STARTS overview

STARTS
Innovation at the nexus of Science, Technology, and the ARTS
It has long been an established fact that innovation is at the core of a competitive economy.
Today, an increasing number of high tech companies, world-wide, assert that the critical
skills needed for innovation to happen and to be of value for society are – in addition to
scientific and technological skills –skills such as creativity and capacity to involve all of
society in the process of innovation. In this context, the Arts are gaining prominence as a
catalyst for an efficient conversion of S&T knowledge into novel products, services, and
processes.
Europe has historically focused its attention
on R&D and standardization in hardware. “The reason that Apple is able to create
This led to initial successes e.g. in mobile products like iPad is because we try to be at
the intersection of technology and liberal arts,
telephony (Nokia and the GSM standard).
to be able to get the best of both.”
Today, however, focusing only on technology
is not sustainable. Apple is a case in point. "I think our major contribution [to computing]
While the Iphone builds on the highest was in bringing a liberal arts point of view to
technology, its competitive edge lies in a the use of computers."
design that enhances intuitive human-centred
Steve Jobs, CEO, Apple
use and seamless integration of technology,
interfaces, and various services (Itunes, Appstore). To achieve this, Apple is routinely
integrating artists in engineering teams to create human-centred visions for technology and to
ensure that technology serves human needs and preferences.
Many other high-tech companies – Mercedes, Siemens, Cisco, Intel, or Samsung - embrace
the Arts. For instance, Mercedes is envisioning the future of transport and the city jointly
between its engineers and artists. In his European Parliament auguration hearings,
commissioner Oettinger in charge of the Digital Single Market embraced the idea strongly:
'Artistic creativity and critical thinking are
essential for innovation in today's digital
world.
Already,
highly
innovative
Science
companies thrive on a strong link between
artists and their engineers; Daimler has set
up a lab exploring futures of urban
Innovation at
confluence
transport with artists; and eminent art
Design
Technology
of knowledge
centres like BOZAR [in Brussels] engage
and creativity
more and more with technology. The EU's
digital funding programmes help support
such multidisciplinary teams. …We are now
Arts
encouraging our EU-funded projects to
[engage] with the Arts'
The nexus of innovation: Creative questions from
science and the Arts and creative solutions from
technology and design. Only weaved together they
achieve innovation serving human needs
Innovation responding to the challenges of
the 21st century needs inter/multi-
disciplinary collaboration across all sectors. The Arts are capable of providing the conceptual
glue that is necessary for widest collaboration to happen. Universities need to include in their
S&T curricula joint programmes and projects of their engineering and science departments
with the Arts in order to put forward a knowledgeable and creative workforce.
A strong partnership between technology institutions, industry, academia and art institutions
will be of the essence. This is why, EC is suggesting setting up of a board on creativity in
industry that comprises representatives at the highest level from all these actors but is driven
by industry needs for innovation at the nexus of science, technology and the Arts.
What EU is doing: STARTS initiative and STARTS prize
'Creativity is a vertical goal under H2020, but is also emerging as a success factor in
innovation. Working at the nexus between Innovation, Technology, Science, the Arts, and
Design, we begin to see opportunities for piloting collaboration……’
Under H2020, EC will initiate STARTS – S&T&ARTS – to bring to bear creativity in the
Arts and culture in general on innovation in Europe. STARTS is in line with a broader
European innovation strategy to enhance creativity in industry and society. The current
Latvian presidency of EU therefore emphasises links between the Arts and innovation in its
presidency conclusion on 'cultural and creative cross-overs to stimulate innovation,
economic sustainability and social inclusion'.
It will be necessary to build a community of engineers, innovators, designers, entrepreneurs,
and artists to facilitate integration of artists in H2020 innovation projects. H2020 will
therefore fund, among others, short-term residencies/fellowships (e.g. artists in residence in
H2020 projects or scientists in residence at art institutions) and small projects where artists
and engineers will work together on concrete problems.
EC will express its commitment to such silo-breaking collaborations via a new European
Union Prize – the STARTS prize. The prize is to be seen in the broader context of European
innovation activities. It will give visibility to the impact on innovation that the most forwardlooking collaborations between ICT and the Arts have achieved. Two prizes categories are
suggested, one honouring artistic exploration where appropriation by the Arts has altered the
use, deployment or perception of technology and one that honours collaborations of
industry/technology with the Arts that open new pathways for innovation.
To achieve visibility and sustainable impact the STARTS prize must be a long-term
commitment and build on a strong partnership with industry. Following examples like the
Mies van Rohe prize in architecture, the prize should be inspired by existing high profile
prizes, like, for instance, the 'Prix Ars Electronica' awarded annually in Linz, Austria.