Computer Vision, Pattern Recognition, Computer Graphics

Computer Vision, Pattern Recognition,
Computer Graphics, Computer Games,
Virtual Reality and Augmented Reality
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Professor Joseph Vaisman
Department of Computer Science and Engineering, NYU-Poly
[email protected]
Table of Contents
Mathematical Tools and Methods
Computer Vision
Pattern Recognition
Computer Graphics
Android Game Development
iOS Game Development
Computer Games: Early Days
Computer Games
Virtual Reality and Augmented Reality
Legal Matters
Reference Material
Additional Web Resources
Odds & Ends
Mathematical Tools and Methods =========
Digital Geometry:
Geometric Methods for Digital Picture Analysis
Reinhard Klette and Azriel Rosenfeld
Elsevier, 2004, ISBN 978-1-55860-861-0
http://www.sciencedirect.com/science/book/9781558608610
Essential Mathematics for Games and Interactive
Applications, Second Edition
James M. Van Verth and Lars M. Bishop
Elsevier, 2008, ISBN 978-0-12-374297-1
http://www.sciencedirect.com/science/book/9780123742971
Geometric Methods and Applications:
For Computer Science and Engineering, Second Edition
Jean Gallier
Springer, 2011, ISBN 978-1-4419-9961-0
http://dx.doi.org/10.1007/978-1-4419-9961-0
Mathematical and Computer Programming Techniques for
Computer Graphics
Peter Comninos
Springer, 2006, ISBN 978-1-84628-292-8
http://dx.doi.org/10.1007/978-1-84628-292-8
Mathematics for Computer Graphics, Fourth Edition
John Vince
Springer, 2014, ISBN 978-1-4471-6290-2
http://dx.doi.org/10.1007/978-1-4471-6290-2
Geometry for Computer Graphics
John Vince
Springer, 2005, ISBN 978-1-84628-116-7
http://dx.doi.org/10.1007/b138852
Geometric Algebra for Computer Graphics
John Vince
Springer, 2008, ISBN 978-1-84628-997-2
http://dx.doi.org/10.1007/978-1-84628-997-2
Rotation Transforms for Computer Graphics
John Vince
Springer, 2011, ISBN 978-0-85729-154-7
http://dx.doi.org/10.1007/978-0-85729-154-7
Matrix Transforms for Computer Games and Animation
John Vince
Springer, 2012, ISBN 978-1-4471-4321-5
http://dx.doi.org/10.1007/978-1-4471-4321-5
Implicit Curves and Surfaces:
Mathematics, Data Structures and Algorithms
Abel J.P. Gomes, Irina Voiculescu, Joaquim Jorge,
Brian Wyvill, and Callum Galbraith
Springer, 2009, SBN 978-1-84882-406-5
http://dx.doi.org/10.1007/978-1-84882-406-5
Innovations for Shape Analysis: Models and Algorithms
Michael Breub, Alfred Bruckstein, and Petros Maragos
(Editors)
Springer, 2013, ISBN 978-3-642-34141-0
http://dx.doi.org/10.1007/978-3-642-34141-0
Digital Functions and Data Reconstruction:
Digital-Discrete Methods
Li M. Chen
Springer, 2013, ISBN 978-1-4614-5638-4
http://dx.doi.org/10.1007/978-1-4614-5638-4
Discrete Calculus:
Applied Analysis on Graphs for Computational Science
Leo J. Grady and Jonathan R. Polimeni
Springer, 2010, ISBN 978-1-84996-290-2
http://dx.doi.org/10.1007/978-1-84996-290-2
Mastering the Discrete Fourier Transform in One, Two or
Several Dimensions: Pitfalls and Artifacts
Issav Amidror
Springer, 2013, ISBN 978-1-4471-5167-8
http://dx.doi.org/10.1007/978-1-4471-5167-8
Fourier Analysis and Imaging
Ronald Bracewell
Springer, 2003, ISBN 978-1-4419-8963-5
http://dx.doi.org/10.1007/978-1-4419-8963-5
Numerical Geometry of Images:
Theory, Algorithms, and Applications
Ron Kimmel
Springer, 2004, ISBN 978-0-387-21637-9
http://dx.doi.org/10.1007/978-0-387-21637-9
Guide to Computational Geometry Processing:
Foundations, Algorithms, and Methods
Jacob Andreas Baerentzen, Jens Gravesen, Francois Anton,
and Henrik Aanaes
Springer, 2012, ISBN 978-1-4471-4075-7
http://dx.doi.org/10.1007/978-1-4471-4075-7
Multiple View Geometry in Computer Vision, Second Edition
Richard Hartley and Andrew Zisserman
Cambridge University Press, 2003, ISBN 9780511811685
http://dx.doi.org/10.1017/CBO9780511811685
Discrete Differential Geometry and Its Applications to Imaging
and Graphics (special issue)
Emil Saucan and David Gu (Editors)
Axioms, Volume 3, Number 4 (2014)
http://www.mdpi.com/journal/axioms/special_issues/imaginggraphics
Applied Graph Theory in Computer Vision and Pattern
Recognition
Abraham Kandel, Horst Bunke, and Mark Last (Editors)
Springer, 2007, ISBN 978-3-540-68020-8
http://dx.doi.org/10.1007/978-3-540-68020-8
The graph matching problem
Lorenzo Livi and Antonello Rizzi
Pattern Analysis and Applications,
Volume 16, Number 3 (August 2013)
http://dx.doi.org/10.1007/s10044-012-0284-8
Handbook of Mathematical Methods in Imaging
Otmar Scherzer (Editor)
Springer, Live Reference – Constantly updated,
ISBN 978-3-642-27795-5
http://dx.doi.org/10.1007/978-3-642-27795-5
Finite Topology as Applied to Image Analysis
V. A. Kovalevsky
Computer Vision, Graphics, and Image Processing,
Volume 46, Number 2 (May 1989)
http://dx.doi.org/10.1016/0734-189X(89)90165-5
On Topology as Applied to Image Analysis
Gabor T. Herman
Computer Vision, Graphics, and Image Processing,
Volume 52, Number 2 (December 1990)
http://dx.doi.org/10.1016/0734-189X(90)90084-9
Finite Topology and Image Analysis
V. A. Kovalevsky
Advances in Electronics and Electron Physics,
Volume 84 (1992)
http://dx.doi.org/10.1016/S0065-2539(08)61037-9
Topology of Digital Images:
Visual Pattern Discovery in Proximity Spaces
James F. Peters
Springer, 2014, ISBN 978-3-642-53845-2
http://dx.doi.org/10.1007/978-3-642-53845-2
Image and Video Compression:
Fundamentals, Techniques, and Applications
Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandwate,
Halyani A. Joshi, and Shilpa P. Metkar
CRC Press, 2015, ISBN 978-1-4822-2823-6
http://dx.doi.org/10.1201/b17738
Mathematics of Digital Images:
Creation, Compression, Restoration, Recognition
S. G. Hoggar
Cambridge University press, 2006, ISBN 9780511810787
http://dx.doi.org/10.1017/CBO9780511810787
Geophysical Data Analysis: Discrete Inverse Theory,
Third Edition – MATLAB Edition
William Menke
Elsevier, 2012, ISBN 978-0-12-397160-9
http://www.sciencedirect.com/science/book/9780123971609
Rethinking Quaternions: Theory and Computation
Ron Goldman
Morgan & Claypool, 2010, ISBN 9781608454211
http://dx.doi.org/10.2200/S00292ED1V01Y201008CGR013
Quaternions for Computer Graphics
John Vince
Springer, 2011, ISBN 978-0-85729-760-0
http://dx.doi.org/10.1007/978-0-85729-760-0
Markov Models for Pattern Recognition:
From Theory to Applications, Second Edition
Gernot A. Fink
Springer, 2014, ISBN 978-1-4471-6308-4
http://dx.doi.org/10.1007/978-1-4471-6308-4
Random Graphs for Statistical Pattern Recognition
David J. Marchette
Wiley, 2004, ISBN 9780471722090
http://dx.doi.org/10.1002/047172209X
Probability on Trees and Networks
Russell Lyons with Yuval Peres
http://php.indiana.edu/~rdlyons/prbtree/prbtree.html
Physics for JavaScript Games, Animation, and Simulations:
With HTML5 Canvas
Dev Ramtal and Adrian Dobre
Springer, 2014, ISBN 978-1-4302-6338-8
http://dx.doi.org/10.1007/978-1-4302-6338-8
Physics for Game Programmers
Grant Palmer
Springer, 2005, ISBN 978-1-4302-0021-5
http://dx.doi.org/10.1007/978-1-4302-0021-5
Enclosing trees
Ernesto Bribiesca, Adolfo Guzman, and Luis A. Martinez
Pattern Analysis and Applications,
Volume 15, Number 1 (February 2012) Pages 1-17
http://dx.doi.org/10.1007/s10044-011-0240-z
Voronoi Diagrams and Their Uses (Chapter 19)
Mark L. Burkey, Joy Bhadury, and H. A. Eiselt
http://dx.doi.org/10.1007/978-1-4419-7572-0_19
Foundations of Location Analysis
H. A. Eiselt and Vladimir Marianov (Editors)
Springer, 2011, ISBN 978-1-4419-7572-0
http://dx.doi.org/10.1007/978-1-4419-7572-0
Voronoi Diagrams – A Survey of a Fundamental Geometric
Data Structure
Franz Aurenhammer
ACM Computing Surveys,
Volume 23, Number 3 (September 1991)
http://dx.doi.org/10.1145/116873.116880
Back to the Table of Contents
=======================================
Computer Vision =======================
Computer Vision: A Reference Guide
Katsushi Ikeuchi (Editor)
Springer, 2014, ISBN 978-0-387-31439-6
http://dx.doi.org/10.1007/978-0-387-31439-6
Machine Vision Handbook
Bruce G. Batchelor (Editor)
Springer, 2012, ISBN 978-1-84996-169-1
http://dx.doi.org/10.1007/978-1-84996-169-1
Concise Computer Vision:
An Introduction into Theory and Algorithms
Reinhard Klette
Springer, 2014, ISBN 978-1-4471-6320-6
http://dx.doi.org/10.1007/978-1-4471-6320-6
Computer and Machine Vision:
Theory, Algorithms, Practicalities; Fourth Edition
E. R. Davies
Elsevier, 2012, ISBN 978-0-12-386908-1
http://www.sciencedirect.com/science/book/9780123869081
Computer Vision: Models, Learning, and Inference
Simon J.D. Prince
Cambridge University Press, 2012, ISBN 9780511996504
http://dx.doi.org/10.1017/CBO9780511996504
Machine Vision
Wesley E. Snyder and Hairong Qi
Cambridge University Press, 2010 (2004), ISBN
9781139168229
http://dx.doi.org/10.1017/CBO9781139168229
Computer Vision: Algorithms and Applications
Richard Szeliski
Springer, 2011, ISBN 978-1-84882-935-0
http://dx.doi.org/10.1007/978-1-84882-935-0
Computer Vision Metrics: Survey, Taxonomy, and Analysis
Scott Krig
Springer, 2014, ISBN 978-1-4302-5930-5
http://link.springer.com/book/10.1007/978-1-4302-5930-5
Vision-Based Interaction
Matthew Turk and Gang Hua
Morgan & Claypool, 2014, ISBN 9781628452422
http://dx.doi.org/10.2200/S00536ED1V01Y201309COV005
Visual Saliency Computation: A Machine Learning Perspective
Jia Li and Wen Gao
Springer, 2014, ISBN 978-3-319-05642-5, LNCS 8408
http://dx.doi.org/10.1007/978-3-319-05642-5
Communicating Pictures: A Course in Image and Video Coding
David R. Bull
Elsevier, 2014, ISBN 978-0-12-405906-1
http://www.sciencedirect.com/science/book/9780124059061
Architectures for Computer Vision:
From Algorithm to Chip with Verilog
Hong Jeong
Wiley, 2014, ISBN 9781118659199
http://dx.doi.org/10.1002/9781118659199
Guide to Signals and Patterns in Image Processing:
Foundations, Methods and Applications
Apurba Das
Springer, 2015, ISBN 978-3-319-14172-5
http://dx.doi.org/10.1007/978-3-319-14172-5
Introduction to Video and Image Processing:
Building Real Systems and Applications
Thomas B. Moeslund
Springer, 2012, ISBN 978-1-4471-2503-7
http://dx.doi.org/10.1007/978-1-4471-2503-7
The Essential Guide to Image Processing
Al Bovik (Editor)
Elsevier, 2009, ISBN 978-0-12-374457-9
http://www.sciencedirect.com/science/book/9780123744579
The Essential Guide to Video Processing
Al Bovik (Editor)
Elsevier, 2009, ISBN 978-0-12-374456-2
http://www.sciencedirect.com/science/book/9780123744562
Emerging Trends in Image Processing, Computer Vision,
and Pattern Recognition
Leonidas Deligiannidis and Hamid R. Arabnia (Editors)
Elsevier, 2015, ISBN 978-0-12-802045-6
http://www.sciencedirect.com/science/book/9780128020456
Fundamentals of Multimedia, Second Edition
Ze-Nian Li, Mark S. Dreew, and Jiangchuan Liu
Springer, 2014, ISBN 978-3-319-05290-8
http://dx.doi.org/10.1007/978-3-319-05290-8
Interactive 3D Multimedia Content:
Models for Creation, Management, Search and Presentation
Wojciech Cellary and Krxysztof Walczak (Editors)
Springer, 2012, ISBN 978-1-4471-2497-9
http://dx.doi.org/10.1007/978-1-4471-2497-9
Multimedia Image and Video Processing, Second Edition
Ling Guan, Yifeng He, and Sun-Yuan Kung (Editors)
CRC Press, 2012, ISBN 978-1-4398-3087-1
http://dx.doi.org/10.1201/b11716
Semantic Multimedia Analysis and Processing
Evaggelos Spyrou, Dimitris Iakovidis, and Phivos Mylonas
(Editors)
CRC Press, 2014, ISBN 978-1-4665-7550-9
http://www.crcnetbase.com/doi/book/10.1201/b17080
Topology of Digital Images:
Visual Pattern Discovery in Proximity Spaces
James F. Peters
Springer, 2014, ISBN 978-3-642-53845-2
http://dx.doi.org/10.1007/978-3-642-53845-2
50 Years of object recognition: Directions forward
Alexander Andreopoulos and John K. Tsotsos
Computer Vision and Image Understanding,
Volume 117, Number 8 (August 2013) Pages 827-891
http://dx.doi.org/10.1016/j.cviu.2013.04.005
Object Class Detection: A Survey
Xin Zhang, Yee-Hong Yang, Zhiguang Han, Hui Wang,
and Chao Gao
ACM Computing Surveys,
Volume 46, Number 1 (October 2013)
http://dx.doi.org/10.1145/2522968.2522978
Foundations of Image Understanding
Larry S. Davis (Editor)
Springer, 2001, ISBN 978-1-4615-1529-6
http://dx.doi.org/10.1007/978-1-4615-1529-6
Special theme: Image Understanding
ERCIM NEWS, Number 95 (October 2013)
*** Click on ‘This issue in pdf‘ ***
http://ercim-news.ercim.eu/en95
Textural Features for Image Classification
Robert M. Haralick, K. Shanmugam, and Its’hak Dinstein
IEEE Transactions on Systems, Man and Cybernetics,
Volume 3, Number 6 (November 1973)
http://dx.doi.org/10.1109/TSMC.1973.4309314
Robert M. Haralick – Research Papers
http://haralick.org/
What are Textons?
Song-Chun Zhu, Cheng-En Guo, Yizhow Wang and Zijian Xu
Texture Analysis and Synthesis (special issue)
International Journal of Computer Vision,
Volume 62, Number 1/2, (April 2005)
http://dx.doi.org/10.1023/B:VISI.0000046592.70770.61
Cognitive Techniques in Visual Data Interpretation
Lidia Ogiela and Marek R. Ogiela
Springer, 2009, ISBN 978-3-642-02693-5
http://dx.doi.org/10.1007/978-3-642-02693-5
Computer Vision for Visual Effects
Richard J. Radke
Cambridge University Press, 2013, ISBN 9781139019682
http://dx.doi.org/10.1017/CBO9781139019682
3D Computer Vision: Efficient Methods and Applications,
Second Edition
Christian Wohler
Springer, 2013, ISBN 978-1-4471-4150-1
http://dx.doi.org/10.1007/978-1-4471-4150-1
3C Vision: Cues, Context and Channels
Virginio Cantoni, Stefano Levialdi, and Bertrand Zavidovique
Elsevier, 2011, ISBN 978-0-12-385220-5
http://www.sciencedirect.com/science/book/9780123852205
Encyclopedia of Color Science and Technology
Ronnier Luo (Editor)
Springer, 2014 (Live Reference – Constantly Updated),
ISBN 978-3-642-27851-8
http://dx.doi.org/10.1007/978-3-642-27851-8
Color in Computer Vision: Fundamentals and Applications
Theo Gevers, Arjan Gijsenij, Joost van de Weijer,
and Jaqn-Mark Geusebroek
Wiley, 2012, ISBN 9781118350089
http://dx.doi.org/10.1002/9781118350089
Advanced Color Image Processing and Analysis
Christine Fernandez-Maloigne (Editor)
Springer, 2013, ISBN 978-1-4419-6190-7
http://dx.doi.org/10.1007/978-1-4419-6190-7
Feature Extraction & Image Processing for Computer Vision,
Third Edition
Mark S. Nixon and Alberto S. Aguado
Elsevier, 2012, ISBN 978-0-12-396549-3
http://www.sciencedirect.com/science/book/9780123965493
Visual Texture: Accurate Material Appearance Measurement,
Representation and Modeling
Michal Haindl and Jiri Filip
Springer, 2013, ISBN 978-1-4471-49026
http://dx.doi.org/10.1007/978-1-4471-4902-6
Visibility Algorithms in the Plane
Subir Kumar Ghosh
Cambridge University Press, 2007, ISBN 978-0-511-54334-0
http://dx.doi.org/10.1017/CBO9780511543340
Guide to Medical Image Analysis: Methods and Algorithms
Klaus D. Toennies
Springer, 2012, ISBN 978-1-4471-2751-2
http://dx.doi.org/10.1007/978-1-4471-2751-2
Computer Vision Using Local Binary Patterns
Matti Pietikainen, Abdenour Hadid, Guoying Zhao,
and Timo Ahonen
Springer, 2011, ISBN 978-0-85729-748-8
http://dx.doi.org/10.1007/978-0-85729-748-8
Local Binary Patterns: New Variants and Applications
Sheryl Brahnam, Lakhmi C. Jain, Loris Nanni,
and Alessandra Lumini (Editors)
Springer, 2014, ISBN 978-3-642-39489-4
http://dx.doi.org/10.1007/978-3-642-39289-4
Multidimensional Signal, Image, and Video
Processing and Coding, Second Edition
John W. Woods
Elsevier, 2012, ISBN 978-0-12-381420-3
http://www.sciencedirect.com/science/book/9780123814203
Video Surveillance for Sensor Platforms:
Algorithms and Architectures
Mayssaa Al Najjar, Milad Ghantous, and Magdy Bayoumi
Springer, 2014, ISBN 978-1-4614-1857-3
http://dx.doi.org/10.1007/978-1-4614-1857-3
Smart Cameras
Ahmed Nabil Belbachir (Editor)
Springer, 2010, ISBN 978-1-4419-0953-4
http://dx.doi.org/10.1007/978-1-4419-0953-4
Vision-Realistic Rendering
Brian A. Barsky
http://dx.doi.org/10.1007/978-3-642-25382-9_1
Decoding 1-D Barcode from Degraded Images
Using a Neural Network
A. Zamberletti, I. Gallo, M. Carullo, and E. Binaghi
http://dx.doi.org/10.1007/978-3-642-25382-9_3
ZoomTree: Unrestricted Zoom Paths in
Multiscale Visual Analysis of Relational Databases
Baoyuan Wang, Gang Chen, Jiajun Bu, and Yizhou Yu
http://dx.doi.org/10.1007/978-3-642-25382-9_21
Computer Vision, Imaging and Computer Graphics: Theory and
Applications, International Joint Conference, VISIGRAPP 2010
Paul Richard and Jose Braz (Editors)
Springer, 2011, ISBN 978-3-642-25382-9
http://dx.doi.org/10.1007/978-3-642-25382-9
Where computer vision needs help from computer science
William T Freeman
http://www.siam.org/proceedings/soda/2011/SODA11_063_fr
eemanw.pdf
Proceedings of the Twenty-Second Annual ACM-SIAM
Symposium on Discrete Algorithms, SODA 2011
http://www.siam.org/proceedings/soda/2011/soda11.php
Proceedings, Society for Industrial and Applied Mathematics
http://www.siam.org/proceedings/
Structural Information Theory: The Simplicity of Visual Form
Emanuel Leeuwenberg and Peter A. van der Helm
Cambridge University Press, 2013, ISBN 9781139342223
http://dx.doi.org/10.1017/CBO9781139342223
The Joy of Visual Perception: A Web Book
Peter K. Keiser
http://www.yorku.ca/eye/
Simplicity in Vision:
A Multidisciplinary Account of Perceptual Organization
Peter A. van der Helm
Cambridge University Press, 2014, ISBN 9781139538268
http://dx.doi.org/10.1017/CBO9781139538268
Perception, Sensations and Cortical Function:
Helmholtz to Singer
http://dx.doi.org/10.1002/9781118394267.ch1
History of Cognitive Neuroscience
M. R. Bennett and P. M. S. Hacker
Wiley, 2013, ISBN 9781118394267
http://dx.doi.org/10.1002/9781118394267
Circuits in the Brain:
A Model of Shape Processing in the Primary Visual Cortex
Charles R. Legendy
Springer, 2009, ISBN 978-0-387-88849-1
http://dx.doi.org/10.1007/978-0-387-88849-1
Plasticity in Sensory Systems
Jennifer K. E. Stevens and Laurence R. Harris (Editors)
Cambridge University Press, 2013, ISBN 9781139136907
http://dx.doi.org/10.1017/CBO9781139136907
Introduction to the Senses: From Biology to Computer Science
Terry R.J. Bossomaier
Cambridge University Press, 2012, ISBN 9781139016001
http://dx.doi.org/10.1017/CBO9781139016001
Human-Centric Interfaces for Ambient Intelligence
Hamid Aghajan, Juan Carlos Augusto,
and Ramon Lopez-Cozar Delgado (Editors)
Elsevier, 2010, ISBN 978-0-12-374708-2
http://www.sciencedirect.com/science/book/9780123747082
Machine Learning for Computer Vision
Roberto Cipolla, Ssebastiano Battiato,
and Giovanni Maria Farinella (Editors)
Springer, 2013, ISBN 978-3-642-28661-2
http://dx.doi.org/10.1007/978-3-642-28661-2
Back to the Table of Contents
=======================================
Pattern Recognition =====================
Pattern Recognition and Classification: An Introduction
Geoff Dougherty
Springer, 2013, ISBN 978-1-4614-5323-9
http://dx.doi.org/10.1007/978-1-4614-5323-9
Pattern Recognition, Fourth Edition
Konstantinos Koutroumbas and Sergios Theodoridis
Elsevier, 2009, ISBN 978-1-59749-272-0
http://www.sciencedirect.com/science/book/9781597492720
Introduction to Pattern Recognition: A MATLAB® Approach
Sergios Theodoridis, Aggelos Pikrakis, Konstantinos Koutroumbas,
and Dionisis Gavouras
Elsevier, 2010, ISBN 978-0-12-374486-9
http://www.sciencedirect.com/science/book/9780123744869
Internet-Scale Pattern Recognition:
New Techniques for Voluminous Data Sets and Data Clouds
Anang Hudaya Muhamad Amin, Asad I. Khan,
and Benny B. Nasution
CRC Press, 2013, ISBN 978-1-4465-1097-5
http://dx.doi.org/10.1201/b12989
Pattern Recognition, Machine Intelligence and Biometrics
Patrick S.P. Wang (Editor)
Springer, 2011, ISBN 978-3-642-22407-2
http://dx.doi.org/10.1007/978-3-642-22407-2
Rough-Fuzzy Pattern Recognition:
Applications in Bioinformatics and Medical Imaging
Pradipta Maji and Sankar K. Pal
Wiley, 2012, ISBN 9781118119723
http://dx.doi.org/10.1002/9781118119723
Kernel Learning Algorithms for Face Recognition
Jun-Bao Li, Shu-Chuan Chu, and Jeng-Shyang Pan
Springer, 2014, ISBN 978-1-4614-0161-2
http://dx.doi.org/10.1007/978-1-4614-0161-2
Emotion Recognition: A Pattern Analysis Approach
Amit Konar and Aruna Chakraborty (Editors)
Wiley, 2015, ISBN 9781118910566
http://dx.doi.org/10.1002/9781118910566
Handbook of Face Recognition, Second Edition
Stan Z. Lee and Anil K. Jain (Editors)
Springer, 2011, ISBN 978-0-85729-932-1
http://dx.doi.org/10.1007/978-0-85729-932-1
Visual Analysis of Humans: Looking at People
Thomas B. Moeslund, Adrian Hilton, Volker Kruger,
and Leonid Sigal (Editors)
Springer, 2011, ISBN 978-0-85729-997-0
http://dx.doi.org/10.1007/978-0-85729-997-0
A Review on Video-Based Human Activity Recognition
Shian-Ru Ke, Hoang Le Uyen Thuc, Yong-Jin Lee, Jeng-Neng Hwang,
Jang-Hee Yoo, and Kyong_ho Choi
Computers, Volume 2, Number 2(June 2013)
http://www.mdpi.com/2073-431X/2/2/88
Visual Analysis of Behaviour: From Pixels to Semantics
Shaogang Gong and Tao Xiang
Springer, 2011, ISBN 978-0-85729-670-2
http://dx.doi.org/10.1007/978-0-85729-670-2
Pattern Recognition and Signal Analysis in Medical Imaging,
Second Edition
Anke Meyer-Baese and Volker Schmid
Elsevier, 2014, ISBN 978-0-12-409545-8
http://www.sciencedirect.com/science/book/9780124095458
Scalable Pattern Recognition Algorithms:
Applications in Computational Biology and Bioinformatics
Pradipta Maji and Sushmita Paul
Springer, 2014, ISBN 978-3-319-05630-2
http://dx.doi.org/10.1007/978-3-319-05630-2
Learning about meetings
Been Kim and Cynthia Rudin
Data Mining and Knowledge Discovery,
Volume 28, Number 5-6 (September 2014) Pages 1134-1157
http://dx.doi.org/10.1007/s10618-014-0348-z
Back to the Table of Contents
=======================================
Computer Graphics =====================
An Introduction to Computer Graphics for Artists,
Second Edition
Andrew Paquette
Springer, 2013, ISBN 978-1-4471-5100-5
http://dx.doi.org/10.1007/978-1-4471-5100-5
Introduction to Computer Graphics: Using Java 2D and 3D,
Second Edition
Frank Klawonn
Springer, 2012, ISBN 978-1-4471-2733-8
http://dx.doi.org/10.1007/978-1-4471-2733-8
Processing: Creative Coding and Generative Art in Processing 2
Ira Greenberg, Dianna Xu, and Deepak Kumar
Springer, 2013, ISBN 978-1-432-4465-3
http://dx.doi.org/10.1007/978-1-4302-4465-3
Algorithms and Data Structures:
With Applications to Graphics and Geometry
Jurg Nievergelt and Klaus Hinrichs
The Global Text Project, 2011
http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId=
150
Combinatorial Maps: Efficient Data Structures for
Computer Graphics and Image Processing
Guillaume Damiand and Pascal Lienhardt
CRC Press, 2015, ISBN 978-1-4822-0653-1
http://dx.doi.org/10.1201/b17403
The History of Visual Magic in Computers:
How Beautiful Images are Made in CAD, 3D, VR and AR
Jon Peddie
Springer, 2013, ISBN 978-1-4471-4932-3
http://dx.doi.org/10.1007/978-1-4471-4932-3
Digital Media: A Problem-solving Approach for Computer
Graphics
Rimon Elias
Springer, 2014, ISBN 978-3-319-05137-6
http://dx.doi.org/10.1007/978-3-319-05137-6
Computer Animation: Algorithms and Techniques,
Third Edition
Rick Parent
Elsevier, 2012, ISBN 978-0-12-415842-9
http://www.sciencedirect.com/science/book/9780124158429
Disney Stories: Getting to Digital
Newton Lee and Krystina Madej
Springer, 2012, ISBN 978-1-4614-2102-6
http://dx.doi.org/10.1007/978-1-4614-2101-6
Crowd Simulation, Second Edition
Daniel Thalmann and Soraia Raupp Musse
Springer, 2013, ISBN 978-1-4471-4450-2
http://dx.doi.org/10.1007/978-1-4471-4450-2
The Computer Graphics Manual
David Salomon
Springer, 2011, ISBN 978-0-85729-886-7
http://dx.doi.org/10.1007/978-0-85729-886-7
Material Appearance Modeling: A Data-Coherent Approach
Yue Dong, Stephen Lin, and Baining Guo
Springer, 2013, ISBN 978-3-642-35777-0
http://dx.doi.org/10.1007/978-3-642-35777-0
Digital Design of Nature: Computer Generated Plants and
Organics
Oliver Deussen and Bernd Lintermann
Springer, 2005, ISBN 978-3-540-27104-8
http://dx.doi.org/10.1007/b138606
Introductory Tiling Theory for Computer Graphics
Craig S. Kaplan
Morgan & Claypool, 2009, ISBN 9781608450183
http://dx.doi.org/10.2200/S00207ED1V01Y200907CGR011
Wang Tiles in Computer Graphics
Ares Lagae
Morgan & Claypool, 2009, ISBN 9781598299663
http://dx.doi.org/10.2200/S000179ED1V01Y200903CGR009
Information Theory Tools for Computer Graphics
Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover,
and Ivan Viola
Morgan & Claypool, 2009, ISBN 9781598299304
http://dx.doi.org/10.2200/S00208ED1V01Y200909CGR012]
Back to the Table of Contents
=======================================
Android Game Development =============
Also see:
the Android Development shelf in the
Programming, … section.
Pro Android Games, Third Edition
Massimo Nardone and Vladimir Silva
Springer, 2015, ISBN 978-1-4842-0587-7
http://dx.doi.org/10.1007/978-1-4842-0587-7
Beginning Android Games, Second Edition
Mario Zechner and Robert Green
Springer, 2012, ISBN 978-1-4302-4678-7
http://dx.doi.org/10.1007/978-1-4302-4678-7
Android Game Recipes
J. F. DiMarzio
Springer, 2013, ISBN 978-1-4302-5765-3
http://dx.doi.org/10.1007/978-1-4302-5765-3
Beginning Android C++ Game Development
Bruce Sutherland
Springer, 2013, ISBN 978-1-4302-5831-5
http://dx.doi.org/10.1007/978-1-4302-5831-5
Beginning Android 3D Game Development
Robert Chin
Springer, 2014, ISBN 978-1-4302-6548-1
http://dx.doi.org/10.1007/978-1-4302-6548-1
Back to the Table of Contents
=======================================
iOS Game Development =================
Beginning Swift Games Development for iOS
James Goodwill and Wesley Matlock
Springer, 2015, ISBN 978-1-4842-0400-9
http://dx.doi.org/10.1007/978-1-4842-0400-9
Learn Sprite Kit for iOS Game Development
Leland Long
Springer, 2014, ISBN 978-1-4302-6440-8
http://dx.doi.org/10.1007/978-1-4302-6440-8
Back to the Table of Contents
=======================================
Computer Games: Early Days =============
What is a Game?
Wolfgang Kramer
http://www.thegamesjournal.com/articles/WhatIsaGame.shtm
l
Non-Predatory Games
Kate Jones
http://www.thegamesjournal.com/articles/Nonpredatory.shtm
l
My Entire Waking Life
Kevin Maroney
http://www.thegamesjournal.com/articles/MyEntireWakingLif
e.shtml
The Games Journal – A Magazine About Boardgames
http://www.thegamesjournal.com/
I Have No Words & I Must Design
Greg Costikyan (1994)
http://www.costik.com/nowords.html
Website of Greg Costikyan
http://www.costik.com/index.html
Career Guide Feature Story
(Put Your Game Development Education to Work:
How to Choose Coursework for Your Game Career)
****
MDA Framework for Game Design
(MDA: A Formal Approach to Game Design and Game
Research)
****
Publications of Robin Hunicke
http://www.cs.northwestern.edu/~hunicke/pubs/
The Golden Age of Video Games:
The Birth of the Multi-Billion Dollar Industry
Roberto Dillon
CRC Press, 2011, ISBN 978-1-4398-7324-3
http://dx.doi.org/10.1201/b10818
Ready: A Commodore 64 Retrospective
Roberto Dillon
Springer, 2015, ISBN 978-981-287-341-5
http://dx.doi.org/10.1007/978-981-287-341-5
Transactions of the DiGRA
http://todigra.org/index.php/todigra/index
DiGRA – Digital Games Research Association
http://www.digra.org/
Gamasutra – The Art & Business of Making Games
http://www.gamasutra.com/
Game Studies – The International Journal of Computer
Game Research
http://gamestudies.org/
Biblography
http://gamification-research.org/bibliography/
Gamification Research Network
http://gamification-research.org/
Back to the Table of Contents
=======================================
Computer Games =======================
Gamers at Work: Stories Behind the Games People Play
Morgan Ramsey
Springer, 2012, ISBN 978-1-4302-3352-7
http://dx.doi.org/10.1007/978-1-4302-3352-7
The Art of Game Design: A Book of Lenses
Jesse Schell
Elsevier, 2008, ISBN 978-0-12-369496-6
http://www.sciencedirect.com/science/book/9780123694966
Japanese Video Games and Gamers
http://www.soc-eusai2005.org/
Real-Time Visual Effects for Game Programming
Chung-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim,
and Shin-Jin Kang
Springer, 2015, ISBN 978-981-287-487-0
http://dx.doi.org/10.1007/978-981-287-487-0
Playful User Interfaces:
Interfaces that Invite Social and Physical Interaction
Anton Nijholt (Editor)
Springer, 2014, ISBN 978-981-460-96-2
http://dx.doi.org/10.1007/978-981-4560-96-2
Playing Along:
Digital Games, YouTube, and Virtual Performance
Kiri Miller
Oxford University Press, 2012, ISBN 9780199753451
http://dx.doi.org/10.1093/acprof:oso/9780199753451.001.000
1
Irresistible Apps: Motivational Design Patterns for Apps,
Games, and Web-based Communities
Chris Lewis
Springer, 2014, ISBN 978-1-4302-6422-4
http://dx.doi.org/10.1007/978-1-4302-6422-4
An Architectural Approach to Level Design
Christopher W. Totten
CRC Press, 2014, ISBN 978-1-4665-8542-3
http://dx.doi.org/10.1201/b17113
Game Magic:
A Designer’s Guide to Magic Systems in Theory and Practice
Jeff Howard
CRC Press, 2014, ISBN 978-1-4665-6787-0
http://dx.doi.org/10.1201/b16848
The Uncanny Valley
Masahiro Mori
IEEE Robotics & Automation Magazine,
Volume 19, Number 2 (June 2012)
*** Originally published in 1970 ***********
http://dx.doi.org/10.1109/MRA.2012.2192811
The Uncanny Valley in Games & Animation
Angela Tinwell
CRC Press, 2015, ISBN 978-1-4665-8695-6
http://www.crcnetbase.com/isbn/978-1-4665-8694-9
Learn C++ for Game Development
Bruce Sutherland
Springer, 2014, ISBN 978-1-4302-6458-3
http://dx.doi.org/10.1007/978-1-4302-6458-3
Learning C# by Programming Games
Arjan Egges, Jeroen D. Fokker, and Mark H. Overmars
Springer, 2013, ISBN 978-3-642-36580-5
http://dx.doi.org/10.1007/978-3-642-36580-5
HTML5 Game Development Insights
Colt McAnlis, et al.
Springer, 2014, ISBN 978-1-4302-6698-3
http://dx.doi.org/10.1007/978-1-4302-6698-3
Beginning HTML5 Games with CreateJS
Brad Manderscheid
Springer, 2014, ISBN 978-1-4302-6341-8
http://dx.doi.org/10.1007/978-1-4302-6341-8
Advanced Game Design with HTML5 and JavaScript
Rex van der Spuy
Springer, 2015, ISBN 978-1-4302-5801-8
http://dx.doi.org/10.1007/978-1-4302-5801-8
Unity for Absolute Beginners
Sue Blackman
Springer, 2014, ISBN 978-1-4302-6778-2
http://dx.doi.org/10.1007/978-1-4302-6778-2
Pro Unity Game Development with C#
Alan Thorn
Springer, 2014, ISBN 978-1-4302-6745-4
http://dx.doi.org/10.1007/978-1-4302-6745-4
2D Graphics Programming for Games
John Pile
CRC Press, 2013, ISBN 978-1-4665-0190-4
http://dx.doi.org/10.1201/b14871
3D Math Primer for Graphics and Game Development,
Second Edition
Ian Parberry
CRC Press, 2011, ISBN 978-1-4398-6981-9
http://www.crcnetbase.com/isbn/978-1-56881-723-1
Game Invaders:
The Theory and Understanding of Computer Games
Clive Fencott, Mike Lockyer, Jo Clay, and Paul Massey
Wiley, 2012, ISBN 9781118347584
http://dx.doi.org/10.1002/9781118347584
Handbook of Digital Games
Marios C. Angelides and Harry Agius (Editors)
Wiley, 2014, ISBN 9781118328033
http://dx.doi.org/10.1002/9781118796443
Social Game Design: Monetization Methods and Mechanics
Tim Fields and Brandon Cotton
Elsevier, 2012, ISBN 978-0-240-81766-8
http://www.sciencedirect.com/science/book/9780240817668
Design for Emotion
Trevor van Gorp and Edie Adams
Elsevier, 2012, ISBN 978-0-12-386531-1
http://www.sciencedirect.com/science/book/9780123865311
Game Development Tool Essentials
Alessandro Ardolino et al.
Springer, 2014, ISBN 978-1-4302-6701-0
http://dx.doi.org/10.1007/978-1-4302-6701-0
Gazing at Games: An Introduction to Eye Tracking Control
Vronica Sundstedt
Morgan & Claypool, 2012, ISBN 9781608456505
http://dx.doi.org/10.2200/S00395ED1V01Y201111CGR014
Chapter 14 Human Behavior Analysis in Ambient Gaming
and Playful Interaction
Ben A.M. Schouten, Rob Tieben, Antioine van de Ven,
and David W. Schouten
http://dx.doi.org/10.1007/978-0-85729-994-9_14
Computer Analysis of Human Behavior
Albert Ali Salah and Theo Gevers (Editors)
Springer, 2011, ISBN 978-0-85729-994-9
http://dx.doi.org/10.1007/978-0-85729-994-9
Cultural Diversity for Virtual Characters:
Investigating Behavioral Aspects across Cultures
Brigit Endrass
Springer, 2014, ISBN 978-3-658-04910-2
http://dx.doi.org/10.1007/978-3-658-04910-2
Game Analytics: Maximizing the Value of Player Data
Magy Seif El-Nasr, Anders Drachen, and Alessandro Canossa
(Editors)
Springer, 2013, ISBN 978-1-4471-4769-5
http://dx.doi.org/10.1007/978-1-4471-4769-5
Artificial Intelligence for Computer Games
Pedro Antonio Gonzalez-Calero and Marco Antonio GomezMartin (Editors)
Springer, 2011, ISBN 978-1-4419-8188-2
http://dx.doi.org/10.1007/978-1-4419-8188-2
Introduction to Image Processing Using R:
Learning by Examples
Alejandro C. Frery and Talita Perciano
Springer, 2013, ISBN 978-1-4471-4950-7
http://dx.doi.org/10.1007/978-1-4471-4950-7
Principles of Digital Image Processing:
Fundamental Techniques
Wilhelm Burger and Mark J. Burge
Springer, 2009, ISBN 978-1-84800-191-6
http://dx.doi.org/10.1007/978-1-84800-191-6
Principles of Digital Image Processing: Core Algorithms
Wilhelm Burger and Mark J. Burge
Springer, 2009, ISBN 978-1-84800-195-4
http://dx.doi.org/10.1007/978-1-84800-195-4
Principles of Digital Image Processing: Advanced Methods
Wilhelm Burger and Mark J. Burge
Springer, 2013, ISBN 978-1-84882-919-0
http://dx.doi.org/10.1007/978-1-84882-919-0
Multi-Sensor Data Fusion: An Introduction
H.B. Mitchell
Springer, 2007, ISBN 978-3-540-71559-7
http://dx.doi.org/10.1007/978-3-540-71559-7
Image Fusion: Theories, Techniques and Applications
H.B. Mitchell
Springer, 2010, ISBN 978-3-642-11216-4
http://dx.doi.org/10.1007/978-3-642-11216-4
Music and Game: Perspectives on a Popular Alliance
Peter Moormann (Editor)
Springer, 2013, ISBN 978-3-531-18913-0
http://dx.doi.org/10.1007/978-3-531-18913-0
Creating Games with Unity and Maya:
How to Develop Fun and Marketable 3D Games
Adam Watkins
Elsevier, 2011, ISBN 978-0-240-81881-8
http://www.sciencedirect.com/science/book/9780240818818
Learn Lua for iOS Game Development
Jayant Varma
Springer, 2013, ISBN 978-1-4302-4663-3
http://dx.doi.org/10.1007/978-1-4302-4663-3
Real-World Flash Game Development:
How to Follow Best Practices and Keep Your Sanity, Second
Edition
Christopher Griffith
Elsevier, 2012, ISBN 978-0-240-81768-2
http://www.sciencedirect.com/science/book/9780240817682
Drama Management and Player Modeling for
Interactive Fiction Games
Manu Sharma, Santiago Ontanon, Manish Mehta,
and Ashwin Ram
Computational Intelligence, Volume 26, Number 2 (May 2010)
http://dx.doi.org/10.1111/j.1467-8640.2010.00355.x
Proceedings of the 3rd International Conference on
Fun and Games, Fun and Games ‘10
**** Click on the “Table of Contents” ********************
http://dl.acm.org/citation.cfm?id=1823818
Fun with Games - Second International Conference
Panos Markopoulos, Boris de Ruyter, Wijnand IJsselsteijn,
and Duncan Rowland (Editors)
Springer, 2008, ISBN 978-3-540-88322-7, LNCS 5294
http://dx.doi.org/10.1007/978-3-540-88322-7
Making Sense of Space: The design and experience of
virtual spaces as a tool for communication
Iryna Kuksa and Mark Childs
Elsevier, 2014, ISBN 978-1-845334-740-8
http://www.sciencedirect.com/science/book/9781843347408
3D Virtual Worlds and the Metaverse:
Current Status and Future Possibilities
John David N. Dionisio, William G. Burns III,
and Richard Gilbert
ACM Computing Surveys, Volume 45, Number 3 (June 2013)
http://dx.doi.org/10.1145/2480741.2480751
Virtual World Design
Ann Latham Cudworth
CRC Press, 2014, ISBN 978-1-4665-7966-8
http://dx.doi.org/10.1201/b17185
Online Worlds: Convergence of the Real and the Virtual
William Sims Bainbridge (Editor)
Springer, 2010, ISBN 978-1-84882-825-4
http://dx.doi.org/10.1007/978-1-84882-825-4
The Virtual Future
William Sims Bainbridge
Springer, 2011, ISBN 978-0-85729-904-8
http://dx.doi.org/10.1007/978-0-85729-904-8
eGods: Faith versus Fantasy in Computer Gaming
William Sims Bainbridge
Oxford University Press, 2013, ISBN 9780199935819
http://dx.doi.org/10.1093/acprof:oso/9780199935819.001.000
1
Reinventing Ourselves:
Contemporary Concepts of Identity in Virtual Worlds
Anna Peachey and Mark Childs (Editors)
Springer, 2011, ISBN 978-0-85729-361-9
http://dx.doi.org/10.1007/978-0-85729-361-9
The Horde is Evil
Edward Castronova (December 24, 2005)
**** Debate over the significance of avatar choice ****
http://terranova.blogs.com/terra_nova/2005/12/the_horde_is
_ev.html
Terra Nova Blog
http://terranova.blogs.com/terra_nova/
Is Requirements Engineering Useless in Game Development?
Jussi Kasurinen, Andrey Maglyas, and Kari Smolander
http://dx.doi.org/10.1007/978-3-319-05843-6_1
Requirements Engineering: Foundation for Software Quality
20th International Working Conference, REFSQ 2014
Camille Salinesi and Inge van de Weerd (Editors)
Springer, 2014, LNCS 8396, ISBN 978-3-319-05843-6
http://dx.doi.org/10.1007/978-3-319-05843-6
Software engineering research for computer games:
A systematic review
Apostolos Ampatzoglou and Ioannis Stamelos
Information and Software Technology,
Volume 52, Issue 9 (September 2010)
http://dx.doi.org/10.1016/j.infsof.2010.05.004
Augmented Learning:
Research and Design of Mobile Educational Games
Eric Klopfer
MIT Press, 2008, ISBN 97802622113151
http://dx.doi.org/10.7551/mitpress/9780262113151.001.0001
Cognitive Neuroscience of Human Systems:
Work and Everyday Life
Chris Forsythe, Huafei Liao, Michael Trumbo,
and Rogelio E. Cordona-Rivera
CRC Press, 2015, ISBN 978-1-4665-7058-0
http://dx.doi.org/10.1201/b17445
Back to the Table of Contents
=======================================
Virtual Reality and Augmented Reality =====
Immersed in Media:
Telepresence Theory, Measurement & Technology
Matthew Lombard, Frank Biocca, Janathan Freeman,
Wijnand IJsselsteijn, and Rachel J. Schaevitz (Editors)
Springer, 2015, ISBN 978-3-319-10190-3
http://dx.doi.org/10.1007/978-3-319-10190-3
Virtual Reality’s Moment
D. Kushner
IEEE Spectrum, Volume 51, Number 1 (January 2014)
http://dx.doi.org/10.1109/MSPEC.2014.6701429
Handbook of Virtual Environments:
Design, Implementation, and Applications, Second Edition
Kelly S. Hale and Kay M. Stanney (Editors)
CRC Press, 2015, ISBN 978-1-4665-1185-9
http://dx.doi.org/10.1201/b17360
Introduction to Virtual Reality
John Vince
Springer, 2004, ISBN 978-0-85729-386-2
http://dx.doi.org/10.1007/978-0-85729-386-2
Designing Virtual Reality Systems: The Structured Approach
Gerard Jounghy Kim
Springer, 2005, ISBN 978-1-84628-230-0
http://dx.doi.org/10.1007/978-1-84628-230-0
Virtual Reality: Concepts and Technologies
Philippe Fuchs, Guillaume Moreau, and Pascal Gitton (Editors)
CRC Press, 2011, ISBN 978-0-203-80295-3
http://dx.doi.org/10.1201/b11612
Virtual Reality Technology and Applications
Matjaz Mihelj, Domen Novak, and Samo Begus
Springer, 2014, ISBN 978-94-007-6910-6
http://dx.doi.org/10.1007/978-94-007-6910-6
Virtual Reality in Medicine
Robert Riener and Matthias Harders
Springer, 2012, ISBN 978-1-4471-4011-5
http://dx.doi.org/10.1007/978-1-4471-4011-5
Virtual Reality and Animation for MATLAB® and Simulink®
Users: Visualization of Dynamic Models and Control
Simulations
Nassim Khaled
Springer, 2012, ISBN 978-1-4471-2330-9
http://dx.doi.org/10.1007/978-1-4471-2330-9
Haptics for Virtual Reality and Teleoperation
Matjaz Mihelj and Janez Podobnik
Springer, 2012, ISBN 978-94-007-5718-9
http://dx.doi.org/10.1007/978-94-007-5718-9
Product Engineering: Tools and Methods Based on Virtual
Reality
Doru Talaba and Angelos Amditis
Springer, 2008, ISBN 978-1-4020-8200-9
http://dx.doi.org/10.1007/978-1-4020-8200-9
Mixed Reality: A Survey
Enrico Costanza, Andreas Kunz, and Morten Fjeld
http://dx.doi.org/10.1007/978-3-642-00437-7_3
Human Machine Interaction: Research Results of the MMI
Program
Denis Lalanne and Jurg Kohlas (Editors)
Springer, 2009, ISBN 978-3-642-00437-7
http://dx.doi.org/10.1007/978-3-642-00437-7
The Engineering of Mixed Reality Systems
Emmanuel Dubois, Philip Gray, and Laurence Nigay
Springer, 2010, ISBN 978-1-84882-733-2
http://dx.doi.org/10.1007/978-1-84882-733-2
Digital Realities: Dagstuhl Seminar 2008
Sabine Coquillart, Guido Brunett, and Greg Welch (Editors)
Springer, 2011, ISBN 978-3-211-99178-7
http://dx.doi.org/10.1007/978-3-211-99178-7
Human Walking in Virtual Environments:
Perception, Technology, and Applications
Frank Steinicke, Yon Visell, Jennifer Campos,
and Anatole Lecuyer (Editors)
Springer, 2013, ISBN 978-1-4419-8432-6
http://dx.doi.org/10.1007/978-1-4419-8432-6
Handbook of Augmented Reality
Borko Furht (Editor)
Springer, 2011, ISBN 978-1-4614-0064-6
http://dx.doi.org/10.1007/978-1-4614-0064-6
Understanding Augmented Reality:
Concepts and Applications
Alan B. Craig
Elsevier, 2013, ISBN 978-0-240-82408-6
http://www.sciencedirect.com/science/book/9780240824086
Augmented Reality: An Emerging Technologies Guide to AR
Gregory Kipper and Joseph Rampolla
Elsevier, 2013, ISBN 978-1-59749-733-6
http://www.sciencedirect.com/science/book/9781597497336
A Survey of Augmented Reality
Ronald T. Azuma
Presence: Teleoperators and Virtual Environments,
Volume 6, Number 4 (August 1997)
http://www.ronaldazuma.com/publications.html
A Survey of Augmented Reality Technologies,
Applications and Limitations
D.W.F. van Krevelen and R. Poelman
International Journal of Virtual Reality, Volume 9, Number 2
(2010)
http://scholar.google.com/citations?user=4dIxTCwAAAAJ&hl=e
n
Merging the Real and the Synthetic in Augmented 3D Worlds:
A Brief Survey of Applications and Challenges (Chapter 3)
Athanasios M. Demiris
http://dx.doi.org/10.1007/978-1-4614-8373-1_3
3D Future Internet Media
Ahmet Kondoz and Tasos Dagiuklas (Editors)
Springer, 2014, ISBN 978-1-4614-8373-1
http://dx.doi.org/10.1007/978-1-4614-8373-1
Pro Android Augmented Reality
Raghav Sood
Springer, 2012, ISBN 978-1-4302-3946-8
http://dx.doi.org/10.1007/978-1-4302-3946-8
Recent Trends of Mobile Collaborative Augmented Reality
Systems
Leila Alem and Weidong Huang (Editors)
Springer, 2011, ISBN 978-1-4419-9845-3
http://dx.doi.org/10.1007/978-1-4419-9845-3
Mobile Augmented Reality for Human Scale Interaction with
Geospatial Models: The Benefit for Industrial Applications
Gerhard Schall
Springer, 2013, ISBN 978-3-658-00197-1
http://dx.doi.org/10.1007/978-3-658-00197-1
Human Factors in Augmented Reality Environments
Weidong Huang, Leila Alem, and Mark A. Livingston (Editors)
Springer, 2013, ISBN 978-1-4614-4205-9
http://dx.doi.org/10.1007/978-1-4614-4205-9
Virtual, Augmented and Mixed Reality: Applications of Virtual
and Augmented Reality; 6th International Conference, VAMR
2014
Randall Shumaker and Stephanie Lackey (Editors)
Springer, 2014, ISBN 978-3-319-07464-1, LNCS 8526
http://dx.doi.org/10.1007/978-3-319-07464-1
Back to the Table of Contents
=======================================
Legal Matters ==========================
Augmented Reality Law, Privacy, and Ethics:
Law, Society, and Emerging AR Technologies
Brian D. Wassom
Elsevier, 2015, ISBN 978-0-12-800208-7
http://www.sciencedirect.com/science/book/9780128002087
Security and Privacy for Augmented Reality Systems
Franciska Roesner, Tadayoshi Kohno, and David Molnar
Communications of the ACM,
Volume 57, Number 4 (April 2014)
http://dx.doi.org/10.1145/2580723.2580730
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Reference Material =====================
Image Processing Handbook, The; Sixth Edition
John C. Russ
CRC Press, 2011, ISBN 978-1-4398-4063-4
http://dx.doi.org/10.1201/b10720
Lossless Compression Handbook
Khalid Sayood
Elsevier, 2003, ISBN 978-0-12-620861-0
http://www.sciencedirect.com/science/book/978012620
8610
Mathematical Methods in Imaging, Handbook of
Otmar Scherzer (Editor)
Springer, Live Reference – Constantly updated,
ISBN 978-3-642-27795-5
http://dx.doi.org/10.1007/978-3-642-27795-5
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Additional Web Resources ===============
The Battle for Wesnoth – free, turn-based tactical strategy
game
http://www.wesnoth.org/
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Odds & Ends ===========================
Gamification in Education and Business
Torsten Reiners and Lincoln C. Wood (Editors)
Springer, 2015, ISBN 978-3-319-10208-5
http://dx.doi.org/10.1007/978-3-319-10208-5
Exploratory Data Analysis Using Fisher Information
B. Roy Frieden and Robert A. Catenby (Editors)
Springer, 2007, ISBN 978-1-84628-777-0
http://dx.doi.org/10.1007/978-1-84628-777-0
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