EDUCATORS’ GUIDE 2013-2014 Inside you will find:

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Inside you will find:
Self-Guided Museum Field Trips
Exhibits Correlated to Nevada State Standards
Complimentary Admission Opportunities
How to Bring the Museum To You
(702) 382-KIDS (5437) | [email protected] | DiscoveryKidsLV.org
Dear Educators and Administrators,
Welcome to a new school year and the new DISCOVERY Children’s Museum! We have
had a very busy but successful summer with lots of visitors – the lines out the door
were a sign that it was definitely the happening place to be. We are now settled in
our new home in the Donald W. Reynolds Discovery Center (adjacent to The Smith Center for the Performing
Arts) and can hardly wait for you to visit. The brand-new DISCOVERY Children’s Museum is a completely
new experience filled with nine immersive and interactive curriculum based hands-on exhibit galleries and
a new slate of programs and presentations. One thing has not changed though, we have still taken special
care to make sure we are supporting the work that you are doing in the classroom and providing curriculum
correlations that help give structure to your visit and make the most effective use of your time spent with us.
This guide is dedicated to all the fun, new and innovative experiences happening in the nine new galleries
and three floors of hands-on educational experiences in early childhood development, science and nature,
and arts and humanities. We are very passionate about any and every opportunity to nurture OUR children
by exposing them to the wonders and possibilities of their development, the sciences, the arts and cultural
experiences. Our new home is the perfect place to do exactly this… an exciting and vibrant environment
designed to enhance your curriculum goals – the new DISCOVERY Children’s Museum!
Also, have no fear, we are still defining how we can work together to integrate the formal learning experiences
in your classroom with the hands-on and interactive informal learning experience of our current museum. As a
result, back by popular demand: DISCOVERY on Wheels: House Calls, our Health Science Outreach Program.
Don’t forget to check it out as it allows us to put extraordinary experiences at your fingertips in yet another
way…right in your classrooms! So we invite you to partner with us to challenge the abilities of your students by
helping them to better understand the world in which we live through hands-on exploration.
The bar is raised…. here’s to innovative, hands-on, fun learning opportunities. We hope that you are ready for
a new DISCOVERY – see you at our new home in Symphony Park!
Sincerely,
Tifferney M. White
Deputy Director
DISCOVERY Children’s Museum
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Table of Contents
Welcome Letter............................................3
General Information....................................4
Fall 2013 Featured Exhibit........................7
Spring 2014 Featured Exhibit..................8
Exhibition & Grade Level Correlations
Customized Experiences
A field trip at the new DISCOVERY
Children’s Museum is all about
DISCOVERY! Educators and students
will have the opportunity to explore the
museum at your own pace; focusing on
experiences that enhance the current
curriculum in your classroom. In addition,
shows and demonstrations are presented
by a trained education team of staff and
volunteers throughout the museum. These
experiences are complimentary with your
admission and vary each day. For more
information about specific shows and
program schedules, make sure to stop by
our informational monitors on each floor
the day of your visit.
by Subject Area ..........................................9
Discovery On Wheels House Calls....28
A New DISCOVERY…
built on a strong foundation and
grounded in a 23 year tradition.
• Early Childhood Development
• Culture
• Humanities
• The Arts (Performing and Fine Arts)
• The Sciences (including Health and Nature)
Meeting your Curriculum Goals Interactively
The new DISCOVERY Children’s Museum
has nine ongoing immersive and
interactive exhibit galleries. The exhibits
are aligned with the Nevada State Content
Standards and Common Core allowing
you to explore curricular concepts in new
and interactive ways, while still meeting
the curriculum goals of your classroom.
You are encouraged to preview the exhibit
descriptions and curriculum correlations,
within this guide, in advance to make
the most of your experience. Additional
FUN
4 | DISCOVERY Children’s Museum
information and Educator’s Guides for
specific exhibit areas can be found on our
website at DiscoveryKidsLV.org/education.
Students will make meaningful connections
as informal and formal educational
experiences are integrated, yielding lasting
discoveries that extend beyond both the
school and museum walls.
Making Group
Reservations
We’re so happy you’re interested in
bringing your class to the museum!
We hope the following information will
help you plan your visit.
Groups Are Special!
Visiting groups are a very important part of
our audience, so we offer reduced group
admission fees. To ensure that everyone’s
visit to the museum begins smoothly, we
have a check-in process specifically for
groups. It helps them enter as efficiently
as possible and avoid/minimize delays
at the Admissions Desk. In order to offer
the benefit of a group rate, groups must
comply with conditions as listed below.
What Is A Group?
What Is At The Museum?
(These conditions must be met in order to
qualify as a “group”)
• Your group must contain a minimum of 12 or more paying visitors. This does not include children ages
under one.
• Reservations must be made in advance of the day of the visit.
• Upon arrival at the museum, on the day of your visit, all members of your group must enter the museum at the same time. PLEASE NOTE: Those who arrive after the group has entered the museum must pay the regular admission price for children and adults.
• The group must make one payment to the Admissions Desk.
• The group must stay together for a brief orientation by a DISCOVERY team member before dispersing into the museum.
DISCOVERY Children’s Museum has 10 traveling and ongoing immersive, interactive handson exhibit galleries exploring the arts, sciences, nature, early childhood development, and
humanities. You and your students will be immersed in an informal learning environment
highlighting DISCOVERY, exploration, and creative expression. Our museum and educator
preparation materials are designed to help you meet your curriculum goals in fun and
innovative ways! The Education Department develops educator preparation materials that
include an exhibit overview, education goals, and connections to the Nevada State Content
Standards and Common Core with vocabulary, extension activities, and a resource list.
Please visit our website at DiscoveryKidsLV.org/education for Educators Programs.
Logistical Information
We recommend you allow at least a two hour time period for most field trips. Please keep
in mind that your group will be sharing the museum with children of all ages. During your
visit, each exploration group must be guided by one or more chaperone(s) that are at
least 18 years old. For the best experience, a 1:5 adult to child chaperone ratio is strongly
recommended; however, a minimum 1:10 adult to child chaperone ratio is required.
Time Slots
Tuesday - Saturday
Group visit time slots may be scheduled from
9:00 a.m. to 3:00 p.m. - as available
Sunday Group visit time slots may be scheduled from
12 p.m. to 3:30 p.m. - as available
Mondays When open, group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available.
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Lunch
Facilities
with physical and mental disabilities, we
recommend one adult for each child.
Chaperones are required to stay with and
monitor the children.
Although space is limited, the museum can
provide space, tables and chairs for field
trip lunches.
Payment
Vending machines are available for the
purchase of cold drinks and snacks;
however, there is no café or restaurant on
the premises. Requests for field trip lunch
space must be made in advance with
the Reservationist. Because of multiple
requests, the specific lunch area will be
designated upon arrival. Space is limited
and on a first come, first served basis.
Eating and drinking are restricted to the
designated lunch and vending areas.
Chaperones
Chaperones are a very important and
necessary part of any field trip! Their own
life experiences support meaningful group
learning and that makes for a memorable
visit! When you book your field trip, your
confirmation packet will contain a “So,
you’re going to be a chaperone” sheet with
useful information. Please make copies
and distribute to your chaperones! For the
safety of your children and other museum
visitors, we strongly recommend a ratio of
one adult chaperone to every five children;
however, we require a ratio of one adult to
every 10 children. Chaperones must be at
least 18 years old. Please note: Your group
will be denied entrance if the minimum
number of chaperones required for your
group are not present. For students
6 | DISCOVERY Children’s Museum
Fees are paid at the time of the visit
with cash, business checks or VISA,
MasterCard, Discover, American Express,
or an ATM debit card with VISA logo.
Personal checks are not accepted.
Las Vegas School District schools may
request in advance of the visit to pay
by purchase order. Purchase orders
must agree to the rates, policies and
procedures of the museum.
Refund Policy
Refunds are only provided on agencyissued check and only by request.
Request must be made in writing and can
be mailed or emailed to Reservations@
DiscoveryKidsLV.org. Refund request will
incur a $40.00 processing fee which will be
deducted from the balance of the refund.
Please allow two (2) weeks for processing.
Late Policy
Group visits to the museum are quite
popular and we want to do our best
to accommodate your group but in
the interest of providing a quality
visit for all students, groups arriving
more than 15 minutes late may not be
able to participate in all of the special
field trip options originally requested.
Cancellation Policy
If you find you need to cancel your
reservation, please call us at least two
weeks (14 days) prior to your scheduled
visit. The museum is often fully booked
for field trips and your call in advance will
enable us to schedule other groups in your
place. As a courtesy, we will be happy to
help you reserve another time for your visit.
To Make a
Reservation
Please contact our Reservations
Department at 702-382-3445 to make
your reservation. Reservations are taken
by phone Tuesday through Saturday from
8:30 a.m. to 4:30 p.m. You may also visit us
at DiscoveryKidsLV.org/education to submit
a reservation online.
PLEASE NOTE: Your reservation is
not final until you have received an
official confirmation form detailing
the logistics of your visit.
Featured School exhibition ~ Fall 2013
5th Grade Free!
Exhibit Components
Connections to the curriculum standards for 5th grade students
are the strongest. Thus, we are proud to offer all 5th grade student
field trips coming into the museum in pre-reserved school groups,
COMPLIMENTARY admission into the museum during the run of
the exhibit (July 27, 2013 – January 3, 2014). Make reservations
as soon as possible as space is limited. See page 5 for the
reservation information.
What happens when things get smaller?
Target Audience K - 12th Grade
and Teachers
What’s new about nano?
Build a Giant Carbon Nanotube: students work together to build a
giant model of a carbon nanotube.
Where can you find nano?
I Spy Nano: students try a series of interactive challenges, then
search a complex image for examples of real nano products
and phenomena.
Nano: the Mini Exhibition –
Imagine and discover a world you can’t see!
What does nano mean for us?
Nano is an interactive exhibition that engages family audiences
in nanoscale science, engineering, and technology. Hands-on
exhibits present the basics of nanoscience and engineering,
introduce real world applications, and explore the societal and
ethical implications of this new technology.
Exhibition Visitor Learning Objectives
Small, Smaller, Nano: students explore progressively
smaller magnetic materials – magnetite sand, iron powder
and ferrofluid.
Balance our Nano Future: students balance blocks on a tippy
table, which represents the challenge of working together to build
a stable nano future.
Seating and Reading Area
The Nano exhibition explores nanoscale science, engineering and
technology through hands-on exhibits, graphics and text panels, and
other educational experiences. The primary visitor learning objectives
of Nano are:
• Materials can act differently when they’re nano-sized.
• Nanotechnology lets us build things the way nature does,
atom by atom.
• Nano is all around us, in nature and technology.
• Nanotechnology will affect our economy, environment, and personal lives.
Static vs. Gravity: students spin disks containing small and large
plastic beads, comparing the relative effects of static electricity
and gravity on different size beads. Reading Area: students sit
comfortably while learning more from books and reading boards.
Nano is conceptually organized around
four exhibit areas, each of which explores
one of these learning objectives.
This project was supported by the
National Science Foundation under
Award Nos. ESI--0532536 and 0940143.
Any opinions, findings, and conclusions
or recommendations expressed in this
exhibition are those of the authors and
do not necessarily reflect the views of
the Foundation.
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Featured School exhi bition ~ SPrinG 2014
MINDBENDER MANSION was created and toured by the Oregon
Museum of Science and Industry, Portland, Oregon.
4th Grade Free!
Connections to the curriculum standards for 4th grade students
are the strongest. Thus, we are proud to offer all 4th grade student
field trips coming into the museum in pre-reserved school groups,
COMPLIMENTARY admission into the museum during the run
of the exhibit (January 30 – April 27, 2014). Make reservations
as soon as possible as space is limited. See page 5 for the
reservation information.
Target Audience K - 12th Grade
and Teachers
The following are the thematic areas and exhibit components:
• Entry – A large media screen introduces Mr. E., who explains
some key features of Mindbender Mansion and how to become
a member of the Mindbender Society. Students pick up a clue
card to keep track of clues as you solve the select puzzles that
lead to membership in the Mindbender Society.
• Parlor – 10 individual Brainteasers—three of them provide clues
toward joining the Mindbender Society.
• Library – Six individual Brainteasers—three of them provide
clues toward joining the Mindbender Society.
• Kitchen – Four individual Brainteasers and one large-scale
group activity, Feeding Frenzy, where teamwork is necessary to
fill as many T.V. dinner trays as possible on a moving conveyer
belt within a specified amount of time. Three of the kitchen
activities provide clues toward joining the Mindbender Society.
Enter the wonderfully puzzling world of Mindbender Mansion,
an eclectic place full of brainteasers and interactive challenges
guaranteed to test the brain power and problem solving skills of
even the most experienced puzzlers. Students entering this fun
and quirky mansion are invited to join the Mindbender Society by
gathering hidden clues and secret passwords scattered throughout
the various thematic rooms of the house. The clues and passwords
are revealed by solving select brainteasers and group challenges.
Students are encouraged to think outside the box and collaborate
with their fellow mansion guests to meet individual and group
challenges, which include manipulating a tilt table, forming patterns
in rolling chairs, keeping up with a conveyer belt, maneuvering a
flying machine, and disco hopscotch spelling.
• Map Room – Four individual Brainteasers and one large-scale
group activity, the Amazing Maze, where up to four players
work together to manipulate a tilt table and guide a ball into
several holes in the allotted time. Three of the Map Room
activities provide clues toward joining the Mindbender Society.
Math, science, and technology educational content are woven
into the puzzles, videos, and group challenges found inside
Mindbender Mansion. At the heart of the exhibit is the essential
scientific task of problem solving and critical thinking. The puzzles
are an excellent tool for explaining mathematical and physical
science concepts. In order to solve these puzzles, visitors
must identify patterns, think ahead, use logical reasoning, and
look at the problems from different perspectives, setting aside
preconceived ideas. The videos in each of the four Clue Vaults
explain neuroscience-based principles, and tell the story of several
inventors who have used problem solving skills to come up with
new solutions to old problems. Additionally, the popular group
challenges require communication, collaboration, leadership, and
teamwork skills – skills that are critical in solving the challenges
facing today’s businesses and communities.
• Rec Room – 18 individual Brainteasers and one large-scale
group activity, the Flying Machine, where four players work
together to move a mechanical “flying machine” over six targets
in sequence within a specified amount of time.
8 | DISCOVERY Children’s Museum
• Disco Room – At the full-body Spelling Fever, teamwork is
necessary to spell a minimum number of correct words within a
limited amount of time by hopping on letter squares.
• Dining Room – In the full-body Move and Match, up to eight
players maneuver rolling chairs into a correct color pattern
within the specified amount of time.
• Wall of Fame – Now it’s time to see if you’re eligible to become
a member of the Mindbender Society. If you’re invited to join,
you can take home a certificate with your personalized picture
and see your portrait go up on the Wall of Fame!
We encourage Educators and Administrators to visit
DiscoveryKidsLV.org/education for Educator Resources
that detail the exhibition components and experiences and
highlight each grade level with correlation to the Nevada State
Content Standards.
Exhibitions & Grade Level
Correlations By Subject Area
Shaded boxes denote strongest areas of connection between exhibition content and standards.
Exhibition
Target
Pre-K
Math
Science
Social
Grade
Studies
Level
Toddler
Town
Pre-K
through K Health & Physical
Education
English Fine Arts
Language
Arts
21st
Century
Skills
Eco City
Pre-K
through 4th Fantasy
Pre-K
Festival through 7th Water
Pre-K
through 7th
World
Young Pre-K
at Art
through 7th
Summit
Pre-K
through 7th
It’s Your
1st
Choice through 7th
Patents
1st
Pending through 7th
Solve It!
3rd
through 7th
Note: Standards referenced are the Nevada Academic Standards [ http://www.doe.nv.gov/Standards_Assessments/ ]. Mathematics and English Language
Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next
Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012),
are scheduled to be completed in March 2013 (see: http://www.nextgenscience.org/). Following completion, the State of Nevada Department of Education
Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: http://www.doe.nv.gov/
APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is
referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009).
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Toddler Town
Exhibition Overview:
Toddler Town is a desert-themed exhibition
specifically designed for students from birth
through 5 years old and their adults. In Toddler
Town, students are busy loading “rocks” into an
overhead bucket system, discovering Nevada’s
animals and being train engineers. Students can
role-play, explore, collaborate and cooperate,
make decisions and problem solve as they
play in structures designed to enhance their
socialization and manipulative skills. The Crawl
Zone provides a protected sensory area for
students who aren’t yet walking but who are
active explorers! Here, they can develop skills in
tracking, self-recognition and exploration while
parents sit at arm’s length on a comfortable
bench that encircles the enclosure. A spacious
Art Zone features hands-on activities as well
as a reading area and parent resource station.
A Nursing Nook is also available for nursing
mothers. The target audience for school groups
is pre-K and Kindergarten.
Target Ages/Grade Levels:
Students birth to 5 years old (Pre-K - K)
Education & Experience Goals:
• Students (ages 5 and younger) explore
and play in environments designed to
nurture their social, physical, emotional and
intellectual development.
• Students use and develop communication
and language skills while playing with other
Students, their families or teachers.
• Students engage in dramatic play and create
narratives around activities.
• Students take part in pre-reading or reading
activities independently or with their adult(s).
• Students play independently or
cooperatively, utilizing problem-solving and
critical-thinking skills.
• Students learn more about Nevada’s animals
and their habitats.
• Students express themselves creatively, using
a variety of art materials.
• Parents are supported in their roles
through informational labels as well as
resource materials.
10 | DISCOVERY Children’s Museum
Toddler Town
Grade
Pre-K
Level
Social
Studies
Pre-K - K
Nevada Social
Studies Skills (K)
Nevada Pre-K
Standards (2010)
Mathematics:
1.PK.4b Count to 10 by demonstrating
one to one correspondence
using objects.
2.PK.1 Sort objects by similar attributes
(e.g., size, shape, and color).
3.PK.1 Compare objects by size to
determine smaller and larger.
4.PK.1a Identify circles, triangles,
and squares.
English Language Arts:
• Word Analysis
• Reading Strategies
• Literary Text
• Speaking
Social Emotional:
• Self-Confidence
• Self-Direction
• Interaction with Other Children & Adults
• Pro-Social Behaviors
Social Studies:
Geography
G5.PK.1 Identify direction and location
(e.g., up/down and above/below).
English Fine Arts
Language Arts
CCSS for English Nevada Fine
Arts: Visual
Language Arts
Arts Content
(Kindergarten)
Standards
• Content
Reading:
Literacy
Knowledge
Literature and
1.0 Students
Informational
Nevada
know and
Text
Social Studies
apply visual
Standards (K)
arts media,
• Key Ideas
techniques, and
and Details
H1.0 People,
processes.
• Craft and
Cultures, and
Application
Structure
Civilizations 2.0 Students
• Integration
Students
use knowledge
of Knowledge
understand the
of visual
and Ideas
development,
characteristics,
characteristics,
purposes, and
and interaction of Foundational
functions.
people, cultures, Skills
Content
societies, religion,
3.0 Students
• Print
and ideas.
choose, apply,
Concepts
and evaluate a
• Phonological
H1.K.1 Discuss
range of subject
Awareness
the importance
matter, symbols,
Phonics
of working
and ideas.
and Word
together to
Recognition
complete tasks.
Cognitive: Science
Life Science
L.PK.6 Identify animals and their homes.
L.PK.7 Identify and/or sort plants and
animals by observable characteristics.
Learning and
Innovation Skills
Critical Thinking
and Problem
Solving
• Use Systems
Thinking
• Solve Problems
Creativity and
Innovation
• Think Creatively
• Work Creatively with Others
Communication
and Collaboration
• Communicate
Clearly
• Collaborate
with Others
Visual Literacy
• Demonstrate
the ability
to interpret,
recognize,
appreciate, and
understand
information
presented
through visible
actions, objects
and symbols,
natural or
man-made
Life and
Career Skills
Social and CrossCultural Skills
• Interact
Effectively
with Others
• Work Effectively
in Diverse Teams
Approaches to Learning:
Creative Expression/
Experiences:
• Creative Thinking
• Dramatic Play
• Visual Arts
Physical Development:
3.PK.1 Demonstrate locomotor
movements such as up, down, forward,
and backward.
3.PK.2 Demonstrate the ability to follow
basic movements (e.g., over, under, in, out,
in between).
5.PK.2 Demonstrate turn taking and
cooperation during physical activities.
6.PK.2 Demonstrate the muscle
strength, dexterity, and control needed
to manipulate items (e.g., scissors, writing
utensil, paint brushes, play dough,
buttons, snaps, etc.).
21st Century
Skills
Note: Standards referenced are the Nevada Academic
Standards [http://www.doe.nv.gov/Standards_Assessments/].
Mathematics and English Language Arts standards reflect
the Common Core State Standards for Mathematics
and English Language Arts. As of the writing of these
materials, the Next Generation Science Standards, which
are based on A Framework for K-12 Science Education:
Practices, Crosscutting Concepts, and Core Ideas (2012),
are scheduled to be completed in March 2013 (see: http://
www.nextgenscience.org/). Following completion, the State
of Nevada Department of Education Science Education
Programs Professionals will facilitate Nevada’s effort to adopt
the Next Generation Science Standards (see: http://www.
doe.nv.gov/APAC_Science/). Therefore, in these Educator
Materials, A Framework for K-12 Science Education: Practices,
Crosscutting Concepts, and Core Ideas is referenced. The
source referenced for 21st Century Skills is: Museums,
Libraries, and 21st Century Skills, Institute of Museum of
Library Services (2009).
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Eco City
Exhibition Overview:
Eco City is an environmentally friendly, kid-sized city
filled with familiar buildings and businesses. Laid
out along a boulevard, Eco City is all about how
people live and work together in their community.
Students experience and operate the city as an
interconnected system. Key activities, such as
working a job, buying groceries or withdrawing
money from the bank, link businesses citywide and
enable students to experience real-life sequences.
The city’s Wind Turbine is the symbol of Eco City
as an eco-friendly city. Throughout Eco City,
students have multiple opportunities to learn
about green living and make choices that they, or
their caregivers, can make in the real world. The
target audiences for Eco City are students ages
4 to 9 and their families, as well as pre-K to 4th
grade school groups.
Target Ages/Grade Levels:
Students ages 4 - 9 (Pre-K - 4th grade)
Education & Experience Goals:
• Students become members of the community
living and working in Eco City and make
connections between the exhibition and the
“real world.”
• Students “try on” different occupations and roleplay people in those lines of work.
• Students practice everyday living skills including
earning a paycheck, depositing or withdrawing
money from a bank, shopping at a market,
building at a construction site, or taking a pet to
the veterinarian.
• Students make choices about “eco-friendly”
behaviors and learn about “green” alternatives
and lifestyles.
• Students use problem solving, critical thinking,
communication, and planning skills.
• Students play individually or cooperatively with
friends. Activities support both approaches.
• Students talk about what they’re doing and
discovering with friends, family members or
teachers. The experience launches conversations
beyond the Museum.
12 | DISCOVERY Children’s Museum
Eco City
Grade Level
Pre-K
Social Studies
21st Century Skills
Pre-K - 4th
Nevada Pre-K Standards (2010)
Nevada Social Studies Skills
Learning and
Innovation Skills
Mathematics:
1.PK.4b Count to 10 by
demonstrating one to one
correspondence using objects.
2.PK.1 Sort objects by similar
attributes (e.g., size, shape, and
color).
3.PK.1 Compare objects by size to
determine smaller and larger.
K-5th Grades
• Content Literacy
Cognitive: Science
Life Science
L.PK.2 Explore and identify a
variety of animals and plants.
L.PK.7 Identify and/or sort plants
and animals by observable
characteristics.
Social Emotional:
• Self-Confidence
• Self-Direction
• Interaction with Other
Children & Adults
• Pro-Social Behaviors
Social Studies:
History
H1.PK.1 Children begin to
complete simple tasks together.
Economics:
Ec9.PK.1 Begin to understand that
resources can be limited (e.g.,
turning off the water and lights
when not using).
Ec9.PK.2 Demonstrate the role of
different jobs in the community.
Ec10.PK.1 Demonstrate the role of
consumers and understand that
money is exchanged for goods
and/or services.
Approaches to Learning: Creative
Expression/Experiences:
• Creative Thinking
• Dramatic Play
Nevada Social Studies Standards
K-5th Grades
H1.0 People, Cultures, and
Civilizations Students understand
the development, characteristics,
and interaction of people, cultures,
societies, religion, and ideas.
H3.0 - Social Responsibility & Change
Students understand how social ideas
and individual action lead to social,
political, economic, and
technological change.
G6.0 - Places & Regions Students
understand the physical and human
features of places and use this
information to define and study regions
and their patterns of change.
G8.0 - Environment and Society
Students understand effects of
interactions between human and
physical systems and the changes in
use, distribution, and importance
of resources.
E9.0 - The Market Economy Students
will understand how scarcity and
incentives affect choices, how markets
work, why markets form, how supply
and demand interact to determine
the market price, and how changes
in prices act as economic signals to
coordinate trade.
E10.0 - The U.S. Economy As A Whole
Students will identify indicators used
to measure economic performance,
understand key aspects of how
the economy acts as a system, and
understand the roles of money, interest
rates, savers, and borrowers, financial
institutions, and the central bank in
our economy.
E11.0 - The Dynamic Economy
Students will identify the causes of
economic change; explain how the
U.S. economic system responds to
those changes; and explain how other
economic systems respond
to change.
Critical Thinking and Problem Solving
• Use Systems Thinking
• Make Judgments and Decisions
• Solve Problems
Communication and Collaboration
• Communicate Clearly
• Collaborate with Others
21st Century Themes
Civic Literacy
• Participate effectively in civic life
through knowing how to stay
informed and understanding
governmental processes.
• Understand the local and global
implications of civic decisions.
Environmental Literacy
• Demonstrate ecological knowledge
and understanding of how natural
systems work, as well as knowledge
and understanding of how natural
systems interface with social systems.
• Demonstrate understanding of
environmental issues caused as a
the result of human interaction with
the environment, and knowledge
related to alternative solutions
to issues.
• Demonstrate active and considered
participation aimed at solving
problems and resolving issues.
Life and Career Skills
Social and Cross-Cultural Skills
• Interact Effectively with Others
• Work Effectively in Diverse Teams
Leadership and Responsibility
• Act responsibly with the interest of the larger community in mind.
Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards
reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science
Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed
in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals
will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials,
A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is:
Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009).
DiscoveryKidsLV.org/education
e
(702) 382-KIDS (5437) | 13
Fantasy Festival
Education & Experience Goals:
• Students experience three immersive environments that
inspire imagination, creativity and dramatic play.
• Students engage in dramatic play/role-playing as a natural
opportunity for expression and experimentation.
• Students understand the castle, stage and ship as
“communities.” Everyone has a role to play as part of a “team.”
• Students create stories as part of their play.
• Students discover that certain activities can be divided into
a set of sequential tasks. A coordinated group of people
may be needed to complete the activity.
• Students encounter new topics (content) or information that
prompts critical thinking.
• Students solve problems and make decisions individually or
as part of a group.
Exhibition Overview:
Imagination reigns in Fantasy Festival! This exhibition combines
a ship, castle and stage to inspire new heights of creative
play, dramatic exploration and collaboration. In Discovery
Castle, students enter the Medieval era and become queens,
jesters, princes, kings, princesses or other members of the
royal community. Students in the castle’s throne room can
create a customized throne while enjoying a puppet show. On
the upper level, they’ll invent new castle models, don knight
costumes and dump “boiling oil” on attackers. On the stage,
students can develop their own productions and choose from
a variety of backdrops and props, as well as costumes, lighting
and makeup. On board the ship, students will load cargo, use
a map and compass to set a new course, raise a flag and fire
the cannons. For the smallest students, quiet nooks with books
and activities await. The target audiences for Fantasy Festival
are students ages 4-12 and their families, as well as pre-K to 7th
grade school groups.
Target Ages/Grade Levels:
Students ages 4 - 12 (Pre-K - 7th grade)
14 | DISCOVERY Children’s Museum
• Students discover new interests or natural aptitudes. Some
may find that they are natural actors, some may discover they
enjoy reading maps, and some may discover they’d like to
learn more about Medieval history.
Fantasy Festival
Grade
Pre-K
Social Studies
Level
Pre-K
- 7th
Nevada Pre-K
Standards
(2010)
Nevada Social
Studies Skills
English Fine Arts
Language Art
National Standards
for Theater
21st Century
Skills
CCSS for
English
Language Arts
K-4th Grades
Learning and
Innovation Skills
Nevada Fine
Arts: Theater
Content
Standards
Content Standard #1
Script writing by planning
and recording improvisations
English
K-5th, 6-12th
based on personal
Language
Grades
By the end of
experience and heritage,
•Content
Arts:
3rd Grade, by imagination, literature,
Literacy
• Word Reading:
the end of 5th and history
Analysis
Literature and Grade, and in
Content Standard #2 Acting
•Historical • Reading Informational
Middle School by assuming roles and
Analysis and Strategies
Text
interacting in improvisations
Interpretation
• Literary 1.0 Students
Content Standard #3
Text
•Key Ideas Nevada
recognize the
Designing by visualizing and
• Speaking
and Details
Social Studies
components
arranging environments for
•Craft and of theatrical
Standards
classroom dramatizations
Social
Structure
production
Content Standard #4
Emotional:
•Integration including script Directing by planning
K-5th, 6-8th
• Self-
of writing,
classroom dramatizations
Grades
Confidence
Knowledge directing, and
Content Standard #7
• Self-
and Ideas
H1.0 People,
production.
Analyzing and explaining
Direction
Cultures, and
2.0 Students
personal preferences and
• Interaction Civilizations
understand and constructing meanings from
Foundational
with Other Students
demonstrate
classroom dramatizations and
Skills (K-5th)
Children
understand the
the role of the
from theatre, film, television,
& Adults
development,
actor in the
and electronic media
•Print
•Pro-Social characteristics,
theater.
productions
Concepts
Behaviors
and interaction
Content Standard #8
•Phonological 3.0 Students
of people,
apply and
Understanding context by
Awareness
Approaches
cultures,
demonstrate
recognizing the role of theatre,
•Phonics
and
to Learning:
societies,
critical and
film, television, and electronic
Word
Creative
religion, and
creative
media in daily life
Recognition
Expression/
ideas.
thinking skills in
Experiences:
5th – 8th Grades
theater, film
•Creative H3.0 Social
television,
Content Standard #1
Thinking
Responsibility
or electronic
Script writing by the creation
•Dramatic & Change
media.
of improvisations and scripted
Play
Students
4.0 Students
scenes based on personal
understand how
recognize
experience and heritage,
social ideas
and explain
imagination, literature,
and individual
how theatrical
and history
action lead to
experiences
Content Standard #2
social, political,
contribute to a Acting by developing basic
economic, and
better
acting skills to portray
technological
understanding characters who interact in
change.
of history,
improvised and scripted
culture,
scenes
G5.0 The World
and human
Content Standard #3
in Spatial Terms
relationships.
Designing by developing
environments for improvised
and scripted scenes
Content Standard #4
Directing by organizing
rehearsals for improvised and
scripted scenes
Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/
Content Standard #7
Standards_Assessments]. Mathematics and English Language Arts standards reflect the
Analyzing, evaluating, and
Common Core State Standards for Mathematics and English Language Arts. As of the writing
of these materials, the Next Generation Science Standards, which are based on A Framework constructing meanings from
improvised and scripted
for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are
scenes and from theatre, film,
scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following
television, and electronic media
completion, the State of Nevada Department of Education Science Education Programs
productions
Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards
Content Standard #8
(see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework
Understanding context by
for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced.
analyzing the role of theatre, film,
The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills,
television, and electronic media
Institute of Museum of Library Services (2009). The source for National Standards for Theater
in the community and in other
is The Kennedy Center: ArtsEdge http://artsedge.kennedy-center.org/educators/standards/
cultures
full-text/K-4-standards.aspx#Theater.
K-5th, 6-8th
Grades
DiscoveryKidsLV.org/education
e
Critical Thinking
and Problem
Solving
• Reason Effectively
• Use Systems
Thinking
• Solve Problems
Creativity and
Innovation
• Think Creatively
• Work Creatively
with Others
Communication
and Collaboration
• Communicate
Clearly
• Collaborate with
Others
Scientific and
Numerical Literacy
• Demonstrate
ability to reason
with numbers &
other mathematical
concepts
Cross-Disciplinary
Thinking
• Apply knowledge,
attitudes,
behaviors and
skills across
disciplines in
appropriate &
effective ways
Basic Literacy
• Demonstrate ability
to use language to
read, write, listen
and speak
Life & Career Skills
Flexibility and
Adaptability
• Adapt to Change
• Be Flexible
Social and CrossCultural Skills
• Interact Effectively
with Others
• Work Effectively in
Diverse Teams
Leadership and
Responsibility
• Guide and lead
others
• Be responsible
to others
(702) 382-KIDS (5437) | 15
Water World
Exhibition Overview:
Water World celebrates water – its movement and power,
the courses it finds, and the ways it interacts with objects
it encounters as it flows and falls. Students will play and
work with water in a variety of hands-on ways: launching
balls into winding tracks, guiding boats through a lock
system, fitting together plastic pipe to redirect flow, feeding
a vortex or using air blowers to create currents. Students
will also interact with a model of the Hoover Dam, Lake
Mead, and the new Bypass Bridge. The Hoover Dam model
and related activities demonstrate where the region’s
water comes from, how the dam works, how electricity
is generated, and the real-life forces of water. To support
hands-on learning about water, hand dryers and waterproof
smocks are available for Students to Water World. This
exhibition is designed for students ages 2-12 and their
families, as well as pre-K to 7th grade school groups.
Target Ages/Grade Levels:
Students ages 2 - 12 (Pre-K - 7th grade)
Education & Experience Goals:
• Students discover and experiment with the properties,
flow, power and speed of water through open-ended,
exploratory play.
• Students engage with sensory qualities of water.
• Students are active learners. They use critical thinking and
problem solving skills as they manipulate the flow and
power of water at exhibit components. (Students utilize
the scientific method: asking a question, researching,
hypothesizing, testing the hypothesis by experimenting,
analyzing data, creating a new/revised hypothesis and
conducting another experiment [if needed], drawing a
conclusion and communicating results.)
• Students create water “events” in which cause and effect
are visible, and use the flow of water to power activities.
• Students learn more about water phenomena such
as pressure, flow, surface tension and Bernoulli’s or
Torricelli’s principles.
• Students connect what they’re doing in the exhibit to the
real world, such as the generation of hydroelectric power
and the Hoover Dam.
• Students work individually, collaborate with friends, or
interact with water “events” set up by other Students.
Activities support all approaches.
16 | DISCOVERY Children’s Museum
Note: Standards referenced are the Nevada Academic Standards [www.
doe.nv.gov/Standards_Assessments]. Mathematics and English Language
Arts standards reflect the Common Core State Standards for Mathematics
and English Language Arts. As of the writing of these materials, the
Next Generation Science Standards, which are based on A Framework
for K-12 Science Education: Practices, Crosscutting Concepts, and
Core Ideas (2012), are scheduled to be completed in March 2013 (see:
www.nextgenscience.org). Following completion, the State of Nevada
Department of Education Science Education Programs Professionals will
facilitate Nevada’s effort to adopt the Next Generation Science Standards
(see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator
Materials, A Framework for K-12 Science Education: Practices, Crosscutting
Concepts, and Core Ideas is referenced. The source referenced for 21st
Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of
Museum of Library Services (2009).
Water World
Grade
Level Pre-K
Pre-K
- 7th
Mathematics
Science 21st Century Skills
Standards for Mathematical
Practice
(K-12)
Scientific and Engineering Practices
Learning and
Innovation Skills
Nevada Pre-K
Standards (2010)
Mathematics:
1.PK.4b Count to 10
by demonstrating
one to one
correspondence
using objects.
2.PK.1 Sort objects by
similar attributes (e.g.,
size, shape,
and color).
3.PK.1 Compare
objects by size to
determine smaller
and larger.
1. Make sense of problems and
persevere in solving them.
3. Construct viable arguments
and critique the reasoning
of others.
Disciplinary Core Ideas
Physical Sciences
PS1 – Matter and Its Interactions
PS1.A: Structure and Properties
of Matter
PS2 – Motion and Stability: Forces and
Interactions
PS2.A: Forces and Motion
PS2.B: Types of Interactions
PS2.C: Stability and Instability in Physical Systems
PS3 – Energy
PS3.A: Definitions of Energy
PS3.B: Conservation of Energy and Energy Transfer
PS3.C: Relationship Between Energy and Forces
PS4 – Waves and Their
Applications in Technologies for
Information Transfer
PS4.A: Wave Properties
Earth and Space Sciences
ESS3 – Earth and Human Activity
ESS3.A: Natural Resources
Social Emotional:
• Self-Confidence
• Self-Direction
• Interaction with Other Children
& Adults
• Pro-Social Behaviors
1st
2nd
3rd
4th
5th
6th
7th
Crosscutting Concepts
1. Patterns
2. Cause and effect: Mechanism
and explanation
3. Scale, proportion and quantity
5. Energy and matter: Flows, cycles and conservation
6. Structure and function
Science:
N.PK1.a Observe
their world.
N.PK1.b Ask questions
about their world.
N.PK.2 Share ideas
with others.
N.PK.5 Students
work in small groups
and share ideas with
others regarding
science-related
activities.
P.PK.2 Explore and
demonstrate how
objects move.
P.PK.3 Explore what
happens to objects in
relation to other forces.
P.PK.4 Investigate
how objects react
when placed in water.
K
1. Asking questions and defining problems
2. Developing and using models
3. Planning and carrying out investigations
4. Analyzing and interpreting data
5. Using mathematics and computational thinking
6. Constructing explanations and designing solutions
Engineering, Technology, and
Applications of Science
DiscoveryKidsLV.org/education
21st Century Themes
Environmental
Literacy
• Demonstrate understanding of environmental issues caused as the result of human interaction with the environment, and knowledge related to
alternative solutions to issues
Life and Career Skills
ETS1 – Engineering Design
ETS1.A: Defining and Delimiting an Engineering Problem
ETS1.B: Developing Possible Solutions
ETS1.C: Optimizing the
Design Solution
ETS2 – Links among engineering,
technology, science and society
ETS2.B: Influence of Engineering, Technology, and Science on
Society and the Natural World
• Counting and Cardinality (K.CC)
• Measurement and Data (K.MD)
•Measurement and Data (1.MD)
•Measurement and Data (2.MD)
•Measurement and Data (3.MD)
•Measurement and Data (4.MD)
•Measurement and Data (5.MD)
•Statistics and Probability (6.SP)
•Statistics and Probability (7.SP)
Critical Thinking and
Problem Solving
• Reason Effectively
• Use Systems Thinking
• Solve Problems
Creativity and
Innovation
• Think Creatively
• Work Creatively with Others
Communication and
Collaboration
• Communicate Clearly
• Collaborate
with Others
Scientific and
Numerical Literacy
• Evaluate quality
of information
• Pose and evaluate scientific
arguments
• Reason with numbers and other
mathematical concepts
e
Social and CrossCultural Skills
• Interact Effectively with Others
• Work Effectively in Diverse Teams
(702) 382-KIDS (5437) | 17
Young at Art
Exhibition Overview:
In Young at Art, students explore the
“language” of art through hands-on
investigations of the elements of art:
color, line, shape, texture, space and form.
Surrounded by whimsical wall murals,
Students explore each of the elements
of art at interactive components, and also
can combine the elements into unique,
individualized artworks at “creative
stations” throughout the gallery. To
fuel inspiration, students have a variety
of media at their fingertips including
watercolor and fluorescent melted crayon.
A playful watercolor “drying machine” and
“puzzle maker” are available for students
to use in the finishing process. Young
at Art sparks creativity and imagination
while celebrating every child’s inherent
artistic mindset. The target audiences for
Young at Art are students ages 4-12 and
their families, as well as pre-K to 7th grade
school groups.
There are three large, oval-shaped signs in
Young at Art. The signs introduce students to
Young at Art and provide brief descriptions
of the six elements of art explored in the
exhibition. (Two of the six elements of art are
addressed on each oval.)
Introductory Text:
Art is made of color, line, shape, texture,
space and form. These are the “elements”
of art. In Young at Art, you can explore
each of them. Look for symbols on this
sign, and match them to activities around
the gallery. At creative stations, you can
combine the elements to create your own
unique artwork!
Line
Lines come in all sizes, lengths, directions,
angles and curves. Lines make shapes,
outlines or edges, and they can lead your
eyes into and around an artwork. You can
create different kinds of lines with different
tools, and then combine them in your
artwork.
Texture
Texture is the way something feels – it might
be smooth, bumpy, or rough. You can add
texture to your artwork by gluing things
to it, adding layers to it or using it to make
a rubbing. If you find a texture you like,
include it in your artwork!
18 | DISCOVERY Children’s Museum
Shape
Shapes are everywhere! Squares, triangles
and circles are shapes you see every day,
but you also can create unique shapes
of your own. You can build your artwork
with shapes or use them in a pattern. Look
through a shape to frame what you see!
Form
When a square becomes a cube, it has
form. A shape takes up space on paper,
but a form is different: it’s 3D and you can
hold it. When you mix the other elements
of art with form, you create sculpture.
Without form, the other elements fall flat!
Color
Color makes the world vivid and bright.
The colors you choose for your artwork
show your personality or how you’re
feeling. Those colors make your artwork
original! Try mixing colors to make new
ones, and experiment with different
combinations in your artwork!
Space
Space is the empty part between and
inside things in your artwork. Space goes
side-to-side, top-to-bottom and front-toback. It helps your eyes understand what
is close and far away. You can play with the
space in your artwork until it looks right to
your eye!
Target Ages/Grade Levels:
Students ages 4 - 12 (Pre-K - 7th grade)
Education & Experience Goals:
• Students engage with the elements of
art (color, line, shape, texture, space and
form) as ways of expressing themselves
visually and creatively.
• Students become familiar and
experiment with the elements of art as
essential tools for 1) creating original
artworks with greater level of skill and
for 2) analyzing and understanding the
works of others.
• Students follow their interests throughout
the exhibition and discover their own
artistic aptitudes. “Process” is emphasized
over “product.”
• Students work individually or cooperatively
with friends or family members. Activities
support both approaches.
• Students draw inspiration from a variety
of materials they can use to create and
express themselves.
• Students develop or strengthen their
own artistic mindset as a result of
self-directed interaction with exhibit
components. (Artistic mindset: you can
see more art in the world and see more
opportunities to be artistic.)
• Students discuss and reflect on their
creations with friends, family members
or teachers. The experience launches
conversations beyond the Museum.
Young at Art
Pre-K Fine Arts
Grade Level
Pre-K - 7th
National Standards for Visual Art
21st Century
Skills
Nevada Pre-K
Nevada Fine Arts: Visual Arts
K-4th & 5-8th Grades
Learning and
Standards (2010)
Content Standards
Innovation Skills
Content Standard #1:
Approaches to
By the end of 3rd Grade, by
Understanding and applying
Creativity and
Learning: Creative
the end of 5th Grade, and in
media, techniques,
Innovation
Expression/
Middle School
and processes
• Think Creatively
Experiences:
Content Standard #2:
• Work Creatively with Others
Knowledge
Using knowledge of
• Creative Thinking
1.0 Students know and apply
structures and functions
Communication and
• Visual Arts
visual arts media, techniques,
Content Standard #3:
Collaboration
• Communicate Clearly
and processes.
Choosing and evaluating
a range of subject matter,
• Collaborate
Application
with Others
symbols, and ideas
2.0 Students use knowledge of
Content Standard #5:
Visual Literacy
visual characteristics, purposes,
Reflecting upon and
• Demonstrate the and functions.
assessing the characteristics
ability to interpret, and merits of their work and
recognize, appreciate,
Content
the work of others
and understand
information presented
3.0 Students choose, apply, and
Content Standard #6:
through visible
evaluate a range of subject matter,
Making connections
symbols, and ideas.
between visual arts and
actions, objects and
other disciplines
symbols, natural or
Interpretation
man-made
5.0 Students analyze and assess
characteristics, merits, and
meanings in their own artwork and
the work of others.
Cross-curricular
6.0 Students demonstrate
relationships between visual arts,
the other arts, and disciplines
outside the arts.
Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments/]. Mathematics and English
Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials,
the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core
Ideas (2012), are scheduled to be completed in March 2013 (see: http://www.nextgenscience.org/). Following completion, the State of Nevada
Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards
(see: http://www.doe.nv.gov/APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting
Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of
Museum of Library Services (2009). The source for National Standards for Visual Art is The Kennedy Center: ArtsEdge http://artsedge.kennedy-center.
org/educators/standards.aspx.
DiscoveryKidsLV.org/education
e
(702) 382-KIDS (5437) | 19
The Summit
Exhibition Overview:
The Summit is a 70-foot tower that encompasses 2,200
square feet and ascends through all three floors of the
Museum. Featuring 40 interactive science exhibits as well as
sliding and climbing structures, the Summit is an experience
that is both intellectually and physically engaging for Students.
On each of its 12 levels, students interact and experiment
with exhibits that highlight the connections between scientific
concepts and real-life applications. Each level contains handson components that facilitate exploration of different science
strands: simple machines, sound, air pressure, earth, flight,
electricity and magnets, energy, visual perception, space
science and light. From lifting a car with a giant lever to taking
in an amazing view at the roof, Students experience science
in a unique way. The target audiences for The Summit are
students ages 4-12 and their families, as well as pre-K to 7th
grade school groups.
Target Ages/Grade Levels:
Students ages 4 - 12 (Pre-K - 7th grade)
Education & Experience Goals:
• Students interact with the Summit as one towering,
multi-faceted exhibition spanning 12 distinct levels and
encompassing 40 individual exhibit components.
• Students are self-directed learners. They choose from a
variety of activities and do not need to experience the
Summit in a linear fashion, from bottom to top or from top
to bottom. They can enter at different levels and go up or
down using “climbs” or “slides.”
• Students are active learners. They use critical thinking and
problem-solving skills as they explore exhibit components.
(Students utilize the scientific method: asking a question,
researching, hypothesizing, testing the hypothesis by
experimenting, analyzing data, creating a new/revised
hypothesis and conducting another experiment [if needed],
drawing a conclusion and communicating results.)
• Students explore different fields of science by 1)
experimenting with exhibit components to understand core
concepts (such as differences in effort required with simple
machines, etc.) and 2) connecting science content with “reallife” applications through labels/graphic panels.
• Students employ both large-motor skills (using climbing
tubes and slides) and fine-motor skills (using components like
Helicopter and Flight Simulation) as they explore The Summit.
• Students work individually or collaborate with friends.
Activities support both approaches.
• Students discuss and reflect on their discoveries with
friends or teachers. The experience launches conversations
beyond the Museum.
20 | DISCOVERY Children’s Museum
Summit
Grade
Level Pre-K Mathematics
Science
21st Century Skills
Pre-K Standards
Standards for Mathematical
Scientific and Engineering Practices
Pre-K Nevada
Practice (K-12)
- 7th (2010)
1. Asking questions and defining problems
Mathematics:
2. Developing and using models
1. Make sense of
1.PK.4b Count to 10 by
3. Planning and carrying out investigations
problems and persevere
demonstrating one to
4.Analyzing and interpreting data
in solving them.
one correspondence
5. Using mathematics and using objects.
computational thinking
3. Construct viable
2.PK.1 Sort objects by
7. Constructing explanations and arguments and critique the
similar attributes (e.g., size, reasoning of others.
designing solutions
shape, and color).
Crosscutting Concepts
3.PK.1 Compare objects by
size to determine smaller
1. Patterns
and larger.
2. Cause and effect: Mechanism
4.PK.1a Identify circles,
and explanation
triangles, and squares.
3. Scale, proportion and quantity
5. Energy and matter: Flows, cycles Science:
and conservation
N.PK1.a Observe
6. Structure and function
their world.
Disciplinary Core Ideas
N.PK1.b Ask questions
about their world.
Physical Sciences
P.PK.2 Explore and
PS2 – Motion and Stability: Forces and
demonstrate how
Interactions
objects move.
PS2.A: Forces and Motion
P.PK.3 Explore what
PS2.B: Types of Interactions
happens to objects in
PS2.C: Stability and Instability in relation to other forces
Physical Systems
K
1st
2nd
3rd
4th
5th
6th
7th
Social Emotional:
• Self-Confidence
• Self-Direction
• Interaction with Other Children & Adults
• Pro-Social Behaviors
PS3 – Energy
PS3.A: Definitions of Energy
PS3.B: Conservation of Energy and Energy Transfer
PS3.C: Relationship Between Energy and Forces
Physical Development:
3.PK.1 Demonstrate
locomotor movements
such as up, down, forward,
and backward.
3.PK.2 Demonstrate the
ability to follow basic
movements (e.g., over,
under, in, out, in between).
5.PK.2 Demonstrate turn
taking and cooperation
during physical activities.
PS4 – Waves and Their Applications in
Technologies for Information Transfer
PS4.A: Wave Properties
PS4.B: Electromagnetic Radiation
PS4.C: Information Technologies and Instrumentation
Earth and Space Sciences
ESS1 – Earth’s Place in the Universe
ESS1.C: The History of Planet Earth
Learning and
Innovation Skills
Critical Thinking
and Problem
Solving
• Reason Effectively
• Use Systems Thinking
• Solve Problems
Creativity and Innovation
• Think Creatively
• Work Creatively with Others
Communication and
Collaboration
• Communicate Clearly
• Collaborate
with Others
Scientific and
Numerical Literacy
• Evaluate quality of information
• Pose and evaluate scientific
arguments
• Reason with numbers and other
mathematical concepts
Life and Career
Skills
Social and CrossCultural Skills
• Interact Effectively with Others
• Work Effectively in Diverse Teams
ESS2 – Earth’s Systems
ESS2.A: Earth’s Materials and Systems
ESS2.B: Plate Tectonics and Large-
Scale System Interactions
• Counting and Cardinality (K.CC)
• Measurement and Data (K.MD)
• Geometry (K.G)
• Measurement and Data (1.MD)
• Geometry (1.G)
• Measurement and Data (2.MD)
• Geometry (2.G)
• Measurement and Data (3.MD)
• Geometry (3.G)
• Measurement and Data (4.MD)
• Geometry (4.G)
• Measurement and Data (5.MD)
• Ratios and Proportional Relationships (6.RP)
• Ratios and Proportional Relationships (7.RP)
ESS3 – Earth and Human Activity
ESS3.A: Natural Resources
Note: Standards referenced are the Nevada Academic Standards [www.
doe.nv.gov/Standards_Assessments]. Mathematics and English Language
Arts standards reflect the Common Core State Standards for Mathematics
and English Language Arts. As of the writing of these materials, the
Next Generation Science Standards, which are based on A Framework
for K-12 Science Education: Practices, Crosscutting Concepts, and
Core Ideas (2012), are scheduled to be completed in March 2013 (see:
www.nextgenscience.org). Following completion, the State of Nevada
Department of Education Science Education Programs Professionals will
facilitate Nevada’s effort to adopt the Next Generation Science Standards
(see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator
Materials, A Framework for K-12 Science Education: Practices, Crosscutting
Concepts, and Core Ideas is referenced. The source referenced for 21st
Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of
Museum of Library Services (2009).
DiscoveryKidsLV.org/education
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(702) 382-KIDS (5437) | 21
It’s Your Choice
Exhibition Overview:
It’s Your Choice is a health-education
exhibition designed to increase the
awareness and understanding of
the choices kids and families make
every day that affect their health.
The exhibition emphasizes nutrition,
physical activity and the development
of important healthy lifestyle habits.
Choice challenges are presented in
engaging contexts that reflect reallife situations (applying sunscreen or
reading a nutrition-information label) in
order to help students connect “choice”
with “outcome.” Humorous “game
show” interactives are combined with
high-energy as well as critical-thinking
activities. It’s Your Choice engages both
students and adults in an interactive
exploration of choices – facilitating
conversation and underscoring the
long-term benefits of healthy habits. The
target audiences for It’s Your Choice are
students ages 6-12 and their families, as
well as 1st to 7th grade school groups.
Target Ages/Grade Levels:
Students ages 6 - 12 (1st - 7th grade)
Education & Experience Goals:
• Students engage (physically
and intellectually) in activities
that demonstrate how healthy
lifestyles support growth,
development and strength.
• Students discover that there are many
options for making good choices when
it comes to nutrition, exercise/fitness,
and an overall healthy lifestyle.
• Students make choices that reflect
the types of decisions over which
students generally have some
control. Students and families apply
what they learn in the exhibition to
current behaviors at home/outside
the Museum.
• Students equate healthy lifestyles
with increased energy and
optimum development.
22 | DISCOVERY Children’s Museum
• Students feel a sense relevancy
and “choice ownership.” Students
and families care about the choices
they make and have some level of
understanding of why they should care
about the choices they make.
• Students compare and contrast realistic
models of healthy behavior with
common models of unhealthy behavior.
• Students and adults interact with
exhibit components together. Adults &
caregivers are co-learners with Students.
• Students and adults discuss and reflect
on choices, discoveries, behaviors
and habits. The experience launches
conversations beyond the Museum.
It’s Your Choice
Grade Level Health & Physical Education National Health Education Standards
21st Century Skills
1st - 7th
Nevada Health and Physical
Education Standards
National Health
Education Standards
Learning and Innovation Skills
Health
(These mirror the
Nevada Health
Education Standards
at left.)
By the end of grade bands Pre-K through
2nd, 3rd – 5th Grades and 6th – 8th Grades
Core Concepts
1.0 Students will comprehend concepts related
to health promotion and disease prevention to
enhance health.
Accessing Information
3.0 Students will demonstrate the ability to
access reliable health information, products,
and services to enhance health.
Decision Making
5.0 Students will demonstrate the ability to use
decision-making skills to enhance health.
Goal Setting
6.0 Students will demonstrate the ability to use
goal-setting skills to enhance health.
Self Management
7.0 Students will demonstrate the ability to
practice health-enhancing behaviors
and to avoid or reduce health risks.
Supporting Health
8.0 Students will demonstrate the ability
to support/promote family, personal, and
community health.
By the end of 2nd Grade, 3rd Grade,
5th Grade and 8th Grade
Physical Education
Critical Thinking and Problem
Solving
• Reason Effectively
• Use Systems Thinking
• Make Judgments and Decisions
• Solve Problems
Communication and Collaboration
• Communicate Clearly
• Collaborate with Others
21st Century Themes
Health Literacy
• Obtain, interpret and understand
basic health information and
services and use such
information and services in ways
that enhance health
• Understand preventative physical
and mental health measures
including proper diet, nutrition,
exercise, risk avoidance, and
stress reduction
• Use available information to make
appropriate health-related decisions
Life and Career Skills
Flexibility and Adaptability
• Adapt to Change
• Be flexible
Social and Cross-Cultural Skills
• Interact Effectively with Others
• Work Effectively in Diverse Teams
1.0 Students understand and apply movement
concepts and principles to the learning and
development of motor skills.
4.0 Students achieve and maintain a healthenhancing level of individual fitness for an
active lifestyle.
Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Mathematics and English Language
Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next
Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas
(2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of
Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.
nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and
Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library
Services (2009). The source for National Health Education Standards is the Centers for Disease Control and Prevention www.cdc.gov/HealthyYouth/
SHER/standards/index.htm.
DiscoveryKidsLV.org/education
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(702) 382-KIDS (5437) | 23
Patents Pending
Exhibition Overview:
Patents Pending is an environment devoted to
experimentation, curiosity, invention, problem-solving and
tinkering. It’s a lively, eclectic laboratory atmosphere where
students encounter design and engineering challenges,
and then work to create and test their ideas. Using largescale testing stations, students evaluate the performance
and durability of their inventions. Some stations, such as
Drop Zone, Air Towers or Quake Proof, pose specific design
problems for students to address with materials available at
work tables. Can you create something that will withstand a
14-foot drop? A sudden blast of air? An earthquake? Others,
such as Contraption Challenge, combine construction and
testing as students manipulate open-ended, mechanical
cause and effect. The wide range of inventive opportunities
engages both kids and adults in the eye-opening process
of trial and error. The target audiences for Patents Pending
are students ages 6-12 and their families, as well as 1st to 7th
grade school groups.
Target Ages/Grade Levels:
Students ages 6 - 12 (1st - 7th grade)
Education & Experience Goals:
• Students engage with the process of invention while
responding to a wide range of inventive challenges.
Challenges are 1) open-ended (have multiple points of
entry and support multiple outcomes) and 2) designed to
appeal to different interests and learning styles.
• Students are active learners. They use critical thinking and
problem-solving skills as they design “solutions” at exhibit
components. (Students utilize the engineering design
process: define the problem, research the issue, specify
requirements, create alternative solutions, choose the
best solution, build prototype, test and redesign.)
• Students are self-directed. They may choose from a
variety of activities that are accessible and intuitive.
• Students connect inventive challenges and related
information to scientific phenomena (like gravity or air flow)
and real-world applications.
• Students work individually or collaborate with friends.
Activities support both approaches.
• Students draw inspiration from a variety of materials with
which to invent, create, tinker, build and assemble.
• Students discuss and reflect on their inventions
with friends or teachers. The experience launches
conversations beyond the Museum.
24 | DISCOVERY Children’s Museum
Patents Pending
Grade Level
1st - 7th
Mathematics
Science
21st Century Skills
Standards for Mathematical
Practice
Scientific and
Engineering Practices
Learning and
Innovation Skills
1. Make sense of
problems and persevere in
solving them.
6. Asking questions and defining problems
7. Developing and using models
8. Planning and carrying out investigations
9. Analyzing and interpreting data
10. Using mathematics and
computational thinking
8. Constructing explanations and designing solutions
Critical Thinking and
Problem Solving
• Reason Effectively
• Use Systems Thinking
• Solve Problems
Creativity and Innovation
• Think Creatively
• Work Creatively with Others
Communication and
Collaboration
• Communicate Clearly
• Collaborate
with Others
Scientific and Numerical
Literacy
• Evaluate quality
of information
• Pose and evaluate
scientific arguments
• Reason with numbers and other
mathematical concepts
3. Construct viable
arguments and critique the
reasoning of others.
Crosscutting Concepts
2. Cause and effect: Mechanism
and explanation
6. Structure and function
Disciplinary Core Ideas
Physical Sciences
PS2 – Motion and Stability: Forces
and Interactions
PS2.A: Forces and Motion
PS2.B: Types of Interactions
PS2.C: Stability and Instability in
Physical Systems
Life and Career Skills
Flexibility and Adaptability
• Adapt to Change
• Be Flexible
Social and Cross-Cultural
Skills
• Interact Effectively
with Others
• Work Effectively in Diverse Teams
PS3 – Energy
PS3.B: Conservation of Energy and
Energy Transfer
PS3.C: Relationship Between Energy
and Forces
Engineering, Technology, and
Applications of Science
ETS1 – Engineering Design
ETS1.A: Defining and Delimiting an Engineering Problem
ETS1.B: Developing Possible Solutions
ETS1.C: Optimizing the Design Solution
1st
• Measurement and Data (1.MD)
2
nd
• Measurement and Data (2.MD)
rd
• Measurement and Data (3.MD)
th
• Measurement and Data (4.MD)
3
4
5
th
6
th
• Measurement and Data (5.MD)
• Ratios and Proportional Relationships (6.RP)
• Statistics and Probability (6.SP)
7
th
• Ratios and Proportional Relationships (7.RP)
• Statistics and Probability (7.SP)
Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/
Standards_Assessments]. Mathematics and English Language Arts standards reflect the
Common Core State Standards for Mathematics and English Language Arts. As of the
writing of these materials, the Next Generation Science Standards, which are based on A
Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas
(2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org/).
Following completion, the State of Nevada Department of Education Science Education
Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science
Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A
Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas
is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st
Century Skills, Institute of Museum of Library Services (2009).
DiscoveryKidsLV.org/education
e
(702) 382-KIDS (5437) | 25
Solve It! Mystery Town
Exhibition Overview:
Solve It! is an exhibition about the art of investigation. Unique
among the Museum’s exhibits, Solve It! features changing
scenarios over time. These scenarios define the environments in
which students pursue answers to questions that together reveal
a completed puzzle. Designed for students ages 8 - 12 (3rd to 7th
grades), Solve It! highlights skills central to the processes of fact
finding, analysis and theorizing, including: evidence sorting and
dating, measurement, examination and comparison of objects,
density calculation, decoding, and bone identification. Upon
entering, students watch a brief orientation video that explains the
specific scenario and mystery. With Field Notes in hand, students
begin their investigation in various areas of the environment to
gather and record their data. Multiple touch-screen computers
provide background information on relevant topics, activity “help,”
and an opportunity to file a “final report.” A wrap-up area highlights
real-life “job descriptions” of investigators from different fields.
The target audiences for Solve It! are students ages 8-12 and their
families, as well as 3rd to 7th grade school groups.
In an effort to incorporate change from one year to the next, two
distinct scenarios have been developed to date. Mystery Town is
currently being featured. The Mystery Town scenario represents an
abandoned mining town somewhere in Nevada. (Students discover
it is a mining town as they gather their data.)
Target Ages/Grade Levels:
Students ages 8 - 12 (3rd - 7th grade)
Education & Experience Goals:
• Students encounter an immersive environment that 1) represents
a particular place and 2) provides the context for a series of
questions to investigate. Students gather and record data,
compare and contrast, research and hypothesize.
• Students investigate a thematic “scene” using tools and other
resources to gather clues. Data is analyzed in a “lab” setting.
• Students utilize six basic science-process skills:
• Observation (the act of gathering information by noting facts or occurrences)
• Inference (an educated guess about something based on things you know to be true)
• Measurement (the process used to determine the size, length, or amount of something)
• Communication (the process by which information is exchanged between individuals)
• Classification (the systematic arrangement or sorting of
items into groups or categories based on similar qualities)
• Prediction (a statement about what will happen or might happen in the future, based on patterns that
have been observed or studied)
26 | DISCOVERY Children’s Museum
•
Students gather data to answer key questions tied to the scene:
• When was this site active?
• What evidence is found here?
• What is this material?
• What is this mysterious object?
• What was this place?
• What are the objects in the collapsed tunnel?
• Who was this person?
• Students work individually or collaborate with friends or family
members. Activities support both approaches.
• Students analyze their findings and submit “final reports” via
computer stations. Opportunities for re-evaluation or further
research are highlighted.
• Students connect processes and activities to the fields of
investigation and archaeology and have opportunities to learn
more about people in these occupations.
• Students discuss and reflect on their findings and conclusions
with friends, family members or teachers. The experience
launches conversations beyond the Museum.
Solve It!
Grade
Level Mathematics 3rd 7th
Science
Social Studies
21st Century Skills
Standards for
Mathematical Practice
Scientific and Engineering
Practices
Nevada Social Studies Skills
Learning and
Innovation Skills
1. Make sense of problems and
persevere in
solving them.
11. Asking questions and defining problems
12. Developing and using models
13. Planning and carrying out investigations
14. Analyzing and interpreting data
15. Using mathematics and computational thinking
9. Constructing explanations and designing solutions
3. Construct viable arguments and
critique the reasoning
of others.
5. Use appropriate
tools strategically.
6. Attend to precision.
Crosscutting Concepts
1. Patterns
2. Cause and effect: Mechanism and explanation
Disciplinary Core Ideas
Physical Sciences
PS1 – Matter and Its
Interactions
PS1.A: Structure and Properties of Matter
Life Sciences
LS1: From Molecules to
Organisms: Structures
and Processes
LS1.A: Structure and Function
Earth and Space Sciences
ESS3 Earth and
Human Activity
ESS3.A: Natural Resources
3rd
4th
5th
6th
7th
• Operations and Algebraic Thinking (3.OA)
• Measurement and Data (3.MD)
• Operations and Algebraic Thinking (4.OA)
• Measurement and Data (4.MD)
• Operations and Algebraic Thinking (5.OA)
• Measurement and Data (5.MD)
• The Number System (6.NS)
• Statistics and Probability (6.SP)
• The Number System (7.NS)
• Statistics and Probability (7.SP)
K-5th, 6-8th Grades
• Content Literacy
• Historical Analysis and Interpretation
Nevada Social Studies
Standards
K-5th, 6-8th Grades
H1.0 People, Cultures, and
Civilizations - Students
understand the development,
characteristics, and interaction
of people, cultures, societies,
religion, and ideas.
G5.0 - The World in
Spatial Terms
Students use maps, globes,
and other geographic tools
and technologies to locate and
extrapolate information about
people, places, and environments.
G6.0 - Places & Regions
Students understand the physical
and human features of places and
use this information to define and
study regions and their patterns
of change.
G7.0 - Human Systems
Students understand how
economic, political, and cultural
processes interact to shape
patterns of human migration
and settlement, influence and
interdependence, and conflict
and cooperation.
G8.0 - Environment and Society
Students understand effects of
interactions between human
and physical systems and the
changes in use, distribution, and
importance of resources.
Critical Thinking and
Problem Solving
• Reason Effectively
• Use Systems Thinking
• Make Judgments and Decisions
• Solve Problems
Creativity and
Innovation
• Think Creatively
• Work Creatively with Others
Communication and
Collaboration
• Communicate Clearly
• Collaborate
with Others
Scientific and
Numerical Literacy
• Evaluate quality of information
• Pose and evaluate scientific
arguments
• Reason with numbers and other
mathematical concepts
Life and Career Skills
Flexibility and
Adaptability
• Adapt to Change
• Be Flexible
Social and CrossCultural Skills
• Interact Effectively with Others
• Work Effectively in Diverse Teams
Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_
Assessments]. Mathematics and English Language Arts standards reflect the Common Core State
Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next
Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices,
Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.
nextgenscience.org). Following completion, the State of Nevada Department of Education Science
Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science
Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework
for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source
referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of
Library Services (2009).
DiscoveryKidsLV.org/education
e
(702) 382-KIDS (5437) | 27
Bring the
Museum
to Your
Classroom
DISCOVERY On Wheels:
House Calls A Health
Science Educational Outreach
Program brought directly
to YOU by DISCOVERY
Children’s Museum.
What
Hands-on, interactive Health Science
programs directly related to Nevada
State Content Standards and local
curriculum goals.
Why
To enhance your health science
curriculum by providing quality
experiences involving exploration in an
intimate setting. Expose your students
to high quality, anatomically accurate
models and “real” medical equipment.
Take advantage of high quality
programming without the worries
of transportation.
28 | DISCOVERY Children’s Museum
Who
Cost
Kindergarten – 5th grade elementary
school students in Clark County,
public and private. Each program
can accommodate approximately 30
participants, ideally one intermediate
class or two primary classrooms. More
than one program can be scheduled
at a school site on the same date to
accommodate entire grade levels
wishing to participate.
This year the programs are
complimentary* due to generous gifts
from Cox Charities, Robert R. Banks
Foundation, Vrushali & Girish Daulat,
Toyota 100 Cars For Good, United
Healthcare and Dr. Joe & Joam Lapan.
Where
Right in your classroom! A professional
Museum Educator will facilitate the
program, along with everything needed
for the learning experience.
When
NOW! We are currently taking
reservations and space is limited so
see the following information on how
you can register your school and
classes today!
*CCSD - The program is fully subsidized.
All other groups - Private schools,
libraries and community organizations
may be offered a 50% discount. Call
for details.
Program
Offerings
and Grade
Levels
Kindergarten
Let’s Eat! - Foods & Nutrition
Explore why humans need food, the
various food groups, and the nutrients
foods contain. Learn about the
importance of variety and moderation.
Recognize healthy food choices.
First Grade
Bright Smiles and Clean Bodies Dental Health & Hygiene
When proper hygiene is not obtained,
it is very hard to maintain a healthy
body. Thoroughly understanding
what can happen as a result of not
practicing proper hygiene will make it
easier to understand the importance
of good hygiene.
Second Grade
Making Sense of Our Senses The Five Senses
Fourth Grade
Young at Heart – Circulatory &
Respiratory Systems
Examine the heart, healthy versus
unhealthy arteries and lungs, as well
as the functions of the circulatory
and respiratory systems. Use real
stethoscopes to listen to your heart.
Learn what blood is made of and how to
correctly take a pulse. Prevention of heart
disease will be addressed using models.
Please email
[email protected]
or call the museum at
(702) 382-3445 and ask
for Outreach.
Fifth Grade
Things are not always what they seem.
Why does food taste differently when
you have a cold? Can you match
different sounds? Every day we use our
senses to explore the world around us.
Explore the sense organs and how they
are connected to the brain and spinal
cord. Learn how it all works together to
allow us to experience our world.
What’s Up Doc? – Medical
Professions & Equipment
Third Grade
To Register
Wonderful ME! - Cells & Genetics
You can register on-line at
The human body is an amazing
machine that we must understand
how to take care of properly. Take a
close look at the smallest living unit of
the body, the cell, and how we have
developed into the person we are
today. Examine the genes responsible
for gender and physical characteristics.
Additional
Questions?
How does a doctor diagnose what is
wrong? What are all those gadgets
and machines for? Through handson investigations, explore medical
equipment used to take your blood
pressure, measure your lung capacity,
read an x-ray and more!
DiscoveryKidsLV.org/education.
Programs are not confirmed until you
receive a written confirmation. With
your confirmation, you will also receive
additional information on the programs
including curriculum alignments, the
amount of space and set-up needs for
each program.
DiscoveryKidsLV.org/education
e
(702) 382-KIDS (5437) | 29
Hours of
Operation
Group
Admission
Directions
General Hours
Group/Nonprofit Rates (12 or more)
Ages 1 – 99: $10 per person
Children under 1: Free
Located on The Smith Center Campus
directly across the street from
World Market Center
(Day after Labor Day - May 31)
Tuesday – Friday: 9am – 4pm
Saturday: 10am – 5pm
Sunday: 12pm – 5pm
Closed Mondays except during
select holidays.
Closed on Easter, Thanksgiving Day,
Christmas Eve, Christmas Day and
New Year’s Day
Summer Hours
(June 1 - Labor Day)
Monday – Saturday: 10am – 5pm
Sunday: 12pm – 5pm
30 | DISCOVERY Children’s Museum
360 Promenade Place
Las Vegas, NV 89106
School Groups (12 or more)
Kindergarten – 6th Grade: $6 per person
Chaperones: $6 per person
/DiscoveryChildrensMuseum
@DiscoveryLV
Non-Profit Org.
US Postage
PAID
Las Vegas, NV
Permit 139
360 Promenade Place
Las Vegas, NV 89106
Group Rates
School Groups (12 or more)
Kindergarten – 6th Grade: $6 per person
Chaperones: $6 per person
Group/Nonprofit Rates (12 or more)
Ages 1 – 99: $10 per person
Children under 1: Free
Contact Us
For more information, call (702) 382-KIDS
email [email protected]
or visit DiscoveryKidsLV.org.
/DiscoveryChildrensMuseum
@DiscoveryLV