Computer Vision, Pattern Recognition, Computer Graphics, Computer Games, Virtual Reality and Augmented Reality Here all links to books and articles in proprietary digital libraries are “local” – each link will work on any campus with legitimate (level of) access to those libraries. The links to open-access items will work everywhere. For a more comfortable library visit, use Google Chrome and, while you are scrolling through the titles, always right-click on the selected item’s link to “Open link in new tab” – after you close the new tab, your cursor will be where you right-clicked. This section of the library was updated on 27 June 2015. For more information, right-click on: http://competitive-learning.org/Notes.pdf This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License (available at: http://creativecommons.org/licenses/by-nc-nd/3.0/). This work is free for personal and classroom use as is; you may not use this work for commercial purposes. Professor Joseph Vaisman Department of Computer Science and Engineering, NYU-Poly [email protected] Table of Contents Mathematical Tools and Methods Computer Vision Pattern Recognition Computer Graphics Android Game Development iOS Game Development Computer Games: Early Days Computer Games Virtual Reality and Augmented Reality Legal Matters Reference Material Additional Web Resources Odds & Ends Mathematical Tools and Methods ========= Digital Geometry: Geometric Methods for Digital Picture Analysis Reinhard Klette and Azriel Rosenfeld Elsevier, 2004, ISBN 978-1-55860-861-0 http://www.sciencedirect.com/science/book/9781558608610 Essential Mathematics for Games and Interactive Applications, Second Edition James M. Van Verth and Lars M. Bishop Elsevier, 2008, ISBN 978-0-12-374297-1 http://www.sciencedirect.com/science/book/9780123742971 Geometric Methods and Applications: For Computer Science and Engineering, Second Edition Jean Gallier Springer, 2011, ISBN 978-1-4419-9961-0 http://dx.doi.org/10.1007/978-1-4419-9961-0 Mathematical and Computer Programming Techniques for Computer Graphics Peter Comninos Springer, 2006, ISBN 978-1-84628-292-8 http://dx.doi.org/10.1007/978-1-84628-292-8 Mathematics for Computer Graphics, Fourth Edition John Vince Springer, 2014, ISBN 978-1-4471-6290-2 http://dx.doi.org/10.1007/978-1-4471-6290-2 Geometry for Computer Graphics John Vince Springer, 2005, ISBN 978-1-84628-116-7 http://dx.doi.org/10.1007/b138852 Geometric Algebra for Computer Graphics John Vince Springer, 2008, ISBN 978-1-84628-997-2 http://dx.doi.org/10.1007/978-1-84628-997-2 Rotation Transforms for Computer Graphics John Vince Springer, 2011, ISBN 978-0-85729-154-7 http://dx.doi.org/10.1007/978-0-85729-154-7 Matrix Transforms for Computer Games and Animation John Vince Springer, 2012, ISBN 978-1-4471-4321-5 http://dx.doi.org/10.1007/978-1-4471-4321-5 Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms Abel J.P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill, and Callum Galbraith Springer, 2009, SBN 978-1-84882-406-5 http://dx.doi.org/10.1007/978-1-84882-406-5 Innovations for Shape Analysis: Models and Algorithms Michael Breub, Alfred Bruckstein, and Petros Maragos (Editors) Springer, 2013, ISBN 978-3-642-34141-0 http://dx.doi.org/10.1007/978-3-642-34141-0 Digital Functions and Data Reconstruction: Digital-Discrete Methods Li M. Chen Springer, 2013, ISBN 978-1-4614-5638-4 http://dx.doi.org/10.1007/978-1-4614-5638-4 Discrete Calculus: Applied Analysis on Graphs for Computational Science Leo J. Grady and Jonathan R. Polimeni Springer, 2010, ISBN 978-1-84996-290-2 http://dx.doi.org/10.1007/978-1-84996-290-2 Mastering the Discrete Fourier Transform in One, Two or Several Dimensions: Pitfalls and Artifacts Issav Amidror Springer, 2013, ISBN 978-1-4471-5167-8 http://dx.doi.org/10.1007/978-1-4471-5167-8 Fourier Analysis and Imaging Ronald Bracewell Springer, 2003, ISBN 978-1-4419-8963-5 http://dx.doi.org/10.1007/978-1-4419-8963-5 Numerical Geometry of Images: Theory, Algorithms, and Applications Ron Kimmel Springer, 2004, ISBN 978-0-387-21637-9 http://dx.doi.org/10.1007/978-0-387-21637-9 Guide to Computational Geometry Processing: Foundations, Algorithms, and Methods Jacob Andreas Baerentzen, Jens Gravesen, Francois Anton, and Henrik Aanaes Springer, 2012, ISBN 978-1-4471-4075-7 http://dx.doi.org/10.1007/978-1-4471-4075-7 Multiple View Geometry in Computer Vision, Second Edition Richard Hartley and Andrew Zisserman Cambridge University Press, 2003, ISBN 9780511811685 http://dx.doi.org/10.1017/CBO9780511811685 Discrete Differential Geometry and Its Applications to Imaging and Graphics (special issue) Emil Saucan and David Gu (Editors) Axioms, Volume 3, Number 4 (2014) http://www.mdpi.com/journal/axioms/special_issues/imaginggraphics Applied Graph Theory in Computer Vision and Pattern Recognition Abraham Kandel, Horst Bunke, and Mark Last (Editors) Springer, 2007, ISBN 978-3-540-68020-8 http://dx.doi.org/10.1007/978-3-540-68020-8 The graph matching problem Lorenzo Livi and Antonello Rizzi Pattern Analysis and Applications, Volume 16, Number 3 (August 2013) http://dx.doi.org/10.1007/s10044-012-0284-8 Handbook of Mathematical Methods in Imaging Otmar Scherzer (Editor) Springer, Live Reference – Constantly updated, ISBN 978-3-642-27795-5 http://dx.doi.org/10.1007/978-3-642-27795-5 Finite Topology as Applied to Image Analysis V. A. Kovalevsky Computer Vision, Graphics, and Image Processing, Volume 46, Number 2 (May 1989) http://dx.doi.org/10.1016/0734-189X(89)90165-5 On Topology as Applied to Image Analysis Gabor T. Herman Computer Vision, Graphics, and Image Processing, Volume 52, Number 2 (December 1990) http://dx.doi.org/10.1016/0734-189X(90)90084-9 Finite Topology and Image Analysis V. A. Kovalevsky Advances in Electronics and Electron Physics, Volume 84 (1992) http://dx.doi.org/10.1016/S0065-2539(08)61037-9 Topology of Digital Images: Visual Pattern Discovery in Proximity Spaces James F. Peters Springer, 2014, ISBN 978-3-642-53845-2 http://dx.doi.org/10.1007/978-3-642-53845-2 Image and Video Compression: Fundamentals, Techniques, and Applications Madhuri A. Joshi, Mehul S. Raval, Yogesh H. Dandwate, Halyani A. Joshi, and Shilpa P. Metkar CRC Press, 2015, ISBN 978-1-4822-2823-6 http://dx.doi.org/10.1201/b17738 Mathematics of Digital Images: Creation, Compression, Restoration, Recognition S. G. Hoggar Cambridge University press, 2006, ISBN 9780511810787 http://dx.doi.org/10.1017/CBO9780511810787 Geophysical Data Analysis: Discrete Inverse Theory, Third Edition – MATLAB Edition William Menke Elsevier, 2012, ISBN 978-0-12-397160-9 http://www.sciencedirect.com/science/book/9780123971609 Rethinking Quaternions: Theory and Computation Ron Goldman Morgan & Claypool, 2010, ISBN 9781608454211 http://dx.doi.org/10.2200/S00292ED1V01Y201008CGR013 Quaternions for Computer Graphics John Vince Springer, 2011, ISBN 978-0-85729-760-0 http://dx.doi.org/10.1007/978-0-85729-760-0 Markov Models for Pattern Recognition: From Theory to Applications, Second Edition Gernot A. Fink Springer, 2014, ISBN 978-1-4471-6308-4 http://dx.doi.org/10.1007/978-1-4471-6308-4 Random Graphs for Statistical Pattern Recognition David J. Marchette Wiley, 2004, ISBN 9780471722090 http://dx.doi.org/10.1002/047172209X Probability on Trees and Networks Russell Lyons with Yuval Peres http://php.indiana.edu/~rdlyons/prbtree/prbtree.html Physics for JavaScript Games, Animation, and Simulations: With HTML5 Canvas Dev Ramtal and Adrian Dobre Springer, 2014, ISBN 978-1-4302-6338-8 http://dx.doi.org/10.1007/978-1-4302-6338-8 Physics for Game Programmers Grant Palmer Springer, 2005, ISBN 978-1-4302-0021-5 http://dx.doi.org/10.1007/978-1-4302-0021-5 Enclosing trees Ernesto Bribiesca, Adolfo Guzman, and Luis A. Martinez Pattern Analysis and Applications, Volume 15, Number 1 (February 2012) Pages 1-17 http://dx.doi.org/10.1007/s10044-011-0240-z Voronoi Diagrams and Their Uses (Chapter 19) Mark L. Burkey, Joy Bhadury, and H. A. Eiselt http://dx.doi.org/10.1007/978-1-4419-7572-0_19 Foundations of Location Analysis H. A. Eiselt and Vladimir Marianov (Editors) Springer, 2011, ISBN 978-1-4419-7572-0 http://dx.doi.org/10.1007/978-1-4419-7572-0 Voronoi Diagrams – A Survey of a Fundamental Geometric Data Structure Franz Aurenhammer ACM Computing Surveys, Volume 23, Number 3 (September 1991) http://dx.doi.org/10.1145/116873.116880 Back to the Table of Contents ======================================= Computer Vision ======================= Computer Vision: A Reference Guide Katsushi Ikeuchi (Editor) Springer, 2014, ISBN 978-0-387-31439-6 http://dx.doi.org/10.1007/978-0-387-31439-6 Machine Vision Handbook Bruce G. Batchelor (Editor) Springer, 2012, ISBN 978-1-84996-169-1 http://dx.doi.org/10.1007/978-1-84996-169-1 Concise Computer Vision: An Introduction into Theory and Algorithms Reinhard Klette Springer, 2014, ISBN 978-1-4471-6320-6 http://dx.doi.org/10.1007/978-1-4471-6320-6 Computer and Machine Vision: Theory, Algorithms, Practicalities; Fourth Edition E. R. Davies Elsevier, 2012, ISBN 978-0-12-386908-1 http://www.sciencedirect.com/science/book/9780123869081 Computer Vision: Models, Learning, and Inference Simon J.D. Prince Cambridge University Press, 2012, ISBN 9780511996504 http://dx.doi.org/10.1017/CBO9780511996504 Machine Vision Wesley E. Snyder and Hairong Qi Cambridge University Press, 2010 (2004), ISBN 9781139168229 http://dx.doi.org/10.1017/CBO9781139168229 Computer Vision: Algorithms and Applications Richard Szeliski Springer, 2011, ISBN 978-1-84882-935-0 http://dx.doi.org/10.1007/978-1-84882-935-0 Computer Vision Metrics: Survey, Taxonomy, and Analysis Scott Krig Springer, 2014, ISBN 978-1-4302-5930-5 http://link.springer.com/book/10.1007/978-1-4302-5930-5 Vision-Based Interaction Matthew Turk and Gang Hua Morgan & Claypool, 2014, ISBN 9781628452422 http://dx.doi.org/10.2200/S00536ED1V01Y201309COV005 Visual Saliency Computation: A Machine Learning Perspective Jia Li and Wen Gao Springer, 2014, ISBN 978-3-319-05642-5, LNCS 8408 http://dx.doi.org/10.1007/978-3-319-05642-5 Communicating Pictures: A Course in Image and Video Coding David R. Bull Elsevier, 2014, ISBN 978-0-12-405906-1 http://www.sciencedirect.com/science/book/9780124059061 Architectures for Computer Vision: From Algorithm to Chip with Verilog Hong Jeong Wiley, 2014, ISBN 9781118659199 http://dx.doi.org/10.1002/9781118659199 Guide to Signals and Patterns in Image Processing: Foundations, Methods and Applications Apurba Das Springer, 2015, ISBN 978-3-319-14172-5 http://dx.doi.org/10.1007/978-3-319-14172-5 Introduction to Video and Image Processing: Building Real Systems and Applications Thomas B. Moeslund Springer, 2012, ISBN 978-1-4471-2503-7 http://dx.doi.org/10.1007/978-1-4471-2503-7 The Essential Guide to Image Processing Al Bovik (Editor) Elsevier, 2009, ISBN 978-0-12-374457-9 http://www.sciencedirect.com/science/book/9780123744579 The Essential Guide to Video Processing Al Bovik (Editor) Elsevier, 2009, ISBN 978-0-12-374456-2 http://www.sciencedirect.com/science/book/9780123744562 Emerging Trends in Image Processing, Computer Vision, and Pattern Recognition Leonidas Deligiannidis and Hamid R. Arabnia (Editors) Elsevier, 2015, ISBN 978-0-12-802045-6 http://www.sciencedirect.com/science/book/9780128020456 Fundamentals of Multimedia, Second Edition Ze-Nian Li, Mark S. Dreew, and Jiangchuan Liu Springer, 2014, ISBN 978-3-319-05290-8 http://dx.doi.org/10.1007/978-3-319-05290-8 Interactive 3D Multimedia Content: Models for Creation, Management, Search and Presentation Wojciech Cellary and Krxysztof Walczak (Editors) Springer, 2012, ISBN 978-1-4471-2497-9 http://dx.doi.org/10.1007/978-1-4471-2497-9 Multimedia Image and Video Processing, Second Edition Ling Guan, Yifeng He, and Sun-Yuan Kung (Editors) CRC Press, 2012, ISBN 978-1-4398-3087-1 http://dx.doi.org/10.1201/b11716 Semantic Multimedia Analysis and Processing Evaggelos Spyrou, Dimitris Iakovidis, and Phivos Mylonas (Editors) CRC Press, 2014, ISBN 978-1-4665-7550-9 http://www.crcnetbase.com/doi/book/10.1201/b17080 Topology of Digital Images: Visual Pattern Discovery in Proximity Spaces James F. Peters Springer, 2014, ISBN 978-3-642-53845-2 http://dx.doi.org/10.1007/978-3-642-53845-2 50 Years of object recognition: Directions forward Alexander Andreopoulos and John K. Tsotsos Computer Vision and Image Understanding, Volume 117, Number 8 (August 2013) Pages 827-891 http://dx.doi.org/10.1016/j.cviu.2013.04.005 Object Class Detection: A Survey Xin Zhang, Yee-Hong Yang, Zhiguang Han, Hui Wang, and Chao Gao ACM Computing Surveys, Volume 46, Number 1 (October 2013) http://dx.doi.org/10.1145/2522968.2522978 Foundations of Image Understanding Larry S. Davis (Editor) Springer, 2001, ISBN 978-1-4615-1529-6 http://dx.doi.org/10.1007/978-1-4615-1529-6 Special theme: Image Understanding ERCIM NEWS, Number 95 (October 2013) *** Click on ‘This issue in pdf‘ *** http://ercim-news.ercim.eu/en95 Textural Features for Image Classification Robert M. Haralick, K. Shanmugam, and Its’hak Dinstein IEEE Transactions on Systems, Man and Cybernetics, Volume 3, Number 6 (November 1973) http://dx.doi.org/10.1109/TSMC.1973.4309314 Robert M. Haralick – Research Papers http://haralick.org/ What are Textons? Song-Chun Zhu, Cheng-En Guo, Yizhow Wang and Zijian Xu Texture Analysis and Synthesis (special issue) International Journal of Computer Vision, Volume 62, Number 1/2, (April 2005) http://dx.doi.org/10.1023/B:VISI.0000046592.70770.61 Cognitive Techniques in Visual Data Interpretation Lidia Ogiela and Marek R. Ogiela Springer, 2009, ISBN 978-3-642-02693-5 http://dx.doi.org/10.1007/978-3-642-02693-5 Computer Vision for Visual Effects Richard J. Radke Cambridge University Press, 2013, ISBN 9781139019682 http://dx.doi.org/10.1017/CBO9781139019682 3D Computer Vision: Efficient Methods and Applications, Second Edition Christian Wohler Springer, 2013, ISBN 978-1-4471-4150-1 http://dx.doi.org/10.1007/978-1-4471-4150-1 3C Vision: Cues, Context and Channels Virginio Cantoni, Stefano Levialdi, and Bertrand Zavidovique Elsevier, 2011, ISBN 978-0-12-385220-5 http://www.sciencedirect.com/science/book/9780123852205 Encyclopedia of Color Science and Technology Ronnier Luo (Editor) Springer, 2014 (Live Reference – Constantly Updated), ISBN 978-3-642-27851-8 http://dx.doi.org/10.1007/978-3-642-27851-8 Color in Computer Vision: Fundamentals and Applications Theo Gevers, Arjan Gijsenij, Joost van de Weijer, and Jaqn-Mark Geusebroek Wiley, 2012, ISBN 9781118350089 http://dx.doi.org/10.1002/9781118350089 Advanced Color Image Processing and Analysis Christine Fernandez-Maloigne (Editor) Springer, 2013, ISBN 978-1-4419-6190-7 http://dx.doi.org/10.1007/978-1-4419-6190-7 Feature Extraction & Image Processing for Computer Vision, Third Edition Mark S. Nixon and Alberto S. Aguado Elsevier, 2012, ISBN 978-0-12-396549-3 http://www.sciencedirect.com/science/book/9780123965493 Visual Texture: Accurate Material Appearance Measurement, Representation and Modeling Michal Haindl and Jiri Filip Springer, 2013, ISBN 978-1-4471-49026 http://dx.doi.org/10.1007/978-1-4471-4902-6 Visibility Algorithms in the Plane Subir Kumar Ghosh Cambridge University Press, 2007, ISBN 978-0-511-54334-0 http://dx.doi.org/10.1017/CBO9780511543340 Guide to Medical Image Analysis: Methods and Algorithms Klaus D. Toennies Springer, 2012, ISBN 978-1-4471-2751-2 http://dx.doi.org/10.1007/978-1-4471-2751-2 Computer Vision Using Local Binary Patterns Matti Pietikainen, Abdenour Hadid, Guoying Zhao, and Timo Ahonen Springer, 2011, ISBN 978-0-85729-748-8 http://dx.doi.org/10.1007/978-0-85729-748-8 Local Binary Patterns: New Variants and Applications Sheryl Brahnam, Lakhmi C. Jain, Loris Nanni, and Alessandra Lumini (Editors) Springer, 2014, ISBN 978-3-642-39489-4 http://dx.doi.org/10.1007/978-3-642-39289-4 Multidimensional Signal, Image, and Video Processing and Coding, Second Edition John W. Woods Elsevier, 2012, ISBN 978-0-12-381420-3 http://www.sciencedirect.com/science/book/9780123814203 Video Surveillance for Sensor Platforms: Algorithms and Architectures Mayssaa Al Najjar, Milad Ghantous, and Magdy Bayoumi Springer, 2014, ISBN 978-1-4614-1857-3 http://dx.doi.org/10.1007/978-1-4614-1857-3 Smart Cameras Ahmed Nabil Belbachir (Editor) Springer, 2010, ISBN 978-1-4419-0953-4 http://dx.doi.org/10.1007/978-1-4419-0953-4 Vision-Realistic Rendering Brian A. Barsky http://dx.doi.org/10.1007/978-3-642-25382-9_1 Decoding 1-D Barcode from Degraded Images Using a Neural Network A. Zamberletti, I. Gallo, M. Carullo, and E. Binaghi http://dx.doi.org/10.1007/978-3-642-25382-9_3 ZoomTree: Unrestricted Zoom Paths in Multiscale Visual Analysis of Relational Databases Baoyuan Wang, Gang Chen, Jiajun Bu, and Yizhou Yu http://dx.doi.org/10.1007/978-3-642-25382-9_21 Computer Vision, Imaging and Computer Graphics: Theory and Applications, International Joint Conference, VISIGRAPP 2010 Paul Richard and Jose Braz (Editors) Springer, 2011, ISBN 978-3-642-25382-9 http://dx.doi.org/10.1007/978-3-642-25382-9 Where computer vision needs help from computer science William T Freeman http://www.siam.org/proceedings/soda/2011/SODA11_063_fr eemanw.pdf Proceedings of the Twenty-Second Annual ACM-SIAM Symposium on Discrete Algorithms, SODA 2011 http://www.siam.org/proceedings/soda/2011/soda11.php Proceedings, Society for Industrial and Applied Mathematics http://www.siam.org/proceedings/ Structural Information Theory: The Simplicity of Visual Form Emanuel Leeuwenberg and Peter A. van der Helm Cambridge University Press, 2013, ISBN 9781139342223 http://dx.doi.org/10.1017/CBO9781139342223 The Joy of Visual Perception: A Web Book Peter K. Keiser http://www.yorku.ca/eye/ Simplicity in Vision: A Multidisciplinary Account of Perceptual Organization Peter A. van der Helm Cambridge University Press, 2014, ISBN 9781139538268 http://dx.doi.org/10.1017/CBO9781139538268 Perception, Sensations and Cortical Function: Helmholtz to Singer http://dx.doi.org/10.1002/9781118394267.ch1 History of Cognitive Neuroscience M. R. Bennett and P. M. S. Hacker Wiley, 2013, ISBN 9781118394267 http://dx.doi.org/10.1002/9781118394267 Circuits in the Brain: A Model of Shape Processing in the Primary Visual Cortex Charles R. Legendy Springer, 2009, ISBN 978-0-387-88849-1 http://dx.doi.org/10.1007/978-0-387-88849-1 Plasticity in Sensory Systems Jennifer K. E. Stevens and Laurence R. Harris (Editors) Cambridge University Press, 2013, ISBN 9781139136907 http://dx.doi.org/10.1017/CBO9781139136907 Introduction to the Senses: From Biology to Computer Science Terry R.J. Bossomaier Cambridge University Press, 2012, ISBN 9781139016001 http://dx.doi.org/10.1017/CBO9781139016001 Human-Centric Interfaces for Ambient Intelligence Hamid Aghajan, Juan Carlos Augusto, and Ramon Lopez-Cozar Delgado (Editors) Elsevier, 2010, ISBN 978-0-12-374708-2 http://www.sciencedirect.com/science/book/9780123747082 Machine Learning for Computer Vision Roberto Cipolla, Ssebastiano Battiato, and Giovanni Maria Farinella (Editors) Springer, 2013, ISBN 978-3-642-28661-2 http://dx.doi.org/10.1007/978-3-642-28661-2 Back to the Table of Contents ======================================= Pattern Recognition ===================== Pattern Recognition and Classification: An Introduction Geoff Dougherty Springer, 2013, ISBN 978-1-4614-5323-9 http://dx.doi.org/10.1007/978-1-4614-5323-9 Pattern Recognition, Fourth Edition Konstantinos Koutroumbas and Sergios Theodoridis Elsevier, 2009, ISBN 978-1-59749-272-0 http://www.sciencedirect.com/science/book/9781597492720 Introduction to Pattern Recognition: A MATLAB® Approach Sergios Theodoridis, Aggelos Pikrakis, Konstantinos Koutroumbas, and Dionisis Gavouras Elsevier, 2010, ISBN 978-0-12-374486-9 http://www.sciencedirect.com/science/book/9780123744869 Internet-Scale Pattern Recognition: New Techniques for Voluminous Data Sets and Data Clouds Anang Hudaya Muhamad Amin, Asad I. Khan, and Benny B. Nasution CRC Press, 2013, ISBN 978-1-4465-1097-5 http://dx.doi.org/10.1201/b12989 Pattern Recognition, Machine Intelligence and Biometrics Patrick S.P. Wang (Editor) Springer, 2011, ISBN 978-3-642-22407-2 http://dx.doi.org/10.1007/978-3-642-22407-2 Rough-Fuzzy Pattern Recognition: Applications in Bioinformatics and Medical Imaging Pradipta Maji and Sankar K. Pal Wiley, 2012, ISBN 9781118119723 http://dx.doi.org/10.1002/9781118119723 Kernel Learning Algorithms for Face Recognition Jun-Bao Li, Shu-Chuan Chu, and Jeng-Shyang Pan Springer, 2014, ISBN 978-1-4614-0161-2 http://dx.doi.org/10.1007/978-1-4614-0161-2 Emotion Recognition: A Pattern Analysis Approach Amit Konar and Aruna Chakraborty (Editors) Wiley, 2015, ISBN 9781118910566 http://dx.doi.org/10.1002/9781118910566 Handbook of Face Recognition, Second Edition Stan Z. Lee and Anil K. Jain (Editors) Springer, 2011, ISBN 978-0-85729-932-1 http://dx.doi.org/10.1007/978-0-85729-932-1 Visual Analysis of Humans: Looking at People Thomas B. Moeslund, Adrian Hilton, Volker Kruger, and Leonid Sigal (Editors) Springer, 2011, ISBN 978-0-85729-997-0 http://dx.doi.org/10.1007/978-0-85729-997-0 A Review on Video-Based Human Activity Recognition Shian-Ru Ke, Hoang Le Uyen Thuc, Yong-Jin Lee, Jeng-Neng Hwang, Jang-Hee Yoo, and Kyong_ho Choi Computers, Volume 2, Number 2(June 2013) http://www.mdpi.com/2073-431X/2/2/88 Visual Analysis of Behaviour: From Pixels to Semantics Shaogang Gong and Tao Xiang Springer, 2011, ISBN 978-0-85729-670-2 http://dx.doi.org/10.1007/978-0-85729-670-2 Pattern Recognition and Signal Analysis in Medical Imaging, Second Edition Anke Meyer-Baese and Volker Schmid Elsevier, 2014, ISBN 978-0-12-409545-8 http://www.sciencedirect.com/science/book/9780124095458 Scalable Pattern Recognition Algorithms: Applications in Computational Biology and Bioinformatics Pradipta Maji and Sushmita Paul Springer, 2014, ISBN 978-3-319-05630-2 http://dx.doi.org/10.1007/978-3-319-05630-2 Learning about meetings Been Kim and Cynthia Rudin Data Mining and Knowledge Discovery, Volume 28, Number 5-6 (September 2014) Pages 1134-1157 http://dx.doi.org/10.1007/s10618-014-0348-z Back to the Table of Contents ======================================= Computer Graphics ===================== An Introduction to Computer Graphics for Artists, Second Edition Andrew Paquette Springer, 2013, ISBN 978-1-4471-5100-5 http://dx.doi.org/10.1007/978-1-4471-5100-5 Introduction to Computer Graphics: Using Java 2D and 3D, Second Edition Frank Klawonn Springer, 2012, ISBN 978-1-4471-2733-8 http://dx.doi.org/10.1007/978-1-4471-2733-8 Processing: Creative Coding and Generative Art in Processing 2 Ira Greenberg, Dianna Xu, and Deepak Kumar Springer, 2013, ISBN 978-1-432-4465-3 http://dx.doi.org/10.1007/978-1-4302-4465-3 Algorithms and Data Structures: With Applications to Graphics and Geometry Jurg Nievergelt and Klaus Hinrichs The Global Text Project, 2011 http://open.umn.edu/opentextbooks/BookDetail.aspx?bookId= 150 Combinatorial Maps: Efficient Data Structures for Computer Graphics and Image Processing Guillaume Damiand and Pascal Lienhardt CRC Press, 2015, ISBN 978-1-4822-0653-1 http://dx.doi.org/10.1201/b17403 The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR Jon Peddie Springer, 2013, ISBN 978-1-4471-4932-3 http://dx.doi.org/10.1007/978-1-4471-4932-3 Digital Media: A Problem-solving Approach for Computer Graphics Rimon Elias Springer, 2014, ISBN 978-3-319-05137-6 http://dx.doi.org/10.1007/978-3-319-05137-6 Computer Animation: Algorithms and Techniques, Third Edition Rick Parent Elsevier, 2012, ISBN 978-0-12-415842-9 http://www.sciencedirect.com/science/book/9780124158429 Disney Stories: Getting to Digital Newton Lee and Krystina Madej Springer, 2012, ISBN 978-1-4614-2102-6 http://dx.doi.org/10.1007/978-1-4614-2101-6 Crowd Simulation, Second Edition Daniel Thalmann and Soraia Raupp Musse Springer, 2013, ISBN 978-1-4471-4450-2 http://dx.doi.org/10.1007/978-1-4471-4450-2 The Computer Graphics Manual David Salomon Springer, 2011, ISBN 978-0-85729-886-7 http://dx.doi.org/10.1007/978-0-85729-886-7 Material Appearance Modeling: A Data-Coherent Approach Yue Dong, Stephen Lin, and Baining Guo Springer, 2013, ISBN 978-3-642-35777-0 http://dx.doi.org/10.1007/978-3-642-35777-0 Digital Design of Nature: Computer Generated Plants and Organics Oliver Deussen and Bernd Lintermann Springer, 2005, ISBN 978-3-540-27104-8 http://dx.doi.org/10.1007/b138606 Introductory Tiling Theory for Computer Graphics Craig S. Kaplan Morgan & Claypool, 2009, ISBN 9781608450183 http://dx.doi.org/10.2200/S00207ED1V01Y200907CGR011 Wang Tiles in Computer Graphics Ares Lagae Morgan & Claypool, 2009, ISBN 9781598299663 http://dx.doi.org/10.2200/S000179ED1V01Y200903CGR009 Information Theory Tools for Computer Graphics Mateu Sbert, Miquel Feixas, Jaume Rigau, Miguel Chover, and Ivan Viola Morgan & Claypool, 2009, ISBN 9781598299304 http://dx.doi.org/10.2200/S00208ED1V01Y200909CGR012] Back to the Table of Contents ======================================= Android Game Development ============= Also see: the Android Development shelf in the Programming, … section. Pro Android Games, Third Edition Massimo Nardone and Vladimir Silva Springer, 2015, ISBN 978-1-4842-0587-7 http://dx.doi.org/10.1007/978-1-4842-0587-7 Beginning Android Games, Second Edition Mario Zechner and Robert Green Springer, 2012, ISBN 978-1-4302-4678-7 http://dx.doi.org/10.1007/978-1-4302-4678-7 Android Game Recipes J. F. DiMarzio Springer, 2013, ISBN 978-1-4302-5765-3 http://dx.doi.org/10.1007/978-1-4302-5765-3 Beginning Android C++ Game Development Bruce Sutherland Springer, 2013, ISBN 978-1-4302-5831-5 http://dx.doi.org/10.1007/978-1-4302-5831-5 Beginning Android 3D Game Development Robert Chin Springer, 2014, ISBN 978-1-4302-6548-1 http://dx.doi.org/10.1007/978-1-4302-6548-1 Back to the Table of Contents ======================================= iOS Game Development ================= Beginning Swift Games Development for iOS James Goodwill and Wesley Matlock Springer, 2015, ISBN 978-1-4842-0400-9 http://dx.doi.org/10.1007/978-1-4842-0400-9 Learn Sprite Kit for iOS Game Development Leland Long Springer, 2014, ISBN 978-1-4302-6440-8 http://dx.doi.org/10.1007/978-1-4302-6440-8 Back to the Table of Contents ======================================= Computer Games: Early Days ============= What is a Game? Wolfgang Kramer http://www.thegamesjournal.com/articles/WhatIsaGame.shtm l Non-Predatory Games Kate Jones http://www.thegamesjournal.com/articles/Nonpredatory.shtm l My Entire Waking Life Kevin Maroney http://www.thegamesjournal.com/articles/MyEntireWakingLif e.shtml The Games Journal – A Magazine About Boardgames http://www.thegamesjournal.com/ I Have No Words & I Must Design Greg Costikyan (1994) http://www.costik.com/nowords.html Website of Greg Costikyan http://www.costik.com/index.html Career Guide Feature Story (Put Your Game Development Education to Work: How to Choose Coursework for Your Game Career) **** MDA Framework for Game Design (MDA: A Formal Approach to Game Design and Game Research) **** Publications of Robin Hunicke http://www.cs.northwestern.edu/~hunicke/pubs/ The Golden Age of Video Games: The Birth of the Multi-Billion Dollar Industry Roberto Dillon CRC Press, 2011, ISBN 978-1-4398-7324-3 http://dx.doi.org/10.1201/b10818 Ready: A Commodore 64 Retrospective Roberto Dillon Springer, 2015, ISBN 978-981-287-341-5 http://dx.doi.org/10.1007/978-981-287-341-5 Transactions of the DiGRA http://todigra.org/index.php/todigra/index DiGRA – Digital Games Research Association http://www.digra.org/ Gamasutra – The Art & Business of Making Games http://www.gamasutra.com/ Game Studies – The International Journal of Computer Game Research http://gamestudies.org/ Biblography http://gamification-research.org/bibliography/ Gamification Research Network http://gamification-research.org/ Back to the Table of Contents ======================================= Computer Games ======================= Gamers at Work: Stories Behind the Games People Play Morgan Ramsey Springer, 2012, ISBN 978-1-4302-3352-7 http://dx.doi.org/10.1007/978-1-4302-3352-7 The Art of Game Design: A Book of Lenses Jesse Schell Elsevier, 2008, ISBN 978-0-12-369496-6 http://www.sciencedirect.com/science/book/9780123694966 Japanese Video Games and Gamers http://www.soc-eusai2005.org/ Real-Time Visual Effects for Game Programming Chung-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, and Shin-Jin Kang Springer, 2015, ISBN 978-981-287-487-0 http://dx.doi.org/10.1007/978-981-287-487-0 Playful User Interfaces: Interfaces that Invite Social and Physical Interaction Anton Nijholt (Editor) Springer, 2014, ISBN 978-981-460-96-2 http://dx.doi.org/10.1007/978-981-4560-96-2 Playing Along: Digital Games, YouTube, and Virtual Performance Kiri Miller Oxford University Press, 2012, ISBN 9780199753451 http://dx.doi.org/10.1093/acprof:oso/9780199753451.001.000 1 Irresistible Apps: Motivational Design Patterns for Apps, Games, and Web-based Communities Chris Lewis Springer, 2014, ISBN 978-1-4302-6422-4 http://dx.doi.org/10.1007/978-1-4302-6422-4 An Architectural Approach to Level Design Christopher W. Totten CRC Press, 2014, ISBN 978-1-4665-8542-3 http://dx.doi.org/10.1201/b17113 Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice Jeff Howard CRC Press, 2014, ISBN 978-1-4665-6787-0 http://dx.doi.org/10.1201/b16848 The Uncanny Valley Masahiro Mori IEEE Robotics & Automation Magazine, Volume 19, Number 2 (June 2012) *** Originally published in 1970 *********** http://dx.doi.org/10.1109/MRA.2012.2192811 The Uncanny Valley in Games & Animation Angela Tinwell CRC Press, 2015, ISBN 978-1-4665-8695-6 http://www.crcnetbase.com/isbn/978-1-4665-8694-9 Learn C++ for Game Development Bruce Sutherland Springer, 2014, ISBN 978-1-4302-6458-3 http://dx.doi.org/10.1007/978-1-4302-6458-3 Learning C# by Programming Games Arjan Egges, Jeroen D. Fokker, and Mark H. Overmars Springer, 2013, ISBN 978-3-642-36580-5 http://dx.doi.org/10.1007/978-3-642-36580-5 HTML5 Game Development Insights Colt McAnlis, et al. Springer, 2014, ISBN 978-1-4302-6698-3 http://dx.doi.org/10.1007/978-1-4302-6698-3 Beginning HTML5 Games with CreateJS Brad Manderscheid Springer, 2014, ISBN 978-1-4302-6341-8 http://dx.doi.org/10.1007/978-1-4302-6341-8 Advanced Game Design with HTML5 and JavaScript Rex van der Spuy Springer, 2015, ISBN 978-1-4302-5801-8 http://dx.doi.org/10.1007/978-1-4302-5801-8 Unity for Absolute Beginners Sue Blackman Springer, 2014, ISBN 978-1-4302-6778-2 http://dx.doi.org/10.1007/978-1-4302-6778-2 Pro Unity Game Development with C# Alan Thorn Springer, 2014, ISBN 978-1-4302-6745-4 http://dx.doi.org/10.1007/978-1-4302-6745-4 2D Graphics Programming for Games John Pile CRC Press, 2013, ISBN 978-1-4665-0190-4 http://dx.doi.org/10.1201/b14871 3D Math Primer for Graphics and Game Development, Second Edition Ian Parberry CRC Press, 2011, ISBN 978-1-4398-6981-9 http://www.crcnetbase.com/isbn/978-1-56881-723-1 Game Invaders: The Theory and Understanding of Computer Games Clive Fencott, Mike Lockyer, Jo Clay, and Paul Massey Wiley, 2012, ISBN 9781118347584 http://dx.doi.org/10.1002/9781118347584 Handbook of Digital Games Marios C. Angelides and Harry Agius (Editors) Wiley, 2014, ISBN 9781118328033 http://dx.doi.org/10.1002/9781118796443 Social Game Design: Monetization Methods and Mechanics Tim Fields and Brandon Cotton Elsevier, 2012, ISBN 978-0-240-81766-8 http://www.sciencedirect.com/science/book/9780240817668 Design for Emotion Trevor van Gorp and Edie Adams Elsevier, 2012, ISBN 978-0-12-386531-1 http://www.sciencedirect.com/science/book/9780123865311 Game Development Tool Essentials Alessandro Ardolino et al. Springer, 2014, ISBN 978-1-4302-6701-0 http://dx.doi.org/10.1007/978-1-4302-6701-0 Gazing at Games: An Introduction to Eye Tracking Control Vronica Sundstedt Morgan & Claypool, 2012, ISBN 9781608456505 http://dx.doi.org/10.2200/S00395ED1V01Y201111CGR014 Chapter 14 Human Behavior Analysis in Ambient Gaming and Playful Interaction Ben A.M. Schouten, Rob Tieben, Antioine van de Ven, and David W. Schouten http://dx.doi.org/10.1007/978-0-85729-994-9_14 Computer Analysis of Human Behavior Albert Ali Salah and Theo Gevers (Editors) Springer, 2011, ISBN 978-0-85729-994-9 http://dx.doi.org/10.1007/978-0-85729-994-9 Cultural Diversity for Virtual Characters: Investigating Behavioral Aspects across Cultures Brigit Endrass Springer, 2014, ISBN 978-3-658-04910-2 http://dx.doi.org/10.1007/978-3-658-04910-2 Game Analytics: Maximizing the Value of Player Data Magy Seif El-Nasr, Anders Drachen, and Alessandro Canossa (Editors) Springer, 2013, ISBN 978-1-4471-4769-5 http://dx.doi.org/10.1007/978-1-4471-4769-5 Artificial Intelligence for Computer Games Pedro Antonio Gonzalez-Calero and Marco Antonio GomezMartin (Editors) Springer, 2011, ISBN 978-1-4419-8188-2 http://dx.doi.org/10.1007/978-1-4419-8188-2 Introduction to Image Processing Using R: Learning by Examples Alejandro C. Frery and Talita Perciano Springer, 2013, ISBN 978-1-4471-4950-7 http://dx.doi.org/10.1007/978-1-4471-4950-7 Principles of Digital Image Processing: Fundamental Techniques Wilhelm Burger and Mark J. Burge Springer, 2009, ISBN 978-1-84800-191-6 http://dx.doi.org/10.1007/978-1-84800-191-6 Principles of Digital Image Processing: Core Algorithms Wilhelm Burger and Mark J. Burge Springer, 2009, ISBN 978-1-84800-195-4 http://dx.doi.org/10.1007/978-1-84800-195-4 Principles of Digital Image Processing: Advanced Methods Wilhelm Burger and Mark J. Burge Springer, 2013, ISBN 978-1-84882-919-0 http://dx.doi.org/10.1007/978-1-84882-919-0 Multi-Sensor Data Fusion: An Introduction H.B. Mitchell Springer, 2007, ISBN 978-3-540-71559-7 http://dx.doi.org/10.1007/978-3-540-71559-7 Image Fusion: Theories, Techniques and Applications H.B. Mitchell Springer, 2010, ISBN 978-3-642-11216-4 http://dx.doi.org/10.1007/978-3-642-11216-4 Music and Game: Perspectives on a Popular Alliance Peter Moormann (Editor) Springer, 2013, ISBN 978-3-531-18913-0 http://dx.doi.org/10.1007/978-3-531-18913-0 Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games Adam Watkins Elsevier, 2011, ISBN 978-0-240-81881-8 http://www.sciencedirect.com/science/book/9780240818818 Learn Lua for iOS Game Development Jayant Varma Springer, 2013, ISBN 978-1-4302-4663-3 http://dx.doi.org/10.1007/978-1-4302-4663-3 Real-World Flash Game Development: How to Follow Best Practices and Keep Your Sanity, Second Edition Christopher Griffith Elsevier, 2012, ISBN 978-0-240-81768-2 http://www.sciencedirect.com/science/book/9780240817682 Drama Management and Player Modeling for Interactive Fiction Games Manu Sharma, Santiago Ontanon, Manish Mehta, and Ashwin Ram Computational Intelligence, Volume 26, Number 2 (May 2010) http://dx.doi.org/10.1111/j.1467-8640.2010.00355.x Proceedings of the 3rd International Conference on Fun and Games, Fun and Games ‘10 **** Click on the “Table of Contents” ******************** http://dl.acm.org/citation.cfm?id=1823818 Fun with Games - Second International Conference Panos Markopoulos, Boris de Ruyter, Wijnand IJsselsteijn, and Duncan Rowland (Editors) Springer, 2008, ISBN 978-3-540-88322-7, LNCS 5294 http://dx.doi.org/10.1007/978-3-540-88322-7 Making Sense of Space: The design and experience of virtual spaces as a tool for communication Iryna Kuksa and Mark Childs Elsevier, 2014, ISBN 978-1-845334-740-8 http://www.sciencedirect.com/science/book/9781843347408 3D Virtual Worlds and the Metaverse: Current Status and Future Possibilities John David N. Dionisio, William G. Burns III, and Richard Gilbert ACM Computing Surveys, Volume 45, Number 3 (June 2013) http://dx.doi.org/10.1145/2480741.2480751 Virtual World Design Ann Latham Cudworth CRC Press, 2014, ISBN 978-1-4665-7966-8 http://dx.doi.org/10.1201/b17185 Online Worlds: Convergence of the Real and the Virtual William Sims Bainbridge (Editor) Springer, 2010, ISBN 978-1-84882-825-4 http://dx.doi.org/10.1007/978-1-84882-825-4 The Virtual Future William Sims Bainbridge Springer, 2011, ISBN 978-0-85729-904-8 http://dx.doi.org/10.1007/978-0-85729-904-8 eGods: Faith versus Fantasy in Computer Gaming William Sims Bainbridge Oxford University Press, 2013, ISBN 9780199935819 http://dx.doi.org/10.1093/acprof:oso/9780199935819.001.000 1 Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Anna Peachey and Mark Childs (Editors) Springer, 2011, ISBN 978-0-85729-361-9 http://dx.doi.org/10.1007/978-0-85729-361-9 The Horde is Evil Edward Castronova (December 24, 2005) **** Debate over the significance of avatar choice **** http://terranova.blogs.com/terra_nova/2005/12/the_horde_is _ev.html Terra Nova Blog http://terranova.blogs.com/terra_nova/ Is Requirements Engineering Useless in Game Development? Jussi Kasurinen, Andrey Maglyas, and Kari Smolander http://dx.doi.org/10.1007/978-3-319-05843-6_1 Requirements Engineering: Foundation for Software Quality 20th International Working Conference, REFSQ 2014 Camille Salinesi and Inge van de Weerd (Editors) Springer, 2014, LNCS 8396, ISBN 978-3-319-05843-6 http://dx.doi.org/10.1007/978-3-319-05843-6 Software engineering research for computer games: A systematic review Apostolos Ampatzoglou and Ioannis Stamelos Information and Software Technology, Volume 52, Issue 9 (September 2010) http://dx.doi.org/10.1016/j.infsof.2010.05.004 Augmented Learning: Research and Design of Mobile Educational Games Eric Klopfer MIT Press, 2008, ISBN 97802622113151 http://dx.doi.org/10.7551/mitpress/9780262113151.001.0001 Cognitive Neuroscience of Human Systems: Work and Everyday Life Chris Forsythe, Huafei Liao, Michael Trumbo, and Rogelio E. Cordona-Rivera CRC Press, 2015, ISBN 978-1-4665-7058-0 http://dx.doi.org/10.1201/b17445 Back to the Table of Contents ======================================= Virtual Reality and Augmented Reality ===== Immersed in Media: Telepresence Theory, Measurement & Technology Matthew Lombard, Frank Biocca, Janathan Freeman, Wijnand IJsselsteijn, and Rachel J. Schaevitz (Editors) Springer, 2015, ISBN 978-3-319-10190-3 http://dx.doi.org/10.1007/978-3-319-10190-3 Virtual Reality’s Moment D. Kushner IEEE Spectrum, Volume 51, Number 1 (January 2014) http://dx.doi.org/10.1109/MSPEC.2014.6701429 Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition Kelly S. Hale and Kay M. Stanney (Editors) CRC Press, 2015, ISBN 978-1-4665-1185-9 http://dx.doi.org/10.1201/b17360 Introduction to Virtual Reality John Vince Springer, 2004, ISBN 978-0-85729-386-2 http://dx.doi.org/10.1007/978-0-85729-386-2 Designing Virtual Reality Systems: The Structured Approach Gerard Jounghy Kim Springer, 2005, ISBN 978-1-84628-230-0 http://dx.doi.org/10.1007/978-1-84628-230-0 Virtual Reality: Concepts and Technologies Philippe Fuchs, Guillaume Moreau, and Pascal Gitton (Editors) CRC Press, 2011, ISBN 978-0-203-80295-3 http://dx.doi.org/10.1201/b11612 Virtual Reality Technology and Applications Matjaz Mihelj, Domen Novak, and Samo Begus Springer, 2014, ISBN 978-94-007-6910-6 http://dx.doi.org/10.1007/978-94-007-6910-6 Virtual Reality in Medicine Robert Riener and Matthias Harders Springer, 2012, ISBN 978-1-4471-4011-5 http://dx.doi.org/10.1007/978-1-4471-4011-5 Virtual Reality and Animation for MATLAB® and Simulink® Users: Visualization of Dynamic Models and Control Simulations Nassim Khaled Springer, 2012, ISBN 978-1-4471-2330-9 http://dx.doi.org/10.1007/978-1-4471-2330-9 Haptics for Virtual Reality and Teleoperation Matjaz Mihelj and Janez Podobnik Springer, 2012, ISBN 978-94-007-5718-9 http://dx.doi.org/10.1007/978-94-007-5718-9 Product Engineering: Tools and Methods Based on Virtual Reality Doru Talaba and Angelos Amditis Springer, 2008, ISBN 978-1-4020-8200-9 http://dx.doi.org/10.1007/978-1-4020-8200-9 Mixed Reality: A Survey Enrico Costanza, Andreas Kunz, and Morten Fjeld http://dx.doi.org/10.1007/978-3-642-00437-7_3 Human Machine Interaction: Research Results of the MMI Program Denis Lalanne and Jurg Kohlas (Editors) Springer, 2009, ISBN 978-3-642-00437-7 http://dx.doi.org/10.1007/978-3-642-00437-7 The Engineering of Mixed Reality Systems Emmanuel Dubois, Philip Gray, and Laurence Nigay Springer, 2010, ISBN 978-1-84882-733-2 http://dx.doi.org/10.1007/978-1-84882-733-2 Digital Realities: Dagstuhl Seminar 2008 Sabine Coquillart, Guido Brunett, and Greg Welch (Editors) Springer, 2011, ISBN 978-3-211-99178-7 http://dx.doi.org/10.1007/978-3-211-99178-7 Human Walking in Virtual Environments: Perception, Technology, and Applications Frank Steinicke, Yon Visell, Jennifer Campos, and Anatole Lecuyer (Editors) Springer, 2013, ISBN 978-1-4419-8432-6 http://dx.doi.org/10.1007/978-1-4419-8432-6 Handbook of Augmented Reality Borko Furht (Editor) Springer, 2011, ISBN 978-1-4614-0064-6 http://dx.doi.org/10.1007/978-1-4614-0064-6 Understanding Augmented Reality: Concepts and Applications Alan B. Craig Elsevier, 2013, ISBN 978-0-240-82408-6 http://www.sciencedirect.com/science/book/9780240824086 Augmented Reality: An Emerging Technologies Guide to AR Gregory Kipper and Joseph Rampolla Elsevier, 2013, ISBN 978-1-59749-733-6 http://www.sciencedirect.com/science/book/9781597497336 A Survey of Augmented Reality Ronald T. Azuma Presence: Teleoperators and Virtual Environments, Volume 6, Number 4 (August 1997) http://www.ronaldazuma.com/publications.html A Survey of Augmented Reality Technologies, Applications and Limitations D.W.F. van Krevelen and R. Poelman International Journal of Virtual Reality, Volume 9, Number 2 (2010) http://scholar.google.com/citations?user=4dIxTCwAAAAJ&hl=e n Merging the Real and the Synthetic in Augmented 3D Worlds: A Brief Survey of Applications and Challenges (Chapter 3) Athanasios M. Demiris http://dx.doi.org/10.1007/978-1-4614-8373-1_3 3D Future Internet Media Ahmet Kondoz and Tasos Dagiuklas (Editors) Springer, 2014, ISBN 978-1-4614-8373-1 http://dx.doi.org/10.1007/978-1-4614-8373-1 Pro Android Augmented Reality Raghav Sood Springer, 2012, ISBN 978-1-4302-3946-8 http://dx.doi.org/10.1007/978-1-4302-3946-8 Recent Trends of Mobile Collaborative Augmented Reality Systems Leila Alem and Weidong Huang (Editors) Springer, 2011, ISBN 978-1-4419-9845-3 http://dx.doi.org/10.1007/978-1-4419-9845-3 Mobile Augmented Reality for Human Scale Interaction with Geospatial Models: The Benefit for Industrial Applications Gerhard Schall Springer, 2013, ISBN 978-3-658-00197-1 http://dx.doi.org/10.1007/978-3-658-00197-1 Human Factors in Augmented Reality Environments Weidong Huang, Leila Alem, and Mark A. Livingston (Editors) Springer, 2013, ISBN 978-1-4614-4205-9 http://dx.doi.org/10.1007/978-1-4614-4205-9 Virtual, Augmented and Mixed Reality: Applications of Virtual and Augmented Reality; 6th International Conference, VAMR 2014 Randall Shumaker and Stephanie Lackey (Editors) Springer, 2014, ISBN 978-3-319-07464-1, LNCS 8526 http://dx.doi.org/10.1007/978-3-319-07464-1 Back to the Table of Contents ======================================= Legal Matters ========================== Augmented Reality Law, Privacy, and Ethics: Law, Society, and Emerging AR Technologies Brian D. Wassom Elsevier, 2015, ISBN 978-0-12-800208-7 http://www.sciencedirect.com/science/book/9780128002087 Security and Privacy for Augmented Reality Systems Franciska Roesner, Tadayoshi Kohno, and David Molnar Communications of the ACM, Volume 57, Number 4 (April 2014) http://dx.doi.org/10.1145/2580723.2580730 Back to the Table of Contents ======================================= Reference Material ===================== Image Processing Handbook, The; Sixth Edition John C. Russ CRC Press, 2011, ISBN 978-1-4398-4063-4 http://dx.doi.org/10.1201/b10720 Lossless Compression Handbook Khalid Sayood Elsevier, 2003, ISBN 978-0-12-620861-0 http://www.sciencedirect.com/science/book/978012620 8610 Mathematical Methods in Imaging, Handbook of Otmar Scherzer (Editor) Springer, Live Reference – Constantly updated, ISBN 978-3-642-27795-5 http://dx.doi.org/10.1007/978-3-642-27795-5 Back to the Table of Contents ======================================= Additional Web Resources =============== The Battle for Wesnoth – free, turn-based tactical strategy game http://www.wesnoth.org/ Back to the Table of Contents ======================================= Odds & Ends =========================== Gamification in Education and Business Torsten Reiners and Lincoln C. Wood (Editors) Springer, 2015, ISBN 978-3-319-10208-5 http://dx.doi.org/10.1007/978-3-319-10208-5 Exploratory Data Analysis Using Fisher Information B. Roy Frieden and Robert A. Catenby (Editors) Springer, 2007, ISBN 978-1-84628-777-0 http://dx.doi.org/10.1007/978-1-84628-777-0 Back to the Table of Contents =======================================
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