lOnGCHOps - Privateer Press

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lOnGCHOps
"THE HUNTER"
®
Male Gatorman Brigand/Monster hunter
Description: A hulking bipedal gator covered in muscles and a
thick, scaly hide. Wears a jury-rigged harness across his back to
carry the tools of his trade: a powerful hunting rifle and other
gear useful in hunting strong, dangerous creatures.
Background: As a gatorman, you are driven by the hunt. Others
may be content hunting weaker prey, but you have always sought
out the deadliest game you could find, testing your talents
against some of the mightiest predators the wilds have to offer.
To augment your natural talents, you modified the stock of a
heavy rifle you took off a hunter who intruded in your swamp
and taught yourself to use it.
Unfortunately, something’s happened to the river that feeds your
swampy hunting ground. The river is drying up, and it’s driving
away all your prey. You considered picking up and finding a new
land, but the Tharn Zocha made you an offer: help her fix what’s
wrong with the river and take down the farrow warlord Morrg.
™
In return, you have free reign to hunt in her tribe’s territory, a
place notorious for the deadly beasts that roam within—and
that’s not counting the Tharn.
Attitude: There’s no predator in the world as powerful as a
gatorman with a huge gun, so you are pretty easygoing, at least
for a gatorman. The others tend to confuse your grin for a hungry
leer. Well, that’s probably in their best interest.
Personal Goal: Morrg’s warband is said to breed a particularly
nasty strain of razor boar, massive creatures able to chew through
skin and bone with ease. Your ultimate goal is to secure rights
to hunt in the White Maw tribe’s land, but along the way you’re
hoping to bag a few razor boars as trophies.
Relations with others:
Gullin Oakbreaker, “The Chief” – He’s a brave little thing, that’s
for sure. Traveling with the pyg has given you opportunities to
hunt bigger and better prey than ever before, and he’s good at
coordinating the group in a fight. You can’t help but wonder what
one of his whelps tastes like, but that can wait—for now.
Zocha, “The Guide” – She’s a good tracker and scout, but her
methods are strange to you. She spends too much jumping
through the trees and leaping down to stab things. By the time
she’s plunging her magic blade into something, you’ve already
filled it with bullets.
Lurk, “The Mystic” – You two have traveled together for years.
You’ve saved his life a few times, and he’s helped you out of
trouble, too. Sometimes the two of you fight over which bits of
a creature he gets to keep or you get to eat, but it usually works
itself out in your favor.
UNLIKELY HEROES
Zocha convinced you to join her with a promise. She says that
if you help her, you’ll be permitted to hunt within the territory
of the White Maw tribe, Tharn land to the west of your own.
It is filled with a diversity of deadly creatures unlike
anything you’ve hunted before, which
will let you test your mettle
against some of the deadliest
beasts in the Blackmarsh
Valley. You just need to help
take out Morrg first.
You’re an apex predator and
bring your deadly skill with
a rifle to the group; however,
your jaws are as deadly as
any weapon. You can bite a
farrow in half up close or
take him down from afar
with one well-placed shot.
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
lOnGCHOps
arCHeType: skilleD
This character relies on his wits, skill, and luck in equal measure.
A Skilled character gains an additional attack during his
Activation Phase if he chooses to attack that turn.
Big Game hunter
Additionally, a Skilled character begins the game with one of
several benefits. Characters gain additional benefits as they
accumulate experience points. Longchops has Virtuoso: Rifle.
A character with the Big Game Hunter ability has hunted more
than his fair share of game in the wilds of western Immoren.
When a character with Big Game Hunter makes an attack against
a natural animal or beast native to the wilds of Immoren, he gains
a bonus on attack rolls equal to his Survival skill.
Virtuoso: Rifle
Find Cover
When making a non-AOE attack with his rifle, this character
gains an additional die on his attack and damage rolls. Discard
the lowest die of each roll. (This benefit can be taken more than
once, each time specifying a different military skill.)
amphibious
Gatormen treat water as open terrain and gain concealment while
within water. Amphibious characters never make Swimming
rolls and always advance their full SPD while swimming.
Flesh of Steel
While this character is unarmored, double his PHY when
determining his ARM.
Gnawing hunger
A Gatorman must eat at least once every four waking hours. If a
Gatorman character does not eat within this timeframe, he suffers
–1 to Willpower rolls until he eats again. Luckily Gatormen are
not particularly picky eaters and will happily devour any meat
they can get their jaws around.
Imitative Power
At the start of combat before initiative is rolled, this character can
immediately advance up to twelve feet (2˝) and perform a quick
action to take cover or go prone.
hunting Ground [Swamp]
Choose an environment type (desert, forest, mountain, or swamp)
when you select this ability. The character gains +2 to Sneak and
Tracking rolls while in the selected environment. This ability can
be taken more than once. Each time this ability is selected, choose
a new environment type.
onslaught
At the start of this character’s turn before moving or taking any
action, he can make one ranged attack. After the attack has been
resolved, the character must charge or run. The ranged attack is
made before declaring a charge target.
Precision Strike
When the character hits with a melee attack, he chooses the
branch of the target’s life spiral or the column of the target’s
damage grid that is hit, if applicable.
All gatormen are deep believers in sympathetic magic. They
often deck themselves out in the trappings of their enemies,
believing such charms and trinkets enable them to steal a
portion of the other’s power.
While wearing or holding at least one relic, tool, trinket, or piece
of clothing that was once possessed by a member of another race,
the Gatorman character gains +1 on social rolls against characters
of that race.
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
RaCe
aRCheTYPe
INT
(PhY + INT)
WILLPoWeR
10
PeR
MAX
2
4
MAX
MAX
aRC
—
MAX
4
MAX
MAX
MAX
PoI
aGI
MAX
PRW
3
3
STR
6
PhY
MAX
SPD
5
7
STaTS
ChaRaCTeR PoRTRaIT
Gatorman
ShIeLD
MoDIFIeR
+
INT +
STaT
CoMMaND RaNGe
SPD + PRW + PeR +
STaT
STaT STaT
INITIaTIVe
PhY +
STaT
aRM
SPD + aGL + PeR +
STaT
STaT STaT
DeF
NoTeS
NaMe
CoMMaND
SKILL
eqUIPMeNT
MoDIFIeRS
aRMoR
MoDIFIeRS
RaCIaL
MoDIFIeR
aDDITIoNaL WeaPoN
NoTeS
NaMe
NoTeS
Once per round
NaMe
Bite
MeLee WeaPoNS
NoTeS
NaMe
NoTeS
NaMe
Heavy Rifle
RaNGeD WeaPoNS
CaReeRS
+
+
aBILITY
MoDIFIeRS
=
=
=
=
MaT
aDDITIoNaL
MoDIFIeRS
oTheR
MoDIFIeRS
7
4
RaT
MaT
eqUIPMeNT
MoDIFIeRS
aMMo
RNG
aMMo
+
+
RaT
RNG
15 Shots
6
14
FaITh
ToTaL CMD
RaNGe
4
ToTaL
INITIaIVe
10
ToTaL aRM
14
ToTaL DeF
10
P+S
P+S
11
PoW
+
+
+
+
+
+
4
2
4
3
2
2
RIFLe (poI)
detectIon (peR)
LoRe: ZooLoGY (Int)
Sneak (aGL)
SuRvIvaL (peR)
tRackInG (peR)
E
1
6
5
2
I
=
=
=
=
=
=
=
=
+
+
+
+
+
+
+
+
3
3
4
5
3
6
5
ToTaL
Crippled
Intellect:
–2 DEF and
cannot
upkeep
spells.
Crippled agility:
–2 to attack rolls.
Crippled Physique:
–2 STR.
=
+
=
=
=
=
=
=
1
1
1
1
1
=
=
+
3
4
AGILITY
DaMaGe CaPaCITY
1
+
4
Hand Weapon (pRW)
2
SKILL
LeVeL
heIGhT
6‘1“
WeIGhT
385 lbs.
PaReNT
SeT VaLUe
SKILLS
PLaYeR NaMe
PoW
12
DeFINING ChaRaCTeRISTIC(S)
Brigand/Monster Hunter Kossk (Mild)
ChaRaCTeR NaMe
Skilled
Male
Sex
Longchops
IRoN KINGDoMS UNLeaSheD aDVeNTURe KIT ChaRaCTeR SheeT
ECT
LL
TE
IQ
N
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
PHYS
U
When using rifles, roll additional die
on attack & damage rolls and discard
lowest die
Treat all water as open terrain and gain
concealment while within deep water
While unarmored, ARM is equal to
double PHY
VIrtuoSo: rIfLe
AmphIbIouS
fLeSh of SteeL
Take cover before battle (see reference)
CURReNT
FeaT
PoINTS
3
FeaT PoINTS
On melee attacks, chooses the branch of
the target’s life spiral or the column of
the target’s damage grid that is hit
Can shoot then run or charge
•
•
•
•
•
•
Remove a continuous effect
Reroll a failed roll
Perform a relentless charge
Perform a Run & Gun
Perform a Two-Fister
Perform a Heroic Dodge
Feat points can be spent to:
• Boost a non-combat
skill roll
• Make a quick action
• Shake
• Sprint
• Parry
• Walk It Off
Feat points can be earned by:
• Critical success on a skill roll • Given by the GM
• Destroy an enemy
precISIon StrIKe
onSLAught
huntIng grounD [SwAmp] Gain +2 to Sneak and Tracking rolls
while in selected environment
fInD coVer
Attacks against a natural animal or beast
gain a bonus on attack rolls equal to
Survival skill
Gain an additional attack
Archetype: SKILLeD
bIg gAme hunter
DeSCRIPTIoN/NoTeS
®
NaMe
BeNeFITS & aBILITIeS
ToTaL xP eaRNeD
LeVeL
Hero
™
©2015 Privateer Press, Inc. All Rights Reserved. Permission is hereby granted to reproduce and retain copies of these character sheets for personal, non-commercial use only.
Spend a quick action to set.
A character that moves over
the steel jaws trap suffers a
POW 12 damage roll and is
made stationary for one round
Steel JAwS trAp
NaMe
DeSCRIPTIoN/NoTeS
DeSCRIPTIoN/NoTeS
CoNNeCTIoNS
NaMe
WoRN aRMoR
PaGe #
NaMe
CoST
RNG
aoe
®
PoW
UP
oFF
aRCaNe TRaDITIoN ____________________________________________________________________
SPeLLS
™
15 GC
GoLD
KOSSK
ReLIGIoUS BeLIeFS
QUOR-GAR
MOLGUR-TRUL
SPoKeN LaNGUaGeS
PeRMaNeNT INJURIeS
NoTeS
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SPD
aRM
Adds 18 feet (3˝) to effective range
and 90 feet (15˝) to extreme range
during turns you aim
rifle Scope
DeF
Can draw a round and load it
into a firearm as part of the same
quick action
Ammo BAndolier
powder And Ammunition for 15 ShotS
BeNeFIT
NaMe
GeaR