One pitch, One picture, and one heck of a powerful

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Architectural Designers & Visualizers: Unleash your
creative intelligence with moskitoRender™
One pitch,
One picture,
and one heck of a
powerful GPU renderer
says it all.
first fully integrated physically
based, GPU-Renderer for 3ds Max
and Design with the least amount of
hardware and creative restrictions!
65%
of architectural businesses use technology often or very often during the PITCH/BID
process to communicate their ideas (e.g. rendering engines, real time, mobile apps, VR.
etc)
77%
current trends on technology used by architectural designers from users of software to its
impact and satisfaction level with established platforms showed 3ds Max as the leading
platform at 77%, .. Adobe CS (70%), V-Ray (68%) and AutoCAD (54%).
Source: Unity 3D Whitepaper 2014
Why GPU rendering?
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There is a rising demand from both the
architectural businesses and their clients for
3d interactive rendering, as reported in the
2014 Unity survey on visual technology in
the field of architecture. 967 respondents
from 95 countries were surveyed with the
top ten respondents countries: US, UK, India,
Brazil, Australia, France, Germany, Mexico,
Canada and Spain.
Why cebas’ moskitoRender?
moskitoRender offers real time feedback on
rendering materials, lights, shadows and whole
scene updates - by the use of GPU rendering!
cebas Visual Technology’s advanced team of
render developers created moskitoRender
specifically for the design work of architects and
engineers of today.
moskitoRender is a leader in the pack of render
tools available today, both in terms of real-time
speed delivery as well as GPU accelerated
computing. Compute-intensive operations are
offloaded and fast-tracked on GPU power. From
a user’s perspective, moskitoRender simply runs
significantly faster.
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Compatibility: 3ds Max 2013-2015 / 3ds Max 2013- 2015.
moskitoRender supports ALL of the 1,300+
materials from the robust Autodesk Material
Library as well as all standard 3ds Max
materials.
An advanced new material shading core
provides moskitoRender with the advantage of
representing nearly every material effect, like
real world composites, in the form of a highly
optimized native GPU shader.
Achieving true Physically-based Spectral
Rendering that layers onto any standard 3ds
Max rendering option, creating images based on
strict unbiased Path-tracing methods. Workflow
has never achieved greater continuity, speed
and ease with the least parameters involved.
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Any picture is as good as the camera you hold.
moskito’s camera viewport enhances your
objective and creative realism.
whether you are rendering an exterior skyline shot or an interior
lighted shot, with moskito IES light and photometric web, you get
real world accuracy, without the need to figure things out.