Document 348169

10 Years of
User-defined Passwords
Analysis & Metrics, e.g. [1]
Concepts, e.g. [2]
[1] Richard Shay, Saranga Komanduri, Adam L. Durity, Phillip (Seyoung) Huh, Michelle L. Mazurek, Sean M. SegreD, Blase Ur, Lujo Bauer, Nicolas ChrisDn, and Lorrie Faith Cranor. 2014. Can long passwords be secure and usable?. In Proceedings of the 32nd annual ACM conference on Human factors in compu:ng systems (CHI '14). [2] Julie Thorpe, Muath Al-­‐Badawi, Brent MacRae, and Amirali Salehi-­‐Abari. 2014. The presentaDon effect on graphical passwords. In Proceedings of the 32nd annual ACM conference on Human factors in compu:ng systems (CHI '14). 10 Years of
Password Systems
Graphics, e.g. [1]
Gestures, e.g. [2]
[1] Soumyadeb Chowdhury, Ron Poet, and Lewis Mackenzie. 2014. Passhint: memorable and secure authenDcaDon. In Proceedings of the SIGCHI Conference on Human Factors in Compu:ng Systems (CHI '14). [2] Alexander De Luca, Marian Harbach, Emanuel von Zezschwitz, Max-­‐Emanuel Maurer, Bernhard Ewald Slawik, Heinrich Hussmann, and Ma\hew Smith. 2014. Now you see me, now you don't: protecDng smartphone authenDcaDon from shoulder surfers. In Proceedings of the SIGCHI Conference on Human Factors in Compu:ng Systems (CHI '14). Coordination- Collaboration CHI 2014
• Effects of Implicit Sharing in Collaborative Analysis - Paper by Nitesh
Goyal, Gilly Leshed, Dan Cosley, Susan R Fussell
– Description » Presents a study of implicit vs. explicit information sharing in
a collaborative crime solving task; provides insights for designs of new
collaborative analysis tools
• Effects of Simultaneous and Sequential Work Structures on
Distributed Collaborative Interdependent Tasks - Paper by Paul André ,
Robert E Kraut, Aniket Kittur
– Description » Compares sequential vs simultaneous coordination, and
group size, on creative interdependent task: limerick writing. Contrary to
prior work, sequential work structure more effective. Implications for
small group theory and crowdsourcing.
If you are interested, contact Maria Fysaraki [email protected]
Coordination and Collaboration
Schuler, R. P., Grandhi, S. A., Mayer, J. M., Ricken, S. T., & Jones, Q.:
The doing of doing stuff: understanding the coordination of social groupactivities. In Proc. CHI 2014 (pp. 119-128). ACM.
Goyal, N., Leshed, G., Cosley, D., & Fussell, S. R.:
Effects of implicit sharing in collaborative analysis. In Proc. CHI 2014 (pp. 129138). ACM.
André, P., Kraut, R. E., & Kittur, A.:
Effects of simultaneous and sequential work structures on distributed
collaborative interdependent tasks. In Proc. CHI 2014 (pp. 139-148). ACM.
Woodruff, A.:
Necessary, unpleasant, and disempowering: reputation management in the
internet age. In Proc. CHI 2014 (pp. 149-158). ACM.
Understanding and Modelling Touch
[2]
• study influences on touch behaviour:
– grasp, hand posture, orientation
– walking, carrying objects
• predict behaviour:
– intentional or unintentional touch?
– location of future touches?
References:
[1] Ng, Alexander, Stephen A. Brewster, and John H. Williamson. Investigating the Effects of Encumbrance on One- and Two- Handed Interactions with Mobile Devices
[2] Bergstrom-Lehtovirta, Joanna, and Antti Oulasvirta. Modeling the Functional Area of the Thumb on Mobile Touchscreen Surfaces
[3] Tsandilas, Theophanis, et al. Coordination of Tilt and Touch in One- and Two-Handed Use
[4] Mohd Noor, Mohammad Faizuddin, et al. 28 Frames Later: Predicting Screen Touches From Back-of-Device Grip Changes
[5] Schwarz, Julia, et al. Probabilistic Palm Rejection Using Spatiotemporal Touch Features and Iterative Classification
[6] Nguyen, Quan, and Michael Kipp. Orientation Matters: Efficiency of Translation-Rotation Multitouch tasks
[1]
Watches and Small Devices
wearables - and beyond:
•
•
•
•
input on smartwatches
interactions across watch & phone
interaction with small objects
input via skin
References:
[2]
[3]
[1] Chen, Xiang'Anthony, et al. Duet: Exploring Joint Interactions on a Smart Phone and a Smart Watch
[2] Oakley, Ian, and Doyoung Lee. Interaction on the Edge: Offset Sensing for Small Devices
[3] Weigel, Martin, Vikram Mehta, and Jürgen Steimle. More Than Touch: Understanding How People Use Skin as an Input Surface for Mobile Computing
[4] Huang, Da-Yuan, et al. TouchSense: Expanding Touchscreen Input Vocabulary Using Different Areas of Users' Finger Pads
[5] Xiao, Robert, Gierad Laput, and Chris Harrison. Expanding the Input Expressivity of Smartwatches with Mechanical Pan, Twist, Tilt and Click
[1]
On and Above the Surface
[2]
On the surface:
• using „non-interactive“ surfaces
• alternative shapes
• flexible surfaces
[4]
Above the surface:
• depth-sensing
• use your feet!
References:
[1] Kim, David, et al. RetroDepth: 3D Silhouette Sensing for High-Precision Input On and Above Physical Surfaces
[2] Goel, Mayank, et al. SurfaceLink: Using Inertial and Acoustic Sensing to Enable Multi-Device Interaction on a Surface
[3] Pan, Ye, William Steptoe, and Anthony Steed. Comparing Flat and Spherical Displays in a Trust Scenario in Avatar-Mediated Interaction
[4] Gong, Nan-Wei, et al. PrintSense: A Versatile Sensing Technique to Support Multimodal Flexible Surface Interaction
[5] Jota, Ricardo, et al. Let's Kick It: How to Stop Wasting the Bottom Third of your Large Screen Display
Health and Everyday Life
• Compare technology that
aims at helping healthy or ill
people to manage and
improve their health
• How has success been
measured?
• Your judgement: What was
so far the most promising
approach?
Hanna Schneider
[email protected]
Music and Dance
• Compare technology for
crowds that aims at
enhancing events with
music and dancing
• Investigate the role of the
individual, the crowd and
the DJ
• What are the biggest
challenges in designing for
crowds?
Hanna Schneider
[email protected]
Materializing Information
Understanding Physical Activity through 3D Printed Material Artifacts – Khot et al.
Supporting The Design and Fabrication of Physical Visualizations – Swaminathan et al.
Multi-touch Interaction for
Information Visualization
Kinetica: naturalistic multi-touch data visualization – Rzeszotarski et al.
TouchWave: Kinetic Multi-touch Manipulation for Hierarchical Stacked Graphs – Baur et al.
paper
paper
paper
Human-Robot
Interaction
The Third Dimension
Research through
Design
chi2014.acm.org/program
Pointing and Cursors
• Pointing?
– Pointing with new devices and form factors
– Facilitation of pointing tasks
[2]
[1]
[3]
[1] Jérémie Gilliot, Géry Casiez, and Nicolas Roussel. 2014. Impact of form factors and input conditions on absolute indirect-touch pointing tasks. In Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 723-732.
[2] Martez E. Mott and Jacob O. Wobbrock. 2014. Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets. In Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 733-742.
[3] Xiaojun Su, Oscar Kin-Chung Au, and Rynson W.H. Lau. 2014. The implicit fan cursor: a velocity dependent area cursor. In Proceedings of the SIGCHI Conference on Human Factors
in Computing Systems (CHI '14). ACM, New York, NY, USA, 753-762.
3D Interaction: Modeling and
Prototyping
[2]
[1]
[1] Ankit Gupta, Maneesh Agrawala, Brian Curless, and Michael Cohen. 2014. MotionMontage: a system to annotate and combine motion takes for 3D animations. In Proceedings of the 32nd
annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2017-2026.
[2] Hsiang-Ting Chen, Tovi Grossman, Li-Yi Wei, Ryan M. Schmidt, Björn Hartmann, George Fitzmaurice, and Maneesh Agrawala. 2014. History assisted view authoring for 3D models. In
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2027-2036.
[3] Michaël Ortega and Thomas Vincent. 2014. Direct drawing on 3D shapes with automated camera control. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
(CHI '14). ACM, New York, NY, USA, 2047-2050.
Multitouch Interaction
[4]
[1]
[1] Julie Wagner, Eric Lecolinet, and Ted Selker. 2014. Multi-finger chords for hand-held tablets: recognizable and memorable. In Proceedings of the 32nd annual ACM conference on Human
factors in computing systems (CHI '14). ACM, New York, NY, USA, 2883-2892.
[2] Halla B. Olafsdottir, Theophanis Tsandilas, and Caroline Appert. 2014. Prospective motor control on tabletops: planning grasp for multitouch interaction. In Proceedings of the 32nd annual
ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2893-2902.
[3] Ayman Alzayat, Mark Hancock, and Miguel Nacenta. 2014. Quantitative measurement of virtual vs. physical object embodiment through kinesthetic figural after effects. In Proceedings of the
SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2903-2912.
[4] Chris Harrison, Robert Xiao, Julia Schwarz, and Scott E. Hudson. 2014. TouchTools: leveraging familiarity and skill with physical tools to augment touch interaction. In Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2913-2916.
Interactive Surfaces and Pervasive
Displays
[1]
[4]
[1] Christian Winkler, Julian Seifert, David Dobbelstein, and Enrico Rukzio. 2014. Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D). In
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 4117-4126.
[2] Roman Rädle, Hans-Christian Jetter, Jens Müller, and Harald Reiterer. 2014. Bigger is not always better: display size, performance, and task load during peephole map navigation. In
Proceedings of the 32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 4127-4136.
[3] Alex M. Grau, Charles Hendee, John-Ross Rizzo, and Ken Perlin. 2014. Mechanical force redistribution: enabling seamless, large-format, high-accuracy surface interaction. In Proceedings of the
32nd annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 4137-4146.
[4] Can Liu, Olivier Chapuis, Michel Beaudouin-Lafon, Eric Lecolinet, and Wendy E. Mackay. 2014. Effects of display size and navigation type on a classification task. In Proceedings of the 32nd
annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 4147-4156.
Shape-Changing Interfaces
[2]
[1]
[1] Erik Grönvall, Sofie Kinch, Marianne Graves Petersen, and Majken K. Rasmussen. 2014. Causing commotion with a shape-changing bench: experiencing shape-changing interfaces in use. In
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2559-2568.
[2] Raf Ramakers, Johannes Schöning, and Kris Luyten. 2014. Paddle: highly deformable mobile devices with physical controls. In Proceedings of the SIGCHI Conference on Human Factors in
Computing Systems (CHI '14). ACM, New York, NY, USA, 2569-2578.
[3] Esben W. Pedersen, Sriram Subramanian, and Kasper Hornbæk. 2014. Is my phone alive?: a large-scale study of shape change in handheld devices using videos. In Proceedings of the 32nd
annual ACM conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2579-2588.
[4] Panteleimon Dimitriadis and Jason Alexander. 2014. Evaluating the effectiveness of physical shape-change for in-pocket mobile device notifications. In Proceedings of the SIGCHI Conference
on Human Factors in Computing Systems (CHI '14). ACM, New York, NY, USA, 2589-2592.
[5] Anne Roudaut, Rebecca Reed, Tianbo Hao, and Sriram Subramanian. 2014. Changibles: analyzing and designing shape changing constructive assembly. In Proceedings of the 32nd annual ACM
conference on Human factors in computing systems (CHI '14). ACM, New York, NY, USA, 2593-2596.