Languages and Compilers (SProg og Oversættere) Lecture 15 (2) Bent Thomsen Department of Computer Science Aalborg University With acknowledgement to Norm Hutchinson whose slides this lecture is based on. 1 Curricula (Studieordning) The purpose of the course is for the student to gain knowledge of important principles in programming languages and for the student to gain an understanding of techniques for describing and compiling programming languages. 2 What was this course about? • Programming Language Design – Concepts and Paradigms – Ideas and philosophy – Syntax and Semantics • Compiler Construction – Tools and Techniques – Implementations – The nuts and bolts 3 The principal paradigms • • • • Imperative Programming (C) Object-Oriented Programming (C++) Logic/Declarative Programming (Prolog) Functional/Applicative Programming (Lisp) • New paradigms? – – – – Agent Oriented Programming Business Process Oriented (Web computing) Grid Oriented Aspect Oriented Programming • Or multi-paradigm languages 4 Criteria in a good language design • Readability – understand and comprehend a computation easily and accurately • Write-ability – express a computation clearly, correctly, concisely, and quickly • Reliability – assures a program will not behave in unexpected or disastrous ways • Orthogonality – A relatively small set of primitive constructs can be combined in a relatively small number of ways – Every possible combination is legal – Lack of orthogonality leads to exceptions to rules 5 Criteria (Continued) • Uniformity – similar features should look similar and behave similar • Maintainability – errors can be found and corrected and new features added easily • Generality – avoid special cases in the availability or use of constructs and by combining closely related constructs into a single more general one • Extensibility – provide some general mechanism for the user to add new constructs to a language • Standardability – allow programs to be transported from one computer to another without significant change in language structure • Implementability – ensure a translator or interpreter can be written 6 Tennent’s Language Design principles 7 Important! • Syntax is the visible part of a programming language – Programming Language designers can waste a lot of time discussing unimportant details of syntax • The language paradigm is the next most visible part – The choice of paradigm, and therefore language, depends on how humans best think about the problem – There are no right models of computations – just different models of computations, some more suited for certain classes of problems than others • The most invisible part is the language semantics – Clear semantics usually leads to simple and efficient implementations – Static semantics: Scope rules and Types – Dynamic semantics: Run-time behaviour 8 Levels of Programming Languages High-level program class Triangle { ... float surface() return b*h/2; } Low-level program LOAD r1,b LOAD r2,h MUL r1,r2 DIV r1,#2 RET Executable Machine code 0001001001000101 0010010011101100 10101101001... 9 Terminology Q: Which programming languages play a role in this picture? input source program Translator is expressed in the source language output object program is expressed in the target language is expressed in the implementation language A: All of them! 10 Tombstone Diagrams What are they? – diagrams consisting out of a set of “puzzle pieces” we can use to reason about language processors and programs – different kinds of pieces – combination rules (not all diagrams are “well formed”) Program P implemented in L P L Machine implemented in hardware M Translator implemented in L S -> T L Language interpreter in L M L 11 Syntax Specification Syntax is specified using “Context Free Grammars”: – – – – A finite set of terminal symbols A finite set of non-terminal symbols A start symbol A finite set of production rules A CFG defines a set of strings – This is called the language of the CFG. 12 Backus-Naur Form Usually CFG are written in BNF notation. A production rule in BNF notation is written as: N ::= a where N is a non terminal and a a sequence of terminals and non-terminals N ::= a | b | ... is an abbreviation for several rules with N as left-hand side. 13 Concrete Syntax of Commands single-Command ::= V-name := Expression | Identifier ( Expression ) | if Expression then single-Command else single-Command | while Expression do single-Command | let Declaration in single-Command | begin Command end Command ::= single-Command | Command ; single-Command 14 Concrete and Abstract Syntax The previous grammar specified the concrete syntax of Mini Mriangle. The concrete syntax is important for the programmer who needs to know exactly how to write syntactically wellformed programs. The abstract syntax omits irrelevant syntactic details and only specifies the essential structure of programs. Example: different concrete syntaxes for an assignment v := e (set! v e) e -> v v = e 15 Abstract Syntax of Commands Command ::= V-name := Expression | Identifier ( Expression ) | if Expression then Command else Command | while Expression do Command | let Declaration in Command | Command ; Command AssignCmd CallCmd IfCmd WhileCmd LetCmd SequentialCmd 16 AST Representation: Possible Tree Shapes Example: remember the Mini Triangle AST (excerpt below) Command ::= ... | if Expression then Command else Command ... IfCmd IfCmd E C1 C2 17 Abstract Syntax Trees Abstract Syntax Tree for: d:=d+10*n AssignmentCmd BinaryExpression BinaryExpression VName VNameExp SimpleVName SimpleVName Ident d Ident d IntegerExp VNameExp SimpleVName Op Int-Lit + 10 Op * Ident n 18 Design Guidelines for AST • The concrete syntax has to be an unambiguous grammar – Thus productions may be added to resolve ambiguities – Use recursion (left or right) to describe list or sequences (e.g. parameters or commands in blocks) – Contain productions to implement precedence and Associativity of operators • AST should discard such productions, as well as (most) symbols (punctuation, keywords), but retain enough information that the program can be reconstructed 19 Contextual Constraints Syntax rules alone are not enough to specify the format of well-formed programs. Example 1: let const m~2 in m + x Undefined! Example 2: let const m~2 ; var n:Boolean in begin n := m<4; n := n+1 Type error! end Scope Rules Type Rules 20 Type Rules Type rules regulate the expected types of arguments and types of returned values for the operations of a language. Examples Type rule of < : E1 < E2 is type correct and of type Boolean if E1 and E2 are type correct and of type Integer Type rule of while: while E do C is type correct if E of type Boolean and C type correct Terminology: Static typing vs. dynamic typing 21 Semantics Specification of semantics is concerned with specifying the “meaning” of well-formed programs. Terminology: Expressions are evaluated and yield values (and may or may not perform side effects) Commands are executed and perform side effects. Declarations are elaborated to produce bindings Side effects: • change the values of variables • perform input/output 22 Phases of a Compiler A compiler’s phases are steps in transforming source code into object code. The different phases correspond roughly to the different parts of the language specification: • Syntax analysis <-> Syntax • Contextual analysis <-> Contextual constraints • Code generation <-> Semantics 23 The “Phases” of a Compiler Source Program Syntax Analysis Error Reports Abstract Syntax Tree Contextual Analysis Error Reports Decorated Abstract Syntax Tree Code Generation Object Code 24 Compiler Passes • A pass is a complete traversal of the source program, or a complete traversal of some internal representation of the source program. • A pass can correspond to a “phase” but it does not have to! • Sometimes a single “pass” corresponds to several phases that are interleaved in time. • What and how many passes a compiler does over the source program is an important design decision. 25 Single Pass Compiler A single pass compiler makes a single pass over the source text, parsing, analyzing and generating code all at once. Dependency diagram of a typical Single Pass Compiler: Compiler Driver calls Syntactic Analyzer calls Contextual Analyzer calls Code Generator 26 Multi Pass Compiler A multi pass compiler makes several passes over the program. The output of a preceding phase is stored in a data structure and used by subsequent phases. Dependency diagram of a typical Multi Pass Compiler: Compiler Driver calls calls calls Syntactic Analyzer Contextual Analyzer Code Generator input output input output input output Source Text AST Decorated AST Object Code 27 Syntax Analysis Dataflow chart Source Program Stream of Characters Scanner Error Reports Stream of “Tokens” Parser Error Reports Abstract Syntax Tree 28 Regular Expressions • RE are a notation for expressing a set of strings of terminal symbols. Different kinds of RE: e The empty string t Generates only the string t XY Generates any string xy such that x is generated by x and y is generated by Y X|Y Generates any string which generated either by X or by Y X* The concatenation of zero or more strings generated by X (X) For grouping, 29 FA and the implementation of Scanners • Regular expressions, (N)DFA-e and NDFA and DFA’s are all equivalent formalisms in terms of what languages can be defined with them. • Regular expressions are a convenient notation for describing the “tokens” of programming languages. • Regular expressions can be converted into FA’s (the algorithm for conversion into NDFA-e is straightforward) • DFA’s can be easily implemented as computer programs. 30 Parsing Parsing == Recognition + determining phrase structure (for example by generating AST) – Different types of parsing strategies • bottom up • top down 31 Top-Down vs Bottom-Up parsing LL-Analyse (Top-Down) LR-Analyse (Bottom-Up) Reduction Derivation Look-Ahead Look-Ahead 32 Development of Recursive Descent Parser (1) Express grammar in EBNF (2) Grammar Transformations: Left factorization and Left recursion elimination (3) Create a parser class with – private variable currentToken – methods to call the scanner: accept and acceptIt (4) Implement private parsing methods: – add private parseN method for each non terminal N – public parse method that • gets the first token form the scanner • calls parseS (S is the start symbol of the grammar) 33 LL(1) Grammars • The presented algorithm to convert EBNF into a parser does not work for all possible grammars. • It only works for so called LL(1) grammars. • Basically, an LL(1) grammar is a grammar which can be parsed with a top-down parser with a lookahead (in the input stream of tokens) of one token. • What grammars are LL(1)? How can we recognize that a grammar is (or is not) LL(1)? We can deduce the necessary conditions from the parser generation algorithm. We can use a formal definition 34 Converting EBNF into RD parsers The conversion of an EBNF specification into a Java implementation for a recursive descent parser is so “mechanical” that it can easily be automated! => JavaCC “Java Compiler Compiler” 35 JavaCC and JJTree 36 LR parsing – – – – The algorithm makes use of a stack. The first item on the stack is the initial state of a DFA A state of the automaton is a set of LR(0)/LR(1) items. The initial state is constructed from productions of the form S:= • a [, $] (where S is the start symbol of the CFG) – The stack contains (in alternating) order: • A DFA state • A terminal symbol or part (subtree) of the parse tree being constructed – The items on the stack are related by transitions of the DFA – There are two basic actions in the algorithm: • shift: get next input token • reduce: build a new node (remove children from stack) 37 Bottom Up Parsers: Overview of Algorithms • LR(0) : The simplest algorithm, theoretically important but rather weak (not practical) • SLR : An improved version of LR(0) more practical but still rather weak. • LR(1) : LR(0) algorithm with extra lookahead token. – very powerful algorithm. Not often used because of large memory requirements (very big parsing tables) • LALR : “Watered down” version of LR(1) – still very powerful, but has much smaller parsing tables – most commonly used algorithm today 38 JavaCUP: A LALR generator for Java Definition of tokens Grammar BNF-like Specification Regular Expressions JFlex JavaCUP Java File: Scanner Class Java File: Parser Class Recognizes Tokens Uses Scanner to get Tokens Parses Stream of Tokens Syntactic Analyzer 39 Steps to build a compiler with SableCC 1. 2. 3. 4. 5. Create a SableCC specification file Call SableCC Create one or more working classes, possibly inherited from classes generated by SableCC Create a Main class activating lexer, parser and working classes Compile with Javac 40 Contextual Analysis Phase • Purposes: – Finish syntax analysis by deriving context-sensitive information – Associate semantic routines with individual productions of the context free grammar or subtrees of the AST – Start to interpret meaning of program based on its syntactic structure – Prepare for the final stage of compilation: Code generation 41 Contextual Analysis -> Decorated AST Annotations: result of identification :type result of type checking Program LetCommand SequentialCommand SequentialDeclaration VarDecl Ident n Integer AssignCommand BinaryExpr :int Char.Expr VNameExp Int.Expr VarDecl :char :int :int SimpleT SimpleV SimpleV :char :int SimpleT Ident AssignCommand Ident Ident c Char Ident Char.Lit Ident c ‘&’ n :int Ident Op Int.Lit n + 1 42 Nested Block Structure Nested A language exhibits nested block structure if blocks may be nested one within another (typically with no upper bound on the level of nesting that is allowed). There can be any number of scope levels (depending on the level of nesting of blocks): Typical scope rules: • no identifier may be declared more than once within the same block (at the same level). • for any applied occurrence there must be a corresponding declaration, either within the same block or in a block in which it is nested. 43 Type Checking For most statically typed programming languages, type checking is a bottom up algorithm over the AST: • Types of expression AST leaves are known immediately: – literals => obvious – variables => from the ID table – named constants => from the ID table • Types of internal nodes are inferred from the type of the children and the type rule for that kind of expression 44 Contextual Analysis Identification and type checking are combined into a depth-first traversal Program of the abstract syntax tree. LetCommand SequentialDeclaration SequentialCommand AssignCommand AssignCommand BinaryExpression VarDec VarDec SimpleT Ident n Ident CharExpr SimpleT SimpleV Ident Integer c VnameExpr IntExpr SimpleV SimpleV Ident Ident CharLit Ident Ident Op IntLit Char c ‘&’ n n + 1 45 Implementing Tree Traversal • • • • “Traditional” OO approach Visitor approach “Functional” approach (Active patterns in Scala or F#) 46 “Traditional” OO approach • • • Add to each AST class methods for type checking (or code-generation, pretty printing, etc.). In each AST node class, the methods traverse their children. public abstract AST() { public abstract Object check(Object arg); public abstract Object encode(Object arg); public abstract Object prettyPrint(Object arg); } ... program program; program.check(null); 47 “Traditional” OO approach public abstract class Expression extends AST { public Type type; ... } public class BinaryExpr extends Expression { public Expression E1, E2; public Operator O; public Object check(Object arg) { Type t1 = (Type) E1.check(null); Type t2 = (Type) E2.check(null); Op op = (Op) O.check(null); Type result = op.compatible(t1,t2); if (result == null) report type error return result; } ... } • • Advantage: OO-idea is easy to understand and implement Disadvantage: checking (and encoding) methods are spread over all AST classes: not very modular 48 Visitor Solution Node • Nodes accept visitors and call appropriate method of the visitor • Visitors implement the operations and have one method for each type of node they visit Accept( NodeVisitor v ) VariableRefNode AssignmentNode Accept(NodeVisitor v) {v->VisitVariableRef(this)} Accept(NodeVisitor v) {v->VisitAssignment(this)} NodeVisitor VisitAssignment( AssignmentNode ) VisitVariableRef( VariableRefNode ) TypeCheckingVisitor VisitAssignment( AssignmentNode ) VisitVariableRef( VariableRefNode ) CodeGeneratingVisitor VisitAssignment( AssignmentNode ) VisitVariableRef( VariableRefNode ) 49 Implementing type checking from type rules (conditional) |- E: TE, TE=bool, |- S1: T1, |- S2: T2 , T1=T2 |- if E then S1 else S2: T1 public Object visitIfExpression (IfExpression com,Object arg) { Type eType = (Type)com.E.visit(this,null); if (! eType.equals(Type.boolT) ) report error: expression in if not boolean Type c1Type = (Type)com.C1.visit(this,null); Type c2Type = (Type)com.C2.visit(this,null); if (! c1Type.equals(c2Type) ) report error: type mismatch in expression branches return c1Type; } 50 Visitor pattern according to Brown&Watt interface Visitor { visitA(A a); visitB(B c); visitC(C c); } class A { A x; accept(Visitor v) { v.visitA(this); } } class B extends A { accept(Visitor v) { v.visitB(this); } } class C extends A { accept(Visitor v) { v.visitC(this); } } × class op1 implements Visitor { visitA(A a) {…} visitB(B c) {…} visitC(C c) {…} } class op2 implements Visitor { visitA(A a) {…} visitB(B c) {…} visitC(C c) {…} } class op3 implements Visitor { visitA(A a) {…} visitB(B c) {…} visitC(C c) {…} } 51 A more general Visitor pattern using overloading in Java interface visit(A visit(B visit(C } class A { A x; accept(Visitor v) { v.visit(this); } } class B extends A { accept(Visitor v) { v.visit(this); } } class C extends A { accept(Visitor v) { v.visit(this); } } × Visitor { a); c); c); class op1 visit(A visit(B visit(C } implements Visitor { a) {…} c) {…} c) {…} class op2 visit(A visit(B visit(C } implements Visitor { a) {…} c) {…} c) {…} class op3 visit(A visit(B visit(C } implements Visitor { a) {…} c) {…} c) {…} 52 Double dispatch example 1st dispatch class B { accept(Visitor v) { // always calls visit(B b) v.visit(this); } } Visitor v = op1; // can be op1/2/3 A x = B; // x can be A/B/C x.accept(v); class op1 implements Visitor { visit(A a) { } visit(B b) { … } } 2nd dispatch 53 Double dispatch example 1st Visitor v = op1; // can be op1/2/3 A x = B; // x can be A/B/C x.accept(v); dispatch class B { accept(Visitor v) { // always calls visit(B b) v.visit(this); } } class op1 implements Visitor { visit(A a) { } visit(B b) { … } } 2nd dispatch x.accept(v) op1 op2 op3 A 1st dispatch Visitor pattern conceptually implements two-dimensional table B C op1.visit(B b) v.visit(this) 2nd dispatch 54 Implementing Tree Traversal: instanceof Another possibility is to use a “functional” approach and implement a case-analysis on the class of an object. Type check(Expr e) { if (e instanceof IntLitExpr) return representation of type int else if (e instanceof BoolLitExpr) return representation of type bool else if (e instanceof EqExpr) { Type t = check(((EqExpr)e).left); Type u = check(((EqExpr)e).right); if (t == representation of type int && u == representation of type int) return representation of type bool ... 55 But then we might as well use a functional language such as SML/F# datatype Command = | | | AssignCmd of v-name * Exp CallCmd of Ident * Exp IfCmd of Exp * Command * Command … Fun checker AssignCmd(v,e) = lookup(v) = checker(e) | checker CallCmd(i,e) = lookup(v) = checker(e) | checker IfCmd(e,c1,c2) = if checker(e) = bool then checker(c1) = checker(c2) | checker … In F# we can combine the OO and Functional approach, see the paper: “Mapping and Visiting in Functional and Object Oriented Programming” Kurt Nørmark, Bent Thomsen, and Lone Leth Thomsen JOT: Journal of Object Technology http://www.jot.fm/issues/issue_2008_09/article2/index.html 56 Implementing Tree Traversal in C exp exp + term | exp-term | term term term == factor | factor factor (exp) | number | true | false Typedef enum {Plus, Minus, Eq} opkind; Typedef enum {Int, Bool, Error} type; Typedef enum {opkind, constkind} expkind; Typedef struct streenode { expkind kind; opkind op; struct streenode *lchild, *rchild; type val; } Streenode; typedef Streenode *Syntaxtree; 57 Implementing Tree Traversal in C void checker(Syntaxtree t) { type temp; if (t->kind == opkind) { checker(t->lchild); checker(t_rchild); switch (t->op) { case Plus: if (t->lchild->val == t->rchild->val) && (t->lchild-> == Int) then t->val = Int; else t->val = Error; break; case Minus: … break; case Eq: if (t->lchild->val == t->rchild->val) && (t->lchild-> == Int) then t->val = Bool; else t->val = Error; break; } } } 58 Runtime organization • Data Representation: how to represent values of the source language on the target machine. •Primitives, arrays, structures, unions, pointers • Expression Evaluation: How to organize computing the values of expressions (taking care of intermediate results) •Register vs. stack machine • Storage Allocation: How to organize storage for variables (considering different lifetimes of global, local and heap variables) •Activation records, static links • Routines: How to implement procedures, functions (and how to pass their parameters and return values) •Value vs. reference, closures, recursion • Object Orientation: Runtime organization for OO languages •Method tables 59 RECAP: TAM Frame Layout Summary arguments LB ST dynamic link static link return address local variables and intermediate results Arguments for current procedure they were put here by the caller. Link data Local data, grows and shrinks during execution. 60 Garbage Collection: Conclusions • Relieves the burden of explicit memory allocation and deallocation. • Software module coupling related to memory management issues is eliminated. • An extremely dangerous class of bugs is eliminated. • The compiler generates code for allocating objects • The compiler must also generate code to support GC – The GC must be able to recognize root pointers from the stack – The GC must know about data-layout and objects descriptors 61 Code Generation Source Program let var n: integer; var c: char in begin c := ‘&’; n := n+1 end Source and target program must be “semantically equivalent” ~ ~ Target program PUSH 2 LOADL 38 STORE 1[SB] LOAD 0 LOADL 1 CALL add STORE 0[SB] POP 2 HALT Semantic specification of the source language is structured in terms of phrases in the SL: expressions, commands, etc. => Code generation follows the same “inductive” structure. 62 Specifying Code Generation with Code Templates The code generation functions for Mini Triangle Phrase Class Function Effect of the generated code Program run P Run program P then halt. Starting and finishing with empty stack Command execute C Execute Command C. May update variables but does not shrink or grow the stack! Expres- evaluate E Evaluate E, net result is pushing the value of sion E on the stack. V-name Push value of constant or variable on the fetch V stack. V-name assign V Pop value from stack and store in variable V Declaelaborate Elaborate declaration, make space on the ration stack for constants and variables in the decl. D 63 Code Generation with Code Templates While command execute [while E do C] = JUMP h g: execute [C] h: evaluate[E] JUMPIF(1) g C E 64 Developing a Code Generator “Visitor” execute [C1 ; C2] = execute[C1] execute[C2] public Object visitSequentialCommand( SequentialCommand com,Object arg) { com.C1.visit(this,arg); com.C2.visit(this,arg); return null; } LetCommand, IfCommand, WhileCommand => later. - LetCommand is more complex: memory allocation and addresses - IfCommand and WhileCommand: complications with jumps 65 Code improvement (optimization) The code generated by our compiler is not efficient: • It computes values at runtime that could be known at compile time • It computes values more times than necessary We can do better! • Constant folding • Common sub-expression elimination • Code motion • Dead code elimination 66 Optimization implementation • Is the optimization correct or safe? • Is the optimization an improvement? • What sort of analyses do we need to perform to get the required information? –Local –Global 67 Programming Language Life cycle • The requirements for the new language are identified • The language syntax and semantics is designed – BNF or EBNF, experiments with front-end tools – Informal or formal Semantic • An informal or formal specification is developed • Initial implementation – Prototype via interpreter or interpretive compiler • Language tested by designers, implementers and a few friends • Feedback on the design and possible reconsiderations • Improved implementation 68 Programming Language Life cycle Design Specification Prototype Manuals, Textbooks Compiler 69 Some advice • Language design – Which paradigm(s) and which criterias (readability, orthogonality, etc.) – Write lots of example programs in you new language • Can be used as test cases later • Language specification: – Syntax (at least two grammars: Concrete and Abstract) – Static Semantics • Scope and type rules – Dynamic Semantics 70 Some Advice • Language implementation – Lexer and Parser (based on conrete syntax) • Start with a subset of your language – AST design (based on abstract syntax) – Tree traversal • Build trees by hand! • Write a pretty printer • Write an interpreter • Scope and type check • Code Generation – Generate textual machine code first 71 Programming Language Life cycle • • • • • • • • • • Lots of research papers Conferences session dedicated to new language Text books and manuals Used in large applications Huge international user community Dedicated conference International standardisation efforts Industry de facto standard Programs written in the languages becomes legacy code Language enters “hall-of-fame” and features are taught in CS course on Programming Language Design and Implementation 72 The Most Important Open Problem in Computing Increasing Programmer Productivity – Write programs correctly – Write programs quickly – Write programs easily • Why? – – – – Decreases support cost Decreases development cost Decreases time to market Increases satisfaction 73 Why Programming Languages? 3 ways of increasing programmer productivity: 1. Process (software engineering) – Controlling programmers 2. Tools (verification, static analysis, program generation) – Important, but generally of narrow applicability 3. Language design --- the center of the universe! – Core abstractions, mechanisms, services, guarantees – Affect how programmers approach a task (C vs. SML) – Multi-paradigm integration 74 How to recognize a problem that can be solved with programming language techniques when you see one? Problem - a Scrabble game to be distributed as an applet. • Create a dictionary of 50,000 words. • Two options – Program 1: • create an external file words.txt and read it into an array when • program starts • while ((word = f.readLine()) != null {words.addElement(word);} – Program 2: • create a 50.000 element table in the program and initialize it to the words • String [] words = {“hill”, “fetch”, “pail”, “water”,…..}; • Advantages/disadvantages of each approach? – – – – performance flexibility correctness …. • Example from J. Craig Cleaveland. Program Generators with XML and Java, chapter 1 75 A program generator approach import java.io.*; import java.util.*; class Dictionary1Generator { static Vector words = new Vector(); static void loadWords() { // read the words in file words.txt // into the Vector words } static public void main(String[] args) { loadWords(); // Generate Dictionary1 program System.out.println("class Dictionary1{\n"); System.out.println(" String words = {"); for (int j=0; j<words.size(); ++j) { System.out.println("\""+words.elementAt(j)+"\","); }; System.out.println(”} \n }”); } 76 Typical program generator • Dictionary example • The data – simply a list of words • Analyzing/transforming data – duplicate word removal – sorting • Generate program – simply use print statements to write program text • General picture • The data – some more complex representation of data • formal specs, • grammar, • spreadsheet, • XML, • etc. • Analyzing/transforming data – parse, check for inconsistencies, transform to other data structures • Generate program – generate syntax tree, use templates,… 77 The next wave of Program Generators: Model-Driven Development Requirements Analysis & Design Implementation Testing 78 Source: http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html January 2011 79 Source: http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html January 2011 80 Conclusions • Nothing has changed much • Main languages have their domain – – – – – Java – for web applications C – for system programming (Visual) Basic – for desktop windows apps PHP for serverside scripting C++ when Java is (perceived) too slow • We shouldn’t bother with new languages! • Wait a minute! • Something is changing – Software is getting more and more complex – Hardware has changed 81 Which languages are discussed? Source: http://langpop.com 82 Source: http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html 83 Three Trends • Declarative programming languages in vogue again – Especially functional • Dynamic Programming languages are gaining momentum • Concurrent Programming languages are back on the agenda 84 New Programming Language! Why Should I Care? • The problem is not designing a new language – It’s easy! Thousands of languages have been developed • The problem is how to get wide adoption of the new language – It’s hard! Challenges include • Competition • Usefulness • Interoperability • Fear “It’s a good idea, but it’s a new idea; therefore, I fear it and must reject it.” --- Homer Simpson • The financial rewards are low, but … 85 Famous Danish Computer Scientists • Peter Nauer – BNF and Algol • Per Brinck Hansen – Monitors and Concurrent Pascal • Dines Bjørner – VDM and ADA • Bjarne Straustrup – C++ • Mads Tofte – SML • Rasmus Lerdorf – PhP • Anders Hejlsberg – Turbo Pascal and C# • Jacob Nielsen 86 87 88 Fancy joining this crowd? • Join the Programming Language Technology Research Group when you get to DAT5/DAT6 or SW9/SW10 • Research Programme underway (P2025) – How would you like to programme in 20 years? • Experimenting with advanced programming – (Concurrent) Functional and OO integration – Programmatic Program Construction • Developing a new programming language • ”The P-gang”: • • • • • • Kurt Nørmark Lone Leth Bent Thomsen Simon Kongshøj (Petur Olsen og Thomas Bøgholm) (Thomas Vestdam) 89 Sub Research Projects • • • • Distributed STM for HPC DBMS on GPU Predictable Java (End user programming of Location Based Services) 90 2003/2004/2005/2006/2007/2008 Projects • DAT5/INF7/SW9 – – – – – – – – • DAT6/INF8/SW10 – – – – – – – – – – • Java vs. .Net Mobile (ver. 1 and 2) Business Process Management Quality control in Open Source Development Impedance mismatch (performance, C#, Java) XML and programming language representation Languages and games Aspect oriented Programming Testing and PrgL. Design Mobile Business Process Infrastructure based on Ambients Aspect.Net and JTL Search for WS based on Semantic Web Performance analysis of J2ME systems Communication in Open Source Projects New concurrency constructs in Java Type inference for Ruby Dependent types for super computing Analysis of Real-Time Java Programs Testing tool for .Net DAT8/D8 – – Java vs. C on DSP Multiple dispatch in C# 91 2009/2010/2011 projects • MSc projects – – – – – – – – End-User Programming Uniform client- and server-side programming Concurrent Functional Programming with Erlang and Clojure Mobile Game Development using Meta-programming and memory Management techniques A PEG parser generator in C# Programming GPGPUs using Scala Real-time programming in Java Modular verification of WCET of Predictable Java Programs • PhD Projects – Virtual Machines for Dynamic Languages • Simon Kongshøj – Verification of Real-Time Java Programs using UPPAAL • Thomas Bøgholm (og Petur Olsen) 92 Finally Keep in mind, the compiler is the program from which all other programs arise. If your compiler is under par, all programs created by the compiler will also be under par. No matter the purpose or use -- your own enlightenment about compilers or commercial applications -- you want to be patient and do a good job with this program; in other words, don't try to throw this together on a weekend. Asking a computer programmer to tell you how to write a compiler is like saying to Picasso, "Teach me to paint like you." *Sigh* Well, Picasso tried. 93 What I promised you at the start of the course Ideas, principles and techniques to help you – Design your own programming language or design your own extensions to an existing language – Tools and techniques to implement a compiler or an interpreter – Lots of knowledge about programming I hope you feel you got what I promised 94 Top 10 reasons COMPILERS must be female 10. Picky, picky, picky. 9. They hear what you say, but not what you mean. 8. Beauty is only shell deep. 7. When you ask what's wrong, they say "nothing". 6. Can produce incorrect results with alarming speed. 5. Always turning simple statements into big productions. 4. Small talk is important. 3. You do the same thing for years, and suddenly it's wrong. 2. They make you take the garbage out. 1. Miss a period and they go wild. 95
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