KS3 Mathematics D4 Probability 1 of 55 © Boardworks Ltd 2004 Contents D4 Probability D4.1 The language of probability D4.2 The probability scale D4.3 Calculating probability D4.4 Probability diagrams D4.5 Experimental probability 1 2 of of2055 © Boardworks Ltd 2004 The language of probability Probability is a measurement of the chance or likelihood of an event happening. Words that we might use to describe probabilities include: unlikely possible 50-50 chance certain likely poor chance very likely impossible probable 3 of 55 even chance © Boardworks Ltd 2004 Fair games A game is played with marbles in a bag. One of the following bags is chosen for the game. The teacher then pulls a marble at random from the chosen bag: bag a bag b bag c If a red marble is pulled out of the bag, the girls get a point. If a blue marble is pulled out of the bag, the boys get a point. Which would be the fair bag to use? 4 of 55 © Boardworks Ltd 2004 Fair games A game is fair if all the players have an equal chance of winning. Which of the following games are fair? A dice is thrown. If it lands on a prime number team A get a point, if it doesn’t team B get a point. There are three prime numbers (2, 3 and 5) and three non-prime numbers (1, 4 and 6). Yes, this game is fair. 5 of 55 © Boardworks Ltd 2004 Fair games Nine cards numbered 1 to 9 are used and a card is drawn at random. If a multiple of 3 is drawn team A get a point. If a square number is drawn team B get a point. If any other number is drawn team C get a point. There are three multiples of 3 (3, 6 and 9). There are three square numbers (1, 4 and 9). There are four numbers that are neither square nor multiples of 3 (2, 5, 7 and 8). No, this game is not fair. Team C is more likely to win. 6 of 55 © Boardworks Ltd 2004 Fair games A spinner has five equal sectors numbered 1 to 5. The spinner is spun many times. 5 1 If the spinner stops on an even number team A gets 3 points. 4 2 If the spinner stops on an odd 3 number team B gets 2 points. Suppose the spinner is spun 50 times. We would expect the spinner to stop on an even number 20 times and on an odd number 30 times. Team A would score 20 × 3 points = 60 points Team B would score 30 × 2 points = 60 points Yes, this game is fair. 7 of 55 © Boardworks Ltd 2004 Scratch cards Scratch off a £ sign and win £10! £ no win £ no win no win no win no win £ no win no win £ £ no no win win no no win win £ no no no no win win win win no no win win £ no win no no no no win win win win no win £ £ no win £ no no win win £ You are only allowed to scratch off one square and you can’t see what is behind any of the squares. Which of the scratch cards is most likely to win a prize? 8 of 55 © Boardworks Ltd 2004 Bags of counters Choose a blue counter and win a prize! bag a bag b bag c You are only allowed to choose one counter at random from one of the bags. Which of the bags is most likely to win a prize? 9 of 55 © Boardworks Ltd 2004 Probability statements Statements involving probability are often incorrect or misleading. Discuss the following statements: The number 18 is has been drawn the most often in the national lottery so I’m more likely to win if I choose it. I’m so unlucky. If I roll this dice I’ll never get a six. 10 of 55 I’ve just thrown four heads in a row so I’m much less likely to get a head on my next throw. There are two choices for lunch, pizza or curry. That means that there is a 50% chance that the next person will choose pizza. © Boardworks Ltd 2004 Contents D4 Probability D4.1 The language of probability D4.2 The probability scale D4.3 Calculating probability D4.4 Probability diagrams D4.5 Experimental probability 11 of 55 © Boardworks Ltd 2004 The probability scale The chance of an event happening can be shown on a probability scale. Meeting with King Henry VIII A day of the week starting with a T The next baby born being a boy Getting homework this lesson A square having four right angles impossible unlikely even chance likely certain Less likely 12 of 55 More likely © Boardworks Ltd 2004 The probability scale We measure probability on a scale from 0 to 1. If an event is impossible or has no probability of occurring then it has a probability of 0. If an event is certain it has a probability of 1. This can be shown on the probability scale as: 0 impossible ½ even chance 1 certain Probabilities are written as fractions, decimal and, less often, as percentages between 0 and 1. 13 of 55 © Boardworks Ltd 2004 The probability scale 14 of 55 © Boardworks Ltd 2004 Contents D4 Probability D4.1 The language of probability D4.2 The probability scale D4.3 Calculating probability D4.4 Probability diagrams D4.5 Experimental probability 15 of 55 © Boardworks Ltd 2004 Higher or lower 16 of 55 © Boardworks Ltd 2004 Listing possible outcomes When you roll a fair dice you are equally likely to get one of six possible outcomes: 1 6 1 6 1 6 1 6 1 6 1 6 Since each number on the dice is equally likely the probability of getting any one of the numbers is 1 divided 1 by 6 or . 6 17 of 55 © Boardworks Ltd 2004 Calculating probability What is the probability of the following events? 1) A coin landing tails up? P(tails) = 1 2 2) This spinner stopping on the red section? 1 P(red) = 4 18 of 55 3) Drawing a seven of hearts from a pack of 52 cards? P(7 of )= 1 52 4) A baby being born on a Friday? P(Friday) = 1 7 © Boardworks Ltd 2004 Calculating probability If the outcomes of an event are equally likely then we can calculate the probability using the formula: Probability of an event = Number of successful outcomes Total number of possible outcomes For example, a bag contains 1 yellow, 3 green, 4 blue and 2 red marbles. What is the probability of pulling a green marble from the bag without looking? 3 P(green) = or 0.3 or 30% 10 19 of 55 © Boardworks Ltd 2004 Calculating probability This spinner has 8 equal divisions: What is the probability of the spinner landing on a) a red sector? b) a blue sector? c) a green sector? 2 1 = 8 4 1 b) P(blue) = 8 4 1 c) P(green) = = 8 2 a) P(red) = 20 of 55 © Boardworks Ltd 2004 Calculating probability A fair dice is thrown. What is the probability of getting a) a 2? b) a multiple of 3? c) an odd number? d) a prime number? e) a number bigger than 6? f) an integer? a) P(2) = 1 6 2 1 b) P(a multiple of 3) = = 6 3 3 1 c) P(an odd number) = = 6 2 21 of 55 © Boardworks Ltd 2004 Calculating probability A fair dice is thrown. What is the probability of getting a) a 2? b) a multiple of 3? c) an odd number? d) a prime number? e) a number bigger than 6? f) an integer? d) P(a prime number) = 3 1 = 6 2 Don’t write 0 6 e) P(a number bigger than 6) = 0 6 f) P(an integer) = 6 22 of 55 = 1 © Boardworks Ltd 2004 Calculating probability The children in a class were asked how many siblings (brothers and sisters) they had. The results are shown in this frequency table: Number of siblings 0 1 2 3 4 5 6 7 Number of pupils 4 8 9 4 3 1 0 1 What is the probability that a pupil chosen at random from the class will have two siblings? There are 30 pupils in the class and 9 of them have two siblings. 9 3 So, P(two siblings) = = 30 10 23 of 55 © Boardworks Ltd 2004 Calculating probability A bag contains 12 blue balls and some red balls. The probability of drawing a blue ball at random from the bag is 3 7 . How many red balls are there in the bag? 12 balls represent 3 7 So, 4 balls represent of the total. 1 7 and, 28 balls represent of the total 7 7 of the total. The number of red balls = 28 – 12 = 16 24 of 55 © Boardworks Ltd 2004 The probability of an event not occurring The following spinner is spun once: What is the probability of it landing on the yellow sector? 1 P(yellow) = 4 What is the probability of it not landing on the yellow sector? 3 P(not yellow) = 4 If the probability of an event occurring is p then the probability of it not occurring is 1 – p. 25 of 55 © Boardworks Ltd 2004 The probability of an event not occurring The probability of a factory component being faulty is 0.03. What is the probability of a randomly chosen component not being faulty? P(not faulty) = 1 – 0.03 = 0.97 The probability of pulling a picture card out of a full deck of cards is 3 13 . What is the probability not pulling out a picture card? 3 10 P(not a picture card) = 1 – = 13 13 26 of 55 © Boardworks Ltd 2004 The probability of an event not occurring The following table shows the probabilities of 4 events. For each one work out the probability of the event not occurring. 27 of 55 Event Probability of the event occurring Probability of the event not occurring A 3 5 2 5 B 0.77 0.23 C 9 20 11 20 D 8% 92% © Boardworks Ltd 2004 The probability of an event not occurring There are 60 sweets in a bag. 10 are cola bottles, 20 are hearts, 1 are fried eggs, 4 the rest are teddies. What is the probability that a sweet chosen at random from the bag is: 5 a) Not a cola bottle P(not a cola bottle) = 6 b) Not a teddy 28 of 55 45 3 P(not a teddy) = = 60 4 © Boardworks Ltd 2004 Mutually exclusive outcomes Outcomes are mutually exclusive if they cannot happen at the same time. For example, when you toss a single coin either it will land on heads or it will land on tails. There are two mutually exclusive outcomes. Outcome A: Head Outcome B: Tail When you roll a dice either it will land on an odd number or it will land on an even number. There are two mutually exclusive outcomes. Outcome A: An odd number Outcome B: An even number 29 of 55 © Boardworks Ltd 2004 Mutually exclusive outcomes A pupil is chosen at random from the class. Which of the following pairs of outcomes are mutually exclusive? Outcome A: the pupil has brown eyes. Outcome B: the pupil has blue eyes. These outcomes are mutually exclusive because a pupil can either have brown eyes, blue eyes or another colour of eyes. Outcome C: the pupil has black hair. Outcome D: the pupil has wears glasses. These outcomes are not mutually exclusive because a pupil could have both black hair and wear glasses. 30 of 55 © Boardworks Ltd 2004 Adding mutually exclusive outcomes If two outcomes are mutually exclusive then their probabilities can be added together to find their combined probability. For example, a game is played with the following cards: What is the probability that a card is a moon or a sun? 1 1 and P(sun) = 3 3 Drawing a moon and drawing a sun are mutually exclusive outcomes so, 1 1 2 P(moon or sun) = P(moon) + P(sun) = + = 3 3 3 P(moon) = 31 of 55 © Boardworks Ltd 2004 Adding mutually exclusive outcomes If two outcomes are mutually exclusive then their probabilities can be added together to find their combined probability. For example, a game is played with the following cards: What is the probability that a card is yellow or a star? 1 1 P(yellow card) = and P(star) = 3 3 Drawing a yellow card and drawing a star are not mutually exclusive outcomes because a card could be yellow and a star. P (yellow card or star) cannot be found by adding. 32 of 55 © Boardworks Ltd 2004 The sum of all mutually exclusive outcomes The sum of all mutually exclusive outcomes is 1. For example, a bag contains red counters, blue counters, yellow counters and green counters. P(blue) = 0.15 P(yellow) = 0.4 P(green) = 0.35 What is the probability of drawing a red counter from the bag? P(blue, yellow or green) = 0.15 + 0.4 + 0.35 = 0.9 P(red) = 1 – 0.9 = 0.1 33 of 55 © Boardworks Ltd 2004 The sum of all mutually exclusive outcomes A box contains bags of crisps. The probability of drawing out the following flavours at random are: 2 1 P(salt and vinegar) = P(ready salted) = 5 3 The box also contains cheese and onion crisps. What is the probability of drawing a bag of cheese and onion crisps at random from the box? P(salt and vinegar or ready salted) = 2 1 6+5 11 + = = 5 3 15 15 11 4 P(cheese and onion) = 1 – = 15 15 34 of 55 © Boardworks Ltd 2004 The sum of all mutually exclusive outcomes A box contains bags of crisps. The probability of drawing out the following flavours at random are: 2 1 P(salt and vinegar) = P(ready salted) = 5 3 The box also contains cheese and onion crisps. There are 30 bags in the box. How many are there of each flavour? Number of salt and vinegar = 2 of 30 = 12 packets 5 1 Number of ready salted = 3 of 30 = 10 packets 4 Number of cheese and onion = 15 of 30 = 8 packets 35 of 55 © Boardworks Ltd 2004 Contents D4 Probability D4.1 The language of probability D4.2 The probability scale D4.3 Calculating probability D4.4 Probability diagrams D4.5 Experimental probability 36 of 55 © Boardworks Ltd 2004 Finding all possible outcomes of two events Two coins are thrown. What is the probability of getting two heads? Before we can work out the probability of getting two heads we need to work out the total number of equally likely outcomes. There are three ways to do this: 1) We can list them systematically. Using H for heads and T for tails, the possible outcomes are: TH and HT are separate TT, TH, HT, HH. equally likely outcomes. 37 of 55 © Boardworks Ltd 2004 Finding all possible outcomes of two events 2) We can use a two-way table. Second coin First coin H T H HH TH T HT TT From the table we see that there are four possible outcomes one of which is two heads so, 1 P(HH) = 4 38 of 55 © Boardworks Ltd 2004 Finding all possible outcomes of two events 3) We can use a probability tree diagram. Outcomes Second coin First coin H HH T H HT TH T TT H T Again we see that there are four possible outcomes so, 1 P(HH) = 4 39 of 55 © Boardworks Ltd 2004 Finding the sample space A red dice and a blue dice are thrown and their scores are added together. What is the probability of getting a total of 8 from both dice? There are several ways to get a total of 8 by adding the scores from two dice. We could get a 2 and a 6, a 3 and a 5, a 4 and a 4, a 5 and a 3, and a 6 and a 2. To find the set of all possible outcomes, the sample space, we can use a two-way table. 40 of 55 © Boardworks Ltd 2004 Finding the sample space + 41 of 55 2 3 4 5 6 7 3 4 5 6 7 8 4 5 6 7 8 9 5 6 7 8 9 10 6 7 8 9 10 11 7 8 9 10 11 12 From the sample space we can see that there are 36 possible outcomes when two dice are thrown. Five of these have a total of 8. 5 P(8) = 36 © Boardworks Ltd 2004 Scissors, paper, stone In the game scissors, paper, stone two players have to show either scissors, paper, or stone using their hands as follows: scissors paper stone The rules of the game are that: Scissors beats paper (it cuts). Paper beats stone (it wraps). Stone beats scissors (it blunts). If both players show the same hands it is a draw. 42 of 55 © Boardworks Ltd 2004 Scissors, paper, stone What is the probability that both players will show the same hands in a game of scissors, paper, stone? We can list all the possible outcomes in a two-way table using S for Scissors, P for Paper and T for sTone. Second player First player Scissors Paper Stone Scissors SS SP ST Paper PS PP PT Stone TS TP TT 3 1 P(same hands) = = 9 3 43 of 55 © Boardworks Ltd 2004 Scissors, paper, stone What is the probability that the first player will win a game of scissors, paper, stone? Using the two-way table we can identify all the ways that the first player can win. Second player First player Scissors Paper Stone Scissors SS SP ST Paper PS PP PT Stone TS TP TT 3 1 P(first player wins) = = 9 3 44 of 55 © Boardworks Ltd 2004 Scissors, paper, stone What is the probability that the second player will win a game of scissors, paper, stone? Using the two-way table we can identify all the ways that the second player can win. Second player First player Scissors Paper Stone Scissors SS SP ST Paper PS PP PT Stone TS TP TT 3 1 P(second player wins) = = 9 3 45 of 55 © Boardworks Ltd 2004 Scissors, paper, stone Is scissors, paper, stone a fair game? P(first player wins) = 1 3 1 P(second player wins) = 3 1 P(a draw) = 3 Both player are equally likely to win so, yes, it is a fair game. Play scissors paper stone 30 times with a partner. Record the number of wins for each player and the number of draws. Are the results as you expected? 46 of 55 © Boardworks Ltd 2004 Contents D4 Probability D4.1 The language of probability D4.2 The probability scale D4.3 Calculating probability D4.4 Probability diagrams D4.5 Experimental probability 47 of 55 © Boardworks Ltd 2004 Estimating probabilities based on data What is the probability a person chosen at random being left-handed? Although there are two possible outcomes, right-handed and left-handed, the probability of someone being left-handed is not ½, why? The two outcomes, being left-handed and being righthanded, are not equally likely. There are more right-handed people than left-handed. To work out the probability of being left-handed we could carry out a survey on a large group of people. 48 of 55 © Boardworks Ltd 2004 Estimating probabilities based on data Suppose 1000 people were ask whether they were left- or right-handed. Of the 1000 people asked 87 said that they were lefthanded. From this we can estimate the probability of someone being left-handed as 87 1000 or 0.087. If we repeated the survey with a different sample the results would probably be slightly different. The more people we asked, however, the more accurate our estimate of the probability would be. 49 of 55 © Boardworks Ltd 2004 Relative frequency The probability of an event based on data from an experiment or survey is called the relative frequency. Relative frequency is calculated using the formula: Number of successful trials Relative frequency = Total number of trials For example, Ben wants to estimate the probability that a piece of toast will land butter-side-down. He drops a piece of toast 100 times and observes that it lands butter-side-down 65 times. 65 13 Relative frequency = = 100 20 50 of 55 © Boardworks Ltd 2004 Relative frequency Sita wants to know if her dice is fair. She throws it 200 times and records her results in a table: Number Frequency Relative frequency 1 31 2 27 3 38 4 30 5 42 6 32 31 200 27 200 38 200 30 200 42 200 32 200 = 0.155 = 0.145 = 0.190 = 0.150 = 0.210 = 0.160 Is the dice fair? 51 of 55 © Boardworks Ltd 2004 Expected frequency The theoretical probability of an event is its calculated probability based on equally likely outcomes. If the theoretical probability of an event can be calculated, then when we do an experiment we can work out the expected frequency. Expected frequency = theoretical probability × number of trials For example, if you rolled a dice 300 times, how many times would you expect to get a 5? The theoretical probability of getting a 5 is 1 So, expected frequency = × 300 = 50 6 52 of 55 1 6 . © Boardworks Ltd 2004 Expected frequency If you tossed a coin 250 times how many times would you expect to get a tail? 1 Expected frequency = × 250 = 125 2 If you rolled a fair dice 150 times how many times would you expect to a number greater than 2? 2 Expected frequency = × 150 = 100 3 53 of 55 © Boardworks Ltd 2004 Spinners experiment 54 of 55 © Boardworks Ltd 2004 Random results Remember that when an experiment is carried out the results will be random and unpredictable. Each time the experiment is repeated the results will be different. The more times an experiment is repeated the more accurate the estimated probability will be. Jenny throws a dice 12 times and doesn’t get a six. She concludes that the dice must be biased. Although you would expect to get two sixes in twelve throws it is possible that you won’t. You would have to thrown the dice many more times to find out if it is biased. 55 of 55 © Boardworks Ltd 2004
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