Track #3: Interactive Media and Space Track 3: Interactive Media & Space Interactive Media & Space: DigiLog Interaction & Experience Digital Art & Entertainment : Expressive Content Ambient Commun ication: Social Experience & Sharing 시각인지 / HCI 전시공학 정보기반디자인 음악기술 Track 3: Interactive Media & Space CogSci (Computational Ap proach to Human Vision & Cognition) UVR (3D Visual Comput ing for Ubiquitous VR) CPM (Culture Planning & Management) Descartes (InformationBased Design) MAC (Music and Audio Computing) Jeounghoon Kim Professor, Department of Humanities & Social Sciences, KAIST Adjunct Professor, Graduate School of Culture Technology, KAIST Ph.D., Psychology, The University of Chicago M.A., Psychology, The Seoul National University B.A., Psychology, The Seoul National University Art History Image processing Cognition (visual infor mation processing) I DL I VL HL HR DL DR VL I VR VR I DR fMRI studies on cognitive functions Computational Human Vision Modeling UVR Lab. Woontack Woo (禹雲澤) The Ubiquitous VR research aims at the development of new comp uting paradigms for ”AH for DigiLog Life in Smart Spaces”: “Augmented Human is Augmented P.I.E.” A-Perception: 3D Vision for Object R ecognition & Tracking A-Experience: 3D Interaction for Io E/UVR UVR A-Intelligence: C ontext-aware for Orga nic UI A-Intelligence: Quantified-self for P ersonalization UVR Lab. Current Projects Trans-Space: Hand-based AR Collaboration with HMD ARtlet2.0: AR Authoring for video-see-through HMD Jungwha Kim 1974-1978: Seoul National University, French literature, B.A. 1980-1985: University Paris Ⅲ Nouvelle-Sorbonne, French Literature, M.A. and D.E.A 1985-1989: Ecole du Louvre, Art history 1985-1990: Paris-Sorbonne University(Paris Ⅳ), Modern Plastic Art Theory, D.E.A. 2001-2007: Museums Korea, Director 2003-2007: The department of Museology, Myongji university, Professor 2007: Spain A RCO partner country event, Commissioner 2008-2009: Hannover Messe 2009 Korea, Art and Culture, Chief Director 2008: Republic of Korea President Medal Museum & Technology Heritage & Technology Culture Policy • Social Media & Museum Communication • Museum Collection Information Managemen t • Museum Mobile Service Development • Virtual Museum Research • Semantic Web for Cultural Heritage • Digital Conservation of Tangible and Int angible Cultural Heritage • GPS Based Heritage Visitor Study • Digital Heritage Museum • Planning and Management of Cultural Res ources • Creative Industry and Culture City • Policy Research for Culture Cluster and Ins titution Exhibition Contents & Media Planning Informal Learning & Technology • • • • • • • Developing New Exhibition Technology Exhibition Contents Planning Interactive Exhibition Technology Research Media Planning for Culture Institution Lifelong Learning in Science Center Game-based learning in Museum ICT Based Learning Collaboration Projects • Augmented Open Museum Ji-Hyun Lee, Associate Professor Graduate School of Culture Technology, KAIST Invited Professor, Industrial Design, NCKU, Taiwan Joint Appointment with KI-EE & Dept. of KSE 08-10 Secretary of CAADRIA 02-07 Assistant Professor of GS Computational Design, NYUST 02 Ph.D. from the School of Architecture, CMU * Information-Based Design Calculation for UX + Service Design - Project (2009-2012): CBR + Ontology - Project (2011): Open eBook Project Morphological Analysis + Cultural DNA - Parametric Modeling and Biological Model Analy sis to Support a Biomimetic Approach in High-Sp eed Train Design - Project (2009): Visual Exploration of Cultural Sty le in Design (VECSiD) & International Workshop Computational Creativity - A Computational Approach for Assessment of Cr eativity in Product Design - Digitized Color Image Database System to Defin e Color Identity Publications (selected) * Yuan, X. J.-H. Lee, S.-J. Kim and Y.-H. Kim (201 3). Toward a User-oriented Recommendation syst em for Real Estate Websites. Information System s 38(2): 231-243. SCI * Lee, J.-H., H.-J. Park, S. Lim and S.-J. Kim (201 3). A formal Approach to the study of the evolution and commonality of patterns. EPB 40(1): 23-42. SSCI * Park, D., J.-H. Lee and S. Kim (2011). Investigat ing the Affective Quality of Interactivity by Motion Feedback in Mobile Touchscreen User Interfaces. International Journal of Human-Computer Studie s 69(12): 839-853. SCI * Lee, J.-H. and M.-L. Chang (2010). Stimulating Designers' Creativity Based on a Creative Evoluti onary System and Collective Intelligence in Produ ct Design. International Journal of Industrial Ergo nomics 40(3): 295-305. SCI Spatial Identity Reasoning for Theme Park Design (Calculation for UX + Service Design) 공간(환경 및 서비스) 아이덴티티 기반의 테마파크 설계 추론시스템 개발 • • • • Theme Park의 설계, 평가, 관리 단계를 지원할 수 있는 추론시스템 개발. Theme Park에서 공간(환경 및 서비스) Identity를 드러내는 설계정보들을 정량화함. 정량적 정보들의 관계를 분석하여, Theme Park의 설계-평가-관리 단계에서 공간 Identity를 구현, 유지할 수 있는 룰을 추출. 추론시스템을 개발하여 설계-평가-관리 과정에 사용할 수 있게 함. Theme Park Scenery Architecture Case Representation Facilities Street Scape Collaboration Projects • Next-Generation Smart Karaoke Music and Audio Computing The Music and Audio Computing Research aims to develop technologies for people to better create, play and enjoy music! Juhan Nam Sound Synthesis Digital Audio Effect Music Search and Recommendation Music Listening Sound/Music Making Music and Emotion Music Transcription and Visualization Musical Interface Music Notation Music Performance Ongoing Projects Score-Following System Music Tagging and Search Web Audio Interactive Singing System
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