‘MAKE ME A DJ’ USING THIS RESOURCE ‘MAKE ME A DJ’ USING THIS RESOURCE CONTENTS 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. Classroom Setup Running Lessons Schemes of Work Outline Student Assessment Criteria Student Worksheets DJS Tutorial Videos Tutorial Tracks DJ Spoony Top Tips Installing and Configuring DJS Entering the Prize Draw Useful Tunes and Extra Information APPENDICES Appendix 1: The friendly teachers Guide to DJS DJS Features Installing the software Loading the software Importing songs from CDs Auto Mix a track Manual Mix a track Appendix 2: Schemes of Work Lesson 1: The role of a DJ Lesson 2: The basic functions of DJS Lesson 3: Music Styles & Basic Mixing Lesson 4: Advanced Mixing & Effects Lesson 5: Building your 5 minute Set Lesson 6: My Mix & Class Competition Appendix 3: Student Worksheets Student Worksheet 1: Importing & Using the Auto-Mix function Student Worksheet 2: Mixing Songs Manually Student Worksheet 3: Using the Equaliser function Student Worksheet 4: Using the Effects Function Appendix 4: DJ Spoony Top Tip Sheets for students Appendix 5: Student Information leaflet and posters Appendix 6: The DJ Dictionary 2 1. CLASSROOM SETUP We suggest you have the following setup in your classroom to teach the lessons: NOTE: • 1 x Teacher PC with DJS installed • 1 x Projector and Screen (not essential but handy) • Student PCs with two soundcards, speakers and headphones • Photocopied student worksheets • Photocopied Top Tip sheets • Printed Student Information Leaflets & Posters • All tutorial and video clips downloaded and burnt to disk as detailed in the lessons • Sample tracks for students 2 separate Soundcard outputs are required to use headphones and speakers at the same time. Your ICT technician should be able to help you set these up. Internal or external Audio Output Board or Device can be used. Some midi keyboards can act as a second audio card (e.g. m-audio Ozone). 2. RUNNING A LESSON The lessons are quite simple to run and involve activities, brainstorms, watching videos and listening to tracks. Often they refer to the student worksheets and the tutorial videos so always have these to hand. • This guide outlines the lessons’ objectives • The worksheets provide diagrams with clear labels that students can use as a reference point • Teachers monitor work through class discussion and judging final mix • There are 2 optional assessment sheets in this document which you may like to use to assess your student’s learning 3 3. SCHEMES OF WORK: OUTLINE LESSON 1 LESSON 5 • Students understand what the ‘Make me a DJ’ course will teach them • Students focus on DJing and MCing • Students motivated to learn through using the resources • Students create their own 5 minute mix using their 5 chosen tracks Focus 1: Video Focus 2: Class Discussion about the role of a DJ/MC Focus 3: Look at DJS as a class on the main screen and look at main functions LESSON 2 • Students understand the basic function for DJS • Students know how to rip tracks to DJS and use them with each Player • Students learn the basic DJS mix function using the auto mix feature Focus 1: The DJ as a performer (Video Clip) Focus 2: Teacher demonstration of how to setup tracks on player. Focus 3: Follow Worksheet 1 (Importing music, placing tracks, simple 2 track auto-mix). Focus 4: Show work Focus 1: Introduction to competition and rules Focus 2: The 5 minute mix Focus 3: Show work LESSON 6 • Students mix live for their classmates • Peers will judge to select 1 class winner Focus 1: Mixing Session Focus 2: Competition Judging EXTENSION TO ‘MAKE ME A DJ’ Following the course a lot of students will want to continue expanding their DJing skills. We recommend you start a DJ club as an extra curricular activity. You may like to invite DJs to come into your school LESSON 3 • Students are able to recognise and understand the different styles of music people listen to and that a DJ will play in clubs and on radio • Students start to learn about manual mixing using DJS Focus 1: Brainstorm music genres Focus 2: Listen to sample genres Focus 3: Student explore manual mixing including pitch with different styles from music bank Focus 4: Show Work LESSON 4 • Students understand the equaliser • Students start to try out effects Focus 1: Teacher and students listen and learn different effects Focus 2: Worksheet 3 & 4 Equaliser & Effects Focus 3: Show Work 4 4. STUDENT ASSESSMENT CRITERIA Through each lesson you can monitor levels of student attainment through their contribution in discussion activities and skill development. KS3 ASSESSMENT STUDENT RESPONSE GRADE 1 TO 5 Introduction Discussion (1 - very effective, 3 - good, 5 - unsuccessful) Music Genre Discussion (1 - very effective, 3 - good, 5 - unsuccessful) Tracks Chosen to Mix and Style (1 - very effective, 3 - good, 5 - unsuccessful) Manual Beat-Mixing (1 - seamless, 2 - good sense of timing, 5 – rhythms not matched and interrupted) Use of Faders (1 - fluid use and appropriate volumes, 2 - good transition but not clearly balanced or 5 - Poor sense of balance) Effects and Equaliser (1 – explored and confidently used a range of different sounds, 3 good use of some effects but lacked any sense of style, 5 - poor or no use of effects) TOTAL /30 5 GCSE ASSESSMENT (BASED ON THE EDEXCEL COMPOSITION CRITERIA) Ask all students to write a brief for their mix. Criteria for Compositions and Arrangements OPTIONAL CRITERIA COMPOSING COMPULSORY CORE CRITERIA COMPULSORY CORE CRITERIA COMPOSING A Use and development of ideas B Exploitation of the medium C Structural interest D Understanding the brief E Melody OPT 1 /5 F Harmony/ accompaniment OPT 2 /5 G Texture H Tempo/Rhythm I Dynamics J Use of technology A /5 B /5 C /5 D /5 TOTAL /30 To mark students work using the above grid please give a grade for A, B, C, D and E. Then choose 2 areas to mark (e.g. H and I). K TEACHERS COMMENTS 6 5. STUDENT WORKSHEETS Worksheets for the students are included to help you teach the lessons and for them to learn at their own speed. We recommend you print these out and install them on the student’s computers: Student Worksheet 1: Importing & Using the Auto-Mix function Student Worksheet 2: Mixing Songs Manually Student Worksheet 3: Using the Equaliser function Student Worksheet 4: Using the Effects Function 6. DJS VIDEO TUTORIALS For use in class and by the students for extra information Tutorial 1 – Importing tracks into DJS Tutorial 2 – Cue points, finding the kick drum Tutorial 3 – Beat mixing using two tracks of the same tempo Tutorial 4 – Using different effects (The Effector) Tutorial 5 – A demo mix Tutorial 6 – Creating a play list HOW TO USE THE VIDEO TUTORIALS: Whiteboard with Projector – If you have this option you can play each tutorial to the class and talk through the relevant stages. Student Computers – Install the video files on to each computer or the school's network and allow your students to access them throughout the lessons. 7. TUTORIAL TRACKS • • • • • • • Dogman.MP3 Inbetween Your Choice.MP3 PSCO.MP3 Rocket.MP3 Soundz.MP3 Techno Monster.MP3 You Are Me.MP3 The tracks used in the Tutorials and within the lessons can be downloaded from our server and used as part of your lessons. 7 8. DJ SPOONY TOP TIPS DJ Spoony has written some Top Tip sheets that the students can use as and when they wish. Print these out so students can go through them at their own pace • • • • • • So you wanna be a DJ? Starting Out Styles of Music Listen Hear Creating a Set Show off your skills 9. INSTALLING & CONFIGURING DJS We recommend you consult with your IT technician to set up DJS on your school PC’s. MINIMUM SYSTEM REQUIREMENTS: Operating System: Operating System: Windows 2000/XP Home/Prof CPU: IBM PC/AT compatible computer with 1.5 GHZ or higher RAM: 512MB RAM Hard Disk: 250MB (Plus space for MP3, etc) Display: XGA (1024 x 768 Pixels) and High Colour (16 bit) Soundcard: Internal or external Audio Output Board or Device (2 separate Soundcard outputs are needed for headphones and speakers) Some midi keyboards can act as a second audio card (e.g. m-audio Ozone). CD-Rom Drive or Network INSTALLATION Follow the installation notes in the Friendly Guide for teachers If you have any problems during your installation please contact the Pioneer team via email who will be happy to help: [email protected] 8 10. ENTERING THE PRIZE DRAW ‘Make me a DJ’ offers your students the chance to compete against each other in a class ‘mix-off’ and then you can enter the classes winning mix into a prize draw each term. There are 3 prize draws in 2007, you can enter each one with a different mix. Closing dates for entries are: First prize draw: 23rd July 2007 Second prize draw: 15th October 2007 Third prize draw: 17th December 2007 At each prize draw 1 entry will win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software. At the end of the year a final ‘schools’ prize will be drawn from all entries. One school will win a fantastic Pioneer Pro DJ Equipment setup for the school and a visit from the Pioneer Pro DJ Team to come and teach a live mixing class. TERMS AND CONDITIONS 1. To Enter - Schools participating in the National Schools Project must submit a 5 minute mixing sample on CD for each prize draw to the following address: ‘Make me a DJ’, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP. Only 1 entry per year group per school will be accepted for each prize draw. Completed entry forms must be included inside each CD case. Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void. All entries will become the Promoter’s on receipt and will not be returned. By submitting their entry, entrants will be deemed to have agreed to be bound by these rules. No purchase necessary. To take part in this promotion, all entrants must be participating in the National Schools Project. 2. Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007. There will be one student winner per draw. These winners will be the sample picked at random on each of the draw dates. Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software. An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of 2 x Pioneer CDJs and 1 x Pioneer mixer. 3. Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households. 4. Validity - There is a limit of one entry per year group per school per student prize draw. Responsibility cannot be accepted for any entries lost or delayed in transit. Correspondence will be entered into only at the absolute discretion of the Promoter. 5. The Prizes - The prizes consist of 3 sets of 1 x pair HDJ-1000 headphones and DJS Software Pack. The school that wins the final prize draw will also be provided with 2 x Pioneer CDJs and 1 x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school. The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value. 6. Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion. 7. Winning entry details - The name of the winner will be sent to anyone who writes within 3 months after the closing date, enclosing a stamped addressed envelope, to the address in rule 9 below, requesting details of the winning entry. 8. The Promoter - The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP. 9 SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules 1. To Enter - Schools participating in the National Schools Project must submit a 5 minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP. Only 1 entry per year group per school will be accepted for each prize draw. Completed entry forms must be included inside each CD case. Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void. All entries will become the Promoter’s on receipt and will not be returned. By submitting their entry, entrants will be deemed to have agreed to be bound by these rules. No purchase necessary. To take part in this promotion, all entrants must be participating in the National Schools Project. 2. Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007. There will be one student winner per draw. These winners will be the sample picked at random on each of the draw dates. Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software. An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of 2 x Pioneer CDJs and 1 x Pioneer mixer. 3. Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households. 4. Validity - There is a limit of one entry per year group per school per student prize draw. Responsibility cannot be accepted for any entries lost or delayed in transit. Correspondence will be entered into only at the absolute discretion of the Promoter. 5. The Prizes - The prizes consist of 3 sets of 1 x pair HDJ-1000 headphones and DJS Software Pack. The school that wins the final prize draw will also be provided with 2 x Pioneer CDJs and 1 x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school. The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value. 6. Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion. 7. Winning entry details - The name of the winner will be sent to anyone who writes within 3 months after the closing date, enclosing a stamped addressed envelope, to the address in rule 9 below, requesting details of the winning entry. 8. The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP. MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules 1. To Enter - Schools participating in the National Schools Project must submit a 5 minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP. Only 1 entry per year group per school will be accepted for each prize draw. Completed entry forms must be included inside each CD case. Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void. All entries will become the Promoter’s on receipt and will not be returned. By submitting their entry, entrants will be deemed to have agreed to be bound by these rules. No purchase necessary. To take part in this promotion, all entrants must be participating in the National Schools Project. 2. Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007. There will be one student winner per draw. These winners will be the sample picked at random on each of the draw dates. Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software. An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of 2 x Pioneer CDJs and 1 x Pioneer mixer. 3. Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households. 4. Validity - There is a limit of one entry per year group per school per student prize draw. Responsibility cannot be accepted for any entries lost or delayed in transit. Correspondence will be entered into only at the absolute discretion of the Promoter. 5. The Prizes - The prizes consist of 3 sets of 1 x pair HDJ-1000 headphones and DJS Software Pack. The school that wins the final prize draw will also be provided with 2 x Pioneer CDJs and 1 x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school. The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value. 6. Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion. 7. Winning entry details - The name of the winner will be sent to anyone who writes within 3 months after the closing date, enclosing a stamped addressed envelope, to the address in rule 9 below, requesting details of the winning entry. 8. The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP. COMPETITION COMPETITION SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ MAKE ME A DJ 11. MUSIC EXAMPLES AND HELPFUL WEB LINKS List of suggested tracks that your students will have heard recently: • • • • • • • • • • • • • • • • • • • • • • • • Eric Prydz Vs Floyd Proper Education Mason Vs Princess Superstar Perfect (Exceeder) Booty Luv Boogie 2Nite Freemasons Rain Down Love Sharam PATT (Party All The Time) Fedde Le Grand Put Your Hands Up For Detroit Bob Sinclar & Cutee B Feat. Dollarman & Big Ali & 8.Makedah Rock This David Guetta Vs The Egg Love Don't Let Me Go (Walking Away) BeatFreakz Superfreak Armand van Helden Feat. Fat Joe & BL Touch Your Toes Ben Macklin Feat. Tiger Lilly Feel Together Alex Gaudino Destination Calabria Space Cowboy My Egyptian Lover Dance Nation Move Your Love Superfreak - Beatfreakz Voodoo Child - Rogue Traders Hush Boy - Basement Jaxx Rain Down Love - Freemasons & Siedah Garrett Boogie 2nite - BootyLuv Turn Me On - Dirty Old Ann DYOT - Dab Hands (1) Movin' Too Fast - Supafly Inc. My Life - Chanel MyMyMy - Van Helden, Armand & Tara McDonald Websites: • http://www.djdownload.com • http://www.recess.co.uk • http://www.en.wikipedia.org/wiki/Disc_jockey • http://www.bbc.co.uk/radio1/onemusic/djing 11 ‘MAKE ME A DJ’ APPENDICES ‘MAKE ME A DJ’ APPENDICES CONTENTS Appendix 1: The friendly teachers Guide to DJS DJS Features..........................................................................3 Installing the software ..........................................................4 Loading the software ............................................................5 Importing songs from CDs ....................................................6 Auto Mix a track ....................................................................7 Manual Mix a track ................................................................9 Appendix 2: Schemes of Work Lesson 1: The role of a DJ ..................................................11 Lesson 2: The basic functions of DJS ..................................13 Lesson 3: Music Styles & Basic Mixing................................15 Lesson 4: Advanced Mixing & Effects ..................................17 Lesson 5: Building your 5 minute Set..................................19 Lesson 6: My Mix & Class Competition................................20 Appendix 3: Student Worksheets Student Worksheet 1: Importing & Using the Auto-Mix function ................................................................21 Student Worksheet 2: Mixing Songs Manually ....................27 Student Worksheet 3: Using the Equaliser function ..........30 Student Worksheet 4: Using the Effects Function ..............32 Appendix 4: DJ Spoony Top Tip Sheets for students ................35 Appendix 5: Student Information leaflet and posters ..............41 Appendix 6: The DJ Dictionary ..................................................44 2 Appendix 1 ‘MAKE ME A DJ’ THE FRIENDLY TEACHERS’ GUIDE TO DJS ‘MAKE ME A DJ’ A FRIENDLY GUIDE FOR TEACHERS Do not fear DJS! With this simple guide you’ll be able to get your students going with this software within minutes. CONTENTS OF THIS GUIDE 1. DJS Features 2. Installing the software 1. DJS FEATURES 3. Loading the software 4. Importing songs from CDs Create Function Allows you to create loops and save them as separate tracks. 5. Auto Mix a track 6. Manual Mix a track Transfer Function Allows you to transfer songs in the MP3 format to a SD memory card. Ripping Function Converts music CDs, WAV files and the sound from line inputs into MP3 files and then imports them. Music Management Functions Allows you to edit the information on songs in a track list. Allows you to classify each of your songs into their respective categories. 3 2. HOW TO INSTALL THE SOFTWARE ON YOUR COMPUTER IF YOU GET STUCK, SEE THE IT TECHNICIAN IN YOUR SCHOOL. YOUR COMPUTER MAY NOT ALLOW YOU TO INSTALL THINGS. 1 2 3 Place the DJS CD-ROM in the DVD/CD drive. After a few moments, the [DJS Installation] screen will open. Click the [Install DJS] button. Once you click on the [Install DJS] button, the screen for selecting the language is displayed. Select [English] and click the [OK] button. • Depending on the user’s Windows environment, you may be able to select from a number of languages. • The [Preparing to install DJS.] screen opens. • Once the preparation is complete, the [Commencing installation of DJS...] screen opens. 4 Click the [Next] button. The [Usage Agreement] screen opens. 5 After reading the End User License Agreement, select [Agree] and then click the [Next] button. The [Inputting the Installation Key] screen opens. 6 Enter the installation key and then click the [Next] button. • The installation key is printed on the Installation Key Sticker that comes in the package. • The installation key will be printed in green. Be careful to input all numerals and letters correctly. The [Installation Destination Folder] screen opens. 7 8 9 Click the [Next] button after you check the destination folder for the installation. • The [Confirming Installation Information] screen opens. Click the [Next] button after checking the [Installation Information]. • The installation begins and the [DJS is being installed] screen opens. • Once the installation is complete, the [Installation of DJS is now complete.] screen opens. After clicking the [Yes, I want to restart my computer now.] button, read the message that is displayed and click the [Finish] button. The [Installation of DJS is now complete.] closes and your computer restarts. 4 3. STARTING UP DJS 5 4. IMPORTING SONGS FROM CDS WATCH - TUTORIAL VIDEO 1 - IMPORTING TRACKS INTO DJS. Before you get started you need to have a library of mp3’s. This software allows you to insert a CD into the computer and then it ‘rips’ (technical term) the track off the CD and makes it into an mp3 file – couldn’t be easier hey? Here’s how you do it: 1 Put a Music CD (CD-DA) in the DVD/CD drive. 2 Click [File] and then click [Ripping] – [CD-DA]. The [Ripping] screen opens. 3 Click the tick boxes of songs you wish to import. Once you click a box, a tick mark is displayed in it. 4 Click the [Ripping Start] button. 5 Click the tick box and after reading “Copyrights,” click the [Agree] button. 6 When importing has finished, the recording symbol displayed between the CD list and the track list turns off. 6 5. THE EASY ONE FIRST – AUTO-MIXING TRACKS WATCH TUTORIAL VIDEO 2 - SETTING A CUE POINT. 1 When you have started DJS go to [File] and select [Import] and [mp3 audio file] – in that order. 2 Click on Song A Name and then [Open] and then Song B Name [Open]. 3 You have now put two songs in the play list. The next step is to move them across to the players. 4 Drag the slider to Player A side. 5 Left-click on Song A and drag it to the left player. 6 Select the first song to play and drag and drop it from the track list to player A. Drag and drop means left click on the track, keep it held and move the mouse to the middle • The song will start to play on player A. 7 If the song keeps jumping and doesn’t play properly don’t worry. Go to [File] then [Preferences] and increase the buffer size to 10 frames. 8 Now, relax and carry on! 9 Select the next song to play and drag and drop it from the track list to player B. • The song will start to play on player B. 10 11 Click the headphone cue for player B. • The headphone cue will light up. About the Headphone Cue When you click a headphone cue, you can output the sound from that headphone. Functions that have a headphone cue: Player A, Player B, List Player, Master, Effector. 7 12 Listen to the song over your headphones and search for the playback start position. 13 Clicking the [ / ] button of player B at the playback start position pauses it. 14 Click player B’s [CUE] button to set up the place where playback is to start. 15 Click player B’s [BPM SYNC] button and it will match the speed of player A’s song. 16 Using the [Beat Indicator] of Player A as a guide, gauge when playback is to start for Player B. Click on the [ / ] button of Player B to initiate playback for player B. • This enables you to monitor the sound from player B on your headphones. 17 Click the [MIX] button to move the slider of the [Cross Fader] to player B. AND THERE YOU HAVE IT-YOUR FIRST MIX! From here, you need to manually mix the two tracks which means getting the players in sync with each other. 8 6. TRICKIER BUT MORE REWARDING – MANUALLY MIXING TRACKS WATCH TUTORIAL VIDEO 3 – BEAT MIXING. WHEN THE BEAT IS NOT SYNCHRONIZED… What you want to achieve is a smooth transition from Player A to Player B. Matching beats and if necessary tempos. If the beat is not synchronized, the drums make an out of sync “bam-bam” sound and it all sounds fast and garbled. The timing of the mixing of the songs is either too slow or too fast. Conduct one of the following, ‘Adjusting with the [Jog Dial] before Mixing’ or ‘Adjusting discrepancies in the [Beat Indicator]’. Here’s How: If you check your headphones before mixing the songs, you will notice if the beats are not aligned. If you use the jog dial, you can make adjustments, like speeding the beat up or altering the playback position. SWITCHING JOG DIAL MODES 1 Click the [Scratch] button above and to the right of the Jog Dial to switch between the Normal and Scratch modes. When Off: When Lit: Normal Mode. Scratch Mode. Clockwise: The song plays faster the further you turn the dial. Counter Clockwise: The song plays slower the further you turn the dial. Rotate: The more you move the dial, the more the playback position moves while sound continues to be output. Stop: When you stop turning the jog dial, playback returns to normal. 9 ADJUSTING DISCREPANCIES IN THE [BEAT INDICATOR]. If the display of the [Beat Indicator] gets out of sync with the actual beat, use the [Beat Adjust] button to redisplay it. The circle on the left side of the [Beat Indicator] has the function of displaying the starting beat and acts as the [Beat Adjust] button. WHEN THE BPM (SPEED) IS NOT SYNCHRONIZED… When it is difficult to synchronize the beats with the autodetected BPM, use the [TAP] button to find the BPM. USING THE [TAP] BUTTON TO RE-DETECT THE BPM. It takes practice to get good at mixing songs smoothly. At first, mix songs by using the [AUTO MIX] button and auto functions, so you can gradually learn while enjoying DJing. USING THE CHANNEL FADER TO MIX SONGS. Leaving the [Cross Fader] in its central position, adjust the volume of each player’s [Channel Fader] and change the song that outputs sound. 1 Put the song you want to find the BPM of on a player and play it. 2 While listening to the song, click the [TAP] button to synchronize the beat. 3 The BPM is found by using the interval between clicks as a basis and then is displayed. It takes practice to get good at mixing songs smoothly. At first, mix songs by using the [AUTO MIX] button and auto functions, so you can gradually learn while enjoying DJing. You now have all you need to start teaching pupils. We suggest you get used to the DJS layout and controls. You can watch the other Tutorial videos and further information is available in the manual. 10 Appendix 2 ‘MAKE ME A DJ’ SCHEMES OF WORK LESSON 1 INTRODUCTION TO ‘MAKE ME A DJ’ OBJECTIVES RESOURCES • • • • • • Students understand what the ‘Make me a DJ’ course will teach them Students understand what a DJ and MC do INTRODUCTION ‘Make me a DJ’ • Explain to the Students that over the coming 6 – 8 lessons you will be teaching them a fantastic new music course called ‘Make me a DJ’ • Explain that ‘Make me a DJ’ is a professional course that has been created by Pioneer Pro DJ and Radio 1’s DJ Spoony • Lessons will include: ® Learning about the world of DJing ® Styles of Music ® How to use Pioneer DJS Software ® Beat and pitch mixing ® Using Effects ® Building and choosing sets • Explain that the course will end with a Student Mix-Off competition, where each Student will make their own 5 minute mix to enter into the class mix-off. Their mix will be judged by their peers on: ® Choice of tunes ® Quality of mix ® Effects & Wow factor • The classes winning mix will be entered into the national ‘Make me a DJ’ prize draw where the winning Student could win a full copy of DJS and a pair of Pioneer Pro DJ headphones • At the end of the year there will be a final ‘Make me a DJ’ draw and one school will win Pioneer Pro DJ kit, comprising of CDJs and a mixer, as well as a visit by the Pioneer Pro DJ Team to come and do a live mixing class at the school • • • Computers with Pioneer DJS installed White Board and Projector, internet connected DJ Yoda Video Student ‘Make me a DJ’ Information Flyers, enough printed for each Student to take home ‘Make me a DJ’ tutorial video 5 Student and Teacher Worksheets to hand Starter Activity Print Out Sheets – optional extension BRAINSTORM To create a base line of your Students current knowledge discuss the following questions. You might like to write key words and statements they make, and then repeat this exercise at the end of the course to see the full extent of their learning. 1. 2. 3. 4. What is a DJ? Disc Jockey, deejay What is an MC? Linked to Hip-Hop music, Master of Ceremonies Where do they work? Bedroom, radio, night clubs, online What is their function? A DJ selects music to create a set, manipulate sounds, beat-mix the tracks to create a seamless flow of music, add effects. An MC uses rhyming verses, freestyles lyrics (improvises), raps, hypes up the crowd, works alongside the DJ and praises their work 5. What are the names of some popular DJs? Paul Oakenfold, Paul van Dyk, Judge Jules, Armin van Buuren, Carl Cox 6. What are the names of some popular MC’s? Lil' Kim, Missy Elliot, Queen Latifah, Eve, Run-D.M.C., The Beastie Boys, Rakim, Black Sheep, Kanye West and Eminem 11 INTRODUCING DJS VIDEO • Play the DJ Yoda Video on the white board to show what a DJ does - 6 mins • • • • • Explain to the Students that the ‘Make me a DJ’ course uses the Pioneer DJS software Show that it is installed on the classes computers Let Students know that they can download a free trial version for themselves to use at home Play Tutorial Video #5 to demonstrate what DJS can do Show the Students the ‘Make me a DJ’ section of the pioneer website www.pioneer.co.uk/makemeadj . Show how they can download a trial version of the software for them to use at home. Show them how to download DJ Spoony Top Tip Sheets, get hold of sample tracks and get a special ‘2 for 1 ‘ offer on more tracks from djdownload.com Close the session by handing out the Students ‘Make me a DJ’ information leaflets Download from http://www.pioneer.co.uk/uk/flash/products/Video Yoda.html EXTENSION ACTIVITY – ‘YOU THE DJ’ HOMEWORK TASKS 1. 2. 3. 4. Think of your own DJ name Design a logo or tag to match Find 2 tracks you want to use for your first mix, Set the class up as a Human DJ Split class into 2 Half are Deck A – Clapping a rhythm (All Students - Right Side) Half are Deck B – Tapping another rhythm on knees (All Students Left Side) 5. Choose 1 Deck A student to be the Deck A play and pause button 6. Choose 1 Deck B student to be the Deck B play and pause button 7. Choose 1 student to be the Cross-Fader L/R (One Student moves arm from left to right to fade from Deck A to Deck B and back) 8. Choose 1 student to be Deck A Channel Fader - (One student moves arm up and down to control vol. of A) 9. Choose 1 student to be Deck B Channel Fader - (One student moves arm up and down to control vol. of B) 10. Choose 1 student to be the Tempo / Pitch Adjustment Slider – (student claps tempo and Deck A matches) 11. Choose 1 student to be the Tempo / Pitch Adjustment Slider – (student claps tempo and Deck A matches) This game is designed to introduce students to some of the different functions on the DJ System Step 1 Step 2 Give each of the students a role and a role card. Ask one member from Deck A to create a rhythm for the whole class to clap Step 3 Ask one member from Deck B to create a rhythm for the whole class to tap Step 4 Deck A / holds up their sign to start the rhythm Step 5 Deck A Tempo Adjuster claps the same rhythm faster or slower till they are happy with the beat. Step 6 Deck A Channel Fader moves arms up or down till they are happy with the volume. Step 7 Deck B / holds up their sign to start the rhythm Step 8 Deck B Tempo Adjuster claps the same rhythm faster or slower till the beat matches Deck A Step 9 Deck B Channel Fader moves arms up or down till they are happy the volume compliments Deck A Step 10 The Cross-Fader moves their arms from the middle to control volume of players and the whole mix. explain that they should be simple tracks with a strong clear beat. Students will need to bring these to the next lesson, either on CD, or on a USB memory stick LEARNING RECORD You may wish to keep an assessment record for each Student or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. This game can be explored further by asking the different elements to use their skills more. You could make the rhythms more complicated and longer, write 2 rhythmic sequences on the board to be performed. 12 LESSON 2 INTRODUCTION TO DJS OBJECTIVES ORGANISATION • • • Whole Class Pupils understand the basic function for DJS Pupils know how to rip tracks to DJS and use then with each Player Pupils learn the basic DJS mix function using the auto mix feature PREPARATION RESOURCES Review the teachers ‘Friendly guide to DJS’ Watch all the tutorial videos Practice yourself with DJS so you can get the hang of the basic • • • • • functions REVIEW ‘DJ names and Tags’ • Review the pupils homework from the previous session • Have the class vote for their favourite DJ names and the favourite DJ tags • Review the learning points from last lesson ® What is a DJ? ® What do they do? • Find out which students have gone online and downloaded DJS for themselves and started trying it out • Encourage those who have not done so already to try ASAP • • Computers with Pioneer DJS installed White Board and Projector, internet connected ‘Make me a DJ’ tutorial video 1 Copies of Pupil Worksheet 1 Sample Tracks (Download from www.nationalschoolspartnership.com/djresource) DJS Manual for extra information Pupil ‘Make me a DJ’ Information Flyers, enough printed for each pupil to take home INTRODUCTION Explain that today you are going to teach them the basics of using the software so they can explore it themselves in more detail. 13 INTRODUCING DJS BASIC FUNCTIONS VIDEO • Watch http://www.youtube.com/watch?v=ErQuj9JfEPY to stimulate the class. This video shows to what extent the DJ can become a performer in his/her own right. • • • • • Show DJS on the projector and talk the students through the following key areas ® Tracks panel ® Player 1 ® Player 2 ® Cross Fader ® Rip Function Use Tutorial Video 1 to help you do this Ask the students to copy the tracks they brought in onto their computer Guide students through Worksheet 1 on the projector showing how to bring a track into DJS and then how to use the auto mixing function ® You can use Tutorial Video’s 1 – 3 to help Allow students to work through worksheet 1 at their own speed If student has no tracks then they can use the sample tracks provided EXTENSION ACTIVITY – ‘YOU THE DJ’ HOMEWORK TASKS As a class you could listen to some mix CD’s and see if the pupils can work out where 1 track starts and another ends. Write about the different genres of music that people like Bring to the next lesson 2 sample tracks on CD or USB stick from different genres Practice using DJS on the school computers or at home LEARNING RECORD You may wish to keep an assessment record for each pupil or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. 14 LESSON 3 STYLES OF MUSIC (YOU MAY WISH TO SPLIT THIS OVER 2 SESSIONS) OBJECTIVES ORGANISATION • Whole Class • Pupils are able to recognise and understand the different styles of music people listen to and that a DJ will play in clubs and on radio ® House ® Techno ® Trance ® Rap ® Hip Hop ® R&B ® Dancehall ® Grime – please be advised that a lot of grime music contains adult lyrics Pupils start to learn about manual mixing using DJS PREPARATION RESOURCES Review the teachers ‘Friendly guide to DJS’ Watch all the tutorial videos Practice manual mixing yourself with DJS so you can get the hang • • • • • of the basic functions Gather some sample tracks with the help of your pupils for the 7 genres covered REVIEW • • Find out which students have tried out DJS since the last lesson Encourage those who have not done so already to try ASAP • • • Computers with Pioneer DJS installed White Board and Projector, internet connected ‘Make me a DJ’ tutorial videos 1 - 4 Copies of Pupil Worksheet 2 Sample Tracks (Download from www.nationalschoolspartnership.com/djresource) Sample tracks for music genres DJS Manual for extra information Pupil ‘Make me a DJ’ Information Flyers, enough printed for each pupil to take home INTRODUCTION • • • • Explain that today you are going to look at the different music styles that DJs play and people listen to Start with a Brainstorm to draw out the following 8 styles: ® House ® Techno ® Trance ® Rap ® Hip Hop ® R&B ® Dancehall ® Grime Write each music genre onto the whiteboard in turn and ask the pupils to tell you some artists for each. You can use DJ Spoony Tip Sheet 3 to help you do this Now go through each genre and listen to a sample track for that style. (If you get stuck visit www.djdownlaod.com where tracks are listed by genre). Ask pupils to think about what makes each style different and write each key element ® Timing ® Speed ® Instruments ® Vocal ® Harmony 15 DJS MANUAL MIXING HOMEWORK TASKS • Practice manual mixing and explore the effects • • • Show DJS on the projector and talk the students through worksheet 2 – Manual mixing Use Tutorial videos 2 & 3 to help Allow students to work through worksheet 2 at their own speed If student has no tracks then they can use the sample tracks provided function of DJS on the school / home computers Start to think about 5 tracks you want to use for your 5 minute mix EXTENSION ACTIVITY LEARNING RECORD Take the pupils through the basic elements of a track. Listen as a group and draw out: You may wish to keep an assessment record for each pupil or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. Here are the basic elements of a track: Kick Drum – This is what the bass drum on the drum kit would be doing if a drummer was playing. In nearly all house tracks you will here it on all the beats of the bar (1, 2, 3, 4). In funk and hip hop you will hear it only on the first beat of each bar (1, 2, 3, 4). Snare Drum – The snare drum is the instrument found on a drummers left and is defined by its steel springs found on the bottom skin which produces a metallic sound. Hi-Hat – This cymbal is also found on the drummers left side and is controlled by a foot pedal to make the two cymbals open and close. When you listen to house music it often plays on the off-beat. Other Percussion – There is a huge amount of other percussion that you will find in dance music and often this is what makes the track more interesting. Melody – This is the part which gets stuck in your head and you can’t stop singing or whistling it when you walk down the street. Harmonies – The harmony compliments the melody and adds more interest and variation. Clever harmonies make you feel that the melody has changed when it is exactly the same as when the track began. Bassline – This is the DJ and the dance floor’s best buddy, if the dancer can feel the bass line through their body as well as hear it you’re onto a good thing. Vocals – Whether singing or rapping, vocals have a huge emotional impact on music; they can tell stories, give political meaning or just create a sense of purpose. 16 LESSON 4 ADVANCED MIX TECHNIQUES OBJECTIVES ORGANISATION • • Whole Class Pupils understand the equaliser Pupils start to try out effects PREPARATION RESOURCES Review the teachers ‘Friendly guide to DJS’ Watch all the tutorial videos Practice manual mixing, using the equaliser and effects yourself • • • • • with DJS so you can get the hang of their functions REVIEW • • • Find out which students have been practicing using DJS since the last lesson Encourage those who have not done so already to try ASAP Ask who has started to get their set list together for the 5 minute mix? • • Computers with Pioneer DJS installed White Board and Projector, internet connected ‘Make me a DJ’ tutorial videos 1 - 5 Copies of Pupil Worksheet 3 & 4 Sample Tracks (Download from www.nationalschoolspartnership.com/djresource) DJS Manual for extra information Pupil ‘Make me a DJ’ Information Flyers, enough printed for each pupil to take home INTRODUCTION Explain that today you are going to look at using an equalizer and effects to alter the music being played and to add more to the tracks. BRAINSTORM VIDEO • Watch the following video to show effects and scratching http://www.youtube.com/watch?v=XTWTy0Iy2U4& mode=related&search= • Start with a Brainstorm about why DJs might want to use equalization and effects? ® Control the sound for best clarity ® Add emphasis and style to their mixes Discuss and then listen with pupils to show what the following do: ® Equalizer Hi tone – raise and lower hi tones ® Equalizer Mid tone – raise and lower mid tones ® Equalizer Low tone – raise and lower low tones ® Delay Effect – this delays the music and repeats it one, it makes the music sound reflected, as if it is live or outdoors ® Echo Effect – The music is delayed a number of times, giving it echo ® Pan Effect – Pans sound from right and left speakers ® Trans Effect – Synchronizes the sound to the rhythm and cuts it off automatically ® Filter Effect – Filter alters the frequency and can have huge changes on tone ® Flanger – A popular club effect, it adds the sound of a jet taking off and landing ® Reverb – Adds a lingering echo effect ® Pitch – alters the musical range and can give a chorus effect 17 ACTIVITY HOMEWORK TASKS • • • Practice mixing, equalizer and effects using • Play tutorial video 4 – Using effects Take the students through Worksheet 3 & 4 on the whiteboard Now allow students to work through worksheet 3 & 4 at their own speed If student has no tracks then they can use the sample tracks provided DJS on the school / home computers Prepare your 5 tracks and ideas for the 5 minute mix EXTENSION ACTIVITY LEARNING RECORD Listen to mixes using effects and Equalisation. See if the students can spot the different effects being used. Club mix CD’s will help. You may wish to keep an assessment record for each pupil or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. 18 LESSON 5 YOUR 5 MINUTE, 5 TRACK MIX OBJECTIVES ORGANISATION • Whole Class Pupils create their own 5 minute mix using their 5 chosen tracks PREPARATION RESOURCES Review the teachers ‘Friendly guide to DJS’ Watch all the tutorial videos Practice manual mixing, using the equaliser and effects yourself • • • • • • with DJS so you can get the hang of their functions • • Computers with Pioneer DJS installed White Board and Projector, internet connected ‘Make me a DJ’ tutorial videos 1 - 5 Copies of Pupil Worksheet 1- 4 DJ Spoony tips 1 - 5 Sample Tracks (Download from www.nationalschoolspartnership.com/djresoure) DJS Manual for extra information Pupil ‘Make me a DJ’ Information Flyers, enough printed for each pupil to take home REVIEW HOMEWORK TASKS • • Practice your 5 minute mix and ready for the Find out how the pupils are getting on with their mixing Review what tracks people are choosing mix-off next lesson INTRODUCTION LEARNING RECORD • You may wish to keep an assessment record for each pupil or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. • • Explain that we are now going to start the 5 minute, 5 track mixoff competition The class will have from now until the next lesson to each create their own 5 minute mix The rules of the competition are that only 5 tracks can be used and the mix must end within 5 minutes. The pupils should mix live in the next class VIDEO Watch the 2002 scratch mix champion video to inspire the pupils http://www.youtube.com/watch?v=Cfmh_f0LXB4&mode=related&searc h= ACTIVITY • • • Watch Tutorial Video 6 – creating play lists and then Tutorial video 5 – demonstrating what DJS can do Give the pupils access to all videos and tutorials Let them practice for the remainder of the lesson 19 LESSON 6 ‘MAKE ME A DJ’ – MIX-OFF OBJECTIVES ORGANISATION • • Whole Class Pupils will mix live for their classmates Peers will judge to select 1 class winner INTRODUCTION RESOURCES • • • • • • • • • • • • Set the mix-off up as if it were a competition at a club Let a student be the MC, they can introduce each DJ Each DJ gives their 5 minute mix Ask Students to judge the mix awarding points between 1 – 4 (where 1 is poor and 4 is great) for: ® Choice of tunes ® Quality of mix ® Effects & Wow factor Add up the points for each category and write them up onto the white board by the students name Have an awards ceremony at the end where the winning pupil is crowned the class DJ champion Make a copy of the winning mix and send it to Pioneer following the instructions in ‘Make me a DJ’ pack. The mix will be entered into one of the half term prize draws • • • Computers with Pioneer DJS installed Microphone for the class MC White Board and Projector, internet connected DJ Spoony tips 1 - 5 Sample Tracks (Download from www.nationalschoolspartnership.com/djresource) DJS Manual for extra information Pupil ‘Make me a DJ’ Information Flyers, enough printed for each pupil to take home Right up a list of all the DJ student onto the white board with columns for: ® Choice of tunes ® Quality of beat mix ® Effects ® Wow factor EVALUATION LEARNING RECORD You may like to repeat the initial Baseline activity to see how much your pupils have learnt. Hold a final brainstorm and ask the following questions, write up the student responses and compare them with the original activity 1. What is a DJ? Disc Jockey, deejay 2. What is an MC? Linked to Hip-Hop music, Master of Ceremonies 3. Where do they work? Bedroom, radio, night clubs, online 4. What is their function? A DJ selects music to create a set, manipulate sounds, beat-mix the tracks to create a seamless flow of music, add effects. An MC uses rhyming verses, freestyles lyrics (improvises), raps, hypes up the crowd, works alongside the DJ and praises their work 5. What are the names of some popular DJs? Paul Oakenfold, Paul van Dyk, Judge Jules, Armin van Buuren, Carl Cox 6. What are the names of some popular MC’s? Lil' Kim, Missy Elliot, Queen Latifah, Eve, Run-D.M.C., The Beastie Boys, Rakim, Black Sheep, Kanye West and Eminem You may wish to keep an assessment record for each pupil or a class record sheet to record their progress. Within the manual are KS3 and GCSE assessment sheets for you to use if you wish. EXTENSION A number of pupils will probably want to continue developing their DJing skills. We recommend you set up a school DJ club using DJS. You might want to ask local DJs and MC’s to come into the school to help teach the students. 20 Appendix 3 ‘MAKE ME A DJ’ STUDENT WORKSHEETS WORKSHEET 1 IMPORTING & USING THE AUTO-MIX FUNCTION • • • • Use any of the tutorial tracks with this worksheet Use Tutorial Video 1 - Importing Tracks Use Tutorial Video 2 - Setting Cue Points Use Tutorial Video 3 - Beat mixing 1 2 21 3 4 5 6 7 22 8 9 10 11 12 23 13 14 24 25 26 WORKSHEET 2 MIXING SONGS MANUALLY • • • • Use any of the tutorial tracks with this worksheet Use Tutorial Video 1 - Importing Tracks Use Tutorial Video 2 - Setting Cue Points Use Tutorial Video 3 - Beat mixing 1 2 3 4 5 6 27 7 8 9 10 11 12 28 29 WORKSHEET 3 USING THE EQUALISER FUNCTION • Use any of the tutorial tracks with this worksheet 1 2 3 4 30 31 WORKSHEET 4 USING THE EFFECTS FUNCTION • Use any of the tutorial tracks with this worksheet • Use Tutorial Video 4 - Using different effects (The Effector) • Use Tutorial Video 5 - A demo mix 32 1 2 3 33 4 5 34 Appendix 4 ‘MAKE ME A DJ’ DJ SPOONY TOP TIP SHEETS FOR STUDENTS DJ SPOONY TIPS 1 SO YOU WANNA BE A DJ? WHO? HOW? ANYONE WITH A PASSION FOR MUSIC PROMOTE YOURSELF AND YOUR MUSIC Are you mad about music? Would you hate to be without it? And are you always on the hunt for new sounds? Yes? Then you could be a DJ – really! Imagine being on the decks in a packed club, filling the dance floor and knowing you’ve smashed it. Amazing! WHERE? Many DJs start by working for free to establish a fan base. Radio DJs create copies of their shows and use them like a CV when looking for a new job. Pay at smaller radio stations is relatively low and getting a job won’t be easy as competition is fierce. RADIO AND CLUBS Club DJs can make a name for themselves just like radio DJs, but the jobs are very different. A club DJ can see the crowd and judge what they want. On the radio, you’ve got to second-guess what they want to hear. There’s a real adrenaline rush when you’re in a club, the dance floor’s rammed and you’ve really cracked it, but some people will feel more comfortable in a studio with a set they’ve planned beforehand. WHY? TO SHARE THE MUSIC YOU LOVE WITH OTHERS There was a time when DJs weren’t really appreciated, but now, good ones reach celebrity status. The profession is much more glamourous than it used to be and you can make big money. However, ask any successful DJ why they do the job and they’ll say it’s because they love music. SPOONY SAYS “Go out and make contacts” DJ SPOONY TIPS 2 STARTING OUT A DJ without tunes is like YouTube without videos. But where do you get them? There are so many legal download sites, it’s difficult to know where to get the best deals and which ones to trust. You have the obvious huge players - iTunes, Napster, HMV and Virgin, but here’s a list of some sites that won’t cost a fortune . Good sites allow you to try before you buy just like you would in a record shop (all those years ago)… www.djdownload.com www.addictech.com www.beatport.com www.bleep.com www.clickgroove.com www.playittonight.com www.traxsource.com TIP Store your mp3s sensibly and file them properly because soon you’ll have masses on your hard disk and you’ll never be able to find them. GET SEARCHING, LISTENING AND RIPPING… DJS also allows you to rip tracks from CDs, a great way to get some recent tracks is on demo CDs, so check out your local newsagent and check out some DJ magazines like Mixmag, DJ Magazine, Mobile Beat, IDJ, REMIX, Scratch and the DJ Times. The DJ scene is massive and there are loads of ways to find out about music. Look at the DJ charts that you can find in magazines and websites like www.djhistory.com, www.djmag.com and www.djzone.net. With the new age of digital radio, listening possibilities are endless; a few good stations to climb aboard are www.voguefm.co.uk, www.undergroundfm.co.uk, www.xperienceradio.co.uk and www.evolutionradio.co.uk. SPOONY SAYS “Try and play at friends’ and family parties!” DJ SPOONY TIPS 3 STYLES OF MUSIC HOUSE GRIME House music’s been around for a while, but it’s still huge in nightclubs today. It’s up-tempo and in 4/4 time. Grime is a sub-genre of urban music which first emerged in the early 2000s. It’s sparse with 2step breakbeats, generally 130-140 beats per minute, and an aggressive, fast rapping style. Bring it on – Dizzee Rascal, Wiley, The Streets 1 2 3 4 – 1 2 3 4 – 1 2 3 4 – 1 2 3 4 4 (Beat one is the strongest beat and usually has a kick drum on each beat called four on the floor). It’s very repetitive and has many flowing rhythms and bass lines. Bring it on – Basement Jaxx, Groove Armada, Shapeshifters, Calvin Harris TRANCE Trance music is generally faster than house at 130 – 160 beats per minute. Tracks have heavy reverb and delay effects and use one hook (catchy part) which is repeated continuously, creating a trance-like feeling. Bring it on - Paul Van Dyk, Chicane, Armin Van Buuren, Tiesto RAP Rap and Hip Hop are pretty much the same thing but come in a variety of outfits. Hip Hop consists of MCing and DJing Bring it on - Eminem, Beastie Boys, Jurassic 5 TECHNO Techno has are lots of percussive and synthetic sounds with strong melodies and touch bass lines. Bring it on - Fergie, Juan Atkins, Derrick May and Blake Baxter R&B R & B means Rhythm and Bass (not blues) and combines elements of soul, funk and pop. Bring it on - Jennifer Lopez, Mariah Carey, Craig David, Beyonce DANCE HALL AND BASHMENT Dance Hall and Bashment have Jamaican origins and are characterised by a deejay singing and rapping or toasting over raw and danceable music riddims. Bring it on - Shaggy, Stephen & Damian Marley, Beenie Man SPOONY SAYS “Be inspired by a DJ but don't copy them” DJ SPOONY TIPS 4 LISTEN, HEAR! What do you need apart from your passion for music? A pair of headphones of course. You’ll be wearing them for hours, so make sure they are comfortable and robust. The sound must be clear and you should be able to crank up the volume without it distorting - they should have a ‘wide frequency response’ [from 20-20,000HZ]. You need a closed back to cover your ears and cut out background noise. NOW… PUT THEM ON AND LISTEN CAREFULLY When listening to your first track, try and separate the various elements like the drum patterns, melodies, harmonies and basslines. Imagine these instruments and their players. Make sure that the tracks you choose have a clear drum pattern there should be a kick drum at the very beginning. HARMONIES The harmony compliments the melody, adding more interest and variation. BASSLINE This is the DJs best buddy. If the dancer can feel the bassline through their body as well as hear it, you’re rocking. VOCALS Whether singing or rapping, vocals have a huge emotional impact on music. Here are the basic elements of a track: KICK DRUM This is what the bass drum on the drum kit would be doing if a drummer was playing. You will hear it on all the beats of the bar (1, 2, 3, 4). In funk and hip hop you will hear it on the first beat of each bar (1, 2, 3, 4) SNARE DRUM It’s defined by its steel springs found on the bottom skin which produce a metallic sound. HI-HAT This cymbal often plays on the off-beat in house music. OTHER PERCUSSION There is a huge amount of other percussion in dance music which helps layer the track and bring more colour to the mix. MELODY This is the memorable bit which gets stuck in your head, sometimes referred to as a hook or Riff. SPOONY SAYS “Study and know the music you're playing” DJ SPOONY TIPS 5 CREATING A SETLIST PICK AND MIX BE ORIGINAL Your set list is crucial. DJing is all about playing the right song at the right time. Don’t get so wrapped-up with the technical side of things that your forget this. Another thing, don’t get stuck with a particular sound or style, keep a wide, open mind when it comes to the music you select. The work you put into selecting your set will bring rewards. When you are more confident, try and stay away from charts and reviews as this will set you apart from the thousands of other DJs out there and give you that unique edge. Start your set with a statement that lets the audience know what they are going to be getting in terms of vibe and energy and then, take them on a journey. It’s not just about thrashing out the latest tunes for a few hours. You want to leave the clubbers hungry for more. KNOW YOUR AUDIENCE Be prepared! It’s not just about the tunes you know and love, but also about what will work the crowd. Don’t play safe – throw in something that’s really out there. You’re an entertainer, so think about how you can add variety to your set without creating a bumpy ride. Have a couple of tunes to hand that will rock the floor and spread them through the set. Use samples and loops of these to tease the crowd. THE UPS AND DOWNS OF BEING A DJ A good set has ups and downs, but don’t go too far one way or the other. You must keep the groove going. Make sure that when you bring the energy levels down, you keep things simmering. SPOONY SAYS “Practice your mixing and MIC work (if you use one)” DJ SPOONY TIPS 6 SHOW OFF YOUR SKILLS SO, LET’S MAKE YOU A DJ! There are thousands of wannabe DJs out there, so you’ve got to stand out. You won’t know if you’re any good until you let people hear your tunes and see you in action. TO STREAM A MIX www.streamingmedia.com/tutorials TO PODCAST www.how-to-podcast-tutorial.com www.jellycast.com All the best DJs now have a MySpace profile, show their talents on YouTube or on a huge number of DJ forum sites. Try uploading a few mixes and see what the reaction is. Making a podcast is an excellent way of getting heard. Play at your local youth centre, in school or at your mates’ birthday parties. If someone’s looking for a DJ then make sure you’re No. 1 on their list. Find your own style and work on that. There are too many copycats out there who don’t add anything new to the scene. They stick to whatever their favourite DJ is playing and it won’t get them recognised. Make a mix CD to distribute, make it about 40 minutes long, with an awesome opening, something unique to stop the listener hitting Eject! Have you ever shifted the dial from your favourite, but bland radio station and heard some rudeboy shouting down the microphone and playing his favourite tunes. This guy has set up a pirate radio station. Nowadays with the web at your fingertips there are endless ways to promote yourself. CHECK OUT THE FOLLOWING SITES TO SHOW OFF YOUR TALENT www.myspace.com www.yousendit.com www.megaupload.com www.rapidshare.de SPOONY SAYS “And finally Love music!” Appendix 5 ‘MAKE ME A DJ’ STUDENT INFORMATION LEAFLET AND POSTERS ‘MAKE ME A DJ’ COMPETITION SO YOU WANT TO BE A DJ? JHD 10 00 DJ SS OF TW AR E CREATE YOUR BEST MIX USING PIONEER DJS SOFTWARE AND YOU COULD WIN A PAIR OF HDJ-1000 HEADPHONES AND A FULL VERSION OF PIONEER DJS SOFTWARE - WORTH OVER £250! LAST ENTRY DATES: first prize draw: 13th July 2007 second prize draw: 12th October 2007 third prize draw: 14th December 2007 Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December. Simply submit your 5 minute mix on CD with an application form to Pioneer and Good Luck! See entry form for full terms and conditions. www.pioneer.co.uk/makemeadj SO YOU WANT TO BE A DJ? 00 10 JHD SO YOU WANT TO BE A DJ? 00 10 JHD Get in the Mix - create your best mix using Pioneer DJS Software and you could win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software - worth over £250! Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December 2007. Ask your teacher for more details Get in the Mix - create your best mix using Pioneer DJS Software and you could win a pair of HDJ-1000 Headphones and a full version of Pioneer DJS Software - worth over £250! Your school could also win fantastic Pioneer DJ Equipment and a visit from the Pioneer Pro DJ Team in the special prize draw on the 17th December 2007. Ask your teacher for more details You can download a Free trial version of DJS Software for your home PC 6 Tips and Tricks sheets from DJ Spoony Grab yourself some great offers on tracks Watch videos of our DJs at work, and play! • • • • • • • • You can download a Free trial version of DJS Software for your home PC 6 Tips and Tricks sheets from DJ Spoony Grab yourself some great offers on tracks Watch videos of our DJs at work, and play! VISIT WWW.PIONEER.CO.UK/MAKEMEADJ FOR ACCESS TO ALL THE THINGS YOU NEED TO GET YOU STARTED: VISIT WWW.PIONEER.CO.UK/MAKEMEADJ FOR ACCESS TO ALL THE THINGS YOU NEED TO GET YOU STARTED: DJ SS OF TW AR E COMPETITION COMPETITION DJ SS OF TW AR E ‘MAKE ME A DJ’ ‘MAKE ME A DJ’ SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules 1. To Enter - Schools participating in the National Schools Project must submit a 5 minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP. Only 1 entry per year group per school will be accepted for each prize draw. Completed entry forms must be included inside each CD case. Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void. All entries will become the Promoter’s on receipt and will not be returned. By submitting their entry, entrants will be deemed to have agreed to be bound by these rules. No purchase necessary. To take part in this promotion, all entrants must be participating in the National Schools Project. 2. Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007. There will be one student winner per draw. These winners will be the sample picked at random on each of the draw dates. Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software. An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of 2 x Pioneer CDJs and 1 x Pioneer mixer. 3. Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households. 4. Validity - There is a limit of one entry per year group per school per student prize draw. Responsibility cannot be accepted for any entries lost or delayed in transit. Correspondence will be entered into only at the absolute discretion of the Promoter. 5. The Prizes - The prizes consist of 3 sets of 1 x pair HDJ-1000 headphones and DJS Software Pack. The school that wins the final prize draw will also be provided with 2 x Pioneer CDJs and 1 x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school. The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value. 6. Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion. 7. Winning entry details - The name of the winner will be sent to anyone who writes within 3 months after the closing date, enclosing a stamped addressed envelope, to the address in rule 9 below, requesting details of the winning entry. 8. The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP. MAKE ME A DJ, PIONEER GB LIMITED, PIONEER HOUSE, HOLLYBUSH HILL, STOKE POGES, SLOUGH, BUCKINGHAMSHIRE SL2 4QP NAME: SCHOOL ADDRESS: SCHOOL TEL: MUSIC TEACHER: TERMS AND CONDITIONS - Prize Promotion Rules 1. To Enter - Schools participating in the National Schools Project must submit a 5 minute mixing sample on CD for each prize draw to the following address: Make me a DJ, Pioneer GB Limited, Pioneer House, Hollybush Hill, Stoke Poges, Bucks SL2 4QP. Only 1 entry per year group per school will be accepted for each prize draw. Completed entry forms must be included inside each CD case. Entries for the student draws must be submitted by the following dates, 13th July, 12th October & 14th December 2007, failing which they will be void. All entries will become the Promoter’s on receipt and will not be returned. By submitting their entry, entrants will be deemed to have agreed to be bound by these rules. No purchase necessary. To take part in this promotion, all entrants must be participating in the National Schools Project. 2. Winner Announcement - The winner’s school will be notified by email within 14 days of each draw to take place on the following dates; 23rd July, 15th October and 17th December 2007. There will be one student winner per draw. These winners will be the sample picked at random on each of the draw dates. Winners will win a pair of HDJ-1000 headphones and a full version of Pioneer DJS Software. An additional School prize draw will take place on the 17th December 2007 where all previous student entries will be entered into the draw for the school to win a training session with the Pioneer Pro DJ Team and the very latest Pioneer DJ kit available in the UK, comprising of 2 x Pioneer CDJs and 1 x Pioneer mixer. 3. Eligibility - The prize promotion is open to all pupils/schools participating in the National Schools Project except those entrants who are directly related to employees of Pioneer GB Limited (the “Promoter”), any of its subsidiary, affiliated or associated companies, its agencies or any member of their households. 4. Validity - There is a limit of one entry per year group per school per student prize draw. Responsibility cannot be accepted for any entries lost or delayed in transit. Correspondence will be entered into only at the absolute discretion of the Promoter. 5. The Prizes - The prizes consist of 3 sets of 1 x pair HDJ-1000 headphones and DJS Software Pack. The school that wins the final prize draw will also be provided with 2 x Pioneer CDJs and 1 x Pioneer mixer and one training session with the Pioneer Pro DJ Team, who will visit the winning school. The Promoter may in its absolute discretion substitute cash value for the prize or offer alternative prizes or equal or greater value. 6. Winner Publicity - Entrants accept that, if they win, the Promoter will have the right, without additional payment or permission to use their name, and the schools name and likeness for the purposes of announcing the winner of this prize promotion. 7. Winning entry details - The name of the winner will be sent to anyone who writes within 3 months after the closing date, enclosing a stamped addressed envelope, to the address in rule 9 below, requesting details of the winning entry. 8. The Promoter The Promoter is Pioneer GB Limited whose registered office is at Pioneer House, Hollybush Hill, Stoke Poges, Slough, SL2 4QP. COMPETITION COMPETITION SIMPLY COMPLETE THE FORM BELOW AND POST TO: MAKE ME A DJ MAKE ME A DJ Appendix 6 ‘MAKE ME A DJ’ THE DJ DICTIONARY 12. THE DJ DICTIONARY Whatever you need to know you’ll find it explained in the DJ Dictionary… 2 Step This sub genre of break beats is typified by R'n'B vocals and a prominent snare drum. Acapella A track containing only vocals - with no drums, melody or other accompaniment. Acid Prefix to a number of genre names (such as acid house, acid trance etc) in which the use of the infamous Roland 303 drum machine creates a distinctive sound. Ambient Ambient, or atmospheric electronica is background music: it was meant to be heard rather than listened to. The term is now extended to the more atmospheric techno music from 0 to 70 bpm. Illbient is a sub genre of ambient music invented by DJ Spooky in which the feel of the track is more disturbing then relaxing. Nu jazz is another sub genre of ambient. Ambient also refers to the beginning and end sections of a track where there are often no beats, or audible percussive rhythm. Anthem A track with a serious tone, having a dramatic crescendo, or build. Also a very well-known track that has come to typify a certain genre due to its popularity. Originally referred to choral arrangements, and other religious songs of praise. Bassline This is the DJ and the dance floor’s best buddy, if the dancer can feel the bass line through their body as well as hear it you’re onto a good thing. Bashment A music style with Jamaican origins, characterised by a deejay singing and rapping or toasting over raw and danceable music riddims.– Shaggy, Stephen & Damian Marley, Beenie Man, Same as Dancehall. Battle A hip hop or drum and bass DJing competition in which DJs compete against each other in short sets showcasing their skills and track selection. Beat A unit of rhythmical noise in music, it can be made up of several notes or fractions of a note. The most common beats come four per bar (a 4/4 time signature). Beat Counter An electronic device that counts the beats per minute (bpm) of a track. Usually this is done by the user tapping a special pad with their finger in time to the music. The beat counter then works out how many beats per minute this would equate to. Very often beat counters and metronomes are combined in once device. Blend, to When a DJ mixes two tracks during the ambient or beatless part of one or both tracks, they are blending the two tracks, as opposed to beatmatching or any other method of mixing. Body The main part of a track's tune between the build up and the breakdown. The "theme." BPM Short for beats per minute. The bpm indicates the speed of an individual track. An easy way to count the bpm of a track is to count the number of beats in a 15 second timeframe and multiply that by 4 to get the number of beats in one minute. This is not especially accurate, and electronic beat counters are available to do this also. Break The part of a track where the song generally fades down to an ambient, or beatless section, or the main percussive elements are reduced or left standing by the removal of the melodic part of the track. Most tracks have two breaks in them, one at the beginning and one at the end, several bars before each end. Beatmatch, to The art of synchronizing and blending two separate tracks which to start off with had totally different speeds or tempos. 44 Breakbeat This genre is basically a beat with a "break" or gap in the continuity of the snare drums. The most common criteria for breakbeats are clear drums and percussion in a 4/4 measure. The snare usually plays on 2 and 4: so . 2 . 4. There may also be other snare hits in the measure that create even more complexity. Examples of breakbeat music include the genres breaks (also called breakbeats), funky breaks, nu skool breaks, dark breaks, the Bristol sound, trip hop, big beat, jungle, drum and bass and 2 step and their variants. Breakdown Part of a track after the intro and before the outro where the beat slows or stops, creating tension before the next section. Breaks Or: Breakbeat. A genre of music that incorporates a breakbeat rhythm and a bpm of around 120-140. Build, build up The areas after the breaks in a record where the track builds in melodic tension, before hitting the main body of the tune. This part of a tune is often considered sacred as they are the most exciting part of a track, alerting the dancefloor to the ensuing mayhem. Cue mix The cue mix allows you to hear what is being played on each channel through the headphones. You can also listen to both channels simultaneously and some mixers allow you to pan between the cue and what is currently being heard through the main speakers. Dancehall A music style with Jamaican origins, characterised by a DJ singing and rapping or toasting over raw and danceable music riddims.– Shaggy, Stephen & Damian Marley, Beenie Man, Same as Bashment. Demo A tape or CD made by a DJ to show off her skills to a promoter or other person who may want to hire them for a gig. Learn how to make a good one here! Digital A description of data which is stored or transmitted as a sequence of discrete symbols from a finite set, most commonly this means binary data represented using electronic or electromagnetic signals. The opposite of analog (also: analogue.) Burning Making a recording of your mix or music, usually burning onto a CD. CD Compact disc. CDR Recordable compact disc. DJ Disk jockey. CDRW Re-recordable compact disc. DJS Pioneer Pro DJ Software. Channel One line on a mixer, representing one deck’s output into the system. Downtempo Also: Down tempo, down beat. Any genre of electronica of about 50-90 bpm. Channel fader The channel faders allow you to control the individual volume of each channel by the use of a slider or knob. Channel selector This allows you to choose between different input sources you have plugged into the back of your mixer. Climax The rise in tension within a track that begins in the first break and culminates in the start of the main theme of the tune. The exciting build up! Closed back In reference to headphones, this means that the ear cups are closed to keep out surrounding noise and keep in the noise of the music. It is essential that your headphones are closed back when playing in loud environments. Crossfader Also: fader, x-fader. The crossfader is the main component of the mixer allowing you to fade between individual channels or play two channels simultaneously. Cue, to The act of finding the phrase within the next record you intend to play in the headphones. Cue level The cue level controls the volume of sound playing through the headphones. Normally found on the mixer. 45 Drum and bass Also: D'n'b; drum'n'bass. The genre could be described as speeded-up breakbeats with a slower bassline. The speed of the drums varies from 140-170 bpm; the bassline is - sometimes - half of the speed of the drum. The drums have the breakbeat 1 2 33 4, which means that the 2 and 4 are snare or kick drum `on the floor', while the 1 sometimes and the 3 hardly always are syncopated drums (i.e. off the measure). The bassline is flowing smoothly or pumping energetically, originating from dub/reggae. Flight case Or crate. A carrying case designed to protect from the effects of heat and rough handling during transit. Gabber A sped-up type of techno with a 4/4 beat, generally around 175 bpm. Garage Not to be confused with "garage rock", a genre of punk music, "garage" is one of the most mangled terms in dance music. The term derives from the Paradise Garage, a legendary club which was located at 84 King Street, New York from 1976 till 1987. This genre came from jungle and evolved from the early 1990s onwards. Today different sub genres of drum and bass are: atmospheric, intelligent, dolphin, 2 step, jump up, dark, ragga, and jazzy drum and bass. Dub Essentially reggae in the raw, this cultish, perennially popular form strips out the majority of the music's melody at the mixing desk, leaving behind the rhythm section and the residue of other instruments, often with massive layers of echo. Reggae records with crashing effects and decidedly eccentric arrangements date back to the ska era. Electronica This is a genre of music created using electronic devices such as drum machines, samplers and synthesizers. EQ 1) Noun. Equaliser. Three dials on a mixer used to adjust the levels of bass, mid range and treble. There is a set of dials for each individual channel on the mixer. However the word garage has meant so many different things to so many different people that unless you're talking about a specific time and place, it is virtually meaningless. Part of the reason for this confusion (aside from various journalistic misunderstandings and industry misappropriations) is that the range of music played at the Garage was so broad. The music we now call "garage" has evolved from only a small part of the club's wildly eclectic soundtrack. Genre A category of music, marked by a distinctive style, form, or content. A subcategory within a particular genre is called a subgenre. E.g. nu skool is a subgenre of breaks. Grime A sub-genre of urban music which first emerged in the early 2000s. It’s sparse with 2step breakbeats, generally130-140 beats per minute, and an aggressive, fast rapping style. – Dizzee Rascal, Wiley, The Streets. 2) Verb. "To EQ" is to adjust the equaliser on a mixer or sound system for the optimal sound quality. Equaliser See EQ. Exit or Outro Part of a track's structure, the exit is the last bars where several elements are usually dropped out to leave a simpler version of the track to mix out of. Fader See crossfader or channel fader. Filter Also: effects. A device by which a tune can be modified on output without altering it's tempo - many mixers come with effects filters, such as flange, reverb, echo etc. which can be applied to one or more channels at will to alter the sound of the track. Additional effects devices can also be routed through your mixer to add filters to tunes while you play. Flange A cousin to the chorus effect, flanging operates on the same time-delay principle. This time, though, the distance between the two identical inputs is constantly manipulated, creating distance between the sounds. The end result is - unlike the smooth, seamlesslylayered chorus - a discordant, textured wave of sound. Flare The flare scratch, named for DJ Flare, breaks up sound like the transform scratch. The DJ begins with the sound on, then bounces the fader to cut sound then bring it back in a split second. Each bounce equals one click. Measure your flare speed in the number of “clicks” you can manage in one stroke of your record hand. 46 Happy hardcore Fast and furious four-beat hardcore with wacky, speeded-up, cartoony vocals added. Hardcore Hardcore has several meanings: 1. A lifestyle and subculture within the electronic music scene, revolving around hard and experimental musical styles, appreciation not only of hardcore techno, but other forms of hard music, as well as abstract music such as noise. The sub-culture itself borrows extensively from goth and punk. Hook 2. To hook (up): The connect a mechanism (your mixer or CDJs) to a power source by wiring. E.g. "I have hooked up the decks to the mixer but you can do the monitors." House 2. Hardcore,'Ardkore, UK Hardcore, UK Breaks. Music that was considered hardcore in the early 90s, and the small amount of music in the same genre that is still made today. Characterised by intense breakbeats, synth stabs, strings, chipmunk vocals, and sometimes hoovers, and big subbass. Around 130-160bpm. 3. Hardcore (as an overall genre of electronic music): a style characterised by hard beats, and often aggressive melodies and vocals, encompassing numerous diverse subgenres,including: Acid techno UK Hardcore Happy Hardcore Rotterdam (Dutch Gabber) Rottertrance (Dutch Gabber + Eurotrance) Gabber (hardcore techno, but also an umbrella term equivalent to Hardcore) Speedcore aka Brooklyn Speedcore, Deathcore, Terrorcore, Doomcore, Demoncore, Noisecore, Breakcore, Raggacore (such as Criminal Minds Baptized By Dub, Genaside II - Narramine) Darkcore (such as Q Project - Champion Sound, Out of Order The Dark Sheep) Skinnercore (characterised by being made by Robert Alan Skinner) and many others. Harmonies The harmony compliments the melody and adds more interest and variation. Clever harmonies make you feel that the melody has changed when it is exactly the same as when the track began. Headphones Placed on your head so you can hear an incoming track while mixing, headphones are an essential part of DJing. Choose a good quality pair with closed backs for better bass response and their ability to shut out external noise. Pioneer make great HDJ-1000 headphones. Hi-Hat This cymbal is also found on the drummers left side and is controlled by a foot pedal to make the two cymbals open and close. When you listen to house music it often plays on the off-beat referred to as closed and open hats. Hip Hop Hip hop is a cultural movement that began among urban African American and Latino youth in New York. The four main elements of hip-hop are MCing, DJing, graffiti and breakdancing. Some consider beatboxing the fifth element of hip hop; others might add political activism, hip hop fashion, hip hop slang or other elements as important facets of hip hop. The term has since come to be a synonym for hip hop music and rap to mainstream audiences. They are not, however, interchangeable - rapping (MCing) is the vocal expression of lyrics in sync to a rhythm beneath it; along with DJing, rapping is a part of hip hop music. 1. A catchy motif or refrain in a tune that is easily recognisable and instantly likeable. 1. A genre of music with a four quarter beat: 1 2 3 4 at about 125 bpm - about the speed of the heart of the dancer. On the 2 and 4, there is a snare drum or hand clap; in between 1 2 3 4 of the bass drum, you hear hi hats. The tracks are finished with some happy/swinging sounds, generally female vocals and a simple melody. Different sub-genres of house include: acid house, Euro house, hard house, progressive house, speed garage, and tribal house. 2. The word house also refers to the main club or event space, as opposed to the DJ booth. E.g. "The house volume is too low but these monitors are blowing my eardrums!" Industrial A genre of electronica marked by harsh rhythms, little melody, and nihilistic lyrics, if any. Industrial is characterised by deep and densely layered mixes that use samples of machine noises and industrial sounds. Industrial is also a subgenre of several other genres of music, such as industrial rock, industrial goth, etc. 47 Input selector The input selector is found on the mixer normally situated along side the channel fader. The input selector enables you to switch from different input sources, another turntable or CD player for example. This means that a mixer with two channels can make use of more than two inputs. Intro The beginning of a track before the main theme is introduced. Jungle The Jungle was the name of a notorious area in the city of Kingston, Jamaica where reggae and dancehall beats evolved into what we now know as a form of drum and bass called jungle. Typified by rolling basslines and percussive snare drums, the style became popular in the early 1990's. Jungle is a genre in which MCs are popular. Junglist A jungle DJ or someone who enjoys jungle or drum and bass music. Melody This is the part which gets stuck in your head and you can’t stop singing or whistling it when you walk down the street. MIDI Musical Instrument Digital Interface. A standard for synthesized electronic music. Mix 1. Noun. A mix is when two songs are mixed together using beatmatching, beat juggling or a simple fade across the breaks in two tracks. It can be as long or short as the DJ likes. DJs often try to make their mixes as individual and as interesting as possible. 2. Verb. "To mix" is the act of creating a mix. Mixer One of the main pieces equipment needed to DJ. The mixer allows you to combine multiple sound sources and play them as one. Monitor A speaker in the DJ booth that allows the DJ to hear what they're doing. NRG NRG is an early evolution of new-style disco. Simple, fast, danceable early house where the bass often takes the place of the high hat. Considered to be a cheesy, obsolete form of house by underground fans but still played in some of the more commercial clubs or by DJs with a highly developed sense of irony. NRR Noise Reduction Rating. This is the decibel level reduction that a set of earplugs gives you - anything less than an NRR of 20 dB (decibels) is not much use. Jump start, to Starting a track at full volume (audible on the house speakers) exactly at a beat, exactly when you want to (also referred to as cue starting). The track comes in and you have two tunes running in phase. Kick Drum This is what the bass drum on the drum kit would be doing if a drummer was playing. In nearly all house tracks you will here it on all the beats of the bar (1, 2, 3, 4). In funk and hip hop you will here it only the first beat of each bar (1, 2, 3, 4). Kill switch These switches will instantly drop one channel's output, or the bass, mid range or treble of a channel, from the mix at the flick of a switch - useful for effects where the DJ drops one track out for a bar, or a beat or more. Kill switches accomplish this more cleanly than trying to slide the crossfader over quickly. Levels The relative levels of highs, mids and bass output through the channels of a mixer when DJing. If you're asked by a sound engineer, the owner of the sound system or another interested party to "check your levels" you should take that as a subtle hint that you are playing with too much treble, bass ect. and should adjust the equalisers to improve the sound of your set. If someone takes the extreme measure of stepping behind the decks and adjusts the levels on your mixer for you, they are either being quite rude, or your ignorance of your levels is so great that the equipment is at risk of blowing. Live PA Playing live is producing music on the fly with the use of drum machines, synthesizers and so on. In reference to a CDJ, if a deck is live, it is the one currently playing out through the house speakers. Loop Part of a track's structure, a loop is usually made of 4-8 bars which can be performed on any CDJ. MC Master of Ceremonies. This is the individual that speaks or raps over the music. Very popular in hip hop and jungle genres. 48 Nu jazz Could also be called "intelligent breakbeats" for it's more complex, or less commercially acceptable break beat rhythms and subtler themes. Good nu jazz can be flawlessly enjoyable, but bad versions contain nothing more exciting than passé chill-out beats, generic rapping, hammy vintage jazz samples and hackneyed funk guitars. Output display This is the LED display that shows which channel the crossfader has more bias towards, and/or the level of the master volume. Outro Also: Exit. Part of a track's structure, the outro is the last bars where several elements are usually dropped out to leave a simpler version of the track to mix out of. PA Abbreviation for Public Address System. In short this is the equipment used to get the show on the road such as, your speakers, amp, and subs etc. See also "live PA." Phrase A group of multiples of four bars (in 4/4 time) which make up a complete melodic or rhythmic segment. Usually 4 or 8 bars, after which the melody or beat pattern repeats itself, or vocals enter a new line. Phrase matching A technique useful in house and hardcore, as well as old skool jungle, consisting of matching up the beginning and end of a phrase, rather than just the beats, so that changes occur simultaneously in the two tracks being mixed. Pitch 1. The relative position of a tone within a range of musical sounds is determined by pitch. 2. The percentage speed at which a track is playing relative to it's intended speed. The pitch can be altered using the pitch control and is referred to as "plus 4" or "minus 6," etc. Pitch bend On CD mixers the pitch bend allows the pitch of the track you are manipulating to be sped up or slowed down as required to match it's tempo to another track. Pitch control The pitch control by convention is a slider situated on the right hand side of the CDJ allowing you to change the speed that the CD is played. Typically the pitch can be altered +/- 8%. Progressive An adjective used to describe a certain style of trance, techno or house. Promo This is a track that has not been officially released by a record label. It is commonly a white label and is generally given to well known DJs to play before the tune is released in order to generate excitement about the release and a demand for the tune. The industry depends on these for the promotion of new music. Ragga A particular form of dancehall, which is a sub-genre of reggae. Ragga is short for raggamuffin, which means a tough guy, ganster, and this also describes the sound of ragga which is tough, hard hitting rap-like vocals. It's basically the Jamaican equivalent of gangsta rap. Rap Rap and Hip Hop are pretty much the same thing but come in a variety of outfits. Hip Hop consists of MCing and DJing - Eminem, Beastie Boys, Jurassic 5. Reggae Born in Jamaica in the late 50's this music was first an emulation of American rock and roll and rhythm and blues. The tempo of the music was fast and was created for dancing. Out of this emulation of American music mixed with African and Caribbean influences was birthed "ska". In the sixties, as ska music progressed it evolved into a similar yet slower style called "rocksteady". The only significant difference between ska and rocksteady was the tempo: both styles had the famous Jamaican rhythm guitar and organ bubble complemented by drums, bass, horns, vocals and a groove that kept you moving. As the music in Jamaica continued to evolve, it slowed down in tempo once again, giving birth to "reggae music". "Reggae" was a phrase first coined by Toots and the Maytals and means "to the King" in Latin. The only other significant differences between reggae and its predecessors besides its tempo were its strong emphasis on a trebleless bottom end bass line, a one drop on the drums and its new spiritual emphasis in Rastafari. This reggae in its early or traditional state is what many now call "roots". This style was made famous worldwide by Bob Marley. 49 Remix 1. To remix a track, one would heavily sample, or remake the track leaving enough similarities that it is recognisable as a variation on the original. Selector Also Selecta, Record Selector. Slang term for a DJ. Commonly used in the in the drum and bass scene. 2. A remix is the name given to the product of remixing. Set The tunes chosen and played by a DJ at an event. Usually a DJ will play a one to two hour set at a club or event. Scratch DJs often play shorter, more complex sets, and ambient DJs quite often get stoned and play much, much longer sets. Ska A brisk form of Jamaican-born rock derived from reggae and rock energy. It was popularised in the early 1980s by British “black-and-white” multiracial bands that formed a lighter faction of the punk movement. Snare Drum The snare drum is the instrument found on a drummers left and is defined by its steel springs found on the bottom skin which produces a metallic sound. Speed garage See: UK garage. Spinback Performing a spinback (also known as a backspin) is when the DJ enhances a transition between two tracks by spinning the outgoing track backwards for a few bars using her fingers, and quickly crossing the fader over to the new track, which is already playing. Syncopated A shift of accent in a track or mix that occurs when a normally weak beat is stressed. Tag team Also: tag. When two or more DJs play alternate tunes (or every two or three tracks) they are said to be tag teaming, or tagging. Resident The DJs and MCs who make up the regularly performing core of a series of parties or events. A DJ or MC can be a resident of several events in different clubs and cities and even countries. Rewind A rewind is performed when the DJ stops a CD or record with her hand and rewinds it quickly. This makes a garbled noise and cues the audience that the DJ is about to replay an especially good part of the track again. Rewinds are most common in drum and bass DJing and are often requested by the crowd. Rhythm Movement in musical time, with periodical recurrence of accent; the measured beat or pulse which marks the character and expression of the music; symmetry of movement and accent. The speed of a rhythm is referred to as it's tempo. Ripping Copying a track to your PC or computer software. Rocksteady In the sixties, as ska music progressed it evolved into a similar yet slower style called "rocksteady". The only significant difference between ska and rocksteady was the tempo, besides this, both styles had the famous Jamaican rhythm guitar and organ bubble complemented by drums, bass, horns, vocals and a groove that kept you moving. RPM Sample Stands for revolutions per minute (the amount of times the CD revolves in any given minute). An extracted phrase from another source. eg another record, CD or a sound you have burnt to CD, which is added to a live or pre-recorded mix to create a new sound. To sample: to drop sampler from one track into another. Sampling can be carried out without the use of a sampler machine by the use of the crossfader. Sampler An electronic device used to play pre-programmed samples by the pressing of buttons. Scene All the people, clubs, raves, web sites, forums, zines, magazines and so on that revolve around a certain type of music. The scene is what you make it. Scratch, to The sound produced when the sample is run back and forth. Many variations exist and can really liven up your set if performed well. The segment played could be any part of the track, for example a single beat, phrase or vocal sample. Seamless This is a term used to describe the quality of a DJs' mixing. If done perfectly without interruptions it is said to be seamless. 50 Talk over When this button is pushed on the mixer it reduces the music to a minimum so the DJ can talk to the crowd. Techno A genre of music featuring mechanical beats and found sounds that range from apocalyptic sirens to sampled TV and movie dialogue. It was founded in Detroit in the early '80s and has a tempo of around 126-130 bpm. Like house, the original techno is characterised by the four quarter bass drum: 1 2 3 4, but in techno the feel of the track is harder, darker and more driving. Sub genres of techno include: Detroit techno, minimal techno, experimental techno, hardcore and gabber, the latter of which can go up to 220 bpm in speed. Tempo The speed of a track measured in bpm (beats per minute). Theme In the structure of a track, themes are usually 16 to 32 bars (2 to 8 loops). They make up the main body of the tune, carry the melody and are the part you generally hum when remembering a tune. Track This is the piece of equipment that is used to play the records. They are most commonly used in pairs and in conjunction with a mixer. There are two main types - direct drive and belt drive, both of which are very different. UK Garage When, around 1997, some London DJs took the descendant of garage and latched it to some cavernous, halftempo basslines, speed garage or UK garage or the London Sound was born. Just to make things even more complicated, this actually took its first steps thanks to records by New Jersey producer Todd Edwards and adopted New Yorker Armand Van Helden. The Armand Van Helden remix of CJ Bolland's "Sugar is Sweeter" defined the whole speed garage sound with that huge breakdown and massive bass-line. He was the first one to really come up with any sort of formula for the music. One tune on a CD. Track structure 4 beats make up a bar, several bars make a loop, repeat the loop a few times and you have the theme (the characteristic melody of the track) and repeat the theme a few times and you have a stage. Loops are 4 or 8 bars, most of the time, themes are 16 to 32 bars (2 to 8 loops) and 2 to 8 times the theme makes the intro, body, break, build up/climax or outro/exit. Trainspotting Turntable Wannabe DJs crowding the DJ booth and attempting the see what track is playing, often asking the DJ, or otherwise interfering with the DJing process. They can be very annoying. The best way to show your appreciation for a DJ’s choice of tunes is to dance. Trainwreck Term used to describe a sound made when failing to match beats in a mix that can only be compared to listening to a pair of tennis shoes in the dryer. Trainwrecks happen to the best DJs at times, but are to be avoided at all costs. Trance A genre of electronica with a tempo of about 130-160 bpm whose repetitive beats and thumping bass create the "trancelike" state some listeners experience. Subgenres of trance include psytrance (or "psy") hard trance, Goa trance, deep trance, acid trance, epic trance and tribal trance. Transform, to The use of a crossfader or on/off switch to produce a very fast stuttering sound of the input source (usually used in scratching). Using the crossfader and starting with the sound off, the DJ moves the CD with one hand (scratching) while tapping the fader with the other as sound increases. The result is what DJ Cash Money called the “transform” or “transformer” scratch; sound cuts in and out -- the scratching version of tremolo, rapid repetition of a single pitch. Vinyl 1. What records are made of. Vinyl is susceptible to heat and compression: store records in their sleeves, leaning upright against a flat surface, or loosely packed in a record crate out of the sun or a hot car. 2. Also another colloquial name for records themselves. Vocal Vocals are the singing or spoken voice part of a track. Some genres of electronica are typified by they type of vocals they use, but not all tunes have vocals. Very often when a track is released with several remixes on the CD, there will be versions with and without vocals. Acapella tracks contain only vocals, with no accompanying drums or melody. 51 Wax Another name for records. The compulsion to buy them can lead to financial hardship and happiness at the same time. Wheels of steel Colloquial name for turntables. White label This is a CD that has no information on the label. Generally a promo it is usually given to well known DJs to play before the tune is released in order to generate excitement about the release and a demand for the tune. The industry depends on these for the promotion of new music. X-Fader An alternative name used for the crossfader. The XFader is the main component of the mixer allowing you to fade between individual channels or play 2 channels simultaneously. 52
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