SOCIAL CASINO THE BIG DEBATE Social casino: same but different How should real-money operators go about running a social casino? And should they even bother at all? Gambling Insider asked four industry experts for their insightful views on the matter As many readers will already be aware, social gaming players exist somewhere between traditional video game players and real-money gamblers – both of those activities generally require substantial and sustained investment from the consumer, both in terms of their money and time. Social games however can be played without having to spend cash on costly dedicated hardware, or having to visit a specialised gambling website. All you need is a connected device and away you go. As social gaming has exploded onto the scene over the past 2-3 years, in part fuelled by the soaring popularity of gaming apps on smartphones and tablets, so gambling companies have increasingly been scratching their heads and wondering how they can get in on the action. Early adopters such as IGT jumped into bed with DoubleDown Casino, and it's generally considered to have been a shrewd (if perhaps eyebrow-raisingly expensive) acquisition. Others were slower off the mark and are still busy making plans today. So much for this fledgling industry of ours being right on the cutting edge of technology – in actual fact there have been plenty of complacent companies who didn't see it coming. They'd argue they're playing a wait-and-see game, of course, but in some cases that would be pure PR window-dressing. But perhaps being slow starters will turn out to be a good thing. Maybe we will see a hare-andtortoise scenario unfold in terms of social gaming within the gambling industry. For the purposes of this article, we're honing in specifically on social casinos and wondering whether they are worth all the fuss for RMG operators. Will they see a return on investment? Do social casinos drive business towards their RMG operations? And, if they do, to what extent? With all of this in mind, Gambling Insider has brought together four industry experts, each with a different take on the matter, to air their views on the subject. Hopefully once you've read this article you will have been given a thoroughly balanced view of the various positions and can then make up your own mind as to which panellist's view is closest to the truth. Each contributor was asked to respond to the question: Is social casino a viable business line for traditional (land-based or online) casinos focused only on real-money to date? gamblinginsider.com 21 SOCIAL CASINO THE BIG DEBATE Rory Shanahan head of marketing and B2B social product, Williams Interactive “An increasing percentage of traditional casino players seek non-wagered casino entertainment from social casino games – either on the web or on mobile devices” At Williams Interactive, our view is a firm 'yes' – social casino represents an extremely promising business line for traditional casinos. With the right platform, tools and (if needed) partner, social casino offers increased player engagement opportunities that can be leveraged to drive incremental casino traffic from current player databases, while also providing a channel through which a casino can acquire new players for their operation. One proof point to the latter is Snoqualmie Casino, a terrestrial casino in the US, which has reported that 55% of their social casino players aren’t currently identified within their player database – representing an abundance of new players for their loyalty programme. Regarding player engagement, across all current deployments of our Play4Fun Network social casino platform, daily active players are averaging 85+ minutes per day spread over four or more game sessions. During this roughly hour and a half of daily exposure, the players are immersed in the casino’s brand – and with modern digital and mobile marketing tools available, those players can be targeted with personalised offers designed to drive incremental traffic to the casino. On top of providing brand engagement in the fast-growing mobile and social distribution channels, social casino also provides additional methods of player monetisation for traditional casino operators. While ARPDAU (average revenue per daily active user) rates among the top social casinos may not seem appealing to a traditional casino – depending on what report you read anywhere from $0.20 to $0.50 or higher – these amounts represent a share of wallet that many traditional casino players are likely spending elsewhere instead of with their traditional casino of choice. There’s ample opportunity for traditional casino operators, with the right solution, to provide an experience their players may already enjoy, but under their brand and while driving incremental daily revenues to their bottom line. And although social casino, as reported by a number of sources, draws the majority of its revenue from North America, there remains a growing social casino business worldwide – leading us to believe that the opportunity isn’t limited geographically. As an increasing percentage of traditional casino players seek non-wagered casino entertainment from social casino games – either on the web or on mobile devices, the opportunity will continue to grow for traditional casinos to leverage these emerging channels to keep players in the game. Rob Smith legal and business affairs manager, Odobo “Many of the operational and product mechanics that underpin RMG can also be tailored to drive social growth or convert social players into the RMG area” Yes, social casino is a viable business line for real-money casinos because we're already seeing it happen. Here are a few examples: Gamesys has done well with its unique content for both segments; Caesars Interactive Entertainment acquired Playtika, Buffalo Studios and Pacific Interactive; Bwin purchased Win.com; and Playtech bought Viaden. While global social casino growth has slowed to 8.6% in the second quarter of 2014, the estimated $2.7bn industry outpaces real-money casino in some markets (particularly the US). Early adopters often overlaid a virtual currency offering onto an RMG game or ported a real-money game straight to the social arena. More recently the trend is to implement a more customised approach. This complements the nuances of the player experience in the social segment. In particular, this includes focusing on what motivates social versus RMG players. It stands to reason that the majority of RMG players play to win money, wagering on the possibility of winning big. In social casino, players are motivated by a combination of achievements: pride, social interaction, progression and immersion. This is a key difference. Studios such as PlayStudios understand this and use loyalty ‘prizes’ as one of their engagement mechanisms – a step closer to the RMG sector. One of the challenges faced by RMGfocused operators is competition (especially in North America and other Englishspeaking markets). This, however, is an industry where operators are already familiar with aggressive player acquisition and retention, and where success doesn’t need to equate to market dominance. Operators may use this opportunity to lower the risk of their offering. Given the rise in pointof-consumption licensing and increasingly complex regulations, operators can create new revenue streams from markets they could not serve before and replace or supplement ones that are no longer as lucrative. Many of the operational and product mechanics that underpin RMG can also be tailored to drive social growth or convert social players into the RMG area. With over 25 active developers, Odobo is seeing more games come through its Developer Program that blend real-money formats with social incentives. This leads us to anticipate a wave of RMG casino games that include more social features. Whether the operator is aggressively expansionist or conservative, including a social offering as part of a unique product portfolio is achievable – and potentially very lucrative. u gamblinginsider.com 23 THE BIG DEBATE SOCIAL CASINO SOCIAL CASINO THE BIG DEBATE Aideen Shortt gaming industry consultant “Social casino is a separate business. Run it as such. And/or run it in a way that truly understands when a freemium offering adds value” Whenever I see a film coming out of Hollywood that promotes itself with the tagline “Brought to you from the producers of some other entirely unrelated movie”, I immediately think that’s just about as useful as “Here’s some bread, brought to you from the supermarket that also sells shampoo”. And in a nutshell that’s what I feel about the convergence between social and real-money gambling. It goes without saying that, of course, a social casino is a viable business line for a real-money casino – but only because a profitable social casino is a viable standalone revenue stream in and of itself. However, despite the hopes and prayers of so many operators it’s now become clear that a social audience is not an automatic funnel for new real-money players. In the past four years a staggering $1.21.5bn has been spent on M&A activity between the social and real-money sectors. Nobody wanted to miss out on the hype, the next big thing, the 'new mobile'. But social gaming is not like mobile gaming where the platform segued seamlessly with the desktop; mobile is the same players using new technology. Social players are a different demographic altogether, with different motivations, and just because a game is played with cards or reels spin or a ball with numbers appears on a screen doesn’t make the two identical. There are over 170 million players of casino-style social games. That’s more than three times as many real-money gamblers in the world. But unlike real-money gambling, social games – be they leisure or casino style – have no higher purpose other than to please the players while they are playing. Ergo, it’s a separate business. The issue at this point for operators to consider is: “Now that we have it, what are we going to do with it?” – and the answer is simple. It’s a separate business. Run it as such. And/or run it in a way that truly understands when a freemium offering adds value – whether it’s the ability to play online poker in a country that doesn’t have a legal alternative, or as part of a loyalty programme for a landbased casino (IGT’s DoubleDown is making great progress with partnerships in this regard) or simply because lots of people in the world like playing games and are willing to use money as the buy-in price for some fun, without any further expectations. Anything that makes a profit, any profit, is good business. So social gaming can be a good business for real-money operators, but only if there are reasonable and appropriate expectations and implementations. Geoffrey Hansen managing director, Genesis Gaming “The most popular games exist in a mathematical 'sweet spot', a spot that casino game designers have been honing in on for decades. As player tastes develop, that sweet spot also shifts” Social gaming is relatively new and so it seems mysterious. But is it really something completely different? Let’s take a minute to think about the social player. Social gaming players are playing to fill a need. They want to feel for a moment that they are in a casino, even if they’re really waiting for the bus in the rain. What keeps these players playing when they get on that bus is the same thing that keeps players playing at the casino – engaging gameplay driven by great math models. Keeping those math models similar to ones available in your real-money casino is the key to unlocking the great potential of social casino. The most popular games exist in a mathematical 'sweet spot', a spot that 24 gamblinginsider.com casino game designers have been honing in on for decades. As player tastes develop, that sweet spot also shifts, elusive as those huge bonus feature wins in a great game. One of the biggest challenges can be to get players to play a new game that your analytics show they’ll love. Take the player who is used to placing small wagers on their favourite game in a traditional casino, but who can play like a high roller on a social game. This player now has the freedom to explore new kinds of gameplay, such as highly volatile games they may have avoided in the casino but they now see can pay out big, or they may discover that bigger wagers are more fun than they expected. With a social casino, you can direct them to new styles of gameplay and help them find the games they didn’t know they always wanted to play. Those same players will subsequently seek out this experience in traditional environments. All this makes game designers with a history of creating successful realmoney casino games best prepared to create compelling social casino games. By recreating the traditional casino slot experience, social games drive play to casinos. The celebration of a big win and the rush of excitement as a screen is covered in a coin shower is a fun experience, whether that screen is a mobile phone, a tablet, a desktop or a slot machine on a casino f loor. But players know that a coin shower followed by a cash out is even better. THE BOTTOM LINE Whether it be on smartphones, tablets or desktop, Rory Shanahan is convinced that more and more traditional real-money casino players are looking to complement their RMG gameplay with entertaining social casino games. And while at a micro level most operators would rather a player was spending bigger bucks on their core offering, they'd still prefer that these more modest revenues were coming into their own social casino games than a rival's. Rob Smith echoes some of Shanahan's sentiments, noting that the operational and product mechanics under the bonnet of RMG games can also flick a switch with social casino players. But Smith also points out that social players aren't motivated by a high-risk gamble for a big win; instead it's a matter of pride, progression and losing themselves briefly (or maybe not briefly) within the game. Social interaction and status among peers undoubtedly plays a role too. The ever thought-provoking Aideen Shortt is frustrated by the amount of operators who, in their desperation to jump on the next-bigthing bandwagon, are trying to run social casinos without really understanding how to nurture one. "It's a separate business. Run it as such," she urges. She's right too. Operators need to properly grasp what makes social casino players tick, otherwise they may end up bitter and with burnt fingers. Finally Geoffrey Hansen echoes Smith's point about game mechanics. RMG casino game developers know where the sweet spot is in math models and they know how it evolves over time as game fashions changes. Those skills can be utilised to create 'sticky' social casino games – especially if your game designers and maths geeks swot up on what else social casino players are looking for. It would appear the consensus is that social casinos are worth the effort for RMG operators, but only if they're prepared to put in the hard yards to understand how social players aren't really the same as their regular clientele. Get that right and maybe operators can think about migrating a percentage of players over to their more traditional offerings. It'll only ever be a percentage though – some of them won't be for shifting. Designing a business model in which such behaviour is perfectly okay is probably where operators should be headed. And if you don't agree with any of the four positions taken by our panel of experts, why not write to us at [email protected] with a synopsis of your own informed opinion. If we like the sound of it, perhaps it'll appear on these pages in the not-toodistant future. “Social casinos are worth the effort for RMG operators, but only if they're prepared to put in the hard yards to understand how social players think” Looking to Advance your bottom line? You designed the answer. MEI has made it possible with MEI has redefined expectations of note acceptors yet again with SC Advance. Enhancements were driven by customer requests to improve upon core measures of performance—acceptance, speed and security—and do so in a manner that is backwards compatible with the existing installed base. 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