shatter_tutorial - Cougar Animation & Design

Creating Glass Shatter Effect using Maya nCloth - by Azhagu Raj Pandian
In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect.
I suggest that you create a new scene to create your interaction. You can use this
as a test and/or copy and paste into your completed scene.
This is a base tutorial. You can modify it to shatter sideways (no gravity)
and add a plane for interaction. If you want the shatter to occur at a certain time
change the start time in the NUCLEUS. If you want to speed up the effect use the
Frame Jump Limit in the NUCLEUS.
Step : 1 - Let’s start by creating a polygonal plane with the default setting
Step : 2 - Using the cut face tool [Polygon menu>Edit Mesh>cut faces tool ] cut the plane
randomly, Depending on the chunks you need…something like this
Step : 3 - Select the Plane, Polygon>Mesh >Triangulate
Next, select all the Edges [Enter Edge Mode] & detach component, Edit Mesh >Detach
Component. With this all the vertex / edges will be spilt.
Step : 4 - Select the Plane and make it a nCloth Mesh. Then,
nDynamics > nMesh > Create nCloth by doing, nclothShape node and nucleus node will be
created for the Plane.
In the nucleus node, set the gravity value to '0'.
Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material
Step :6 - Create a Sphere and make it a Passive Collider. nMesh>Passive Collider
Next Translate in Y : 1 and set a Key at frame 1
At frame 24 set key to Translate Y : -1
Now the sphere is animated in Y direction.
Step 7: Before playing the animation ,select both the objects , create New ncache
Ncache > create New ncache
That’s it…
Play the animation…