Data Structures and Problem Solving with C++ Second Edition

Data Structures and Problem
Solving with C++
Second Edition
Instructors Resource Manual
Mark Allen Weiss
Florida International University
Addison-Wesley Publishing Company, Inc.
Menlo Park, California • Reading, Massachusetts • New York • Don Mills, Ontario
Wokingham, U.K. • Amsterdam • Bonn • Paris • Milan • Madrid • Sydney
Singapore • Tokyo • Seoul • Tapei • Mexico City • San Juan, Puerto Rico
Chapter 1
1.1
1.2
1.3
2.2
2.3
3.2
3.3
Objects and Classes
7
Key Concepts and How To Teach Them 7
2.1.1 The class Construct 7
2.1.2 Public and Private Sections 8
2.1.3 Interface vs. Implementation 8
2.1.4 Constructors, Destructors, Copy Constructor, and Copy Assignment
operator= 8
2.1.5 const Member Functions 9
2.1.6 this Pointer 9
2.1.7 Operator Overloading 9
2.1.8 Type Conversions 10
2.1.9 I/O (Friends), and More on Binary Operators 10
2.1.10 static Class Members 10
2.1.11 enum, and Constant Class Members 10
2.1.12 string Class 10
Solutions To Exercises 11
Exam Questions 13
Chapter 3
3.1
1
Key Concepts and How To Teach Them 1
1.1.1 Arrays 1
1.1.2 Strings 1
1.1.3 Pointers 2
1.1.4 Dynamic Allocation 2
1.1.5 Reference Variables and Parameter Passing Mechanisms 2
1.1.6 Structures 2
Solutions To Exercises 3
Exam Questions 4
Chapter 2
2.1
Pointers, Arrays, and Structures
Templates
19
Key Concepts and How To Teach Them 19
3.1.1 The Concept of a Template 19
3.1.2 Function Templates 19
3.1.3 Class Templates 20
3.1.4 vector Class 20
3.1.5 Fancy Stuff 20
3.1.6 Bugs 20
Solutions To Exercises 21
Exam Questions 22
Chapter 4
4.1
4.2
4.3
5.2
5.3
6.2
6.3
Algorithm Analysis
33
The Standard Template Library
Key Concepts and How To Teach Them 43
Solutions To Exercises 44
Exam Questions 46
Chapter 8
8.1
31
Key Concepts and How To Teach Them 33
6.1.1 What is Algorithm Analysis 33
6.1.2 Some Examples 33
6.1.3 The Maximum Contiguous Subsequence Sum Problem 33
6.1.4 Official Big-oh Rules 34
6.1.5 Logarithms 34
Solutions To Exercises 34
Exam Questions 37
Chapter 7
7.1
7.2
7.3
Design Patterns
Key Concepts and How To Teach Them 31
5.1.1 Must-Teach Patterns 31
Solutions To Exercises 31
Exam Questions 32
Chapter 6
6.1
25
Key Concepts and How To Teach Them 25
4.1.1 The Concept of Inheritance and Polymorphism 25
4.1.2 Public, Private, and Protected Members and Inheritance 26
4.1.3 Static vs. Dynamic Binding 26
4.1.4 Default Constructor, Copy Constructor, and Copy Assignment Operator 26
4.1.5 Abstract Classes 27
4.1.6 Tricky Details 27
Solutions To Exercises 27
Exam Questions 28
Chapter 5
5.1
Inheritance
Recursion
49
Key Concepts and How To Teach Them 49
8.1.1 What is Recursion? 49
8.1.2 Proof by Induction 49
8.1.3 Basic Recursion 50
43
8.2
8.3
8.1.4 Numerical Applications 50
8.1.5 Divide and Conquer 50
8.1.6 Dynamic Programming and Backtracking 50
Solutions To Exercises 51
Exam Questions 54
Chapter 9
9.1
9.2
9.3
10.2
10.3
11.2
11.3
67
Fun and Games
71
Key Concepts and How To Teach Them 71
11.1.1 Word Search Puzzle 71
11.1.2 Tic-tac-toe 71
Solutions To Exercises 72
Exam Questions 73
Chapter 12
12.1
Randomization
Key Concepts and How To Teach Them 67
10.1.1 Linear Congruential Generators 67
10.1.2 Permutation Generation 67
10.1.3 Randomized Algorithms 68
Solutions To Exercises 68
Exam Questions 69
Chapter 11
11.1
59
Key Concepts and How To Teach Them 59
9.1.1 Motivation for Sorting 59
9.1.2 Insertion Sort Analysis 60
9.1.3 Shellsort 60
9.1.4 Mergesort 60
9.1.5 Quicksort 60
9.1.6 Selection 60
9.1.7 Lower Bound for Sorting 60
9.1.8 Indirect sorting 61
Solutions To Exercises 61
Exam Questions 64
Chapter 10
10.1
Sorting
Stacks and Compilers
75
Key Concepts and How To Teach Them 75
12.1.1 Balanced Symbol Checker 75
12.1.2 Infix to Postfix Conversion 75
12.2
12.3
Solutions To Exercises 76
Exam Questions 79
Chapter 13
13.1
13.2
13.3
14.2
14.3
15.2
15.3
16.2
16.3
85
Graphs and Paths
89
Key Concepts and How To Teach Them 89
15.1.1 Definitions and Implementation 89
15.1.2 Unweighted Shortest Paths 90
15.1.3 Positive Weighted Shortest Paths 90
15.1.4 Negative Weighted Shortest Paths 90
15.1.5 Acyclic Graphs 90
Solutions To Exercises 91
Exam Questions 93
Chapter 16
16.1
Simulation
Key Concepts and How To Teach Them 85
14.1.1 Josephus Problem 85
14.1.2 Discrete-event Simulation 85
Solutions To Exercises 86
Exam Questions 87
Chapter 15
15.1
81
Key Concepts and How To Teach Them 81
13.1.1 Huffman’s Algorithm 81
13.1.2 Cross-reference Generator 81
Solutions To Exercises 82
Exam Questions 83
Chapter 14
14.1
Utilities
Stacks and Queues
97
Key Concepts and How To Teach Them 97
16.1.1 Array-based Stack 97
16.1.2 Array-based Queue 97
16.1.3 Linked list-based Stack 97
16.1.4 Linked list-based Queue 98
16.1.5 Double-ended Queue 98
Solutions To Exercises 98
Exam Questions 100
Chapter 17
17.1
17.2
17.3
18.2
18.3
19.2
19.3
20.2
20.3
109
Binary Search Trees
117
Key Concepts and How To Teach Them 117
19.1.1 The Basic Binary Search Tree 117
19.1.2 Order Statistics 118
19.1.3 AVL Trees, Red-Black Trees, and AA-trees 118
19.1.4 STL set and map 118
19.1.5 B-trees 118
Solutions To Exercises 118
Exam Questions 123
Chapter 20
20.1
Trees
Key Concepts and How To Teach Them 109
18.1.1 General Trees and Recursion 109
18.1.2 Binary Trees and Recursion 109
18.1.3 Tree Traversal 110
Solutions To Exercises 110
Exam Questions 113
Chapter 19
19.1
103
Key Concepts and How To Teach Them 103
17.1.1 Basic Ideas: Header Nodes and Iterator Classes 103
17.1.2 Implementation Details 103
17.1.3 Doubly Linked Lists and Circular Linked Lists 104
17.1.4 Sorted Linked Lists 104
17.1.5 The STL list Implementation 104
Solutions To Exercises 104
Exam Questions 106
Chapter 18
18.1
Linked Lists
Hash Tables
127
Key Concepts and How To Teach Them 127
20.1.1 Basic Ideas 127
20.1.2 Hash Function 127
20.1.3 Linear Probing 127
20.1.4 Quadratic Probing 128
20.1.5 Other Implementations 128
Solutions To Exercises 128
Exam Questions 131
Chapter 21
21.1
21.2
21.3
Key Concepts and How To Teach Them 135
21.1.1 Binary Heap and Heapsort 135
Solutions To Exercises 136
Exam Questions 139
Chapter 22
22.1
22.2
22.3
143
Merging Priority Queues
147
Key Concepts and How To Teach Them 147
Solutions To Exercises 147
Exam Questions 149
Chapter 24
24.1
24.2
24.3
Splay Trees
Key Concepts and How To Teach Them 143
Solutions To Exercises 143
Exam Questions 144
Chapter 23
23.1
23.2
23.3
A Priority Queue: The Binary Heap
The Disjoint Set Class
151
Key Concepts and How To Teach Them 151
Solutions To Exercises 151
Exam Questions 154
APPENDIX 157
Appendix A
Sample Syllabi
159
Appendix B
Sample Assignments
163
135
Preface
This Instructor’s Resource Manual provides additional material for instructors to
use in conjunction with Data Structures, and Problem Solving with C++, second
edition.
Each chapter in the text has a corresponding chapter in this manual that consists of:
• A section on the important concepts and how to teach them
• Solutions to many of the In Short and In Theory questions, as well as some
comments for some of the In Practice questions
• Multiple choice questions
I have attempted to avoid redundancy. As a result, common errors, which are
already listed in the text for each chapter, are not repeated. You should be sure to
review these errors with your students. Also, I have not repeated material already
stated in the book’s preface.
A minimal set of multiple choice questions is provided. It is easy to generate
additional questions from both these multiple choice questions (for example,
replace inorder with postorder, and you have a different question in Chapter 18)
and from some of the in chapter exercises. It is also a simple matter to design true/
false questions or fill in questions based on what is provided. My own preference
is to give three types of questions on an exam: long answer (write a code fragment...), simulation (show the data structure after the following operations...), and
questions. Of course if you have very large sections, grading this might be too
time consuming.
As mentioned in the textbook, the source code is available online. I have not
included any additional directly compilable code in this supplement.
Appendix A provides two syllabii: One for the separation approach, and one
for the traditional approach. Eight assignments are described in Appendix B.
Many many more are sugested as Programming Projects throughout the text.
E-mail
Please send comments and error reports to [email protected]. Eventually, my
home page http://www.fiu.edu/~weiss will maintain an updated error
list and additional notes.
Chapter 1
Pointers, Arrays, and Structures
1.1
Key Concepts and How To Teach Them
This chapter introduces several concepts:
•
•
•
•
•
•
basic arrays (first-class arrays, using vector)
basic strings (using string)
pointers
dynamic allocation
reference variables and parameter passing mechanisms
structures
Depending on the students’ background, some or even all of this chapter
could be skipped, but I recommend at least a quick review of the chapter in all circumstances. Students who have not had C or C++ should go through the entire
chapter slowly. It is easy for students to think they understand the material in this
chapter based on an earlier course, and my experience is that they do not.
1.1.1
Arrays
Modern C++ arrays use the standard vector class and avoids the C-style array.
I like to explain the idea of using a library class, so as to lead in to Chapter 2.
Remind students that array indexing starts at 0 and goes to size()-1. Off-byone errors are very common; make sure the students are aware of these possibilities, and that the standard vector is not bounds checked (we write a better one in
Chapter 3). Explain parameter passing. Finally discuss the push_back idea. I
have found that push_back is easy for students to understand.
1.1.2
Strings
There is not much to do here; avoid C-style strings. You may prefer to do strings
before arrays.
1.1.3
Pointers
Draw the usual memory pictures and emphasize that a pointer object is an object
that stores a memory address. Go through as many examples as you can to distinguish between accessing a pointer and dereferencing it. Note: The NULL constant
is defined in several header files, including stdlib.h.
1.1.4
Dynamic Allocation
This is here to avoid forward references in the text. You may prefer to delay this
material until linked lists are discussed. Or you can preview the idea of new and
delete, and explain the problems of stale pointers and double-deletion. Explain
the term memory leak.
1.1.5
Reference Variables and Parameter Passing Mechanisms
The key topic here is the distinction between call-by-value, call-by-reference, and
call-by-constant reference. Emphasize over and over again, that there are really
three forms of parameter passing and that the const is not merely window
dressing. Here are my rules:
• Call by value: used for IN parameters for built-in types
• Call by constant reference: used for IN parameters for class types
• Call by reference: used for IN OUT parameters
Many students insists on passing int objects by constant reference; this is
wrong! It induces the overhead of pointer indirection when the reference is
accessed inside the function.
Many students get confused about passing pointers. When a pointer object is
passed, the value of the object is an address. Passing a pointer by reference means
that where the pointer points at could change. This is useful for resizing dynamically allocated C-style arrays and also in binary tree updates.
1.1.6
Structures
This is a quickie opener to the class discussion. A C-style structure achieves the
grouping of data, but does not provide for information hiding or encapsulation of
functionality. Even so, some issues become evident and are worth discussing:
1. Structures should be passed either by reference or constant reference.
2. Deep vs. shallow copy.
3. Quick introduction to the linked list, C-style.
1.2
Solutions To Exercises
In Short
1.1
1.2
1.3
1.4
1.5
1.6
Pointers can be declared and initialized, they can be assigned to point at
an object, they can be dereferenced, they can be involved in arithmetic.
The address-of operator can be applied to a pointer in the same manner as
any other object.
(a) Yes; (b) Both have the same value as A; (c) *ptrPtr=&b; (d) No;
these objects have different types.
(a) Yes as long as x is an object. (b) No, because x might not be a pointer.
(a) the address where a is stored; (b) the value of a (5); (c) 1; (d) this is a
type mismatch, and if accepted by the compiler is most likely 0; (e) the
address where ptr is stored; (f) illegal, because a is not a pointer; (g) the
value of a (5); (h) the value of a (5).
(a) a is a member of type int in struct S and b is a member of type
pointer to S in struct S; (b) z is of type S; (c) x is of type pointer to S; (d)
y is of type array of 10 S; (e) u is of type array of 10 pointer to S; (f) x>a is of type int; (g) x->b is of type pointer to S; (h) z.b is of type
pointer to S; (i) z.a is of type int; (j) *z.a is illegal because z.a is
not a pointer type; (k) (*z).a is illegal because z is not a pointer type;
(l) (this question should not be here) x->b-z.b is a subtraction of pointers and is thus of type int; (m) y->a is illegal; (n) y[1] is of type S;
(o) y[1].a is of type int; (p) y[1].b is of type pointer to S; (q)
u[2] is of type pointer to S; (r) *u[2] is of type S; (s) u[2]->a is of
type int; (t) u[2]->b is of type pointer to S; (u) u[10] is of type
pointer to S but is past the declared bounds of u; (v) &z is of type pointer
to S; (w) &x is of type pointer to pointer to S; (x) u is of type array of
pointer to S; (y) y is of type array of S.
The picture below reflects a, b, and c after the declarations. The statement b=5 changes a to 5 and then c=2 changes a to 2.
b
a = 3
c
1.7
1.8
1.3
1.1.
This is perfectly legal. However if the const is moved from the second
declaration to the first, then the declaration and initialization of b would
be illegal.
/* begins a comment.
Exam Questions
For the declarations below, which statement is illegal?
int *ptr1;
int *ptr2;
int a = 5;
a.
b.
c.
d.
e.
1.2.
ptr1 = ptr2;
ptr1 = a;
ptr1 = &a;
*ptr1 = *ptr2;
*ptr1 = a;
For the declarations below, which expression is true if ptr1 and ptr2
point at the same object?
int *ptr1;
int *ptr2;
a.
b.
c.
d.
e.
1.3.
ptr1 == ptr2
*ptr1 == *ptr2
*(ptr1 == *ptr2)
&ptr1 == &ptr2
None of the above
For the declaration below, what is the type of *a?
const int *a;
a.
b.
c.
d.
e.
int
const int
int *
const int *
none of the above
1.4.
Call by value
Call by reference
Call by constant reference
All of the above
None of the above
A shallow copy refers to
a.
b.
c.
d.
e.
1.7.
A local array is deleted.
A dynamically allocated object is deleted.
A dynamically allocated object is no longer referenced.
Two pointers point at the same object.
A dynamically allocated object is deleted twice.
Which of the following parameter passing mechanisms can be used to
alter a parameter?
a.
b.
c.
d.
e.
1.6.
A memory leak occurs when:
a.
b.
c.
d.
e.
1.5.
the copying of small objects
the copying of pointers
the copying of objects that are being pointed at
the copying of basic types, such as integers
call by value
Exogenous data is
a. a small member of a structure
b. a large member of a structure
c. an object that is not part of the structure, but is pointed at by the
structure
d. a global variable
e. the entire structure
1.8.
If f is a member of structure S, and p is of type pointer to S, then which
expression must be legal?
a.
b.
c.
d.
e.
p.f
p->f
*p.f
s.f
More than one of the above
1.9.
What is the result of the following?
int x = 5;
int & ref = x;
ref++;
a.
b.
c.
d.
e.
1.10.
It increments x
It increments ref
It increments *ref
It increments &ref
It is illegal
What is the result of the following?
int x = 5;
int *ptr = &x;
int * & ref = ptr;
*ref++;
a.
b.
c.
d.
e.
It increments ptr
It increments ref
It increments x
It increments &ref
It is illegal
Answers to Exam Questions
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
B
A
B
C
B
B
C
B
A
A