Words with Friends Strategy Guide By the creator of www.appgamestrategyguides.com Andy Hasdal, Game Specialist About the author: Andrew Hasdal is an avid game player who has taken a liking to highly strategic games ever since childhood. He spent a few years as a professional poker player and worked for an online poker training company. His favorite games include Scrabble, Words with Friends, Sudoku and Scramble with Friends. Disclaimer: All contents copyright 2012 by www.appgamestrategyguides.com. All rights reserved. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher. www.appgamestrategyguides.com 2 Limit of Liability and Disclaimer of Warranty: The publisher has used its best efforts in preparing this book, and the information provided herein is provided “as is.” www.appgamestrategyguides.com makes no representation or warranties with respect to the accuracy or completeness of the contents of this book and specifically disclaims any implied warranties of merchantability or fitness for any particular purpose and shall in no event be liable for any loss of profit or any other commercial damage, including but not limited to special, incidental, consequential, or other damages. Trademarks: This book identifies product names and services known to be trademarks, registered trademarks, or service marks of their respective holders. They are used throughout this book in an editorial fashion only. In addition, terms suspected of being trademarks, registered trademarks, or service marks have been appropriately capitalized, although www.appgamestrategyguides.com cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark, registered trademark, or service mark. www.appgamestrategyguides.com is not associated with any product or vendor mentioned in this book. Sharing this Document There was a lot of work that went into putting this document together. Many hours went into making this guide as concise as possible. That means that this information has value, and your friends, neighbors, and co-workers may want to share it. The information in this document is copyrighted. I would ask that you do not share this information with others-you purchased this book, and you have a right to use it on your system. Another person who has not purchased this book does not have that right. If these guides are continually shared and not purchased, we would not be able to continue making new guides. If your friends think this information is valuable enough to ask you for it, they should think it is valuable enough to purchase on their own. After all, the price is low enough that just about anyone should be able to afford it. www.appgamestrategyguides.com 3 I. Introduction If you’re new to Words with Friends, this guide will be a great jumping off point as you begin to dominate your opponents, leaving them mumbling 2 and 3 letter words that they need to look up in the dictionary. The game is very similar to Scrabble with the main differences being the location of premium squares on the board, the point values for letters and acceptable words for game play. However, the biggest difference is that you can play friends, family and random opponents online, playing at a pace that’s suitable to you. spaces on the board. DW means Double Word and doubles the total amount of points your word scores. Therefore, our word ‘HAD’ would score 12 points instead of 6. There’s also the TW, or Triple Word square, which triples the score, in our case making it 18 points. Then there’s the DL (Double Letter) and TL (Triple Letter) spaces which double or triple the point value of the tile on that spot, respectively. So if we had the H on a DL square, it would be worth 6 points and our score would be 9 points. How to play At the start of the game, you are given 7 random letters in your rack and play starts with whoever requested the game. You are required to have one of your letters in your first word be in the center square. Every subsequent word is then connected to the tiles already on the board until there are no tiles left. There are many ways to play a word on the board and you can form multiple words as well, but we’ll get into that in a later section. Words are only placed horizontally or vertically, not diagonally. Scoring Each tile has a numerical value associated with it and the words you form dictate the amount of points for your turn. So if you played the word ‘HAD’ you would get 3 points for the H, 1 for the A and 2 for the D which equals 6 points. These points are multiplied according to how they fall on premium Figure 1.1 If you can stretch a word to cross two squares (figure 1.1) you’ll really see your points add up exponentially. In this example, I played the word ‘HOVERING’ where the H falls on the TW square, the E on the TL square and the G on the DW square. Normally this word is worth 17 points, but because of all the premium squares, it’s worth 114 points. However, I also used all my tiles, www.appgamestrategyguides.com 4 called a bingo, which adds an additional 35 points on to your word, for a final score of 149. Bingos are a great outcome as long as it doesn’t set up your opponent, which it tends to do as it covers more of the board giving them more scoring opportunities (notice how they can now make a word that hits the TW space on the bottom of the picture). The best strategy for the game is to maximize your amount of opportunities to get plays like this while minimizing them for your opponent. But we will delve into that in the strategy sections. II. Making the First Move If you are the one requesting a game with someone, you’ll be making the first move. This can be good and bad. Because you have to have one tile on the center square, you’ll want to make at least a 5 letter word so you can stretch it to one of the 4 double word spaces. However, it can be hard to make a 5 letter word right out of the gate. If you’re unable to come up with one, you’ll want to do your best not to set up your opponent for a high scoring opportunity. The game ends when one player has used For example, if you played the word ‘RAIN’ up their tiles and can draw no more. Then (figure 2.1), you wouldn’t want to start or end the numerical value of the other player’s tiles the word on the center square. are added up, subtracted from their score and added on to the player with no tiles left. The winner is whoever has more points after these final points are tallied. Many a game’s fate is turned around with this tallying, especially if you have some large value tiles left. If each player skips their turn 3 times, the game also ends with the higher scoring player to that junction of the game winning. How to use this guide In this guide I have outlined many various strategies that will give you a clear advantage over your opponent. You don’t necessarily have to have an extensive vocabulary to win these games, but it does help. Memorizing the 2 and 3 letter words will be very convenient, but past that your best chance at increasing your vocabulary is to read everyday. The more you can read the more words you’ll continue to learn and the better your game will get! Now, on to the strategy! Figure 2.1 www.appgamestrategyguides.com 5 Figure 2.1 Figure 2.2 If you start it there, you set up your opponent to add an S on the end and make another word, allowing them to get a double word score on both words. Likewise, if you end it on the center square they can add a T or B or G on the beginning of the word, make a new word from that and get credit for two double word scores. (P.S. A good word here would be ‘STAINER’). Have one of the letters in the middle of the word fall on the center square, preferably a 1 point tile as your opponent will likely build off your word and try to score a double word score with whatever tile you have in the center square. Don’t put a high value tile there (like a J) and allow them to get double points with it (figure 2.2). There are times when you may want to skip your first turn. Obviously if you have no vowels (even though there are acceptable words with no vowels), you’ll want to swap out some tiles and hope to get some vowels. But, there are other times when it may be sneaky to let your opponent go first so you can capitalize with an 8 letter word. For example, let’s say your letters are AINRRST. You could do the word ‘TRAIN’, ‘STAIN’, or ‘RAINS’ (don’t do this, save that all important S (section VII). But it doesn’t cost anything to skip this turn and let your opponent go first, hoping he plays a word with an E or G in it. Why? Because then you can play the words ‘TRAINERS’ or ‘STARRING’ and tack on 35 points. This is especially useful with these types of letters as none have a high point value. The value you missed out on is minimal as any of those 5 letter words would only score 12 points when it reaches a double www.appgamestrategyguides.com 6 word square. Plus, you could possibly hook on to your opponent’s word with an S and score much higher (especially if he plays ‘RAIN’ like in figure 2.1). III. Playing Offense vs. Playing Defense There are basically two schools of thought on playing offense in Words with Friends. The first way is aggressively, making long words, using up tiles quickly and using premium squares whenever possible. However, this way sets up your opponent more often than we’d like, so my preferred proven approach is more of a defensive game. Your objective is to avoid setting up your opponent and make shorter words that not only make multiple words and score in many different ways, but also makes it harder for your opponent to build large scoring words. We’ll talk about how your word placement and thought process makes your game more offensive or defensive. Most people approach this game by creating words in their rack and then finding a spot to play that word. This is a poor strategy on two fronts. First of all, you limit the words that you can make by not looking on to the board for tiles to use, your 8th and sometimes 9th letters to your rack. And secondly, you’ll want to build words backwards. What do I mean by this? The way to score the highest amount of points per turn is by looking at the board for places where you can score many points. For example, in figure 3.1 I am faced with a few choices. I can add on to the word ‘HATE’ by making the word ‘HATED’ and ‘HIDE’. This allows me to score 22 points and get rid of one of my Hs which is something I need to do this turn. But it could possibly set up my opponent if they have a C, making the word ‘CHIDE’ and another word like ‘COAL’ allowing them to score 67 points this turn. We shouldn’t be too concerned about this, but let’s see if there’s a better option. Figure 3.1 If I look on the board, I can see a TL square next to the T and opportunities to make multiple words. We could play the word ‘HIM’ down the side (figure 3.2), which is great since we use high value tiles like H and M twice because we also make the words ‘HAG’ ‘IT’ and ‘ME’. This scores us 26 points, gets rid of an H, saves our E and D (more on tile management in section IV) and doesn’t set up our opponent. Looks like the best move here. These types of plays (maximizing www.appgamestrategyguides.com 7 points while minimizing opponent opportunities) will pile on the points and build a lead that will be hard for your opponent to overcome. Figure 3.2 I could have just looked at my letters, found the word ‘THEM’ and then looked for a home for it, perhaps using the E in ‘HATE’ instead, or making the word ‘ET’ on the end of ‘HATE’ and going down to get the double word score. I’d get 20 points here and think I did pretty well. But, not only does this score us less points, it sets up our opponent tremendously. If he has an ‘E’ he can make the word ‘THEME’ and possibly get a triple word score square. Or even worse, he could make the word ‘RUMPS’ or ‘COMBS’ or another word with our M and cover 2 double word spaces which takes his word value and multiplies it by 4. Premium square abuse Every single turn you should be looking to maximize points by utilizing what I call Premium Square Abuse. This goes hand-in-hand with making words backwards. In figure 3.3, I noticed that the O in ‘VOWELS’ was lined up with a double word space. Figure 3.3 Generally, you’ll want to avoid doing this yourself as it allows your opponent to do exactly what I did here. There are so many 2 letter words with high value consonants in them that you can set up your opponent to have a huge turn if they recognize the opportunity. Here I thought about how I could maximize points with the tiles I had. I received one of the Ts, the X and the blank tile after my turn here, so my W was the highest scoring tile. Since ‘OW’ is a word, I built the word ‘WET’ backward by seeing what could fit here and making at least 2 words, allowing www.appgamestrategyguides.com 8 myself to use that double word square twice. I also know that there are no 2 letter V words so I had to build to the right, meaning it could only be a max 3 letter word to fit in this spot. Side note: depending on what my opponent does here, I will most likely play the word ‘TAXI’ and ‘QI’ which will fetch a nice score of 33 points and, once again, not set up my opponent. need to make short words constantly, taking advantage of high scoring tiles like X, Z and J multiple times. IV. Tile Management Tile management, sometimes referred to as rack management, means keeping a balance of quality letters in your rack while not getOffensive play when winning vs. deting bogged down with either too many vowfensive play when losing els or too many consonants. Try to aim to have 3 vowels and 4 consonants or 2 vowels Generally speaking, you’ll want to follow the and 5 consonants in your rack at all times. title of this section during gameplay: play of- Any more/less in either direction means a fensively when you’re winning and defensive- crummy choice of words and a few turns ly when losing. If you have a sizeable lead making bad, low-scoring words. This can you’ll want to not only use up tiles as quickly severely hinder your chances of winning, so as you can (read: make long words) but you’ll avoid falling into this pit of despair. want to create lots of opportunities for scoring. When you have a sizeable lead, you can Additionally, you want to look to play the afford to give up a few high-scoring moves following letters as soon as possible: J, K, Q, from your opposition. By making longer V, X and Z. They’re great to have because of words, there will be plenty of opportunities the high-scoring opportunities, but they’re for high-scoring moves of your own. difficult to make 7 letter words, or bingos, with, and they don’t play nicely with other Contrary to this, if you’re losing, you want to letters. This limits how many possible commake the game last as long as possible. You binations of words you can make. It can only need time to cut your opponent’s lead. Adget worse if you procrastinate with them, as ditionally, you cannot give them any more you could get another one of these letters high scoring opportunities. Your strategy and your rack may start to look like figure 4.1: here is to make a lot of short words, parallel to other words, which allows you to get credit for each of your tiles’ points twice. The ‘HIM’ play from earlier in the guide is a great example of this strategy in action. You give your opponent fewer high scoring opportunities and you keep the game going longer. This is similar to our overall strategy during gameplay; however, the difference here is that you www.appgamestrategyguides.com 9 the final round: they are amongst the most common letters in the English language. You will want to keep a good mix of the most common letters in your rack to give you the most flexibility when forming words and bingo possibilities. However, if you find yourself in a situation where you have 5-7 vowels or 6-7 consonants, you still shouldn’t automatically look to swap out letters. You’re better off to use a few of them, score some points and hope to get a better rack next turn, rather than just swapping out a bunch and hoping you don’t get another bad rack. The following is a list of 4-5 letter words with 1 consonant followed by a list of words with no vowels (no vowels!?). You may want to memorize a few: Figure 4.1 If you do find yourself in this situation, try to make short words like EX, AX(E), JO, QI, QAT, QUA, ZA, etc. where you can place the high value tile on a TL or DL space and make two or three words with it. There have been plenty of times where I played ‘EX’ and also made the words ‘BE’ and ‘AX’, for example, where the X was on a TL square and I scored 55 points. This will give you some breathing room while you get your rack back to working order. E T A O I N S H R D L C U M W F G Y P B V K J X Q Z What does this random assortment of letters have to do with anything? It’s the order of their frequency in the English language. E is the most common letter while Z is the least common in English. There’s a reason Wheel of Fortune gives you the letters RSTLNE in AEON AIDE BEAU EURO JIAO NAOI OLEA UNAI ADIEU LOUIE AERO ALOE CIAO IDEA LIEU OBIA QUAI UREA AUDIO MIAOU AGIO AMIE EAUX ILEA MEOU ODEA ROUE UVEA AUREI OURIE AGUE AUTO ETUI IOTA MOUE OHIA TOEA ZOEA EERIE URAEI BRRR CRWTHS CWM DRY FRY GLYPHS GYPS HYP LYNCH BY CRY CWMS DRYLY GHYLL GYM GYPSY HYPS LYNX BYS CRYPT CYST FLY GHYLLS GYMS HYMN LYMPH MY CRWTH CRYPTS CYSTS FLYSCH GLYPH GYP HYMNS LYMPHS MYRRH www.appgamestrategyguides.com 10 MYRRHS NYMPH PSST PYX RYNDS SHYLY SPRY SYLPH SYNCHS THYMY WHY WYN WYNNS XYST MYTH NYMPHS PSYCH RHYTHM SCRY SKY SPRYLY SYLPHS SYNCS TRY WHYS WYND WYNS XYSTS MYTHS PLY PSYCHS NTH PRY PYGMY RHYTHMS RYND SH SHY SLY SLYLY SPY STY SYNC SYNCH SYZYGY THY TRYST TRYSTS WRY WRYLY WYNDS WYNN XYLYL XYLYLS RE SH SI SO TA TI TO UH UM UN UP US UT WE WO XI XU YA YE YO ZA Note that there aren’t any 2 letter words that have the letter C or V in them. This can be an advantage when placing words on the board. You can place one of these letters near a TW square and feel safe that your opponent won’t be able to use it. If the word ‘VAS’ on the right side of the board in figure 5.1 was ‘BAS’, your opponent could make a word ending in E or ED or a host of other endings that would be a big scoring opportunity. V. 2-Letter and 3-Letter Words 2-letter words There are 105 2-letter words that are acceptable in Words with Friends. You should definitely memorize these as they are a vital part to winning games consistently: AA AL AX DA EL FA HI IT MA NA OH OW AB AM AY DE EM FE HM JO ME NE OI OX AD AN BA DI EN FI HO KA MI NO OM OY AE AR BE DO ER GO ID KI MM NU ON PA AG AS BI ED ES GI IF LA MO OD OP PE AH AT BO EF ET HA IN LI MU OE OR PI AI AW BY EH EX HE IS LO MY OF OS QI Figure 5.1 3-letter words The list of 3-letter words would be much harder to memorize, but it still is a good idea to go over it and find new words. The list is www.appgamestrategyguides.com 11 located in the appendix due to its size. blame when you’re stuck in a hole. Of all the 3-letter words, the most useful ones (outside of the common everyday words) will be the ones utilizing the higher scoring tiles such as Z, Q and X. The reason is two-fold: it’s easier to recall shorter words with these harder to use letters and you’ll find yourself in situations where you need short words to make big scores. This goes back to an earlier part in the guide where getting rid of these letters while making multiple 2 and/or 3 letter words will net you a hefty score while making your rack more manageable. 2) Do not place vowels in your word next to a premium space. In the ‘VOWELS’ example from earlier (figure 6.1), the O in ‘VOWELS’ was placed next to a DW space. This allowed me to score off of that double word space twice with the words ‘OW’ and ‘WET’. This isn’t as dangerous as Rule 1 in this section since one of the words can be a max of 2 letters, but it’s still something to take note of and avoid when possible. VI. Word Placement In section I of this guide I had mentioned how careful placement of your initial word will determine whether your opponent will be set up for an easy high-scoring play or not. While it’s not always possible to avoid setting up your opponent, many times you can bypass this common mistake easily. There are a few general rules to follow when placing your word: 1) Do not place your word on the board where it begins right after a premium space or ends right before a premium space. This doesn’t apply to all words, just the ones where someone can add a letter to make a new word in addition to their own word they play. If they have a DW or TW space (as in the ‘RAIN’ example from section I) that they can use twice in one shot and get credit for two new words, you’ll only have yourself to Figure 6.1 3) Do not place words where you open up a TW space for your opponent. This is especially bad if you allow the TL space near the TW space to be used as well. This can really pile on the points for your opponent and should be avoided unless you are very far ahead. In figure 6.2 you can see that while my opponent made a move that made www.appgamestrategyguides.com 12 2 words, I now have a prime opportunity to make a big score. Unfortunately for me, my letters aren’t that great. However, there are plenty of ways to put tiles on the TL and TW spaces and making the words ‘DENT’ or ‘DENS’ in the process. I ended up playing the word ‘RATIO’ for an ok score. Figure 6.2 4) DO make sure you have an out if you have no other choice but to set up an opponent. This is the only situation where you should purposefully set up your opponent by a TW space. If you can also score on a TW space after their turn, it’s okay to set them up as the turns will likely offset a bit. The following 4 pictures (figure 6.3) will show the progression of turns where I set up my opponent and it didn’t hurt me: Figure 6.3 www.appgamestrategyguides.com 13 I didn’t have too many options here and I wanted to open the board a bit so I went with this seldom-used move. Be careful using it as your opponent may still put up a big word. I would only advise using this when your two words can score you a decent amount of points that can make up for their use of the one TW space. VII. Prefixes and Suffixes...Including the Letter S! By now you should know that our goals when playing are to create short words where you use some of the letters more then once and to abuse premium spaces whenever possible. You should also know that going for bingos and the 35 point bonus is great despite how it opens up the board to possible high-scoring situations. The easiest way to score bingos more often is to know your prefixes and suffixes. These are the letter combos that begin or end a word commonly which alters a word to signify an action or change of tense. Some common prefixes: de-, dis-, ex-, in-, non-, pre-, pro-, re-, unSome common suffixes: -ed, -en, -er, -est, -ing, -ly, -s Figure 6.3 Generally, when you get these combos of letters, you want to hang on to them for a possible bingo opportunity. De-, re-, -ed and -er are some of the better combos as you can end or begin a word with the same letters and that gives you more options when looking for a place for your word. Additionally, it’s pretty easy to add these on to root words to make a 6 to 7 letter word. The other one www.appgamestrategyguides.com 14 to keep an eye on is –ing. So many words can end with this suffix that it makes it pretty easy to get a bingo. However, the most precious suffix is –s. Ss should be taken care of and not squandered in one-word turns. Most of the time you should be looking to hook them on to other words to make two words. They are the easiest way to make multiple words and have higher scoring turns. If you find yourself in a situation where you have multiple Ss and you can use them all up in one turn such as with the word ‘TASSELS’, you may want to think about not scoring a bingo and instead saving them for multiple multi-word scoring plays. Sure you miss out on the 35 extra bingo points, but the 3 S’s will allow you to have 3 good scoring opportunities. It is something to keep in mind. VIII. Q Words Ah, the dreaded Q tile without the U. It can be seen as a curse or a blessing, if you know how to use it correctly. You absolutely should know the Q words that don’t need a U after them. At the very least remember the words ‘QI’ and ‘QAT’ as they’ll be the most used. Here’s a list of Q words that do not require a U: FAQIR QADIS QANATS QIBLA QINTAR QOPHS TRANQ FAQIRS QAID QAT QINDAR QINTARS QWERTY TRANQS NIQAB QAIDS QATS QINDARKS QIS QWERTYS WAQF QADI QANAT QI QINDARS QOPH TALAQ WAQFS You’ll also want to remember the words ‘QUA’ and ‘SUQ’ as they are two uncommon Q words that can really come in handy in tight situations. IX. Counting Tiles and Finishing the Game As you approach the end of a close game, every word can suddenly be the difference between victory and defeat. You have to play careful attention to not only where you place your tiles, but which tiles are still out there that can cause defeat. You wouldn’t want to put a big word down where your opponent can add an S on easily, rescoring all those points plus more. You also wouldn’t want to place that last letter in a haphazard spot, only to realize you could’ve put it somewhere else, ensuring a victory. Luckily, Words with Friends has a few ways to help you out here. First of all, you’ll notice next to your score (depending on what platform you’re playing on) that it counts how many tiles are left in the game. They also have a tile pile feature which you have to buy in-game that tells you how many of each tile are left out there. From this you can gather what your opponent’s letters are. If you do not want to buy that feature (I don’t blame you) you can check in this guide’s appendix for the tile frequency and then use that to figure out what letters are left. It’s a little time consuming this way, but you only have to put in the work if you really want to win and the game is very close. www.appgamestrategyguides.com 15 In figure 9.1, my opponent just played the word ‘WORK’ and from tile counting I notice all the high scoring tiles are out and he has ‘TTL’ left in his rack. I chose to play the word ‘XU’ in the bottom left part of the board for 18 points which he followed up by playing ‘PEAL’ (figure 9.2). Figure 9.1 Figure 9.2 Looking around the board, there seems to be no spots for these letters in one turn. I have some pretty crummy letters left, but I know I have at least 2 turns. He can’t make any words using the TW spaces available, so the ones that are left are all mine since I have a vowel still. I want to carefully plan my turns so I minimize how many points I lose should my opponent use up his tiles first. Remember, not only do I lose those points, my opponent gets them as well. I want to get rid of the X first because it’s worth 8 points, meaning a 16 point swing in the final score. I could also play ‘RIPS’ and ‘DECOYS’ in the bottom right corner for 33 points, but I know that spot is safe so I don’t have to play it first. I know he couldn’t use the spot I did (TU and LU are not words, nor is something like TLU), but in another situation, he may be able to, so you’ll want to use up these spots first. This allows me to play ‘RIPS’ and ‘DECOYS’ and should I have one more turn, I can play the word ‘VAW’ in the middle-left of the board to use all my tiles. Generally I would not advise hanging on to a V or C for your last letters to use. They both have higher point values and could be difficult to use since there are no 2-letter words with these letters. However, I planned this out carefully where I can use it for my last turn. If he played ‘LAW’ or plays the word ‘TAW’ that’s just unfortunate, I can’t control every aspect of the game. However, ‘VAW’ only scores me 15 points, the lowest www.appgamestrategyguides.com 16 score of my 3 words. Therefore, it will hurt me the least if I can only play 2 out of my 3 planned words. Figure 9.3 shows how it played out: This game I had strategically played my last few words where I minimized the damage should my opponent use up all his tiles before me while still trying to maximize the possible points I can get. This has been a running theme throughout our entire strategy, but take special note of it during the last few turns. Remember, any tiles’ points values you have left get deducted from your total score and added to your opponent’s. So even if you use up all your tiles first, you can still lose the game. Factor this into your decision; don’t haphazardly play that final word. If you’re down to the letter ‘A’, play the word ‘AT’ for 2 points and lose by 1 point when all your opponent had left was a blank, you’ll be kicking yourself after realizing you could’ve added on to ‘WE’ to make ‘AWE’ and scoring 6 points plus the victory! Figure 9.3 www.appgamestrategyguides.com 17 Frequency of letters in the English language in order: X. Final Notes Just like with any other app game, the point is to just have fun! But hopefully this guide has given you enough advice where you can finally achieve victory over that person that’s been seemingly impossible to beat. To summarize, here are the rules to remember: 1. Don’t set up your opponent for a high scoring play 2. Abuse the premium squares as much as possible – Every single turn! 3. Play a defensive game 4. Make short words that use high scoring tiles more than once 5. Use infrequent tiles immediately 6. Hang on to good tiles for bingo opportunities 7. Know your 2 letter words 8. Know your Q without U words 9. Word placement is most vital at the end of a close game 10. Go easy on your opponents once you start dominating every game! E T A O I N S H R D L C U M W F G Y P B V K J X Q Z 2-letter word list AA AB AD AE AG AL AM AN AR AS AX AY BA BE BI DA DE DI DO ED EL EM EN ER ES FA FE FI GO GI HI HM HO ID IF IT JO KA KI LA MA ME MI MM MO NA NE NO NU OD OH OI OM ON OP OW OX OY PA PE RE SH SI SO TA UH UM UN UP US WO XI XU YA YE AH AT BO EF ET HA IN LI MU OE OR PI TI UT YO AI AW BY EH EX HE IS LO MY OF OS QI TO WE ZA 3-letter word list Appendix Tile frequency in game: A – 9 B – 2 C – 2 D – 5 E – 13F – 2 G – 3 H – 4 I – 8 J – 1 K – 1 L – 4 M – 2N – 5 O – 8 P – 2 Q – 1 R – 6 S – 5 T – 7 U – 4 V – 2 W – 2X – 1 Y – 2 Z – 1 [ ] - 2 AAH ACE AFT AIM ALE AMP ANY ARK ASS AAL ACT AGA AIN ALL AAS ADD AGE AIR ALP AMU ANA APE APT ARM ARS ATE ATT AWA AWE AWL AZO BAA BAD BAG ABA ADO AHA AIS ALS AND ARB ART AUK ABO ADS AHI AIT ALT ANE ARC ASH AVA AWN AXE ABS ADZ AID ALA BAH BAL BAM BAN www.appgamestrategyguides.com ABY AFF AIL ALB AMA AMI ANI ANT ARE ARF ASK ASP AVE AVO AYE AYS 18 BAP BEG BIG BOB BOW BUD BUY CAB CAW COB COR CRY CUT DAB DAP DEV DIG DOE DOT DUI EAR EFF ELF EMS ERE ETH FAD FED FEU FIG FLU FOP FUB GAB GAP GEL GID GOA GOY BAR BEL BIN BOD BOX BUG BYE CAD CAY COD COS CUB BAS BEN BIO BOG BOY BUM BYS CAM CEE COG COT CUD BAT BET BIS BOO BRA BUN BAY BEY BIT BOP BRO BUR BED BIB BIZ BOS BRR BUS BEE BID BOA BOT BUB BUT CAN CAP CEL CEP COL CON COW COX CUE CUM CAR CHI COO COY CUP CAT CIS COP COZ CUR DAD DAG DAW DAY DEW DEX DIM DIN DOG DOL DOW DRY DUN DUO EAT EAU EFS EFT ELK ELL EMU END ERG ERN EVE EWE FAN FAR FEE FEH FEW FEY FIL FIN FLY FOB FOR FOU FUD FUG GAD GAE GAR GAS GEM GEN GIE GIG GOB GOD GUL GUM DAH DEB DEY DIP DAK DEE DIB DIS DON DUD DYE ECU EGO ELS ENS ERS DAL DEL DID DIT DOR DUE DAM DEN DIE DOC DOS DUG EDH EKE EME EON ESS EEL ELD EMF ERA ETA FAT FEN FIB FIT FOG FOY FUR GAL GAY GEY GIP GOR GUT FAX FER FID FIX FOH FRO FAY FET FIE FIZ FON FRY CWM DOM DUB DUP EBB EGG ELM ENG ERR EYE FAS FEM FEZ FIR FOE FOX FUN GAG GAT GET GIN GOO GUN GAM GAN GED GHI GIT GOT GUV GEE GIB GNU GOX GUY GYM HAD HAP HEN HEY HIS HON HUG ICE ILK IRE JAB JET JOG JUT KAB KEF KID KOB LAB LAS LED LEV LIN LOP LUX MAC MAS GYP HAE HAS HEP HIC HIT HOP HUH ICH ILL IRK JAG JEU JOT KAE KEG KIF KOI LAC LAT LEE LEX LIP LOT LYE HAG HAT HER HID HAM HAO ICK IMP ISM JAM JIB JOW HAH HAJ HAW HAY HES HET HIE HIM HOB HOD HOW HOY HUN HUP ICY IDS INK INN ITS IVY JAR JAW JIG JIN JOY JUG KAF KEN KIN KOP LAD LAV LEG LEY LIS LOW KAS KEP KIP KOR LAG LAW LEI LEZ LIT LOX HMM HOT HUM KAT KEX KIR KOS LAM LAX LEK LIB LOB LUG HEH HEW HIN HOE HUB HUT IFF INS HEM HEX HIP HOG HUE HYP IFS ION JAY JOB JUN JEE JOE JUS KAY KEY KIT KUE LAP LAY LET LID LOG LUM KEA KHI KOA LAR LEA LEU LIE LOO LUV MAD MAE MAG MAN MAP MAR MAT MAW MAX MAY MEM MEN MET MEW MHO MIG MIL MIM MIR MIS MOB MOC MOD MOG MOL MOO MOP MOR MOS MOT MUG MUM MUN MUS MUT NAB NAE NAG NAH NAM NAW NAY NEB NEE NET NIL NIM NIP NIT NIX NOG NOH NOM NOO NOR NOW NTH NUB NUN NUS OAF OAK OAR OAT OBE www.appgamestrategyguides.com MED MEL MIB MID MIX MOA MOM MON MOW MUD NAN NEW NOB NOS NUT OBI NAP NIB NOD NOT OCA 19 ODD OHO OMS OPT OSE OWN PAC PAR PEC PER PIC PIU POM PSI PUR QAT RAD RAP REC RES RID ROC RUE SAB SAT SEE SEW SIC SIX SOL SOX SUE TAB TAO TAW TEN TIE TOE ODE OHS ONE ORA OUD OXO PAD PAS PED PES PIE PIX POP PUB PUS QIS RAG RAS RED RET RIF ROD RUG SAC SAU SEG SEX SIM SKA SON SOY SUM TAD TAP TAX TET TIL TOG ODS OIL ONS ORB OUR OXY PAH PAT PEE PET PIG PLY POT PUD PUT QUA RAH RAT REE REV RIG ROE RUM SAD SAW SEI SHA SIN SKI SOP SPA SUN TAE TAR TEA TEW TIN TOM OES OKA OOH ORC OUT OFF OKE OOT ORE OVA OFT OLD OPE ORS OWE OHM PAM PAX PEH PHI PIP POH POW POX PUG PUL PYA PYE PAN PAY PEN PHT PIS POI PRO PUN PYX PAP PEA PEP PIA PIT POL PRY PUP RAI RAW REG REX RIM ROM RUN SAE SAX SEL SHE SIP SKY SOS SPY SUP TAG TAS TED THE TIP TON RAM RAY REM RIA RIP PAL PAW PEG PEW PIN POD RAJ RAX REI RHO RIN ROT RUT SAG SAY SEN SHH SIR SLY SOT SRI SUQ TAJ TAT TEE THO TIS TOO OLE OPS ORT OWL RAN REB REP RIB ROB ROW RUB RYA RYE SAL SAP SEA SEC SER SET SHY SIB SIS SIT SOB SOD SOU SOW STY SUB SYN TAM TAN TAU TAV TEG TEL THY TIC TIT TOD TOP TOR TOT TUI TYE UDO UPO UTE VAC TOW TOY TUN TUP UGH UPS UTS VAN VAW VEE VIG VIM WAB WAD WAS WAT WEE WEN WIN WIS UKE URB TRY TUT TSK TUB TUG TUX TWA TWO ULU UMM UMP UNS URD URN USE UTA VAR VEG VIS WAE VAS VAT VAU VAV VET VEX VIA VIE VOE VOW VOX VUG WAG WAN WAP WAR WAW WAX WAY WEB WED WET WHA WHO WHY WIG WIT WIZ WOE WOK WON WOO WOP WOS WOT WOW WRY WUD WYE WYN XIS YAH YAK YAM YAP YAR YAW YAY YEA YEH YEN YEP YES YET YEW YID YIN YIP YOB YOD YOK YOM YON YOU YOW YUK YUM YUP ZAG ZAP ZAS ZAX ZED ZEE ZEK ZIG ZIN ZIP ZIT ZOA ZOO www.appgamestrategyguides.com 20 Q words with no U FAQIR QADIS QANATS QIBLA QINTAR QOPHS TRANQ FAQIRS QAID QAT QINDAR QINTARS QWERTY TRANQS NIQAB QAIDS QATS QINDARKS QIS QWERTYS WAQF QADI QANAT QI QINDARS QOPH TALAQ WAQFS Words used in Words with Friends: Checked by http://www.wordchecker.us www.appgamestrategyguides.com 21 Thank you for reading! I hope you enjoyed this guide and that you’ll come back to www.appgamestrategyguides.com for more guides of your favorite games! If you enjoyed it, please spread the word about the site and e-books, I would appreciate it greatly and perhaps we could play a game of scrabble sometime. You can like the site on facebook and stay updated about new guides coming out. And please remember the time and effort that went into making this guide. I ask that you do not share this guides with friends and family. Please send them to the site, it’s only a few bucks per guide! Thanks again! Andy www.appgamestrategyguides.com 22
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