Celebrates the π Day of the Century 3 – 14 – 15 with a Buffon "Needle" Demonstration Step 1. Take a pencil and drop it on the board. Step 2. Push the appropriate button on our Arduino* counting circuit. • Record a hit if the pencil touches a line. • Record a miss if the pencil is not touching a line. π ≈ 2 ( # of drops ) / ( # of hits ) WHY DOES IT WORK? The probability of a pencil hitting a line (hits/drops) is 2/π so each pencil drop is a sample from this distribution. WAIT, WHY IS THE PROBABILITY OF HITTING A LINE 2/π? I know, right?! π is all about circles and there's nothing circular about this experiment. Turn over to see the math... (Caution, trigonometry ahead, and even a little calculus!) * We should have used a Raspberry Pi for this. Duh. Buffon "Needle" Explanation D = distance from the center of the pencil to the closest line. 0 ≤ D ≤ ½ D ½ ½ sin(θ) ½ θ ½ ½ θ = angle at which the pencil falls relative to the lines. 0 ≤ θ ≤ π In this figure, the pencil misses a line since D > (1/2)sin(θ) The pencil will hit a line if D ≤ (1/2)sin(θ) This will occur when the point (θ, D) is in the shaded region. D The distance from the center of the pencil to the closest line f(θ) = ½ sin(θ) ½ π θ The angle at which the pencil falls relative to the lines The area of the shaded region is exactly 1. ** The area of the full rectangle (indicated by a dotted line) is π/2. Therefore, the probability of hitting a line is 1 / (π/2) = 2/π. ** ∫ 0 π ½ sin(θ) dθ = 1 That's a little thing we call calculus The lines are 1 pencil length apart
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