Table of Contents Rules of Play Game Overview 1 ... Game Overview 1 ... Game Components 1 ... Game Setup 2 ... Playing the Game 2 ... Moving Workers 2 ... Activating Locations 2 ... Location Benefits 4 ... Technologies 4 ... Game End 45 Worker Miniatures Versailles is an innovative family game for 2-5 players, who will take on the roles of architects and interior designers, working together to create the magnificent palace for King Louis XIV, and compete for the favor of the great monarch himself. Each turn, a player will move one or more of their workers from one location to another and activate all of their workers gathered there. This will provide them with resources, allow them to build puzzle-like palace pieces, design impressive decorations for the interiors and the gardens of the palace and learn new skills, before His Majesty arrives to asses who of his servants has done the best. Game Components The wooden miniatures (meeples) represent the player workers. Each player starts the game with a number of workers in their player color set up in different locations on the board. 5 Activation Markers The activation markers are used to track the last location the player moved their workers into. 30 Decoration Tokens The Decoration Tokens represent the six types of Decorations used to construct the Palace Tiles. These tokens are limited to the number provided with the game. If the stock runs out of a certain type of decoration, it is no longer available for purchase. 20 Technology/Scoring Markers Before your first game, carefully remove all the cardboard elements from the punch-boards and divide all the wooden components according to their types and colors. The Technology/Scoring Markers are used to track player advancement in three types of technologies available in the Alchemist Guild location of the game board. The Scoring Markers are used to track the score of players. Game Board The board represents both the central Construction Yard and all of the locations used by the players to gather resources, gain Decorations and Palace Tiles required to build Versailles. Architects’ Guild King’s Favor Marble Quarry Gold Mine 10 Double Movement Tokens The Double Movement Tokens are used to indicate how many special movements are available for player workers. Each Double Movement Token has an active side and an exhausted side. 90 Resource Cubes The wooden cubes represent resources in the game Gold (yellow), Marble (white) and Wood (brown). Each small cube represent s 1 resource of a given type. Each large cube represents 5 resources of a given type. The resources are unlimited. In the unlikely event of running out of a certain type of resource, use any kind of replacements or track their numbers using pen and paper. Game Setup General Setup • 40 Palace Tiles The Palace Tiles represent interior and exterior locations of the palace. Alchemists’ Guild Construction Yard Lumber Mill Workshop The King Pawn The King Pawn represents King Louis XIV coming to inspect the work done by the builders. Palace Tiles back Palace Tiles front 1 • Place the game board in the middle of the table. Place the Wood (brown cubes) on the Lumber Mill, the Marble (white cubes) on the Marble Quarry and the Gold (yellow cubes) on the Gold Mine. Shuffle the Palace Tiles and create a face-down stack. Reveal five Palace Tiles and place them on the dedicated spaces of the Architects’ Guild location of the board. Stack the rest of the Palace Tiles face down near the board within easy reach of all players. • Divide the Decoration Tiles according to their type and stack them next to the Workshop location of the board. Example: Anna and Marcus are setting up a two player game. They both place two workers on the King’s Favor location. As Anna is the first player, she places an additional worker on the King’s Favor location and one worker each on: Marble Quarry, Gold Mine, Architects’ Guild and Workshop. Marcus one worker each on: Marble Quarry, Gold Mine, Architects’ Guild, Workshop and Lumber Mill. Playing the Game • • Determine the player order – first player is the last person to have visited Versailles or Paris. You may also determine the order randomly, by mixing the Scoring Markers and drawing one blind from a closed fist. Finally, place the King Pawn on the starting position of the King’s Track. Player Setup • • • • • Each player takes all workers, Technology Markers, the Activation Marker and the Scoring Marker in their chosen color. Each player receives two Double Movement Tokens and places them on their active side. A game of Versailles is played in successive turns, starting with the first player and continuing clockwise. During their turn, a player moves one or more of their workers from one location of the board to another and activates the new location to use its actions. This continues until the Game End is reached. Moving Workers On their turn, a player must move at least one of their workers from one location of the board to another. Workers move only following the movement arrows printed on the board. A player may choose if they want to perform a Regular Movement or a Double Movement, according to the rules below. Set up active workers according to the table below. Remember not to mix the active workers with the workers in the New Workers space of the King’s Favor location of the board. Any unused workers are returned to the game box. 5 Players P1 P2 P3 King’s Marble Gold Architects’ Lumber Workshop Favor Quarry Mine Guild Mill 4 Players Example: On her turn, Anna decides to move one of her workers from the Marble Quarry. Following the movement arrows, she could move the worker either to the Gold Mine or to the Construction Yard. However, since the Gold Mine contains Anna’s Activation Marker, she cannot move a worker into that location. Instead, she opts to flip one of her Double Movement Tokens to its exhausted side and move one of her workers directly to the Lumber Mill. Alternatively, using the Double Movement, she could have moved that worker to the Architects’ Guild, or move both of her workers from the Marble Quarry into the Construction Yard. Regular Movement allows a player to move one of their workers following a movement arrow. A player is not allowed to skip any locations, move more than one worker or move their worker ignoring the direction of the movement arrow. Activating Locations After moving one or more workers into a location, the player activates the location and may use its benefits. Using a location’s benefit is always optional – a player may move a worker or workers into a location even if they are unable or unwilling to use its benefit. Double Movement Instead of Regular Movement, a player may use Double Movement. To use Double Movement, a player must flip one Double Movement Token to its exhausted side. If a player does not have any active Double Movement Tokens, they cannot perform a Double Movement. When performing a Double Movement, a player may: • • Move two workers from the same location together to another (one) location, following all other Regular Movement rules. Move one worker skipping one location, following all other Regular Movement rules. P4 When activating a location, each worker may be used for a single purpose in that location, be it building a Palace tile (Construction Yard), taking a tile (Architects’ Guild), etc. For example, a player may not use the same worker to build two different Palace Tiles. Location Benefits Each location on the board provides a player with one or more certain benefits. The benefits depend on the number of workers belonging to the player performing the movement. As a general rule, more workers in the activated location provide greater benefits. Players ignore workers belonging to other players in the active location. Marble Quarry P1 When a player activates the Marble Quarry, they receive 1/2/3 marble if 1/2/3 or more of their workers are present there. P2 Lumber Mill P5 2 Players 3 Players Regardless of the type of movement used, a player may never move a worker to a location containing an Activation Marker in their player color. After performing any type of movement, the player places the Activation Marker in the location they activated. Players ignore Activation Markers belonging to other players. Regular Movement Each player places two of their workers in the New Workers space in the King’s Favor location of the board and their Scoring Marker on the first space of the Scoring Track. Place one Technology Marker belonging to each player on the starting position of each of the three Technology Tracks in the Alchemists’ Guild location of the board. Activation Marker P3 P1 When a player activates the Lumber Mill, they receive 1/2/3 wood if 1/2/3 or more of their workers are present there. P2 Gold Mine P4 When a player activates the Gold Mine, they receive 0/1/2 gold if 1/2/3 or more of their workers are present there. P3 P1 P2 2 Architects’ Guild Workshop The Architects’ Guild provides the player with a number of options when activated. A player may use any of those options depending on the number of workers they have in the location. The possible actions can be performed in any order. • • • A player may take one or more face up Palace Tiles from the display. Taking a Palace Tile requires one or two workers. Taking the top Palace Tile from the display additionally requires spending one gold. Do not place new Palace Tiles or slide the remaining down tiles after performing this action. A player may keep a maximum of four tiles in front of them at any given time. If a player takes a fifth Palace Tile, they must immediately discard one of their Palace Tiles. A player may remove one or three Palace Tiles from the display. Removing a single Palace Tile requires one worker. Removing three Palace Tiles requires two workers. All remaining Palace Tiles are immediately moved down after this action is performed. Activating the Workshop allows the player to purchase one or more Decorations. In order to buy a Decoration Tile, a player must use the depicted number of workers and pay the resources shown next to the Decoration Tile bought. Example: Anna activates the Construction Yard with 2 workers to build the depicted tile. Areas marked as 1,2 and 3 represent valid placements of her tile, while areas marked 4 and 5 do not represent valid options for placement. 4 Alchemists’ Guild Activating the Alchemists’ Guild allows the player to advance one or more of their Technology Markers. A player may advance multiple markers, each time using the number of workers and expending resources depicted on the arrow leading to the space the marker is moved into. A single technology may be advanced multiple times during a single activation. 5 3 1 Example: Anna activates the Alchemists’ Guild with three workers. She could advance all of her technologies by moving her markers from the first to the second space of all of the tracks. However, since she does not want to pay one gold, she opts to move one marker two spaces on the Resource Gathering Upgrade track and another marker one space on the Specialist Locations Upgrade track. 2 A player may flip one of their exhausted Double Movement Tokens to its active side. Flipping an exhausted Double Movement Token requires one worker. This is the only action that can be performed only once during a player turn, regardless of the number of workers a player has in the Architects’ Guild location. King’s Favor A player may activate the King’s Favor location in order to recruit new workers and refresh their Double Movement Tokens: After activating the Architects’ Guild and performing all of the desired actions, slide down all Palace Tiles on the display and refill any empty spaces with face up tiles from the stack. If the Palace Tile stack runs out, create a new stack from the previously removed Palace Tiles. If there are 7 or less such tiles, the Game End is triggered immediately. Example: Michael activates the Architects’ Guild with four workers. He uses two of his workers to take the top tile (also spending one Gold) and one of his workers to flip the exhausted Double Movement Token to its active side. Although he has his second Double Movement Token exhausted, he cannot use another worker to use this action a second time. Instead, he opts to also take the bottom Palace Tile. Construction Yard Activating the Construction Yard allows a player to place one or more Palace Tiles on the grid in the middle of the board. To place a Palace Tile, a player must: • • • Activate the location with a number of workers equal to or higher than the number of workers depicted on the tile placed. Each Palace Tile depicts the number of workers used to place it on the Construction Yard. Pay the resources depicted on the tile, including any Decorations. The resource cubes are returned to their respective locations. The Decoration Tokens are permanently placed on the Palace Tile. Place the tile adjacent to at least one tile already placed on the grid or adjacent to a side of the Construction Yard. Any exterior or interior parts of the tile must match any adjacent tiles and the sides of the Construction Yard. A player may rotate the tile in order to achieve this. If there is no legal way to place a tile on the grid, the tile may not be placed during that activation. After placing a tile, the active player scores a number of Victory Points depicted on the tile. Mark this by moving the Scoring Marker on the Scoring Track. A player may place multiple Palace Tiles during a single activation. 3 • • Recruiting a worker requires two or three workers in the King’s Favor location. The newly recruited workers enter play in the King’s Favor location at the end of the active player’s turn (they cannot be used immediately after recruitment during the same activation). A player may recruit both their workers during a single activation or start by recruiting the more expensive worker first. A player may use one worker to refresh one or both of their Double Movement markers (if both markers are exhausted, a single worker refreshes both of them). The King Pawn The King’s Favor location is subject to a special rule regarding the King Pawn. Any time the location is activated or skipped (which can be achieved by exhausting a Double Movement Token), the King Pawn is moved one space on the King Track, at the end of that player’s turn. Regardless of how many workers activate or pass the location, the King Pawn is moved one space only. When the King Pawn reaches the last space of the track, the Game End is triggered immediately. Technologies • Whenever the Marble Quarry is activated, the player may also activate this location to gain Marble. • Whenever the Gold Mine is activated, the player may also activate this location to gain Gold. The Alchemists’ Guild features three technology tracks, which allow players to take advantage of a certain special abilities. • Whenever the Construction Yard is activated, the player may also activate this location. Resource Gathering Upgrade This technology allows the players to gain extra resources. • Every time a player receives any Wood, that player gains one extra Wood. Game End The game ends when one of the following conditions are met: • • • Every time a player receives any Marble, that player gains one extra Marble. • Example: Marcus activates the Lumber Mill with three workers to receive three Wood. Anna has a Technology Marker on the second space of the Resource Gathering Upgrade and a Technology Marker on the second space of the Resource Locations Upgrade, and since she also has two of her workers in the activated location, she immediately receives three wood as well. Michael also has his Technology Marker on the second space of the Resource Locations Upgrade, but since he has no workers in the Lumber Mill, he receives no Wood. • Every time a player receives any Gold, that player gains one extra Gold. This means that activating the Gold Mine with a single worker will allow the player to gain one Gold. Resource Locations Upgrade This technology provides the player with resources whenever other players are using resource providing locations. To be able to take advantage of any of the following technologies, a player needs to have at least one worker in the relevant resource producing location. The amount of the resources depends on the number of workers belonging to the player using this technology and not to the player who originally activated the location. • Whenever the Lumber Mill is activated, the player may also activate this location to gain Wood. Specialist Locations Upgrade This technology allows the player to activate the Architects’ Guild, the Workshop and the Construction Yard whenever other players are using those locations. To be able to take advantage of any of the following technologies, a player needs to have at least one worker in the relevant location. Any actions are performed after the activating players’ turn. If multiple players are eligible to use the same location, they may do so starting from the player sitting to the left of the player who originally activated the location. Actions a player may perform depend on the number of workers belonging to the player using this technology and not to the player who originally activated the location. • Whenever the Architects’ Guild is activated, the player may also activate this location. There are no empty spaces on the grid of the Construction Yard. The King Pawn reaches the last space of the King Track. The stack of the Palace Tiles is exhausted and there are 7 or less Palace Tiles available for creating a new stack. Any of the above conditions end the game immediately. No further actions may be performed by the triggering player, even if the number of workers and/or resources would allow the player to make further use of the activated location. Game Scoring After ending the game, each player adds extra Victory Points to their current Victory Point total. • • • Every 3 Marble, every 3 Wood, every 2 Gold is worth 1 Victory Point. Every Palace Tile possessed by a player is worth 1 Victory Point. Every Decoration is worth 3 Victory Points. The player with the greatest number of Victory Points is the winner. In case of a tie, all tied players share the victory. Credits A game by NSKN Games Game art Odysseas Stamoglu, Agnieszka Kopera Game design Game box art Game development English rules • Whenever the Workshop is activated, the player may also activate this location. Special Thanks Andrei Novac Loïc Muzy Agnieszka Kopera, Błażej Kubacki Andrei Novac, Błażej Kubacki Daniele Tascini For more information about Versailles please visit www.nskn.net. If your copy of Versailles is missing any components or if any game components are defective, please contact our customer support at www.nskn.net. 4
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