, ter kako, s tako pridobljenim novim podatkovnim tokom, kontrolirati različne medije. V kolikor bo na voljo dovolj časa bosta predstavljena tudi načina pridobivanje povratne informacije (feedback) z vibracijami ali fizično silo. Delavnica je namenjena tako začetnikom, kot tudi izkušenim uporabnikom PD-ja. Udeleženci naj prinesejo svoje igralne kontrolerje (tablet, joystick, miška, itd.) V začetku delavnice bomo skupaj izvedli instalacijo vse potrebne programske opreme na vaših prenosnikih. Delavnica bo udeležence pripravila za nadaljnje delo na področju avdia, videa, grafike in elektronike. Zaželeno je da udeleženci pristopijo na delavnico s kakšnim konkretnim projektom ali idejo, tako da bodo na koncu, kot rezultat imeli delujočo stvar. Produkcija / Production: Kiberpipa / Zavod K6/4, Moderna galerija This workshop will focus on building instruments using Pd with USB HID game-controllers and Arduino/Firmat to control sound, video, and graphics in real time. It will cover getting data into Pd, turning that data into a usable form, then mapping the data to build engaging interactions and interesting performances. Participants will learn how to get data from the real world, process the data to eliminate noise and ignore unimportant details, then create a data flow that gives interesting control over media. If time permits, force and vibration feedback will be introduced. The workshop is for beginners as well as experienced users, but some experience with Pd is encouraged. Bring in game controllers, tablets, mice, etc. or an Arduino with sensors. Test your device before bringing it to the workshop. You can use your own laptop, the workshop will be preceded with a short installation help session. This course will prepare you for further work in audio, video, graphics or electronics. It will be project based, so bring a project idea to work on. By the end of the workshop, you should have something that works. Cena delavnice / Workshop fee: 20 Evro Cena paketa delavnic / Workshops package: Bent Leather Band, Nick Collins, Hans Christoph Steiner, Norbert Schnell, Rob Canning: 56 Evro Prijave pošljite na / Apply at: [email protected] Jan T. je skladatelj in medijski umetnik in se osredotoča na oblikovanje programske opreme. V posameznih projektih se ukvarja z enim materialom ali temo, ki jo postavlja v različne kontekste in jo osvetljuje z različnih perspektiv. V kompozicijah uporablja organski zvočni material, ki se že rahlo nagiba proti šumu (noise). V njegovi glasbi najdemo igrive elemente s katerimi raziskuje mejo med sintetičnim in konkretnim zvokom, med digitalnimi in mehanskimi pristopi. Igra solo performanse, pri katerih uporablja programsko orodje SuperColider in vmesnik Mantra. Piše glasbo za akustične inštrumente in računalnike, ter postavlja zvočne instalacije. Od 2002 aktivno razvija kodo za SuperColider, in s tem prispeva k razvoju programa. Organiziral je tudi drug mednarodni SuperColider Simpozij, ki je potekal 2007 v Hagu na Nizoremskem. 2008 je ustanovil skupino TeaTracks, ki se ukvarja z produkcijo mobilnih aplikacij. Eno pomembnejših (Gliss) izdajo leta 2009. Gliss je glasbeni sekvencer namenjem uporabi v realnem času. Deluje na osnovi tresljajev mobilnika, omogoča pa tudi risanje in interpretacijo grafik v obliki glasbe in zvokov na iPhone/iPad napravah. Jan T. is a composer and media artist with an affinity to software design. His work often focuses on one material or subject, which he sets in different contexts and perspectives. The sound material he uses can be described as having an organic character with a tendency of being noisy and crispy. And there are playful elements in his music, which explore the boundaries of synthetic and concrete sound, digital and mechanic approaches. He performs solo with SuperCollider and the Manta interface, writes music for instruments and computer and creates sonic installations. Since 2002 he has been an active SuperCollider (SC) developer, which resulted in many contributions to the software and the organisation of the second international SuperCollider Symposium in The Hague in 2007. In 2008 he founded TeaTracks for the creation of mobile applications, which released Gliss in 2009. Gliss is a tilt controlled and performance oriented sequencer, which lets you draw music and sounds on the iPhone/iPad. Performance Hexagon Jan Trützschler von Falkenstein Hexagon je skladba za solo performerja in računalniške procese (SuperCollider & Manta). Realizirana je s pomočjo visoko-nivojskega parametričnega upravljanja, ki temelji na interpolacijskih samo-organizirajočih nevronskih mrež (SOM). Zvočne teksture so grajene s sintetičnimi in konkretnimi zvoki, ki ustvarjajo večdimenzionalne zvočne prostore. Performans NL/DE falkenst.com In this concert Jan T. is going to perform a solo live set, which includes his piece ‘Hexagon’ for live computer processes (SuperCollider & Manta). Hexagon has been realised with extensive use of higher level parameter control by means of interpolating self-organising maps. It features a mixture of synthetic and concrete sounds to create textures while navigating sonic spaces. Presentation Emerging Possibilities of Mobile Music Applications Predavanje Nove možnosti mobilnih glasbenih aplikacij Zmeraj večja dostopnost zmogljivih in inteligentnih mobilnikov omogoča uporabo glasbenih aplikacij nove generacije. Poleg običajne programske opreme za glasbeno produkcijo v mini formatu, aplikacije takšnih prenosnih naprav omogočajo oblikovanje posebnih glasbenih inštrumentov, s čimer reformirajo koncept poslušanja in kreiranja glasbe. Takšne aplikacije ponujajo interaktivna in re-aktivna glasbena okolja, ki lahko pomešajo običajne vloge skladatelja, producenta, izvajalca in poslušalca glasbe. Verjetno je to tudi priložnost, preko katere bo eksperimentalna glasba prišla v stik z običajnimi uporabniki oz. s širšim občinstvom, saj so aplikacije (eksperimentalni inštrumenti) enostavno dostopne in vsak jih lahko preizkusi na svojem mobilniku. Mobilne naprave omogočajo tudi nov pristop k izvajanju glasbe saj ustvarijo novo raven participacije občinstva med performansom. Jan T. bo v predavanju predstavil pregled svojega dela in idej s tega področja, ter načine kako jih vpleta v svoje kompozicije in instalacije. Produkcija / Production: Aksioma, Moderna galerija The widespread use of powerful smart-phones has introduced a new generation of music applications, which users can have with them at all time. Aside from more conventional music production software in mini format, such applications include dedicated instruments and apps which approach both music making and listening from a different angle. Some of these apps might change the classical roles of composer, performer and listener, or producer and consumer, by offering interactive or reactive musical environments. There might even be a chance to introduce listeners to more experimental forms of music through apps, which they can play with on their devices. On the performative side, mobile devices open up new possibilities for performers and might also allow another level of participation between the audience in the performance. In this talk Jan Trützschler will give an overview of his work and ideas in this field and how it connects to his compositions and installations. Marcelo M Wanderley je raziskovalec na področju krmiljenja zvočne sinteze preko interpretacije telesnih gest. Oblikuje in evaluira različne vmesnike in interakcijske sisteme: človek-računalnik (HCI). Skupaj s prof. Marcom Battierjem ureja elektronsko publikacijo „Trends in Gestural Control of Music“. Wanderley je 2003 predsedoval mednarodnemu simpoziju NIME (novi vmesniki za glasbeno izražanje). 2006 je s prof. E.R.Mirando izdal knjigo “New Digital Musical Instruments: Control and Interaction Beyond the Keyboard” . Trenutno je profesor glasbene tehnologije na Schulichovi glasbeni šoli, Univerze McGill v Montrealu (Kanada). Carl Stone je eden izmed pionirjev žive računalniške glasbe. Revija Village Voice ga je proglasila za „kralja tehnike vzorčenja“ (sampling) ter za enega najboljših še živečih skladateljev v ZDA. Svoje kompozicije za računalniške sisteme uprizarja v živo že vse od leta 1986. Carl Stone je bil rojen v Los Angelesu danes pa živi in dela med Kalifornijo in Japonsko. Je izredno aktiven izvajalec in veliko koncertira po vsem svetu. Študij kompozicije je opravil na „California Institute of the Arts“ z mentorjema, legendarnima skladateljema: Morton Subotnick in James Tenney. Že od vsega začetka delovanja (1972) se je specializiral in izključno komponiral zgolj elektro-akustično glasbo. Njegova dela so bila izvajana v ZDA, Kanadi, Evropi, Aziji, Avstraliji, Južni Ameriki in na bližnjem vzhodu. Ob nenehnih turnejah poučuje tudi na oddelku za Medijske tehnologije – Šola za informacijske tehnologije univerze Chukyo na Jaonskem. Performance Carl Stone Performans Carl Stone is one of the pioneers of live computer music, and has been hailed by the Village Voice as “the king of sampling.” and “one of the best composers living in (the US/JP USA) today.” He has used computers in live performance since 1986. Stone was born in Los Angeles and now divides his time between California and Japan. He studied www.sukothai.com composition at the California Institute of the Arts with www.rlsto.net/Nooz Morton Subotnick and James Tenney and has composed electro-acoustic music almost exclusively since 1972. His works have been performed in the U.S., Canada, Europe, Asia, Australia, South America and the Near East. In addition to his schedule of performance, composition and touring, he is on the faculty of the Information Media Technology Department, School of Information Science and Technology at Chukyo University in Japan. Produkcija / Production: IRZU, Kino Šiška Marcelo M. Wanderley’s main research interests include gestural control of sound synthesis, input device design and evaluation, and human–computer interaction. He is the co-editor, with Prof. M. Battier, of the electronic publication Trends in Gestural Control of Music. In 2003 Dr. Wanderley was the Chair of the International Conference on New Interfaces for Musical Expression (NIME03). In 2006, he co-authored with Prof. E. R. Miranda, the textbook “New Digital Musical Instruments: Control and Interaction Beyond the Keyboard”, A-R Editions. He is currently Associate Professor in Music Technology at the Schulich School of Music, McGill University, Montreal, Québec, Canada. Presentation Research Projects at Marcelo M. Wanderley IDMIL - McGill University Predavanje BR/CA www.idmil.org Raziskovalni projekti v laboratoriju IDMIL na univerzi McGill In this talk I will discuss the design and use of Digital Musical Instruments (DMIs), based on the work developed at the Input Devices and Music Interaction Laboratory (IDMIL - idmil.org), McGill University. I will review the design of several novel DMIs and the choice of sensors and actuators used (SensorWiki - www. sensorwiki.org), as well as the definition of mapping strategies between sensor outputs and sound synthesis inputs. Examples of DMI use in several contexts such as the McGill Digital Orchestra (http://www.music. mcgill.ca/musictech/DigitalOrchestra/) will illustrate the interplay between engineering choices and musical Predstavljeni bodo načini oblikovanja in uporabe demands. digitalnih glasbenih inštrumentov, ki so jih razvili v Students participating at McGill's Digital Orchestra Project (and digital musical okviru projektov laboratorija IDMIL (Input Devices instruments developed). From left to right: Mark Marshall (Tralf), Fernando Rocha (Rulers), D. Andrew Stewart (T-stick) and Chloé Dominguez (Interactive and Music Interaction Laboratory), na univerzi McGill. Gloves). Photo by Joseph Malloch. Obravnaval bo dizajn različnih novih digitalnih inštrumentov ter izbor senzorjev in aktuatorjev (SensorWiki – www.sensorwiki.org), kot tudi definicijo strategij mapiranja podatkov med izhodi senzorjev in vhodi sinteznih algoritmov. Pokazal bo primere digitalnih glasbenih inštrumentov, ki jih uporabljajo v digitalnem orkestru McGill, kjer prepletajo inženirske rešitve z glasbenimi potrebami. Produkcija / Production: IRZU, Moderna galerija Zapiski Notes Education / Izobrazba: Master of Arts in New Media, Medialab, University of Art and Design Helsinki, Finland, 2007 Activities / Aktivnosti: Gallery 54, board member. Gothenburg, Sweden GEIGER, board member. Gothenburg, Sweden Teaching and Workshops / Poučevanje in Delavnice: Valand School of Fine Arts, teachier, University of Gothenburg, Sweden IMPROVe sound workshops Sound Art in City Spaces workshop, Superior School of Music and Performing Arts, Porto, Portugal, 2010 Locative sound workshop, Medialab, School of Art and Design, Aalto University. Helsinki, Finland Shows and Performances / Performansi: Gothenburg Art Sounds festival, Soundscape composition, Gothenburg, Sweden, 2010 Sonic Sunrises, group exhibition, Gallery Titanik, Turku, Finland, 2009 ISCM-World New Music Days festival, Performance, workshops and installation, Gothenburg, Sweden, 2009 Fête des Lumières, Yellow Splitch light and sound installation, Lyon, France, 2008 Pixelache Festival of Electronic Subcultures, Performance. Helsinki, Finland, 2007 Ars Electronica Campus Exhibition, Installation and performance. Linz, Austria, 2006 Publications / Publikacije: The mobile phone as a medium for heightened sonic perception (pdf) Published in ACM International Conference Proceeding Series; Vol. 159. Presentation Richard Widerberg IMPROVe Predavanje SE www.riwid.net Richard Widerberg will talk about the sound workshop Richard Widerberg bo predstavil koncept serije zvočnih delavnic, ki ga je v preteklih letih razvijal skozi različne kontekste. Namen delavnic je praktično delo z vsakdanjimi zvoki in razvoj fokusiranega poslušanja. Delavnice zajemajo različne moduse poslušanja okoljskih zvokov ter načine zbiranja zvočnih objektov in improvizirano reorganiziranje zbranih posnetkov. Cilj delavnic je raziskovanje glasbenih struktur s pomočjo enostavnih zvočnih improvizacij in doseganje višje stopnje zavedanja zvokov, ki nas obdajajo v vsakodnevnih situacijah. Richard bo predstavil enostaven predvajalnik zvočnih zank, ki ga je razvil za delo v okviru delavnic improvizacije. Produkcija / Production: IRZU, Moderna galerija, Projekt BOKS IMPROVe where he is using a workshop method he has been practicing and developing for a few years in various contexts. The focus of the workshop is to work practically with everyday sounds and listening. The workshop involves different modes of listening which ranges from pure listening to one’s surroundings to collecting of sound objects to improvisation with the collected sounds. The essence is to explore different modes of listening to our reality and to be more aware of all the sounds that surrounds us in our daily life. Also, to discuss and explore musical structures through simple musical improvisation with sounds. Richard will also show a simple sound loop player he has been developing and using in his workshops for musical improvisation. Zapiski Notes Financerji Supported by Produkcija Production PrizorišËa Venues Metod Blejec Design Partnerji Parters This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
© Copyright 2024