Creating Glass Shatter Effect using Maya nCloth - by Azhagu Raj Pandian In this tutorial we will explore using Maya ncloth to create Glass Shattering Effect. I suggest that you create a new scene to create your interaction. You can use this as a test and/or copy and paste into your completed scene. This is a base tutorial. You can modify it to shatter sideways (no gravity) and add a plane for interaction. If you want the shatter to occur at a certain time change the start time in the NUCLEUS. If you want to speed up the effect use the Frame Jump Limit in the NUCLEUS. Step : 1 - Let’s start by creating a polygonal plane with the default setting Step : 2 - Using the cut face tool [Polygon menu>Edit Mesh>cut faces tool ] cut the plane randomly, Depending on the chunks you need…something like this Step : 3 - Select the Plane, Polygon>Mesh >Triangulate Next, select all the Edges [Enter Edge Mode] & detach component, Edit Mesh >Detach Component. With this all the vertex / edges will be spilt. Step : 4 - Select the Plane and make it a nCloth Mesh. Then, nDynamics > nMesh > Create nCloth by doing, nclothShape node and nucleus node will be created for the Plane. In the nucleus node, set the gravity value to '0'. Step 5 : - Extrude the plane by selecting all the face, to make it thicker like a glass material Step :6 - Create a Sphere and make it a Passive Collider. nMesh>Passive Collider Next Translate in Y : 1 and set a Key at frame 1 At frame 24 set key to Translate Y : -1 Now the sphere is animated in Y direction. Step 7: Before playing the animation ,select both the objects , create New ncache Ncache > create New ncache That’s it… Play the animation…
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