Pre-Contest Communication Incentives Mustafa Yildirim! Department of Economics Stockholm School of Economics Sveav‰gen 65, Stockholm, SWEDEN E-mail: [email protected] April 8, 2015 Abstract To demonstrate resolution and psychological strength, players often engage in pre-contest communication by publicly stating their desire to win an upcoming contest. Existing explanations for this phenomenon revolve around incomplete information and signaling. In this paper, I o§er a complementary explanation that does not rely on signaling. Within a complete information setup, I show that when communication involves not only an audience cost, e.g., a reputation loss, in case of a false statement (as assumed in the literature) but also an audience reward, e.g., a credibility gain, in case of a true statement, players may have an incentive for pre-contest communication. 1 Introduction In many competitive and conáict settings, players publicly state their strong desire to win an upcoming contest. Examples abound. In business, Wal-Mart Stores, Inc.ís CEO Mike Duke reportedly said at a company ceremony that ìno matter what environment weíre inótoday, a year from now, or Öve years from nowówe are driven to win. And weíre never satisÖed at Walmart until we do.î1 In politics, prior to the ! This paper is based on my dissertation to the Stockholm School of Economics. I am indebted to Karl W‰rneryd for his continuous guidance and encouragement. I thank Dan Kovenock and Huseyin Yildirim for helpful discussions and comments. All errors are mine. 1 For more information see <http://www.theshelbyreport.com/2013/10/16/walmart-well-winno-matter-what-environment-were-in>. 1 recent local elections on March 30, 2014, the Turkish Prime Minister Recep Tayyip Erdogan announced that ìIíll resign if my party does not come Örst.î2 In sports, Muhammad Ali was well-known for his pre-match statements like ìIíll beat him so bad heíll need a shoehorn to put his hat on.î3 One obvious reason behind such public statements is to discourage the rival(s) by committing to being agressive. According to Dixit (1987), the intuition thus suggests that at least the ìfavoriteî player should have a strict incentive to make a pre-contest announcement to overcommit to his action. This intuition turns out to be incomplete. In an interesting paper, Fu et al. (2013) shows that when players su§er from a credibility loss in case of a failed public statement, both the favorite and the underdog prefer remaining silent prior to the contest.4 In light of this, these authors have o§ered a signaling-based explanation where players may claim to be strong. In this paper, remaining in the realm of complete information, I o§er a complementary explanation by noting that players may also gain credibility by making a successful public statement. That is, the presence of an audience can present a ìstickî as in Fu et al. (2013) and a ìcarrotî for pre-contest communications. In particular, it is clear that if it only provided the carrot, then unlike in Fu et al. (2013), players would always make public statements. Thus, whether or not public statements are made in equilibrium should depend on the amount of credibility gained relative to credibility lost as well as the degree of competition. This is what we investigate in this paper. Our model follows the one suggested by Fu et al. (2013): a standard two- player Tullock (1980) contest where, to demonstrate their resolution and psychological strength, players may engage in pre-contest communication by publicly stating their desire to win the contest. We suppose that communication involves not only an audience cost, e.g., a reputation loss, in case of a false statement (as assumed in theirs) but also an audience reward, e.g., a credibility gain, in case of a true statement. 2 More details can be found at <http://www.robert-schuman.eu/en/eem/1153-is-recep-tayyiperdogan-s-justice-and-development-party-mowing-towards-victory-in-turkey>. 3 For more information see <http://www.independent.co.uk/sport/general/others/trash-talkthe-best-insults-in-boxing-2281927.html?action=gallery&ino=10>. 4 In particular, they show that communication can only be beneÖcial if it deters rivalís entry into the contest, which is feasible only if there is entry cost. We here ignore this case because we suppose that either players are not allowed to quit the contest or quitting is more costly than entering. 2 Moreover, in contrast to theirs, we suppose that neither player has the option to quit, or equivalently the contest is unavodiable. For symmetric players, we Önd that, in equilibrium, pre-contest communication which is not feasible for su¢ciently low audience reward, becomes feasible otherwise. More precisely, for a given audience cost, while both players remain silent for sufÖciently low audience reward, only one player and both players make pre-contest announcements for intermediate and high audience reward respectively. These make sense because the decision as to whether to communicate or not hinges upon a simple trade-o§ between an increase in the probability of winning and an increase in the e§ort cost. Our Öndings for asymmetric players are qualitatively similar except that when only one player communicates in equilibrium, the identity of the communicator is noteworthy. We Önd that while only the favorite may communicate in equilibrium if the audience reward is intermediate, only the underdog may do so if the audience cost is high in addition to intermediate audience reward. 1.1 Related Literature As we examine the playersí incentives to engage in costly actions (i.e., preannouncements) in pursuit of the corresponding future beneÖts, our paper relates to the extant literature on commitment. Ever since Schelling (1960), this literature is mainly concerned with the roots of incentives of the players interacting dynamically to commit themselves to certain costly actions. Despite being vast, commitment is typically modelled such that one of the players is given the opportunity to move Örst.5 In contrast, in our paper, commitment occurs through public announcements, which reáects playersí self-conÖdence in winning. The purpose of publicly committing to being aggressive is also studied in the audience cost literature, where the standard example involves democratic leaders who make strong public threats in an international crisis bargaining in order to get better deals. The conventional view is that such threats are costly in that democratic leaders making public threats will be punished by voters (i.e., audience) in the upcoming elections if they later back down. Thus, it has been argued that democratic leaders 5 Prominent works focusing on time commitment include: Baik and Shogren (1992); Dixit (1987); Leininger (1993); Morgan (2003); Morgan and V·rdy (2007); and Yildirim (2005). 3 make such threats in order to credibly signal their resolve,6 which, in turn, might lead to better deals for them. The rest of the paper is organized as follows. The model is set up in Section 2. All formal results appear in Sections 3 and 4, where the results regarding the symmetric case and the asymmetric case, respectively. Section 5 discusses the results, and Section 6 concludes. 2 The Model Consider a two-stage contest (t = 1; 2) in which two risk-neutral players (i = 1; 2) compete for a prize which is normalized to one (V = 1). At t = 1 (communication stage), the players simultaneously decide whether or not to send a public message of conÖdence that displays how comfortable they feel about winning the subsequent contest. Let Ii = 1 denotes player iís sending the message and Ii = 0 denotes his remaining silent. The sender of the message of conÖdence enjoys an audience reward of & 2 R+ if he wins the contest and bears an audience cost of ' 2 R+ if he loses. Upon observing their communication actions, at t = 2 (contest stage), the players compete for the Öxed prize by simultaneously exerting e§orts (xi ; xj ) as in a standard Tullock contest.7 SpeciÖcally, player i wins the contest according to the following ratio form: p(xi ; xj ) = 8 > < > : xi x1 + x2 if 1=2 if (xi ; xj ) 6= (0; 0) : (xi ; xj ) = (0; 0) Let Ci (xi ) = ci xi be the cost of his e§ort. Then, the expected payo§ of player i at the contest stage is written . i (xi ; xj ; si ) = p(xi ; xj )(1 + &Ii ) $ (1 $ p(xi ; xj ))('Ii ) $ ci xi ; (1) where with probability p he wins the prize and, if he previously sent a message of conÖdence, receives the audience reward while bearing the audience cost with probability 1 $ p. Rearranging terms player iís payo§ can be written as: . i (xi ; xj ; si ) = p(xi ; xj )(1 + (& + ')Ii ) $ ('Ii + ci xi ): 6 (2) See Fearon (1994, 1997); Schultz (1999); and Smith (1998). See CorchÛn (2007), Nitzan (1994), Konrad (2009), and Dechenaux et al. (2012) for a detailed survey of contest literature. 7 4 Equation (2) suggests a modiÖed contest with a winning prize of 1 + & + ' and an e§ort cost ' +ci xi . Note that audience reward increases only the prize, while audience cost increases both the prize and the cost of e§ort. Without loss of generality, we set c1 = 1, 1 % c2 = c. Since our model is a two-stage game with observed actions, we will use subgame perfect Nash equilibrium as the solution concept. To develop a benchmark as well as a Örst step toward understanding equilibrium communication incentives, we begin our analysis by considering the symmetric players with equal marginal costs of e§ort. 3 Benchmark: Symmetric Case Consider two symmetric players with equal marginal costs of e§ort: c1 = c2 = 1. We solve the game by backward induction. 3.1 Contest Stage At t = 2 (contest stage), player i sets his e§ort (xi ) to maximize . i (xi ; xj ; si ) = p(xi ; xj )(1 + (& + ')Ii ) $ ('Ii + xi ) = xi (1 + (& + ')Ii ) $ ('Ii + xi ). x1 + x2 The Örst order condition yields xi = p(xi ; xj )(1 $ p(xi ; xj ))(1 + (& + ')Ii ). Since p(xi ; xj ) + p(xj ; xi ) = 1, dividing the Örst order conditions for players i and j side by side, it follows that 1!ij & x!i 1 + (& + ')Ii = , ! xj 1 + (& + ')Ij (3) where 1!ij denotes equilibrium e§ort ratio, or the relative e§ort of player i given the e§ort of player j (i.e., his rival). Observe that 1!ij (Ii = 0) < 1!ij (Ii = 1) for a given Ij . In words, Öxing player jís communication behavior, player i exerts relatively higher e§ort and thereby becomes more aggressive if he previously sent a message than if he previously remained silent. Being more aggressive in the state where he previously 5 sent a message, player i should be more likely to win the contest if he previously sent a message. Formally, this is so because employing equilibrium e§ort ratio, player iís equilibrium winning probability can be written as p(x!i ; x!j ) or equivalently 1!ij = 1!ij = ! , 1ij + 1 (4) p(x!i ; x!j ) , which together with equation (3) implies 1 $ p(x!i ; x!j ) 1 + (& + ')Ii = p(x!i ; x!j ) ' (1 + (& + ')Ij ). 1 $ p(x!i ; x!j ) Inserting this into the Örst order condition, player i0 s equilibrium e§ort cost is found as x!i = p2 (x!i ; x!j ) ' (1 + (& + ')Ij ), (5) suggesting that if player i sends a message, he incurs a higher cost e§ort. Using (3), (4), and (5), player iís payo§ becomes . i (x!i ; x!j ; si ) = 3.2 (1 + (& + ')Ii )3 $ 'Ii (2 + (& + ')(Ii + Ij ))2 (6) Communication Stage The following proposition considers communication behavior in two limiting cases. Proposition 1 Suppose the two players are symmetric, i.e., c1 = c2 = 1. If sending a message only involves the audience cost (i.e., & = 0 < '), then remaining silent is a dominant strategy for each player. If, on the other hand, sending a message only involves the audience reward (i.e., & > ' = 0), sending one is a dominant strategy for each player. Proof. If sending a message only involves audience cost (& = 0 < '), utilizing (6) yields the following payo§ matrix: s1 ns2 S D S D 1 $ 3' 1 $ 3' , 4 4 1 1 $ '2 $ ' , (2 + ')2 (2 + ')2 1 $ '2 $ ' 1 , 2 (2 + ')2 (2 + ') 1 1 , 4 4 6 For player 1, remaining silent is a dominant strategy since '(' + 1) (3' + 8) ; 4 (' + 2)2 0 < . 1 (D; S) $ . 1 (S; S) = 0 < . 1 (D; D) $ . 1 (S; D) = (5' + 8)' : 4 (' + 2)2 Moreover, due to the symmetry, it is a dominant strategy for player 2. So, if sending a message only involves audience cost (& = 0 < '), remaining silent is a dominant strategy for each player. On the other hand, if sending a message only involves the audience reward (i.e., & > ' = 0), utilizing (6) gives the following payo§ matrix: s1 ns2 S D S D 1+& 1+& , 4 4 1 (1 + &)3 , (2 + &)2 (2 + &)2 (1 + &)3 1 2 , (2 + &) (2 + &)2 1 1 , 4 4 For player 1, sending a message is a dominant strategy since 0 < . 1 (S; S) $ . 1 (D; S) = 0 < . 1 (S; D) $ . 1 (D; D) = (&2 + 5& + 8)& ; 4 (& + 2)2 (4&2 + 11& + 8)& : 4 (& + 2)2 Similarly, due to the symmetry, it is a dominant strategy for player 2. Thus, if sending a message only involves the audience reward, sending one is a dominant strategy for each player. Proposition 1 highlights that, for communication to occur, sending a message should involve the audience reward. SpeciÖcally, it shows that, if the presence of an audience presents only a stick (audience cost), regardless of what a playerís rival does, remaining silent gives him a larger payo§ than does sending a message of conÖdence. This Önding corroborates the Önding of Fu et al. (2013), who, in a similar setting with only audience cost, showed that communication can never be optimal under complete 7 information.8 The intuition is as follows. For a given communication behavior by his rival, a player knows that if he sends a message of conÖdence, he should act more aggressively in order to win the contest and not to incur the audience cost. Acting more aggressively, in equilibrium, he ensures a higher winning probability at the expense of an extra e§ort cost on him. Accordingly, he sends a message provided that the beneÖt accrued from an increase in winning probability exceeds an extra e§ort cost induced by it. Part (a) shows that, with a standard Tullock contest, the accrued beneÖt always falls short of this extra cost. If, on the other hand, the presence of an audience presents only a carrot (audience reward), part (b) shows that, regardless of what a playerís rival does, sending a message of conÖdence gives him a larger payo§ than does remaining silent. This follows because the audience reward increases only the prize and, by revealed preference, a player is always better-o§ in a contest with a higher prize. While enlightening, Proposition 1 is restrictive in that it examines the communication behavior merely for the two limiting cases where sending a message involves either the audience cost or the audience reward. In the next proposition, we examine communication behavior when sending a message involves both. Proposition 2 Suppose the two players are symmetric, i.e., c1 = c2 = 1. Then, for a given audience cost, ' 2 (0; 1), there exist & = &(') and & = &(') such that, in equilibrium, (a) both players send a message if the audience reward is su¢ciently high (i.e., & 2 [&; 1)), (b) both players remain silent if the audience reward is su¢ciently low (i.e., & 2 [0; &]), (c) only one player sends a message if the audience reward is moderate (i.e., & 2 (&; &)), % & % & where & satisÖes 4&3 + (8' + 11) &2 + 4' 2 + 6' + 8 & $ 5' 2 + 8' = 0 and & % & satisÖes &3 $ (' $ 5) &2 $ (5' 2 + 6' $ 8)& $ 3' 3 + 11' 2 + 8' = 0. Moreover, & < ' < &. 8 In particular, when communication involves only cost, they show that communication may occur only if (i) it deters rivalís entry or (ii) there is incomplete information. 8 Proof. All omitted proofs are relegated to the ìAppendixî. Parts (a) and (b) extend Proposition 1. In particular, Öxing an audience cost, the audience reward must be high enough to overcome the incentive to remain silent; otherwise no player sends a message. Part (c) is interesting in that despite playersí being symmetric, only one of them sends a message of conÖdence (i.e., only one remains silent) in equilibrium. This follows because a playerís pre-contest communication incentives, besides hinging upon the amount of the audience reward relative to the audience cost, also hinges upon the communication behavior of his rival. As sending a message induces a player to behave more aggressively, a player has better communication incentives if his rival remains silent than if his rival sends a message. This implies that, for a given audience cost, the amount of the audience reward that will provide a player with enough precontest communication incentives is lower when his rival remains silent than when he communicates. Proposition 2 highlights that introducing an audience reward can induce precontest communication without assuming any cost of entry as in Fu et al. (2013), even when a fair amount of audience reward is introduced. Armed with the insights from the symmetric case, we now extend our analysis to asymmetric players where new strategic issues emerge and show that most results are qualitatively the same. 4 Asymmetric Case Suppose that the players are asymmetric. Without loss of generality, let player 2 have a higher marginal cost, i.e., c1 = 1, 1 < c2 = c, making him an underdog and his rival a favorite according to Dixit (1987). 4.1 Contest Stage At t = 2 (contest stage), player i sets his e§ort (xi ) to maximize . i (xi ; xj ; si ) = p(xi ; xj )(1 + (& + ')Ii ) $ ('Ii + ci xi ) = xi (1 + (& + ')Ii ) $ ('Ii + ci xi ), x1 + x2 9 which yields the following Örst order condition ci xi = p(xi ; xj )(1 $ p(xi ; xj ))(1 + (& + ')Ii ). Following the same steps as in the symmetric case, we have 1!ij = ci x!i =p 2 (x!i ; x!j ) x!i cj 1 + (& + ')Ii = ' , ! xj ci 1 + (& + ')Ij (7) 1!ij ci ! ! ' ' (1 + (& + ')Ij ), where p(xi ; xj ) = ! cj 1ij + 1 Since c1 = 1, 1 < c2 = c, playersí equilibrium payo§s are given as 4.2 . 1 (x!1 ; x!2 ; s1 ) = c2 (1 + (& + ')I1 )3 $ 'I1 , (c(1 + (& + ')I1 ) + 1 + (& + ')I2 )2 . 2 (x!2 ; x!1 ; s2 ) = (1 + (& + ')I2 )3 $ 'I2 . (c(1 + (& + ')I1 ) + 1 + (& + ')I2 )2 (8) Communication Stage Following the same steps as in the symmetric case, in order to build intuition, we Örst consider the two limiting cases where either the audience cost or the audience reward is present. The next proposition generalizes Proposition 1 to asymmetric players. Proposition 3 Suppose the two players are asymmetric, i.e., c1 = 1, 1 < c2 = c. If sending a message only involves the audience cost (i.e., & = 0 < '), then remaining silent is a dominant strategy for each player. If, on the other hand, sending a message only involves the audience reward (i.e., & > ' = 0), sending one is a dominant strategy for each player. Proof. If & = 0 < ', by (8), the corresponding payo§ matrix is s1 ns2 S D S D $ (2c + 1) ' + c2 $(c2 + 2c)' + 1 , (c + 1)2 (c + 1)2 c2 (' + 1)3 , $' (' + c + 1)2 (' + c + 1)2 c2 (' + 1)3 1 $ ' , (c' + c + 1)2 (c' + c + 1)2 c2 1 , 2 (c + 1) (c + 1)2 10 Since 0 < . 1 (D; S) $ . 1 (S; S) = ' (' + 1) 0 < . 1 (D; D) $ . 1 (S; D) = ' (2c + 1) ' + 3c2 + 4c + 1 (c + 1)2 (' + c + 1)2 (3c2 + 2c) ' + 3c2 + 4c + 1 , (c' + c + 1)2 (c + 1)2 remaining silent is a dominant strategy for player 1. Similarly, since (2c + 1) ' + 3c2 + 4c + 1 0 < . 1 (D; S) $ . 1 (S; S) = ' (' + 1) (c + 1)2 (' + c + 1)2 0 < . 1 (D; D) $ . 1 (S; D) = ' (3c2 + 2c) ' + 3c2 + 4c + 1 , (c' + c + 1)2 (c + 1)2 remaining silent is also dominant strategy for player 2. Hence, if sending a message only involves audience cost (& = 0 < '), remaining silent is a dominant strategy for each player. On the other hand, if & > ' = 0. by (8), the corresponding payo§ matrix is s1 ns2 S D S D c2 (& + 1) &+1 2 , (c + 1) (c + 1)2 c2 (& + 1)3 , (& + c + 1)2 (& + c + 1)2 c2 (& + 1)3 1 , 2 (c& + c + 1) (c& + c + 1)2 c2 1 , (c + 1)2 (c + 1)2 Since &2 + (2c + 3) & + (c + 1) (c + 3) 0 < . 1 (S; S) $ . 1 (D; S) = c & (c + 1)2 (c + & + 1)2 2 (c + 1)2 &2 + (2c2 + 6c + 3) & + (c + 1) (c + 3) 0 < . 1 (S; D) $ . 1 (D; D) = c & , (c + 1)2 (c + c& + 1)2 2 sending a message is a dominant strategy for player 1. Likewise, since 0 < . 2 (S; S) $ . 2 (S; D) = & c2 &2 + (3c2 + 2c) & + (c + 1) (3c + 1) (c + 1)2 (c + c& + 1)2 (c + 1)2 &2 + (3c2 + 6c + 2) & + (c + 1) (3c + 1) 0 < . 2 (D; S) $ . 2 (D; D) = & , (c + 1)2 (c + & + 1)2 11 sending a message is also a dominant strategy for player 2. Thus, if sending a message only involves audience reward (& > ' = 0), sending one is a dominant strategy for each player. Having shown that introducing asymmetry has no impact on communication behavior in the two limiting cases, we now investigate communication behavior of the favorite and the underdog when both the audience cost and the audience reward are present. Proposition 4 Suppose the two players are asymmetric, i.e., c1 = 1, 1 < c2 = c. Then, for a given level of asymmetry, c, and the audience cost, ' 2 (0; 1), there exist &1 < &2 ; &3 < &4 such that, in equilibrium, (a) both players send a message if the audience reward is su¢ciently high (i.e., & 2 [&4 ; 1)), (b) both players remain silent if the audience reward is su¢ciently low (i.e., & 2 [0; &1 ]), (c) only the favorite sends a message if the audience reward is su¢ciently moderate (i.e., & 2 [&1 ; &4 ]), (d) only the underdog sends a message if the audience cost is su¢ciently high and the (c#1)(c2 +1) audience reward is su¢ciently moderate (i.e., ' 2 [ ; 1), & 2 [&2 ; &3 ]). c+1 Proposition 4 is revealing in several aspects. First, parts (a) and (b) show that despite the playersí being asymmetric (i.e., the favorite and the underdog), if the audience reward is extreme; in equilibrium, they may exhibit the same communication behavior as in the symmetric case. In particular, given the level of asymmetry and the audience cost, the favorite and the underdog both send a message of conÖdence if the audience reward is high enough to overcome the incentive to remain silent and they both remain silent if it is low enough. When the level of asymmetry between types is low enough, this is expected because, for the symmetric case, Proposition 2 has already revealed that the players follows the same communication pattern under similar conditions. As the payo§s are continuous, this suggests that, for a given audience cost and an audience reward, introducing a small asymmetry does not disturb equilibrium. 12 Second, parts (c) and (d) show that when the audience reward is intermediate, only one player (i.e., either the favorite or the underdog) sends a message of conÖdence in equilibrium. More precisely, part (c) shows that only the favorite engages in precontest communication for any given audience cost as long as the audience reward is intermediate, whereas part (d) shows that only the underdog engages in pre-contest communication for high enough audience cost. Put di§erently, when the audience reward is intermediate, the favorite is willing to put his credibility at stake for any audience cost, whereas the underdog is willing to do so only when the audience cost is relatively high. The intuition is that, all else equal, the favorite, being a low-cost player, exerts higher e§ort than the underdog, thereby more likely to win the contest. So, by sending a message and thus committing to increasing his e§ort, the favorite knows that he may discourage the underdog and ensure a reasonable increase in his equilibrium likelihood of winning. Accordingly, in equilibrium, the favorite is willing to send a message for any audience cost. On the other hand, all else equal, the underdog, being a high-cost player, exerts lower e§ort than the favorite, thereby less likely to win the contest. So, by sending a message and thus increasing his e§ort, the underdog knows that he may discourage the favorite and ensure a reasonable increase in his equilibrium winning likelihood only when the audience cost is relatively high. 5 Discussion In many competitive and conáict settings, players often engage in pre-contest communication by publicly stating their desire to win an upcoming contest. As mentioned in the Introduction, examples can be found in business, politics, and sports. Unlike the extant literature that studies pre-contest communication incentives under incomplete information, thereby coming up with signalling-based explanations, we have investigated these incentives under complete information. Our investigation has revealed that players may still engage in pre-contest communication under complete information, thereby o§ering one complementary explanation that is not based on signalling. More importantly, in our setup, playersí engagement in pre-contest communication may occur even though there is no entry cost or it does not deter the rivalís entry. This Önding contrasts with that of Fu et al. (2013) who argue that with complete information, pre-contest communication is feasible only if there is entry cost. This 13 follows from our additional assumption. Their key assumption is that such communication can be costly as it results in public embarrassment or a credibility loss for the sender if he loses. While we keep their assumption, we make an additional assumption that such communication can also be beneÖcial for the sender if he wins in that it may result in a public appreciation or a credibility gain. Our investigation has also revealed the conditions which lead to distinct communication behavior in equilibrium. For both symmetric and asymmetric players, we have shown that whereas both players remain silent if the audience reward is su¢ciently low, only one player (both players) communicates if the audience reward is intermediate (high). Intuitively, Öxing an audience cost, the audience reward must be high enough to overcome the incentive to remain silent; otherwise no player communicates. Interestingly, for aymmetric players, we Önd that when the audience cost is low enough, while the underdog never communicates, the favorite may do so. One implication is that if the asymmetry between types is too large, then the favorite never communicates. 6 Concluding Remarks This paper has investigated playersí incentives to communicate conÖdence before they start to engage in their main competitive activities. As pre-contest communication involves audience cost in the case of loss, one obvious rationale behind such pre-contest communication incentives is to discourage the rival(s) by committing to being aggressive. However, it has recently been argued that when the competition is modeled as a standard Tullock contest, pre-contest communication is never feasible under complete information (see, e.g., Fu et. al. (2013)). That is, with standard Tullock contest, under complete information, the commitment value of pre-contest communication falls short of its cost. In this paper we have shown that, for a given audience cost, introducing a fair amount of an audience reward makes pre-contest communication feasible. SpeciÖcally, only one player communicates if the audience reward is intermediate and both players communicate if the audience reward is high. Interestingly, for intermediate audience reward, while only the favorite may communicate for any given audience cost, only the underdog may do so for high audience cost. 14 7 Appendix A In this part, we give a list of functions and some properties that will later prove to be useful. f1 (c; &; ') = % &2 % & c2 + c &3 + 2 (c + 1)2 ' + 2c2 + 6c + 3 c2 &2 % % & & + (c2 + c)2 ' 2 + 2 c3 + 3c2 $ 1 c' + c4 + 4c3 + 3c2 & %% & & $ 3c2 + 2c ' + 3c2 + 4c + 1 ' % & f2 (c; &; ') = (c + 1)2 &3 + 2 (c + 1)2 ' + 3c2 + 6c + 2 &2 +((c + 1)2 ' 2 $ 2(c3 $ 3c $ 1)' + 3c2 + 4c + 1)& % & $c2 (2c + 3) ' + c2 + 4c + 3 ' & & 2c2 $ 2c $ 1 ' + 2c3 + 3c2 &2 % & + (c + ' + 1) ( c2 $ 4c $ 2 ' + c3 + 3c2 )& % & $ (2c + 1) ' + 3c2 + 4c + 1 (' + 1) ' f3 (c; &; ') = c2 &3 + %% % & f4 (c; &; ') = c2 &3 + ( 2c2 $ 2c3 $ c4 ' + 3c2 + 2c)&2 % % & & + 3c $ 2c2 + 4c $ 1 c' + 1 (c + c' + 1))& %% & & $c2 c2 + 2c ' + c2 + 4c + 3 (' + 1) ' Lemma 1 For each i 2 f1; 2; 3; 4g, let fi (c; &; ') be deÖned as above. If c 2 (1; 1) and ' 2 (0; 1) (a) there is a unique &i = &i (c; ') 2 [0; 1) that solves fi (c; &; ') = 0 (b) fi (c; &; ') , 0 if and only if & 2 [&i ; 1) 2 +1) (c) &1 < &3 < &2 < &4 if ' 2 (0; (c#1)(c ) and &1 < &2 < &3 < &4 if ' 2 c+1 (c#1)(c2 +1) ( c+1 ; 1) Proof. Let c 2 (1; 1) and ' 2 (0; 1) be given. For each i 2 f1; 2; 3; 4g, fi (c; &; ') is a cubic function. Letting /i denote the discriminant corresponding to fi (c; &; ') = 0, direct calculation gives % &% &2 /1 = $c4 (c + 1)2 4c (c + 1)2 ' + (4c + 3) (c + 3)2 (c + 1)2 ' + c2 15 % &% &2 /2 = $c3 (c + 1)2 4 (c + 1)2 ' + (3c + 4) (3c + 1)2 (c + 1)2 ' + 1 /3 = $c2 (c + 1)2 (4 (c + 1)6 ' 3 +12c3 (c + 1)4 ' 2 +12c6 (c + 1)2 '+c6 (4c + 3) (c + 3)2 ) /4 = $c3 (c + 1)2 (4c3 (c + 1)6 ' 3 +12c2 (c + 1)4 ' 2 +12c (c + 1)2 '+(3c + 4) (3c + 1)2 ) Clearly, /i < 0 for each i 2 f1; 2; 3; 4g, which suggests that fi (c; &; ') = 0 has only one real root. Observe that the constant terms are negative implying that lim$!0 fi (c; &; ') < 0. Besides, it is easy to see that lim$!1 f1 (c; &; ') = 1 > 0. Hence, the continuity of fi (c; &; ') ensures the uniqueness of &i = &i (c; ') 2 [0; 1) that solves fi (c; &; ') = 0, showing part (a). Part (b) directly follows from part (a) and the observation that lim$!1 fi (c; &; ') = 1 > 0. To see part (c), note that (&' + (& + 1)2 ) (c2 + 1) + 2 (& + 1) (& + ' + 2) c >0 1 (c2 $ 1) (& + ') % & f2 (c; &; ') $ f4 (c; &; ') = (& + ') (& + ' + 2) 'c4 + 2'c3 + 2&c + & > 0 f1 (c; &; ') $ f2 (c; &; ') = (&' + (' + 1)2 )(c2 + 1) + 2 (' + 1) (& + ' + 2) c f3 (c; &; ') $ f4 (c; &; ') = >0 1 (c2 $ 1) (& + ') By part (a), these imply that &1 < &2 < &4 and &3 < &4 . 8 Appendix B Proof of Proposition 2. By (6), the corresponding payo§ matrix is s1 ns2 S D S D (1+#+$)3 (2+#+$)2 #$3$+1 #$3$+1 , 4 4 (1+#+$)3 1 , 2 (2+#+$) (2+#+$)2 $' $' , 1 (2+#+$)2 1 1 4 , 4 First, to show part (a), note that both players send a message in equilibrium if and only if 0 % . 1 (S; S) $ . 1 (D; S) = . 2 (S; S) $ . 2 (S; D). Since % & % & &3 $ (' $ 5) &2 $ 5' 2 + 6' $ 8 & $ 3' 3 + 11' 2 + 8' . 1 (S; S) $ . 1 (D; S) = ; 4 (2 + & + ')2 16 0 % . 1 (S; S) $ . 1 (D; S) is equivalent to % & % & 0 % &3 $ (' $ 5) &2 $ 5' 2 + 6' $ 8 & $ 3' 3 + 11' 2 + 8' . | {z } &f ($;') Observe that the discriminant of the cubic equation on the right hand side is / = % & $64 (' + 1) 16' 2 $ 4' + 7 < 0, implying that, for a given ', there exists a unique % & & = &(') that solves f (&; ') = 0. Moreover, as lim f (&; ') = $ 3' 3 + 11' 2 + 8' < $!0 0 and 0 < lim f (&; ') = 1 for 0 < ', the continuity of f (&; ') ensures that 0 < & $!1 and . 1 (S; S)$. 1 (D; S) < 0 if & < & and . 1 (S; S)$. 1 (D; S) , 0 if & , &. So, (S,S) is an equilibrium if & 2 [&; 1). Second, to show part (b), note that both players remain silent in equilibrium if and only if 0 % . 1 (D; D) $ . 1 (S; D) = . 2 (D; D) $ . 2 (D; S) , where . 1 (D; D) $ . 1 (S; D) = $ % & % & 4&3 + (8' + 11) &2 + 4' 2 + 6' + 8 & $ 5' 2 + 8' 4 (2 + & + ')2 . Clearly, 0 % . 1 (D; D) $ . 1 (S; D) if % & % & 0 , 4&3 + (8' + 11) &2 + 4' 2 + 6' + 8 & $ 5' 2 + 8' . | {z } &g($;') % & Notice that g(&; ') is increasing in &. Since lim (&; ') = $ 5' 2 + 8' < 0 and 0 < $!0 lim g(&; ') = 1 for 0 < ', the continuity of g(&; ') together with the monotonicity $!1 guarantees that, for 0 < ', there exists a unique & = &('), which is positive, that solves g(&; ') = 0 and that . 1 (D; D) $ . 1 (S; D) % 0 if & % & and . 1 (D; D) $ . 1 (S; D) > 0 if & > &. So, (D,D) is an equilibrium if & 2 [0; &]. Finally, to show part (c), note that only one player sends a message in equilibrium if and only if (i) 0 % . 1 (S; D) $ . 1 (D; D) and (ii) 0 % . 2 (S; D) $ . 2 (S; S). (i) holds if & , & by part (b) and (ii) holds if & % & by part (a). Thus, only one player sends a message if & 2 [&; &]. Proof of Proposition 4. By (8), the corresponding payo§ matrix is s1 ns2 S S c2 (#+$+1) 2 (c+1) D c2 (1+#+$+c)2 D #+$+1 2 $ ' (c+1) (1+#+$)3 , (1+#+$+c)2 $ ' $' , 17 c2 (#+$+1)3 (1+c(#+$+1))2 $' , 1 (1+c(1+#+$))2 c2 1 (c+1)2 , (c+1)2 We Örst show part (a). Both players send a message if and only if 0 % . 1 (S; S) $ . 1 (D; S) = (c + f3 (c; &; ') 2 1) (c + & + ' + 1)2 ; equivalently, 0 % f3 (c; &; '), and 0 % . 2 (S; S) $ . 2 (S; D) = f4 (c; &; ') ; equivalently, 0 % f4 (c; &; '). (c + 1)2 (c& + c' + c + 1)2 By Lemma 1(a) and (b), 0 % f3 (c; &; ') holds if & 2 [&3 ; 1) and 0 % f4 (c; &; ') holds if & 2 [&4 ; 1), where &3 < &4 by Lemma 1(c). Hence, both players send a message if & 2 [&4 ; 1). To show part (b), note that both players remain silent if and only if 0 % . 1 (D; D)$. 1 (S; D) = $ (c + f1 (c; &; ') 2 1) (c& + c' + c + 1)2 ; equivalently, 0 , f1 (c; &; '), and 0 % . 2 (D; D) $ . 2 (D; S) = $ (c + f2 (c; &; ') 2 1) (& + ' + c + 1)2 ; equivalently, 0 , f2 (c; &; '). By Lemma 1(a) and (b), 0 , f1 (c; &; ') holds if & 2 [0; &1 ] and 0 , f2 (c; &; ') holds if & 2 [0; &2 ], where &1 < &2 by Lemma 1(c). So, both players remain silent if & 2 [0; &1 ]. To show part (c), note that only the Örst player (i.e., the favorite) sends a message if and only if . 1 (S; D) $ . 1 (D; D) = f1 (c; &; ') ; equivalently, 0 % f1 (c; &; '), (c + 1)2 (c& + c' + c + 1)2 and . 2 (S; D) $ . 2 (S; S) = $ (c + f4 (c; &; ') 2 1) (c& + c' + c + 1)2 ; equivalently, 0 , f4 (c; &; '), By Lemma 1(a) and (b), 0 % f1 (c; &; ') holds if & 2 [&1 ; 1) and 0 , f4 (c; &; ') holds if & 2 [0; &4 ], where &1 < &4 by Lemma 1(c). Hence, only the favorite sends a message if & 2 [&1 ; &4 ]. Finally, to show part (d), note that only the second player (i.e., the underdog) sends a message if and only if . 1 (D; S) $ . 1 (S; S) = $ (c + f3 (c; &; ') 2 1) (& + ' + c 18 + 1)2 ; equivalently, 0 , f3 (c; &; '), and . 2 (D; S) $ . 2 (D; D) = (c + f2 (c; &; ') 2 1) (& + ' + c + 1)2 ; equivalently, 0 % f2 (c; &; '), By Lemma 1 (a) and (b), 0 , f3 (c; &; ') holds if & 2 [0; &3 ] and 0 % f2 (c; &; ') holds 2 +1) if & 2 [&2 ; 1). Moreover, by Lemma 1(c), we have &2 > &3 if ' 2 [0; (c#1)(c ) c+1 2 +1) and &2 % &3 if ' 2 [ (c#1)(c ; 1). Hence, only the underdog sends a message if c+1 2 +1) ' 2 [ (c#1)(c ; 1) and & 2 [&2 ; &3 ]. c+1 References [1] BAJK, K. H., & Shogren, J. F. (2008). Strategic behavior in contests: comment. 40 Years of Research on Rent Seeking 1: Theory of Rent Seeking, 1, 439. [2] CorchÛn, L. C. (2007). The theory of contests: a survey. Review of Economic Design, 11(2), 69-100. [3] Dechenaux, E., Kovenock, D., & Sheremeta, R. M. (2012). 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