OWNERS AND SERVICE MANUAL COPYRIGHT 1992 INNOVATIVE CONCEPTS IN ENTERTAIINMENT INC. LICENSED FROM C.L. TECHNOLOGY TABLE OF CONTENl-S INTRODUCT’ION . . . . . . ..*................*............................. PAGE 3 . Game Features Game Play l ASSEMBLY . . . . . . . . . . . . . . . . . . . . . . ...*..... . . . . . . . . . . . . . . . . . . . . . . . . . ...*..... Set-up . Customizing Your Game Message Center . Self Test Credit Cost Display . Game Testing Electronic Game Counter PAGE 5 l l l l MAINTENANCE b TROUBLE SHOOTING . . . . . . . . . . . . . . . . . PAGE 11 . Quick Trouble shooting . Operational Background . Mechanical Repair Maintenance Electronic & Electrical Repair l l OPTIONAL ACCESSORIES . ..*..........*....................**.... PAGE 21 *Ticket Dispenser Card Dispenser . Dollar Bill Validator l LISTINGS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..~.... PAGE 23 SCHEMATICS . . . . . . . . . . . . . . . . . . . . . ..*....................................PAGE 25 MONITOR SERVICE MANUAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . PAGE 41 DIAGRAMS Q ILLUSTRATIONS . . . . . . . . . . . . . . . . . . . . . . . . . ..-<a.... PAGE 65 WARRANTY INFORMATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..s....* PAGE 69 PAGE 1 INTRODUCTION GAME FEATURES FULL COURT FRENZTM (F.C.F.) is a revolutionary concelpt in Coin 0 rated basketball games. YIDU will see trat this supported by a heavy du rechargeable battery with a built in ret x arging circuit As an operator you can of course turn this option off, by disabling the alarm through programming optlons. game includes many features which make it HEAW DUTY CONSTRUCTION is the obvious choice hx your location. incorporated throughout the game by using only heavy gage metals and plastics. FULL COURT PLAY. F.C.F. incorporates a The oame can be assembled and basket that rotates from side to side and di&embled many times wiithout any moves back and forth. Depending on harm to the game. You w!ii appreciate this which game has been chosen, the basket feature if you move your games often. will move t:, various DJFFERENT positions as the game progresses. This movement A CUSTOM OVER UNDER CASH DOOR is adds many shootinc angles to challenge the player. The met anism tha: 0 crates le that has a stat this unique capability -I is YCI~ reiia E le and s!mple in design. Cut steel gears make the combination. This adds a great deal of drive mechan!sm aimost irnrncne to wear. secun~ to the gaine while keeping r;nd a built in high tach muiri-plate clutch maintenancr s!mple. An optional custom absorbs any Cis;ia:; hi cm 52 genera&,5 security hasp system is available for the by even the most &Iiber&a abuse. front ~anei on this oame. “lClATE-LOCK” conn&tors are usedthroughout the game A 19” COLOR M8NiiTOR !S ~jssd to display for their rucoed rellabllitv as well as ail scoring and st&istical Infc:,rmation, and making it vGuaRy impos&ie to connect gives the game a look no orhe: basketball hamessicg thz wrong wa . Heavy duty can claim. A co!orful attract mode rounds optical s~~ixoif are used t.&oughout out the look of the mon!tor, and D!gltaf sound effects are used or optimum informative game play dicetions are just 3 dapendabiliQ. CXler twenty sound effects push button away for the> gam? players. are into rated Into the sound effect circuhts. re game electronics have been MESSAGE CENTPJX. A scroiling message highly integrated into the Main P.C. Board display option is !ncorpo,zti?d to a!low the assembly, makin it easy to r-e ir games. . location or operator to advsrt4s.e or display Ths qame has a iG II feature sertest svstem messages on the dispta monltor. These to mike trouble shooting easier. ’ messages are dlsplaye claiong the bottom of the screen during the attract mode. They OPTIONS - A ticket dispenser or card are easily programmed through the push dis nwr and a dollar bill validator, can be buttons on the control panel. orr ered with your game. SUPER TAMPER PROTECTION. F.C.F. has exceptional tamper circuitry integrated to the main P.C. Board. If the game is over, and someone attempts to open the ball gate, an alarm will sound for five seconds. If someone scores aI basket when the game Full Court Frenzym is an electromechanical is not in pla the basket will turn around, to prevent x rther attempts at ame play. If coin operated amusement game designed to be played by one to four players. any further baskets are made 8 ue to intentional vandalism, the game will then There are three different games that can be sound an alarm. This feature can not be played on the game.... defeated by game players, as the game is GAME PLAY PACE 3 INTRODUCFION QUICK SHOT is the last word when It comes to exciting ‘Full Court’ basketball action. In this e:rciting game, the basket and backboard move to different every three seconds. This means r~;ll e layer %%EBi:flls~:%~ t you ballbetter shoot quick, ‘cause that basket could move any second. In fact the ability for the basket to rnme te ait these d&rentsitions is so unique, it’s covered by rnited States Patents! RUN - N - SHOQT is as exdtl as QUICK SHOT with one big differenceY The basket does not move until you make the shot This creates a totally dtfferent feel to the game player. PAGE 4 HOT SHOT Is a game similar to the traditional basketball mes alrea market. However, we R -rve madetiionthe is an even more excftln game. The net remains stationary as the p9 ayer shoots over and over. Two points are awarded for each basket scored. When 10 seconds remain in the game, the hoop moves back Into ‘Three Point Range:, and awards the player~3~pa~;crfai~aIt~isketJ scored. In addition, all games feature a unique statistical information screen at the end of the game. Our optical sensing system allows us to monitor how many shots have been taken, and dis ay the shooting percentages when tre giames end. ASSEMBLY BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A THREE PRONG GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO THIS COULD RESULT IN SERIOUS INJURY TO YOURSELF OR OTHERS. FAILURF TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE THE ELECTRONICS. DO NOT DEFEATTHE GROUND PRONG ON THE POWER CORD FOR THE SAME REASONS AS GiVXN ABOVE. USING AN IMPROPERLY GROUNDED OUTLET COULD VOID YOUR WARRANTY. THIS GAME USES A HIGH VOLTAGE COLOR MONITOR. OESERVE NECESSARY PRECAUTIONS WHEN SERVICINGTHIS COMPONENT. SAFETY PROCEDURES FORTHIS CAN BE FOUND IN THE SERVICE SECTION OF THIS MANUAL UNDER MONITOR SERVlCE & REPAIR. TOOLS NEEDED: Before you start, you will want the following items: * 7/16’ Combination Wrench * 7/16” Deep Well Socket *Ratchet -Side Cutters -Adjustable Pllers If you plan on movlncr our game often, or would llke to speed up assem -g l y , a cordless Ratchet is a gwd idea. Yourgame requires a MiNIMUM CEILING HEIGHT of 102” (B l/2 feet). Check clearance before proceeding. SET-UP 1. To begin assembling your game, remove it from the shipping contalners. The game can be removed by removing the 6 bolts and washers near the bottom of the boxes. Your ratchet wlth 7/16” deep well socket will work well for this. Lift the boxes stral h t u p a n d o f f . R e m o v e a n y p r o t e c t i v e packaging ?rom around the components. The game i s bolted to the bottoms of the contalners, and the bolts must be removed at this tfme. Using A 7/16” deep well sock,& and Ratchet, remove the bolts holding the framework to the container bottom. There are four bolts located on the flat metal plates on the bottom of the frame. Remove the bolts, and slide the frame off of the container bottom. Open the access door (lar e door) on the game cabinet You will s e e t w o b o 9t s w i t h l a r g e washers located on the cabinet bottom. Remove these bolts, and carefully slide the cabinet off of the container bottom. 2. The framework of the game should be openad and set up at this tlme. Refer to the drawings at the rear of this manual to see how the framework should la3k when It Is set u correctly. It is a good idea to install all hardwarePoosely, until all hardware is Installed. This makes allgnlng of the bolt holes easier. 3. Untie the ropes that hold the front and rear frames together. 4. Slide the two frames apart until the bolt holes at the bobom front of the rear frame, and the bottom rear of the front frame !ine up. The front frame can be identrfied b the hlnged panel attached to it. Slide a 2-3 /2” 8olt with washer lthrough the two frames at (A), and secure with a washer and nylock nut. 5. Slide retainln pins into locations (B) to prevent the tubes from s ldin into the larger tubes when the upper frame y I s fu ?ly extended. If these are not used the optical sensors may not work correctly. 6. With some help, raise the upper frame sections as far as posslbte for your cefllng hel h t . Install I-3/4” bolts with washers at locations (C3 . Secure with a washer and nylock nut Be sure {that you count the holes on the upper plpes on both sides to be sure that the frame I s being Installed evenly. 7. install 2-l/2” bolts wlth wash,ers at location (D). You must line up the holes of the two frames as well as those of the upper frame. Secure wlth nykxk nuts. 8. Install the ball return mountln brackets. They are long square steel tubes with five ‘F, oles in each of them. 9. Remove the 2 nuts at the bottom of the turntable guide rails at the mlddle of the game. (E) 10. Install the mounting brackets onto the bolts and m-attach the washers and nylock nuts. ! 1. Attach the front ends of the brackets to the framework with 1/4-20x 2 l/2” bolts, washers, and nytock nuts. (F) 12. Swing the hinged ball return panels up until the meet the mounting brackets. Secure the panels t o x e brackets to the panels wll:h the 2 112” bolts and large fender washers suppllied. Attach the hardware from the inside out, so that any excess bolt length will be facing away from the center of the game. Secure with washers and nylock nuts. 13. At this time you will Install the Basket Assembly. Push the Frame’s netting up and out of the way to make room for the Assembly. I 4. Instail the backboard post i l l t o the turntable assembly. Be sure to feed the wiring harness for the PAGE 5 ASSEfviBLY basket sensor up through this post line u the hole in the turntable assembly to the hole in t fl c backboard tube. ALLICN THE BACKBOARD and secure with 2, l/4 - 20 x 2 l/2” bolts, 4 flat washers, and 2 nylock nuts. 15. Install the backboard to the backboard post. 16. Adjust the height to maintain approximately 1 R between the top of the backboard, and the top of the frame. When using the lower hei ht settings, this clearance wiill have to be lowe Jto approximately 6” to malntain clearance between the hoo net. and the turntable. Try to maintain a hei h t at allows the best an le for shooting the bal YR _ Secure the backboard wit1 one l/4 - 20 x 2 l/2” bolt, 2 flat washers, and a nylock nut 17. Connect the connectors from the backboard tube harness to the sensor wiring connecters. Push any excess wiring into the backboard tube and secure with a tie wrap as shown in the illustration. IMPORTAM: LEAVE ENOUGH SLACK IN ThE SENSOR WIRING TO ALLOW THE SENSOR RING TO SWING FREELY ON THE NETTING. FAILURE TO DO THIS COULD RESULT IN PREMATURE FAILLRE OF THE SENSORS DlJE TO WIRE DAMAGE. 18. You will now attach the cabinet to the framework of the game. 19. Move the framework of the game into its final position on locatlon. 20. Move the cabinet to the front of the frame, and line up the four rnounU holes in the franme t o t h e mounting holes In the ca T inet. Start four 114-20 X 1 3/4” bolts with washers into the cabinet (G) L e a v e the bolts loose at this tlme as you will have to Install the side covers of the game into this area later. 21. You will now connect the harness from the turntable to the Main PC. Board. 22. Open the access door on the front left hand side of the cabinet. 23. Feed the harness from the turntable through the 2’ hole located on tie back of the cabinet. 24. Connect the harness to the Main P.C. Bmrd. The mating connector- is located at the lower rear o f t h e PC. Board. It can only be installed one way. 25. You will now install the Ball sensor harness to the connector in ,the cabrnet. The ball sensclr harness h a s down from the optical RECEIVER uni: located onTie : upper front of the framework. 26. Feed this harness through the 1” opening on the upper rear of the cabinet. Through the arge PAGE 6 access opening In the back of the cabinet, you wi!! see a mating connector for the receiver harness, Ccxnnec: the two together. 27. You w/Ii now attach the frame netting to the framework of the game. A section of nylon rope is used fcr this process This IS used rather than tie wraps, as the rope can be fused over and over again, which is important if you move your game often, it also allows for easier adjustment, should it be needed later. 28. Starting at the rear of the game, pull the netting down secure1 , and lace the netting to the framework. Tt( is is accomplished by winding the rope around the frameworik and catching every third opening in the netting,(see diagram). 29. Start at the rear of the game, and work forwards. When in the REAR of the game, put the rope through the bottom mesh (opening. 30. When you start working on the rear SIDE, put the rope through the second row of openings in the mesh. 31. When you get half way forwards, where the pipe gets higher, start lacir,g through the third ro’w of openings In the mesh. NOTE: lace about three feet at a time then go back and pull the lacing tight one wrapping of the rope at a time. It is important to pull the netting tight. 32. When you have all the netting fastened, tie the rope at the front of the framework. 33. Using the su plied black tie wraps, fasten the cable for the bal Psensor to the tube that runs down the left hand side of the upper frame. Attach it so that the cable runs down the back of the tube, where it is not noticed when playing. 34. You will now install the fabric slde panels. Unfold the side panels and install the supplied plastic tubing Into the front seam of the side anels. This will retain the panels tfo the front of the tame. 35. Push the panels between the cabinet and frame, so that the tubing goes inside the framework. (See illustration at the rear of the manual). 36. Tighten the cabinet to the frame, so the panels are pinched between the tilblnet and framework. 37. Using the black tie wraps, securely fasten the rear edges of the panels to the framework 38. Using the black tie wraps, securely fasten the upper edges of the panels to the frame NETTING. 39. Push the lower edges of the srde panels firmly the framework to en age Me velcro strips that retain the bottoms o9 the panels. to 40. Install the reboun’d guard.This is a clear plastic panel with bent flanges. Attach the guard to the upper front frame. (Thats the frame with the optical receiver mounted to i’t.) Install where the Iowes: vlslb!e adjusting holes are located. Install with tie bent ffanges facing inward. Insert the 1 l/Z” b o l t s and washers from the outside. Secure ith washers and nylock nuts. CUSTOMIZING YOUR GALA E This section will discuss areas such as settin up credits, time per game, awards, etc. The tab ?e below will show how to enter into the game programming mode and how to adjust many of the game’s operating parameters. ENTERING SET-UP MODE You must enter set-up mode to adjust all of the ame features. This can be accomplished in the 23 llowlng manner.. 1. Open the game access door. This is the door located on the left harld side of the game. 2. Locate the set-u button on the main P.C. Board. It is located at the g ottom left hand portion of he board. An illustration on the “programming” decal on the inside of the access door can help you locate the button. 3. Press the set-up button. 4. Programming modes can now be accessed by pushing the basketball buttons on the face panel next to the monitor. CHANGING GAME SETTINGS The numbers for each option can be changed using the various buttons on the face panel. b,+ 1. Push the “option’ button until the arrow is by the setting you wish to change. 2. Press the “up” or “down” button to change That setting. 3. Press the ‘exit” COIN bu’tton when finished. MECHANISMS The coin mechanisms have indlviduai inputs for each mech. Enter the “tame Options” mode to adjust this setting. The coin 1 input controls how man coins it takes to receive 1 credit. The number f o r x e cnln 2 input is the TOTAL of the coin 1 input. Exam le: If coin 1 was set for 2 coins ad erng set on coin 2 would equa r 2 corns. crdit.If coin 1 was set for 4 coins per credit, a ” I’ being set on coin 2 would equal 4 coins. FREE PLAY You can set your ame up for fme play by adjusting the coins per cre2 it for coin 1 to “0” CREDITS PEIR BILL This option controls how many credits you receive for each bill inserted. CURRENT wiil CREDITS This displays the credits currently in the game. You can manually remove or add credits to the game by changing the value of this number. TIME PER CREDIT This adjusts, in seconds, how lo,ng each game will last. The game can be adjusted from 20 45 seconds. The recommended time for all games is 40 seconds. GAME 1 POINTS PER AWARD This adjusts how many tickets or cards are iven away for the “Quick Shot” game. The num % e r displayed is how many points must be scored for BACH ticket or card awarded. Setting this number to “0” will turn off the dispenser. GAME 2 POINTS PER AWARD This adjusts how many tickets or cards are given away for the “Run -n - Shoot” game. The number displayed is how many points must be scored for EACH ticker or card awarded. Sealng this number t0 “0” will turn off the dispenser. PAGE 7 ASSEMBLY GAME 3 POINTS PER AWARD This adjusts how many tickets or cards are given awav for the “Hot Shot” game. The number displayed is how many points must be scored for EACH ticket or card awarded. Setting this number to “0” w / I I turn off the dispenser. jUST FOR PLAYING gate. I A setting oi “: 8 enables the alarm. A setting of “O* turns the alarm mode off. AI-TRACT INTERVAL This determines :he length of time between attract modes. Chanae th,is number to chanoe the amount of time in MINUTES between attract modes. Setting this number to “0” turns this option off. This feature is valuable in 2 respects...... 1. This can be set to any value desired, so that if a player, especially ,a youn child can not get the minimum points requr k?% t o e a r n a w a r d s t h r o u g h the above settings, awards can still be dispensed. 2. This setting can give a predetermined amount of tickets or cards per game, REGARDLESS of p,oints scored, if the “points per award” and “winier” settings are set to “0”. WINNER AWARDS This setting is used by itself if you want the WINNER ONLY to get awands in a multiple player game. The number of awards dispensed is determined by the number selected. ,4 setting of “0” will turn off this option. The winner awards are in addition to any other awards being dispensed. ALARM MODE This feature is a great deterrent to tampering. The alarm will sound under the following conditions: 1. If the ball gate I s forced open when a game is no: in progress, or wedged open by bottles, cue sticks, etc. 2. If the game is orer, or turned off, and 4 cr more balls are thrown through the hoop, the game w / I I consider this a tamper condition. This prevents players from con:Lnulng to play, even If they cut the game mesh and remove the balls in an attempt to play for free. 3. if the game is pcwered down during a game. (Someone trying to keep the bail gate cpen.. The bail gate will also automatically close al this time. 4. If the ball gate is open when the gan:e is powered up. (Th!s indicates a problem ,*vith the bail PAGE B MESSAGE CENTER The MESSAGE CENTER is a feature that can help you or your location by displaying important information that you want your customers to read, such as daily specials, special events, etc. It can be programmed a s follows . . . . . . 1. Enter the “Scrolling Message’ optton. 2. Push the “Left” or *Right” button to to go forwards or backwards through the letters, numbers, and characters that are available. 3. Push the “Next” button tfo enter that character into game memory, and advance to the next space. 4. Push the “Exit” button when done. HINTS: You can not go back a sin le letter if vou make a mistake. You must push t 5, e “ N e x t ’ b u t t o n until you scroll around to the message. A faster way to geit bat Ynning to the Ofbeginnlng the of the message, is to exit, and reenter the optlon. You can clear the message In one of two ways. First. either enter a new message over the old one, or enter all biank spaces, to erase the old message. Second, you can remove battery power to the Maln B.C. Board and shut game power off. This will remove the entire message at once. However, if you do this, any accounting InfolVmation or custom setups you have in game memory will be erased, and must he reentered. SELF TEST A se’f test option is included with the programm17g to assist in the factor,. This option ;s diagnosing problems ASSEM 1. Enter this option through the options menu - by~ssingthesetupbuttonontheHaln P.C. B o a 2. Once In the test mode! you can do the fdbwlng: a) Push the face panel push buttons to check for ~iz3~;on$;dible sound will b)Thefacepanelpushbuttonsshouldllghtin turn if they are working comatly. c) h&we the cdn mech. mkm switch wim. An audlbksoundwlllbeheafdlfthey0~ vmlidng ccImdy. d) Pass your hand through the ball I n sensor. An audible sot& will be hea53 I f wcfking propsrly. allow extra ~exlbillty when dedding on how YOU want to MI your customers about game cost E TESTING ItiseasyandMvkabletob3stywrgameafter lnstallath. After the game k sat up and all op&ns have been set up correctly, perfwn the fdlowhg tests: 1. Test for proper acceptance of money. 2. Test for proper dlspenslng of cards or tkkets, i f you have set that option. 3. Test for proper game play, including proper -El- e)Shootaballlntothebasket.lfthesensoris working cmectly, an audible sound wfll b e heard. 4.Testfc~pn~perr&ent&nofc~amememc1y,~ thegamepowefkshutoff,andtumxlbackon. r) Notice that there are 2 sets cd numbers that appear on the monltor. If&e encoder sensors “Es”9 xroHlupordownwhenthe wllr-~‘afofmenb~ basketnuwes. S.&uratocMyoureiectmnkg%ne counter, andmibdownwryInfoyoumaywkhtorecord from tipermanentcohmnonthekfth8nd dde. ResrtheWear’buUononthefacepanel toraetallnumberslntheresettablecofunnon thelighttwldskle. Toexitthesetftestmode,pressthe’set-up’buttOn on the Main P.C. Eoard. CREDIT COST DISPLAY The credit cost screen Is dkpla attheendofthe lNtructloll screen. This Is used@ to display h o w m u c h ELECTRONIC GAME COUNTER Your game Is ptwlded with an lnrwvsthr game counbsr. B y Amply shlng the counter button inside the coin mecrdoor, or enterlrg the accounting mode through the pmgramml screen, vou have access to accountha Info+matJon %a tcan played is also dkpbyed. ented manually, as It dces NOT autonuOkally changewttencdnspercredltareset.Thislsto Toexitthegarnecounter,pressthe”Wt’button~ thefacepard. PAGE 9 MAINTENANCE & TROUBLE SHOOTIN QUICK TROUBLE SHOOTING f===TZZPROBLtiM PROBABLE CAUSE NO SPOTLIGHT OR MONITOR BAD FUSE A-r POWER MODULE GAME UNPLUGGED INSiPECT MAIN FUSES CHFCK POWER CORD NO SPOTLIGHT BAD LIGHT 3ULB BAD MAIN CUSE REPLACE BULB INSPECT MAIN FUSES NO MONITOR BAD MAIN FUSE BAD FUSE ON MAIN P.C.B... BAD FUSE CN MONITOR P.C.B. iNSPECT & REPLACE FUSES AS NECESSARY BALL GATE WILL NOT OPEN OR CLOSE BAD MICRC SWITCH BROKEN WIRING TO SWITCHES BAD GEAR MOTOR CHECK SWITCHES AND WIRES FOR CONTINUITY CHECK GEAR MOTOR FOR PROPER MOVEMENT ( perform self test 1 PUSH BCrrrONS DO NOT LlCKT OR WORK PROPERLY BAD LIGHT 3ULBS BAD MICRC SWITCHES BAD WIRING REPLACE LIGHT BULBS CHECK SWITCHES AND WIRING FOR CONTINUITY BALLS DO NOT SCORE CORRECTLY BAD OR IMPROPERLY ADJUSTED EbALL SENSOR BAD WIRING READ SERVICE PROCEDURES FOR REPLACEMENT OR REPAIR OF SENSOR CHILCKWIRINC FOR CO,NTINUllY ESPECIALLY THROUGH ROTARY MOTOR SHAFT BASKET DOES NOT MOVE BACK AND FORTH CORRECTLY BASKETBALL. DUST ON RAILS BAD GEAR MOTOR BAD WIRING OF TURNTABLE PLATFORM BAD OR DIRTY OPTICAL DECAL BAD OPTICAL SENSOR CLEAN AND RE LUBRICATE RAILS CHECK OPTICAL SENSOR CHIECK CONTINUITY OF WIRING TEST & REPLACE SENSOR BASKET DOES NOT ROTATE FROM SIDE TO SIDE CORRECTLY BAD GEAR tAOTOR CHECK GEAR MOTOR (perform self test ) REPLACE CLCrrCH TIGHTEN SCREWS USING LOCK-TITE CLEAN & RELUBE BEARING TEST & REPLACE SENSOR CLEAN OR REPLACE DECAL GAME DOES NOT TAKE OR ADD MONEY CORRECTLY IMPROPER OPTION SETrINGS BAD CLUFCH LOOSE CLUTCH SET SCREWS BAD WIRIN; DIPITY OR BINDING BALL BEARINGS iAD OPTICAL SENSOR BAD OR DIRTY OPTICAL DECAL BAD MICRO SWITCH BAD WIRING BAD DOLLAR BILL VALIDATOR CHECK SERVICE MANUAL FO’;I PROPER GAME SETTINGS REPLACE MICRO SWITCH CHECK WIRING FOR CONTINUITY REPAIR BILL VALIDATOR PAGE 11 MAINTENANCE &TROUBLE EiHOOTlNG PROBABLE CAUSE SOLUTION GAME DOES NOT DISPENSE TICKETS OR CARDS CORRECTLY GAME OmlONS SET IMPROPERLY BAD WIRING DIP SWlTfHES SET IMPROPERLY ON DISPENSERS BAD DISFENSER RESET GAME OPTIONS CHECK WIRING FOR CONTINUITY REFER TO DISPENSER SERVICE MANUALS & SET DISPENSERS TO EMULATE DELTRONICS a:1275 DISPENSER NO OR LOW CAME: SOUND BAD SPEPKER BAD WIRING BAD MAIN P.C. BOARD C:HECKSPEAKER WIOHMETER C:HECK WIRING FOR CONTINUITY TEST & REPLACE MAIN P.C.B. PICTURE ON MONITOR DIM OR WASHED OUT IMPROPE? ADJUSTMENTS BAD MOt4ITOR REFER TO MANUAL FOR SPECIFIC ADJUSTMENT PROCEDURES REPLACE MONITOR GAME DOES NOT DISPENSE BALLS QUICKLY ENOUGH NOT ENOUGH BALLS IN GAME GAME REQUIRES 7 BALLS PAGE 12 A%NT-EN/ OPERATIONAL BACKGROUND The following will outilne the bask operatin prfnclpals of the FULL COURT FRENZY” b a sif etball game. The positioning ten1 of the FULL CCXJHI FRENF b a s k ezr all game is operated by gear motors that control both the linear and rotary actlon o f t h e ame, and an optical tracking system to contra ?the act& positlonirg of the basket assembly. The linear (back and forth) motor, Is a 60 R.P.M. m o t o r with hea hlcorpomted into the gear box ltsef.“$~ Y ‘z& Ys a 6-24 volt D.C. motor, operated at 12 volts D.C. This ar motor is attached to the side of the chassis rllcx nism, and Ik ou ut gear mates with a rack gear attached to o n e oPthe side ralfs. When the motor is activated, this moves the basket mechanism back and forth. The rotary (side to side) 8r motor Is also a 6-24 volt D.C. motor, opera terat 12 volts DC. Thlr motor operates at 15 RPM., as this motor Is connected straight up through the chassis and into the turntable assembly. Sinw t h e r motor turns slowly, md IS connected directfy, rIs could c8us-e a hlgh amount of stress from the constant changin of direction, as well as someone rotating the tumta % le by hand. To counter the stress levels imposed on the rotary gear motor, we have lncorpomted a heavy duty, compact frlctlon clutch assembly to counter ANY stresses or shocks the lge8r motor might Incur. This clutcth Is rated to last over 20 mlllion revolutions. Becauw of Its design, the dutch actu8lly gets stronger after this Ume. As the average game played will turn the clutch less than 1 revolution, It is easy to see why the clutch will last a long time. I of the turntable and chassis I s optical encoder P.C. Boards located on and In the chassis. These optic81 encoders look at decals, one of whkh Is located on me of the guide rails, and the other, on the bottom of the turntable. These decals have a series of bars, or black and refTecUve sltver stripes on them. When the gear motors move the basket mechsnlsm baidr and forth, the sensors see the bars go by them. As the bars go by, they refiect light to the sensors, ci-eatlng pulses that the microprocessor on the maln P.C. Board counts. The game programmlng counts ; ; ;$;artd converk these into numbers whkh ition the chassis and turn the motors on or off. xn the game Is Rrst powered up, there Is no way for the sensors to know where the chassis or tumtabie Is positIoned. For this reason there are black areas at the llmlb of travel on both the linear and rotmy decals. When the game Is first powered up, the gear motors will run until the chassis and turntable move ^ro a posltfon whera the sensors see the black areas. This lets the mIcroprocessor get a &t’=-&!&ifq’t$‘f’ Et; t;;;“$;z,t is. The game Incorporates a through beam infm-red optkal detection system for counting balls that go through the hoop. The system uses pulse technology to rej& A N Y light that does not conform to the requirements set forth by the electronics contained wlthin the sensors. Thls eliminates annoying problems that can sometimes affect opUc8l sensing systams. The g8m-a also uses a ‘Ball In Piay’ transmltt8r and recehrer located at the front of the frame to set-o* balls as they are thrown into the game. This Is used to help determIne the parcentqes that are disolared on the stat!stks Krterl8t the end Of the ga&elThEs optk8l sensor also uses pulse technology to ensure r&able operation. The ball gate uses micro switchas to determine posldoning of the gate, which are activated by the cam on the ball gate shaft A l l o f the gear motors use a comblnatlon of hardware and software control to protect agslnst mm current damage. When an over current condition is detecti, the motors will shut off yKhftiti The game microprocessor will than kr or not the motor should be turned o n . I t will also determine at that Ume whkh way the motor should run. MECHANICAL REPAIR IMPORTANT: USE ONLY I.C.E. REPLACEMENT PARTS WHEN SERVICING YOUR GAME. USING NON-I.C.E. APPROVED PARTS COULD VOID YOUR WARRANTY, AND COULD CAUSE SERIOUS DAMAGE TO THE GAME,OR INJURY TO OTHERS. IF YOU HAVE ANY QUESTIOND REGARDING REPAIR AFTER READING THIS SECTION,. CALL OUR SERVICE DEFARTMENT BEFORE PROCEEDING AT l-800-342-3433 WARNING: OBSERVE ALL SAFETY PRECAUTIONS WHEN WORIKING ON THE COLOR MONITOR. DISCHARGE CURRENT FROM THE MONITOR IN ACCORDANCE WITH PROCEDURES WHICH CAN BE FOUND IN THE MONITOR SERVICE MANUAL. PAGE 13 MAINTENANCE &TROUBLE !SHOOTING WHEN WORKING ON THE MOVING BASKET DEVICE OR BALIL GATE MECHANISM, IT IS EXTREMELY IMPORTANTTO REMOVE BATTERY POWER FROM THE GAME, AS WELL AS A.C. POWER. THE BATTERY POWER CAN BE REMOVED ElTH!ER BY DISCONNECTING 1 LEAD FROM MIE BATTERY, OR REMOVING THE 2 PIN MATE-N-LOCK CONNECTOR FROM THE MAIN P.C. IBOARD. e Use thread locking corn o u n d o n t h e allen head set screws wI! e n re-assembling the ball gate to the gear motor. . Assemble In reverse order of disassembly. Tlghten allI hardware securely. BALL GATE SERVIC:E. * Fasten the side panels to the front of the frame, using the Velcro strips provided. - Be sure to test the ball ate unif BEFORE Installing the !Bde panels. - Re- both battery and A.C. power * Bolt the cabinet and frame together and tighten securely. - Cut all the tie wraps that hold the fabric side panels to the game. * Tk wrap the side panels and cut off any excess. - Removethe4boltsthathoIdtheframe to the cabinet. into posltlon, * AE test for proper opetatlon. - Move the cabinet away from the frame. - Remove the IWO bolts that hold the front of the bell gate bearing in place. (HINT: a lo extemiof7 on a ratchet can be hel 3 I for this operauon.) * Pull the ball gate from the end by the bearing towards you ( the rear of the game ). * The gear molar can now be pulled away from the retaining bracket * Unplug the mate-n&ck connector frorr the game harness, at-d r e m o v e the ball gate assembtr. - Remove the ;! allen head set screws, to remove the ball gate from the gear motor. . Remove the 41 screws and star washers to rermve the micro switch mounting bracket from the gear motor. - NOTE: When removing wires frcm t h e mlcru switches or motor, It Is VERY Important to Imake sure all wires are returned to thelr proper terminals. Failure to do this will result In improper operation of the ball te, and could damage the sgme. l-re wires are color coded, so it will be essy to document where each wire g-. - IMPORTANT: Mark the osition of t h e 1 racket so the micro switch imounting switch actuators will line up correctly with the cam on the ball gate when the unit Is re-assembled. PAGE 14 . + Temporally shut off A.C. Power, reconnect Battery, and turn A.C. Power back on. SERVICING FOR : ROTARY h LINEAR GEAR MOTORS F R I C T I O N CLCrrCH ROTARY - LINEAR SENSORS (ENCODERS) * Remove both battery and AC. power. * If the linear (back and forth) motor requires service, the left side anel (as viewed from the front) must L part.W _ removed. Cut the tiewraps off on the rear and t13 of the slde panel. The front edge shoul s be left attached to the frame. It is not necessary to separate Pihe cabinet from the frame. - The turntable which supports the basket must be removed to gain access to the gear motors. IMPORTAM: USE THE EXACT SAME SPACER A R R A N G E M E N T W H E N REPtAClNG THE ENCODER SENSORS. FAILURE TO MAINTAIN PROPER SPACING COULD RESULT IN THE INABILlTY OFTHE SENSORS TO READ THE ENCODER DECALS. a) Remove ‘the backboard Es basket by removlng the bolt that holds the post to the turntable. b) Disconnect the harness from the optical sensor. MAINTEN. ELECBR.ONIC A N D ELEC-BRICAL REPAIR The following section will describe repair pmcedures and troub’le shooting hints for the game eiectronlcs. Please read the section “OperatIonal Backgrourd” in the beglnning of Maintenance and Trouble Shooting to et a good understandlng of the games basic operat ?ng parameters. WARNING: EXERCISE CAUTION WHENEVER WORKING WITH EILECTRONICS, THEY CAN BE VERY SUSCEPTIBLE TO DAMAGE FROM SEORT CIRCUITING, OR PHYSICAL ABUSE. ALWAYS UNPLUG THE GAME WHEN WORKING ON HIGH VOLTAGE ARIAS OF THE CAML SUCH AS THE TRANSFORIMER OR MONITOR. USE EXTREME CAUTION WHEN USING VOLT METERS TO DO CIIRCUIT CHECKS IF THE GAME POWER HAS BEEN LEFT ON. ALWAYS REMOVE THE BATTERY BACK-UP POWER WHEN WORKING ON THE GAME. THIS IS NECESSARY, AS SOME CIRCUITS ARE CONSTANTLY UNDER POWER FROM THE BATTERY. IF YOU MUST HAVE POWER ON WHEN TESTING THE MONITOR, SHUT OFF POWER, UNFASTEN THE MONITOR, AND SET IT UP WHERE IT WILL BE TESTED, EITHER ON THE CABINET OR A TEST BENCH, THEN TURN POWER BACK ON. THIS WILL ELIMINATE THE POSSIBILITY OF ACCIDENTAL DAMAGE OR A SHOCK HAZARD WHEN REMOVING THE MONITOR. REFER TO THE MONITOR SERVICE MANUAL FOR SPECIFIC INFORMATION ON MONITOR SET-UP, ADJUSTMENT, OR REPAIR. WHEN USING A VOLT METER, BE SURE IT IS SET TO THE CORRECT VOLTAGE OR RESISTANCE RANGE, BE@XE USING. THIS CAN PREVENT POSSIBLE DAMAGE TO TH: P.C. BOARD OR MISDIAGNOSIS. ALWAYS REMOVE POWER TO THE GAME WHEN PLUGGING OR UNPLUGGING P.C. BOARDS. IT IS NECESSARY TO USE I.C.E. REPtACEhiENT PARTS TO CONTINUE WARRANTY COVERAGE. USE OF NON-I.C.E.. APPROVED PARTS WILL NOT ONLY VOID YOUR WARRANTY, BUT COULD CAUSE SERIOUS HARM TO THE GAME, OR CAUSE SERIOUS BODILY INJURY. S: IF YOU HAVE ANY QUESTlOINS REGARDING REPAIR AFTER READING THl!S SECTION, CALL OUR SERVICE DEPARTMENT AT l-800-342-3433 BEFORE PROCEEDING. FUSES Fuses are the first thing that should be checked when the game either appears not to work, or to work incorrectly. There are 4 ~JSE!S in the game. 2’ of them are !ocated in the power entry module, where the power cord enters the game. To check or service the fuses in the power module, first remove the power cord. Then, using a small flat blade screwdriver, p the fuse block f r o m t h e ower module. Pull txe fuse holder from the fuse E lock, and test the fuses. Be sure to replace the fuses with the same value. There are 2 fuses Ixated on the main P.C. Board. These protect the low voltage r,ides of the game, the 5 volt and 12 volt sides. Be sure game power Is off when checking or replaclng these fuses. R e lace the Main P.C. Board fuses wlth the odglnal va Pue. TRANSFORMER YOU MUST REMOVE ALL A.C. POWER FROM THE GAME WHEN SERYICING THIS COMPONENT. IT IS A GOOD IDEA TO ACTUALLY REMOVE THE POWER CORD FROM THE WALL OR FLOOR OLrTLET WHEN CHANGING THE TRANSFORMER. CAREFULLY document where each color wire g-s, BEFORE removing any wires. Remove the 4 screws that hold the transformer to the cabinet bottom. Replace and reconnect the transformer. TAKE ANY FAST-ONS THAT WERE ON THE OLD TRANSFORMER TO COVER THE UNUSED A.C. TERMINALS OFF, AND TRANSFER THEM TO THE NEW TRANSFORMER. THIS IS NECESSARY, AS THE LEADS ON THE TRANSFORMER. HAVE POWER ON THEM. CHANCING A.C.. VOLTAGES When you receive your game from the factory, it should already be set to the proper A.C. v&age. If for some reason however, it needs to be set to a different A.C. voltage, follow these dIrections. PAGE 17 MAINTErNANCE & Unplug the game from the A.C. outlet. The A.C. input taps for the transformer arc located on the front left hand side of the transformer, as viewed from the opening of the access dodr. The AL. taps can be further Identified by Ihe fact that there are 5 ta s in a row. (The only p ace on the transformer wPI ere there are 5 taps in ,s row.) The bottom tap is the 0 volt tap. One side of the A.C. ilne should always be left attached to this terminal. The 5 taps FROM THE BOTTOM OF THE TRANSFORMER UP are as follows: 240 V.A.C. 210 V.A.C. 115 V.A.C. 90 V.A.C. 0 V.A.C. These numbers <are also indicated on the transformer itself. The A.C. wire that Is on one of the above t a p s , I s t h e only wire you should move. Please use a blank fast-on, on any open terminals, to protect agalnst shock hazards. MAIN P.C. BOARD IMPORTAN-Tx BEFORE REMOVING THE MAIN P.C. BOARD OR CHANCING THE MEMORY BATTERY, GO INTO THE CAME OPTIONS SCREENS, AND RECORD ALL CUSTOM GAME SEI-TINGS, SO THEY CAN BE RE-ENTERED AFTER SERVICING HAS BEEN COMPLETED. Remove all A.C. power before removing the Main P.C. Board. Disconnect BWrd. all Mate-lock connectors from the PC.. Remove the four retaining fasteners, and remove the P.C. Board. Install in the reverse order. If installing a new memory battery or new P.C. Board, after installatfon, reset all custom game prcgramming i n t o system memory. PAGE 18 kE SHOOTING B.I.P. SIENSORS The B.I.P. (t,ail in play) se~~sors, are actually a pair of 2 diFfereat ?ypes of sensor. One is an lnfm red tnnsmit:er, and !he other a receiver. The transmitter has a power L.E.D. mounted on the end of the P.C. Board, ooposlte the end that the harrless I s attached to. Ii that L.E.D. Is I l t , there Is a very good chance that thse circuit is working p r o p e r l y . I f y o u n e e d t o lx sure, you can purchase an I.R. detector card from Radio Shack Part No. 276. 099. Follow the Instructions on the back of the card. You will only see the cyfktlon dimly, however it will prove that the transmitter is working properly. The receiver has a test LE.D. located on one end of the P.C. Board. Once you have determined that the transmitter works properly, you can test the receiver. If yc~u wave your hand between the sensors, the LED. should go out for a’s long as the beam is broken. If either of the sensors do not appear to be working pmperly, do the following . . . . . Remove the mate-lock connectors sensor harnesses to the game. that connect the Unbolt the sensors from either the back of the cabinet, or the top of the Ifmmework. The sensors are both mounted In 1” x 2” black tubular steel enclosures, and can be removed from the enclosures by removing the five screws that hold them in place. Replace the defective assemble the unit sensor with a new part and re- NOTE: WHEN INSTALLING; THE RECEIVER P.C. BOARD, MAKE SURE IT IS TIE-WRAPPED TO THE PIPE SECURELY. TIE-WRAPTHE WIRING TO THE REAR SIDE OF THE PIPE WHERE IT IS NOT VISIBLE. OR PRONE TO BE HIT BY THE BALL BALL SENSORS The ball sensors are a through beam infra red pair. To test, walk into the game, and pass a ball through the hoop when a game of “HOT SHOT” is be@ played. (Choose HOT SHOT because the b a s k e t w i l l only move once durlng the course of the game.) When you pass the ball throu h the hoop, you should hear the swish sol;nd f?o m the game. If you hear the sound, :he sensors are good. If you need to replace eiinei cf the sensors, refer to the ‘llcnp Sensor Replacement” sectior~ i n t h e mechanical repair area for dlrections on how to replace the sensors. If you do not hear the sound, check the transmitter sensor with an i.R. Delkctor card (Radio Shack art no. 276499). The transmitter Is the unit with t R$2 lit 1.e.d. In it. If you do not see an reflected I.R. lig?t, do a v&age check to be sure x e sensors are receivln power. If the sensors are not recelvlng power, ;r x the power problem and proceed. R0TARY / LINEAR SENSORS If you see reflected I.R. light perform a continuity check to make sure the signal from the I.R. receiver I S getdng back to the Imain P.C. Board. If you have no reflecttd light when It has been estabilshed that there is power, you have a defe:tive TRANSMITTER. If you have r-effected light, and have established that the wlnng between the receiver and Main P.C. Board Is good, there Is a high probablllty that the receiver is bad. There Is one Anal check you can make to be sure the problem Is not In the IMaIn P.C. Board. Use a wire r clip and jump between plns jlul&Zelr4ZnFXZ PS connector of the Main P.C. Board. If you do this when a game is In progress, a “swish” sound should1 be heard each time you MOMENTARILY jump those terminals. If the sound Is heard, and the wiring to the sensor is goad, aid the transmitter works correctly, then the receiver I s deflnltely bad. The Rotary / Linear sensors can be checked easily. Put the game Into the options mode (as described earlier In this manual), and enter the ‘Bum In Self Test” mode. You will notice 2 sets of numbers on the monltor screen. These numbers should change when the basket charges posltlon. Y o u w i l l no&e a correlation between the number-s and which axis is movlrtg (rotary or Ilnear). If either set of numbers do not move when the basket moves this will p r o v e there is a problem with one of the sensors. Thls should however be obvious as to whkh sensor Is bad however. because that oartcular axls should turntable by hand motor). MONITOR Refer to the monitor service manual at the rear of this manual for Information on service and repair. PAGE 19 OPTIONAL ACCES OVERVIEW IF YOU DO NOT FIND ANSWERS TO YOUR QUEfllONS IN THIS SIECFION, REFER TO THE ACCOMPANYING MANUAL FOR YOUR PARTICULAR PRODUCT, FOR CALL OUR SERVICE DEPARTMEhT AT 1-8OC-342-3433 CARD DISPENSER Refer to the supplled rnanual fcr all Information, other than software settings. The card dispenser software Is set u at the factory to dispnse 1 card for each game p Payed. You can however change this by entering the “GAME OPTIONS’ screen and adjusting the award parameters. If you set the winner optlon, only the winner of MULTIPLE PLAYER games will get an award, if the other award optIons are set to ‘0’ You can In addition set the threshold option whch means a pla er would had to get XX points befcre a card would L given. The ticket dispenser comes pm-set from the factory to dispense 1 ticket for every 5 Polnb scored. In add&Ion to MS, If the game player dld not scme h polnk to get 1 tkket, the game Is preset to ;Yvxe player 1 ticket ‘just for playing’. These settings can be adjusted t changing the U&t optlons in the “GAME OFx ONS’ mode. If you cha you rnay~~~o~~~3;~~~~~~~~~~~~~~ You can dis nse a different amount of tickets for each gamery adjusting the “GAME Xx POINTS PER AWARD” setting. For Instance, since It is easier to score playing ‘HOT SHOT” than it Is playing “QUICK SHOT”, you may wish la Ive out less tkkek per pdnt on ‘HOT SHOT” 9, non ‘QUICK SHOT”. Example 1 ticket per 5 points on ‘QUICK SHOT*, and 1 ticket per 8 points on ‘HOT SHOT’ You can also set the game up so that the winner of MULllPLE player games ONLY, ~wlns tickets, or that a certain amount of Ink must be scored BEFORE ANY tickets will be 8” Ispensed. This Is the threshdd option. To dispense 1 card per player per game, set the ‘JUST FOR PLAYING’ option to ‘1 ‘, and all other award options to ‘0”. The “CAME _ POINTS PER AWARD’ optlon should be kept at “0’ at all times, unless you want to dispense a card for every Xx points scored. Your card dispenser should be cleaned every time ou put more cards In It. This is because the cards rwve debris on the rollers, which will make them slippery, and not dispense properly. BILL VALIDATOR Refer to the silpplled manual for all Information other than software settings. The valldator normally requires no adjustmenk othef than chccklng to see that the pinper vdtage Is present This valtiator runs on 12 volt D.C. with a mlnlmum of 11.5 vdk DC. The vail F ator will not work correctly with vdtages below that SpeclBed. Elcw out as much of the pa r dust as possible. Use a rubber rejuvenator on a c r can cloth, and wipe all the rubber roller contact surfaces. The validator may work strangely, or not at all if it is grounded Improperfy. If the cards have a bend to them, the bend should bshe rollers, so there Is maxImum contact belng The unit should be cleaned periodlcalty to ensure proper operation. Blow out as much dirt as possible, then use a cotton swab (q-tip) in get into the front open4 to remcve any rcmahhg dhi cw de&k. If the unit does not wlork at all, be sure the ame software options are set correctly, and that 9, dispenser Is recelvlng 12 volts DC. Clean the stMker belts with a rubber rejuvenator. Clean any other dirt from the unit with Isopropyl TICKET’ DISPENSER alCdld. The game comes from the factory pm-set at 2 credltr per bill. You can change this by entering the ‘GAME OPTIONS” screen. ( see GAME OPTIONS settings sectlon for more Information.) Refer to the supplied service manual for all intormation, other than software settings. PAGE 21 TS LI MECHANiCAL PAKTS LISTINGS BBlooO 881001 BB1002 881003 881004 881005 BE1007 BE1008 BE101 3 881016 BE101 7 BE1018 BBlO20 681022 BE1023 BE1024 BE1025 EB1034 881036 881037 861039 851041 883001 BE30023 BE3003 BB3004 BE30056 BE3006 883007 EB3008 BE3009 683012 BB3012A 883013 BB3014 BE301 7 BE301 a EB3019 BE3020 BE4001 BE5001 5014 DRIVE Rp,IL WITH RACK GEAR CHASS’S SLIDE RAIL TURNTABLE (WITH POLE) BACKBOARD MOUNTING BRACKETURNTABLE CHASSIS COIN DOOR PANEL FRAME ACCESSORY DOOR CASH BOX D O O R CABINET TOP PANEL MONITOR MOUNTING BRACKET MONITOR ADAPTER BRACKET SENSOR HOUSING BALL RETURN MOUNTING EKT. BALL GATE BALL GATE MOTOR MTC. BKT. M I C R O S W I T C H MOUNT-INC BKT. EXTENSION POLE CLUTCH (XIC-1803) TURNTABLE STOP BRACKET RACK GEAR GUARD HOOP (2043-O) 3/8 X 1 3 ” CABLE SIJPPORT CHANNEL 7” BASKETBALL BACKBOARD TURNTABLE COVER NET SENSOR RING MONITOR FACE PLATE RAIL BEARING iL41L BEARING PLATES HOOPNET13’ FRAME NElTINC VINYL SIDE COVER, LEFT VINYL SIDE COMR, RIGHT REBOUhlD GUARD CABINET SIDE PANEL BALL GATE BfIARiNGMTC. PLATE BALL GATE BEARiNG MOTOR NOISE COVER MAGNETIC VRIP VELCRO (HOOK) SYSTEM4 CASH BOX DOOR LOCKS HARDWARE HH3031 30368 3039 348 351 1 ’ G R O M M E T (GRO-l-VL) FACE PANEL WASHER .875X 5/16 2” tRO,MMET (BP21 TIE WRAP, 5” tiH~~t: TIE WwrP, 21” WHITE s 352 SK403 BE6001 PC6060; BE9004 l-l E WRAP, 8 * BLAC:K BUMPER STOP BALLTRANSFERS (I’&2200) FACE PANEL BOLT l/4-20 X 5/B BOELUBE WSH STICK RAIL LUBRICANT DECALS 887001 BE7002 BE7004 887005 EB7004 BB7007 BE7010 BB9CQl PROGRAMMING DECAL MONITOR BEZEL POWER DISCONNECT WARNING F.C.FRENZY CAEINET SIDE DECAL LINEAR TRACK ENCODER DECAL ROTARY ENCQDER DECAL MONITOR WARNING LABEL OPERATORS SERVICE MANUAL E.e .ECTRICAL BE2002 BE2ob( EB2005 BE2006 BE2007 BE2008 BE2009 BE2010 EB2016 BB2018X 862019X EE202OX BB2021X BE2022 882023 BB2025X BE2026X 882027X BB2028X EE2029X PARTS TRANSFORMER BASKETBALL PUSH ELllTON MICRO SWITCH (CHERRY D-44) POWER ENTRY MODULE SPEAKER BALL GATE MOTOR ROTARY GEAR MQTOR LINEAR GEAR MOTOR BAlTERY, 12 VOLT (FS1242) CHASSIS HARNESS MAIN CABINET HARNESS MOTOR SHAFT HARNESS BACKBOARD HARNESS FLOOD LAMP SOCKET FLOOD LAMP BULB 15OWAlT TRANSFORMER HARNESS PANEL SELECT HARNESS BALL IN PLAY RECEIVER HARNESS BALL IN PLAY TRANSMllTER HARN. GATE ASSEMBLY HARNESS ELECTRONIC PARTS BE2001 EB2003 BE201 1x BE201 1 x BE2012 BB2013 BB2014 MAIN P.C. BOARD 19” COLOR MONITOR NET SENSOR RECEIVER NET SENSOR, TRANSMllTER BALL IN PLAY TR4NSMlnER P.C.B. BALL IN PLAY REC:EIVER P.C.B. POSITION ENCODER P.C.B. PAGE 23 ,5u m u7 REV 1 I .C .E . Inc. r?LRMSND =. u12 i--------i REV 1 I- I.C.E. I n c . H SJ -, U 9 9 3 8 t R’I ,? 1OK I I UR7 G I 1’ F E CSYNC HSYNC - - ID I R5 C -“on DLL” 1 CBDRP Rb Y 10K - v*” 33 - CUID R7 330 -P : B I r-l REV 1 ! I.C.E. Inc. H t, L-.1 ..-._ ---l---.---m -c- -_-----. I.-- 5 -c--‘IL-- 3 - -I 2 I H zone 1t.r le”1510”5 descrlptmn 1 1d a t e lapproved --FR I G t- E R03 Y-EN!3 R-EN0 - - - RN5 RN5 + u C ‘B 1 n TSEN __D-EN!4 “7 , RYl c Ltl3'tOAT-9 URl D2Lt lN’tOO1 1 18U + /LED2 Tl-3/V -r?t7 68OOuF 7 .I f Ill? j=++ lN'il'l8 D15 CLOSE R38 12K , MC1723 , I C B I r 12BU *18U I 1 cc50 TLt70pF RLtLI 15K I - 12BU zR$iE f ^.,.^ 1NLtlllR c52 -:I T 1ur 10K BnSKETBnLL GWlC NAIN LOGIC PC9 Iltuaca ---A-< 7 5uac.3 ----&c 7 5UFICb p--s, x!WLL--lt-< H I II CONSOLL POWEK P1 LL)UAC 7 wnc 7 5unc lq”AC REMOTE P2 !E-L+ Rx G BUTTON H2 -+ GNII GND TX0 Lt Tx tr L F 7 P3 COMPOSITE UIDEO OUTPUT cum 77 E RUDIO OUTPUT + II - C B ,12U * BALL GATE CLOSED P’I TICKET PI0 : TSEN TROT TCNT BALL SWSE BRLL GATE OPEN t BOSKET II BFITTIIRY COIN DOOR C COIN COUNTER- ) REU 1 1 l.C.E. Inc,..-.v. B [ BWKETBRLL GWlE WIN 1 OGIC PTA r-l I a 1 RN 16 4s 10K RN20 IOK BASKETBRLL GWlt MAIN I OGIC P C B 4 G 5u SJ 4 G F F : F: E t t n Ll B BFlSKETBFlLL CAME i THE PRISMATIC BY WELLS-GARDNER COLOR SPECIFICATIONS CRT VIDEO CHARACTERIS’JICS . From 9” to 25” diagonal measure . P22 phosphor . Polished faceplate standard: variety of opttonal faceplates and transmittances available. l Stripe trio spacings (standard): 0.62 mm (9”) 0.66 mm (13”). 0.82 mm (19”), 0.82 n;:n ;2,“). l Option21 firier pitches available. l INPUT l l MECHANICAL l The 19” mor1lor is also avallab!e in universal mount brackets. The monltol~ can be mounted in the user’s cabIre: hor;zontaliy 0’ vertlcairy. Coniacr ‘joijr sc!i% representative for details. l The standard Prismatic- 2 5 ” 25” monitor 1s avaIlable as a ki: wlthour a frame. Custom frames can b? i-rn:si!ed. l The standard a kit without adaptable to Conract your SIGNALS . Video: RGE ynalog, Iv to 5v peak-to-pea, ,,qc;dst~~!e with contrast control), 4.7k ohm inpur I-iir-edince, 40 usec to 50 uscc active video. Optional inputs available: l Negative video . RGB analog 0-0.75~. 75 ohm input ~rr~,padan;: Composite iiideo INTSC) . Both composite video and RGB analog 5orr !;gnal sources can be connected to the momtcr a: t’: same time Monitor dispiay can be switchec fron one to the otner, at anytime at pixel or ve-t!cai fra’nt rate. Bandwidth (-3 db): 12 MHz typical Rise Time: Less than 50 nanoseconds Overshoot (max): 5% l Prismatic-9” 9” monitor is avai.able as a frame:: Also available in chassis form individual customer requirements. sales representative for details. l l Sync: TTL positive or negative going, s?oa-dte or composite Input Impedance: 20K ohms fzr 2cs.i ve going sync; 12r< ohms for negative going sync. USER PO1VER l HORIZONTAL l l SCAN from 40 usec to 50 usec. Frequency: 15.1 kHz to 16.8 kHz scan frequenzles avaliable. SIZE REGULATION . 2’4; VERTICAL l l ADJUSTMENTS INPUT monitor Frequency: 47 Hz to 63 Hz Linearity: + 5% CONDITIONS OperarIng temperature O” to 55’C. Comphes with U.L., C S A., and D.H.H.S. radiation performance standard (composite video). RESOLUTIONS l SCAN GEOMETRIC l AND 120 VAC +iO% -15’a. 50~60 Hz, 85LV (maxj lsola?1on transformer required; furnished bv*iltlh as an optIon. ENVIRONMENTAL standard. higher Linearity: 2 5% PICTURE l CONTROLS Width: Ad,ustable with just one co11 [c a;conmodax active video l ADJUSTABLE . Brightness, Contrast, Horizontal Hold, Horlzonral Size, Horizontal Raster Posttion. Horizontal Video Positton, Vertical Ho!d. Vertical Size, Vertical Raster Poslttor, Focus Custom Control Location available. Standard CRT 9” 280 Pixels 13” 400 Pixels 19” 400 Pixels 25” 560 Pixels l x x x x 240 240 240 240 Lines Lines Lines Lines Fine Pitch CRT 410 Pixels x 240 Lines 640 Pixels x 240 Lines 640 Pixels x 240 Lanes N. A. DISTORTION t 2% imax). CopyrightG 1987. Wells Gardner Electronics All rlglts reserved. -*-- Corporation. SPEClFlCATlONS ARE SUBJECT TO CHANGE IN ORDER TO ASSURE: YOU THE LATEST IN DISPLAY TECHNOLOGY.“” W A R N IN G : FOR CONTINGED SAFE” PLC,AC.E SAFEN CRITI,ZCL COMPONENTS ONLY LS/ITY NANUKACTL!QE8 MENDED FARTS THESE PARTS ARE ‘DENTIFIED BY SHP3’6” ,,I” bND BY (.1.! ‘IN THE SCHEMA-IC DInGRAb? RECOb+ AVERTISSEMENT: POUR MAINTENIR LE DEG=E DE SECURITE UE LAPPAREIL NE REMPLC,CEQ LES COMPOSAYiS DChLE FONCTIONNEMENT EST CRITIQUE P3i’R LA SECURITE OUE PAR DES FIECES REC3NMANDEES PAR LE FABRIC4NT For replacement purposes. use the save :,‘x or specified type of w:re and ,saole. assuring :‘7e pos~t~or~ng of the vvres IS foi!owed (espec,ally fo: H V and pc~we’ sup?‘:: c rcu,tsJ ilse nf ?:tewattve iyir~n$ or pos:~t~omng could r e s u l t I” damage tci the monitor ,?r ,n a shock or fire hazard AC CONNECTORS AND TERMINALS ALL MONITORS EXCEPT THOSE WITH MODEL NUMBERS ENDING WITH 2 OR 6: WELLS-GARDNER END Fillg Pin5 M a l e W.G Pati No Mo’ex Dart GAO396-501 30x0759-003 19-09-2029 02.09,-2101 ND USERS’ END Receptacie Fins. Female or 19-09-1029 02-09~1101* 02-09~: I! 6‘ MODEL NUMBERS ENDING W TH 2: WELLS-GARDNER END WG Plug Pins, M a l e Part No Molex Pari Yo 6AO376m002 30x0759-00! 03-09-2022 02~09~21Gl USERS’ END Receptacle Pins, F e m a l e or 03-09-1022 02-09-1131’ 02-09-l 116’ MODELS NUMBERS ENDING WITH 6: WELLS-GARDNER END WCI P,rtNo AMP P a r t N3 6An40?~001 20X075’-001 Pwzeptac’e Pns. Male 350778-l 350538-l USERS’ END PiUg P’llS, Fe-nsle or ‘~1101 IS used icr 2C-i4 01*$G ‘v+ re and insul::!~r~n 350777-l 350537-l +* 350851-l ‘+ diameterrange 0065 -0 160’ 11 ! 6 IC: tised for 22~ 16 A:‘JG ‘wv: and in~ul~ tiop d:ameterrange 3 C60’ -0 120 *+ 350537-l IS used fs3r 20~14 AV/C w’re and instildtlnn 3~0R~~: 1 i s Used i83r 24-18 A’:JC wire and 1rl~,ul,3t13n diameter ra?ge 0 130,-O 200 clI3me:or i3’lge 0 r84O’~f) 1 0 0 U S E R A D J U S T M E N T S FIG. 18 INSTALLATION AND SERVICE INSTRUCTIONS FIG. 2A FIG. 4 /-ANODE CCNTACT ,,-RUBBER WEDGE ’ 6 P O L E C O N V E R G E N C E MAGNETS’ CONVERGENCE --4 POLE CONVERGENCE MAGNETS \ -PURITY CENTERlhG MAGNETS i MAGNET *“” ‘-DEFLECTION YOKE / FIG. 6 PRECISE ADJUSTMENT CONVERGENCE 1 OF DYNAMIC Feed a cross ha:ch signal to the monttor 2 Insert wedge tempora:lly and !!x the Def’ectlon Yoke 53 as to obtar the best c!rcumference corv~rgence iSee Fig. 8 ana 91 NOTEThe wedges may need to be moved dunrg ,adjustments 3 !nserl three rubber wedges to !he pos+3n as shown In NOTE 1) T!Iting ~+e ang!e of the yoke up aqi: dc,wr ad,As We C~OSSC~D~ of both ver%cal and hori?on:a; red and Dlue ilnes See Fig 8 ~:a) and tbi ‘21 T,ltlng the angle of the yoke scie~a~~ ad:us?s the parallsl C~nveqence cf both hortzontal and ve17 oil lines at tke edges of the screen See Fig 9 (a) am lb) 3) Use three rubber wedges (tapered r~,bi:c: wedges a’e ilsed for a purpose). 4) The position of each rubber wedge IC s”ou n ,n F!g T . 51 Do NOT force the permanent wdges IQ TWy are to hs inserted wtl! they ju.st make oortact with ihe yoke-after the yoke has Dew posltlored 61 Ftx the :hree oermanent rubberwedges +.:th chioroprere ruobe: adhesive T) After ?he. adhesive has dried enoug’i :g “sic the wedges KI piace carefu’ly remove tne ternocv:~r~lv ‘1s alied wedge FIG. 7 R G B R GE CRT SCREEN (0) INSERT PUEBER WEDGE FROM UPPER SIDE CRT SCREEN (bl INSERT RUBBER FROM LOWER WEDGE SIDE FIG. 8 CRT SCREEN (01 NSERT RUBBER WEDGE F R O M LE F T S I D E FIG. 9 CRT SCREEN lb) INSERT RUBBER WEDGE FROM RIGHT SIDE WHITE BALANCE : EquipmentRoqwred An oscilloscope wsth a DC coupl?d modt: in the verticalampllfler 2 ReferrIng to Fig 1 and 3, do the fc~llo’wiiS ad~tistments in subdued light after degausslng and settIn the pur!ty of rhe CKT 3 Grou-~d the R/G/8 video inputs Apply syrx slgna!s 13 tne sync inputs -: Set ali three dme com’ois. VRZGZ, VR2OJ & VR2’&, ?o thw mIdpoIntso f rotatlorl 5 Set the screen end R/G/B cutoff COnidS to the!- m!nrm u m (fJy CCWI posItIons. 6 Connect the osc!iIoscope to the collect~3r cfzv,deo o.I:ijuttrans~storQ201.Q202,orQ203o~totheendofR2l~7 R208, or R209 lrdicated on Figure 3 as Reel. Green or Bl& 7 If tills white balance procecrure is required because the CRT or neck board was replaced, then leave the cont r a s t contra! at its onginal setting i f t h e c o n t r a s t cofitrol IS known to be 9rossIy out of adlustment.then :,et 11 is 11s center of rotation Adjust the brightness ConirOi V R 6 :o obtain t h e wsveform s h o w n I” Figwe 10 N,w remove :he scopu probe IO Adj-si t h e !v:gn:r~esj cOi,i 9, I,i a di;il rdbiei kdjU>i ihz t,v”o remamning LJ?oit con:~ls s,NOT tr,e lead COG- gtir: c~tcff con!rol! ior best grs) uniformity. 11 Ad,ust the br g-iness con:rol ror a bright raster but not mzxlmilmbrlghtnass Adjust tne RIG drove c o n t r o l s , IT necessary for best neutral Kilite Try no: to adjtisr :he blue drwe contw 12 Repeat steps 13 and l<uni~I Good tracking of whiie bdlanie 1s achle’ged End with step 10 13. With the oscisloicope com;ectedto the collecloror me lead coior wdeo output tra8wsto:(See Fig. 3). adlust the brightness ccwro! to obta n !he waveform in Fig 10 BLANKING PULSES i 0 - W FIG. IO D C TYPICAL OSCILLOSCOPE WAVEFORM PATTERNS TROUBLESHOOTING NOTES 1 Thr tiaubleshoctlng chart mertlorv. SpeClflC ColrlpOr~erlts t0 LIV Lllechti: I II is Inlendeo tt,dl enttre circuit ass,octated with these Components be checked the 2 Th!s c’;ari ,s a guide to servung rather than h complete l!st of each component that could fali Therefore. troubleshooting should not be I,inlterl or~ly to those compone-Iis mentioned !n the chart. 3 1 it s aihays useful to begin c’lecklng a circut by measuring the DC voltages and tnen comparing the medsurerne,-ds to those llsted in Ihe T!.p~cal DC Voltages cha? 4 1 he cutoff con?ro!s and dnvc controls con the rwck board arld the screer controi at the bottsm of the flyback transformer have been preset at the factory When sewii~ng the monitor for a lack of woeo. do not adjust any of these ctxtrol!; ur7less It IS suspected that the problem IS a result of these controls bavlng been tampered WI!+ Otherwise do not aa!ust these contra s. if they are so severely out of adjustmen! tb,at there IS a lack 01 v)deo, then there 16 something malfunction ng 5 The W~llstiardner SewIce Department aces accep: telephone calls for sewclng assistance. Ca,i 1~312-252-8220. between 7 OOam and 3 3Opm Central Time ASK for the Service DepartmeN The ServiceDepartment IS closed dilrrng theft/St two weeksof-u!y Tel~phoneassistancels notavailable duricg this period. Before call,ng. be sure to have avaIlable the model number of the morvtor being serwced and the schema!lc diagram of the monitor being serviced 6 Replacement parts may be ordered from ?he Service Department befween 7 OGam and J3Opm Cerltral Time 7 All moutors are equipped wth automatlc Uegaussing colis Khlch dcrnagnetlze the picture tube everyt!methernonltoris turnedonafterbe~ngolfforam~n~mumoi20m~ri~tes Shouidanypartofthe chas% become magrwtired It wll be necessary to degauss the affec:ed area with a manual degauwqg co:1 Move the co11 s!owlyarounc the CRT tace area and al! sur’ounding metal parts Ther. sfowly withdraw for a illstance of 6 feer before turning o f f 0. Horizontal vs. Vertical: Scme models have the picture tube mounied vertically rather tnan honrontaliy Ti?at IS, the p:cture tuoe 1s mounteu in the frame such that the lo;lg dimension of the tube IS up and down. Examples of this Include (but are act limited to\ fvodeis 13K7851 and 19K7951. Other than the physicai or,entatlon of the picture tilbe. there !s no electrical difference between these models and therr hcrlzontal counterparts. The same c~rcu~is. the vertical clrcults. produce and controi deflection along tne short dimension of the tube in ail models Tba same circuits. the honror;tcll cwcwts, pro&x and control deflection alony tht? long dimension of tne tube in aIi models Therefore, v&ert?ver “veitlcal“ appears in th!s manual or on the monitor, ;t reters to the short dlmenslon of the picture tube. wherever “norlzontal” appears, It refers to the iony dmenslor, of the picture tube. I i TROUBLES ;HOOTiNG CHART The focus vo tage and the screen, GZ, volrage are obtaIned from the aqo3e voltage with a resistor dwder network with ! n t’?e Tl a s s e m b l y A n auxiltary wIndIng (p n -0) provides feedback t3 the howonta’ A F C throw;? R71 R70 and C29 T h ! s signa! 8s also used to filrn:sh the hor’zsnta blanK!lg tnpvtto IC! v a C28. R69. and R68 The s~gpal fror- the auxm 111ari wInding at pin 5 of Tl IS rectified by D14 and fIltered to providethe +12VDC suppiy for the video ~~~!e?ace a?d p)ni: CI-CU~~S The a u x i l i a r y w,n31ng c f pins 3 anti 4 tir3dLcc~ a s,c~al w’l~ch rs rect,‘!ed by Cl3 and fl’fcred to z,:dtice the +24VDC stipdy for ?he vertlca! output CI:WI: HI G H V O LT AG E HOLD-DOWN ClRCUiT T h e h i g h vcl!3ge hold dew ctrcult ,s part 5f :nf? ma!” PC board P447 o+ thts monitor, The +lZV DC supply is sensed v!a D:CI S we the -I-12V D C supply IS flybark n2lr.e dewed. the +12V 0; supply wil! rise 3s the hlcb vY!age r i s e s I f the Al&’ DC exceeds a threshold wwch 1s ‘,et w!th VR8 then 212 w~ii conduct. there!!y provldly drive to!CZ. pin 5-hoiddown llput of deflectlnncsclliat3r IC The iwe bel?g appl ed to p’” 5 causes ?he horizontalosc lla+cor ivlthin !?e ! C to shut ?owr-thus preventing the gwewt~!!~ of hsgh VZl!Zg;! The ‘iorizontaiosc\ilat@r ih.11: remain IKI i ? s OF’ state. even if the inptitto IC2. pin 5 I S removed. unlws anl until AC Low?r IS removed froT the monitcr ir!p’Jt The Rowe: may then be reaoplied V E R T I C A L OSCiLlATOR P.ND O U T P U T The compos~fe sync ouput oflC2 p’n 12 is f teri-d through the petwork of R65, C25. C24 and RI?6 so ihit c:l’y vertical sync 1s app’,ed to the veti~cal lr,gger ,nor~t ri: pin 14 Yheveti-tlcalosc~! atorfreauency~sco-tr?~lPdhytheveri,c;!hoidcontrol a n d its qput t o o’n 10 r -- ,-8j7l~6,-\5*4m,2*1^R1 P’ IB Ki’OOO C O L O R M O N I T O R S C H E M A T I C D I A G R A M “Z is, ;,u. ”:%;ic, t 7 i c !!.7-Ti SK7700 13K7800 19K7600 19K7900 SERIES SERIES SERIES SERIES GENERAL REPLACEMENT PARTS LIST For all K7000 rr.odels except where noted. I his monitor contains CIKUILI i1nd components nc~~iled specifically for safety purpxes For cont,nued protectlon 10 changes should oe n~;ide to the orqinal design. ana components shxur, in shaded areas of schematic, or’+ 01.1 parts lrst should be replaced w v l t h exact factory replacement parts. Theuseofsub~titutepart:;maycrealeashocic.flre, rddlat,onorother hdrard Serwce should be performed by quailfled orrsonnei only P447 MAIN BOARD Part NO UebCrlpfson RESISTORS Ret NO Part NO ~- .~~ RESISTORS Dricr,pllon (Cont.) REPLACEMENT PARTS LIST SEMICONDUCTORS CAPACITORS t * I ‘.*-‘ __ MISCELLANEOUS REPLACEMENT PARTS LIST P448 NECK BOARD (Used with CRT’s with a 29mm neck diameter) Same as PC56 NECK BOARD except: Cii?ri JLI ;cz ;n; ,i-:.‘i!‘ FINAL. ASSEMBLY PARTS R‘z! hii Pa:, hc __~ DeS‘rlDtlO~ 9K7700 SERIES (9”) “I l * *DDNC!T MEASURE -CiGDE “40 ANODE a.5 - 0: 3kTH3DE 31 D? a.5 91 D3 8.5 11.0 r r 3 c NO L 4 33 43 0 163.5 2.0 6.8 12.2 125.2 D4 a.5 1: 0 2 35 0.9 11; 7 3 2.7 67 23.6 36 03 IO.7 4 2.0 06 0.8 37 0.9 :37 5 27 05 0 D8 0 55 05 7.1 26 E 2.0 03 24 0 12.0 7 27 09 22 21 3.5 DlO 120 114 8 D: T 0 26 9 :3 0.3 9.8 10 I04 62 7.9 0.6 D1? 0.05 D13 _... 24.0 11 DlL 0 17 -22 :2 80 13 i23 Dl5 3 Cl6 Dl7 123 DIE e D’E: D?O 0 021 c D22 14 2! 13.7 15 IO 5 f 16 iL'lJ 64.3 17 _I la 19 20 16L 3 21 2 02; ' DO "~07 i:'EASUHE 2; 0 1.3 120 325 G25 0 0 55 23 t 2 08 i 2.6 0 1230 ,R I II r, R 1 CONTRAST AMP +--/El L K 1 - - - / ]SEPARATIO BLANKING vcc VCC VCC IC4 IC3 +7 FIG. 11 --r--*\ CUTOFF WED DRIVE P2Ol VIEW OF COMPONENT SIDE a 8 *I 1 \ \ / 0 201 t B P201 , R210 r [ ” I 1 I”‘“’ /‘r- KG y E - -.B -Q203f7 1 E B -----me I -flnll CUT OFF RED DRIVE CUTOFF GRN DRIVE CUY VltN OF COMPONIGNT SIDE OFF BW DRlV MAIN PC BOARD LAYOti’ FIG.14 FRONT CONTROL BOARD P485 r 85X0170- A L E V E L FIG. 15 - PAGE 64 COLLAPSED FRAhIE ASSEMBLED FBAME BALL C~SSIS, TURNTABLE & BACKBOARD ASSEMBLY I 0 0 0
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