Agile Planning, Estimation, and Tracking Agile Planning, Estimation, and Tracking Syed Rayhan Co-founder, Code71, Inc. Contact: [email protected] Blog: http://blog.syedrayhan.com Company: http://www.code71.com Product: http://www.scrumpad.com Agenda Section 1 Introduction Section 2 Planning Section 3 Estimation Section 4 Tracking Section 5 Recap Section 6 Q&A www.Code71.com Copyright 2009 Code71, Inc. 2 www.ScrumPad.com My Background Career Expertise Interests www.Code71.com Co-founder, Code71, Inc., CSP, Agile Coach and Trainer 14+ years of total experience Co-author of “Enterprise Java with UML” Iterative incremental development Technology planning and architecture On-shore/Off-shore software development using Agile/Scrum Cultural aspect of self-organizing team Scrum for projects delivered remotely Agile engineering practices Copyright 2009 Code71, Inc. 3 www.ScrumPad.com What to Expect Context Teams and organizations are adopting Agile/Scrum Teams struggle with making the transition from waterfall to Agile/Scrum Focus Key Takeaways www.Code71.com Build a base for Agile planning Contrast Agile planning with Traditional Planning Address typical questions asked How to perform sprint planning and estimation How to perform release planning an estimation How to track progress against plan How to adjust plan as project evolves Copyright 2009 Code71, Inc. 4 www.ScrumPad.com Agenda Section 1 Introduction Section 2 Planning Section 3 Estimation Section 4 Tracking Section 5 Recap Section 6 Q&A www.Code71.com Copyright 2009 Code71, Inc. 5 www.ScrumPad.com Waterfall Project Planning Project can be accurately planned in details “.” www.Code71.com Copyright 2009 Code71, Inc. 6 www.ScrumPad.com In reality, software projects are like… forecasting weatherrain or shine? www.Code71.com Copyright 2009 Code71, Inc. 7 www.ScrumPad.com Planning Agile Waterfall Empirical Predictive Iterative, incremental All or none Prioritization is key activity of planning Prioritization is not important Critical path is eliminated through time boxing Critical path is important Planning becomes a prioritization exercise www.Code71.com Copyright 2009 Code71, Inc. 8 www.ScrumPad.com How to do prioritization? Informal Ad-hoc and intuitive MoSCoW Must have, Should have, Could have, Would not have Formal Priority = Business Value/Complexity ROI (= Business value – Cost) based prioritization Kano Mandatory, Linear, Exciter Threshold, Performance, Excitement www.Code71.com Copyright 2009 Code71, Inc. 9 www.ScrumPad.com MoSCoW Must haves Minimum Usable SubseT for production (a.k.a. Minimum Viable Product) Should haves Could haves Would not haves Important, but absence of it would not make the product useless Optional, if fund and time are available Out of scope, defines the boundary of the product Pros and Cons? www.Code71.com Copyright 2009 Code71, Inc. 10 www.ScrumPad.com Minimum Viable Product (MVP) Release#1 R#2 R#3 ideal Release every sprint Expanding scope of MVP www.Code71.com Copyright 2009 Code71, Inc. 11 www.ScrumPad.com Kano Analysis Survey Q#1 Rate your satisfaction if the product has “this” feature? Q#2 Rate your satisfaction if the product does not have “this” feature? Answers: A) Like it, B) Neutral, C) Dislike it Additional Question for trade-off analysis How much extra would you pay for “this” or more of “this” feature? www.Code71.com Copyright 2009 Code71, Inc. 12 www.ScrumPad.com Kano Analysis Q#1 (Presence of a feature) Like Neutral Dislike Like Neutral Dislike Q#2 (Absence of a feature) - ? L E I ? T - L - disregard, ? probe further, I indifferent E exciter, L linier, T threshold www.Code71.com Copyright 2009 Code71, Inc. 13 www.ScrumPad.com Formal BV Complexity Priority High Low 1 High Medium 2 High High 3? Medium Low 4? Low Low 5? Medium Medium 6? Medium High 7 Low Medium 8 Low High 9 Pros and Cons? www.Code71.com Copyright 2009 Code71, Inc. 14 www.ScrumPad.com Release Planning • Set a release goal • Determine scope through prioritization • Determine a release date • Define sprints • Allocate stories to sprints • Product backlog grooming • Ideally release every sprint www.Code71.com Copyright 2009 Code71, Inc. 15 www.ScrumPad.com Sprint Planning Capacity Scope Estimation • Load factor • Set a sprint goal • Task breakdown • Availability factor • Take stories from the top of the product backlog • Estimate tasks in actual hours or days • Holidays • Vacations • Total points = Velocity • Assign task owners • Assign a story owner • Verify estimate against capacity www.Code71.com Copyright 2009 Code71, Inc. 16 www.ScrumPad.com Sprint 0 • Project initiation sprint • Business case • Environment setup • Architecture • Team setup • Team norms • Training www.Code71.com Copyright 2009 Code71, Inc. 17 www.ScrumPad.com Integration / Stabilization Sprint • One or more sprints needed to stabilize a release before final rollout • Ideally a product is always ready for rollout • Final integration and regression tests • Load test • Any last minute bug fixes • Production environment setup • Any other steps (organization specific) needed before production rollout www.Code71.com Copyright 2009 Code71, Inc. 18 www.ScrumPad.com Rules of thumb • A team size of 7-9 • 1 and half medium stories per developer • 1 Tester for every two developers • Do not change sprint length • Prefer 100% allocation over partial allocation of people www.Code71.com Copyright 2009 Code71, Inc. 19 www.ScrumPad.com Agenda Section 1 Introduction Section 2 Planning Section 3 Estimation Section 4 Tracking Section 5 Recap Section 6 Q&A www.Code71.com Copyright 2009 Code71, Inc. 20 www.ScrumPad.com Estimation Relative Absolute Story points Hours/Days Used for Release planning Used for Sprint planning Accuracy is not important Accuracy is important to some extant Eliminates bias Does not eliminate bias Cannot be compared with another team’s Supports comparison Why relative estimation? Velocity, suitable for longer horizon www.Code71.com Copyright 2009 Code71, Inc. 21 www.ScrumPad.com Relative estimation using “Planning Poker” Decide on scale Fibonacci scale Identify a reference story set Estimate the rest Use most understood story as a reference story for each level on the scale Everybody estimates individually, then reveals as a team, hence the term “Planning Poker” Challenges? www.Code71.com Copyright 2009 Code71, Inc. 22 www.ScrumPad.com Definition of “Done” design review code review architecture load test functional design+code+unit test test regression test www.Code71.com Copyright 2009 Code71, Inc. 23 www.ScrumPad.com How to resolve disagreement in estimation? Consensus Ask the outliers and discuss as a team to agree on an estimate Majority Pick the one that was chosen by the majority Choose the highest To err on the side of caution Pros and Cons? www.Code71.com Copyright 2009 Code71, Inc. 24 www.ScrumPad.com Rules of thumb • Tasks should be 4 -16 hours • For a two-week sprint (most popular sprint length) • 2-4 hours planning • 1-2 hours of sprint review • 1-2 hours of sprint retrospective • Allocate a fixed hours for production support or other unavoidable routine work (10-15%) • 10% for product backlog grooming www.Code71.com Copyright 2009 Code71, Inc. 25 www.ScrumPad.com Velocity Definition Points delivered by a team per sprint How to calculate? Rolling average of 4 weeks, Max, Min, Lifetime average Keep in mind • Velocity without a quality metric is not useful • Velocity of two teams are not comparable • Velocity changes with team composition • Velocity increases with team’s tenure • Velocity is not productivity • Do not include bugs and rejected stories How to use? • Used to determine sprint scope • Used to calculate approximate costs of a release • Used to track release progress www.Code71.com Copyright 2009 Code71, Inc. 26 www.ScrumPad.com Agenda Section 1 Introduction Section 2 Planning Section 3 Estimation Section 4 Tracking Section 5 Recap Section 6 Q&A www.Code71.com Copyright 2009 Code71, Inc. 27 www.ScrumPad.com How do you track progress? MS Project 50% done Waterfall Vs. ScrumPad 3 stories done, 5 stories remaining Agile You don’t get credit for partial work www.Code71.com Copyright 2009 Code71, Inc. 28 www.ScrumPad.com Tracking progress Sprint Burndown Track remaining hours, track done/remaining points by day Release Burndown Track remaining points by sprint Sprint Burnup Track time spent by day Metrics Velocity, Bug find rate per sprint, Bug fix rate per sprint, Test coverage www.Code71.com Copyright 2009 Code71, Inc. 29 www.ScrumPad.com Tracking progress Daily Scrum Sprint Review Retrospective www.Code71.com A 15-minute standup meeting where team answers the following; tracking impediments 1) What did I do yesterday? 2) What am I going to work on today? 3) What is impeding my work, if any? Team meets with the product owner and stakeholders to show the work done in the current sprint and solicit feedback. Team meets at the end of each sprint to discuss1) What is working well? 2) What needs improvement? and 3) How to improve/fix the process? Copyright 2009 Code71, Inc. 30 www.ScrumPad.com Burndowns Track Remaining hours Track done Daily time entry • Time spent • Time remaining www.Code71.com Copyright 2009 Code71, Inc. 31 www.ScrumPad.com Other charts Tracking actual time spent Tracking release www.Code71.com Copyright 2009 Code71, Inc. 32 www.ScrumPad.com Let’s test our understanding Difference between relative vs. absolute estimation? How to do resource allocation? How to handle shared resources? How to plan for production support work? Do you still need a Gantt chart? How to plan for fixed bid contract? Who does planning? What is velocity? How to improve estimation? How do you ensure team delivers what they plan to deliver in a sprint? www.Code71.com Copyright 2009 Code71, Inc. 33 www.ScrumPad.com Recap Prioritize product backlog on an on-going basis Estimate backlog in story points for release planning Estimate backlog in actual hours or days for sprint planning Pick a suitable sprint length and stick with it Allocate people to a single project in a single sprint Staff the team in the beginning and keep the team in place through out the life of the project www.Code71.com Copyright 2009 Code71, Inc. 34 www.ScrumPad.com Recap contd. The team should be cross-functional- include testers, Sys admins, DBA, SMEs Team should be physically or virtually collocated Know your team “velocity” Use open space Use appropriate information radiators www.Code71.com Copyright 2009 Code71, Inc. 35 www.ScrumPad.com Q&A Contact: [email protected] Blog: http://blog.syedrayhan.com Company: http://www.code71.com Product: http://www.scrumpad.com www.Code71.com Copyright 2009 Code71, Inc. 36 www.ScrumPad.com
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