Appendix 1: 4 v 4 Netball Rules Rule 1: Equipment Rule 3: Officials 1.1 Court 3.1 Junior Co-ordinators/Star Helpers The game is played on one third of a standard Netball court. Maximum length of the third is 20.3 metres and the maximum width is 15.25 metres. Outline of the third (sidelines, transverse and goal line) is the markings for the game. Courts should be level/flat, clear of any items that could cause injury (leaves, loose gravel). The game will be assisted by either the Junior Co-ordinator or the Star Helper. The person will assist the players and support them during play. Their role is to ensure the players are abiding by the rules and assisting them with encouragement of pivoting, grounding one foot, and obstruction. 1.2 Goalposts Goalposts should measure 2.1 metres from the ground. The two posts are adjustable and should be placed at the centre point of the goal third sidelines. If this is unattainable, a hula hoop may be held by a parent or older sibling. Nets should preferably be fitted onto the portable goalposts. 1.3Ball The ball must be a playground Netball e.g. 20 centimetres – textured surface ball. 1.4Players 1.4.1 Footwear Suitable sports footwear must be worn. 1.4.2 Bibs Different coloured bibs can be used, or bibs turned inside out. It is preferred that the game is controlled by direction given by the Junior Co-ordinator or Star Helper rather than through the use of a whistle. Rule 4: The Team Girls and boys can both play. Players may register as individuals, with teams being made up each week. There will be four players from each team on the court at a time. Teams have rolling substitutions that can be made at any time throughout the game. A maximum of six players per team is recommended. Rule 5: Late Arrivals At the beginning of the game, both teams must have three players on the court. There are no penalties for late arrivals, providing this requirement is met. 1.4.3 Jewellery Rule 6: Substitution and Team Changes No item of jewellery shall be worn. Teams are allowed to use rolling substitutions to ensure equal playing time. Players can be swapped at any time during the game, with players meeting at the sideline and tagging, so one player comes off and another goes on. Rule 2: Duration of Game Each game should be made up of 2 x 8–minute halves, with a 2–minute interval in between. Teams can change their shooting end at half-time but if too confusing, this isn’t required. 4 v 4 Netball Rules continued Rule 7: Stoppages Rule 9: Offside Stoppages will not occur unless there is: There is no offside. • Injury or illness — Play may stop if any player on court sustains injury or illness, and may only be attended to by the Junior Co-ordinator or Star Helper while on court. Time will be held while the player is being attended to. The player can be replaced by any other player on the same team. The extent of the injury/illness will determine the amount of time given, chosen by the Junior Co-ordinator or Star Helper. Play will continue from where it was originally stopped at. • Blood — The Junior Co-ordinator or Star Helper is required to stop time if any player on court has bleeding occurring. The time can be held for any necessary amount of time, and the player must be removed from the court while being attended to, but may go back on after the wound has been covered adequately. The ball must be cleaned if necessary. • Emergencies — Stoppage of the game can occur if there is an emergency that could result in harm to any of the players or spectators. This could include: • Equipment • The court • The weather • Injury/illness of an umpire • Spectator aggression. It is up to the Junior Co-ordinator or Star Helper to decide whether stoppage needs to occur, and to analyse the extent of the situation. The Junior Co-ordinator or Star Helper will determine the length of time the game stops for. Rule 8: Playing Areas All players are allowed anywhere on the court, but must stay inside the lines during play. Rule 10: Out of Court The ball is deemed out of court when it, or a player touching it, touches the ground or any object out of the playing court. A throw-in is awarded to the opposing team. The line counts as part of the court. If the ball hits the goalpost but bounces back into the field of play, play continues. The throw-in is taken from where the ball crossed the line. The pass must be made within 5 seconds, and can be taken by any player on court. The player must stand behind but as close to the line as possible. Rule 11: Positioning of Players for Start of Play Players can start anywhere on the court. ‘Centre’ begins at the transverse line on the opposition’s goal line to make the first pass. Rule 12: Start of Play One player from each team will use Paper, Scissors, Rock to determine who will start with the ball at the start of each half. Play starts with a throw–in behind the opposition’s goal line (sideline of full court). After a goal has been scored, play continues with a goal line throw-in. The player throwing in must stand close to the line and cannot enter onto the court until the ball has been received on court. The Junior Co-ordinator or Star Helper may say “play” if needed and the ball must be released within 5 seconds, with players obeying the footwork rule. Rule 13: Playing the Ball Rule 15: Scoring a Goal A player must: pass or shoot the ball within 5 seconds. The Junior Co-ordinator or Star Helper can help players by counting down from five, to provide awareness of release time A goal may be scored by any player on the court. Players who are unsuccessful after a couple of attempts are to be encouraged to pass the ball to another team member who has not had a shot. A player may not: • Deliberately kick the ball Rule 16: Obstruction • P lace their hands on the ball while held by an opponent Players are not allowed to defend or mark the player with the ball. Players are to be encouraged by the Junior Co-ordinator or Star Helper to move back and keep hands down. • Throw the ball while sitting or lying on the ground • Regain possession of the ball, having dropped or thrown it before it has been touched by another player. Rule 14: Footwork Players are encouraged to be stationary once they have received the ball, landing on either one or both feet. Players may take additional steps to gain balance, but walking toward their passing option should be discouraged. The Junior Co-ordinator or Star Helper may ask the player to move back to the original point of landing or encourage players to remain on the first grounded foot. If the player continues taking 3 to 4 steps, a free pass is awarded to the opposing team. It is important that players are supported by the umpires in developing players’ stable body positions to pass or shoot. Rule 17: Contact Players may not push, trip, knock, bump or hold an opponent, regardless of being deliberate or accidental. The Junior Co-ordinator or Star Helper should discourage players from making physical contact with any other player or the ball, and a penalty should be rewarded if contacting continues or a player is overly aggressive after discouragement and explanation. Rule 18: Penalties A free pass is awarded for rule infringements. A penalty pass or shot is awarded for contact.
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