Track 3

Track #3:
Interactive Media and Space
Track 3: Interactive Media & Space
Interactive Media
& Space:
DigiLog Interaction
& Experience
Digital Art &
Entertainment :
Expressive
Content
Ambient Commun
ication:
Social Experience
& Sharing
시각인지 / HCI
전시공학
정보기반디자인
음악기술
Track 3: Interactive Media & Space
CogSci (Computational Ap
proach to Human Vision &
Cognition)
UVR (3D Visual Comput
ing for Ubiquitous VR)
CPM (Culture Planning &
Management)
Descartes (InformationBased Design)
MAC (Music and Audio
Computing)
Jeounghoon Kim
Professor, Department of Humanities & Social Sciences, KAIST
Adjunct Professor, Graduate School of Culture Technology, KAIST
Ph.D., Psychology, The University of Chicago
M.A., Psychology, The Seoul National University
B.A., Psychology, The Seoul National University
Art
History
Image
processing
Cognition
(visual infor
mation processing)
I DL
I VL
HL
HR
DL
DR
VL
I VR
VR
I DR
fMRI studies on cognitive functions
Computational Human Vision Modeling
UVR Lab. Woontack Woo (禹雲澤)
The Ubiquitous VR research aims at the development of new comp
uting paradigms for ”AH for DigiLog Life in Smart Spaces”:
“Augmented Human is Augmented P.I.E.”
A-Perception:
3D Vision for Object R
ecognition & Tracking
A-Experience:
3D Interaction for Io
E/UVR
UVR
A-Intelligence: C
ontext-aware for Orga
nic UI
A-Intelligence:
Quantified-self for P
ersonalization
UVR Lab. Current Projects
Trans-Space: Hand-based AR Collaboration with HMD
ARtlet2.0: AR Authoring for video-see-through HMD
Jungwha Kim
1974-1978: Seoul National University, French literature, B.A.
1980-1985: University Paris Ⅲ Nouvelle-Sorbonne, French Literature, M.A. and D.E.A
1985-1989: Ecole du Louvre, Art history
1985-1990: Paris-Sorbonne University(Paris Ⅳ), Modern Plastic Art Theory, D.E.A.
2001-2007: Museums Korea, Director
2003-2007: The department of Museology, Myongji university, Professor 2007: Spain A
RCO partner country event, Commissioner
2008-2009: Hannover Messe 2009 Korea, Art and Culture, Chief Director
2008: Republic of Korea President Medal
Museum & Technology
Heritage & Technology
Culture Policy
•  Social Media & Museum Communication
•  Museum Collection Information Managemen
t
•  Museum Mobile Service Development
•  Virtual Museum Research
•  Semantic Web for Cultural Heritage
•  Digital Conservation of Tangible and Int
angible Cultural Heritage
•  GPS Based Heritage Visitor Study
•  Digital Heritage Museum
•  Planning and Management of Cultural Res
ources
•  Creative Industry and Culture City
•  Policy Research for Culture Cluster and Ins
titution
Exhibition Contents & Media Planning
Informal Learning & Technology
• 
• 
• 
• 
• 
• 
• 
Developing New Exhibition Technology
Exhibition Contents Planning
Interactive Exhibition Technology Research
Media Planning for Culture Institution
Lifelong Learning in Science Center
Game-based learning in Museum
ICT Based Learning
Collaboration Projects
•  Augmented Open Museum
Ji-Hyun Lee, Associate Professor
Graduate School of Culture Technology, KAIST
Invited Professor, Industrial Design, NCKU, Taiwan
Joint Appointment with KI-EE & Dept. of KSE
08-10 Secretary of CAADRIA
02-07 Assistant Professor of GS Computational Design, NYUST
02 Ph.D. from the School of Architecture, CMU
* Information-Based Design
Calculation for UX + Service Design
- Project (2009-2012): CBR + Ontology
- Project (2011): Open eBook Project
Morphological Analysis + Cultural DNA
- Parametric Modeling and Biological Model Analy
sis to Support a Biomimetic Approach in High-Sp
eed Train Design
- Project (2009): Visual Exploration of Cultural Sty
le in Design (VECSiD) & International Workshop
Computational Creativity
- A Computational Approach for Assessment of Cr
eativity in Product Design
- Digitized Color Image Database System to Defin
e Color Identity
Publications (selected)
* Yuan, X. J.-H. Lee, S.-J. Kim and Y.-H. Kim (201
3). Toward a User-oriented Recommendation syst
em for Real Estate Websites. Information System
s 38(2): 231-243. SCI
* Lee, J.-H., H.-J. Park, S. Lim and S.-J. Kim (201
3). A formal Approach to the study of the evolution
and commonality of patterns. EPB 40(1): 23-42.
SSCI
* Park, D., J.-H. Lee and S. Kim (2011). Investigat
ing the Affective Quality of Interactivity by Motion
Feedback in Mobile Touchscreen User Interfaces.
International Journal of Human-Computer Studie
s 69(12): 839-853. SCI
* Lee, J.-H. and M.-L. Chang (2010). Stimulating
Designers' Creativity Based on a Creative Evoluti
onary System and Collective Intelligence in Produ
ct Design. International Journal of Industrial Ergo
nomics 40(3): 295-305. SCI
Spatial Identity Reasoning for Theme Park Design (Calculation for UX + Service Design)
공간(환경 및 서비스) 아이덴티티 기반의 테마파크 설계 추론시스템 개발
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• 
Theme Park의 설계, 평가, 관리 단계를 지원할 수 있는 추론시스템 개발.
Theme Park에서 공간(환경 및 서비스) Identity를 드러내는 설계정보들을 정량화함.
정량적 정보들의 관계를 분석하여, Theme Park의 설계-평가-관리 단계에서 공간 Identity를 구현, 유지할 수 있는 룰을 추출.
추론시스템을 개발하여 설계-평가-관리 과정에 사용할 수 있게 함.
Theme Park
Scenery
Architecture
Case Representation
Facilities
Street Scape
Collaboration Projects
•  Next-Generation Smart Karaoke
Music and Audio Computing
The Music and Audio Computing Research aims to develop
technologies for people to better create, play and enjoy music!
Juhan Nam
Sound Synthesis
Digital Audio Effect
Music Search and
Recommendation
Music
Listening
Sound/Music
Making
Music and Emotion
Music Transcription
and Visualization
Musical Interface
Music Notation
Music
Performance
Ongoing Projects
Score-Following System
Music Tagging and Search
Web Audio
Interactive Singing System