Working with Text Input

Working with Text Input
The Apple Watch does not provide a keyboard for users to input text, however it does
support some watch-friendly alternatives:
Selecting from a pre-defined list of text options,
Siri dictation, or
Choosing an emoji.
The simulator does not currently support either Siri dictation or emoji but you can still build
and test the text input controller using a pre-defined list of options:
Accepting text input in a watch app requires these steps:
1. Create a string array of predefined options.
2. Call PresentTextInputController with the array, whether to allow emoji or not,
and an Action that is called when the user is finished.
3. In the completion action, test for the input result and take appropriate action in your app
(possibly setting a label's text value).
The following code snippet presents three pre-defined options to the user:
var suggest = new string[] {"Get groceries", "Buy gas", "Post
letter"};
PresentTextInputController (suggest,
WatchKit.WKTextInputMode.AllowEmoji, (result) => {
// action when the "text input" is complete
if (result != null && result.Count > 0) {
// this only works if result is a text response
enteredText = result.GetItem<NSObject>(0).ToString();
Console.WriteLine (enteredText);
// do something, such as myLabel.SetText(enteredText);
}
});
The WKTextInputMode enumeration has three values:
Plain
AllowEmoji
AllowAnimatedEmoji
In the current beta of Watch Kit it's not possible to see how the emoji selection works. If an
emoji is selected the result in the completion handler will contain an NSData object that
contains the emoji UIImage. Sample code for this will be available in a future preview
release.