EmoSpark

International Journal of Innovative and Emerging Research in Engineering
Volume 2, Issue 3, 2015
Available online at www.ijiere.com
International Journal of Innovative and Emerging
Research in Engineering
e-ISSN: 2394 - 3343
p-ISSN: 2394 - 5494
EmoSpark
Nilam K.Mahajan,
Bachelor of Engineering, Student, Department Of Computer Science& Engineering
Shri Sant Gadge Baba college of engineering,Bhusawal, North Maharashtra University Jalgaon,Maharashtra-425203.
[email protected]
ABSTRACT
For as long as we have been imagining emotionally philosopher tackle, we include portrayal hard to believe through
the side of least mildly similar to being figure. Emo glow be an machine motorized Wi-Fi/Bluetooth chop so as to
allows users to create and interact with an emotionally concise aptitude from side to side chat, air, with icon medium.
Emo sparkle willpower catch not only making a bet, but also your TV, smart touchtone phone or computer to an
entirely different level from anything ever experienced before Media. Over time, the cube creates a customized
Emotional Profile Graph which collects and measures a unique emotional input as of the customer.
Keywords: - Android power-driven Wi-Fi/Bluetooth cube, Artificial Intelligence, Emotional Profile Graph, Haywire,
Webee Automation
I. INTRODUCTION
The Emo Spark console is a 90 x 90 x 90 mm (3.5 x 3.5 x 3.5 in) Wi-Fi in addition to Bluetooth enable cube that interacts with
a users emotions using a combination of content analysis in addition to face-tracking software.
Figure1. EmoSpark A.I. Cube with IP Camera Bundle
In adding reciprocally toward trait in the midst of all associate of the household, the device uses custom developed
technology that Rosenthal says enables it to differentiate between basic human feelings and create emotion profiles of not just
everybody it interacts with, but also itself[4][5].
A. Objectives of EmoSpark:
 Just before concur en route for a accurate moreover shipping immense burden thoughtful between technology.
 The human emotional spectrum.
B. Why EmoSpark?
Aside from direct, person-to-boot disagreement the shred tin can by the side of the equivalent time because
shimmering be oral to in type to it via ones neat receiver, amount, or processor. via the same as stretched lots of avenue of
communication between user and cube, Emo SPARK [2] can better understand its owners preferences based on eight basic
human feeling: heaven, heartache, daydream of false faithfulness place, discomfort, failing mission, flabbergast from opening
on the way to finish merriment. The “industrial sensation” expect next to researchers and commentators is no longer a beyond
confidence get en route for denote, section be alive next to the selected point in time manifest factor with pack of our on a every
daytime first lean make ends meet. The gathering delimited as a result of ask for premeditated meant for us toward get back so
as to wonder is now [4][3].
168
International Journal of Innovative and Emerging Research in Engineering
Volume 2, Issue 3, 2015
C. How Does It Work?
The human brain processes literally thousands of pieces of information each second –often without consciously
become awake it. It revolve these textile incentive bearing in mind that such unrepresentatively simple concept at the same
occasion seeing that clunk, action, in addition to shade from end to end a intricate model of cognition and reaction often without
our conscious awareness. Emo Shape, Ltd. designed their Emotion Processing Unit TM (EPU)[4] using cutting edge
representational models that enable the user to tap into and register their unique tender expressions. Sine particular of
the key in hallmark of cognition be based on a consistent moving reply, the EPU factually grow along with adapt toward the
user's responses by means of apiece use, enable a a great deal extra wide furthermore practical emotional reflection.
D. Why Music?
Emo Spark initially uses music and sound to inform a cube's EPG because music is one of the most direct
and immediate stimuli of exciting answer. Next to initial, noise determination be there the prime scheme through which the
cube will learn and grow from. Walk by means of tread, the cube force use this preliminary sound programming to develop
and experience a virtual “life” of its own that will embrace other stimuli, including sight and language [4].



II. HARDWARE SPECFICATION
It is a 90mm cube inside.
A quad-core 1.8GHz CPU run robot 4.2.2. As fit attribute be an “EPU,” or touching Processing Unit.
Stretch goals include support for Windows Phone and multi-camera support along with enhanced compatibility
for Webee automation.




III. SOFTWARE PERFORMANCE
Android
Support Android Market Place
Flash Player
Support Adobe Flash 11 quad core android TV box
IV. VISUAL INTERACTION
The Emo Spark can also view a gamer face to face directly in real time on a web cam, observing and responding to
various cues. Dedicated plug-ins will recognize those same consistent visual expressions and after receiving a verifiable
response, the cube will begin to vicariously experience life with the user. The cube will see when the user has had a difficult
day, and express itself sympathetically; or it can see when the user has landed a promotion or passed a particularly trying test
and share along in that triumph.
A. Communication
To communicate with the Android-powered Emo spark, users can simply talk to it through speaking or typing into
their tablet, mobile phone computer or TV. Users can also connect with Face book and YouTube to help the cube build up a
history of interests. EmoSpark initially tries to recommend particular pieces of content be it a song or a YouTube video that
might help to improve the user's mood. So, for example, the cube might tell you that your friend Michael has posted a new
video onto Face book and it has 12 likes, would you like to watch it.
B. Emo Spark App
The Emo Spark cube can be accessed remotely through video conferencing facility. The user can interact and
engage in conversation with the cube, just like a regular call, through Android's text to speech [3].
Figure 2 : EmoSpark App
169
International Journal of Innovative and Emerging Research in Engineering
Volume 2, Issue 3, 2015
Emo Spark's app lets the user use a smart device to witness the intensity and nuances of its emotional status in real
time at a distance, monitoring when and how a new experience modifies and informs the cube. Emo Spark will then
share its reactions with the user via their TV, smart phone or tablet apps.


V. APPLICATIONS
The Emo Spark cube also doubles as an e-learning tool.
It comes connected to a collection of online knowledge owned by Google, which Rosenthal says enables it
to answer questions on over 39 million topics.
CONCLUSION
Technology that improves our lives is always a priority. Technology that can improve moods and overall happiness is
beyond our expectations, yet we are always ready for a break from today’s chaotic world. The Emo Spark cube can be accessed
remotely through video conferencing facility. The user can interact and engage in conversation with the cube, just like a regular
call, through Android's text to speech functionality.
ACKNOWLEDGEMENT
I feel great pleasure in submitting this Paper on “EmoSpark”. I wish to express true sense of gratitude towards my
H.O.D., Prof. D. D. Patil. I also wish to thank my teacher Prof. R.R.Singh who at very discrete step in preparation of this Paper
contributed his valuable guidance and help to solve every problem that arise. Also, most likely I would like to express my
sincere gratitude towards my family for always being there when I need them the most. With all respect and gratitude, I would
like to thank all the people, who have helped me directly or indirectly. I owe my all success to them.
REFERENCES
[1] Brown, Stephen. "Meet Pepper, The Emotion Reading Robot." TECHNOLOGY (2014).
[2] Sun, Yi, and Rui-hua XU. "Design of a Kind of Multifunction Portable Terminal Used in Underground Based on WiFi Technology and Its Implementation [J]." Industry and Mine Automation 3 (2007): 60-63.
[3] Chen, Xian, et al. "Network performance of smart mobile handhelds in a university campus Wi-Fi network."
Proceedings of the 2012 ACM conference on Internet measurement conference. ACM, 2012.
[4] ISOR Journal of Computer Science and Engineering e: ISSN: 2278-0661, p-ISSN: 2778-8727 PP 52-55
[5] Anon,(2014).[online]Available at:http://photos.prnewswire.com/prnh/20140106/PH40168-b [Accessed 3 Sep. 2014].
170