CHAPTER 1 Introduction to Probability Timing Materials Blackline Masters 15–20 min • standard deck of playing cards BLM 1–1 Chapter 1 Self-Assessment BLM 1–2 Chapter 1 Literacy Strategy Core Expectations A1.1 recognize and describe how probabilities are used to represent the likelihood of a result of an experiment (e.g., spinning spinners; drawing blocks from a bag that contains different-coloured blocks; playing a game with number cubes, playing Aboriginal stick-and-stone games) and the likelihood of a real-world event (e.g., that it will rain tomorrow; that an accident will occur; that a product will be defective) L A I R E T A A1.2 describe a sample space as a set that contains all possible outcomes of an experiment, and distinguish between a discrete sample space as one whose outcomes can be counted (e.g., all possible outcomes of drawing a card or tossing a coin) and a continuous sample space as one whose outcomes can be measured (e.g., all possible outcomes of the time it takes to complete a task or the maximum distance a ball can be thrown) M E PL M A S A1.3 determine the theoretical probability, Pi (i.e., a value from zero to one), of each outcome of a discrete sample space (e.g., in situations in which all outcomes are equally likely), recognize that the sum of the probabilities of the outcomes is 1 (i.e., for n outcomes, P1 + P2 + P3 + … + Pn = 1), recognize that the probabilities Pi form the probability distribution associated with the sample space, and solve related problems A1.4 determine, through investigation using class-generated data and technology-based simulation models (e.g., using a random-number generator on a spreadsheet or on a graphing calculator; using dynamic statistical software to simulate repeated trials in an experiment), the tendency of experimental probability to approach theoretical probability as the number of trials in an experiment increases (e.g., “If I simulate tossing two coins 1000 times using technology, the experimental probability that I calculate 1 than if I only simulate tossing for getting two tails is likely to be closer to the theoretical probability of __ 4 the coins 10 times”) A1.5 recognize and describe an event as a set of outcomes and as a subset of a sample space, determine the complement of an event, determine whether two or more events are mutually exclusive or nonmutually exclusive (e.g., the events of getting an even number or getting an odd number of heads from tossing a coin repeatedly are mutually exclusive), and solve related probability problems [e.g., calculate P(~A), P(A and B), P(A or B)] using a variety of strategies (e.g., Venn diagrams, lists, formulas) A1.6 determine whether two events are independent or dependent and whether one event is conditional on another event, and solve related probability problems [e.g., calculate P(A and B), P(A or B), P(A given B)] using a variety of strategies (e.g., tree diagrams, lists, formulas) 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 1 Section Learning Goals 1.1 • use probability to describe the likelihood of something occurring • measure and calculate simple probabilities 1.2 • calculate theoretical probability 1.3 • recognize the difference between experimental probability and theoretical probability 1.4 • describe how an event can represent a set of probability outcomes • recognize how different events are related • calculate the probability of an event occurring 1.5 • describe and determine how the probability of one event occurring can affect the probability of another event occurring • solve probability problems involving multiple events Notes Use the visuals and introduction on pages 2–3 in Data Management 12 to activate students’ prior knowledge about the skills and processes that will be covered in this chapter. Alternatively, you might want to use the Prerequisite Skills on pages 4–5. Consider providing students with a list of possible games for the Chapter Problem. For board games, consider using Axis & Allies, backgammon, bingo, Carcassonne, checkers, chess, Civilization, Diplomacy, dominoes, Dungeons & Dragons, Go, Illuminati, Kensington, mah-jong, Monopoly, Risk, The Settlers of Catan, Scrabble®, Tactics II, Ticket to Ride, Yahtzee, War; for card games, consider using bridge, canasta, cribbage, hearts, euchre, poker, and rummy. For electronic games, consider Bejeweled® 3, Call of Duty®, Ninja Fishing, and Candy Crush Saga. Literacy Strategy Students can use the Venn diagram as an effective visual method of exploring non-mutually exclusive events. Provide student pairs with a deck of playing cards. Have them record the results using BLM 1–2 Chapter 1 Literacy Strategy. Alternatively, have students use a table similar to the following: L A I R E T A M E PL M A S Total Red Cards Total Face Cards Total Red Cards That Are Face Cards Have student pairs create at least three more Venn diagrams to sort cards that have a common outcome into two groups. Alternatively, use an interactive whiteboard and work as a class to place the cards in a Venn diagram. ELL probability, bolt, predict, meteorology, atmosphere, uncertainty, unknown outcomes, Venn diagram, insurance underwriter, vehicle, die, spinner Assessment Suggestions Questioning Assessment for Learning • The Key Terms are introduced throughout the chapter. Assess students’ understanding of the terms as they are discussed. • Have students develop a journal entry to explain what they know about the Key Terms listed. • Use the Prerequisite Skills to prepare students for performing the calculations and organizing data in this chapter. • Have students complete the Before column of BLM 1–1 Chapter 1 Self-Assessment. Encourage them to refer to this blackline master during the chapter. • How likely is it that you will be struck by lightning? • In what situations do you think the probability of being struck by lightning would increase? • How does a meteorologist use probability? • Meteorologists predict the weather in the future. How reliable do you think such forecasts are? Explain why. • What do you know about probability? • What subjects would you study in order to become an insurance underwriter? • What different random acts can you think of? 2 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Planning Chart Section/Timing Prior Learning Materials Chapter 1 Opener 15–20 min Prerequisite Skills 45–60 min 1.1 Simple Probabilities 75 min • standard deck of playing cards Teacher’s Resource Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–2 Chapter 1 Literacy Strategy Students should be able to • convert fractions to decimals and percent • write fractions in lowest terms • add and subtract fractions • write ratios and express ratios in lowest terms • determine outcomes • organize and analyse data Go to www.mathontario.ca Resource Links for web links for the following: • converting fractions, decimals, and percent • adding and subtracting fractions • solving ratios • creating a graph online L A I R E T A Students should be able to • write and compare fractions in lowest terms • add and subtract fractions • convert fractions to decimals and percent • round calculated percent • coloured counters (e.g., tiles, cubes) • paper bag or envelope • chart paper • 1.1 Investigate Extend Your Understanding Fathom™ Activity Go to www.mathontario.ca Resource Links for web links for the following: • simple probabilities • converting fractions to percent • subjective probability • an online calculator • probability exercises • an experiment to toss up four coins BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–4 Section 1.1 Investigate BLM 1–5 Section 1.1 Practice Students should be able to • organize and record data for a probability experiment • determine the sample space and the favourable outcomes for a probability experiment • 2 standard dice • Internet access or print media with examples of odds Go to www.mathontario.ca Resource Links for web links for the following: • virtual dice • an online probability tree calculator • calculating theoretical probability • tree diagrams • probability of an event not happening • odds BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–6 Section 1.2 Investigate BLM 1–7 Section 1.2 Practice M E PL M A S 1.2 Theoretical Probability 75 min Media Links 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 3 Teacher’s Resource Blackline Masters Section/Timing Prior Learning Materials Media Links 1.3 Compare Experimental and Theoretical Probabilities 75–150 min Students should be able to • calculate experimental probability • determine theoretical probability • 3 coins • graphing calculator with Probability Simulation application or computer with spreadsheet software • 2 dice • graphing calculator with Probability Simulation application or computer with Fathom™ • 1.3 Investigate Interactive Activity Go to www.mathontario.ca Resource Links for web links for the following: • downloading apps on a graphing calculator • simulations using coins and dice • analysing binomial probabilities • experimental and theoretical probability BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–8 Section 1.3 Practice 1.4 Mutually Exclusive and Non-Mutually Exclusive Events 75–150 min Students should be able to • differentiate between experimental probability and theoretical probability • use simulation to carry out probability experiments • standard deck of playing cards • Venn diagram • chart paper • moveable letters (optional) • 3 different coloured highlighters • coloured counters (3 colours) • 1.4 Example 4 Solution Animation Go to www.mathontario.ca Resource Links for web links for the following: • creating Venn diagrams using Microsoft Word • card games • mutually exclusive and non-mutually exclusive events • rule of sum • principle of inclusion and exclusion Master 1 Venn Diagram Master 2 Frayer Model BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–9 Section 1.4 Investigate BLM 1–10 Section 1.4 Practice Go to www.mathontario.ca Resource Links for web links for the following: • compound events • the fundamental counting principle and independent events • dependent events • conditional probability BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–11 Section 1.5 Practice 1.5 Independent and Dependent Events 75–150 min M E PL M A S Students should be able to • multiply fractions • calculate probability of mutually exclusive and non-mutually exclusive events L A I R E T A • • • • • die coloured counters bag chart paper sticky notes 4 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Section/Timing Prior Learning Materials Media Links Review, Test Yourself, and Chapter Problem Wrap-Up 75–150 min Go to www.mathontario.ca Resource Links for web links for the following: • blackjack and Yahtzee • experimental and theoretical probability • conditional probability Teacher’s Resource Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–5 Section 1.1 Practice BLM 1–7 Section 1.2 Practice BLM 1–8 Section 1.3 Practice BLM 1–10 Section 1.4 Practice BLM 1–11 Section 1.5 Practice BLM 1–12 Chapter 1 Test BLM 1–13 Chapter 1 Blackline Master Answers L A I R E T A M A S M E PL 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 5 Prerequisite Skills Timing 45–60 min Media Links • www.mathontario.ca Resource Links: Fractions, decimals, and percent, add and subtract fractions, ratio and proportion, bar graphs Notes Meeting Student Needs Have students complete #1 to #12 before starting the content of this chapter. • Have students use their math journal to keep track of the skills and processes that need attention. As they work on the chapter, they can check off each item as they develop the skill at an appropriate level. • Encourage ELL students to use an electronic dictionary. Method 1: Have students complete all Prerequisite Skills questions before starting the chapter. Method 2: Have students complete portions of the Prerequisite Skills before they start on various sections of the chapter. Refer to the Prior Learning column of the Planning Chart for this chapter to identify topics required for each section. Method 3: Have students work in pairs. Assign each Prerequisite Skills topic to a pair of students. Have pairs of students prepare an exemplar of their assigned skill and present it to the class. ELL L A I R E T A randomization, random, outcome, non-random M E PL M A S Skill/Concept Meeting Student Needs Fractions, Decimals, and Percent • For reinforcement of converting fractions, decimals, and percent, go to www.mathontario.ca Resource Links. • For reinforcement of adding and subtracting fractions, go to www.mathontario.ca Resource Links. • A common error is to add the numerators and the denominators. Remind students that the denominator stays the same. Ratio and Proportion • For reinforcement of writing and solving ratios, go to www.mathontario.ca Resource Links. Randomization • Review some examples of random and non-random events. Playing Cards and Dice • Allow students to practise using cards and dice. Organizing, Presenting, and Analysing Data • Allow students to practise creating graphs online. Go to www.mathontario.ca Resource Links. 6 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 1.1 Timing 75 min Learning Goal Simple Probabilities Materials Media Links • coloured counters • Fathom™ Activity: 1.1 Investigate Extend (e.g., tiles, cubes) Your Understanding • paper bag or • www.mathontario.ca Resource Links: envelope Probability, fractions to percent, • chart paper probability calculator, subjective probability, probability exercises, tossing coins experiment Specific Expectation use probability to describe the likelihood of something occurring A1.1 measure and calculate simple probabilities A1.2 Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–4 Section 1.1 Investigate BLM 1–5 Section 1.1 Practice Sample Success Criteria • • • • • I can define probability. I can identify an outcome. I can describe the meaning of experimental probability. I can explain what a probability means. I can explain why experimental probability is not always accurate for making predictions. • I can use terms that mean the same as experimental probability. • I can identify subjective probability. • • • • L A I R E T A M E PL I can describe a sample space. I can explain why the sum of probabilities is 1. I can identify a discrete sample space. I can determine probabilities based on experiments related to spinners, counters, and games. • I can apply experimental probability to calculate probabilities of real-world events. • I can apply subjective probability to calculate probabilities of real-world events. M A S Minds On... Notes ELL Provide student pairs with a paper bag or envelope that contains 10 coloured counters. Ask them to guess how many of each coloured counter is in the bag. Alternatively, have students use the photo to help think of a method for determining how many of each coloured counter is in the paper bag. The purpose is for students to begin thinking about probability. likelihood, estimate, mathematical processes, prediction, uncertain Assessment Suggestions Questioning Assessment for Learning • BLM 1–3 Chapter 1 Warm-Up provides a reactivation of prior learning skills to be used at the beginning of each section. Have each student complete the section 1.1 questions. • • • • How many blue (red, yellow) counters do you think are in the bag? What is the likelihood that one out of three counters will be blue? What is the probability that the sun will rise tomorrow morning? What is the probability that there will be a snow day in August? 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 7 Action! Investigate Experimental Probability Notes Meeting Student Needs The Investigation has students carry out trials using counters. Have students work in pairs. Direct students’ attention to the Literacy Link that explains at random. Refer students to the Fathom™ activity called Activity: 1.1 Investigate Extend Your Understanding, which allows them to create a mystery bag and randomly sample without replacement. As a class, discuss students’ answers to Reflect and Extend Your Understanding. • Provide students with BLM 1–4 Section 1.1 Investigate, which provides a table for their answers. • Have students use their math journal to define probability, outcome, experimental probability, and random in their own words. Ask them to provide an example of each. • For reinforcement of simple probabilities, refer students to www.mathontario.ca Resource Links. ELL trials Assessment Suggestions Questioning Assessment as Learning • Listen as students discuss their answers to the Reflect and Extend Your Understanding questions. • When you flip a coin, what is the probability of the coin landing heads? • When you flip a coin, what is the probability of the coin landing tails? • When you roll a die, what is the probability of rolling a 1? • When you roll a die, what is the probability of rolling a 6? L A I R E T A M E PL Investigate Experimental Probability Answers M A S 3. Answers may vary. Example: a) Outcomes Colour Trial 1 Trial 2 Trial 3 Trial 4 Trial 5 Trial 6 Trial 7 Trial 8 Trial 9 Trial 10 Total Blue (B) | |||| || |||| ||| || |||| | |||| ||| |||| ||| ||| 42 Red (R) |||| | || || |||| || ||| ||| || |||| |||| ||| 38 Yellow (Y) ||| | | | ||| |||| || |||| 20 b) The experimental probability of drawing blue is 42 = ___ 21 P(B) = ____ 100 50 The experimental probability of drawing red is 19 38 = ___ P(R) = ____ 100 50 The experimental probability of drawing yellow is 20 = __ 1 P(Y) = ____ 100 5 I predict 5 blue, 3 red, and 2 yellow counters in my partner’s bag. Or, I predict 4 blue, 4 red, and 2 yellow counters. 8 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 c) I am not confident with my prediction. Since I replace the counter in the bag after each draw, there is a possibility I will draw the same counter from the bag more than once in any of the 10 trials. 4. Answers may vary. Example: a) In my partner’s mystery bag, there were 5 blue counters, 3 red counters, and 2 yellow counters. My prediction was very close. b) No. Some predictions were very close. Others were not very close. Some people who made the same prediction as I did got 4 blue, 4 red, and 2 yellow counters. 5. Answers may vary. Example: a) Making predictions based on the results of a low number of trials will be less accurate than those based on the results of a large number of trials. b) To improve the accuracy of experimental probability, carry out more trials (so that the experimental probabilities will get closer to the theoretical probabilities). 6. The experimental probability values would be very accurate. Example: Since none of the 10 counters drawn would be replaced before drawing the next counter, the outcomes in each of the trials would be the same and the experimental probabilities for each colour in each trial would be the same. Example 1 Notes Meeting Student Needs The example shows students how to calculate experimental probability. Consider giving students a choice of working on one of two parallel tasks that are similar to Example 1. After they complete their work, as a class compare the results of the parallel tasks and the example. As a class, discuss how the spinner is related to a pie graph and their advantage over a table. Have students explain why the sum of probabilities will always equal 1. • Encourage students to visualize and verbalize what the spinner might look like. • Have students make a spinner and use it to carry out trials and then calculate the experimental probability of the spinner landing on each colour. • For reinforcement of converting fractions to percent, refer students to www.mathontario.ca Resource Links. • Allow students who have difficulty calculating experimental probability to use the online calculator at www.mathontario.ca Resource Links. • Have students use their math journal to record the formula for calculating experimental probability. Have them describe the formula in words. Have students explain sum of probabilities. L A I R E T A M E PL Example 2 Notes Meeting Student Needs The example shows a real-world application of experimental probability. Have students create a pie graph based on the statistical probabilities. Discuss what the graph shows. As a class, have students share other scenarios in which experimental probability may be useful. M A S • Consider having student pairs create their own realworld application and present the solution to the class. • The Your Turn is similar to the example. Have students refer to the example solution. ELL lunch rush, market researcher, cable, satellite, antenna Example 3 Notes Meeting Student Needs Use the visual to explain that subjective probability can be expressed on a scale from 0 to 1. Invite students to share a scenario from their own experience. The example shows how to estimate subjective probability. Have students work with a partner to determine and justify the subjective probability for each event. As a class, discuss the justification for each probability. • Have students develop and justify three different scenarios involving subjective probability. Have them present the results to the class. • In their math journal, have students use their own words to define and give an example of subjective probability. • For reinforcement of subjective probability, refer students to www.mathontario.ca Resource Links. ELL subjective, scenario, shaker 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 9 Assessment Suggestions Questioning Assessment as Learning • Encourage students to describe the concepts from the examples in their math journal. • Have students do the Example 1 Your Turn. Check that students − can determine total number of outcomes − can calculate experimental probability as a fraction, decimal, and percent − can determine the sum of the probabilities − can design a spinner that shows possible outcomes − can determine if there is a fifth colour • Have students do the Example 2 Your Turn. Check that students − can determine total number of outcomes − can calculate experimental probability as a fraction, decimal, and percent − can apply reasoning to predict how results change over time • Have students do the Example 3 Your Turn. Check that students − can estimate subjective probability − can justify their estimates • Have students complete the related parts of BLM 1–1 Chapter 1 Self-Assessment. • Students may benefit from peer assessment. Have them work in a small group or in pairs. Reasoning and Proving Reflecting • How do you calculate the experimental probability for each television service? • Who might be interested in the results? Why? • What do you predict about the use of each television service in five years? • What is the difference between experimental probability and subjective probability? • What is the sum of probabilities for subjective probability? How do you know? L A I R E T A M E PL Mathematical Process Problem Solving • How do you determine the total number of outcomes for an event? • How do you determine the total number of favourable outcomes for an event? • How do you calculate the experimental probability of an event? • What is the sum of the probabilities of a probability experiment in which there are n outcomes? Question(s) M A S Selecting Tools and Computational Strategies Example 1 Your Turn part b) and c) Example 3 Your Turn Example 2 Your Turn part c) Example 1 Your Turn part a) Example 2 Your Turn part a) Connecting Representing Example 1 Your Turn part b) Communicating Example 2 Your Turn part c) 10 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Consolidate and Debrief Notes Meeting Student Needs As a class, review the Key Concepts. Then assign all the Reflect questions before moving on to the exercises. The exercise questions are contextual and include a variety of styles and processes. Most longer questions are scaffolded to help all levels of students. Consider assigning both Practise questions and at least #4, #6, #8, #10, and #12 of the Apply questions. Assign the Extend questions to students who need a challenge. Treat #5 as a parallel task by having students create solutions for similar questions that have different numbers of coloured regions on the spinner or different restrictions than the original question. Question #13 is an Achievement Check. It includes an entry point in part a) and communication in parts c) and d). Use #13 as an assessment of learning. Consider allowing students to use #17 as an alternative to the Chapter Problem. • Have students work in pairs to answer the Reflect questions. • Direct students to the Literacy Link for R3. Ask what other important words related to probability might be used as hashtags. • For #7, direct students to the Literacy Link explaining PoP. • For the Apply questions, consider having students work in small groups to answer specific questions. After students have completed their solutions, invite volunteers to present their solutions to the class. • For #11, extend the question by allowing students to choose a favourite musician or actor and estimate the subjective probability that he or she will win an award (e.g., the Grammys, the Junos, the Oscars, the Actra Awards). • Question #12 and #14 are thinking questions and require students to justify their solution. Look for the depth of their justification. • For #15, as an alternative to a graphing calculator, students can roll an 8-sided die 20 times to generate random numbers. Similarly, for #16 have students roll a 4-sided die 10 times to generate random numbers. • Assign #17 and #18 to students who need an extra challenge. L A I R E T A M E PL M A S ELL free throw, cone, pitcher, fast ball, curveball, knuckle ball, Stanley Cup playoffs, Olympics, frequency Assessment Suggestions Questioning Assessment of Learning • Have students write a response to R1 in their math journal. • Use students’ response to R2 as an exit ticket from class. • Have students write a response to R3 on chart paper. Then have students do a gallery walk of the posted results. • What is an example of experimental probability? • What is the experimental probability of tossing 2 coins 20 times and getting heads once? • Would the experimental probability of tossing 2 coins 100 times and getting heads once be more or less accurate than tossing 2 coins 20 times and getting heads once? Explain your thinking. • What is an example of subjective probability? • How are experimental probability and subjective probability the same? How are they different? • What is the probability that it will snow in Toronto in July? What is the probability that it will not snow then in Toronto? • What does an outcome of 0 represent? What does an outcome of 1 represent? 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 11 Learning Goal Meeting Student Needs use probability to describe the likelihood of something occurring • For probability exercises, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–5 Section 1.1 Practice. measure and calculate simple probabilities • Students may incorrectly record the results of an experiment and get incorrect data. Remind them that accuracy is important. • For an experiment that allows users to toss up to four coins and generate results, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–5 Section 1.1 Practice. Mathematical Process Question(s) Problem Solving #7, #13, #14 Reasoning and Proving #3, #11, #12, #15, #18 Reflecting R2, #6–#8 Selecting Tools and Computational Strategies #15–#17 Connecting #7 Representing R3, #5, #9 Communicating R1, #4, #10 M E PL Achievement Check Sample Solution M A S Frequency 13. a) 80 40 0 Red L A I R E T A Green Orange Blue Colour b) The total number of trials is n(T) = 22 + 75 + 64 + 39, or 200. n(R) n(G) P(R) = ____ P(G) = ____ n(T) n(T) 22 ____ ____ = = 75 200 200 = 0.11 = 0.375 n(B) n(O) P(B) = ____ P(O) = _____ n(T) n(T) 64 ____ ____ = = 39 200 200 = 0.32 = 0.195 12 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 The experimental probability of drawing a red counter is 11%. The experimental probability of drawing a green counter is 37.5%. The experimental probability of drawing an orange counter is 32%. The experimental probability of drawing a blue counter is 19.5%. c) The number of counters must be a whole number. Currently two of the probabilities are not whole number percents. There cannot be 100 counters, because you cannot have 37.5 or 19.5 counters. However, multiplying by two eliminates this problem. Then, there are 22 red, 75 green, 64 orange, and 39 blue counters, for a total of 200 counters. d) Yes. The answer to part c) could be incorrect. Since these are experimental probabilities, there could be any number of counters of each colour. 1.2 Timing 75 min Theoretical Probability Materials • 2 standard dice • Internet access or print media with examples of odds Media Links • www.mathontario.ca Resource Links: Virtual dice, probability tree calculator, calculating theoretical probability, tree diagrams, probability of an event not happening, odds, probability tree diagrams Specific Expectation Learning Goal Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–6 Section 1.2 Investigate BLM 1–7 Section 1.2 Practice Sample Success Criteria calculate theoretical probability using Venn diagrams and tree diagrams A1.3 • • • • • • • I can define theoretical probability. I can give another name for theoretical probability. I can distinguish between an event and a sample space. I can use a Venn diagram to organize the outcomes of a sample space. I can use a tree diagram to organize the outcomes of a sample space. I can apply Venn diagrams to solve theoretical probability problems. I can apply tree diagrams to solve theoretical probability problems. calculate theoretical probability using the complement of an event A1.3 • I can define the complement of an event. • I can apply the complement of an event to calculate theoretical probability. apply probability to calculate odds A1.3 L A I R E T A M A S M E PL • I can explain what is meant by odds. • I can describe the difference between odds in favour and odds against. • I can apply probability methods to calculate odds. Minds On... Notes ELL Use the introductory photo as a springboard for students to brainstorm board games they are familiar with that involve dice. Have students work in pairs to discuss the questions in the Minds On before discussing the answers as a class. You might challenge students to organize the data for the sum of two dice before proceeding to the Investigation. The purpose is for students to begin thinking about theoretical probability. strategy 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 13 Assessment Suggestions Questioning Assessment for Learning • Have students work in pairs to brainstorm ideas. • Have students complete the section 1.2 questions on BLM 1–3 Chapter 1 Warm-Up. • When rolling a pair of dice, what sum can be rolled in the greatest number of ways? • When rolling a pair of dice, what sum can be rolled in the least number of ways? • When recording the sums of two dice, is the combination 1, 2 different from the combination 2, 1? Explain. Action! Investigate Outcomes and Events Notes Meeting Student Needs The Investigation has students analyse the possible outcomes when two dice are thrown. Have students use the table provided in step 1 to answer the questions. Alternatively, provide students with two standard dice to help them list all possible outcomes on BLM 1–6 Section 1.2 Investigate, and then answer step 1a) and b) to step 5. As a class, discuss students’ answers to Reflect and Extend Your Understanding. • Have students work in pairs or small groups to complete the activity. • Provide a photocopy of the table in step 1 to students who have trouble tracking favourable outcomes. Have students use a highlighter to highlight the outcomes on the copy. • Have students use their math journal and define theoretical probability, sample space, and event in their own words. Encourage them to provide an example for each term. • For step 5, challenge students to compare theoretical probability to experimental probability. Students could roll two 8-sided dice 20 times and analyse the sums. Then have them perform the same experiment using Excel (if available) for a larger sample size (possibly 200 times). For virtual dice, refer students to www.mathontario.ca Resource Links. L A I R E T A M E PL Assessment Suggestions M A S Assessment as Learning • Listen as students discuss their answers to the Reflect and Extend Your Understanding questions. Questioning • What outcomes for sums have equal theoretical probabilities? • Do the probabilities for each sum change when an outcome such as 1, 2 is treated the same as an outcome of 2, 1? Explain. 14 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Investigate Outcomes and Events Answers 1. a) The sum that has the greatest theoretical probability is 7. The value of this probability is 6 = __ 1. P(the sum is 7) = ___ 36 6 b) The sums that have the lowest theoretical probability are 2 and 12. The value of the probability that the sum is 2 is 1 and the value of the P(the sum is 2) = ___ 36 probability that the sum is 12 is 1 . P(the sum is 12) = ___ 36 2. The probability of rolling a 9 or greater is 5 . 10 = ___ P(rolling a 9 or greater) = ___ 36 18 3. Answers may vary. Example: a) What is the probability of rolling a 5 or less? b) The probability of rolling a 5 or less is 10 = ___ 5 . P(rolling a 5 or less) = ___ 36 18 4. Answers may vary. Example: The table listed all possible outcomes so it could be readily used to count the number of theoretical probabilities for a given probability problem. Example 1 Notes 5. a) The theoretical probability of rolling a sum of 2 would decrease. The number of ways that the event can occur is n(A) = 1 and the total number of possible outcomes in the sample space is n(S) = 64. The probability of rolling a sum of 2 n(A) 1 . The theoretical probability of will be _____ = ___ n(S) 64 1 . rolling a sum of 2 using 6-sided dice is ___ 36 b) The theoretical probability of rolling a sum of 9 would increase. The number of ways that the event can occur is n(A) = 8 and the total number of possible outcomes in the sample space is n(S) = 64. The probability of rolling a sum of 9 will n(A) 8 = __ 1 . The theoretical probability of be ____ = ___ n(S) 64 8 4 = __ 1. rolling a sum of 9 using 6-sided dice is ___ 36 9 c) The theoretical probability of rolling doubles would decrease. The number of ways that the event can occur is n(A) = 8 and the total number of possible outcomes in the sample space is n(S) = 64. The probability of rolling doubles will n(A) 8 = __ 1 . The theoretical probability of be ____ = ___ n(S) 64 8 6 = __ 1. rolling doubles using 6-sided dice is ___ 36 6 PL EM Meeting Student Needs Introduce different ways of representing a sample space (i.e., tree diagrams, Venn diagrams, set notation). Direct students to the Literacy Link that explains set notation. The example shows using a tree diagram to organize possible outcomes. Have students create the tree diagram for the example. Emphasize the importance of labelling each branch. Model how to read the sample space and record it. M A S L A I R E T A • Have students recreate the tree diagram using colour instead of words to show all possible outcomes. Have them verbalize the outcomes for each branch. • For reinforcement, have students create their own scenario, draw the tree diagram, and represent the sample space. Have them exchange scenarios with a classmate and create a tree diagram and sample space for each other’s scenario. • Provide a sample tree diagram for a similar scenario. Have students identify the sample space and determine the theoretical probability of drawing specified combinations. • In their math journal, have students use their own words to define and give an example of set notation. • Challenge students to use an online probability tree calculator at www.mathontario.ca Resource Links. • The Your Turn is similar to the example. Encourage students to use the example as reference. ELL tree diagram, combination 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 15 Example 2 Notes Meeting Student Needs Introduce the term complement and direct students to the Literacy Link that explains the event A. The example shows how to determine the probability of a complement. It also shows how to represent the relationship between A and A in a Venn diagram. Have students verbalize the meaning of event A and A in terms of the Battleship scenario. • Have students use their math journal and define and provide an example of complement. • Some students may benefit from seeing an actual Battleship board to determine the solution for part a). • Have students use their math journal to describe how A and A are complements using words and a Venn diagram. • Challenge students to represent the Your Turn in a Venn diagram and describe it. • Provide a different configuration of ships on a Battleship board. Challenge students to answer parts a) and b) using the configuration. ELL opponents, location, efficient Example 3 Notes Meeting Student Needs The example illustrates how to calculate odds in favour and odds against based on subjective probabilities. Use the information about odds to describe odds in favour and odds against. As a class, have students share examples that they are familiar with before they work through the example. For the Your Turn, remind students to reduce ratios to lowest terms. • For part b), direct students to the Literacy Link for an explanation of OFSAA. • Have students use their math journal and define and provide an example of odds in favour and odds against for a sport of their choice. Have students write the ratio for each. • Have students use their math journal to describe two sets, A and A, that are complements of each other using words and a diagram. Have them calculate the odds in favour and the odds against an event occurring. • Coach students who have difficulty with converting percent to decimals and fractions. • The Your Turn is similar to the example. Tell students to refer to the solution to the example. • Challenge students to use the scenario in Example 2 and calculate the odds in favour of randomly hitting a ship on the first guess and the odds against hitting a ship on the first guess. L A I R E T A M E PL M A S ELL sports analyst, tournament, hockey analyst, sports journalist 16 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Assessment Suggestions Questioning Assessment as Learning • Encourage students to describe the concepts from the examples in their math journal. • Have students do the Example 1 Your Turn. Check that students − can create a tree diagram with appropriate branches and labels − can count the number of possible outcomes − can use the tree diagram to determine theoretical probability • Have students do the Example 2 Your Turn. Check that students − can identify complementary events − can determine the theoretical probability of randomly choosing an event − can determine the theoretical probability of randomly not choosing an event − can apply complementary reasoning • Have students do the Example 3 Your Turn. Check that students − can convert a percent to a decimal − can determine the probability of an event not occurring − can determine the probability of an event occurring and the probability of an event not occurring − can use the definition of odds to determine the odds in favour of an event and the odds against an event • Have students complete the related parts of BLM 1–1 Chapter 1 Self-Assessment. • Students may benefit from peer assessment. Have them work in a small group or in pairs. • • • • • How many branches will there be for hat? How many branches will there be for gloves? How many possible outcomes are there? What is the sample space? What formula represents the probability that the hat and gloves are the same colour? • What are the complementary events? • How could you represent the relationship between the complementary events visually? • What is the theoretical probability of randomly choosing a blueberry muffin? • How can you apply complementary reasoning to determine the theoretical probability of not choosing a blueberry muffin? What relationship do you use? • What relationship do you use to determine the probability of not making the playoffs? • What ratio can you use to determine odds in favour? • What ratio can you use to determine odds against? • If there is an 85% chance that the Toronto Maple Leafs will win the Stanley Cup, what are the odds in favour of the Toronto Maple Leafs winning the next Stanley Cup? • If there is a 65% chance that the Ottawa Senators will win the Stanley Cup, what are the odds against the Ottawa Senators winning the Stanley Cup? L A I R E T A M E PL M A S Mathematical Process Question(s) Problem Solving Example 1 Your Turn Example 2 Your Turn Reasoning and Proving Reflecting Selecting Tools and Computational Strategies Example 1 Your Turn Example 3 Your Turn part a) Connecting Example 3 Your Turn part b) Representing Example 1 Your Turn Communicating Example 2 Your Turn 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 17 Consolidate and Debrief Notes Meeting Student Needs As a class, review the Key Concepts. Then assign the Reflect questions before moving on to the exercises. Identify any difficulties students have and provide remediation before proceeding. Consider allowing students to work with a partner but have them record their own solutions. Assign all the Practise questions and at least #4 to #6 and #8 to #10 in the Apply questions. Assign the Extend questions to students who need a challenge. Consider using #10, which is an Achievement Check, for assessment of learning purposes. For #11, provide access to the Internet or print media with examples of odds. For #11, as a class discuss instances when the term odds is used incorrectly in the media. For example, the media may express odds as a probability (not as a ratio) and vice versa. You might challenge students to research examples of odds being used incorrectly and post the results. • Use #1 to #3 to quickly assess students’ understanding of concepts. • For #1, remind students that there are 52 cards in a deck, with 12 face cards. • Questions #12, #13, and #17 are thinking questions and require students to justify their solution. Look for the depth of their justification. ELL toothpicks, learned behaviour L A I R E T A Assessment Suggestions Questioning Assessment of Learning • Have students write a response to R1 in their math journal. Have them post their visual organizer in the classroom. Then have students do a gallery walk of the posted results. • For R2, have students exchange their example of an event and its complements with a classmate and solve each other’s theoretical probabilities. Have them compare the results. • Have students use a Venn diagram to represent their response to R3. • If two standard dice are thrown, what is the theoretical probability that the sum of the two dice will be 8? • What is the sample space, in set notation, for 6 blue T-shirts, 4 red T-shirts, and 3 green T-shirts? • If the probability of an event is 70%, what is the probability of the complement of the event? • What are odds often based on? • What is an example of odds in favour of an event? • What is an example of odds against an event? • How do you express odds in favour or odds against? M E PL M A S Learning Goal Meeting Student Needs calculate theoretical probability using Venn diagrams and tree diagrams • To calculate the theoretical probability of getting two heads when flipping coins, students may flip two coins once, instead of one coin twice, and draw an incorrect tree diagram. To help students, go to www.mathontario.ca Resource Links. • For reinforcement of tree diagrams, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–7 Section 1.2 Practice. calculate theoretical probability using the complement of an event • For reinforcement of finding the probability of an event not happening, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–7 Section 1.2 Practice. apply probability to calculate odds • For reinforcement of odds in favour and odds against, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–7 Section 1.2 Practice. 18 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Mathematical Process Question(s) Problem Solving #6, #10, #12 Reasoning and Proving #8, #9, #13, #14, #17 Reflecting #14 Selecting Tools and Computational Strategies #4 Connecting R2, #15 Representing R1, #5, #10, #16 Communicating R1, R2, R3, #7, #11, #14, #15, #17 Achievement Check Sample Solution 10. a) Let C represent correct and W represent incorrect. Q1 Q2 Q3 C Q4 C W C C C W W C C L A I R E T A W M E PL W C W S M A S C C W W C W C W W C C b) all four correct: From the tree diagram, n(A) = 1 and n(S) = 16. So, the experimental probability 1 , or 0.0625, or that Kwon gets all four correct is ___ 16 6.25%. exactly three correct: From the tree diagram, n(A) = 4 and n(S) = 16. So, the experimental probability that Kwon gets exactly three correct 4 , or 0.25, or 25%. is ___ 16 fewer than two correct: Assume that fewer than two correct means 1 or 0 correct. From the tree diagram, n(A) = 5 and n(S) = 16. So, the experimental probability that Kwon gets fewer 5 , or 0.3125, or 31.25%. than two correct is ___ 16 not all incorrect: From the tree diagram, n(A) = 15 and n(S) = 16. So, the experimental 15 , probability that Kwon gets not all incorrect is ___ 16 or 0.9375, or 93.75%. W W C W W 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 19 1.3 Timing 75 min–150 min Compare Experimental and Theoretical Probabilities Materials • 3 coins • graphing calculator with Probability Simulation application or computer with spreadsheet software • 2 dice • graphing calculator with Probability Simulation application or computer with Fathom™ Learning Goal recognize the difference between experimental probability and theoretical probability Minds On... Specific Expectation A1.4 Media Links • www.mathontario.ca Resource Links: Downloading apps on a graphing calculator, simulations using coins and dice, analysing binomial probabilities, experimental and theoretical probability • Interactive Activity: 1.3 Investigate Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–8 Section 1.3 Practice Sample Success Criteria • • • • I can use a graphing calculator to simulate experimental probability. I can use a spreadsheet to simulate experimental probability. I can use Fathom™ to simulate experimental probability. I can design and carry out a probability experiment using a variety of methods. • I can recognize the relationship between experimental and theoretical probability for a large number of trials. • I can explain the difference between experimental and theoretical probability. L A I R E T A M E PL M A S Notes Use the photo to generate a discussion about simulators that students have heard about or experienced. For example, they may have tried a motion simulator at a museum or online. Ask them to share their experience. Students may mention simulators used in sports (e.g., golf), medicine (e.g., birthing simulator, cardiopulmonary simulator), or operating machines or equipment (e.g., learning to drive a car). The purpose is for students to begin thinking about simulating probability experiments. 20 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 ELL astronauts, flight simulator Assessment Suggestions Questioning Assessment for Learning • Have students complete the section 1.3 questions on BLM 1–3 Chapter 1 Warm-Up. • • • • • • What professions involve training using a simulator? Why are simulators important for training people? What kinds of simulator programs are available for use at home? What kinds of simulator software are available online? What type of technology can be used to simulate probability experiments? What probability simulations on a programmed graphing calculator are you familiar with? Action! Investigate 1 Three-Coin-Flip Simulation and Investigate 2 Dice Simulation Notes Meeting Student Needs Students should complete the two Investigations. They choose one of three methods for each Investigation. Make sure that all three methods are represented so that students can discuss the results for all methods as a class. Both investigations could be set up using stations. The Investigations could be done using technology such as Gizmos® or graphing calculators. For instructions about downloading apps on a graphing calculator, go to www.mathontario.ca Resource Links. In the first Investigation, students compare experimental probability to theoretical probability when three coins are flipped. The activity can be completed with or without technology. Discuss the Processes (Selecting Tools and Computational Strategies and Representing) question (the sum of any row of columns A to C represents the number of heads that occur when three coins are flipped). Ask students to respond to the Processes (Reflecting) question. (It is necessary to go to row 101 so that there are 100 trials. Row 1 lists the four favourable outcomes for the sample space.) • For Investigate 1, consider allowing students to create a tree diagram for step 1 on a SMART Board. • Allow students to work in pairs or small groups. Students should each record their own results. Have each group present their method to the class. • Have students work in groups of three with each member choosing a different method. Provide time for students to compare their results. • For an analysis of outcomes when two, three, and four coins are tossed, refer students to www.mathontario.ca Resource Links • Invite students to try the binomial coin experiment at www.mathontario.ca Resource Links (see the dropdown menu for binomial coin toss). M E PL L A I R E T A M A S ELL tedious, fair coins, simulation, tallied, bar graph, spreadsheet, clustered column, attributes, workspace In the second Investigation, students compare experimental probability to theoretical probability when two dice are tossed. For a dice simulation, refer to the interactive activity called 1.3 Investigate. Alternatively, students can roll dice on a SMART Board. Use the Literacy Link about histograms to point out the difference between a bar graph and a histogram. After each Investigation, as a class discuss the results and the methods students preferred and why. It is important for students to complete the Reflect and Extend Your Understanding questions and discuss the answers as a class. Consider using the answers for assessment as learning. 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 21 Assessment Suggestions Questioning Assessment as Learning • Observe the ability of each student to use the method chosen to determine the theoretical probabilities for the coin flip and the dice simulation. • Listen as students discuss their answers to the Reflect and Extend Your Understanding questions. • How many branches will the tree diagram have? • How are the theoretical probabilities for flipping one, two, three, four, and five coins related? • When is it useful to use technology-based simulations to calculate theoretical probability? Investigate 1 Three-Coin-Flip Simulation Answers 1. h) The graph is very close to the theoretical prediction. First Coin Second Coin Third Coin Outcomes H HHH H H HHT T HTH H HTT T T H H THH T THT H TTH T T TTT T There are 8 possible outcomes. 1 2. a) P(exactly three heads) = __ 8 3 b) P(exactly two heads) = __ 8 3 c) P(exactly one head) = __ 8 1 d) P(no heads) = __ 8 3. Method 1: Use a Graphing Calculator. Answers may vary. Example: d) The graph is similar to the theoretical prediction. e) The graph is very close to the theoretical prediction. Method 2: Use a Spreadsheet. Answers may vary. Example: f) Frequency 400 Frequency 4 2 0 0 1 2 3 Number of Heads g) The graph is similar to the theoretical prediction. Frequency 40 30 20 10 0 0 1 2 Number of Heads 3 200 100 0 0 1 2 L A I R E T A 3 Number of Heads Method 3: Combine Real Trials. Answers may vary. Example: 0 ; P(1 head) = ___ 2; a) P(0 heads) = ___ 10 10 4 ; P(3 heads) = ___ 4; P(2 heads) = ___ 10 10 No, not very useful. Not all of the outcomes occurred. The probabilities are not similar to the theoretical probabilities. b) The graph is similar to the theoretical prediction. c) The graph is very close to the theoretical prediction. 4. The statistical probabilities of the experiment become very close to the theoretical probabilities of the experiment as the total number of trials increases. 5. Answers may vary. Example: a) It would take more trials for the statistical probabilities of the outcomes to match the theoretical probabilities since there are more outcomes. b) The sample space has 25 = 2 × 2 × 2 × 2 × 2 = 32 outcomes. Step 1. Calculate theoretical probability when 5 fair coins are flipped: 5; 1 ; P(exactly 4 heads) = ___ P(exactly 5 heads) = ___ 32 32 10 ; P(exactly 2 heads) = ___ 10 ; P(exactly 3 heads) = ___ 32 32 5 ; P(0 heads) = ___ 1. P(exactly 1 head) = ___ 32 32 Step 2. Use a spreadsheet to simulate flipping 5 coins 1000 times. M E PL M A S 300 22 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Step 3. Record the experimental probability and create a graph. Method 2: Use Fathom™. Answers may vary. Example: d) Frequency of Sum Frequency 300 200 100 2 1 0 0 1 2 4 3 Step 4. Summary: The graph of the experimental probability is very close to the theoretical probability. Frequency of Sum Frequency of Sum 1. There are 36 possible outcomes. 1 ; P(sum of 3) = ___ 2; P(sum of 2) = ___ 36 36 3 ; P(sum of 5) = ___ 4; P(sum of 4) = ___ 36 36 5 ; P(sum of 7) = ___ 6; P(sum of 6) = ___ 36 36 5 P(sum of 9) = ___ 4; P(sum of 8) = ___ 36 36 3 ; P(sum of 11) = ___ 2; P(sum of 10) = ___ 36 36 1 P(sum of 12) = ___ 36 2. 0 2 5 4 9 7 6 8 8 4 2 4 6 8 Sum 10 12 14 L A I R E T A 500 400 300 200 100 11 10 14 12 0 3 12 f) I had to use 3200 cases for the bar graph to look very similar to the theoretical probabilities. M A S 1 10 16 0 M E PL 2 6 8 Sum 20 Investigate 2 Dice Simulation Answers 4 4 e) The graph is similar to the theoretical prediction. Number of Heads 6 2 5 Frequency of Sum 0 12 Sum 3. Method 1: Use a Graphing Calculator. Answers may vary. Example: c) As the number of trials increases by 50 at a time, the bar graph representing the statistical probabilities looks very similar to the theoretical probabilities. After 401 trials, the total number of rolls for a sum of 7 in the centre of the bar graph is the most and the total number of rolls decreases to the left and to the right to the least number for a sum of 2 or a sum of 12, respectively. 2 4 6 8 Sum 10 12 14 Method 3: Combine Real Trials. Answers may vary. Example: 0 ; P(sum of 3) = ___ 2; a) P(sum of 2) = ___ 10 10 0 ; P(sum of 5) = ___ 3; P(sum of 4) = ___ 10 10 1 ; P(sum of 7) = ___ 1; P(sum of 6) = ___ 10 10 1 ; P(sum of 9) = ___ 1; P(sum of 8) = ___ 10 10 0 ; P(sum of 11) = ___ 1; P(sum of 10) = ___ 10 10 1 ; No, not very useful. Not all P(sum of 12) = ___ 10 of the sums were rolled. The probabilities are not similar to the theoretical probabilities. 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 23 b) The graph is similar to the theoretical prediction. 16 12 8 4 0 2 4 6 8 Sum 10 12 14 Frequency of Sum c) The graph is similar to the theoretical prediction. 240 160 80 0 2 4 6 8 Sum 10 12 14 4. Answers may vary. Example: The statistical probabilities of the experiment become very close to the theoretical probabilities of the experiment as the total number of trials increases. 5. Answers may vary. Example: I had to use 3200 cases for the bar graph to look very similar to the theoretical probabilities. The “law of large numbers” says that as the number of trials of a random process increases, the percent difference between the expected and actual values goes to zero. Frequency of Sum Frequency of Sum 20 6. Answers may vary. Example: The sample space would increase from 36 to 36 × 6 = 216 outcomes. There are 16 sums that could be rolled from 3 to 18. Step 1. Calculate the theoretical probability when 3 fair dice are rolled. Divide the total number of ways to obtain each sum by the total number of outcomes in the sample space. 3 ; 1 ; P(4) = P(17) = ____ P(3) = P(18) = ____ 216 216 6 ; P(6) = P(15) = ____ 10 ; P(5) = P(16) = ____ 216 216 15 ; P(8) = P(13) = ____ 21 ; P(7) = P(14) = ____ 216 216 25 ; P(10) = P(11) = ____ 27 . P(9) = P(12) = ____ 216 216 Step 2. Use Fathom™ to simulate rolling 3 fair dice 100 times. Then use Fathom™ to simulate rolling 3 fair dice 1000 times. Step 3. Record the experimental probability and create a graph. 80 L A I R E T A 40 0 EM L P M SA 120 2 4 6 8 10 12 Sum 14 16 18 20 Step 4. Summary: The graph of the experimental probability is very close to the theoretical probability. The probabilities for the sums of 3 and for 18 are the least probable. The sums exactly in the middle are the most probable. This is similar to the experimental probability when two dice are rolled. Consolidate and Debrief Notes Meeting Student Needs As a class, review the Key Concepts. Then have students answer the Reflect questions, perhaps in pairs. Assign both Practise questions and one of #3 or #4, #5, #6, and one of #7 or #8 of the Apply questions. Assign #9 and/or #10 to students who need a challenge. Students will need technology tools for #3 to #7 and #9 and #10. Consider which questions to assign for homework to make the best use of the technology tools available to students. Questions involving technology tools not available at home could be assigned for completion in class, perhaps in a collaborative setting. Consider having students work in small groups to answer #6, which is an Achievement Check, and use the results for assessment of learning purposes. Assign the Extend questions to students who need a challenge. • Have students use #1 and #2 for self-assessment. • For #3 and #4, challenge students to use a spreadsheet or Fathom™ as an alternative to graphing calculators. • For #5, students may choose to create a bar graph using a spreadsheet program. • For #10, have students use search terms for online probability simulators such as those at www.mathontario.ca Resource Links. 24 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 ELL physical materials, perfect predictor, trend behaviour Assessment Suggestions Questioning Assessment of Learning • Have students post the results for #6 in the classroom. Provide an opportunity for students to do a gallery walk to compare results. • For R1, use a think-pair-share strategy. • For R2, have students write a response in their math journal. • How many possible outcomes are there for rolling four dice? • Why are the results of experimental probability different from the results of theoretical probability? • When do the results of experimental probability approach the results of theoretical probability? Learning Goal Meeting Student Needs recognize the difference between experimental probability and theoretical probability • A common error occurs when students fail to recognize the difference between results from experimental probability and the actual theoretical probability of an event. For reinforcement of experimental probability and theoretical probability, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–8 Section 1.3 Practice. Mathematical Process Question(s) Problem Solving #3 Reasoning and Proving R2, #5 Reflecting #8 Selecting Tools and Computational Strategies #6, #9 Connecting #4, #8 Representing #7 Communicating EM SA L P M Achievement Check Sample Solution Theoretical Probability 6. a) The sample space for tossing two fair coins is S = {HH, HT, TH, TT}. 1 ; exactly one head: __ 1 ; two heads: __ 1 b) no heads: __ 4 4 2 c) 0.6 R1, #10 d) e) Answers may vary. Example: The graphs look the same. I ran 1500 trials to obtain the graphing calculator screen in part d). 0.4 0.2 0 L A I R E T A 0 heads 1 head 2 heads Number of Heads 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 25 1.4 Timing 75 min–150 min Mutually Exclusive and Non-Mutually Exclusive Events Materials • standard deck of playing cards • Venn diagram • chart paper • moveable letters (optional) • 3 different coloured highlighters • coloured counters (3 colours) Learning Goal Specific Expectation Media Links • www.mathontario.ca Resource Links: Venn diagrams using Microsoft Word, card games, mutually exclusive and non-mutually exclusive events, rule of sum, principle of inclusion and exclusion • Animation: 1.4 Example 4 Solution Blackline Masters Master 1 Venn Diagram Master 2 Frayer Model BLM 1–1 Chapter 1 SelfAssessment BLM 1–3 Chapter 1 Warm-Up BLM 1–9 Section 1.4 Investigate BLM 1–10 Section 1.4 Practice Sample Success Criteria describe how an event can represent a set of probability outcomes A1.5 • I can recognize an event as a set of outcomes. • I can describe an event as a subset of a sample space. recognize how different events are related A1.5 • I can identify mutually exclusive events. • I can identify non-mutually exclusive events. • I can explain the difference between mutually exclusive and non-mutually exclusive events. • I can distinguish between mutually exclusive and non-mutually exclusive events. • I can explain the additive principle. • I can identify when to use the additive principle. • I can explain the principle of inclusion and exclusion. • I can identify when to use the principle of inclusion and exclusion. M E PL M A S calculate the probability of an event occurring L A I R E T A A1.5 • • • • I can determine the probability of mutually exclusive events. I can determine the probability of non-mutually exclusive events. I can apply the additive principle to determine the probability of an event. I can apply the principle of inclusion and exclusion to determine the probability of an event. • I can apply a variety of methods to determine the probability of an event occurring. 26 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Minds On... Notes Use the photo as a starting point for a class discussion about playing cards. Have students work in pairs to list the card games that they are familiar with. Provide time for students to discuss what makes each card game on the list interesting to play. The purpose is for students to think about how card games are related to probability. Assessment Suggestions Questioning Assessment for Learning • Have students contribute to a class list of card games and post the list in the classroom. Have students do a gallery walk. • Have students complete the section 1.4 questions on BLM 1–3 Chapter 1 Warm-Up. • • • • • What is your favourite card game? What card games are played by only one person at a time? What card games are played with more than one person? Card games are games of chance. Do you agree? Why? What is the probability of randomly drawing a queen from a deck of cards? L A I R E T A Action! Investigate Counting Cards Notes Meeting Student Needs The Investigation has students compare the attributes of cards in a hands-on activity. Make decks of playing cards available. Provide BLM 1–9 Section 1.4 Investigate, which students can use to complete the Venn diagrams. The activity leads to the introduction of mutually exclusive events. • Refer students to www.mathontario.ca Resource Links to create Venn diagrams using Microsoft Word. • Invite students to research card games played in different countries. Refer to www.mathontario.ca Resource Links. M E PL M A S ELL simultaneously Assessment Suggestions Questioning Assessment as Learning • Listen as students discuss their answers to the Reflect and Extend Your Understanding questions. • In a standard deck of playing cards, how many cards are clubs? How many cards are hearts? • In a standard deck of playing cards, how many cards are clubs, face cards, or both? 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 27 Investigate Counting Cards Answers 1. a) 13 b) 13 2. 26 3. Clubs Spades A 2 A 3 4 2 3 4 5 6 7 5 6 7 8 9 10 8 9 10 J Q K J Q K 4. 26 5. Yes, the answers are the same. Answers may vary. Example: 13 clubs and 13 spades add to 26 cards in total. 6. a) 13 b) 12 7. 25 8. Diamonds Face Cards A 3 4 J J Q K 5 6 7 Q J Q K K M A S 9 10 J Q K L A I R E T A M E PL 2 8 9. 22 10. No, the answers are not the same. Answers may vary. Example: For step 7, there are 13 diamonds and 12 face cards for a total of 25 cards. For step 9, there are 3 cards that are both a diamond and a face card. That accounts for the difference of 3. To determine the total number of cards in the Venn diagram, the 3 cards that are both a diamond and a face card must be subtracted from the total number of cards that are diamonds and face cards. 26 = __ 1 11. a) P(club or spade) = ___ 52 2 22 11 b) P(diamond or face card) = ___ = ___ 52 26 c) Answers may vary. Example: For part a), I counted 52 cards in the deck. I added the total number of clubs (13) and the total number of spades (13) to get a total of 26 cards that were clubs or spades. I calculated the probability of drawing either a club or spade by dividing the number of cards that were clubs or spades by the total number of cards. For part b), I counted 52 cards in the deck. I added the total number of diamonds (13) and the total number of face cards (12) to get a total of 25 cards that were diamonds or face cards. I subtracted the number of cards that were both a diamond and a face card (3) to get a total of 22 cards that were a diamond or a face card. I calculated the probability of drawing a diamond or a face card by dividing the number of cards that were a diamond or a face card by the total number of cards. Example 1 Notes Meeting Student Needs Before working through the example, discuss the information about mutually exclusive events and ask students for some examples. Method 1 shows how to determine the probability of mutually exclusive events by dividing the total number of favourable outcomes by the total number of all possible outcomes. Method 2 shows how to determine the probability of mutually exclusive events by adding the probabilities of the favourable outcomes. Provide students with Master 1 Venn Diagram. Encourage students to summarize the two methods in their math journal. Ask students to use both methods for the Your Turn. After taking up the solutions as a class, discuss the additive principle for mutually exclusive events. Walk through the four steps that show the relationship between Method 1 and Method 2 in the example. Afterward, write each step on a separate piece of chart paper and have students work in pairs to organize the steps in order to prove the additive principle (rule of sum) for mutually exclusive events. • For tactile and visual learners, invite students to use Master 1 Venn Diagram and moveable letters to represent the sandwiches. Consider creating a parallel task for students where they choose to calculate the probability of randomly picking either a ham or an egg salad sandwich, or the probability of picking either a turkey or a chicken sandwich. Consider doing the same for the Your Turn. • In their math journal, have students record their own definition and example for mutually exclusive events and the rule of sum. 28 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 ELL picnic basket, cooler Example 2 Notes Meeting Student Needs This example shows how to apply the rule of sum for mutually exclusive events. To reinforce the relationship between the methods used in Example 1, consider providing a parallel task by asking students to determine the probability that Rolly will randomly pick either a Connery or Dalton movie using either method from Example 1. As a class, take up the solutions to show that the results are the same. • Refer students who may benefit from additional examples of applying the rule of sum to www.mathontario.ca Resource Links. Example 3 Notes Meeting Student Needs Discuss the information about non-mutually exclusive events and the principle of inclusion and exclusion to introduce the example. Direct students to the Literacy Link that explains union set and intersection set. Note that the notation is not used in this chapter. The example illustrates how to apply the principle of inclusion and exclusion by determining the number of favourable outcomes, and then determine the probability of the favourable outcome by dividing by the total number. You might divide students into three groups: students who play basketball, those who play volleyball, and those who play both sports. Have each group create a Venn diagram on chart paper and then use two steps to calculate the probability that a student chosen at random plays basketball or volleyball. Outline the steps as needed (apply the principle of inclusion and exclusion by counting the number of students who play basketball or volleyball, and divide by the total number of students). As a class, discuss the posted solutions. • For step 8, provide student pairs with a deck of cards and ask them to create new scenarios for two events where there is a common event. Have students represent the principle of inclusion and exclusion using Master 1 Venn Diagram. • In their math journal, have students record a definition and example for non-mutually exclusive events. • Have students use Master 1 Venn Diagram to represent the principle of inclusion and exclusion with an example. • Challenge students to research union set and intersection set and create a poster that includes the notation and a description of each term. Have students present their findings orally. Example 4 Notes Meeting Student Needs L A I R E T A M E PL M A S Discuss the introductory information about the probability of two non-mutually exclusive events. The example shows how to apply the formula for the probability of two non-mutually exclusive events by determining the probability of each event and then subtracting the probability of both events happening at the same time. Reinforce the usefulness of a table to identify events occurring simultaneously. Provide a photocopy of the table and tell students to use three different coloured highlighters: one colour to highlight the row with four animals, a second colour to highlight the row with four supernatural creatures, and a third colour to highlight vertically the two supernatural animals. Have students work through the solution. Refer students to the animation called 1.4 Example 4 Solution for a full explanation of how to determine the probability of non-mutually exclusive events. ELL inclusion, exclusion, gift exchange, ski, cycle • For visual and tactile learners, provide a photocopy of the table and coloured counters to represent the events. Or, have students represent the situation using Master 1 Venn Diagram. • Have student pairs develop a similar probability problem using the table. Encourage them to use a different method to determine the probabilities. Have them explain their solution to another student pair. • For reinforcement of determining the probability of either of two non-mutually exclusive events, refer students to www.mathontario.ca Resource Links. ELL tokens, role-playing game, dragon, hawk, knight, lion, princess, witch, wizard, unicorn, supernatural, spells 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 29 Assessment Suggestions Questioning Assessment as Learning • Encourage students to describe the concepts from the examples in their math journal. • Have students do the Example 1 Your Turn. Check that students − can determine the probability of a mutually exclusive event using the sample space − can determine the probability of a mutually exclusive event by adding the probabilities of favourable events • Is the probability of randomly choosing either an apple juice or a grape juice the same as or different from the probability of randomly choosing either a grape juice or an apple juice? Explain. • Have students do the Example 2 Your Turn. Check that students − can calculate the probability of favourable events − can apply the rule of sum for mutually exclusive events • Can the rule of sum be used to determine the probability that Rolly would pick a Connery, a Dalton, or a Brosnan film from his shelf? Explain. • Have students do the Example 3 Your Turn. Check that students − can apply the principle of inclusion and exclusion by adding the number of family members who like to ski and those who like to cycle and subtracting the number of family members who like to ski and cycle − can determine the probability of randomly choosing someone who likes to ski or cycle • Why is the calculated number used to determine the probability of picking a family member who likes to ski or cycle different from the total number of family members who like to ski added to the total number of family members who like to cycle? • Have students do the Example 4 Your Turn. Check that students − can determine the probability of favourable events − can calculate the probability of picking either a flying creature or one that can cast spells • Have students complete the related parts of BLM 1–1 Chapter 1 Self-Assessment. • Students may benefit from peer assessment. Have them work in a small group or in pairs. • What other method can you use to calculate the probability that Jozo will randomly choose a flying creature or one that can cast spells? Describe how you would use it. Mathematical Process Problem Solving L A I R E T A M E PL M A S Question(s) Reasoning and Proving Reflecting Selecting Tools and Computational Strategies Example 1 Your Turn Example 3 Your Turn Connecting Example 2 Your Turn Example 4 Your Turn Representing Communicating 30 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Consolidate and Debrief Notes Meeting Student Needs As a class, review the Key Concepts. Assign all of the Reflect questions. Make Master 2 Frayer Model available for R1. Assign both Practise questions and at least one of #3 or #4, #5, one of #6 or #7, #8, and at least one Extend question to students who need a challenge. Question #9 is an Achievement Check, which can be used for assessment of learning. For #9c), add a different range of percents and have students choose either range to answer the question. • Have students work in pairs or small groups to complete the questions. For selected questions, have a volunteer from each group present the solution to the class. • For #9, consider having students work in groups to complete the question. Ask a volunteer from each group to present their solution to the class. • Encourage students to draw a Venn diagram to help visualize situations. Make Master 1 Venn Diagram available. ELL Frayer model, euchre, take-out, assumptions Assessment Suggestions Questioning Assessment of Learning • For R1, have students work in pairs to complete the Frayer model on chart paper. Post the models and have a volunteer from each group present their work in a math congress. • For R2, have student pairs complete a Frayer model using Master 2 Frayer Model. Then have students write a response in their math journal. Use the response as an exit ticket. • Have students write a response to R3. Have them present their example to the class. • What is the probability of randomly drawing a queen or a jack from a standard deck of cards? • What is the formula for calculating the probability of two mutually exclusive events? • What is the formula for calculating the probability of either of two non-mutually exclusive events? • What is the probability of drawing a face card from a standard deck of playing cards? • What is the probability of randomly drawing a card in a standard deck of playing cards that is a 10? • What is the probability of randomly drawing either a club or a 10 from a standard deck of cards? L A I R E T A M E PL M A S Learning Goal Meeting Student Needs describe how an event can represent a set of probability outcomes • Students may incorrectly calculate the probability of non-mutually exclusive events by forgetting to subtract the common events. Students who are kinesthetic learners may benefit from working with manipulatives such as playing cards or marbles to answer the questions. • For reinforcement of mutually exclusive and non-mutually exclusive events, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–10 Section 1.4 Practice. recognize how different events are related • For extra practice, have students complete BLM 1–10 Section 1.4 Practice. calculate the probability of an event occurring • Pair students to discuss solutions. • A common error is failing to subtract when applying the principle of inclusion and exclusion. Suggest that students use a Venn diagram or a table to help visualize the situation. • For additional practice with the rule of sum and the principle of inclusion and exclusion, go to www.mathontario.ca Resource Links. • For extra practice, have students complete BLM 1–10 Section 1.4 Practice. 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 31 Mathematical Process Question(s) Problem Solving #8, #12, #14, #15 Reasoning and Proving #6, #7, #13, #15 Reflecting R1, #10 Selecting Tools and Computational Strategies #4, #5 Connecting R3, #11, #12 Representing #9 Communicating R2, #3, #14 Achievement Check Sample Solution 9. a) “e” or a “t”: These are mutually exclusive events. There is a total of 8 different tiles, with 2 “e”s and 2 “t”s. The probability of getting an “e” or “t” 2 , or 50%. 2 + __ is __ 8 8 red letter or “e”: These are non-mutually exclusive events. There is a total of 8 different tiles, with 2 “e”s and 3 red letters. The probability of getting a 3 + __ 2 – __ 1 , or 50%. red letter or an “e” is __ 8 8 8 capital letter or vowel: These are mutually exclusive events. There is a total of 8 different tiles, with 1 capital letter and 4 vowels. The probability 4 , or 1 + __ of getting a capital letter or a vowel is __ 8 8 62.5%. not a yellow letter or “t”: These are non-mutually exclusive events. There is a total of 8 different tiles, with 2 “t”s and 2 yellow letters. The probability of 2 – __ 1 , or 0.375. So, the 2 + __ a “t” or yellow letter is __ 8 8 8 probability that she does not choose a yellow or a “t” is 1 – 0.375, or 62.5%. b) u Red Letters e l J l i t t L A I R E T A u red letter or “e” M E PL M A S J e Vowels J i e e Capital Letter u t l t capital letter or vowel Not a Yellow Letter or “t” J u e Yellow Letters i e i l e t t t e t not a yellow letter or “t” “e” or “t” 32 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 c) Answers may vary. Example: What is the probability that she chooses a blue or black letter? 1.5 Timing 75 min–150 min Independent and Dependent Events Materials • die • coloured counters • bag • chart paper • sticky notes Media Links • www.mathontario.ca Resource Links: Compound events, fundamental counting principle and independent events, dependent events, conditional probability Specific Expectation Learning Goal describe and determine how one event occurring can affect the probability of another event occurring A1.6 solve probability problems involving multiple events A1.6 Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–3 Chapter 1 Warm-Up BLM 1–11 Section 1.5 Practice Sample Success Criteria • • • • • • • I can describe a compound event. I can identify a compound event. I can describe an independent event. I can identify an independent event. I can describe a dependent event. I can identify a dependent event. I can recognize the differences between a compound event, an independent event, and a dependent event. • I can explain the relationship between dependent and independent events. L A I R E T A M A S M E PL • • • • • • I can describe the multiplicative principle. I can recognize when to use the multiplicative principle. I can describe when to use conditional probability. I can solve probability problems involving dependent events. I can solve probability problems involving independent events. I can apply a variety of strategies to solve probability problems involving multiple events. Minds On... Notes ELL Use the photo of six siblings and the questions to introduce the term compound events. You might survey students in the class to find out the number and gender of each student in the class’s siblings and relate the data to theoretical probability. Challenge students to relate the probability of a boy or a girl being first born to what they have learned in their science classes. gender 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 33 Assessment Suggestions Questioning Assessment for Learning • Use a think-pair-share to address the questions before discussing as a class. • Have students complete the section 1.5 questions on BLM 1–3 Chapter 1 Warm-Up. • What is the probability that a first child will be a boy? a girl? • What is the probability that there will be two boys in a family of two? • What is the probability that there will be two boys in a family of two, given that the first child is a boy? Action! Example 1 Notes Meeting Student Needs Use this example to help students recall terms related to theoretical probability, such as tree diagram, sample space, possible outcomes, and favourable outcomes. As you circulate, check that students fully label their tree diagram. In a class discussion, challenge students to think of other ways to represent the sample space for the Archers. Discuss the answer to part c) as a class and check that students understand the difference between multiple events and a single event. • In their math journal, have students define compound events and independent events and provide an example. • Have students draw a tree diagram for the Your Turn and explain how to draw each stage. • Challenge students to draw tree diagrams to represent the number of outcomes for 4, 5, and 6 children. Ask them to identify the patterns in the tree diagrams, and then use the patterns to predict the outcomes for 7 children. • For reinforcement of finding probability of compound events, refer students to www.mathontario.ca Resource Links. Example 2 Notes EM L P M SA L A I R E T A This example reinforces probability concepts that students learned in sections 1.1 and 1.2. You may need to remind students that the notation P(YY) represents the probability P(Y and Y). Consider presenting the example as a parallel task and have students develop a solution for part a) or part b). Encourage volunteers to show their solution on the board. After, show students how to calculate the probability of compound independent events using the multiplicative principle for independent events. Explain that as the Literacy Link indicates, it is also called the fundamental counting principle. ELL impact, non-occurrence, influence Meeting Student Needs • Encourage students to create a tree diagram. For the branches, suggest that they use colours that match the colours of the markers. Do the same for the marbles in the Your Turn. • Have students use their math journal to record the formula and an explanation of the fundamental counting principle. • For the Your Turn, remind students that replacing the marble keeps the sample space the same and means that the events are independent. 34 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 Example 3 Notes Meeting Student Needs This example illustrates calculating probability for different compound events. You may need to remind students that a composite number can be divided evenly. Have students work on their own and choose a method to solve the problem. If they draw a tree diagram, model how to write the probabilities along the branches of the tree diagram. • Before attempting the solution to the example, consider surveying students to find out if they think that the game is fair. Have student pairs check their prediction by playing at least 10 games. They will need a die, and instead of the spinner they might use four different coloured counters (including one red) and draw counters out of a bag. • For the Your Turn, help students recall the meaning of a prime number (a number that can be divided evenly only by 1 or itself). • For reinforcement of using the fundamental counting principle, refer students to www.mathontario.ca Resource Links. • Challenge students to create a game that includes a third independent event in addition to the existing two events in the example. Have them select an appropriate strategy to determine if the game that they created is fair. Example 4 Notes Meeting Student Needs This example illustrates calculating probability for dependent events. Provide student pairs with a bag and two red counters and two black counters. Have students compare the probabilities of drawing two red counters when the first counter drawn is replaced and when the first counter drawn is not replaced. Explain that the latter case is an example of dependent events. Then have students work in small groups and select a tool or strategy to solve the problem posted in the example. Have them post their results on chart paper. Provide time for students to do a gallery walk to see the solutions and use sticky notes to write comments on others’ solutions. • Demonstrate the concept of replacement. Using a bag that contains four counters, draw a counter and then put the counter back in the bag. Explain that this is called “with replacement.” Then demonstrate drawing a counter and not putting the counter back in the bag. Explain that this is called without replacement. Ask students if they think the probabilities for the two experiments will be different. • In their math journal, have students write a definition and an example of dependent events. • Remind students that not replacing an object reduces the size of the sample space, and when this happens the events are dependent. Conversely, replacing an object keeps the sample size the same and, as a result, the events are independent. • Have students work in pairs or in small groups to complete the Your Turn. L A I R E T A M A S M E PL 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 35 Example 5 Notes Meeting Student Needs This example illustrates conditional probability using a real-world context. Have students work in groups to develop a solution using chart paper. Display the solutions and as a class review the strategies students used to create the tree diagram. • Students may benefit from a review of converting percent to decimals, solving simple formulas, and calculating the probability of an event not occurring given the probability of an event occurring. • Encourage students to record the tree diagram using words instead of letters for the events. • For reinforcement, consider revising the number values for the situation in the example and have students draw a probability tree diagram to determine the sales. • In their math journal have students define and give an example of conditional probability and the multiplicative principle for dependent events. ELL telemarketing Assessment Suggestions Questioning Assessment as Learning • Encourage students to describe the concepts from the examples in their math journal. • Have students do the Example 1 Your Turn. Check that students − can create a tree diagram to represent the situation − can use the tree diagram to calculate the probability of a simple compound event • Have students do the Example 2 Your Turn. Check that students − can create a tree diagram to represent the situation − can use the tree diagram to calculate the probability of two independent events occurring • Have students do the Example 3 Your Turn. Check that students − can select an appropriate tool and strategy to calculate the probability of compound events − can use a tree diagram to calculate the probability of two independent events occurring − can determine the probability of different compound events using the fundamental counting principle • Have students do the Example 4 Your Turn. Check that students − can use a tree diagram to calculate the probability of two dependent events occurring − can recognize the difference between calculating the probability of two independent events and the probability of two dependent events • Have students do the Example 5 Your Turn. Check that students − can calculate the probability of an event not happening given the probability of an event happening − can create and use a tree diagram to solve a problem involving conditional probability • Have students complete the related parts of BLM 1–1 Chapter 1 Self-Assessment. • Students may benefit from peer assessment. Have them work in a small group or in pairs. M E PL L A I R E T A M A S 36 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 • Would the probability of the Singh family having four girls be the same as or different from the probability of having a fourth child that is a girl, if the first three children are girls? Explain. • Would the probability of randomly drawing a green marble followed by a yellow marble be the same or different if the first marble is not replaced before the second marble is drawn? Explain. • Would the calculated probability be the same or different if the die were rolled before spinning the spinner? Explain. • How would the probability change if Jelena replaced the first piece of fruit? • What is the probability of a randomly chosen shopper not accepting a sample? Mathematical Process Question(s) Problem Solving Example 4 Your Turn Reasoning and Proving Example 2 Your Turn Example 3 Your Turn Reflecting Selecting Tools and Computational Strategies Example 5 Your Turn Connecting Representing Communicating Example 1 Your Turn Consolidate and Debrief Notes Meeting Student Needs This section allows students to consolidate their understanding of independent and dependent events and conditional probability. As a class, review the Key Concepts. Have students use their math journal to summarize the key concepts. Assign all of the Reflect questions. Assign all of the Practise questions and at least one of #4 or #5, one of #6 or #7, and #8 to #10 of the Apply questions. Use the Achievement Check for assessment of learning. Assign the Extend questions to students who need a challenge. • Allow students to work in pairs or small groups to answer the questions. • For #9, have students use a think-pair-share to solve. Refer students to the Literacy Link, which explains how to play the game. • Remind students to record probabilities along the branches if they draw a tree diagram. L A I R E T A EM L P M SA ELL maze, contestant, eliminated, overtime, sweeping, consecutive, going the distance, decision tree Assessment Suggestions Questioning Assessment of Learning • Set up each of the four Reflect questions as a station in the classroom and have students proceed to each station. • For each Reflect question, have students participate in a think-pair-share before writing their response. • For R1, suppose you draw a card from a deck of cards, replace the card, and then draw another card. Is this an example of an independent or a dependent event? Explain. • Suppose you draw a card from a deck of cards and, without replacing the card, draw another card. What kind of event is this? Explain. • What strategies can you use to represent and determine the probability for an independent event? a dependent event? • For R2, if a coin is flipped three times, does the event that the flip will be a head or a tail depend on the previous flip? • If a coin is flipped four times and comes up heads on each toss, does the event that the flip will be a head on the fifth toss depend on the fourth toss? • For R3, a player needs to draw two cards of the same suit in order to win and draws a heart on his first draw. Will the probability that he will draw a heart on his second draw be conditional on the fact that he has already drawn a heart? Explain. • For R4, if a telemarketing company finds that out of 500 calls, 20% of people stay on the line for at least 1 min and the conditional probability of a sale given the previous condition is 15%, how could a tree diagram be used to determine the number of sales? 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 37 Learning Goal Meeting Student Needs describe and determine how the probability of one event occurring can affect the probability of another event occurring • For extra practice, have students complete BLM 1–11 Section 1.5 Practice. solve probability problems involving multiple events • For reinforcement of the fundamental counting principle, dependent events, and conditional probability go to www.mathontario.ca Resource Links. • For conditional probability, students may make errors when determining percent for parts of a tree diagram. Encourage students to use a highlighter of the same colour to highlight related conditional probabilities. • For extra practice, have students complete BLM 1–11 Section 1.5 Practice. Mathematical Process Question(s) Problem Solving #7, #11 Reasoning and Proving R2, #5, #9, #10, #13 Reflecting R4 Selecting Tools and Computational Strategies #6, #8, #11 Connecting #12, #14 Representing #14 Communicating R1, R3, #4, #9 M E PL L A I R E T A Achievement Check Sample Solution M A S 9. a) There are three possible outcomes for her brother: rock, paper, and scissors. For Petra to win, her brother must decide on scissors. The probability 1. that she wins the car on the first trial is __ 3 b) In each round, Petra or Alek play until there are no (rock-rock) ties. Eliminating the ties leaves two possible outcomes, each equally likely: rock smashes scissors (Petra wins) or paper covers rock (Alek wins); so, the probability that Petra wins 1. is __ 2 38 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 c) In part a) there are three possible outcomes, whereas in part b) there are only two. d) Assuming random decisions on the parts of the players, this is a fair game. The tree diagram for this game shows that there are 9 possible outcomes: 3 ways for Player A to win, 3 ways for Player B to win, and 3 ways to tie. The resulting 1, theoretical probabilities are P(A wins) = __ 3 1 , and P(tie) = __ 1. P(B wins) = __ 3 3 Review, Test Yourself, and Chapter Problem Wrap-Up Timing 75–150 min Materials • die • coloured counters • bag • chart paper • sticky notes Media Links • www.mathontario.ca Resource Links: Blackjack, Yahtzee, experimental and theoretical probability, conditional probability Blackline Masters BLM 1–1 Chapter 1 Self-Assessment BLM 1–5 Section 1.1 Practice BLM 1–7 Section 1.2 Practice BLM 1–8 Section 1.3 Practice BLM 1–10 Section 1.4 Practice BLM 1–11 Section 1.5 Practice BLM 1–12 Chapter 1 Test BLM 1–13 Chapter 1 Blackline Master Answers Notes Meeting Student Needs Have students complete BLM 1–1 Chapter 1 SelfAssessment and use it to assess their progress and identify areas they may need to work on. Encourage students to refer to their math journal notes. • Have students who require more practice on a topic refer to BLM 1–5 Section 1.1 Practice, BLM 1–7 Section 1.2 Practice, BLM 1–8 Section 1.3 Practice, BLM 1–10 Section 1.4 Practice, and BLM 1–11 Section 1.5 Practice. • For #10, direct students to the Literacy Link that explains coupe, mini-van, and sedan. • Have students work together in small groups to complete the questions. L A I R E T A M E PL M A S ELL quarterback, season, programmed, fleet, snooze button, alarm, logged on, social media website, pop-up advertisement, carnival game, dart, servers Assessment Suggestions Questioning Assessment as Learning • Have students review their math journal notes and earlier responses on BLM 1–1 Chapter 1 SelfAssessment. • As students complete the Chapter 1 Review, have them check their answers in the back of the book. Encourage students to revisit any sections that they are having difficulty with prior to starting the Chapter 1 Test Yourself. • Where have you seen a similar problem? How did you solve it? • How can you show your thinking? • What tool or strategy would best represent this problem? • What formula can you use to help solve the problem? Assessment of Learning • After students complete the Chapter 1 Test Yourself, you might want to use BLM 1–12 Chapter 1 Test as a summative assessment. 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 39 Chapter Problem Wrap-Up Solution Students report on two or three games in the form of a written report, electronic slideshow, podcast, poster, or a format of their choice. Answers may vary. Example for blackjack: 1. Elements of blackjack that involve strategy include: • If the dealer turns up a card between 2 and 6, there is a good chance that the current score in the dealer’s hand is between 12 and 16, and will go over 21 if he/she takes an additional card, so a player should not take an extra card that might send his score over 21 but rather wait to see what happens with the dealer’s hand. • Deciding when to double down: On a double down, the dealer will give a player one additional card. The player should take an additional card if the card total is 9, 10, or 11. The exceptions are − if the dealer’s card is an ace and the player’s total is 11 − if the player’s total is 10, the player should double down unless the dealer has an ace or a 10 − if the player’s total is 9, the player should double down if the dealer has a 3, 4, 5, or 6 • Deciding when to split pairs: The player can choose to split pairs, which means separating two cards into two hands. − always split aces and 8s − do not split 5s and 10s 2. Elements of blackjack that involve chance or probability include: • There is a 30% chance that the dealer has a “blackjack” (a score of 21). • The player should double down, which means taking an additional card, if the card total is 9, 10, or 11, since there is a good chance that a) the additional card will result in a hard score for the dealer to beat or b) if the additional card is a low scoring card, there is still a chance that the dealer will go over 21. 3. There is a relative balance of strategy versus chance in blackjack. The strategy is for the player to achieve a hand with a points total closer to 21 than the dealer without going over 21. If a player uses strategy and counting cards, the player has a fair chance against the house, but each card that is dealt in each game is up to chance. The dealer has an advantage over the player in that the dealer plays last and will win when a player breaks 21, even if the dealer breaks 21 in the same round. • Three outcomes unique to the game: − Since there are 52 cards and 4 cards in each suit, the probability of drawing a particular card, such 1 ≈ 8%. 4 = ___ as 5: P(5) = ___ 52 13 − The most likely possibility is playing a 10, since 4 out of 13 cards in each suit have a value of 10. 3 ≈ 23%. 12 = ___ P(10) = ___ 52 13 − If the dealer’s hole card (card hidden from view) has a value of 10, the dealer will lose if he draws any card greater than 5, which is 32 out of 32 52 cards: P(card drawn is greater than a 5) = ___ 52 8 ≈ 61.5%. = ___ 13 For information and blackjack rules, go to www.mathontario.ca Resource Links. Example for Yahtzee: 1. Elements of Yahtzee that involve strategy include: • Getting the highest number of points possible. − A player should always go for the Yahtzee. The first Yahtzee is worth 50 points and additional Yahtzees are worth 100 points each. • Getting bonus points. There are two sections on the score card. If the total of all points in the upper section is 63 or greater, there is a bonus of 35 points. Players should keep this in mind when deciding which slot to fill in for a roll that can go in more than one place. − Fill in the upper section of the score card with high scores. − For a roll of a kind with four 4s, 5s, or 6s, record the points in the upper section of the score card, not in the four of a kind box. • Fill up the most valuable slots early so that the player will be out fewer points if 0s need to be taken at the end of the game. • A player doesn’t have to choose the box that gives the highest combination for the score that has been rolled. It might be better to save that slot for a better roll later. 2. The element of Yahtzee that involves chance is rolling the dice. 3. There is a relative balance of strategy versus chance in the game of Yahtzee. The strategy of the game is to get the highest number of points and get enough points in the upper level of the score card to score a bonus, but the roll of the dice is up to chance. • Three outcomes unique to the game: − The probability of getting a Yahtzee in a single 1 roll: After the first die is rolled, there is a __ 6 M E PL L A I R E T A M A S 40 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3 probability that the second die is the same as 1 probability that the third die is the first die, a __ 6 1 probability that the the same as the first die, a __ 6 fourth die is the same as the first die, and a 1 probability that the fifth die is the same as the __ 6 first die. Therefore, the probability of a Yahtzee being rolled in one roll is 1 × __ 1 × __ 1 × __ 1 = _____ 1 1 × __ P(Yahtzee) = __ 1 6 6 6 6 1296 ≈ 0.08%. Test Yourself Question (Achievement Chart Category) Section − The probability of rolling a pair from five dice: The sample space is 6 × 6 × 6 × 6 × 6 = 7776. The favourable outcomes (two dice are the same) = 4680. The probability of rolling a pair is P(rolling 65 ≈ 60.19%. 4680 = ____ a pair) = _____ 7776 108 − The probability of rolling four of a kind is 25 ≈ 1.93%. P(rolling four of a kind) = _____ 1296 For information and rules, go to www.mathontario.ca Resource Links. Learning Goal Meeting Student Needs • Review how to calculate theoretical probability • Remind students to draw a tree diagram • Review techniques of handling multiple choice questions by eliminating the distractors 1 (Knowledge/Understanding) 1.2 • calculate theoretical probability 2 (Knowledge/Understanding) 1.1 • measure and calculate simple probabilities • recognize the difference between experimental probability and theoretical probability • Review how to calculate experimental probability. Remind students to divide the number of favourable outcomes by the total number of trials 1.3 L A I R E T A M E PL M A S 3 (Knowledge/Understanding) 1.3 • recognize the difference between experimental probability and theoretical probability • For reinforcement of experimental and theoretical probability, go to www.mathontario.ca Resource Links 4 (Application) 1.2 • calculate theoretical probability • For reinforcement of calculating probability, go to www.mathontario.ca Resource Links 5 (Communication) 1.2 • calculate theoretical probability • Review subjective probability and odds in favour • Refer students to 1.2 Example 3 and their math journal entries 6 (Thinking) 1.2 • use probability to describe the likelihood of something occurring • measure and calculate simple probabilities • Have student pairs use the diagram to create a similar probability problem for practice. Have them exchange and solve each other’s problem • Refer students to 1.2 Example 2 7 (Communication) 1.2 • calculate theoretical probability • Review odds against and odds in favour 8 (Application) 1.4 • calculate the probability of an event occurring • Review the rule of sum • Refer students to 1.4 Example 2 978-1-25-907746-3 Chapter 1 Introduction to Probability • MHR 41 Test Yourself Question (Achievement Chart Category) Section Learning Goal Meeting Student Needs 9 (Application) 1.5 • solve probability involving multiple events • Have students identify key words in the problem • Refer students to 1.5 Example 4 • Remind students to draw a tree diagram 10 (Thinking) 1.5 • solve probability problems involving multiple events • Refer students to 1.5 Example 5 • For reinforcement of calculating conditional probability, go to www.mathontario.ca Resource Links • Challenge students to create web links about probability that might be helpful for their classmates M E PL L A I R E T A M A S 42 MHR • Chapter 1 Introduction to Probability 978-1-25-907746-3
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