University of Nevada Wolf Pack Football Cameron Norcross Off. Line/Run Game Coordinator The Pistol Offense – Run Game Able to run all concepts of the Spread Offense ◦ Zone Read, Zone Read Option, Zone Read Bubble, Shovel Option Able to have downhill, North/South runs without being under Center ◦ Counter Gap, Power, Outside Zone, Horn, Stretch, Inside Zone The Pistol Offense – Run Game Running Back gets the ball deeper ◦ Allows him to set blocks ◦ Increases his vision Hides the RB Teams cannot set fronts based on off-set back Able to use all formation in the run game ◦ 1 TE, 2 TE, Wing Sets, 2 RB, or No TE without limiting the play selection The Pistol Offense – Inside Zone Doesn’t tip direction of the play Downhill Run play Initially hides the RB Easier Mesh Point ◦ Able to ride the mesh longer RB able to be square ◦ Gets into the wall easier RB able to push longer before the cutback Must differentiate from Zone Read for OL Inside Zone – Philosophy Push Front to LB Depth ◦ Change the LOS ◦ Create Double Teams Will Always control backside DE ◦ Slice, Run Weak, Boot RB must Press LOS Inside Zone – Rules OL/TE ◦ Center sets Front to near LB playside ◦ Am I covered? Yes – Is the man inside covered ◦ Am I covered? No – Is the man outside covered RB ◦ 6” x 6” w/ playside foot, controlled speed to inside hip of guard. As you take exchange, square your shoulders. Press the line of scrimmage to cut back. Inside Zone – Rules QB ◦ Open cross-over reach. It is very important to get the ball to the running back as deep as possible. Carry out Play-Action fake after the hand-off. Inside Zone – Hit Progression Jab-Strike Drill ◦ 6” x 2” Zone Step, Toes up-field ◦ 2nd step 90 degrees up-field through crotch of defender ◦ Strike blow on 2nd step, head and eyes up 6/2 Man Sled ◦ ◦ ◦ ◦ ◦ 4 point punch 2nd step punch Jab-Strike Drill Hit and Roll Finish Vs. all fronts with no LB’s ◦ Push the front E S T E N N T E E E E T N N E T E Vs. all fronts with LB’s ◦ Push the front to LB Depth E S M T N W S E E T N E W M W M W M S S E N T E E N T E Vs. all fronts and all movements with no LB’s ◦ Push the front E S N T E N E T E E E T N N E T E Vs. all fronts, movements, & blitzes with LB’s ◦ Push the front – Come off S E T M N W M E S E N W E W M W M B S S E N T E E N T E Teaching Hulls ◦ Combine Base, Movement, Blitz teaching teams and box areas M M S S E Y S C N Y ST SG ST S M N T E N C C SG M M E QG QT WG T E QG QT T QG QT E Play Side – ST and TE CO-OP 7/8/9 vs PACK REACH vs EAGLE S E S S E E CO-OP AND ADJUST vs PACK, S, or N S E S S E E OUT vs PACK TROJAN or CHICAGO N E S E SS E Backside – ST and TE CUT-OFF vs EAGLE AND 50 SCOOP vs EAGLE w/ FOLD PLAYER S E E S FULL SCOOP vs PACK TROJAN AND CHICAGO T S E T SS E E S Play Side – SG and ST REACH vs PACK TROJAN AND CHICAGO T S T E SS E CO-OP vs SHADE, EAGLE, & 50 M T M M E E S E S Backside – SG and ST SCOOP vs EAGLE, EAGLE G, SHADE, & PACK M M N E T E M M T T E E SCOOP vs PACK, PACK TROJAN, & CHICAGO M T M E N M T S E N T SS E Play Side – QG, C, SG ZONE vs PACK, EVEN, KANSAS, EAGLE, CHICAGO, & 50 M N W T W M N T T E T N M T N M M M N W T W N E Backside – QG, C, SG ZONE vs PACK, EVEN, KANSAS, PACK G M N T "ALERT CLAMP" W M N T W M N T Play Side – QG & QT REACH vs EAGLE E REACH vs CHICAGO T E CO-OP vs PACK/50 M E T Backside – QG & QT SCOOP vs EAGLE/KANSAS W W E SIFT vs 3-2 MOVEMENT B B N E T W N E CUT-OFF vs PACK, PACK G, MOVEMENT, & EVEN E W M W N "ALERT CLAMP" T W M N "ALERT SCOOP vs MOVEMENT" T M N "ALERT SCOOP vs MOVEMENT" Slice – Wing or WR "MUST RUN HEEL LINE" E T N "MUST RUN HEEL LINE" E E T N E
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