Press release 31 March 2015 Reusing Finnish cultural heritage - Best concepts of ‘ Hack your heritage’ awarded The first Finnish hackathon with open cultural materials was held 6-8 February 2015. Hack4FI Hack your heritage hackathon gathered together over 50 artists, graphic designers, programmers, designers, scriptwriters and others interested in multi-professional collaboration and a new way of working with cultural heritage. As a result over 15 ideas and concepts were created and several collaborations formed. The hackathon was part of a project the purpose of which is to bring Finnish open cultural materials to use. The project run by Open Knowledge Finland , Aalto University Media Lab and Aalto Media Factory culminated in a final gala organised 26th March. The final gala was held in an old atmospheric hall in the National Archives of Finland. A prestigious and multi-professional jury granted awards for the most creative, useful and versatile works. A concept named Kerttu’s journey (Interactive Story) was crowned as the winner of the competition. Kerttu’s Journey is a “point and click” adventure game that tells the story of a young Finnish woman in the 1930s. The jury complimented this project for its compelling storyline and versatile use of cultural heritage materials. The second prize was given to Sift.pics which is an application that crowdsources the tagging of historical pictures. Users add basic classificatory tags by making choices whether e.g. the picture is an interior or exterior view, the picture has taken from the ground level or from a raised viewpoint etc. The application uses 920 Signe Brander’s Helsinki photographs from the Helsinki City Museum and can be downloaded from Play Store . Three honorable mentions were given for projects that reused cultural heritage materials in exceptionally creative ways. These projects were: (1) Video Poetry Marathon - a track that combined poetry and video art carried out in collaboration with Sivuvalo project - (2) a three-game entity Runepeli - The Runeberg Quest which uncovers the life and persona of the Finnish national poet J. L. Runeberg and (3) and an installation named Aikaa , built in the form of a clock which is used to explore the interactive possibilities of time based archives. Hack4FI - Hack your heritage gathers together a diverse group of people interested in open cultural materials, digital culture and multi-professional collaboration. The project is financed by the Ministry of Education and Culture and run by the Avoin GLAM network . Hack your heritage is originally a Danish concept the purpose of which is to create new services and applications from open digital cultural materials. Hack4FI - Hack your heritage continues the work initiated during the Open cultural data master class of spring 2014.. The master class was organised to educate Finnish cultural and memory institutions in opening data and content. The purpose of Hack4FI - Hack your heritage is to herald the possibilities that open cultural heritage materials contain. It also aims at facilitating the participation of everyone and anyone in the creation of our cultural heritage. More information http://hack4.fi/ Sanna Marttila, project manager, sanna.marttila[a]okf.fi, p. 040 144 2103 Laura Sillanpää, project coordinator, laura.sillanpaa[a]okf.fi Photographs from the hackathon and the gala . Avoin GLAM (Galleries, Libraries, Archives & Museums) is part of an international OpenGLAM network that consists of people and institutions working with open content and data. The aim is to collaborate with GLAM organisations and to open content and data from cultural and memory organizations for different audiences. The Avoin GLAM initiative organises workshops, seminars and other events, sharing knowledge and experiences of open culture and art. More information: avoinglam.fi
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