Games Standards - Colquitt High School

Standards for All Games
Common Core Georgia Performance Standards
Comprehension and Collaboration: 1.b. Work with peers to set rules for collegial discussions and decisionmaking, set clear goals and deadlines, and establish individual roles as needed. c. Propel conversations by
posing and responding to questions that probe reasoning and evidence; ensure a hearing for a full range of
positions on a topic or issue; clarify, verify, or challenge ideas and conclusions; and promote divergent and
creative perspectives. 2. Integrate multiple sources of information presented in diverse formats and media
(e.g. visually, quantitatively, orally) in order to make informed decisions and solve problems, evaluating the
credibility and accuracy of each source and noting any discrepancies among the data.
Information Literacy Standards
The student who is information literate:
1. Accesses information efficiently and effectively.
2. Evaluates information critically and competently.
Information Processing Skills
1. Compare similarities and differences
2. Organize items chronologically
3. Identify issues and/or problems and alternative solutions
11. Draw conclusions and make generalizations
Mathematics
Data analysis and probability: MM1D1.MA1D1. Students will determine the number of outcomes related to a
given event. MM1D2. MA1D2Students will use the basic laws of probability.
Process Standards: MM1P1., MM2P1. MM3P1. MM4P1 MA1P1 MA2P1 Students will solve problems (using
appropriate technology). MM1P4.MM2P4. MM3P4 MM4P4 MA1P4 MA2P4, etc. Students will make
connections among mathematical ideas and to other disciplines.
MM1D1 Students will determine the number of outcomes related to a given event.
a. Apply the addition and multiplication principles of counting
b. Calculate and use simple permutations and combinations
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
21st Century Learning Standards from the American Library Association
1. Inquire, think critically, and gain knowledge
2. Draw conclusions, make informed decisions, apply knowledge to new situations, and create new
knowledge.
3. Share knowledge.
4. Pursue personal and aesthetic growth
2 de Mayo
GAM 2
World History
SS. WH14 The student will analyze the Age of Revolutions and Rebellions
c. Explain Napoleon’s rise to power, the role of geography in his defeat, and the consequences of France’s
defeat for Europe
Modern Language
MLI.INT1 The students demonstrate understanding of simple spoken and written language presented through
a variety of media in the target language and based on topics such as self, family, school, etc. The students:
A. Identify main ideas and some details when reading and listening.
D. Demonstrate Novice-Mid proficiency in listening and reading comprehension.
MLI.CCC1 The students use information acquired in the study of the target language and information acquired
in other subject areas to reinforce one another. The students:
B. Apply previously learned skills from other subjects, when appropriate to demonstrate knowledge in the
target language (e.g. using basic math skills). C. Identify examples of vocabulary, phrases, proverbs, and
symbols from the target language that are used in other subjects.
MLII.IP2 The students demonstrate skills necessary to initiate, sustain, and close oral and written exchanges in
the target language. The students:
D. Demonstrate Novice-Mid to Novice-High proficiency in oral and written exchanges with respect to proper
pronunciation, intonation, and writing mechanics.
7 ate 9 (2-4 players)
It's as easy as 1, 2, 3! Players add, or subtract, 1, 2, or 3 to the number on the top card on the pile to
determine if they have a card that can be played next. Sounds simple, but with everyone playing
simultaneously, the options are constantly changing.
Mathematics
GPS:
MM1D1 Students will determine the number of outcomes related to a given event.
a. Apply the addition and multiplication principles of counting
b. Calculate and use simple permutations and combinations
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
MM1P3. Students will communicate mathematically.
a. Organize and consolidate their mathematical thinking through communication.
b. Communicate their mathematical thinking coherently and clearly to peers, teachers, and others.
c. Analyze and evaluate the mathematical thinking and strategies of others.
d. Use the language of mathematics to express mathematical ideas precisely.
MM1P4. Students will make connections among mathematical ideas and to other disciplines.
a. Recognize and use connections among mathematical ideas.
b. Understand how mathematical ideas interconnect and build on one another to produce a coherent
whole.
c. Recognize and apply mathematics in contexts outside of mathematics.
10 days in Africa/Asia/Europe/the Americas the unpredictable game of making connections (2-4 players)
You have 10 days in Africa/Asia/Europe or the Americas -- touring by plane, car, and on foot. Chart your
course from start to finish using destination and transportation tiles. With a little luck and clever planning,
you just might outwit your fellow travelers. The first traveler to make connections for a ten day journey wins
the game.
Social Studies Skills
Map and Globe Skills:
1. Use cardinal directions 2.Use intermediate directions 8. Draw conclusions and make generalizations
based on information from maps
Information Processing Skills:
2. Organize items chronologically 10. Analyze artifacts
Modern Languages Skills:
MLI.CCC1A. Demonstrate knowledge of geographical locations and identify major countries, cities, and
geographical features of the places where the target language is spoken. B. Apply previously learned skills
from other subjects, when appropriate to demonstrate knowledge in the target language
MLII.CU1C Examine the influence of the geography of the countries studied on cultural elements such as
food, clothing, dwellings, transportation, language, and art.
MLII.CCC2 C. Compare and contrast the geography of the countries of the target language and the students’
own country and discuss its impact on culture.
221B Baker street : the master detective game.
(2-6 players)
221B Baker Street is the London address of the world's most celebrated fictional detective, Sherlock Holmes,
and his dedicated companion, Dr. Watson. In this game you start at 221B and travel through the streets and
alleys of London picking up clues and attempting to solve the most intriguing cases Holmes and Watson have
ever faced.
Each player assumes the role of Holmes and matches wits with the other players to determine who possesses
the most skillful powers of deduction. The basic game includes 20 cases, and eight additional sets of cases are
available from the publisher (www.johnhansenco.com). Each case is represented by a card that features a
crime told in story form, a selection of probable suspects and a list of locations involved in that crime.
Clues are hidden throughout London, one in each of fourteen locations. Players must collect clues from each
location, noting them down on their checklists as they attempt to find the answers to the questions listed on
the case card.
ELA
GPS:
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELAACLSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Science
GPS:
SCSh1. Students will evaluate the importance of curiosity, honesty, openness, and skepticism in science.
SCSh6: Students will communicate scientific investigations and information clearly.
Social Studies
GPS:
SSCG21: The student will describe the causes and effects of criminal activity.
Anagramania
(2 to 6 players)
Anagramania is an anagram-based board game. Unlike typical anagram word puzzles, the clues in
Anagramania are not just the word or words from which the answer is derived. Instead, Anagramania clues
actually provide a hint or definition of the correct solution. Here's an example:
"Sam rang a friend to find out why the letters he wrote were so confused!"
The object is to re-arrange all the letters of the keywords ("Sam rang a") - which are shown in bold italics on
the actual clue cards - to form a single word that solves the clue. The answer is of course "anagrams".
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Apples to apples (4 to 10 players)
Select the card from your hand that you think is best described by a card played by the judge. If the judge
picks your card, you win that round. And everyone gets a chance to be the judge! Each round is filled with
surprising and outrageous comparisons from a wide range of people, places, things and events. Fast moving
and refreshing, Apples to Apples is perfect for any get together with family and friends!
English Language Arts
Common Core:
Key Ideas:
ELACC9-10-11-12RL1: Cite strong and thorough textual evidence to support analysis of what the text says
explicitly as well as inferences drawn from the text, including determining where the text leaves matters
uncertain. .
ELACC9-10-11-12RL2: Determine two or more themes or central ideas of text and analyze their
development over the course of the text, including how they interact and build on one another to produce
a complex account; provide an objective summary of the text.
Integration of Knowledge and Ideas: ELACC11-12RL&:Analyze multiple interpretations of a story, drama, or
poem
Comprehension and Collaboration:
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one,
in groups, and teacher-led) with diverse partners on grades 11-12 topics, texts, and issues, building on
others’ ideas and expressing their own clearly and persuasively.
a. Come to discussions prepared, having read and researched material under study; explicitly draw on that
preparation by referring to evidence from texts and other research on the topic or issue to stimulate a
thoughtful, well-reasoned exchange of ideas.
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
c. Propel conversations by posing and responding to questions that probe reasoning and evidence; ensure a
hearing for a full range of positions on a topic or issue; clarify, verify, or challenge ideas and conclusions;
and promote divergent and creative perspectives.
d. Respond thoughtfully to diverse perspectives; synthesize comments, claims, and evidence made on all
sides of an issue; resolve contradictions
Presentation of Knowledge and Ideas:
ELACC9-10-11-12SL4: Present information, findings, and supporting evidence, conveying a clear and distinct
perspective, such that listeners can follow the line of reasoning, alternative or opposing perspectives are
addressed, and the organization, development, substance, and style are appropriate to purpose, audience,
and a range or formal and informal tasks.
Vocabulary Acquisition and Use:
ELACC9-10-11-12L6: Acquire and use accurately general academic and domain-specific words and phrases,
sufficient for reading, writing, speaking, and listening at the college and career readiness level; demonstrate
independence in gathering vocabulary knowledge when considering a word or phrase important to
comprehension or expression.
ELACC9-10W1: Write arguments to support claims in an analysis of substantive topics or texts, using valid
reasoning and relevant and sufficient evidence.
a. Introduce precise claim(s), distinguish the claim(s) from alternate or opposing claims, and create an
organization that establishes clear relationships among claim(s), counterclaims, reasons, and evidence.
b. Develop claim(s) and counterclaims fairly, supplying evidence for each while pointing out the strengths
and limitations of both in a manner that anticipates the audience’s knowledge level and concerns.
c. Use words, phrases,
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Backseat drawing (4 to 10 players)
Two teams race to identify drawings done by their own team members. But the artists don't know what they
are drawing -- they can only follow the instructions given by another team member. Laughter erupts as
players attempt to follow direction and to guess what is being drawn.
VAHSDRMC.1 Engages in the creative process; imagines new ideas by using mental and visual imagery,
conceptualizes these ideas by using artistic language and contextual understandings, and accesses learning.
The student develops a personal artistic voice that gives unique form to these concepts.
Bananagrams
(2 to 8 players)
Bananagrams is a fast and fun word game that requires no pencil, paper or board. All you need is a table. One
hand can be played in as little as 5 minutes. Great family fun as well as being educational! Bananagrams'
portability makes it perfect for travel. Just grab the pouch and go!
Players race to use all the tiles in their starting set crossword-style, rearranging as desired. As soon as one
player does so, all players take another tile and the game continues. When there are fewer tiles in the center
than players in the game, whoever finishes using all their tiles wins.
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Blokus (2 to 4 players)
The original game has become a classic board game throughout the world. It is comprised of a square board
containing 400 squares, and 84 pieces made up of small squares.
Play it with your family or among friends: with Blokus Classic you are guaranteed to have fun moments that
challenge you and make you think. When it is played by four people, the game is very animated and the
outcome is never certain! Played by two people (where each player has two colours), the game provides the
opportunity for more strategic and careful thinking.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values
and finding expected values.★
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Boggle (2 to 4 players)
Twist & shake... set it and play! The Boggle game now comes in a compact case that's never been easier on
the hands, ears or eyes. Just twist and raise the lid, shake the letter cubes in the quiet case, then search for
words as the 3-minute timer counts down. The built-in timer changes color, then beeps softly to let you know
time's up. And with no loose parts to worry about, it's as easy to store and take along as it is to play!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Carcassonne (2 to 5 players)
The southern French city of Carcassonne was founded on an important trade route between the
Mediterranean and the Atlantic. Because of its strategic location, the city was often conquered and has
known many rulers. As a result of this varied history, the city is famous for its unique mixture of Roman and
Medieval fortifications.
The players develop the area around Carcassonne by placing land tiles. Each turn the area becomes larger as
the players expand and add roads, fields, cities, and cloisters. The players may also deploy their followers as
thieves, farmers, knights, and monks to control and score points for the roads, farms, cities, and cloisters. As
the players have only a few followers, the wise player will plan his moves carefully and deploy followers when
and where he can earn the most points.
Social Studies Skills
6. use map key/legend to acquire information from, historical, physical, political, resource, product and
economic maps
Information Processing Skills
1. Identify issues and/or problems and alternative solutions
10. Analyze artifacts
World Geography
SSWG1 The student will explain the physical aspects of geography.
a. Describe the concept of place by explaining how physical characteristics such as landforms, bodies of
water, climate, soils, natural vegetation, and animal life are used to describe a place.
SSWG3-4-5-6-7-8-9 The student will describe the interaction on physical and human systems that have
shaped…
Chess & Checkers
(2 players)
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values
and finding expected values.★
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Chinese checkers (2 to 6 players)
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values
and finding expected values.★
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Chronology The game of all times. (2 or more players)
Were ice cream cones invented before or after silver dollars? Did the first drive in movie come before or after
"The Star Spangled Banner" is declared the National Anthem?
Now you're playing Chronology, the challenging time line game. Place events in time and put time in its place.
Place 5 events in order and win the game!
World History/American History
Information Processing Skills
2. Organize items chronologically
7. Interpret timelines
13. Translate dates into centuries, eras, or ages
Connect four: the original vertical four-in-a-row checkers game.
(2 players)
Enjoy this classic vertical checkers game that's fun whether you're up-and-down, across or diagonal! Just
build a row of four checkers in any direction while blocking your opponent to win!1 Original: Drop the
checkers and be the first to get 4 in a row to win. 2 PopOut: Pop out feature helps you get 4 in a row by
popping a checker out instead of dropping one in. Pop 10: Start with the grid full of checkers and pop them
out. If its part of 4 in a row, you get to keep it. First to keep 10 wins.
Mathematics
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values
and finding expected values.★
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
DaVinci's challenge the ancient game of secret symbols (2 or 4 players)
The ancient game of secret symbols is a classic strategy game with hidden mysteries as old as the pyramids!
Take turns placing shapes on the board to reveal 9 different patterns. The more complex the design, the
more points you score.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 (+) Weigh the possible outcomes of a decision by assigning probabilities to payoff values
and finding expected values.★
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
DiXit
(3 to 6 players)
The players have hands of oversized cards with various artistic pictures. The active player secretly selects one
of his cards and gives a very brief description. The other players secretly select their own cards which match
the description. The chosen cards are shuffled and revealed, then players vote on which was chosen by the
active player.
Each correct answer gives points to the guesser and the active player. Each incorrect answer gives points to
the player who submitted the guessed card. However, if all of the guesses are correct -- or none of them are - then the active player gets no points and all the other players get points.
The game ends when the deck is empty. The greatest total wins the game.
ELA
GPS:
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELA11LSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
ELAALRL3: The student deepens understandings of literary works by relating them to their contemporary
context or historical background, as well as to works from other time periods.
ELA11W2: The student illustrates competence in a variety of genres.
The farming game
(2 to 6 players)
Players harvest crops with the roll of the dice; dodge droughts, uncertain markets and insects; buy land and
cattle; wheel and deal. Always different and always a challenge. Build the best farm in the county. A truly
rewarding time that entertains, teaches and is just plain fun.
Social Studies
GPS:
Economics:
SSEF1: The student will explain why limited productive resources and unlimited wants result in scarcity,
ipportunity costs, and tradeoffs for individuals, businesses, and governments.
SSEF2: The student will give examples of how rational decision making entails comparing the marginal
benefits and the marginal costs of an action.
Mathematics
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
Hive (2 players)
Hive is a boardless, strategic game for 2 players ages 8 and up. The object of the game is to surround your
opponent's queen bee while trying to block your opponent from doing the same to your queen bee.
Each player has 11 tiles, all in all, representing 5 different insects. The players take turns, either choosing to
add a tile to the hive or moving a tile in the hive.
Each tile has a unique way of moving (like in chess) and resembles the movement of the insect depicted on
the tile. For instance, the grasshopper is the only tile which can jump.
Hive is a fun game to play because of its simple rules, yet challenging for its depth. Hive enhances each
player's skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense
(surround your opponent's bee) and the defense (to protect your queen bee).
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
How to host a murder : The Chicago caper. (8 players)
Philadelphia, September 26, 1928
Coppone Released From Prison!!
Chicago gang leader Harold "Hal" Coppone was released today from Awsume State Penitentiary near
Philadelphia after serving a six-month term. Coppone, who was jailed for carrying an unlicensed weapon, was
met by a group of his men - among them was Chicago gangster Joey "The Rattlesnake" Ratello, chief suspect
in the recent killing of Marco "Machete" Molino - and departed quickly in a powerful seven-passenger Lincoln
Touring car. While he had nothing to say to the press, Coppone and his men were undoubtedly headed back
to Chicago where, it is rumored, they have more than one score to settle.
ELA
GPS:
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELAACLSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Science
GPS:
SCSh1. Students will evaluate the importance of curiosity, honesty, openness, and skepticism in science.
SCSh6: Students will communicate scientific investigations and information clearly.
Social Studies
SSCG21: The student will describe the causes and effects of criminal activity.
If wishes were fishes (2 to 5 players)
In this game, the fishes really can grant wishes -- but you have to throw them back.
Players are fishermen, trying to catch the most valuable fish and sell them in the market for the best prices.
With limited space for storing caught fish, players must use their wits to get the right fish to market at the
right times. This is where the granting of wishes is most helpful. Just catch the fish who will grant the wish
you want, throw it back, and you get your wish. Sounds simple, but the game does require a bit of thinking
and planning. The wishes can help you increase the value of fish when sold, grant you extra storage space,
and several other useful things.
Economics
SSEF1 The student will explain why limited productive resources and unlimited wants result in scarcity,
opportunity costs, and tradeoffs for individuals, businesses, and governments.
Mathematics
GPS:
Data analysis and probability: MM1D1.MA1D1. Students will determine the number of outcomes related to a
given event. MM1D2. MA1D2Students will use the basic laws of probability.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
Inca gold : quest for riches in the ruins
(3 to 8 players)
Incan Gold is a quick, fun game of bluff and daring in which explorers push their luck while exploring an old
Incan temple in search of gold and treasure. In each round, you decide whether to delve deeper into the
temple, adding to your riches, or escape with the share you’ve acquired so far.
Every time an explorer braves new territory, more gems and dangers appear. Giant spiders, mummies and
fire can cause you to lose everything. Is it worth the risk? You decide. But if you leave, those who remain in
the temple may acquire a bigger share of each stash of jewels yet to be found.
After five rounds of exploration, whoever has the most treasure is the ultimate explorer and the winner!
World History
SSWH8 The student will demonstrate an understanding of the development of societies in Central and South
America.
Mathematics
GPS:
Data analysis and probability: MM1D1.MA1D1. Students will determine the number of outcomes related to a
given event. MM1D2. MA1D2Students will use the basic laws of probability.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
Letter roll
(2 to 8 players)
Roll the special Letter Roll dice and flip over the timer. Players race to list words containing the three letters
shown on the Letter Roll dice. Only words listed by a single player score points so players are rewarded for
their speed and creative thinking!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Ligretto
(2 to 4 players)
Ligretto is a fast-moving game, where you must get rid of your Ligretto stacks as quickly as you can to be the
winner. You must have fast hands and quick thinking, as the need for speed is key in this color stacking card
game! All players play at the same time, so there's no time to lose!
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
GPS:
Data analysis and probability: MM1D1.MA1D1. Students will determine the number of outcomes related to a
given event. MM1D2. MA1D2Students will use the basic laws of probability.
Literati challenge
(2 or more players)
Could you be the next literary giant? Do you have the kind of vocabulary that it takes to be great? You get five
challenging words on cards and write a story using them in 90 seconds! Share your stories and laugh for
hours! Add up your points to be the first to earn 300 and win!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Mancala
(2 players)
The captivating African Stone game, also known as Mancala is an ancient game that was played by scooping
out pits and calas in the sand and, in many instances, used diamonds as stones. Many Historians believe that
Mancala is the oldest game in the world.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Numbers league adventures in addiplication
(2 to 4 players)
Villains lurk in the streets of Infinity City and the only hope is the Numbers League. Assemble your team of
Superheroes, use the sum of their incredible powers and ingenious devices to capture as many villains as you
can.
Numbers League: Adventures in Addiplication is a stand alone superhero-themed card game where your
basic math skills can save the day. The more you play the sharper these skills will become until no villain is
safe from your numerical onslaught.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
On the double
(2 to 4 players)
In this speedy card game, players must rid their hands of all cards by quickly putting them down in the center
pile. All cards are divided in two, showing a color and shape on each side. When matching, players must put
down a card that matches either a color or shape on BOTH sides!
Mathematics
Common Core:
MCC9‐12.G.MG.1 Use geometric shapes, their measures, and their properties to describe objects
Once upon a time (2 to 6 players)
Players of Once Upon A Time create a story together using cards that show typical elements from fairy tales.
The Storyteller creates a story using the ingredients on her cards, guiding the plot toward her own ending.
The other players use their cards to interrupt her and to become the new Storyteller. The winner is the first
player to play out all of her cards, ending with the "Happy Ever After" card.
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELABLRL1: The student demonstrates comprehension by identifying evidence in a variety of texts
representative of different genres and using this evidence as the basis for interpretation.
Pandemic
(2 to 4 players)
Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures
for these diseases before mankind is wiped out. Players must work together, playing to their characters'
strengths and planning their strategy of eradication before the diseases overwhelm the world with everincreasing outbreaks.A truly cooperative game where you all win or you all lose.
Science
GPS:
SCSh1. Students will evaluate the importance of curiosity, honesty, openness, and skepticism in science.
SCSh6: Students will communicate scientific investigations and information clearly.
SEV2L: Students will demonstrate an understanding that the Earth is one interconnected system.
SEV5: Students will recognize that human beings are part of the global ecosystem and will evaluate the
effects of human activities and technology on ecosystems.
Parcheesi A royal game of India.
A classic race-and-chase game.
(2 to 4 players)
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Perudo South America.
(2 to 8 players)
This game combines good guessing, good bluffing and good luck. Featuring 6 dice cups and 30 dice, the
components go anywhere in the drawstring travel pouch. there's no game board or other components to set
up.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.
GPS:
MM1D2. Students will use the basic laws of probabilities.
a. Find the probabilities of mutually exclusive events
b. Find probabilities of dependent events
c. Calculate conditional probabilities
d. Use expected value to predict outcomes
Pictionary the game of quick draw. (3 or more players)
In this quick-draw classic, the sketches draw loads of laughs... and the guesses can be even more hilarious!
Roll the 6-sided challenge die for extra-silly scenarios, and you're guaranteed that no two games will ever be
alike!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Pirate fluxx
(2 to 6 players)
Yarr! Grab yer Cutlass! Pirates have taken over Fluxx, the ever-changing card game, and their rules be new
and strange. There'll be times ye must Talk Like A Pirate, and rules about how ye can Plunder from yer mates.
But the most excitin' treasure fer Fluxx fans new and old is the Surprise! Ð a new card type that you play out
of turn! Your trusty Monkey can watch over the Gold Doubloons while you commandeer Ships on the high
seas, but only Fruit can protect you from Scurvy. You'll enjoy the privileges of wearing the CaptainÕs HatÉ but
watch out for Mutiny amongst the crew!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
ELABLRL1: The student demonstrates comprehension by identifying evidence in a variety of texts
representative of different genres and using this evidence as the basis for interpretation.
Power grid an energetic economic game
(2 to 6 players)
This is the new and improved (rules and graphics!) Funkenschlag from Friedemann Friese. Players compete to
build the best network of power lines and stations, choosing which cities to supply and what sources of
power to use.
Science
GPS:
SCSh1. Students will evaluate the importance of curiosity, honesty, openness, and skepticism in science.
SCSh6: Students will communicate scientific investigations and information clearly.
SEV1: Students will investigate the flow of energy and cycling of matter within an ecosystem and relate these
phenomena to human society.
SEV4: Students will understand and describe availability, allocation and conservation of energy and other
resources.
SEV2L: Students will demonstrate an understanding that the Earth is one interconnected system.
SEV5: Students will recognize that human beings are part of the global ecosystem and will evaluate the
effects of human activities and technology on ecosystems.
Roll through the ages
(1 to 4 players)
Build a thriving civilization -- in under an hour! Collect goods, assign workers to build cities and erect
monuments, advance your civilization through cultural and scientific developments, but don't forget to
harvest enough food to feed your growing population. Roll Through the Ages plays in 30-45 minutes. The
game is for 1-4 players, ages 8 and up.
World History
SSWH1 The student will analyze the origins, structures, and interactions of complex societies in the ancient
Eastern Mediterranean from 3500 BCE to 500 BCE.
a. Describe the development of Mesopotamian societies; include the religious, cultural, economic, and
political facets of society, with attention to Hammurabi’s law code.
World Geography
SSWG1 The student will explain the physical aspects of geography.
b. Explain how human characteristics, such as population settlement patterns, and human activities, such as
agriculture and industry, can describe a place.
Economics
SSEF1: The student will explain why limited productive resources and unlimited wants result in scarcity,
opportunity costs, and tradeoffs for individuals, businesses, and governments.
Say anything (3 to 8 players)
Say Anything is a light-hearted game about what you and your friends think.
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
Scattergories
(2 to 6 players)
Can you name a sport, an ice cream flavor, and something in a pet shop, all beginning with the letter B? The
trick is to take on 12 categories in 3 minutes or less and not match anyone else's answers! So be creative and
seek the unique. Bungee jumping may score better than baseball, boysenberry better than black cherry.
With more than 190 categories and 20 letters on the die, no game is ever the same. for crowd-pleasing, fastthinking fun, the choice is Scattergories!
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines,
and establish individual roles as needed.
Scrabble (2 to 4 players)
Take the challenge of making the best use of 7 letter tiles for just the right combination of wordplay,
competition and fun. The Scrabble game draws family and friends around the board with the fun of building
interlocking words and the competition for racking up big scores!
Connect the classic wood letter tiles up, down and across the board to create distinct crosswords every game.
Publish
Whether you play traditional rules or the rules for shorter gameplay, there's a new challenge every time you
play
Common Core
English Language Arts
ELACC9-10-11-12SL1: Initiate and participate effectively in a range of collaborative discussions(one-on-one, in
groups, and teacher-led) with diverse partners
b. Work with peers to set rules for collegial discussions and decision-making, set clear goals and deadlines, and
establish individual roles as needed.
GPS:
ELAACRAC3: The student acquires new vocabulary in each content area and uses it correctly.
Shakespeare the bard game
(2 to 5 players)
As the role of an Elizabethan theatre entrepreneur trying to put on plays, the object is to acquire
Shakespeare's scripts, form companies, and acquire props and large sums of money to enable these
productions. Throughout the game, there are opportunities to earn money by answering questions on
Shakespeare's plays (trivia) as well as reading short extracts of his plays (performance). There are also
opportunities to trade, pick a fight with your rival, or flirt with a neighbor to persuade them to participate in
future endeavors. Meanwhile, Fate cards are drawn to either help or hinder play, adding an interesting twist.
The goal is to earn the most Acclaim Points by the end of the game (based on plays and assets).
The game was consulted for accuracy by Professor Peter Holland, ex-head of the Shakespeare Institute in
Stratford- the leading center in the world for Shakespearean Studies. He is now a tenured Professor of English
at Notre Dame in the US.
GPS:
English Language Arts
ELABLRL1: The student demonstrates comprehension by identifying evidence in a variety of texts
representative of different genres and using this evidence as the basis for interpretation.
ELABLRL2: The student identifies, analyzes, and applies knowledge of them in a work of British and/or
Commonwealth literature and provides evidence from the work to support understanding.
Snorta (2 to 8 players)
In Snorta each player chooses the sound of a typical farm animal and the fun begins. As players quickly flip
over cards, tongue-tied players stumble and stutter to blurt out the animal sounds of the other players.
Before long your barnyard fills with bales of laughter. You will have a hoot with Snorta!
World Languages
GPS:
MLI.IP1: The students exchange simple spoken and written information in the target language
MLI.INT1: The studens demonstrate understanding of simple spoken and written language presented through
a variety of media
Taboo ( 4 or more players)
Time is against you. You know what you'd like to say if you could only find the words. But some things in life
are strictly... TABOO.
GPS:
English Language Arts
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELA11LSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Ted Alspach's Ultimate Werewolf
(5 to 68 players)
Your quiet, little, 16th century village has suddenly become infested with some very unfriendly werewolves...
can you and the other villagers find them before they devour everyone?
ELA
GPS:
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELAACLSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Social Studies
SSCG8: The student will demonstate knowledge of local, state, and national elections.
Telestrations : the telephone game sketched out (4 to 8 players)
Easy to learn, simple to play, Telestrations is the hilarious sketch and guess party game that offers up instant
fun and laughter! Includes 2,400 entertaining words from "cheeseburger" to "love handles".
GPS:
English Language Arts
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELA11LSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Trust me The game of hot tips & cold cash (2 to 4 players)
Trust Me is a property investment game in which your and your opponents try to make money by being good
investors. Some of the properties are valuable. Some aren't worth anything at all. It's up to you to learn the
value of as many properties as you can – and then invest wisely.
Economics
SSEF1 The student will explain why limited productive resources and unlimited wants result in scarcity,
opportunity costs, and tradeoffs for individuals, businesses, and governments.
Zen Benders (1 player—but may be played with a group working together)
With Zen Benders, success is just a flip and slide away. Select a challenge card and flip and slide the special
Zen Bender dice to recreate the pattern. With four different levels of difficulty and 48 different patterns,
there's a challenge for everyone.
GPS:
English Language Arts
ELAACLSV1: The student participates in student-to-teacher, student-to-student, and group verbal
interactions.
ELA11LSV2: The student formulates reasoned judgments about written and oral communication in various
media genres.
Mathematics
Common Core:
MCC9‐12.S.CP.5 Recognize and explain the concepts of conditional probability and independence in everyday
language and everyday situations.
MCC9‐12.S.MD.5 Weigh the possible outcomes of a decision by assigning probabilities to payoff values and
finding expected values.