The latest reviews of software, tech toys, video games & web sites September 2006 Issue 78 Volume 14, No. 9 100 Hoops Basketball Counting Game Ant Bully, The Barnyard Bratz: Forever Diamonds Children's Internet, The Cooking Mama Designer's World Disney's Kim Possible: What's the Switch Early Literacy Station 3.0 Fridge Phonics Magnetic Letter Set Grand Slam Trivia Hamsterz Life Hi Hi Puffy AmiYumi: The Genie & the Amp Horsez I Can Play Piano I Spy Treasure Hunt DVD Game iPod LeapsterTV Learning System Lord of the Rings, The: The Battle for Middle-Earth Midnight Synergy Games Collection Monster House On the Farm with Farmer Bob Pac-Man World 3 Reading Readiness Sansa e200 MP3 Player Sharp Quiz Calculator (Elsimate EL-S50) Super Monkey Ball: Banana Blitz V.Smile Baby Infant Development System Wild, The World Tour Soccer '06 www.scooby-doo.com XNA Game Studio Express ZOOOOS Play and Learn DVD System The Battle for Your TV Teachers: There might be a Leonardo da Vinci sitting in your classroom. During the Italian Renaissance, the world population was estimated to be 350 million, a mere just 5.3% of today’s 6.5 billion. Yet that number included names like da Vinci, Columbus, Magellan, Michelangelo, Mozart and Shakespeare. All were alive at the same time. So it figures that there should be about twenty times the number of these types of gifted individuals alive right now. And, if not already, in a few days they’ll be headed into your classroom with their powerful, hungry minds ready to soak up everything you can throw at them. Will they find a place where they can develop, as da Vinci did with his education, or will they find a stagnant, boring place that they wake up dreading. Now is a good time to think about the influence education had on a young Leonardo da Vinci. Growing up in his father's Vinci (a region of Italy) home, Leonardo had access to a rare luxury—scholarly texts owned by family and friends. He started school at age five, and he had time to freely explore in the countryside where he developed a fascination for living creatures. He showed “such a power of intellect that whatever he turned his mind to he made himself master of with ease” (Vasari, 1550). As a young adult he was fortunate to be apprenticed in an artist’s studio where he worked with a variety of materials. His teachers noted he was impulsive, jumping from one task to another, often jotting thoughts in notebooks. Next time you see one of your students doodling, tell them that one of Leonardo’s doodle-filled notebooks recently fetched $30 million from Bill Gates. These are just some of the things I learned about da Vinci at www.mos.org/leonardo. Today we have incredible digital tools that no other generation had. Imagine what da Vinci would have done with Google, or Michelangelo with Adobe PhotoShop. Wouldn’t it be fun to match Mozart with GarageBand or Magellan with a GPS? In the digital realm, a creative mind can take back the stroke of a chisel or the dab of paint, enjoying a new creative space. What would happen in the arts and sciences if we had not one, but 20 people like da Vinci searching for new energy sources, or perhaps curing the horrible diseases that exist today like AIDs, MS and Cancer? And when the work is done, perhaps we’d have time to enjoy some new plays from a new generation of William Shakespeares, set to the music of an army of Mozarts. Teachers, the future is in your hands this fall, and the tools all have been invented. It is up to you to figure out the educational technology puzzle and give our stagnating education system a renaissance. Have a great year. At the Boston Museum of Science web site on da Vinci, you can type any word, and see it written in da Vinci’s famous mirror writing. http://www.mos.org/sln/Leonardo/write.php Here’s how da Vinci would have signed my name. Staff changes: We’re thrilled to welcome back to Chris Grabowich, who will be replacing Tracey Lyons as our Circulation Manager. Tracey will remain on staff as our accountant. This Publication is Your Key to 7387 Online Reviews Your paid subscription to CTR includes access to the Children’s Software Finder database— our complete collection of reviews, archived since 1985. If you’ve lost or forgotten your password, please call 908-284-0404 between 9-3PM EST. The temporary password for this month: school 2 September 2006 Volume 14, No. 9, Issue 78 CTR is published monthly in laser print and PDF formats. EDITORIAL Warren Buckleitner, Ph.D., Editor ([email protected]); Ann Orr, Ed.D. Contributing Editor. SOFTWARE LIBRARIAN Lisa Della Fave ([email protected]) MARKETING AND BUSINESS DEVELOPMENT Bobbie Nester ([email protected]) CIRCULATION & CONFERENCES Chris Grabowich ([email protected], 800993-9499) SUBSCRIPTIONS $96 for a one-year standard electronic subscription (12 issues including online access). Send payment to Children’s Technology Review, 120 Main Street, Flemington, NJ 08822 or call 800-993-9499. Other subscription options are available, including print and electronic, group, overseas, and online only that may be priced less. Visit www.childrenssoftware.com to learn more. PRODUCT SUBMISSIONS. Send two products, with release information to Lisa Della Fave, Software Librarian, 120 Main Street, Flemington, NJ 08822 (Phone: 908-284-0404) EDITORIAL GUIDELINES. In order to protect review integrity, CTR follows a set of editorial guidelines found at (www.childrenssoftware.com/editorialguidelines .html). Highlights include: • We don’t sell software or profit from the sales of products that we review. All software is donated to a non-profit foundation. • We don’t distribute/trade or sell subscriber information. • CTR’s review process is available for public examination. We want our readers to know that there are no ulterior motives behind our reviews. PUBLISHER INFORMATION Children’s Technology Review™ (ISSN 1555-242X) is published monthly for $96 or $144 per year by Active Learning Associates, Inc. Send address changes or new subscriptions to Children’s Technology Review, 120 Main Street, Flemington, NJ 08822. Use of this publication for any commercial publishing activity without prior written permission is strictly prohibited. Readers are subject to the TERMS OF USE found at www.childrenssoftware.com/disclaim.html Entire contents © 2006 by Active Learning Associates, Inc. All Rights Reserved. Children’s Technology Review • September 2006 Directory New titles are listed here, grouped by age. Preschool & Kindergarten 100 Hoops Basketball Counting Game, LeapFrog, www.leapfrog.com, page 4 Fridge Phonics Magnetic Letter Set, LeapFrog, www.leapfrog.com, 5 LeapsterTV Learning System, Leapfrog, www.leapfrog.com, 7 On the Farm with Farmer Bob, Integrity Publishers, www.playonthefarm.com, 13 V.Smile Baby Infant Development System, VTech Electronics North America, www.vtechkids.com, 10 ZOOOOS Play and Learn DVD System, www.zoooos.com, 14 Early Elementary I Can Play Piano, Fisher-Price, Inc., www.fisher-price.com, 6 I Spy Treasure Hunt DVD Game, Snap TV, www.snaptvgames.com, 12 Upper Elementary Children’s Internet, The The Children’s Internet, Inc., www.thechildrensinternet.com, 11 Designer’s World, Hasbro, Inc., www.hasbro.com, 11 www.scooby-doo.com, Warner Bros. Online, 13 Middle and High Grand Slam Trivia, Snap TV, www.snaptvgames.com, 6 iPod, Apple Computer, Corp., www.apple.com, 12 Midnight Synergy Games Collection, Midnight Synergy, www.midnightsynergy.com, 7 Sansa e200 MP3 Player, SanDisk, www.sandisk.com, 9 XNA Game Studio Express, Microsoft Corp., www.microsoft.com, 14 Schools Early Literacy Station 3.0, Alternative Work Environments, Inc., www.awelibraries.com, 5 Reading Readiness, Knowledge Adventure, Inc., www.knowledgeadventure.com, 8 Sharp Quiz Calculator (Elsimate EL-S50), Sharp Electronics Corp., 9 Console Games, Younger Barnyard, THQ, Inc., www.thq.com, 4 Disney’s Kim Possible: What’s the Switch, Buena Vista Games, www.buenavistagames.com, 12 Pac-Man World 3, Namco Hometek, Inc., www.namco.com, 8 Super Monkey Ball: Banana Blitz, Sega of America, www.sega.com, 13 Console Games, Older Ant Bully, The, Midway Home Entertainment, www.midwaygames.com, 11 Bratz: Forever Diamonds, THQ, Inc., www.thq.com, 11 Hamsterz Life, Ubisoft, Inc., www.ubisoft.com, 12 Lord of the Rings, The: The Battle for Middle-Earth, Electronic Arts, Inc., www.ea.com, 13 Game Boy Advance Wild, The, Buena Vista Games, www.buenavistagames.com, 10 Nintendo DS Cooking Mama, Majesco Entertainment, www.majescoentertainment.com, 11 Hi Hi Puffy AmiYumi: The Genie & the Amp, D3Publisher of America, Inc., www.d3publisher.us, 12 Horsez, Ubisoft, Inc., www.ubisoft.com, 12 Monster House, THQ, Inc., www.thq.com, 8 PSP World Tour Soccer ‘06, Sony Computer Entertainment America, www.scea.com, 13 CTR Editor’s Choice Selections for September, 2006 100 Hoops Basketball Counting Game Barnyard Fridge Phonics Magnetic Letter Set Midnight Synergy Games Collection Sansa e200 MP3 Player Coming in October Issue As we go to press with this issue, we’re testing the titles below. Have you used them? We welcome your feedback, at http://ctr.childrenssoftware.com/writeuser.html Backyard Sports Baseball 2007 CivCity: Rome Clifford The Big Red Dog Phonics DVD Game Disney Mix Max FLYware: Fly Through Writing Giga Pets Explorer TV Game Giga Pets Tomcat Happy Feet Harvest Moon DS I Spy Spooky Mansion LEGO Star Wars 2: The Original Trilogy Munchkin iCrib Sound System Nancy Drew: The Creature of Kapu Cave SpellingTime.com The Grim Adventures of Billy & Mandy Thrillville Totally Stumped! Testers Thanks to the following individuals, including members of the Mediatech Foundation, who contributed their valuable feedback during the testing process. Mike Ainsle, 13; Lauren Aldrich, 4; Dana Andrews, 10; Jessica Andrews, 12; Christian Bollin, 10; Jenna Buckleitner, 11; Sarah Buckleitner, 14; M. Burton, 30; Ian Bydalek, 3; Addie Bydalek, 6; Jamie Colasurdo, 11; Steven Crew, 6; Daniel Della Fave, 6; Nick Della Fave, 10; Nicholas Demers, 6; Justin Dempsey, age 10; Cassidy Durkee, 3; Scott Evans, 11; Mohamed Farid, 12; Lauren Fiorilla, 11; Michael Francavilla, 9; Nicole Francavilla, 7; Jordan Fusco, 7; Morgan Fusco, 5; Jon Gick, 18; Nicholas Gerhartz, 5; Aaron Gervasio, 2; Laura Henry, 12; Ellie Hilgen, 4; Erin Hilgen, 11; Curtis Hill, 5; Jarrett Hill 10; Jon Hubert, 22; Rahul Kishore, 13; Jimmy Klein (8); Tess Lindsey, 5; Austin Lyons, 12; Connor Lyons, 10; Owen Lyons, 6; David Marks, 8; Taylor Meacham, age 9; Colleen Nester, 11; Sonya Newman, 5; Vera Newman, 3; Billy O’Neil 14; Tyler Parker, 10; Tori Pinello, 8; Diana Pinello, 5; Lauren Ross, 12; A.J. Ross, 10; Mehyar Sadri, 13; Alex Schlicklin, 14; Taylor Schlicklin, 9; Daniel Swartz, 11; Miles Ward, 5; Tim Wolock, 14. Children’s Technology Review • September 2006 3 Feature Reviews SEPTEMBER 1, 06 Page 4 100 Hoops Basketball Counting Game As long as you don't mind having a softball-sized soft rubber basketball flying around, you'll like this basketball counting game designed to reinforce counting skills. You first attach the hoop to a vertical surface such as a doorknob or over a door. As the child shoots the ball in the basket, it teaches them to count. (We put ours over an easel, so we could keep track of the tournaments). There are five modes of play, including counting from 1 to 100 forwards; counting backwards; counting by 2s; by 5s; and by 10s. All games can also toggled on the fly between English and Spanish. Details: LeapFrog, www.leapfrog.com, $24.99, for ages 3-6. Runs on Smart Toy. Teaches: counting, skip counting, object-number association, spanish. Rating (1 to 5 stars) = 4.8 stars. Review date: 9/1/2006. Barnyard You're the new cow on the block in this movie-based adventure, for up to four players on most game consoles. After you customize your cow, either as a boy or a girl, you help keep the farm running smoothly by collecting items and solving problems. Along the way, you must work cooperatively with 27 other animals on the farm to meet goals and unlock the gate to the next level. Innovative features include day and night modes, each with a different set of goals. For example, in the day mode, you explore the farm smashing things to reveal things such as chocolate, ice, flowers, coins or ingredients for recipes. All of these items will have a function later in the game. As players explore, there's a nice variety of minigames to discover. Children find a hidden treasure with a metal detector, read secret notes, serve milk to the other animals, play pool, race cars, play a game of Whack-a-Mole, tip over sleeping cows or play darts. Created for THQ, Inc. by Blue Tongue. Details: THQ, Inc., www.thq.com, $30-$40, for ages 6-11. Runs on PlayStation 2, GameCube, Game Boy Advance, Windows XP, Wii. Teaches: problem solving. Rating (1 to 5 stars) = 4.5 stars. Review date: 9/1/2006. Ease of Use Educational Entertaining Design Features Good Value 10 Ease of Use Educational Entertaining Design Features Good Value 9 ESRB Rating: Evereyone Children's Technology Review, September 2006 96% 10 10 10 Au Ed 9 9 8 10 9 9 90% 10 Au Ed FEATURE REVIEWS, SEPTEMBER 1, 06 Early Literacy Station 3.0 This computer learning package has been improved with the addition of a talking menu and an improved organization scheme so that it is less likely for young children to find themselves in a program that is too advanced for them. Components of the $2440 (starting price) package include a Dell computer that comes pre-loaded with 26 older, generally highquality programs (note, the company claims to have used CTR's ratings to help select software; see disclaimer below), a monitor and a printer. There is no Internet component. To keep things simple, there is no CD-ROM drive. Also included are a color-coded keyboard, headphones and a kid-sized optical mouse (the Tiny Mouse). No disks or installations are necessary--just turn on the computer to see a menu. The simplicity is refreshing. The software appeals to pre-K through third grade students and covers a range of subjects and interests--more than just Literacy. The system is marketed to children's librarians, but would work in any early childhood/early elementary setting. Activities include several Living Books (Green Eggs and Ham, Stella Luna and The Cat in The Hat), three creativity packages (Kidspiration, Krazy Artroom and Microsoft Paint) and a variety of other early childhood CTR All-Stars (Millie's Math House, Ollo, USA Explorer and five of the best Reader Rabbit titles, including Reader Rabbit Toddler). There's no shortage of things to do, and it is easy to get out of any activity, so children feel like they have a choice in the software. Also included in the purchase price is an industry standard three-year warranty and one year of support (if it breaks, ship it back and they'll replace or upgrade it.). If you're looking for an easy-to-use system, this solution takes the headaches out of choosing software and maintaining a computer. Disclaimer: Alternative Work Environments, Inc., used CTR's reviews on a nonexclusive basis in the selection of products for this system. CTR received no compensation for this. An Early Literacy Station was provided on a long-term loan to the Mediatech Foundation, where CTR tests software. Mediatech, a non-profit organization, has also accepted hardware for testing purposes from Apple, Disney, HP, IBM/Little Tykes and Gateway. Details: Alternative Work Environments, Inc., www.awe-libraries.com, $2440, for ages 3-8. Runs on Win XP. Teaches: computers, reading, math, science, history, creativity. Rating (1 to 5 stars) = 4.6 stars. Review date: 9/1/2006. Page 5 Ease of Use Educational Entertaining Design Features Good Value Fridge Phonics Magnetic Letter Set 9 9 9 9 Ease of Use 10 Now featuring both upper- or lower-case letters, this is a set of magnetic letters (one Educational magnet per letter) and a battery-operated magnetic letter reader that attaches to any Entertaining magnetic surface such as a file cabinet (for school) or a refrigerator (at home). Every time a Design Features letter is placed in the reader and pressed, it is heard out loud, along with an associated item. There is also a phonics song. Good Value Details: LeapFrog, www.leapfrog.com, $19.99, for ages 2-5. Runs on Smart Toy. ESRB Rating: Teaches: language, early reading, letter recognition . Rating (1 to 5 stars) = 4.7 stars. Review date: 9/1/2006. Children's Technology Review, September 2006 92% 10 9 9 9 10 94% FEATURE REVIEWS, SEPTEMBER 1, 06 Grand Slam Trivia This DVD game tests players' knowledge of major league baseball. It features 100 questions from the 19th Century through the 2005 World Series. Players can pick their difficulty level, choosing either Single for easier questions or Home Run for the most difficult questions. Content includes 500 video highlights from baseball history, including gamesaving catches, clutch hits and baseball bloopers. There are both single-player or multiplayer modes for up to 8 players. Our test family played as a family in two teams of two. While the questions for singles and doubles (for the most part) were fairly easy if you're a baseball fan, the other questions were much more difficult. In fact, many were impossible for a child to answer as they dealt with baseball trivia from a long time ago. Even adults may have difficulty, unless they are experts on baseball trivia. Another option to the regular game is to visit the batting cages. There you can choose a category such as Team Rivalries or Team Mascots. After choosing your category, you are given 10 questions to answer within a certain time frame. While these questions were fairly easy and interesting, if you chose the wrong answer, it didn't tell you the correct answer (as it does in regular play). All in all, this is a game you might want to borrow rather than buy. Details: Snap TV, www.snaptvgames.com, $24.99, for ages 12-up. Runs on Interactive DVD. Teaches: baseball trivia. Rating (1 to 5 stars) = 3.9 stars. Review date: 9/1/2006. I Can Play Piano Electronic piano lessons are hardly a new idea. In 1994, "The Miracle" keyboard attached to your computer and was seen on those late-night infomercials. But none-to-date have been a threat to the flesh and bone variety of piano teacher, and I Can Play Piano ($80, www.fisher-price.com) is no exception. First some background. At last year's New York Toy Fair, a computer-based piano tutorial was released, called Piano Wizard (www.pianowizard.com, Allegro Multimedia). The concept of matching colored notes to the keyboard was interesting, but it required attaching a USB MIDI keyboard to your computer, some vodoo to get it working with your computer speakers, and then carefully sticking several dozen colored stickers on every key. Mediatech testers were less than enthusiastic. This year, however, Fisher-Price has repackaged the concept as more of a toy that uses the Piano Wizard's color matching scheme on a three-octave keyboard that plugs into your TV, for about half the price. And, it makes more sense. The setup is easy, and an additional handful of games, plus a freestyle mode of play, expand the appeal of this package. When plugged into the TV, children can play along with one of eight songs like Row, Row, Row Your Boat or Heart and Soul. As the song plays, a stream of color-coded notes moves across the screen, mapped to the music. If the note is played at the right time, the melody can be heard. It's like paint-by-number piano, where quick matching can let you into the song, sans any talent or pitch. Additional controls let you adjust the tempo, turn on or off a metronome, or toggle between four screen themes. Just one shows real musical notes; a fact human piano teachers don't care for. Our child testers, however, liked the games and enjoyed trying to keep up with the catchy songs. As an early musical experience, I Can Play Piano is excellent. As a piano teacher, however, it is lacking both in depth and technique. Note: future cartridges are planned that will feature Scooby Doo, Dora the Explorer, Jimmy Neutron and Barbie. There's no doubt the program can introduce the general idea that the piano keyboard = musical notes. However, it is not clear if it can teach one how to "play" the piano, as the title implies. Details: Fisher-Price, Inc., www.fisher-price.com, $80, for ages 4-8. Runs on TV based Game. Teaches: music, piano, introduction to notation, pitch. Rating (1 to 5 stars) = 4.1 stars. Review date: 9/1/2006. Page 6 Ease of Use Educational Entertaining Design Features Good Value 9 78% 8 7 10 Aut Edi 7 8 ESRB Rating: Ease of Use Educational Entertaining Design Features Good Value Children's Technology Review, September 2006 8 8 9 7 9 82% 10 Aut Edi FEATURE REVIEWS, SEPTEMBER 1, 06 LeapsterTV Learning System Designed to let you play Leapster software through your television, this is a game console that is similar in many ways to the original V.Smile (CTR, Winter 2004). Remember that the Leapster L-Max, released last year, can also be played through a TV, offering much of the same functionality. Once you have plugged the base console into your TV and inserted a game cartridge, you can then plug up to two wired controllers into the base; although only one comes with the unit. The wires are long enough to sit away from the TV. The controls look like they were designed with preschoolers in mind. They feature a large oversized Joystick, large plastic input buttons and a touch sensitive track pad. Despite the early childhood look of this device, our testers found the controls more difficult to manipulate than the regular Leapster. That's because a touch screen that is removed from the graphics is quite a bit more abstract than a touch screen that lays over the graphics. For example, when entering a name, children must move the cursor to each letter and "click" using the stylus input button; a clumsy process even for an adult. LeapsterTV comes with one software cartridge—"Dora the Explorer Pinata Party"— and will be powered either by four 'C' batteries or an AC adapter (sold for an additional fee). Details: Leapfrog, www.leapfrog.com, $50, for ages 4-8. Runs on Leapster. Teaches: a TV peripheral. Rating (1 to 5 stars) = 4 stars. Review date: 9/1/2006. Page 7 Ease of Use Educational Entertaining Design Features Good Value Midnight Synergy Games Collection 6 N 9 8 Ease of Use 8 Created by a group of game enthusiasts in Canada (called Midnight Synergy) this pack Educational of seven games consists of 5 brain-bending puzzle games and two side-scrolling space Entertaining shooters (one of which is the sequel to the other). You can purchase the games individually Design Features either as a download or a CD-ROM. The first three games (Wonderland, Wonderland Secret Worlds and Return to Wonderland) present the player with obstacles, puzzles, and enemies Good Value which must be worked around. This demands lots of box-pushing and bridge-making and ESRB Rating: gets quite addictive. Because there are three different versions of this game (each of which has plenty of levels), and it comes with a level editor, Wonderland provides almost enough content to be worth the price of admission on its own. Colony is the other puzzle/strategy game in the pack. This pseudo-board game is almost like Checkers, and the challenge is to take control of the majority of the board. This is also addictive, but is not as fun as Wonderland. The space shooters (Intensity XS and Intensity XS ReCharge) are standard fare, but should please any gamer who likes that sort of thing. The graphics are simple, but the game play is top notch. The CD we received included full versions of Wonderland (v1.17), Wonderland Secret Worlds (v1.00), Return To Wonderland Platinum Edition (v3.01), Intensity XS (v1.52), Intensity XS ReCharge (v1.12), Frazzled (v1.08) and Colony (v1.2). The CD Menu allows you install all programs at once, or you can pick and choose to install individual games. The CD also allows you to easily install one copy on your home computer and, say, one copy on your laptop. Details: Midnight Synergy, www.midnightsynergy.com, $59.95, for ages 8-up. Runs on Windows XP. Teaches: logic, spatial thinking. Rating (1 to 5 stars) = 4.4 stars. Review date: 9/1/2006. Children's Technology Review, September 2006 80% 9 9 10 8 9 88% FEATURE REVIEWS, SEPTEMBER 1, 06 Monster House Based on the movie, players play as one of three main characters, DJ, Jenny or Chowder, each with their own actions and abilities. The goal is to explore the Monster Mouse and battle the enemies with your water blaster without getting killed, which would result in you having to restart at that level. Both Nick (10) and Daniel (6) tried the DS and GBA versions of this game, and "they hated them both." The only thing they liked about the DS version was that the graphics were good. But the game itself was boring and the controls were hard to use. The GBA version was a little better in that it gave you a choice in which rooms to enter (unlike the DS which just takes you to the next room). They both thought the PS2 version was a little more fun, but wouldn't buy any of the games. Details: THQ, Inc., www.thq.com, $39.99, for ages 8-up. Runs on Game Boy Advance, Nintendo DS, PlayStation 2, GameCube. Teaches: spatial relations. Rating (1 to 5 stars) = 3.3 stars. Review date: 9/1/2006. Page 8 Ease of Use Educational Entertaining Design Features Good Value 7 66% 7 6 Aut Edi 7 6 ESRB Rating: Everyone 10+, Comic Mischief Fantasy Violence Pac-Man World 3 Ease of Use 8 84% Inspired from the 2D maze game 25 years ago, this modernized version of Pac-Man is 7 Educational a single player adventure game with plenty of collecting, fighting and problem solving. 10 Entertaining Reading is minimal, and games are saved along the way, making this a consideration for Design Features 9 children. There is no shortage of cartoon violence, including Pac-Man's "butt bounce" used to smash crabs, among other things. Most the the game follows a very similar venue— Good Value 8 explore, fight and collect—while trying to get to the next level. Players can also control the ESRB Rating: Everyone, Cartoon Violence Ghosts Pinky and Clyde, each who have special abilities to solve puzzles and access areas that Pac-Man can't reach. This is the first game in which Pac-Man speaks. The goal is to save the world, by defeating the Ghosts, and fight against an evil genius who has created a robot. The story line is that Pac-Man has been mysteriously transported out of Pac-Village, into a mysterious land, and he must uncover the evil genius Erwin's plot and save the world from massive catastrophe. Content includes seven levels, ten types of enemies and nine types of moves. For example, Pac-Man can do a power roll to take out a line of monsters at once. Bonus material includes a Pac-Man museum, an interview with the Toru Iwatani (the game's original creator), and the original arcade version of the game that looks and sounds exactly like the original game. This is fun way to help children understand what the very first video games used to look like. We reviewed the PS2 version. Details: Namco Hometek, Inc., www.namco.com, $20, for ages 6-up. Runs on PS2, Xbox, GameCube, Win 98, Win XP, PSP. Teaches: strategy, timing, the history of video games. Rating (1 to 5 stars) = 4.2 stars. Review date: 9/1/2006. Reading Readiness Well-designed, educationally valuable but limited in functionality, this electronic alphabet book lets children decorate their own letter-themed pages. For example, on the page for the letter A, children can choose from ten or so A-related items, such as an ax or an apple, to drag and drop around the letter, one at a time. Each time an object is selected, is is verbally labeled in clear speech, creating an excellent reinforcement of language skills in the context of the child's interests. Limitations include an inability to save work (once you change pages, all your work on the previous page is gone). A bit more creativity would be nice, too, such as the ability to freely draw or type on the page. This is an excellent open-ended way to explore letter and phonics sounds. A variety of teacher recourses are provided as PDF files. Details: Knowledge Adventure, Inc., www.knowledgeadventure.com, $89.95, for ages 5-8. Runs on Windows XP, Mac OSX. Teaches: Language, reading, upper/lower case, auditory discrimination, letter recognition, phonetic analysis, seeing auditory text in print, text to speech. Rating (1 to 5 stars) = 4.1 stars. Review date: 9/1/2006. 10 Ease of Use Educational Entertaining Design Features Good Value Children's Technology Review, September 2006 9 10 7 6 9 82% 10 Aut Edi 11 Aut Edi FEATURE REVIEWS, SEPTEMBER 1, 06 Sansa e200 MP3 Player Sandisk's flagship line of Sansa MP3 players (there are three in the series) can do a lot more than play music. They can record sounds with a tiny built-in microphone, or play or record FM radio stations. Audio can be played back through headphones or transferred to a computer as .wav files. The recording quality is good for fainter sounds, but loud songs over-modulate easily, creating distortion. The primary function of the Sansa is for playing and storing music, which it does nicely using iPod-like controls. The scroll wheel is an actual wheel that you can feel, that lets you glide through menus easily. The blue backlighting and glossy black case look cool and won't go unnoticed by Nano-seeking middle schoolers. The operating software arranges songs by artists, albums, songs, genres and playlists, and pictures or movies can be displayed on the crisp but small 1.8-inch screen. Other features include removable lithium ion batteries, that provide 20 hours of playback time, a microSD port, and the FM radio tuner. Content is managed with Windows Media Player (don't even try to use iTunes), and the file transfer software is friendly with both Microsoft PlaysForSure and RealNetworks Rhapsody subscription services. The player comes in three sizes: 2GB ($180), 4GB ($230, which we reviewed), and 6GB ($280). If you need a good digital audio recorder, this is a good consideration. Details: SanDisk, www.sandisk.com, $280, for ages 6-up. Runs on Windows XP. Teaches: an MP3 player and digital audio recorder. Rating (1 to 5 stars) = 4.5 stars. Review date: 9/1/2006. Page 9 Ease of Use Design Features Durability Longevity Good Value Sharp Quiz Calculator (Elsimate EL-S50) 9 9 9 9 Ease of Use 10 Just in time for Back-to-School '06, Sharp Electronics (www.sharpusa.com) has Educational released two standard desktop calculators with built-in math drill features. For students, the Entertaining smaller EL-S50 Quiz Calc ($12) provides practice with sets of specific math facts, such as Design Features the times tables. The more drab looking EL-T100B Brain Exerciser ($13) is for business executives, and it can silently dole out sets of random math problems, along with your Good Value score. Like Nintendo's Brain Games, the math drill was was inspired by Japanese ESRB Rating: neuroscientist Ryuta Kawashima, the proponent of the rather depressing notion that as you get older, you should exercise your mind to keep it from deteriorating. On the student model, you start a drill by turning on the calculator and pressing a DRILL key. You are then asked to select how many problems you want to do (25, 50 or 100). The problems start in sequence, one at a time, and you can't advance without entering the correct answer. Once you finish your set, you get a score. There are no bells, whistles or dancing rabbits—just the quiet warm feeling you've defeated a silent drill sergeant. Both calculators are powered by a 3V lithium battery that can last seven years with normal use; hopefully enough time to master your times tables. Parents should note that elementary teachers can get picky about which calculator fits their math curriculum--teachers sometimes like to walk the entire class through a series of keystrokes at the same time, so check with your children's teacher before sending one of these to school. Details: Sharp Electronics Corp., www.sharpusa.com, $12, for ages 7-up. Runs on Smart Toy. Teaches: Math facts (addition, subtraction, multiplication and division). Rating (1 to 5 stars) = 4.1 stars. Review date: 9/1/2006. Children's Technology Review, September 2006 90% 9 9 4 8 10 82% FEATURE REVIEWS, SEPTEMBER 1, 06 V.Smile Baby Infant Development System Designed to work as both a busy box and a game controller, this innovative and extremely talkative platform attempts to create a setting where children control the TV rather than the other way around. There are two main components. A console plugs into your TV and is powered either by 4 AA batteries or an AC adapter (not included). Software comes on cartridges that plug into the console. The activity panel is a colorful orange and white set of seven buttons powered by 3 AA's, with a washable plush cushion. Controls also include a recessed On/Off slider, a Menu button and a switch for toggling between TV or play alone modes. There's also a seethrough slider switch that changes the level of the activity. This product offers two very different experiences. One is designed to work independently, with the sound coming from an internal speaker. The other works with your TV, and the controllers are used to make things happen on the screen. Unlike interactive DVDs which can be tricky to set up and sluggish to control, V.Smile Baby is easy to use, and the games are very responsive as long as the infrared signals don't get blocked. For the youngest users, who will have no idea that they can control something on the TV screen, this is simply another toy to explore, with a lot of sounds and sugary narration. More advanced levels associate short phrases with each shape (e.g., "a star has five points"); content that has little if any meaning to children under three, who would much rather explore the slippery buttons or perhaps pour juice on their sister's head. There is little to tactually explore, except for a spinning track ball. This is a pretty limited busy box. When in TV Play mode, the panel becomes a game controller. The cartridge that comes in the box, called Learn & Discover Home, offers 15 activities that range in quality. Some, such as Puppies Stacking Number Blocks, best exemplifies the potential for this platform. With each touch of a key, objects on the screen instantly change color, as children help a puppy count up or down from one to five. The action is quick and right on, developmentally. This brief window of control is eroded by both a menu where the icons don't match with the controller layout and a good deal of noisy background music. Included in the content is an animated introduction to sign language with no interactive element. Also, the sliding mode button is fun to move, so that a child who gets bored with the introduction may move the slider, not understanding where they are. The result is a quick loss of interest, at which point a narrator takes over with a mind numbing cycle of prompts before thankfully going to sleep. There will be five software titles ($15 each), including Baby Einstein. There are three modes of play for each cartridge; one of which is a sign language tutorial based on baby sign language (this is not ASL), based on the work of the authors of the book "Baby Signs" (Acredolo and Goodwyn) who served as consultants to this project. Details: VTech Electronics North America, www.vtechkids.com, $40 ($15 for software), for ages 9 months - 3. Runs on V.Smile. Teaches: sign language, early learning, classification, logic. Rating (1 to 5 stars) = 3.8 stars. Review date: 9/1/2006. Wild, The Based on the Disney movie, this single-player, side-scrolling adventure game for GBA allows players to take on the role of characters from the movie (Samson, the lion and Benny, the squirrel). There are 18 levels of play which are customized for each character and follow the movie story. Up to three games can be saved on the cartridge—an essential feature. Players move through stormy seas or erupting volcanoes, where they fight against dogs, vultures and wildebeasts. The goal is to rescue Samson's son, Ryan. The game has all the features of a leveled platform adventure. It uses multiple button controls, which takes some learning and could be frustrating for younger children, despite a well-designed tutorial. Minimal reading is required. Details: Buena Vista Games, www.buenavistagames.com, $29.99, for ages 6-11. Runs on Game Boy Advance. Teaches: logical thinking. Rating (1 to 5 stars) = 4.2 stars. Review date: 9/1/2006. Page 10 Ease of Use Educational Entertaining Design Features Good Value 10 Ease of Use Educational Entertaining Design Features Good Value 7 Children's Technology Review, September 2006 76% 6 7 10 Aut Edi 7 8 8 10 9 8 84% 10 Aut Edi Other New Releases SEPTEMBER 1, 06 Page 11 Ant Bully, The The Ant Bully for PS2, GC, PC and GBA shipped in July, but the Wii version will be released this holiday season. Based on the animated film from Warner Bros. Pictures, The Ant Bully video game follows the storyline of the film. It is about a young boy named Lucas who is magically shrunk down to ant size and made to live like an ant in the colony as he battles and explores in his new ant world. In this game, players to take on the role of Lucas as they fight to save the colony from extermination. Visit The Ant Bully www.theantbully-game.com. Details: Midway Home Entertainment, www.midwaygames.com, 773-961-2839, $30, for ages 6-up. Runs on PlayStation 2, GameCube, Windows XP, Game Boy Advance, Wii. Teaches: strategy. Review date: 9/1/2006. Bratz: Forever Diamonds Players help the Bratz girls compete in the America Rocks Fashion TV show as they search for the hottest, young fashion designer. They can play as all four Bratz girls. A new figure skating competition lets the player experience skate to try to impress the judges. The can also adopt a pet that you train, dress, accessorize and showcase in competitions. The console and GBA version is for one player, and the DS version is has a two-player wireless game sharing mode. Developed by Blitz (PS2, GC) and Barking Lizard (GBA, DS) for THQ. Details: THQ, Inc., www.thq.com, 818-871-5000, $29.99, for ages 8-up. Runs on PlayStation 2*, GameCube, Game Boy Advance, Nintendo DS. Teaches: spatial problem solving. Review date: 9/1/2006. Children's Internet, The The Children’s Internet (TCI) allows online access to pre-approved, live content. TCI works in tandem with a subscriber’s ISP and costs $10/month. The service, which we did not test, includes "a full range of live Internet offerings, including games, homework help, keyword search and secure email without the possibility of predatory, pornographic, violent or other inappropriate content getting in the way of their precious computer time." It was started by Sholeh Hamedani with the help of her father, Nasser Hamedani, in an attempt to create a separate Internet. TCI maintains a "green" list of G-rated websites. We asked how many sites and were told "thousands." It was not clear who does the filtering. Features include the ability to add "Family Favorite" bookmarks and personal password information. There are four age groups: 3 thru 5, 6 thru 8, 9 thru 11, and 12 thru 14. Each registered child has a homeroom and a launch pad that can be customized. Instant messaging is handled through an "E-Budds" feature. Once a child creates a personal address book with the parent’s permission, only those addresses can correspond with the child. TCI was developed by Two Dog Net, Inc. and is licensed to The Children’s Internet, Inc., for sales and marketing. It is based in Pleasanton, CA. Visit www.thechildrensinternet. com. Details: The Children's Internet, Inc., www.thechildrensinternet.com, 925-737-0144, $10/month, for ages 3-14. Runs on Internet Site. Teaches: a internet service provider specifically for children. Review date: 9/1/2006. Cooking Mama Developed by Taito for Majesco and scheduled for release in Fall '06, Cooking Mama allows players to cook up dishes on their Nintendo DS. There are 76 different, real world recipes in the game. After mastering the first 15 recipes, you can unlock 61 increasingly complex bonus recipes. There are over 200 mini-games where players use the stylus as their kitchen tool to chop, slice, mash and so on. Players can also combine recipes to create their own dishes. Bronze, silver and gold medals are awarded based on the quality of the players cooking. Nick (age 10) tried this game and thought it was very difficult. There was no choice in levels of play, and you have to follow a recipe within a certain amount of time. There is a lot of reading, and the directions are very specific. Details: Majesco Entertainment, www.majescoentertainment.com, 732-225-8910, $19.99, for ages 10-up. Runs on Nintendo DS. Teaches: cooking, following directions. Review date: 9/1/2006. Designer's World This battery-operated one-player TV game plugs into your television and allows you to use a series of menus to design your own clothing line, hire models and enter fashion shows in Paris, New York, Tokyo and Milan. Note yet reviewed. See also Digi Makeover. Details: Hasbro, Inc., www.hasbro.com, 401-725-8697, $39.99, for ages 8-up. Runs on TV-based Game. Teaches: creativity, imagination, strategy. Review date: 9/1/2006. Children's Technology Review, September 2006 OTHER NEW RELEASES SEPTEMBER 1, 06 Page 12 Disney's Kim Possible: What's the Switch New for PS2, this action fighting adventure lets players can take on the role as either Kim Possible or Shego (the bad guy). They can smash through obstacles, swing from flagpoles and “grapple” across chasms while battling henchmen and robot monkies. There are 11 missions, set in locations such as London, Tokyo and the Arctic. You can use six gadgets to attack enemies 19 different ways in order to unlock bonus costumes and hidden secrets. There are some multiplayer minigames. Develped by A2M. Coming November 2006. Details: Buena Vista Games, www.buenavistagames.com, 818-553-5151, $call, for ages 6-11. Runs on PlayStation 2. Teaches: not applicable. Review date: 9/1/2006. Hamsterz Life From the makers of Petz comes Hamsterz Life, for the Nintendo DS, planned for release November 2006. The life simulation will let you raise several breeds of hamsters and build homes for them to grow up in. Look for an upcoming review. Details: Ubisoft, Inc., www.ubisoft.com, 415-571-2135, $call, for ages 5-up. Runs on Nintendo DS. Teaches: caring for living things. Review date: 9/1/2006. Hi Hi Puffy AmiYumi: The Genie & the Amp This game follows the adventures of Japanese pop stars Ami & Yumi. The story, which requires plenty of reading, centers around the fact that the girls are behind schedule in recording their new album. They find a genie who helps them as they explore ten levels on a search to find hidden musical notes. Players can play as either Ami or Yumi, each with different abilities. This game uses a creative form of fighting--you strum four guitar strings, sometimes in a correct order, in order to defeat enemies. There are mini-games, and both single or multiplayer wireless modes. Developed by Sensory Sweep for D3Publisher. This is a rather mindless game that Puffy fans will enjoy. Details: D3Publisher of America, Inc., www.d3publisher.us, 310-268-0820 x129, $19.95, for ages 7-up. Runs on Nintendo DS. Teaches: music, logic, memory. Review date: 9/1/2006. Horsez Coming November 2006, Horsez is another life simulation from the makers of Petz. A newcomer to the series, this is the first game that allows you to care for your own foal, ensuring he or she grows into a strong adult horse. Details: Ubisoft, Inc., www.ubisoft.com, 415-571-2135, $call, for ages 6-up. Runs on Windows XP, Nintendo DS. Teaches: life simulation. Review date: 9/1/2006. I Spy Treasure Hunt DVD Game This is a DVD game where players visit Smuggler's Cove, an oceanside community with pirate history, and try to find clues and hidden treasures. Exploring the nautical town and playing I Spy riddles reveals pieces of three treasure maps. Assemble the pieces and follow the clues to discover the treasure. The game includes three treasure hunts, 39 I SPY riddles and 24 locations, including an island, lighthouse, sailboat, beach, old fort, museum, boat building shop, old inn, candy store and shed. Also available: I Spy Spooky Mansion. Details: Snap TV, www.snaptvgames.com, 310-309-4713, $24.99, for ages 6-up. Runs on Interactive DVD. Teaches: problem solving, reading, visual memory, logic. Review date: 9/1/2006. iPod The iPod is a portable digital music player that can also be used to store lectures (sometimes called podcasts), photos or movies. The first iPods contained hard disks; later versions were RAM based, with a smaller form factor, less battery power and more reliable performance. iPod content can only be managed by a computer running iTunes, which makes it possible to browse, store and purchase digital content. None of these ideas were invented by Apple (there were numerous MP3 players that used Napster), but they were packaged and marketed extremely well by Apple. Today, a variety of digital music players are available for children, including the Fisher-Price FP3 and the Sandisk Sansa, the latter including a built in microphone. Another recent trend is the inclusion of iPod-like factors into mobile phones, calculators and pens. Details: Apple Computer, www.apple.com, 800-282-2732, $200, for ages 3-up. Runs on Windows XP, Mac OSX. Teaches: music. Review date: 9/1/2006. Children's Technology Review, September 2006 OTHER NEW RELEASES SEPTEMBER 1, 06 Page 13 Lord of the Rings, The: The Battle for Middle-Earth We're still reviewing this one-player command-based strategy game (like Age of the Empires). You enter middle-earth to re-live battles from the film as the commander of different armies. Players can choose to fight on the side of good or evil with heroes and creatures that have never been seen in the Lord of the Rings films. The game features six types of armies—Elves, Dwarves, Goblins, Men of the West, Isengard and Mordor. You progress through the game unlocking heroes that can be used to defeat your opponents. Players can also customize their base by building their own castle with fortresses, anywhere on the map. Details: Electronic Arts, Inc., www.ea.com, 800-245-4525, $59.99, for ages 12-up. Runs on Xbox 360. Teaches: strategy, logic. Review date: 9/1/2006. On the Farm with Farmer Bob This animated DVD series features the voices of country music singers Randy Travis, Vince Gill, and Amy Grant, and is designed to combines literary components with Bible-based stories. Content includes read-along video storybooks where children see words as they hear them; music videos with characters showing and sounding out letters; tips for parents to encourage reading and writing; alternate versions of the cartoons where key letters pop up as they are used; and short cartoons that teach the sounds associated with letters and letter blends. Three titles are available: A Friend Planting Seeds is a Friend Indeed (Farmer Bob puts the animals in charge of planting a field and when mistakes occur, children see the value of listening, obeying and cooperating); The Prodigal Pig (Porkshop the Pig leaves the farm to become rich and famous, and discovers that the things that really matter are his friends and family back on the farm); and Lost: A Sheep Story (Farmer Bob accidentally leaves Sam the Ram at the beach. He searches the town and won't return until he finds his lost child). Details: Integrity Publishers, www.playonthefarm.com, (not available), $12.98 ea, for ages 4-up. Runs on Interactive DVD. Teaches: reading, writing, positive values. Review date: 9/1/2006. Super Monkey Ball: Banana Blitz Designed to highlight the abilities of the Nintendo Wii, this party game includes no less than 50 minigames, including a ring toss, where you "fling" the Wii Remote to toss virtual rings in the air, baseball, and a hurdle race where you "run" by pumping the two parts of the Wii controller in the air. Of course the main part of the game is the maze-like racing, where you steer by moving the Wii controller back and forth or jump by flicking the Wii remote in the air. For up to four players. Very easy to play. Coming Fall 2006. Details: Sega of America, www.sega.com, 800-275-7342, $call, for ages 5-up. Runs on Wii. Teaches: logic, timing, strategy. Review date: 9/1/2006. World Tour Soccer '06 In World Tour Soccer '06, players test their skills in various modes, including Medal Mode, World Tour Mode and Exhibition Mode, as well as 10 new challenges. Exhibition Mode offers a traditional soccer simulation and features over 70 International Teams with more than 1,500 world-renowned players and 8 international stadiums. World Tour mode takes players through challenges that emphasize passing, ball control, possession and style of play. Medal Mode pits the players against the world's best on a quest to dominate the globe. Up to four players can compete using PSP's wireless capabilities. Details: Sony Computer Entertainment America, www.scea.com, 800-222-7669, $39.99, for ages 7-up. Runs on PSP. Teaches: soccer. Review date: 9/1/2006. www.scooby-doo.com Redesigned in August, 2006, this is the official online home of the Scooby-Doo gang. It is thick with advertisements, movie trailers and flash-games. Content includes downloadable mystery podcasts and a place to share pet pictures. There are 19 flash games that include two long-form episodic mystery adventures: Horror on the High Seas and Mayan Mayhem. Scooby’s Pet Gallery is a place where children can upload their own pet pictures. Each week, children can register to get a weekly allotment of virtual Scooby Snacks, which they can offer to other pets as a form of rating system. Pets earning the most Scooby Snacks will be ranked on the site as the “Scooby-Snack Leader.” On a regular basis, a Featured Pet and Wackiest Pet will be selected to be showcased in the gallery. Additionally, users will have the ability to e-mail friends from within the site, sending them one of three pre-written messages about their pet profile. This feature did not seem to be working when we visited the site on August 15, although we were able to post a pet photo (look for Blacky the cat). Scooby’s Playground is designed for preschoolers. Warner Bros. Online has plans for their other two other companion sites, including Looney Tunes.com (www.looneytunes.com) and Hanna-Barbera. com (www.hanna-barbera.com). The sites have recently added engaging editorial, games, classic cartoons, personalization tools and interactive experiences. Details: Warner Bros. Online, www.scooby-doo.com, (not available), $free, for ages 2-12. Runs on Internet Site. Teaches: a promotional site for Warner Bros.. Review date: 9/1/2006. Children's Technology Review, September 2006 OTHER NEW RELEASES SEPTEMBER 1, 06 Page 14 XNA Game Studio Express Microsoft is doing something smart, by following the lead of GarageGames, an authoring system for novices designed in part by folks like Jeff Tunnell (inventor of The Incredible Machine). The strategy could increase the number of titles by seeding the platform with thousands of smart, very motivated developers. Available for free for Windows XP-based PCs, there is also a Creators Club ($99 per year) that will let users test and share their games on Xbox live, running on an Xbox 360. So this package also has a publishing path. In creating this package, Microsoft did some homework first, by pulling in two important players in the game development space: Autodesk and GarageGames. Autodesk (a well known 3-D authoring program) will make it possible for users to incorporate content into XNA Game Studio Express using an Autodesk’s FBX file exchange format. GarageGames (www.garagegames.com) has been at the center of creating novice-friendly game design tools, with its Torque Tools package, which will also be compatible with XNA. Torque was used to create Marble Blast Ultra, which is one of the most popular games on Xbox Live. It has migrated both its Torque Shader Engine and new Torque Game Builder 2-D visual game designer to the XNA Game Studio Express platform. A beta of the software is available as a free download on Windows XP, for development on the Windows XP platform. The final version of XNA Game Studio Express will be available this holiday season. A second XNA toolset geared toward game development professionals is scheduled to be available in Spring 2007. Microsoft hopes that XNA Game Studio Express will liberate anyone with a game idea to create titles for Xbox 360 and Windows XP simultaneously. Details: Microsoft Corp., www.microsoft.com, 800-426-9400, $99/year, for ages 12-up. Runs on Windows XP, Xbox 360. Teaches: creativity, math, logic, programming. Review date: 9/1/2006. ZOOOOS Play and Learn DVD System This remote and DVD package works with most standard DVD players. After you insert the 2 AAA batteries, you must then program your DVD player by putting in a setup disk and following the instructions. The book comes with hundreds of codes and brands. Three titles are available for $10 each and include Bob the Builder, San Diego Zoo Animal Explorer, and Thomas & Friends Rides the Rails. Not yet reviewed. Details: Funrise Toy Corp., www.zoooos.com, 800-882-3808, $24.95, for ages 3-6. Runs on TV based Game. Teaches: early reading, the alphabet, spelling, reading, writing, classification. Review date: 9/1/2006. Children's Technology Review, September 2006
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