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RESUME
IT product developer passionate for creating meaningful and experiences
I am a 29-year-old native German who moved to
Denmark to study IT-Product Development. I just
finished my master thesis and I am excited to start
working in the fields of UX- and IxD design.
Developing and improving IT-related concepts and
visualizing ideas are big passions of mine.
MARVIN BOMMARIUS
01 | 05 | 1986
Salamanderparken 236
8260 Viby J
Creativity plays a big role in my life. Curious and thoughtful by nature my goal is not only to satisfy potential
customers but also myself.
With a background in the service industry, it is naturally
easy for me to network and meet new people with an
open mind.
Outside work, I love being active with sports like
CrossFit, running and swimming etc., and activities that
involve media, food and/or friends.
EXPERIENCE
2013 - 2015
Waiter
2014
Robothelper / Teacher
Den Gamle By
Aarhus University
At the Aarhus Mini Maker Faire, I helped visitors and especially children to work with
LEGO EV3-robots. They had the chance to test their skills, solve some of the proposed
missions and get points on last year’s course (2013), from the competition called FIRST
LEGO League.
2014
Robothelper / Teacher
Aarhus University
Up to the FIRST Lego League 2014 challenge in Aarhus, I helped schools to get a brief
introduction to LEGO EV3-robots and the FIRST LEGO League challenge.
2014
Workshop facilitator / Research assistant
Aarhus University & LEGO
At LEGO World 2014, I worked as a crewmember at the stand over the weekend,
helping visitors to understand the purpose of the workshop. The workshop was part of a
UbiComp project at Aarhus University. I contributed with gathering of qualitative and
quantitative workshop data.
2014
Student Programmer
[email protected]
bommarius
bommarius
@mbommarius
Aarhus University
I helped developing a prototype for LEGO World 2014, which consisted of a user
interface, and a MakeyMakey board, which made it possible to for children and kids to
build instruments with LEGO bricks.
2013
Aarhus University
Robothelper / Teacher
Up to the FIRST Lego League 2013 challenge in Aarhus, I visited various schools to help
them work with an EV3-robot and solve some of the proposed missions.
2010-2011
Barkeeper
Heidis Bierbar
EXPERIENCE
2009
Barkeeper
M/F Broen
2008-2009
Volunteer work as a Barkeeper
Studenterhus Aarhus
2007
Service
MARVIN BOMMARIUS
01 | 05 | 1986
Salamanderparken 236
8260 Viby J
Fleggaard
2006-2007
Service
2005-2006
Personal Care Assistant
MAXdisco und Veranstaltungszentrum
Albertinenstift Altenzentrum Verwaltung
EDUCATION
2012 - 2014
Master of Science (M.Sc.), IT Product Development
Aarhus University
Thesis : Investigating FIRST LEGO League participants difficulties solving the robot
task
2008 - 2011
Bachelor, IT Product Development
Aarhus University
Thesis : How Tangible Computing can enhance the outcome from a BodyBike class
[email protected]
bommarius
bommarius
@mbommarius
Courses
Experience Design, Social and Aesthetic Interaction, Service Design, Strategic
Design, Shape-Changing Interfaces, Urban Intervention, Physical Design, Interaction
Design, Smartphone Applications (Android), Web Technologies, Algorithms and Data
structures, Pervasive Computing, Context-Aware Computing, Augmented Reality,
Introduction to Audio Design, 3D Modelling, 3D Interaction, 3D Prototyping, Interactive
Media, Experience Design, Visualization and Project Communication, Interactive
Spaces, Embedded Systems Embodied Agents (Digital Control in a Physical World).
SKILLS
Methods
Workshop facilitation, Generative
methods, Customer Journeys, Qualitative
Interviews, Research-through-Design,
Low-fi prototyping, Field studies (in-situ
evaluation)
Visualisation
Adobe CC, Sketching, Wireframes, 3D
modelling, 3D printing
MARVIN BOMMARIUS
Technical Skills
Embedded (Arduino/Phidgets)
Mobile (Android)
Web (HTML/CSS/CMS)
Programming (Java/MySQL)
Flash (Actionscript)
Office (Prezi, Office, Latex)
Audio (Pure Data)
Languages
German (native), Danish (fluently), English
(fluently)
01 | 05 | 1986
Salamanderparken 236
8260 Viby J
WORK
Beatblox
A music sampler for children where they can develop their rhythmic skills playfully.
It consists of four blocks, each with the same shape. The device had four spots for holding
these blocks. Depending on the blocks placement in a given square, different audio
samples were played and looped until the block was removed. The challenge was to
‘keep the beat’, and play the samples so they are synced. The idea behind the shapes
was to let users learn and memorize combinations over time, so they hopefully would be
able to produce music through a visual interpretation of the shapes. This way they could
explore the world of music and sampling and develop their own skill-set.
The sensors, resistors and microchips were integrated and soldered by ourselves and
the cycles were programmed directly into the microchip. The output was transmitted
wirelessly to a PC which manipulated the data in Java to play the acutal music samples.
[email protected]
bommarius
bommarius
@mbommarius
Sqitch
A visual concept kommunikation of a music
player that could fit the product lines in some
of the more ‘sophisticated’ companies like
Bang & Olufsen. It’s been inspired by using
the natures- and the companies ressources
to create moodboards and personas that
defined their products and target group.
Visualization and development has been
rapid from low-fi physical to digital
by using Rhino 3D and Adobe PS/IL.
Other
For more information about my work, and me feel free to visit my Homepage at
klodset.dk