Assistive Technology and Inclusive Design I) Introduction Concern here is with attempting to use technology to help users who are disabled. GOW AKA rehabilitation technology AKA extraordinary HCI What exactly “disabled” means is a controversial issue Eg recent criticisms of the “medical model” of disability (eg Bishop 2003 p 549) The social model of disability (eg Shaw 2000) is often seen as more appropriate – “while people have impairments, the environment – attitudinal as well as physical – can be disabling”. Edward’s reading (1995) of the WHO classification: impairment - “any loss or abnormality of psychological, physiological or anatomical structure or function” disability - “any restriction or lack (resulting from an impairment) of ability to perform an activity in the manner or within the range considered normal for a human being” handicap - “a disadvantage for a given individual, resulting from an impairment or disability, that limits or prevents [their] fulfilment of a role” so, impairment vision disability seeing or impairment handicap memory loss use of Unix handicap use of GUI Compare UK DDA - Disability Discrimination Act (1995) – a disabled person is someone who has a physical or mental impairment, which has an effect on his or her ability to carry out normal day to day activities. That effect must be substantial, adverse and long-term. Much controversy in the area, eg re the DDA: “all of the terms used in the definition … have been challenged in court” (Riddell et al 2002) Hence Moore’s motto for level 6 work: The more we pursue knowledge, the less we know The challenge is to support the differing needs of people with (and without) these impairments. Not easy: physical and visual - main problem = computer I/O hearing and cognitive - main problem = communication and language needs may vary e.g. GUI - poor for visual impairments, preferred by other user groups cf. Edwards - “kerb cut phenomenon” (29) So - not easy, but are possibilities as well as problems e.g. great benefit of IT to many disabled people a “disability ” may have advantages as well as disadvantages, IT may be able to utilise them better e.g. “Skallagrigg” novel II) The importance of assistive technology Can suggest several arguments: •large number of disabled people BT estimate - 10% of population EU estimate re UK - 5% of people below 30, 30% at 60, 70% at 80 (Edwards) 50 million disabled people in Europe (TAP 1997 cf. Dix et al 2004, BCS 2000) exacerbated by demographic trends more old people so - any computer system likely to be used by disabled people, so need to be aware of the issues when designing any interactive system •economic argument: most types of jobs use computers therefore must be usable by disabled people further - possible worker shortage because of birthrate trends (Newell) and good interfaces increase productivity systems that reduce need for intensive nursing care or tuition would be very cost effective •altruistic argument i.e. a worthwhile endeavour current interfaces often poor (e.g. ATMs too high, screen cannot be read by visually impaired) HCI expert may be able to influence the design of new artefacts to cater better for disabled people •legal argument “increasingly..... the rights of people with disabilities is being enshrined in legislation” (Newell) eg DDA, SENDA (BCS 2000) must ensure system is legally acceptable •environmental argument Newell (2004) – non-disabled people can be handicapped by their environment in the same way as disabled people are soldier example need therefore to allow for impairments even if there are no “impaired users” •offshoot argument the argument here is that working with extraordinary HCI can have benefits for “general” HCI research and practice e.g. Edwards “extra-ordinary users challenge the boundaries of the subject” Newell - “taking into account extra-ordinary needs produces better and more widely useful design solutions for everyone” Benyon et al (2005): “if a design works well for people with disabilities, it works well for everyone”. Spolsky (2000, see http://www.joelonsoftware.com/uibook/chapters/fo g0000000064.html, [accessed Feb 2 2009]): “I don't really believe that people are dolts, but I think that if you constantly try to design your program so that it's easy enough for dolts to use, you are going to make a popular, easy to use program that people like. And you will be surprised by how what seem like small usability improvements translate into lots more customers.” in particular: may be useful to evaluate systems with disabled people may reveal problems that would otherwise be overlooked designer is forced into considering individual differences normative model clearly not appropriate spin-offs of specific artefacts (Newell): e.g. speech transcription system developed for deaf users now used for transcription in law courts future possibilities: symbol system research may lead to useful info re using icons in HCI mainstream HCI researchers ...[may have]... too narrow a view of their user population “Most contemporary user interfaces are designed for healthy, young adults” (Leventhal and Barnes 2008: 24) and conversely, AT people should become more aware of HCI research Possible counter-arguments re importance of extraordinary HCI : Expense Difficulty Size of target population III) Approaches to Assistive Technology Essentially there are two possibilities: a) create specific artefacts for the disabled user using the technology as “prostheses” b) adaptation of the interface to existing artefacts to make them more accessible to users with disabilities adaptations the interface between the adaptation and the underlying system is fixed attempt to adapt the interface it presents to the user, e.g. by providing alternative input devices (see below) ideally one adaptation will fit several applications (e.g. a spoken front end which works for a word processor and a database system (Edwards)) Edwards cites 3 reasons for using adaptations rather than building new applications from scratch: data transfer different preferences amongst the disabled user population users’ self esteem may prefer to be seen to be using the same kit Prostheses designed for a specific user therefore no constraints from the target software therefore likely to be less of a user interface problem (end-user variability much less important an issue), but remaining UI issues covered in the module will still be important Seen the general approaches, consider now differing types of disability. IV)Visual impairments Most significant sensory impairment re computer systems given current predominance of VDUs Need to distinguish between people with partial sight and people who are blind people with partial sight 11.5 million people in Europe with partial sight (TAP 1997, cf. BCS 2000) evidence suggests they prefer to use their sight rather than an interface designed for blind users (Edwards) need therefore appropriate aids, e.g. enlargement but beware - may make some problems, e.g. tunnel vision, worse better lighting blind users 1.1 million blind people in Europe (TAP 1997) must use touch or hearing or both touch computer generated braille hard copy - printout A Braille Embosser. soft braille - on the screen Braille chord keyboards keyboards with marked keys hearing speech I/O “screen readers” Cf. “auditory icons” and “earcons” V) Hearing impairments Less of a problem than visual But an increasing problem given the advent of multimedia computing Early attempts to support sign language output are underway Text terminals can be used in a prosthetic role for distant communication, e.g. Minicom VI) Physical impairments Need considerable motor skill to use current computer technology Users may have varying degrees of impairment regarding these motor skills 18 million such people in Europe (Howey 1995) Need therefore to cater for these - very important computer often used to control prosthetic devices, e.g. wheelchair (Edwards) No part of the body can be used to operate keyboard switches likely to be used e.g. operated by suck and puff eye gaze interfaces being researched as are “Neural Interface Devices” No hand use possible may use “unicorn stick” (Edwards) may use speech input, e.g. to control house lights Hand use possible but impaired e.g. hand tremor plastic keyguard maybe turn off autorepeat Goransson (2004) discusses a PDA for people with Parkinson’s disease keyboards sized for wide or narrow reach chord keyboards thinking as a means of input (?!) prediction software Speech impairment “augmentative communication” VII) Cognitive impairments Four groups of impairments (Edwards): memory problems perception problems problem solving impairments e.g. difficulty in evaluating a proposed solution conceptual problems e.g. difficulty in generalising learned concepts Tentative guidelines: simplify language provide on-line help keep displays simple e.g. symbols and icons rather than (or well as) text simplified language be consistent speech to support written information (Karlsson) artificial intelligence and decision support Cf. Research at Leeds Met re dyslexia (Powell et al 2004) and autism (Moore et al 2005) VIII) Multimodality and redundancy One general approach to making interactive systems accessible to people with disabilities is to build in “redundancy” (Dix et al 2004, p. 366f) “Redundancy” here refers to providing more than one way of doing the same thing. E.g. graphical information is also available in readable text or speech. This relies on “multimodal interaction” – it uses more than one mode of interaction. Thus, some combination of the following should be considered for use: Vision The main channel currently Many systems WIMP based Windows, icons, menus, pointers Sound Speech recognition Thus far only “single-user systems that require considerable training” (Dix et al 2004 p. 371) Speech synthesis Other sounds E.g. auditory icons Touch Haptic interface Possibilities for the future: gesture recognition, mind-reading (?!), physiological input-output (e.g. wearable computers). IX) Universal design So far, we have had a very interesting look at how we might design interactive systems so that they are more usable by people with disabilities. Such design is an important aspect of “universal design” – defined by Dix et al (2004, p. 366) as “the process of designing products so that they can be used by as many people as possible in as many situations as possible”. Universal design involves these areas of human diversity: people with disabilities, older people, children, cultural differences. Seven general principles of universal design have been proposed: Equitable use – no user is excluded Flexibility in use - design accommodates a wide range of individual preferences and abilities Simple and Intuitive Use - use of the design is easy to understand, regardless of the user's experience, knowledge, language skills, or current concentration level. Perceptible Information - the design communicates necessary information effectively to the user, regardless of ambient conditions or the user's sensory abilities. Tolerance for Error - the design minimizes hazards and the adverse consequences of accidental or unintended actions. Low Physical Effort - the design can be used efficiently and comfortably and with a minimum of fatigue. Size and Space for Approach and Use appropriate size and space is provided for approach, reach, manipulation, and use regardless of user's body size, posture, or mobility. • More details of the 7 principles at: http://www.design.ncsu.edu/cud/about_ud/u dprinciplestext.htm [accessed 2.2.09] Web accessibility The concern here is web use by people with disabilities. Important to make the web accessible to people with disabilities Eg Mills (2000): disabled people have “among the lowest rates of use of these technologies, and the problem is largely one of access”. Nielsen - it should be relatively unproblematic if HTML is used correctly – ie to encode meaning rather than appearance. GOW Specialist browsers can then interpret the meaning appropriately. Nielsen offers principles to help make web sites more accessible – see appendix (on X-stream). • The World Wide Web Consortium (W3C) has developed guidelines for web accessibility http://www.w3.org/TR/WCAG10-TECHS/ [accessed 2/2/09] • There are 14 guidelines, with a total of 60 checkpoints that must be followed to ensure a site is accessible. • The checkpoints are broken down into 3 different priority levels. • Priority 1 • A Web content developer must satisfy this checkpoint. Otherwise, one or more groups will find it impossible to access information in the document. Satisfying this checkpoint is a basic requirement for some groups to be able to use Web documents. • Satisfying this checkpoint leads to “level A” conformance: • Priority 2 • A Web content developer should satisfy this checkpoint. Otherwise, one or more groups will find it difficult to access information in the document. Satisfying this checkpoint will remove significant barriers to accessing Web documents. • Satisfying this checkpoint leads to “Double-A” conformance: • Priority 3 • A Web content developer may address this checkpoint. Otherwise, one or more groups will find it somewhat difficult to access information in the document. Satisfying this checkpoint will improve access to Web documents. • Satisfying this checkpoint leads to “TripleA” conformance: • Web pages deemed acceptable from the accessibility perspective can apply for “Bobby Approval” and display a “Bobby Approved” logo. • Bobby is a web-based tool that analyses web pages for accessibility • It used to be free, but not any more it seems http://www.cast.org/bobby/ [accessed 27/10/09] • Such automated approaches have recently been called into question (eg Witt and McDermott 2004) And the “stamp of approval” cannot meaningfully be policed(?). X) Summary • Looked at some ways in which IT might promote the integration of disabled people into society • Interesting and important area • Hosam?? • • • • • • • • • • • • • • • • BCS (2000) Disability discrimination act: access for all; a practical guide for professionals & business managers Benyon, D, Turner P and Turner S (2005) Designing interactive systems. Addison-Wesley Bishop J (2003) The Internet for educating individuals with social impairments. Journal of Computer Assisted Learning 19, p. 546-556. Dix A, Finlay J, Abowd G, Beale R (2004) Human-Computer Interaction (third edition); Prentice Hall Edwards A D N (1995) Computers and People with Disabilities; in Edwards A D N (ed) Extra-ordinary Human-Computer Interaction, Interfaces for Users with Disabilities; Cambridge University Press Gerhard, M., Moore, D., Hobbs D. (2004) Embodiment and Copresence in Collaborative Interfaces, in International Journal of Human Computer Studies (in press) Goransson B (2004) The re-design of a PDA-based system for supporting people with Parkinson’s disease. In Fincher S, Markopoulos P, Moore D, Ruddle R (eds) People and Computers XVIII – Design for Life. Proceedings of HCI 2004. Springer. 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