Computer Vision: Projective Geometry

Projective Geometry
Lecture slides by Steve Seitz (mostly)
Lecture presented by Rick Szeliski
CSE 576, Spring 2008
Projective Geometry
1
Final project ideas
Discussion by Steve Seitz and Rick Szeliski
…
CSE 576, Spring 2008
Projective Geometry
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Projective geometry
Ames Room
Readings
•
Mundy, J.L. and Zisserman, A., Geometric Invariance in Computer Vision, Appendix:
Projective Geometry for Machine Vision, MIT Press, Cambridge, MA, 1992,
(read 23.1 - 23.5, 23.10)
– available online: http://www.cs.cmu.edu/~ph/869/papers/zisser-mundy.pdf
CSE 576, Spring 2008
Projective Geometry
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Projective geometry—what’s it good for?
Uses of projective geometry
•
•
•
•
•
•
•
Drawing
Measurements
Mathematics for projection
Undistorting images
Focus of expansion
Camera pose estimation, match move
Object recognition
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Projective Geometry
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Applications of projective geometry
Vermeer’s Music Lesson
Reconstructions by Criminisi et al.
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Projective Geometry
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Measurements on planes
4
3
2
1
1
2
Approach: unwarp then measure
What kind of warp is this?
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Projective Geometry
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4
6
Image rectification
p’
p
To unwarp (rectify) an image
• solve for homography H given p and p’
• solve equations of the form: wp’ = Hp
– linear in unknowns: w and coefficients of H
– H is defined up to an arbitrary scale factor
– how many points are necessary to solve for H?
CSE 576, Spring 2008
Projective Geometry
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work out on board
Solving for homographies
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Projective Geometry
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Solving for homographies
A
2n × 9
h
9
0
2n
Defines a least squares problem:
• Since h is only defined up to scale, solve for unit vector ĥ
• Solution: ĥ = eigenvector of ATA with smallest eigenvalue
• Works with 4 or more points
CSE 576, Spring 2008
Projective Geometry
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The projective plane
Why do we need homogeneous coordinates?
• represent points at infinity, homographies, perspective
projection, multi-view relationships
What is the geometric intuition?
• a point in the image is a ray in projective space
-y
(sx,sy,s)
(x,y,1)
(0,0,0)
-z
x
image plane
• Each point (x,y) on the plane is represented by a ray (sx,sy,s)
– all points on the ray are equivalent: (x, y, 1)  (sx, sy, s)
CSE 576, Spring 2008
Projective Geometry
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Projective lines
What does a line in the image correspond to in
projective space?
• A line is a plane of rays through origin
– all rays (x,y,z) satisfying: ax + by + cz = 0
in vector notation :
 x
0  a b c  y 
 z 
l
p
• A line is also represented as a homogeneous 3-vector l
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Point and line duality
• A line l is a homogeneous 3-vector
• It is  to every point (ray) p on the line: l p=0
l
p1
p2
l1
p
l2
What is the line l spanned by rays p1 and p2 ?
• l is  to p1 and p2  l = p1  p2
• l is the plane normal
What is the intersection of two lines l1 and l2 ?
• p is  to l1 and l2  p = l1  l2
Points and lines are dual in projective space
CSE 576,• Spring
2008any
given
Projective
Geometry
formula, can
switch
the meanings of points and
lines to get another formula
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Ideal points and lines
-y
-z
(a,b,0)
-y
(sx,sy,0)
x
image plane
-z
image plane
x
Ideal point (“point at infinity”)
• p  (x, y, 0) – parallel to image plane
• It has infinite image coordinates
Ideal line
• l  (a, b, 0) – parallel to image plane
• Corresponds to a line in the image (finite coordinates)
– goes
CSE 576, Spring
2008
through imageProjective
origin Geometry
(principle point)
13
Homographies of points and lines
Computed by 3x3 matrix multiplication
• To transform a point: p’ = Hp
• To transform a line: lp=0  l’p’=0
– 0 = lp = lH-1Hp = lH-1p’  l’ = lH-1
– lines are transformed by postmultiplication of H-1
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3D projective geometry
These concepts generalize naturally to 3D
• Homogeneous coordinates
– Projective 3D points have four coords: P = (X,Y,Z,W)
• Duality
– A plane N is also represented by a 4-vector
– Points and planes are dual in 3D: N P=0
• Projective transformations
– Represented by 4x4 matrices T: P’ = TP,
CSE 576, Spring 2008
Projective Geometry
N’ = N T-1
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3D to 2D: “perspective” projection
Matrix Projection:
 wx * * * *  X 
p  wy  * * * *  YZ   ΠP
 w  * * * *
 1 
What is not preserved under perspective projection?
What IS preserved?
CSE 576, Spring 2008
Projective Geometry
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Vanishing points
image plane
vanishing point v
camera
center
C
line on ground plane
Vanishing point
• projection of a point at infinity
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Projective Geometry
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Vanishing points
image plane
vanishing point v
camera
center
C
line on ground plane
line on ground plane
Properties
• Any two parallel lines have the same vanishing point v
• The ray from C through v is parallel to the lines
• An image may have more than one vanishing point
– in fact every pixel is a potential vanishing point
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Vanishing lines
v1
v2
Multiple Vanishing Points
• Any set of parallel lines on the plane define a vanishing point
• The union of all of vanishing points from lines on the same
plane is the vanishing line
– For the ground plane, this is called the horizon
CSE 576, Spring 2008
Projective Geometry
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Vanishing lines
Multiple Vanishing Points
• Different planes define different vanishing lines
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Projective Geometry
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Computing vanishing points
V
P0
D
 PX
P
Pt   Y
 PZ


CSE 576, Spring 2008
P  P0  tD
 tDX 
 tDY 
 tDZ 

1

Projective Geometry
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Computing vanishing points
V
P0
D
 PX
P
Pt   Y
 PZ


Properties
 tDX   PX
 tDY   PY

 tDZ   PZ
 
1
 
/ t  DX 
/ t  DY 
/ t  DZ 

1/ t

t 
P  P0  tD
 DX 
D 
P   Y 
 DZ 
 
 0 
v  ΠP
• P is a point at infinity, v is its projection
• They depend only on line direction
• Parallel lines P0 + tD, PProjective
at P
1 + tD intersect
CSE 576, Spring 2008
Geometry
22
Computing the horizon
C
l
ground plane
Properties
• l is intersection of horizontal plane through C with image plane
• Compute l from two sets of parallel lines on ground plane
• All points at same height as C project to l
– points higher than C project above l
• Provides way of comparing height of objects in the scene
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CSE 576, Spring 2008
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Fun with vanishing points
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Perspective cues
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Perspective cues
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Perspective cues
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Comparing heights
Vanishing
Point
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Measuring height
5
4
3
5.4
Camera height
3.3
2.8
2
1
What is the height of the camera?
CSE 576, Spring 2008
Projective Geometry
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Computing vanishing points (from lines)
v
q2
q1
p2
p1
Intersect p1q1 with p2q2
Least squares version
• Better to use more than two lines and compute the “closest” point of
intersection
• See notes by Bob Collins for one good way of doing this:
– http://www-2.cs.cmu.edu/~ph/869/www/notes/vanishing.txt
CSE 576, Spring 2008
Projective Geometry
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Measuring height without a ruler
C
Z
ground plane
Compute Z from image measurements
• Need more than vanishing points to do this
CSE 576, Spring 2008
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The cross ratio
A Projective Invariant
• Something that does not change under projective transformations
(including perspective projection)
The cross-ratio of 4 collinear points
P3
P2
P1
P4
P3  P1 P4  P2
P3  P2 P4  P1
Xi 
Y 
Pi   i 
 Zi 
 
1
P1  P3 P4  P2
Can permute the point ordering
P1  P2 P4  P3
• 4! = 24 different orders (but only 6 distinct values)
This is the fundamental invariant of projective geometry
CSE 576, Spring 2008
Projective Geometry
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Measuring height

TB R
R B T
H

R
scene cross ratio
T
(top of object)
t  b vZ  r
t
r
C
vZ
b
R
H
(reference point)
R
B
r  b vZ  t
H

R
image cross ratio
(bottom of object)
ground plane
X 
 x
Y 
scene points represented as P    image points as p   y 
Z 
 1 
CSE 576, Spring 2008
Projective Geometry

1
34
Measuring height
vz
r
vanishing line (horizon)
t0
vx
t
vy
v
H
R H
b0
b
t  b vZ  r
H

r  b vZ  t
R
image cross ratio
CSE 576, Spring 2008
Projective Geometry
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Measuring height
vz
r
vanishing line (horizon)
t0
t0
vx
vy
v
m0
t1
b1
b0
b
What if the point on the ground plane b0 is not known?
• Here the guy is standing on the box, height of box is known
• Use one side of the box to help find b0 as shown above
CSE 576, Spring 2008
Projective Geometry
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Computing (X,Y,Z) coordinates
CSE 576, Spring 2008
Projective Geometry
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3D Modeling from a photograph
CSE 576, Spring 2008
Projective Geometry
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Camera calibration
Goal: estimate the camera parameters
• Version 1: solve for projection matrix
 wx * * * *  X 
x  wy  * * * *  YZ   ΠX
 w  * * * *
 1 
• Version 2: solve for camera parameters separately
– intrinsics (focal length, principle point, pixel size)
– extrinsics (rotation angles, translation)
– radial distortion
CSE 576, Spring 2008
Projective Geometry
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Vanishing points and projection matrix
*
Π  *
*
π1
*
*
*
π2
*
*
*
π3
*
*  π1
*
π4
π1  Π 1 0 0 0
T
π2
π3
π4 
= vx (X vanishing point)
similarly, π 2  v Y , π 3  v Z
π 4  Π0 0 0 1  projection of world origin
T
Π  v X
vY
vZ
o
Not So Fast! We only know v’s and o up to a scale factor
Π  a v X
• Spring
Need2008
a bit
CSE 576,
bvY
cv Z
do
more workProjective
to getGeometry
these scale factors…
40
Finding the scale factors…
Let’s assume that the camera is reasonable
• Square pixels
• Image plane parallel to sensor plane
• Principal point in the center of the image
 r11 r12
1
0
0
1
0
0
0






Π  0 1 0  0 1 0 0 r21 r22
r
r
0 0 1 / f  0 0 1 0  31 32
0 0
 r11
  r21
r31 / f
 a v X
CSE 576, Spring 2008
r12
r13
r22
r32 / f
r23
r33 / f
bvY
cv Z
r13 0 1 0
r23 0 0 1
r33 0 0 0

0 1  0 0
t '1 
t '2 
t '3 / f 
0 t1 
0 t 2 
1 t3 

0 1
 t '1   r11 r12
t '   r
 2   21 r22
t '3  r31 r32
r13   t1 
r23  t 2 
r33  t3 
do
Projective Geometry
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Solving for f
 v x1

v x 2
vx 3

vX
 v x1

 vx 2
 fvx 3

o1   r11 / a

o2    r21 / a
o3  r31 / af
v y1
vy2
vy3
v z1
vz 2
vz 3
vY
vZ
v y1
vy2
fvy 3
r12 / b
r22 / b
r32 / bf
o
v z1
vz 2
fvz 3
t '1 / d 
t '2 / d 
t '3 / df 
o1   r11 / a r12 / b r13 / c t '1 / d 

o2   r21 / a r22 / b r23 / c t '2 / d 
fo3  r31 / a r32 / b r33 / c t '3 / d 
Orthogonal
vectors
Orthogonal
vectors
vx1v y1 vx 2v y 2  f vx3v y 3  0
2
CSE 576, Spring 2008
r13 / c
r23 / c
r33 / cf
Projective Geometry
f 
v x1v y1 v x 2 v y 2
 v x 3v y 3
42
Solving for a, b, and c
 v x1 / f

v x 2 / f
 vx3

v y1 / f
vy2 / f
vy3
v z1 / f
vz 2 / f
vz 3
Norm
= 1/a
o1 / f   r11 / a r12 / b r13 / c t '1 / d 

o2 / f   r21 / a r22 / b r23 / c t '2 / d 
o3   r31 / a r32 / b r33 / c t '3 / d 
Norm
= 1/a
Solve for a, b, c
• Divide the first two rows by f, now that it is known
• Now just find the norms of the first three columns
• Once we know a, b, and c, that also determines R
How about d?
• Need a reference point in the scene
CSE 576, Spring 2008
Projective Geometry
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Solving for d
 wu   r11 r12
 wv   r
   21 r22
 w  r31 r32
r13
r23
r33
0
t '1 / d   
0


t '2 / d 
H 
t '3 / d   
1
Suppose we have one reference height H
• E.g., we known that (0, 0, H) gets mapped to (u, v)
r13 H  t '1 / d
u
r33 H  t '3 / d
t '1  ut '3
d
ur33 H  r13 H
Finally, we can solve for t
 t1   r11 r12
t   r
 2   21 r22
t3   r31 r32
CSE 576, Spring 2008
Projective Geometry
r13  T  t '1 
r23  t '2 
r33  t '3 
44
Calibration using a reference object
Place a known object in the scene
• identify correspondence between image and scene
• compute mapping from scene to image
Issues
• must know geometry very accurately
CSE 576,
Projective Geometry
• Spring
must2008
know 3D->2D correspondence
45
Chromaglyphs
Courtesy of Bruce Culbertson, HP Labs
http://www.hpl.hp.com/personal/Bruce_Culbertson/ibr98/chromagl.htm
CSE 576, Spring 2008
Projective Geometry
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Estimating the projection matrix
Place a known object in the scene
• identify correspondence between image and scene
• compute mapping from scene to image
CSE 576, Spring 2008
Projective Geometry
47
Direct linear calibration
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Projective Geometry
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Direct linear calibration
Can solve for mij by linear least squares
• use eigenvector trick that we used for homographies
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Direct linear calibration
Advantage:
• Very simple to formulate and solve
Disadvantages:
•
•
•
•
Doesn’t tell you the camera parameters
Doesn’t model radial distortion
Hard to impose constraints (e.g., known focal length)
Doesn’t minimize the right error function
For these reasons, nonlinear methods are preferred
• Define error function E between projected 3D points and image positions
– E is nonlinear function of intrinsics, extrinsics, radial distortion
• Minimize E using nonlinear optimization techniques
– e.g., variants of Newton’s method (e.g., Levenberg Marquart)
CSE 576, Spring 2008
Projective Geometry
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Alternative: multi-plane calibration
Images courtesy Jean-Yves Bouguet, Intel Corp.
Advantage
•
•
•
Only requires a plane
Don’t have to know positions/orientations
Good code available online!
–
Intel’s OpenCV library: http://www.intel.com/research/mrl/research/opencv/
–
Matlab version by Jean-Yves Bouget:
http://www.vision.caltech.edu/bouguetj/calib_doc/index.html
CSE 576, Spring 2008
Projective Geometry
51
– Zhengyou Zhang’s web site: http://research.microsoft.com/~zhang/Calib/
Some Related Techniques
Image-Based Modeling and Photo Editing
• Mok et al., SIGGRAPH 2001
• http://graphics.csail.mit.edu/ibedit/
Single View Modeling of Free-Form Scenes
• Zhang et al., CVPR 2001
• http://grail.cs.washington.edu/projects/svm/
Tour Into The Picture
• Anjyo et al., SIGGRAPH 1997
• http://koigakubo.hitachi.co.jp/little/DL_TipE.html
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