’ S R O T EDUCA GUIDE 4 1 0 2 3 1 20 n d with hands-o e ll fi s e c n e ri e New exp rograms! exhibits and p SC I M EN A C AR TH E T Inside you will find: Self-Guided Museum Field Trips Exhibits Correlated to Nevada State Standards Complimentary Admission Opportunities How to Bring the Museum To You (702) 382-KIDS (5437) | [email protected] | DiscoveryKidsLV.org Dear Educators and Administrators, Welcome to a new school year and the new DISCOVERY Children’s Museum! We have had a very busy but successful summer with lots of visitors – the lines out the door were a sign that it was definitely the happening place to be. We are now settled in our new home in the Donald W. Reynolds Discovery Center (adjacent to The Smith Center for the Performing Arts) and can hardly wait for you to visit. The brand-new DISCOVERY Children’s Museum is a completely new experience filled with nine immersive and interactive curriculum based hands-on exhibit galleries and a new slate of programs and presentations. One thing has not changed though, we have still taken special care to make sure we are supporting the work that you are doing in the classroom and providing curriculum correlations that help give structure to your visit and make the most effective use of your time spent with us. This guide is dedicated to all the fun, new and innovative experiences happening in the nine new galleries and three floors of hands-on educational experiences in early childhood development, science and nature, and arts and humanities. We are very passionate about any and every opportunity to nurture OUR children by exposing them to the wonders and possibilities of their development, the sciences, the arts and cultural experiences. Our new home is the perfect place to do exactly this… an exciting and vibrant environment designed to enhance your curriculum goals – the new DISCOVERY Children’s Museum! Also, have no fear, we are still defining how we can work together to integrate the formal learning experiences in your classroom with the hands-on and interactive informal learning experience of our current museum. As a result, back by popular demand: DISCOVERY on Wheels: House Calls, our Health Science Outreach Program. Don’t forget to check it out as it allows us to put extraordinary experiences at your fingertips in yet another way…right in your classrooms! So we invite you to partner with us to challenge the abilities of your students by helping them to better understand the world in which we live through hands-on exploration. The bar is raised…. here’s to innovative, hands-on, fun learning opportunities. We hope that you are ready for a new DISCOVERY – see you at our new home in Symphony Park! Sincerely, Tifferney M. White Deputy Director DISCOVERY Children’s Museum DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 3 Table of Contents Welcome Letter............................................3 General Information....................................4 Fall 2013 Featured Exhibit........................7 Spring 2014 Featured Exhibit..................8 Exhibition & Grade Level Correlations Customized Experiences A field trip at the new DISCOVERY Children’s Museum is all about DISCOVERY! Educators and students will have the opportunity to explore the museum at your own pace; focusing on experiences that enhance the current curriculum in your classroom. In addition, shows and demonstrations are presented by a trained education team of staff and volunteers throughout the museum. These experiences are complimentary with your admission and vary each day. For more information about specific shows and program schedules, make sure to stop by our informational monitors on each floor the day of your visit. by Subject Area ..........................................9 Discovery On Wheels House Calls....28 A New DISCOVERY… built on a strong foundation and grounded in a 23 year tradition. • Early Childhood Development • Culture • Humanities • The Arts (Performing and Fine Arts) • The Sciences (including Health and Nature) Meeting your Curriculum Goals Interactively The new DISCOVERY Children’s Museum has nine ongoing immersive and interactive exhibit galleries. The exhibits are aligned with the Nevada State Content Standards and Common Core allowing you to explore curricular concepts in new and interactive ways, while still meeting the curriculum goals of your classroom. You are encouraged to preview the exhibit descriptions and curriculum correlations, within this guide, in advance to make the most of your experience. Additional FUN 4 | DISCOVERY Children’s Museum information and Educator’s Guides for specific exhibit areas can be found on our website at DiscoveryKidsLV.org/education. Students will make meaningful connections as informal and formal educational experiences are integrated, yielding lasting discoveries that extend beyond both the school and museum walls. Making Group Reservations We’re so happy you’re interested in bringing your class to the museum! We hope the following information will help you plan your visit. Groups Are Special! Visiting groups are a very important part of our audience, so we offer reduced group admission fees. To ensure that everyone’s visit to the museum begins smoothly, we have a check-in process specifically for groups. It helps them enter as efficiently as possible and avoid/minimize delays at the Admissions Desk. In order to offer the benefit of a group rate, groups must comply with conditions as listed below. What Is A Group? What Is At The Museum? (These conditions must be met in order to qualify as a “group”) • Your group must contain a minimum of 12 or more paying visitors. This does not include children ages under one. • Reservations must be made in advance of the day of the visit. • Upon arrival at the museum, on the day of your visit, all members of your group must enter the museum at the same time. PLEASE NOTE: Those who arrive after the group has entered the museum must pay the regular admission price for children and adults. • The group must make one payment to the Admissions Desk. • The group must stay together for a brief orientation by a DISCOVERY team member before dispersing into the museum. DISCOVERY Children’s Museum has 10 traveling and ongoing immersive, interactive handson exhibit galleries exploring the arts, sciences, nature, early childhood development, and humanities. You and your students will be immersed in an informal learning environment highlighting DISCOVERY, exploration, and creative expression. Our museum and educator preparation materials are designed to help you meet your curriculum goals in fun and innovative ways! The Education Department develops educator preparation materials that include an exhibit overview, education goals, and connections to the Nevada State Content Standards and Common Core with vocabulary, extension activities, and a resource list. Please visit our website at DiscoveryKidsLV.org/education for Educators Programs. Logistical Information We recommend you allow at least a two hour time period for most field trips. Please keep in mind that your group will be sharing the museum with children of all ages. During your visit, each exploration group must be guided by one or more chaperone(s) that are at least 18 years old. For the best experience, a 1:5 adult to child chaperone ratio is strongly recommended; however, a minimum 1:10 adult to child chaperone ratio is required. Time Slots Tuesday - Saturday Group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available Sunday Group visit time slots may be scheduled from 12 p.m. to 3:30 p.m. - as available Mondays When open, group visit time slots may be scheduled from 9:00 a.m. to 3:00 p.m. - as available. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 5 Lunch Facilities with physical and mental disabilities, we recommend one adult for each child. Chaperones are required to stay with and monitor the children. Although space is limited, the museum can provide space, tables and chairs for field trip lunches. Payment Vending machines are available for the purchase of cold drinks and snacks; however, there is no café or restaurant on the premises. Requests for field trip lunch space must be made in advance with the Reservationist. Because of multiple requests, the specific lunch area will be designated upon arrival. Space is limited and on a first come, first served basis. Eating and drinking are restricted to the designated lunch and vending areas. Chaperones Chaperones are a very important and necessary part of any field trip! Their own life experiences support meaningful group learning and that makes for a memorable visit! When you book your field trip, your confirmation packet will contain a “So, you’re going to be a chaperone” sheet with useful information. Please make copies and distribute to your chaperones! For the safety of your children and other museum visitors, we strongly recommend a ratio of one adult chaperone to every five children; however, we require a ratio of one adult to every 10 children. Chaperones must be at least 18 years old. Please note: Your group will be denied entrance if the minimum number of chaperones required for your group are not present. For students 6 | DISCOVERY Children’s Museum Fees are paid at the time of the visit with cash, business checks or VISA, MasterCard, Discover, American Express, or an ATM debit card with VISA logo. Personal checks are not accepted. Las Vegas School District schools may request in advance of the visit to pay by purchase order. Purchase orders must agree to the rates, policies and procedures of the museum. Refund Policy Refunds are only provided on agencyissued check and only by request. Request must be made in writing and can be mailed or emailed to Reservations@ DiscoveryKidsLV.org. Refund request will incur a $40.00 processing fee which will be deducted from the balance of the refund. Please allow two (2) weeks for processing. Late Policy Group visits to the museum are quite popular and we want to do our best to accommodate your group but in the interest of providing a quality visit for all students, groups arriving more than 15 minutes late may not be able to participate in all of the special field trip options originally requested. Cancellation Policy If you find you need to cancel your reservation, please call us at least two weeks (14 days) prior to your scheduled visit. The museum is often fully booked for field trips and your call in advance will enable us to schedule other groups in your place. As a courtesy, we will be happy to help you reserve another time for your visit. To Make a Reservation Please contact our Reservations Department at 702-382-3445 to make your reservation. Reservations are taken by phone Tuesday through Saturday from 8:30 a.m. to 4:30 p.m. You may also visit us at DiscoveryKidsLV.org/education to submit a reservation online. PLEASE NOTE: Your reservation is not final until you have received an official confirmation form detailing the logistics of your visit. Featured School exhibition ~ Fall 2013 5th Grade Free! Exhibit Components Connections to the curriculum standards for 5th grade students are the strongest. Thus, we are proud to offer all 5th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (July 27, 2013 – January 3, 2014). Make reservations as soon as possible as space is limited. See page 5 for the reservation information. What happens when things get smaller? Target Audience K - 12th Grade and Teachers What’s new about nano? Build a Giant Carbon Nanotube: students work together to build a giant model of a carbon nanotube. Where can you find nano? I Spy Nano: students try a series of interactive challenges, then search a complex image for examples of real nano products and phenomena. Nano: the Mini Exhibition – Imagine and discover a world you can’t see! What does nano mean for us? Nano is an interactive exhibition that engages family audiences in nanoscale science, engineering, and technology. Hands-on exhibits present the basics of nanoscience and engineering, introduce real world applications, and explore the societal and ethical implications of this new technology. Exhibition Visitor Learning Objectives Small, Smaller, Nano: students explore progressively smaller magnetic materials – magnetite sand, iron powder and ferrofluid. Balance our Nano Future: students balance blocks on a tippy table, which represents the challenge of working together to build a stable nano future. Seating and Reading Area The Nano exhibition explores nanoscale science, engineering and technology through hands-on exhibits, graphics and text panels, and other educational experiences. The primary visitor learning objectives of Nano are: • Materials can act differently when they’re nano-sized. • Nanotechnology lets us build things the way nature does, atom by atom. • Nano is all around us, in nature and technology. • Nanotechnology will affect our economy, environment, and personal lives. Static vs. Gravity: students spin disks containing small and large plastic beads, comparing the relative effects of static electricity and gravity on different size beads. Reading Area: students sit comfortably while learning more from books and reading boards. Nano is conceptually organized around four exhibit areas, each of which explores one of these learning objectives. This project was supported by the National Science Foundation under Award Nos. ESI--0532536 and 0940143. Any opinions, findings, and conclusions or recommendations expressed in this exhibition are those of the authors and do not necessarily reflect the views of the Foundation. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 7 Featured School exhi bition ~ SPrinG 2014 MINDBENDER MANSION was created and toured by the Oregon Museum of Science and Industry, Portland, Oregon. 4th Grade Free! Connections to the curriculum standards for 4th grade students are the strongest. Thus, we are proud to offer all 4th grade student field trips coming into the museum in pre-reserved school groups, COMPLIMENTARY admission into the museum during the run of the exhibit (January 30 – April 27, 2014). Make reservations as soon as possible as space is limited. See page 5 for the reservation information. Target Audience K - 12th Grade and Teachers The following are the thematic areas and exhibit components: • Entry – A large media screen introduces Mr. E., who explains some key features of Mindbender Mansion and how to become a member of the Mindbender Society. Students pick up a clue card to keep track of clues as you solve the select puzzles that lead to membership in the Mindbender Society. • Parlor – 10 individual Brainteasers—three of them provide clues toward joining the Mindbender Society. • Library – Six individual Brainteasers—three of them provide clues toward joining the Mindbender Society. • Kitchen – Four individual Brainteasers and one large-scale group activity, Feeding Frenzy, where teamwork is necessary to fill as many T.V. dinner trays as possible on a moving conveyer belt within a specified amount of time. Three of the kitchen activities provide clues toward joining the Mindbender Society. Enter the wonderfully puzzling world of Mindbender Mansion, an eclectic place full of brainteasers and interactive challenges guaranteed to test the brain power and problem solving skills of even the most experienced puzzlers. Students entering this fun and quirky mansion are invited to join the Mindbender Society by gathering hidden clues and secret passwords scattered throughout the various thematic rooms of the house. The clues and passwords are revealed by solving select brainteasers and group challenges. Students are encouraged to think outside the box and collaborate with their fellow mansion guests to meet individual and group challenges, which include manipulating a tilt table, forming patterns in rolling chairs, keeping up with a conveyer belt, maneuvering a flying machine, and disco hopscotch spelling. • Map Room – Four individual Brainteasers and one large-scale group activity, the Amazing Maze, where up to four players work together to manipulate a tilt table and guide a ball into several holes in the allotted time. Three of the Map Room activities provide clues toward joining the Mindbender Society. Math, science, and technology educational content are woven into the puzzles, videos, and group challenges found inside Mindbender Mansion. At the heart of the exhibit is the essential scientific task of problem solving and critical thinking. The puzzles are an excellent tool for explaining mathematical and physical science concepts. In order to solve these puzzles, visitors must identify patterns, think ahead, use logical reasoning, and look at the problems from different perspectives, setting aside preconceived ideas. The videos in each of the four Clue Vaults explain neuroscience-based principles, and tell the story of several inventors who have used problem solving skills to come up with new solutions to old problems. Additionally, the popular group challenges require communication, collaboration, leadership, and teamwork skills – skills that are critical in solving the challenges facing today’s businesses and communities. • Rec Room – 18 individual Brainteasers and one large-scale group activity, the Flying Machine, where four players work together to move a mechanical “flying machine” over six targets in sequence within a specified amount of time. 8 | DISCOVERY Children’s Museum • Disco Room – At the full-body Spelling Fever, teamwork is necessary to spell a minimum number of correct words within a limited amount of time by hopping on letter squares. • Dining Room – In the full-body Move and Match, up to eight players maneuver rolling chairs into a correct color pattern within the specified amount of time. • Wall of Fame – Now it’s time to see if you’re eligible to become a member of the Mindbender Society. If you’re invited to join, you can take home a certificate with your personalized picture and see your portrait go up on the Wall of Fame! We encourage Educators and Administrators to visit DiscoveryKidsLV.org/education for Educator Resources that detail the exhibition components and experiences and highlight each grade level with correlation to the Nevada State Content Standards. Exhibitions & Grade Level Correlations By Subject Area Shaded boxes denote strongest areas of connection between exhibition content and standards. Exhibition Target Pre-K Math Science Social Grade Studies Level Toddler Town Pre-K through K Health & Physical Education English Fine Arts Language Arts 21st Century Skills Eco City Pre-K through 4th Fantasy Pre-K Festival through 7th Water Pre-K through 7th World Young Pre-K at Art through 7th Summit Pre-K through 7th It’s Your 1st Choice through 7th Patents 1st Pending through 7th Solve It! 3rd through 7th Note: Standards referenced are the Nevada Academic Standards [ http://www.doe.nv.gov/Standards_Assessments/ ]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: http://www.nextgenscience.org/). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: http://www.doe.nv.gov/ APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 9 Toddler Town Exhibition Overview: Toddler Town is a desert-themed exhibition specifically designed for students from birth through 5 years old and their adults. In Toddler Town, students are busy loading “rocks” into an overhead bucket system, discovering Nevada’s animals and being train engineers. Students can role-play, explore, collaborate and cooperate, make decisions and problem solve as they play in structures designed to enhance their socialization and manipulative skills. The Crawl Zone provides a protected sensory area for students who aren’t yet walking but who are active explorers! Here, they can develop skills in tracking, self-recognition and exploration while parents sit at arm’s length on a comfortable bench that encircles the enclosure. A spacious Art Zone features hands-on activities as well as a reading area and parent resource station. A Nursing Nook is also available for nursing mothers. The target audience for school groups is pre-K and Kindergarten. Target Ages/Grade Levels: Students birth to 5 years old (Pre-K - K) Education & Experience Goals: • Students (ages 5 and younger) explore and play in environments designed to nurture their social, physical, emotional and intellectual development. • Students use and develop communication and language skills while playing with other Students, their families or teachers. • Students engage in dramatic play and create narratives around activities. • Students take part in pre-reading or reading activities independently or with their adult(s). • Students play independently or cooperatively, utilizing problem-solving and critical-thinking skills. • Students learn more about Nevada’s animals and their habitats. • Students express themselves creatively, using a variety of art materials. • Parents are supported in their roles through informational labels as well as resource materials. 10 | DISCOVERY Children’s Museum Toddler Town Grade Pre-K Level Social Studies Pre-K - K Nevada Social Studies Skills (K) Nevada Pre-K Standards (2010) Mathematics: 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. 4.PK.1a Identify circles, triangles, and squares. English Language Arts: • Word Analysis • Reading Strategies • Literary Text • Speaking Social Emotional: • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors Social Studies: Geography G5.PK.1 Identify direction and location (e.g., up/down and above/below). English Fine Arts Language Arts CCSS for English Nevada Fine Arts: Visual Language Arts Arts Content (Kindergarten) Standards • Content Reading: Literacy Knowledge Literature and 1.0 Students Informational Nevada know and Text Social Studies apply visual Standards (K) arts media, • Key Ideas techniques, and and Details H1.0 People, processes. • Craft and Cultures, and Application Structure Civilizations 2.0 Students • Integration Students use knowledge of Knowledge understand the of visual and Ideas development, characteristics, characteristics, purposes, and and interaction of Foundational functions. people, cultures, Skills Content societies, religion, 3.0 Students • Print and ideas. choose, apply, Concepts and evaluate a • Phonological H1.K.1 Discuss range of subject Awareness the importance matter, symbols, Phonics of working and ideas. and Word together to Recognition complete tasks. Cognitive: Science Life Science L.PK.6 Identify animals and their homes. L.PK.7 Identify and/or sort plants and animals by observable characteristics. Learning and Innovation Skills Critical Thinking and Problem Solving • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Visual Literacy • Demonstrate the ability to interpret, recognize, appreciate, and understand information presented through visible actions, objects and symbols, natural or man-made Life and Career Skills Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Approaches to Learning: Creative Expression/ Experiences: • Creative Thinking • Dramatic Play • Visual Arts Physical Development: 3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward. 3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between). 5.PK.2 Demonstrate turn taking and cooperation during physical activities. 6.PK.2 Demonstrate the muscle strength, dexterity, and control needed to manipulate items (e.g., scissors, writing utensil, paint brushes, play dough, buttons, snaps, etc.). 21st Century Skills Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments/]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: http:// www.nextgenscience.org/). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: http://www. doe.nv.gov/APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 11 Eco City Exhibition Overview: Eco City is an environmentally friendly, kid-sized city filled with familiar buildings and businesses. Laid out along a boulevard, Eco City is all about how people live and work together in their community. Students experience and operate the city as an interconnected system. Key activities, such as working a job, buying groceries or withdrawing money from the bank, link businesses citywide and enable students to experience real-life sequences. The city’s Wind Turbine is the symbol of Eco City as an eco-friendly city. Throughout Eco City, students have multiple opportunities to learn about green living and make choices that they, or their caregivers, can make in the real world. The target audiences for Eco City are students ages 4 to 9 and their families, as well as pre-K to 4th grade school groups. Target Ages/Grade Levels: Students ages 4 - 9 (Pre-K - 4th grade) Education & Experience Goals: • Students become members of the community living and working in Eco City and make connections between the exhibition and the “real world.” • Students “try on” different occupations and roleplay people in those lines of work. • Students practice everyday living skills including earning a paycheck, depositing or withdrawing money from a bank, shopping at a market, building at a construction site, or taking a pet to the veterinarian. • Students make choices about “eco-friendly” behaviors and learn about “green” alternatives and lifestyles. • Students use problem solving, critical thinking, communication, and planning skills. • Students play individually or cooperatively with friends. Activities support both approaches. • Students talk about what they’re doing and discovering with friends, family members or teachers. The experience launches conversations beyond the Museum. 12 | DISCOVERY Children’s Museum Eco City Grade Level Pre-K Social Studies 21st Century Skills Pre-K - 4th Nevada Pre-K Standards (2010) Nevada Social Studies Skills Learning and Innovation Skills Mathematics: 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. K-5th Grades • Content Literacy Cognitive: Science Life Science L.PK.2 Explore and identify a variety of animals and plants. L.PK.7 Identify and/or sort plants and animals by observable characteristics. Social Emotional: • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors Social Studies: History H1.PK.1 Children begin to complete simple tasks together. Economics: Ec9.PK.1 Begin to understand that resources can be limited (e.g., turning off the water and lights when not using). Ec9.PK.2 Demonstrate the role of different jobs in the community. Ec10.PK.1 Demonstrate the role of consumers and understand that money is exchanged for goods and/or services. Approaches to Learning: Creative Expression/Experiences: • Creative Thinking • Dramatic Play Nevada Social Studies Standards K-5th Grades H1.0 People, Cultures, and Civilizations Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas. H3.0 - Social Responsibility & Change Students understand how social ideas and individual action lead to social, political, economic, and technological change. G6.0 - Places & Regions Students understand the physical and human features of places and use this information to define and study regions and their patterns of change. G8.0 - Environment and Society Students understand effects of interactions between human and physical systems and the changes in use, distribution, and importance of resources. E9.0 - The Market Economy Students will understand how scarcity and incentives affect choices, how markets work, why markets form, how supply and demand interact to determine the market price, and how changes in prices act as economic signals to coordinate trade. E10.0 - The U.S. Economy As A Whole Students will identify indicators used to measure economic performance, understand key aspects of how the economy acts as a system, and understand the roles of money, interest rates, savers, and borrowers, financial institutions, and the central bank in our economy. E11.0 - The Dynamic Economy Students will identify the causes of economic change; explain how the U.S. economic system responds to those changes; and explain how other economic systems respond to change. Critical Thinking and Problem Solving • Use Systems Thinking • Make Judgments and Decisions • Solve Problems Communication and Collaboration • Communicate Clearly • Collaborate with Others 21st Century Themes Civic Literacy • Participate effectively in civic life through knowing how to stay informed and understanding governmental processes. • Understand the local and global implications of civic decisions. Environmental Literacy • Demonstrate ecological knowledge and understanding of how natural systems work, as well as knowledge and understanding of how natural systems interface with social systems. • Demonstrate understanding of environmental issues caused as a the result of human interaction with the environment, and knowledge related to alternative solutions to issues. • Demonstrate active and considered participation aimed at solving problems and resolving issues. Life and Career Skills Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Leadership and Responsibility • Act responsibly with the interest of the larger community in mind. Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 13 Fantasy Festival Education & Experience Goals: • Students experience three immersive environments that inspire imagination, creativity and dramatic play. • Students engage in dramatic play/role-playing as a natural opportunity for expression and experimentation. • Students understand the castle, stage and ship as “communities.” Everyone has a role to play as part of a “team.” • Students create stories as part of their play. • Students discover that certain activities can be divided into a set of sequential tasks. A coordinated group of people may be needed to complete the activity. • Students encounter new topics (content) or information that prompts critical thinking. • Students solve problems and make decisions individually or as part of a group. Exhibition Overview: Imagination reigns in Fantasy Festival! This exhibition combines a ship, castle and stage to inspire new heights of creative play, dramatic exploration and collaboration. In Discovery Castle, students enter the Medieval era and become queens, jesters, princes, kings, princesses or other members of the royal community. Students in the castle’s throne room can create a customized throne while enjoying a puppet show. On the upper level, they’ll invent new castle models, don knight costumes and dump “boiling oil” on attackers. On the stage, students can develop their own productions and choose from a variety of backdrops and props, as well as costumes, lighting and makeup. On board the ship, students will load cargo, use a map and compass to set a new course, raise a flag and fire the cannons. For the smallest students, quiet nooks with books and activities await. The target audiences for Fantasy Festival are students ages 4-12 and their families, as well as pre-K to 7th grade school groups. Target Ages/Grade Levels: Students ages 4 - 12 (Pre-K - 7th grade) 14 | DISCOVERY Children’s Museum • Students discover new interests or natural aptitudes. Some may find that they are natural actors, some may discover they enjoy reading maps, and some may discover they’d like to learn more about Medieval history. Fantasy Festival Grade Pre-K Social Studies Level Pre-K - 7th Nevada Pre-K Standards (2010) Nevada Social Studies Skills English Fine Arts Language Art National Standards for Theater 21st Century Skills CCSS for English Language Arts K-4th Grades Learning and Innovation Skills Nevada Fine Arts: Theater Content Standards Content Standard #1 Script writing by planning and recording improvisations English K-5th, 6-12th based on personal Language Grades By the end of experience and heritage, •Content Arts: 3rd Grade, by imagination, literature, Literacy • Word Reading: the end of 5th and history Analysis Literature and Grade, and in Content Standard #2 Acting •Historical • Reading Informational Middle School by assuming roles and Analysis and Strategies Text interacting in improvisations Interpretation • Literary 1.0 Students Content Standard #3 Text •Key Ideas Nevada recognize the Designing by visualizing and • Speaking and Details Social Studies components arranging environments for •Craft and of theatrical Standards classroom dramatizations Social Structure production Content Standard #4 Emotional: •Integration including script Directing by planning K-5th, 6-8th • Self- of writing, classroom dramatizations Grades Confidence Knowledge directing, and Content Standard #7 • Self- and Ideas H1.0 People, production. Analyzing and explaining Direction Cultures, and 2.0 Students personal preferences and • Interaction Civilizations understand and constructing meanings from Foundational with Other Students demonstrate classroom dramatizations and Skills (K-5th) Children understand the the role of the from theatre, film, television, & Adults development, actor in the and electronic media •Print •Pro-Social characteristics, theater. productions Concepts Behaviors and interaction Content Standard #8 •Phonological 3.0 Students of people, apply and Understanding context by Awareness Approaches cultures, demonstrate recognizing the role of theatre, •Phonics and to Learning: societies, critical and film, television, and electronic Word Creative religion, and creative media in daily life Recognition Expression/ ideas. thinking skills in Experiences: 5th – 8th Grades theater, film •Creative H3.0 Social television, Content Standard #1 Thinking Responsibility or electronic Script writing by the creation •Dramatic & Change media. of improvisations and scripted Play Students 4.0 Students scenes based on personal understand how recognize experience and heritage, social ideas and explain imagination, literature, and individual how theatrical and history action lead to experiences Content Standard #2 social, political, contribute to a Acting by developing basic economic, and better acting skills to portray technological understanding characters who interact in change. of history, improvised and scripted culture, scenes G5.0 The World and human Content Standard #3 in Spatial Terms relationships. Designing by developing environments for improvised and scripted scenes Content Standard #4 Directing by organizing rehearsals for improvised and scripted scenes Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/ Content Standard #7 Standards_Assessments]. Mathematics and English Language Arts standards reflect the Analyzing, evaluating, and Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework constructing meanings from improvised and scripted for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scenes and from theatre, film, scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following television, and electronic media completion, the State of Nevada Department of Education Science Education Programs productions Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards Content Standard #8 (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework Understanding context by for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. analyzing the role of theatre, film, The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, television, and electronic media Institute of Museum of Library Services (2009). The source for National Standards for Theater in the community and in other is The Kennedy Center: ArtsEdge http://artsedge.kennedy-center.org/educators/standards/ cultures full-text/K-4-standards.aspx#Theater. K-5th, 6-8th Grades DiscoveryKidsLV.org/education e Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Demonstrate ability to reason with numbers & other mathematical concepts Cross-Disciplinary Thinking • Apply knowledge, attitudes, behaviors and skills across disciplines in appropriate & effective ways Basic Literacy • Demonstrate ability to use language to read, write, listen and speak Life & Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Leadership and Responsibility • Guide and lead others • Be responsible to others (702) 382-KIDS (5437) | 15 Water World Exhibition Overview: Water World celebrates water – its movement and power, the courses it finds, and the ways it interacts with objects it encounters as it flows and falls. Students will play and work with water in a variety of hands-on ways: launching balls into winding tracks, guiding boats through a lock system, fitting together plastic pipe to redirect flow, feeding a vortex or using air blowers to create currents. Students will also interact with a model of the Hoover Dam, Lake Mead, and the new Bypass Bridge. The Hoover Dam model and related activities demonstrate where the region’s water comes from, how the dam works, how electricity is generated, and the real-life forces of water. To support hands-on learning about water, hand dryers and waterproof smocks are available for Students to Water World. This exhibition is designed for students ages 2-12 and their families, as well as pre-K to 7th grade school groups. Target Ages/Grade Levels: Students ages 2 - 12 (Pre-K - 7th grade) Education & Experience Goals: • Students discover and experiment with the properties, flow, power and speed of water through open-ended, exploratory play. • Students engage with sensory qualities of water. • Students are active learners. They use critical thinking and problem solving skills as they manipulate the flow and power of water at exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.) • Students create water “events” in which cause and effect are visible, and use the flow of water to power activities. • Students learn more about water phenomena such as pressure, flow, surface tension and Bernoulli’s or Torricelli’s principles. • Students connect what they’re doing in the exhibit to the real world, such as the generation of hydroelectric power and the Hoover Dam. • Students work individually, collaborate with friends, or interact with water “events” set up by other Students. Activities support all approaches. 16 | DISCOVERY Children’s Museum Note: Standards referenced are the Nevada Academic Standards [www. doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). Water World Grade Level Pre-K Pre-K - 7th Mathematics Science 21st Century Skills Standards for Mathematical Practice (K-12) Scientific and Engineering Practices Learning and Innovation Skills Nevada Pre-K Standards (2010) Mathematics: 1.PK.4b Count to 10 by demonstrating one to one correspondence using objects. 2.PK.1 Sort objects by similar attributes (e.g., size, shape, and color). 3.PK.1 Compare objects by size to determine smaller and larger. 1. Make sense of problems and persevere in solving them. 3. Construct viable arguments and critique the reasoning of others. Disciplinary Core Ideas Physical Sciences PS1 – Matter and Its Interactions PS1.A: Structure and Properties of Matter PS2 – Motion and Stability: Forces and Interactions PS2.A: Forces and Motion PS2.B: Types of Interactions PS2.C: Stability and Instability in Physical Systems PS3 – Energy PS3.A: Definitions of Energy PS3.B: Conservation of Energy and Energy Transfer PS3.C: Relationship Between Energy and Forces PS4 – Waves and Their Applications in Technologies for Information Transfer PS4.A: Wave Properties Earth and Space Sciences ESS3 – Earth and Human Activity ESS3.A: Natural Resources Social Emotional: • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors 1st 2nd 3rd 4th 5th 6th 7th Crosscutting Concepts 1. Patterns 2. Cause and effect: Mechanism and explanation 3. Scale, proportion and quantity 5. Energy and matter: Flows, cycles and conservation 6. Structure and function Science: N.PK1.a Observe their world. N.PK1.b Ask questions about their world. N.PK.2 Share ideas with others. N.PK.5 Students work in small groups and share ideas with others regarding science-related activities. P.PK.2 Explore and demonstrate how objects move. P.PK.3 Explore what happens to objects in relation to other forces. P.PK.4 Investigate how objects react when placed in water. K 1. Asking questions and defining problems 2. Developing and using models 3. Planning and carrying out investigations 4. Analyzing and interpreting data 5. Using mathematics and computational thinking 6. Constructing explanations and designing solutions Engineering, Technology, and Applications of Science DiscoveryKidsLV.org/education 21st Century Themes Environmental Literacy • Demonstrate understanding of environmental issues caused as the result of human interaction with the environment, and knowledge related to alternative solutions to issues Life and Career Skills ETS1 – Engineering Design ETS1.A: Defining and Delimiting an Engineering Problem ETS1.B: Developing Possible Solutions ETS1.C: Optimizing the Design Solution ETS2 – Links among engineering, technology, science and society ETS2.B: Influence of Engineering, Technology, and Science on Society and the Natural World • Counting and Cardinality (K.CC) • Measurement and Data (K.MD) •Measurement and Data (1.MD) •Measurement and Data (2.MD) •Measurement and Data (3.MD) •Measurement and Data (4.MD) •Measurement and Data (5.MD) •Statistics and Probability (6.SP) •Statistics and Probability (7.SP) Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts e Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams (702) 382-KIDS (5437) | 17 Young at Art Exhibition Overview: In Young at Art, students explore the “language” of art through hands-on investigations of the elements of art: color, line, shape, texture, space and form. Surrounded by whimsical wall murals, Students explore each of the elements of art at interactive components, and also can combine the elements into unique, individualized artworks at “creative stations” throughout the gallery. To fuel inspiration, students have a variety of media at their fingertips including watercolor and fluorescent melted crayon. A playful watercolor “drying machine” and “puzzle maker” are available for students to use in the finishing process. Young at Art sparks creativity and imagination while celebrating every child’s inherent artistic mindset. The target audiences for Young at Art are students ages 4-12 and their families, as well as pre-K to 7th grade school groups. There are three large, oval-shaped signs in Young at Art. The signs introduce students to Young at Art and provide brief descriptions of the six elements of art explored in the exhibition. (Two of the six elements of art are addressed on each oval.) Introductory Text: Art is made of color, line, shape, texture, space and form. These are the “elements” of art. In Young at Art, you can explore each of them. Look for symbols on this sign, and match them to activities around the gallery. At creative stations, you can combine the elements to create your own unique artwork! Line Lines come in all sizes, lengths, directions, angles and curves. Lines make shapes, outlines or edges, and they can lead your eyes into and around an artwork. You can create different kinds of lines with different tools, and then combine them in your artwork. Texture Texture is the way something feels – it might be smooth, bumpy, or rough. You can add texture to your artwork by gluing things to it, adding layers to it or using it to make a rubbing. If you find a texture you like, include it in your artwork! 18 | DISCOVERY Children’s Museum Shape Shapes are everywhere! Squares, triangles and circles are shapes you see every day, but you also can create unique shapes of your own. You can build your artwork with shapes or use them in a pattern. Look through a shape to frame what you see! Form When a square becomes a cube, it has form. A shape takes up space on paper, but a form is different: it’s 3D and you can hold it. When you mix the other elements of art with form, you create sculpture. Without form, the other elements fall flat! Color Color makes the world vivid and bright. The colors you choose for your artwork show your personality or how you’re feeling. Those colors make your artwork original! Try mixing colors to make new ones, and experiment with different combinations in your artwork! Space Space is the empty part between and inside things in your artwork. Space goes side-to-side, top-to-bottom and front-toback. It helps your eyes understand what is close and far away. You can play with the space in your artwork until it looks right to your eye! Target Ages/Grade Levels: Students ages 4 - 12 (Pre-K - 7th grade) Education & Experience Goals: • Students engage with the elements of art (color, line, shape, texture, space and form) as ways of expressing themselves visually and creatively. • Students become familiar and experiment with the elements of art as essential tools for 1) creating original artworks with greater level of skill and for 2) analyzing and understanding the works of others. • Students follow their interests throughout the exhibition and discover their own artistic aptitudes. “Process” is emphasized over “product.” • Students work individually or cooperatively with friends or family members. Activities support both approaches. • Students draw inspiration from a variety of materials they can use to create and express themselves. • Students develop or strengthen their own artistic mindset as a result of self-directed interaction with exhibit components. (Artistic mindset: you can see more art in the world and see more opportunities to be artistic.) • Students discuss and reflect on their creations with friends, family members or teachers. The experience launches conversations beyond the Museum. Young at Art Pre-K Fine Arts Grade Level Pre-K - 7th National Standards for Visual Art 21st Century Skills Nevada Pre-K Nevada Fine Arts: Visual Arts K-4th & 5-8th Grades Learning and Standards (2010) Content Standards Innovation Skills Content Standard #1: Approaches to By the end of 3rd Grade, by Understanding and applying Creativity and Learning: Creative the end of 5th Grade, and in media, techniques, Innovation Expression/ Middle School and processes • Think Creatively Experiences: Content Standard #2: • Work Creatively with Others Knowledge Using knowledge of • Creative Thinking 1.0 Students know and apply structures and functions Communication and • Visual Arts visual arts media, techniques, Content Standard #3: Collaboration • Communicate Clearly and processes. Choosing and evaluating a range of subject matter, • Collaborate Application with Others symbols, and ideas 2.0 Students use knowledge of Content Standard #5: Visual Literacy visual characteristics, purposes, Reflecting upon and • Demonstrate the and functions. assessing the characteristics ability to interpret, and merits of their work and recognize, appreciate, Content the work of others and understand information presented 3.0 Students choose, apply, and Content Standard #6: through visible evaluate a range of subject matter, Making connections symbols, and ideas. between visual arts and actions, objects and other disciplines symbols, natural or Interpretation man-made 5.0 Students analyze and assess characteristics, merits, and meanings in their own artwork and the work of others. Cross-curricular 6.0 Students demonstrate relationships between visual arts, the other arts, and disciplines outside the arts. Note: Standards referenced are the Nevada Academic Standards [http://www.doe.nv.gov/Standards_Assessments/]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: http://www.nextgenscience.org/). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: http://www.doe.nv.gov/APAC_Science/). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). The source for National Standards for Visual Art is The Kennedy Center: ArtsEdge http://artsedge.kennedy-center. org/educators/standards.aspx. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 19 The Summit Exhibition Overview: The Summit is a 70-foot tower that encompasses 2,200 square feet and ascends through all three floors of the Museum. Featuring 40 interactive science exhibits as well as sliding and climbing structures, the Summit is an experience that is both intellectually and physically engaging for Students. On each of its 12 levels, students interact and experiment with exhibits that highlight the connections between scientific concepts and real-life applications. Each level contains handson components that facilitate exploration of different science strands: simple machines, sound, air pressure, earth, flight, electricity and magnets, energy, visual perception, space science and light. From lifting a car with a giant lever to taking in an amazing view at the roof, Students experience science in a unique way. The target audiences for The Summit are students ages 4-12 and their families, as well as pre-K to 7th grade school groups. Target Ages/Grade Levels: Students ages 4 - 12 (Pre-K - 7th grade) Education & Experience Goals: • Students interact with the Summit as one towering, multi-faceted exhibition spanning 12 distinct levels and encompassing 40 individual exhibit components. • Students are self-directed learners. They choose from a variety of activities and do not need to experience the Summit in a linear fashion, from bottom to top or from top to bottom. They can enter at different levels and go up or down using “climbs” or “slides.” • Students are active learners. They use critical thinking and problem-solving skills as they explore exhibit components. (Students utilize the scientific method: asking a question, researching, hypothesizing, testing the hypothesis by experimenting, analyzing data, creating a new/revised hypothesis and conducting another experiment [if needed], drawing a conclusion and communicating results.) • Students explore different fields of science by 1) experimenting with exhibit components to understand core concepts (such as differences in effort required with simple machines, etc.) and 2) connecting science content with “reallife” applications through labels/graphic panels. • Students employ both large-motor skills (using climbing tubes and slides) and fine-motor skills (using components like Helicopter and Flight Simulation) as they explore The Summit. • Students work individually or collaborate with friends. Activities support both approaches. • Students discuss and reflect on their discoveries with friends or teachers. The experience launches conversations beyond the Museum. 20 | DISCOVERY Children’s Museum Summit Grade Level Pre-K Mathematics Science 21st Century Skills Pre-K Standards Standards for Mathematical Scientific and Engineering Practices Pre-K Nevada Practice (K-12) - 7th (2010) 1. Asking questions and defining problems Mathematics: 2. Developing and using models 1. Make sense of 1.PK.4b Count to 10 by 3. Planning and carrying out investigations problems and persevere demonstrating one to 4.Analyzing and interpreting data in solving them. one correspondence 5. Using mathematics and using objects. computational thinking 3. Construct viable 2.PK.1 Sort objects by 7. Constructing explanations and arguments and critique the similar attributes (e.g., size, reasoning of others. designing solutions shape, and color). Crosscutting Concepts 3.PK.1 Compare objects by size to determine smaller 1. Patterns and larger. 2. Cause and effect: Mechanism 4.PK.1a Identify circles, and explanation triangles, and squares. 3. Scale, proportion and quantity 5. Energy and matter: Flows, cycles Science: and conservation N.PK1.a Observe 6. Structure and function their world. Disciplinary Core Ideas N.PK1.b Ask questions about their world. Physical Sciences P.PK.2 Explore and PS2 – Motion and Stability: Forces and demonstrate how Interactions objects move. PS2.A: Forces and Motion P.PK.3 Explore what PS2.B: Types of Interactions happens to objects in PS2.C: Stability and Instability in relation to other forces Physical Systems K 1st 2nd 3rd 4th 5th 6th 7th Social Emotional: • Self-Confidence • Self-Direction • Interaction with Other Children & Adults • Pro-Social Behaviors PS3 – Energy PS3.A: Definitions of Energy PS3.B: Conservation of Energy and Energy Transfer PS3.C: Relationship Between Energy and Forces Physical Development: 3.PK.1 Demonstrate locomotor movements such as up, down, forward, and backward. 3.PK.2 Demonstrate the ability to follow basic movements (e.g., over, under, in, out, in between). 5.PK.2 Demonstrate turn taking and cooperation during physical activities. PS4 – Waves and Their Applications in Technologies for Information Transfer PS4.A: Wave Properties PS4.B: Electromagnetic Radiation PS4.C: Information Technologies and Instrumentation Earth and Space Sciences ESS1 – Earth’s Place in the Universe ESS1.C: The History of Planet Earth Learning and Innovation Skills Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts Life and Career Skills Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams ESS2 – Earth’s Systems ESS2.A: Earth’s Materials and Systems ESS2.B: Plate Tectonics and Large- Scale System Interactions • Counting and Cardinality (K.CC) • Measurement and Data (K.MD) • Geometry (K.G) • Measurement and Data (1.MD) • Geometry (1.G) • Measurement and Data (2.MD) • Geometry (2.G) • Measurement and Data (3.MD) • Geometry (3.G) • Measurement and Data (4.MD) • Geometry (4.G) • Measurement and Data (5.MD) • Ratios and Proportional Relationships (6.RP) • Ratios and Proportional Relationships (7.RP) ESS3 – Earth and Human Activity ESS3.A: Natural Resources Note: Standards referenced are the Nevada Academic Standards [www. doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 21 It’s Your Choice Exhibition Overview: It’s Your Choice is a health-education exhibition designed to increase the awareness and understanding of the choices kids and families make every day that affect their health. The exhibition emphasizes nutrition, physical activity and the development of important healthy lifestyle habits. Choice challenges are presented in engaging contexts that reflect reallife situations (applying sunscreen or reading a nutrition-information label) in order to help students connect “choice” with “outcome.” Humorous “game show” interactives are combined with high-energy as well as critical-thinking activities. It’s Your Choice engages both students and adults in an interactive exploration of choices – facilitating conversation and underscoring the long-term benefits of healthy habits. The target audiences for It’s Your Choice are students ages 6-12 and their families, as well as 1st to 7th grade school groups. Target Ages/Grade Levels: Students ages 6 - 12 (1st - 7th grade) Education & Experience Goals: • Students engage (physically and intellectually) in activities that demonstrate how healthy lifestyles support growth, development and strength. • Students discover that there are many options for making good choices when it comes to nutrition, exercise/fitness, and an overall healthy lifestyle. • Students make choices that reflect the types of decisions over which students generally have some control. Students and families apply what they learn in the exhibition to current behaviors at home/outside the Museum. • Students equate healthy lifestyles with increased energy and optimum development. 22 | DISCOVERY Children’s Museum • Students feel a sense relevancy and “choice ownership.” Students and families care about the choices they make and have some level of understanding of why they should care about the choices they make. • Students compare and contrast realistic models of healthy behavior with common models of unhealthy behavior. • Students and adults interact with exhibit components together. Adults & caregivers are co-learners with Students. • Students and adults discuss and reflect on choices, discoveries, behaviors and habits. The experience launches conversations beyond the Museum. It’s Your Choice Grade Level Health & Physical Education National Health Education Standards 21st Century Skills 1st - 7th Nevada Health and Physical Education Standards National Health Education Standards Learning and Innovation Skills Health (These mirror the Nevada Health Education Standards at left.) By the end of grade bands Pre-K through 2nd, 3rd – 5th Grades and 6th – 8th Grades Core Concepts 1.0 Students will comprehend concepts related to health promotion and disease prevention to enhance health. Accessing Information 3.0 Students will demonstrate the ability to access reliable health information, products, and services to enhance health. Decision Making 5.0 Students will demonstrate the ability to use decision-making skills to enhance health. Goal Setting 6.0 Students will demonstrate the ability to use goal-setting skills to enhance health. Self Management 7.0 Students will demonstrate the ability to practice health-enhancing behaviors and to avoid or reduce health risks. Supporting Health 8.0 Students will demonstrate the ability to support/promote family, personal, and community health. By the end of 2nd Grade, 3rd Grade, 5th Grade and 8th Grade Physical Education Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Make Judgments and Decisions • Solve Problems Communication and Collaboration • Communicate Clearly • Collaborate with Others 21st Century Themes Health Literacy • Obtain, interpret and understand basic health information and services and use such information and services in ways that enhance health • Understand preventative physical and mental health measures including proper diet, nutrition, exercise, risk avoidance, and stress reduction • Use available information to make appropriate health-related decisions Life and Career Skills Flexibility and Adaptability • Adapt to Change • Be flexible Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams 1.0 Students understand and apply movement concepts and principles to the learning and development of motor skills. 4.0 Students achieve and maintain a healthenhancing level of individual fitness for an active lifestyle. Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe. nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). The source for National Health Education Standards is the Centers for Disease Control and Prevention www.cdc.gov/HealthyYouth/ SHER/standards/index.htm. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 23 Patents Pending Exhibition Overview: Patents Pending is an environment devoted to experimentation, curiosity, invention, problem-solving and tinkering. It’s a lively, eclectic laboratory atmosphere where students encounter design and engineering challenges, and then work to create and test their ideas. Using largescale testing stations, students evaluate the performance and durability of their inventions. Some stations, such as Drop Zone, Air Towers or Quake Proof, pose specific design problems for students to address with materials available at work tables. Can you create something that will withstand a 14-foot drop? A sudden blast of air? An earthquake? Others, such as Contraption Challenge, combine construction and testing as students manipulate open-ended, mechanical cause and effect. The wide range of inventive opportunities engages both kids and adults in the eye-opening process of trial and error. The target audiences for Patents Pending are students ages 6-12 and their families, as well as 1st to 7th grade school groups. Target Ages/Grade Levels: Students ages 6 - 12 (1st - 7th grade) Education & Experience Goals: • Students engage with the process of invention while responding to a wide range of inventive challenges. Challenges are 1) open-ended (have multiple points of entry and support multiple outcomes) and 2) designed to appeal to different interests and learning styles. • Students are active learners. They use critical thinking and problem-solving skills as they design “solutions” at exhibit components. (Students utilize the engineering design process: define the problem, research the issue, specify requirements, create alternative solutions, choose the best solution, build prototype, test and redesign.) • Students are self-directed. They may choose from a variety of activities that are accessible and intuitive. • Students connect inventive challenges and related information to scientific phenomena (like gravity or air flow) and real-world applications. • Students work individually or collaborate with friends. Activities support both approaches. • Students draw inspiration from a variety of materials with which to invent, create, tinker, build and assemble. • Students discuss and reflect on their inventions with friends or teachers. The experience launches conversations beyond the Museum. 24 | DISCOVERY Children’s Museum Patents Pending Grade Level 1st - 7th Mathematics Science 21st Century Skills Standards for Mathematical Practice Scientific and Engineering Practices Learning and Innovation Skills 1. Make sense of problems and persevere in solving them. 6. Asking questions and defining problems 7. Developing and using models 8. Planning and carrying out investigations 9. Analyzing and interpreting data 10. Using mathematics and computational thinking 8. Constructing explanations and designing solutions Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts 3. Construct viable arguments and critique the reasoning of others. Crosscutting Concepts 2. Cause and effect: Mechanism and explanation 6. Structure and function Disciplinary Core Ideas Physical Sciences PS2 – Motion and Stability: Forces and Interactions PS2.A: Forces and Motion PS2.B: Types of Interactions PS2.C: Stability and Instability in Physical Systems Life and Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and Cross-Cultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams PS3 – Energy PS3.B: Conservation of Energy and Energy Transfer PS3.C: Relationship Between Energy and Forces Engineering, Technology, and Applications of Science ETS1 – Engineering Design ETS1.A: Defining and Delimiting an Engineering Problem ETS1.B: Developing Possible Solutions ETS1.C: Optimizing the Design Solution 1st • Measurement and Data (1.MD) 2 nd • Measurement and Data (2.MD) rd • Measurement and Data (3.MD) th • Measurement and Data (4.MD) 3 4 5 th 6 th • Measurement and Data (5.MD) • Ratios and Proportional Relationships (6.RP) • Statistics and Probability (6.SP) 7 th • Ratios and Proportional Relationships (7.RP) • Statistics and Probability (7.SP) Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/ Standards_Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www.nextgenscience.org/). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 25 Solve It! Mystery Town Exhibition Overview: Solve It! is an exhibition about the art of investigation. Unique among the Museum’s exhibits, Solve It! features changing scenarios over time. These scenarios define the environments in which students pursue answers to questions that together reveal a completed puzzle. Designed for students ages 8 - 12 (3rd to 7th grades), Solve It! highlights skills central to the processes of fact finding, analysis and theorizing, including: evidence sorting and dating, measurement, examination and comparison of objects, density calculation, decoding, and bone identification. Upon entering, students watch a brief orientation video that explains the specific scenario and mystery. With Field Notes in hand, students begin their investigation in various areas of the environment to gather and record their data. Multiple touch-screen computers provide background information on relevant topics, activity “help,” and an opportunity to file a “final report.” A wrap-up area highlights real-life “job descriptions” of investigators from different fields. The target audiences for Solve It! are students ages 8-12 and their families, as well as 3rd to 7th grade school groups. In an effort to incorporate change from one year to the next, two distinct scenarios have been developed to date. Mystery Town is currently being featured. The Mystery Town scenario represents an abandoned mining town somewhere in Nevada. (Students discover it is a mining town as they gather their data.) Target Ages/Grade Levels: Students ages 8 - 12 (3rd - 7th grade) Education & Experience Goals: • Students encounter an immersive environment that 1) represents a particular place and 2) provides the context for a series of questions to investigate. Students gather and record data, compare and contrast, research and hypothesize. • Students investigate a thematic “scene” using tools and other resources to gather clues. Data is analyzed in a “lab” setting. • Students utilize six basic science-process skills: • Observation (the act of gathering information by noting facts or occurrences) • Inference (an educated guess about something based on things you know to be true) • Measurement (the process used to determine the size, length, or amount of something) • Communication (the process by which information is exchanged between individuals) • Classification (the systematic arrangement or sorting of items into groups or categories based on similar qualities) • Prediction (a statement about what will happen or might happen in the future, based on patterns that have been observed or studied) 26 | DISCOVERY Children’s Museum • Students gather data to answer key questions tied to the scene: • When was this site active? • What evidence is found here? • What is this material? • What is this mysterious object? • What was this place? • What are the objects in the collapsed tunnel? • Who was this person? • Students work individually or collaborate with friends or family members. Activities support both approaches. • Students analyze their findings and submit “final reports” via computer stations. Opportunities for re-evaluation or further research are highlighted. • Students connect processes and activities to the fields of investigation and archaeology and have opportunities to learn more about people in these occupations. • Students discuss and reflect on their findings and conclusions with friends, family members or teachers. The experience launches conversations beyond the Museum. Solve It! Grade Level Mathematics 3rd 7th Science Social Studies 21st Century Skills Standards for Mathematical Practice Scientific and Engineering Practices Nevada Social Studies Skills Learning and Innovation Skills 1. Make sense of problems and persevere in solving them. 11. Asking questions and defining problems 12. Developing and using models 13. Planning and carrying out investigations 14. Analyzing and interpreting data 15. Using mathematics and computational thinking 9. Constructing explanations and designing solutions 3. Construct viable arguments and critique the reasoning of others. 5. Use appropriate tools strategically. 6. Attend to precision. Crosscutting Concepts 1. Patterns 2. Cause and effect: Mechanism and explanation Disciplinary Core Ideas Physical Sciences PS1 – Matter and Its Interactions PS1.A: Structure and Properties of Matter Life Sciences LS1: From Molecules to Organisms: Structures and Processes LS1.A: Structure and Function Earth and Space Sciences ESS3 Earth and Human Activity ESS3.A: Natural Resources 3rd 4th 5th 6th 7th • Operations and Algebraic Thinking (3.OA) • Measurement and Data (3.MD) • Operations and Algebraic Thinking (4.OA) • Measurement and Data (4.MD) • Operations and Algebraic Thinking (5.OA) • Measurement and Data (5.MD) • The Number System (6.NS) • Statistics and Probability (6.SP) • The Number System (7.NS) • Statistics and Probability (7.SP) K-5th, 6-8th Grades • Content Literacy • Historical Analysis and Interpretation Nevada Social Studies Standards K-5th, 6-8th Grades H1.0 People, Cultures, and Civilizations - Students understand the development, characteristics, and interaction of people, cultures, societies, religion, and ideas. G5.0 - The World in Spatial Terms Students use maps, globes, and other geographic tools and technologies to locate and extrapolate information about people, places, and environments. G6.0 - Places & Regions Students understand the physical and human features of places and use this information to define and study regions and their patterns of change. G7.0 - Human Systems Students understand how economic, political, and cultural processes interact to shape patterns of human migration and settlement, influence and interdependence, and conflict and cooperation. G8.0 - Environment and Society Students understand effects of interactions between human and physical systems and the changes in use, distribution, and importance of resources. Critical Thinking and Problem Solving • Reason Effectively • Use Systems Thinking • Make Judgments and Decisions • Solve Problems Creativity and Innovation • Think Creatively • Work Creatively with Others Communication and Collaboration • Communicate Clearly • Collaborate with Others Scientific and Numerical Literacy • Evaluate quality of information • Pose and evaluate scientific arguments • Reason with numbers and other mathematical concepts Life and Career Skills Flexibility and Adaptability • Adapt to Change • Be Flexible Social and CrossCultural Skills • Interact Effectively with Others • Work Effectively in Diverse Teams Note: Standards referenced are the Nevada Academic Standards [www.doe.nv.gov/Standards_ Assessments]. Mathematics and English Language Arts standards reflect the Common Core State Standards for Mathematics and English Language Arts. As of the writing of these materials, the Next Generation Science Standards, which are based on A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas (2012), are scheduled to be completed in March 2013 (see: www. nextgenscience.org). Following completion, the State of Nevada Department of Education Science Education Programs Professionals will facilitate Nevada’s effort to adopt the Next Generation Science Standards (see: www.doe.nv.gov/APAC_Science). Therefore, in these Educator Materials, A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas is referenced. The source referenced for 21st Century Skills is: Museums, Libraries, and 21st Century Skills, Institute of Museum of Library Services (2009). DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 27 Bring the Museum to Your Classroom DISCOVERY On Wheels: House Calls A Health Science Educational Outreach Program brought directly to YOU by DISCOVERY Children’s Museum. What Hands-on, interactive Health Science programs directly related to Nevada State Content Standards and local curriculum goals. Why To enhance your health science curriculum by providing quality experiences involving exploration in an intimate setting. Expose your students to high quality, anatomically accurate models and “real” medical equipment. Take advantage of high quality programming without the worries of transportation. 28 | DISCOVERY Children’s Museum Who Cost Kindergarten – 5th grade elementary school students in Clark County, public and private. Each program can accommodate approximately 30 participants, ideally one intermediate class or two primary classrooms. More than one program can be scheduled at a school site on the same date to accommodate entire grade levels wishing to participate. This year the programs are complimentary* due to generous gifts from Cox Charities, Robert R. Banks Foundation, Vrushali & Girish Daulat, Toyota 100 Cars For Good, United Healthcare and Dr. Joe & Joam Lapan. Where Right in your classroom! A professional Museum Educator will facilitate the program, along with everything needed for the learning experience. When NOW! We are currently taking reservations and space is limited so see the following information on how you can register your school and classes today! *CCSD - The program is fully subsidized. All other groups - Private schools, libraries and community organizations may be offered a 50% discount. Call for details. Program Offerings and Grade Levels Kindergarten Let’s Eat! - Foods & Nutrition Explore why humans need food, the various food groups, and the nutrients foods contain. Learn about the importance of variety and moderation. Recognize healthy food choices. First Grade Bright Smiles and Clean Bodies Dental Health & Hygiene When proper hygiene is not obtained, it is very hard to maintain a healthy body. Thoroughly understanding what can happen as a result of not practicing proper hygiene will make it easier to understand the importance of good hygiene. Second Grade Making Sense of Our Senses The Five Senses Fourth Grade Young at Heart – Circulatory & Respiratory Systems Examine the heart, healthy versus unhealthy arteries and lungs, as well as the functions of the circulatory and respiratory systems. Use real stethoscopes to listen to your heart. Learn what blood is made of and how to correctly take a pulse. Prevention of heart disease will be addressed using models. Please email [email protected] or call the museum at (702) 382-3445 and ask for Outreach. Fifth Grade Things are not always what they seem. Why does food taste differently when you have a cold? Can you match different sounds? Every day we use our senses to explore the world around us. Explore the sense organs and how they are connected to the brain and spinal cord. Learn how it all works together to allow us to experience our world. What’s Up Doc? – Medical Professions & Equipment Third Grade To Register Wonderful ME! - Cells & Genetics You can register on-line at The human body is an amazing machine that we must understand how to take care of properly. Take a close look at the smallest living unit of the body, the cell, and how we have developed into the person we are today. Examine the genes responsible for gender and physical characteristics. Additional Questions? How does a doctor diagnose what is wrong? What are all those gadgets and machines for? Through handson investigations, explore medical equipment used to take your blood pressure, measure your lung capacity, read an x-ray and more! DiscoveryKidsLV.org/education. Programs are not confirmed until you receive a written confirmation. With your confirmation, you will also receive additional information on the programs including curriculum alignments, the amount of space and set-up needs for each program. DiscoveryKidsLV.org/education e (702) 382-KIDS (5437) | 29 Hours of Operation Group Admission Directions General Hours Group/Nonprofit Rates (12 or more) Ages 1 – 99: $10 per person Children under 1: Free Located on The Smith Center Campus directly across the street from World Market Center (Day after Labor Day - May 31) Tuesday – Friday: 9am – 4pm Saturday: 10am – 5pm Sunday: 12pm – 5pm Closed Mondays except during select holidays. Closed on Easter, Thanksgiving Day, Christmas Eve, Christmas Day and New Year’s Day Summer Hours (June 1 - Labor Day) Monday – Saturday: 10am – 5pm Sunday: 12pm – 5pm 30 | DISCOVERY Children’s Museum 360 Promenade Place Las Vegas, NV 89106 School Groups (12 or more) Kindergarten – 6th Grade: $6 per person Chaperones: $6 per person /DiscoveryChildrensMuseum @DiscoveryLV Non-Profit Org. US Postage PAID Las Vegas, NV Permit 139 360 Promenade Place Las Vegas, NV 89106 Group Rates School Groups (12 or more) Kindergarten – 6th Grade: $6 per person Chaperones: $6 per person Group/Nonprofit Rates (12 or more) Ages 1 – 99: $10 per person Children under 1: Free Contact Us For more information, call (702) 382-KIDS email [email protected] or visit DiscoveryKidsLV.org. /DiscoveryChildrensMuseum @DiscoveryLV
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