2013 Manitoba Stampede & Exhibition Open Gymkhana Rules & Patterns General Rules • • • • • • • • • • • • Each contestant shall be ready when called, or may be disqualified at the announcer’s discretion. No sleeveless shirts allowed to be worn during a class. Boots with a heel must be worn. Riding helmets are required for anyone under the age of 18. Riders wearing a hat or helmet must cross the start line with the hat or helmet or a 5 second penalty will be charged. NO STALLIONS ALLOWED in the Gymkhana or the hitching ring during the Gymkhana. No cross entries – Any horse that is entered in the stakes division may not enter in any other division of the same class regardless of who is riding. I.E. The horse that is entered in the Stakes Barrel Racing may not compete with the same rider, or even a different rider, in Pee Wee, Junior or Senior Barrel Racing. If at any time the announcer, Chris Wieler or Teri Wieler deem that a rider’s tack is not properly secure on the horse, the rider may be asked to exit the arena to make adjustments and will be moved back in the lineup. In the event of a tie we will have a run off. The announcer, Chris Wieler or Teri Wieler may disqualify a contestant for excessive use of a bat, crop, whip or rope. Should the timing equipment fail the rider will be permitted a re-run. No running starts. The rider can only begin once the gates has been closed and secured. Class Rules + Patterns Big T • • • • A 5 second penalty will be added to the total time for each barrel or pole knocked down. Rider may start on either side. Rider may touch or steady the barrel or poles while remaining in riding position. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. • Failure to follow the course shall result in a disqualification. • Crossing the start line after the timer has begun will result in a disqualification. Quadrangle • • • • • • A 5 second penalty will be added to the total time for each pole knocked down. Rider may start on either side. Rider may touch or steady the poles. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Flag Race Race up to 1st barrel and remove flag. Race to 2nd barrel and place the flag you are holding into 2nd barrel. Remove 2nd flag from 2nd barrel and race back to 1st barrel. Place flag you are holding into 1st arrel and race to finish line. Start/Finish Line X • Rider may start on either side. • Knocking down either of the pails or barrels will result in a disqualification. • If either of the flags are not in the pail, the result will be a disqualification. • If a flag is dropped, the rider can not dismount to retrieve it. • The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. • Failure to follow the course shall result in a disqualification. • Crossing the start line after the timer has begun will result in a disqualification. Ribbon Race Riders must be paired up. Pairs are allowed only a 3 foot long ribbon (rope). Pairs must race around the barrel pattern each holding an end of the ribbon (rope). • • • • A 5 second penalty will be added to the total time for each barrel knocked down. Rider may start on either side. Letting go of the ribbon (or rope) by either rider will result in a disqualification. Rider may touch or steady the barrel as long as they do not let go of the ribbon (or rope). Cup Race Race to the barrel and pick up a cup. Go around barrel and the pole nearest you. Place the cup onto the pole and race back to barrel. Pick up another cup and place it on middle pole. Race back to barrel, pick up the last cup and place it on last pole. Race around the barrel and over the finish line. X X X • • • • • • Start/Finish Line X Rider may start on either side. Knocking down any of the poles, the barrel or dropping the cups on the ground will result in a disqualification. If a cup is dropped, the rider can not dismount to retrieve it. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Team Cup Race X • • • X X X X Riders race to the barrel and pick up a cup. Go to any pole and place the cup onto the pole. Repeat until all cups are on the poles. Each rider can put as many or as few cups on the poles as they want as long as the course is complete. Time will stop once the last rider has crossed the finish line. Start/Finish Line X A 5 second penalty will be added to the total time for each pole knocked down. If a cup is dropped, the rider can dismount to retrieve it. Crossing the start line after the timer has begun will result in a disqualification. Pole Bending • • • • • • A 5 second penalty will be added to the total time for each pole knocked down. Rider may start on either side. Rider may touch or steady the poles. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Potato Race Riders will be given a pole, which they will carry while mounted to the tire. Rider must stab a potato from the tire. Once the rider has a potato they must ride around the tire and across the finish line with the pole and potato. • • • • • • Rider may start on either side. Rider may not touch potato with their hands, only with the pole The potato must be on the pole at the cross of the finish line, if the potato falls off the ride will be disqualified. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Brand A Cow Riders must ride to the pail of paint and dismount. Grab the brand from the pail of paint and brand the paper on the cow, making sure you leave a print. Return brand to pail, mount your horse and ride AROUND the cow and across the finish line. • • • Start/Finish Line Rider must “brand” the cow to the satisfaction of the judge or be asked to re-brand. The brand must be complete and visible on the cow, not just a smear. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Relay Pole Bending Riders must pair up. 1st rider must go through the pole pattern. Once the 1st rider crosses the finish, they must tag the other rider… then the 2nd rider must also go through the pole pattern. Best combined time wins. • • • • • • • A 5 second penalty will be added to the total time for each pole knocked down. The poles that the 1st competitor knocks down will only be counted once for time penalties, the 2nd rider through the course must still complete the course but additional time penalties would only apply for poles knocked down by the 2nd rider Riders may start on either side. Riders may touch or steady the poles. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Barrel Racing • • • • • • A 5 second penalty will be added to the total time for each barrel knocked down. Rider may start on either side. Rider may touch or steady the barrel while remaining in riding position. The rider must be on the horse at all times, if the rider’s feet touch the ground, the result will be a disqualification. Failure to follow the course shall result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification. Boot Race X • • • • Riders will line up at the start line. Your boots will be sitting at the other end of the arena, so you will be riding in socks. On Go, you must ride to YOUR pair of boots, dismount, pull on your boots, mount back up and race across the finish line. Start/Finish Line X Riders must maintain control of their horses at all times. Pee Wee riders will be given assistance in holding their horses, and/or mounting. A rider must be on their horse, mounted with their legs on either side of the horse when crossing the finish line. Failure to do so will result in a disqualification. Crossing the start line after the timer has begun will result in a disqualification.
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