Computer Supported Cooperative Work 11: 299–316, 2002. © 2002 Kluwer Academic Publishers. Printed in the Netherlands. 299 The Public Availability of Actions and Artefacts TONI ROBERTSON Faculty of Information Technology, University of Technology, Sydney, PO Box 123, Broadway, NSW 2007, Australia (E-mail: [email protected]) Abstract. This paper introduces and describes some concepts basic to a phenomenological understanding of human perception that is derived from the phenomenology of Merleau-Ponty. His account of the lived experience of the embodied subject, as the basis of both our experience in our world and our agency in our actions within it, is consistent with the focus on designing CSCW technology for flexible use that underlies so much of the recent work on awareness. My aim is to approach a complex and difficult body of work from the perspective of technology design in order to extract from it some relevant insights and theoretical principles that may, in turn, extend our understanding of what the public availability of actions and artefacts means in virtual space and how it might be supported. For Merleau-Ponty perception is active, embodied and always generative of meaning. This paper prioritises the relations between awareness, perception and the public availability of actions and artefacts because the challenge for designers of awareness resources for shared virtual spaces is that if people are to be aware of anything, then it has to be explicitly made available to their perceptions within those virtual spaces. Key words: awareness, Merleau-Ponty, perception, phenomenology, public availability Most computer interfaces are designed for people to pay attention to them. But people deal with a complex environment by not attending to most of it most of the time. It is important not to saturate people with things they cannot ignore . . . On the other hand, people are very aware of what goes on in their environment; without such awareness they would feel isolated. The environment needs to be very rich with many things (including other people) that could be attended to. The environment needs to signal the availability of these things by tapping on people’s ability to peripherally process the nonattended parts of the environment so that they can redirect their attention when appropriate. Moran, T. and Anderson, R. (1990) The Workaday World as a Paradigm for CSCW Design, p. 386, original emphasis. The view of action that ethnomethodology recommends is neither behaviouristic, in any narrow sense of that term, nor mentalistic. It is not behaviouristic in that it assumes that the significance of action is not reducible to uninterpreted bodily movements. Nor is it mentalistic, however, in that the significance of an action is taken to be based, in ways that are fundamental rather 300 TONI ROBERTSON than secondary or epiphenomenal, in the physical and social world. The basic premise is twofold: first, that what traditional behavioural sciences take to be cognitive phenomena have an essential relationship to a publicly available, collaboratively organised world of artefacts and actions, and secondly, that the significance of artefacts and actions, and the methods by which their significance is conveyed, have an essential relationship to their particular, concrete circumstances. Suchman, L. (1987). Plans and Situated Actions, p. 50, my emphasis. 1. Introduction In one of the classic papers of the CSCW literature, Moran and Anderson (1990) wrote “We feel it should be possible for designers to explicate the grounds for our design principles rather than leave them intuitive or implicit” (p. 383). Sandor, Bogdan and Bowers (1997) acknowledged both the grounds for their own design principles as well as the attention that awareness has received in CSCW research. They noted that the “emphasis of much of this research is to provide an alternative way of supporting cooperative work to that found in, for example, workflow systems . . . which often stipulate[s] how the contributions of different participants are to be coordinated” (p. 221). Sandor et al. maintained that if the participants in a cooperative process can be aware of what other people are doing, or have done, then they have resources to coordinate their work themselves (ibid.). Put more strongly, for my interests here, if the participants in a cooperative process can be aware of what other people are doing, or have done, then the agency for structuring interaction and cooperative processes in the workplace can be claimed and practiced by the people using the technology. This is a better solution to embedding this agency within the technology itself because the potential always remains for those who use the technology to assert, or reassert, their social agency within the social institutions that they create and maintain through their work. Awareness, then, is an important issue in CSCW because it ties into some of the fundamental ethical questions of technology design that emerge from a focus on technology use (Robertson, in press). Phenomenologically motivated approaches to the understanding of cooperative work and the design of technology to support it have become the norm for researchers concerned with supporting actual workplace activity. They have developed from the recognition that it is the lived experience of the people who will use technology in their work that needs to be understood if the technology to support that work is to be robust, flexible and useable in the workplace. Moran and Anderson (1990) maintained that any design paradigm is motivated by a philosophical orientation and “relies upon a set of relevant scientific disciplines” (p. 383). They argued that an understanding of the distinctions between these disciplines and their underlying philosophies can be useful for technology designers because it THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 301 opens up possibilities to be much more creative and coherent in drawing from them (ibid.). They suggested that a methodological use of phenomenology could enable designers of CSCW technology to gain understanding of the practical activity and commonsense reasoning involved in cooperative work (p. 385). Phenomenology can be broadly defined as a philosophy of both existence and existential beginnings that prioritises experiential understandings and uses methods of relativistic and ecologically descriptive analysis (Ihde, 1993; Macann, 1993; Lyotard, 1991; Merleau-Ponty, 1968, 1962). Moran and Anderson (1990) defined a phenomenologically motivated design paradigm, the Workaday World, that was not intended to be interpreted or used either as a scientific paradigm, or a technology-centred one. Instead its value is its potential function as a heuristic for bringing forward the important issues facing the designer (p. 382). The profound contribution of work practice studies to the current interest in awareness is demonstrated by their early recognition of the importance of publicly available practices and artefacts to the accomplishment of cooperative work. Heath and Luff (1991b) studied the collaborative work practices and procedures that enabled coordination in a control room of the London Underground. They showed how the railway timetable is not just an abstract description of the operation of the service but its public availability meant that it was be used by the controllers to coordinate traffic flow and passenger movement (see also Luff, Heath and Greatbatch, 1992, pp. 164–165). In a series of papers about the work of air traffic controllers, researchers from Lancaster University exposed the complexity of the interactions between the air traffic controllers and the technological artefacts they use to coordinate their work (Hughes, Randall and Shapiro, 1992; Bentley, Hughes, Randall, Rodden, Sawyer, Shapiro and Sommerville, 1992; Hughes Randall and Shapiro, 1993; Harper and Hughes, 1993; Hughes, King, Rodden and Andersen, 1994). Hughes et al. (1992) recognised that much of the controllers’ knowledge about what was happening depended on their active monitoring of their workplace, including the actions of their co-workers, changes in shared artefacts and publicly available “at-a-glance” environmental information, such as the number, colour and position of the flight progress control strips. These are small strips of cardboard used to record details about a particular flight. The researchers showed that automating the controllers’ work of actively organising and monitoring their work environment would change their understanding about what was happening that the controllers gained from doing this coordination work in the first place. The analysis exposed how it is precisely this understanding that enabled the controllers to safely coordinate the movement of planes (see also Bentley et al., 1992). Within the awareness literature, Pedersen and Sokoler (1997) relied on an explicitly phenomenological approach to understanding awareness: “The kind of awareness we are after is our ability to maintain and constantly update a sense of our social and physical context. We do so in an apparently effortless manner and without being aware that we do so” (p. 51). This statement demonstrates vividly the slipperiness of meaning that is evident in the usages of the term awareness in 302 TONI ROBERTSON CSCW. It is something that is desirable for us to have without consciously knowing, or even noticing, that we have it. The authors resolved this potential contradiction by arguing for a phenomenological reading of awareness that would enable them to avoid the problems that arise because “Awareness, like attention, is one of the tricky and dangerous terms in psychology, easily leading to circular arguments” (ibid.). Their comment that “further studies of more theoretical nature may prove useful in our design” (p. 52) is particularly relevant to my current project. Phenomenological approaches, such as the Workaday World paradigm (Moran and Andersen, 1990), participatory design (Bødker, Knudsen, Kyng, Ehn and Madsen, 1988), ethnomethodology and particularly situated action (Suchman, 1987), have played a major role in the shaping and progress of CSCW research. But these phenomenological perspectives have not been matched by a consistent rethinking, from the perspective of technology design and use, of related theoretical concepts of human activity, such as perception and awareness, that are implicated by their adoption. In particular, although the importance of human perception to the design of CSCW technology has been widely, even explicitly recognised, there has been little consistent attention given to understanding just what kind of activity human perception is (for some exceptions see Heath and Luff, 1991a; Gaver, 1991, 1992; Heath, Luff and Sellen, 1995; Robertson, 1997; 2000). Recognising this lack of attention provides some insight into the variations of meaning apparent in the usage of awareness as a concept in CSCW. This paper introduces and describes some concepts basic to a phenomenological understanding of perception. Taking my motivation both from Moran and Anderson’s (1990) recognition of the value of designers’ understandings of the philosophies underlying their disciplines, and from the commitment of researchers working with awareness to “finding alternative ways to supporting cooperative work” (Sandor et al., 1997, p. 221), I want to articulate the theoretical foundations for an understanding of human perception from a phenomenological perspective that privileges the lived experience of those perceiving. In particular, my aim is to prioritise the relations between perception, awareness and the public availability of “things in the environment” (Moran and Anderson, 1990, p. 386) and to consider how this public availability shapes the potential support that environment can provide for participants in a cooperative process. The paper is structured as follows: in the body of the paper I describe an understanding of human perception that is derived from the phenomenology of Merleau-Ponty (1962, 1964, 1968). His account of the lived experience of the embodied subject, as the basis of both our experience in our world and our agency in our actions within it, is consistent with the focus on designing CSCW technology for flexible use that underlies so much of the recent work on awareness. My goal in this part of the paper is to approach a complex and difficult body of work from the perspective of technology design. The relevant insights and theoretical principles from this process might prove useful to our understanding of how actions and artefacts in virtual space can be made publicly available to those who act THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 303 in these spaces. My hope is that filtering Merleau-Ponty’s work from a CSCW design perspective might make a phenomenological understanding of perception and awareness more accessible to technology designers, who can, in turn, use this understanding to shape their own design decisions. I end the paper with some reflections on the implications of a phenomenologically motivated methodology for supporting awareness in virtual spaces. For participants in a cooperative process to be aware of anything, it must be publicly available to them. And the public availability of anything is dependent on its perceivability. Public availability, central to so many studies of work practice and defining of the workaday world, situated action and awareness, calls for a consideration not just of human perception but also an understanding of how human perception relates to the way in which the significance of artefacts and actions is negotiated and conveyed in practice. The term, as it is used here, is intended to convey something more than perceivability so as to include aspects of the potential communicative function of specific actions and artefacts in particular situations over time. Of particular relevance in any discussion of awareness is the fact that the actual significance of artefacts and actions moves constantly, over time, along a continuum stretching from warranting full attention to something “that could be attended to” (Moran and Anderson, 1990, p. 386). It is the latter that we need only to be aware of; by definition whether we then attend to it or not depends entirely on our choices in specific contexts, including specific moments of time. Moreover, the significance of the same artefacts and actions is negotiated in different ways for different people embodied within the same workplace. The public availability of a “collaboratively organised world of artefacts and actions” (Suchman, 1987, p. 50) is my starting point here because it enables the communicative potential of actions and artefacts within any shared environment. In turn, it is this communicative function of action that enables people to engage in the full range of cooperative activities upon which any coordination of work depends (Robertson, 1997, 2000). People can only shape their own actions so that they are meaningful in relation to those of others if the ongoing activity is publicly available to each of the participants; that is to say, if they can be aware of it. 2. Perception as Lived Cognition The focus of any phenomenological account of perception must, by definition, be directed to gaining an understanding of perception as it is lived. It can not be limited to, or even give priority to, an observer’s account. For a phenomenologist it makes no sense to speak of perception, cognition and motor action, as if these are quite different activities with some definable boundary between them. This is not how they are lived. We do not perceive the world in front of us, like a picture. We are in it. Nor can perception be reduced to uninterpreted sensory input as it is commonly represented in diagrams of light bouncing off an object onto the retina of an externally observed viewer; nor in the more common cognitivist view, as passive 304 TONI ROBERTSON and uninterpreted input into an information processing brain. Merleau-Ponty wrote “Nothing goes from things to the eyes, and from the eyes to vision” (1964, p. 132). Cognitivist explanations of perception cannot support the richness of analysis that we need to understand why, and in what ways, public availability is so central to awareness as it is lived. In this section I want to explore important concepts from Merleau-Ponty’s phenomenology of perception that do provide this richness. The first is his analysis of perception as active, embodied and always generative of meaning; perception is not some private, inner representation of some public, outer world but instead a practical and material involvement in that world (Williams and Bendelow, 1998, pp. 52–53). The second is the interconnection of skilful action and perception; our bodies determine what is available to us in our world in different ways according to their specific history. The third is his analysis of the two, always intertwined, aspects of our embodiment; our bodies are physical structures available to our own and others’ perceptions at the same time as they are lived by us as our thinking and acting selves. Finally, his notion of reversibility provides a name for the complex intertwining between the perceiver, the perceived and the physical environment that is the essential condition for our interaction with the world and with others. 2.1. PERCEPTION AS THE MEANS OF CONNECTION BETWEEN A BODY AND THE WORLD Merleau-Ponty insisted on the ontological and epistemological primacy of our perceptual experience. Much of his work is directed towards understanding how we can simultaneously constitute the meaning and structures of experience yet find that these are already constituted by meanings we have not given them. In other words, how it is that we can act and create meaning in an already existing social and physical world? Put crudely, Merleau-Ponty’s explanation rests on his account of human embodiment and how the human body immerses itself, spatially and temporally, in its lived world. This immersion is both constituted and maintained by perception. For Merleau-Ponty a theory of the body is always “already a theory of perception” because he does not conceive of bodies as objects in the world but as our sole means of communication with it (Merleau-Ponty, 1962, p. 92). For Merleau-Ponty perception is always an active, embodied process that is generative of meaning. Meaning does not come after perception but is, in the first instance, achieved by it. This is why perception is defining of lived cognition; it belongs to neither body nor mind but is constitutive of both. Perception always has a perspective. As an active process, it goes outwards into the world, from someone who is always somewhere at a specific point in time, taking hold of whatever is available in the environment that is already meaningful to that individual. This is how we have the capacity for peripheral awareness of anything in the first place; if we are to recognise something, then we need to already THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 305 know what it is. But because people live as individual bodies with specific histories, what is already meaningful to each will depend on their history; shared understandings must always assume, or be provided by, common experiences. Over time, as it is lived by any particular person, the meanings generated during perception are continually shaped by what has been lived before, or as Merleau-Ponty described perception as it is lived, “It is like a net with its knots showing up more and more clearly” (p. 12). It is these knots that I associate with awareness because they enable the significance of something in the environment to be grasped by the activity of perception itself; that is to say as part of the ongoing, normal activity of a particular person immersing themselves, moment by moment, in their lived world. 2.2. PERCEPTION AS EMBODIED SKILL Dreyfus (1996, pp. 1–2) identified three different understandings of embodiment in Merleau-Ponty’s work that each contribute to the acquisition of embodied skills. The first fundamentally structures how the world is available to people; interestingly Merleau-Ponty described it in the context of how the structure of the body shapes the boundaries of human freedom (Merleau-Ponty, 1962, pp. 434–456). It relates to the actual shape and innate capacities of the human body; bodies have two arms with hands that can move in certain ways, two legs, eyes and ears with specific sensitivities, a certain size, gender, weight, a front and back and so on. “In so far as I have hands, feet, a body, I sustain around me intentions which are not dependent upon my decisions and which affect my surroundings in a way I do not choose” (Merleau-Ponty, 1962, p. 440). The second recognises that over time, but particularly when we are very young, we learn how to refine the use of these primary actions and capacities and become skilled in their doing. “[The body] manifests through them a core of new significance: this is true of motor habits such as dancing” (ibid., p. 146). Finally, Merleau-Ponty argued that the acquired cultural skills that immerse us in our cultural worlds also correlate with our bodies. Dreyfus (1996, p. 1) used the example of knowing that a letter box is for posting letters. This is not based just on body structure, nor even structure plus a universally acquired human skill, but also requires experience with letter boxes and posting letters. Successfully using information technology, including virtual workspaces, is another example of an acquired cultural skill. As we refine our various embodied skills for coping with whatever comes along that requires our skilful response, that is to say, as we learn, we encounter increasingly more finely discriminated claims for our actions (Dreyfus, 1996, p. 1). Our relations to the world are transformed as we acquire skills from acting within it and these skills, in turn, will shape how situations show up for us as requiring our response (ibid.). A phenomenology of skill poses particular challenges for designers of CSCW technology, including those exploring the concept of awareness. Dourish, Adler, Bellotti and Henderson (1996) reported the experiences of two pairs of researchers who worked for long periods of time with audio/visual connections between their 306 TONI ROBERTSON offices (see also Adler and Henderson, 1994). This study documented communicative practices that evolved as the researchers became more familiar with the technology. Most importantly, for the concerns of this paper, the researchers reported that they adapted their perceptions over time in response to some of the transformations of their actions that the technology produced, including those identified by Heath and Luff (1991). They learned to distinguish between themselves and the images of themselves on the video screen and to act accordingly. Eventually they learned how to organise their own actions, such as gesture, and to perceive other’s actions, such as gazing, so that their communicative impact was retained. A major conclusion of the study was that mediated interaction can be regarded as a developed skill. The skill is the organisation of action and perception so that they match the physical properties of virtual spaces. The reported experiences of Dourish et al. confirm Merleau-Ponty’s insight that over time, as it is lived by a particular individual, the meanings generated during perception are continually shaped by what has been lived before (Merleau-Ponty, 1962). Put very simply, perception is learned, embodied, skilful action. So is awareness. Awareness can never be a “property” of a virtual workspace, nor can any technology “produce” it. Awareness can only be achieved by the skilful activity of participants in a shared space if the resources they have learned to recognise, and therefore understand, are publicly available to them. 2.3. PERCEPTION IS ALWAYS SELF - PERCEPTION Merleau-Ponty emphasised that at the same time as we live our bodies, as our acting selves, our bodies are physical objects in the world that are publicly available to our perceptions and the perceptions of others. He called these two aspects of human embodiment “the body as sensible” (as in available to the senses) and “the body as sentient” (1968, p. 136). It is our sentient body, as a lived experiential body that, through our awareness and control of our perceivable body, is able to act in ways that are situated. Merleau-Ponty considered that in the life of any particular person, these two aspects of human embodiment are differentiated from each other but they are definitely not related by a traditional opposition. There is no either/or relationship here. Instead the two aspects of human embodiment are profoundly enveloped in each other; he described their relationship to be as close as that “between the sea and the strand” (1968, pp. 131–132) that, by definition, involves a continual ebb and flow that constantly produces and softens the boundaries between them. This ebb and flow is enabled by the overlap between our different senses; we can see ourselves being touched at the same time as we feel it, and we can both see and feel our bodily movements. The fact that we are able to perceive at least some of our own bodily surfaces at the same time as we live our perceiving bodies, is an important one for the concerns of this paper. It is the reason why we can recognise and understand others’ actions by the same process that we shape our own actions for their interpretation by others. THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 307 Merleau-Ponty argued that each individual develops, through social relations with others, a body image that he defined as a total awareness of our own posture in the intersensory world (pp. 99–100) and, more actively, as “a way of stating that my body is in-the-world” (p. 101). He maintained that it is this sense of orientation of a lived body in the physical environment, in relation to other bodies, that provides a perspective on the world that makes a human body into an active human subject capable of social agency and institution-shaping behaviour (Gatens, 1996, p. 70). This point is crucial to the design and use of technology that provides a shared virtual space to support remote cooperation. The technology has to mediate this orientation of a lived body in a specific physical space to other lived bodies in different, yet equally specific, physical spaces. It is a fact of human embodiment that individual participants in any cooperative activity will always be acting in their local physical space. Some actions may be enabled by the technology, others will not. But all will occur within any individual’s immediate physical environment. To contribute to the group activity, any individual’s action has to be available to the perceptions of any of the participants in that activity for whom that action might potentially be relevant and so must be both represented in, and mediated by, the shared virtual workspace. At stake in this representation and mediation is not just the success of the collaboration but the very basis whereby the subjectivity, or identity, of each of the participants is achieved in the interaction. I am increasingly convinced of the importance of the roles that the representations of activity in virtual space play in the ongoing development of the capacities for self-definition and social agency enjoyed by those whose interaction is mediated by technology. Publicly available resources for awareness are at the heart of these capacities. The questions that need to be asked about such resources centre around awareness of what and what for? There is a difference between providing resources for awareness to support work activities that are not defined by the participants in the interaction and providing resources for awareness of activities that are defined by and controlled by those participants. Different kinds of capacities for action can be supported by different resources for awareness and, as ethics is about actions, these are ethical questions (Jonas, 1973). It is beyond the scope of this paper to pursue these issues further. But if designers are to take seriously Moran and Anderson’s (1990) call for making our design principles explicit, then accounting for the purpose of various kinds of awareness resources in terms of the capacities for self-definition and social agency they engender, is basic to any ethics of awareness (for a more thorough discussion of ethical issues that emerge in the design of cooperative work see Robertson, in press). 2.4. THE REVERSIBILITY OF PERCEPTION For Merleau-Ponty, the body’s presence to itself as both perceiving and perceived at the same time, for any single moment of perception, provides us with our fundamental knowledge in which the self, the world and other people are consti- 308 TONI ROBERTSON tuted. Instead of conceptualising the perceiver and the perceived as opposite and exclusive terms, as is implicit in the use of the more familiar term reciprocity, he introduced the term reversibility to describe the relations between them (MerleauPonty, 1968). Reversibility requires the continual intertwining of the two aspects of embodiment, the body as an object in the world, that we perceive and others perceive, and the sentient body as it is lived by an particular person (ibid.). Reversibility also includes within its meaning a recognition that the physical world and the physical body are made of the same stuff; Merleau-Ponty actually refers to this common stuff as flesh and describes the relations between the physical objects, including our bodies, and the physical world using the anatomical term chiasm, meaning a crossing over or intersection (ibid.). Merleau-Ponty uses the metaphor of the flesh of the world to refer to the perceivability of the physical world that is not created by human perception but in practice “made active by it” (Cataldi, 1993, p. 61). Reversibility therefore implies a far more profound understanding of perception than is contained within the more common term, reciprocity. Reciprocity has been used in the CSCW literature to denote the principle “if you can see me, I can see you” (e.g. Fish, Kraut, Root and Rice, 1992; Cool, Fish, Kraut and Lowery 1992, p. 26; Sellen, 1992; Bly, Harrison and Irwin, 1993, p. 45; Tang and Rua, 1994; Prinz, 1999). As a design principle, reciprocity requires that any person being perceived can themselves perceive who is perceiving them. But reciprocity does not require, as reversibility does, that as an inseparable part of any single perceptual act the person being perceived can perceive not just that they are being perceived but how they are being perceived by others. An individual has to simultaneously be both perceiver and perceived of their own actions as well as the perceiver of others’ actions if those actions are to fulfil a communicative role that is controlled by the participants in the interaction. Moreover, as Grosz (1994) recognised, MerleauPonty is making a much stronger claim about perception than that every person who sees is capable of being seen by others. She argued that his understanding of perception is ontological rather than interpersonal in that the “attribution of visibility as well as vision to the seer . . . is a claim regarding the seer’s mode of material existence” (p. 101). Reversibility is an important concept for technology intended to support remote cooperation because reversibility is a fact of embodiment in physical space because of the material properties of our bodies and the physical world in which we are embedded. Reversibility does not hold in virtual space where the public availability of actions and artefacts does not rely on their being made of the same stuff but on their transformation and representation by the mediating technology. Here, then, I suspect is the crux of the dilemma faced by designers of CSCW technology. People and physical space are made of the same stuff, but people and virtual space are not. Moreover, the fact that perceivability is basic to the definition of this common stuff highlights just how daunting a challenge faces technology designers. The challenge is to enable alternative relations between people and the perceivability of actions and artefacts in virtual spaces without this common stuff. The phenomenology of THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 309 skill, examined above, offers us insights into resolving this dilemma. “Sometimes, finally, the meaning aimed at cannot be achieved by the body’s natural means; it must then build itself an instrument, and it projects thereby around itself a cultural world” (Merleau-Ponty, 1962, p. 146). According to Merleau-Ponty it is our body image, that is, our awareness of our own posture in the intersensory world (1968, p. 99), that allows us to act purposefully within this cultural world – providing the resources that we need to project ourselves and our activities into a virtual world are available to us and we are able to use them. In virtual spaces each of these resources, and their various parts, need to be explicitly designed and built in such a way that they can be made publicly available within the specific structures and organising principles of the technology and, at the same time, be publicly available to the lived perceptions, existing understandings and ongoing activities of those who act in those spaces. But if designers of virtual spaces are to build cultural worlds for embodied users to successfully project themselves into, they need to rely on the abstractions, the geometry and the algorithms that derive from the positivist, objectifying perspective of traditional computer science and mathematics. This perspective has traditionally been considered the opposite of the phenomenological approach to technology design that I have argued for here. Put crudely, this opposition pits the observer’s perspective against that of the participants who become the observed rather than the initiators and interpreters of their own experiences. It would seem then, that in the design of resources to support awareness, this opposition needs to be rethought in a similar way to that between the perceiving and perceived human subject. Both need to exist enveloped in each other; they are not the same, nor are they in opposition. The ebb and flow between them needs to be supported by ensuring that human activities in virtual worlds are shaped by the participants and are neither directed, nor constrained, by the algorithms that create that world, the various objects within it and, most importantly, the kinds of relations that can exist between them. 3. Discussion Merleau-Ponty sought to account for how we could act and create meaning in an already existing social and physical world. The same question needs to be asked in already existing social and virtual worlds. Except that the “already existing” in these cases refer to worlds that are, though by no means virtual primordial soup, still ambiguous, experimental and often unfamiliar ones. Designers can only assume already existing skills and shared understandings that have been developed within the perceptual resources provided by physical space. Nevertheless, Merleau-Ponty’s phenomenology of perception can provide useful, motivated and noncontradictory heuristics for designers of CSCW technology (Moran and Andersen, 1990, p. 382). Some of these have already been discussed in this paper. In this final section I want to reflect more broadly on some of the implications 310 TONI ROBERTSON of a phenomenologically motivated approaches to supporting awareness in virtual spaces. Perhaps the potentially most productive point to come from a focus on perception as it is lived is that perception is learned. This is why the phenomenon of awareness is possible at all. Merleau-Ponty’s metaphor for embodied perception, the “net with its knots showing up more and more clearly” as we learn (1962, p. 12), encourages the exploitation of these “knots” by recognising those that already exist and are common to people who have shared the same physical world, as well as those common to people who have shared similar social and cultural experiences. In these early stages of the development of shared virtual workspaces identifying and exploiting existing “knots” may be more productive than trying to make new ones in unfamiliar environments and work practices. Designers have clearly followed this heuristic intuitively if not via any philosophically-motivated methodology; it is no coincidence that sounds of tea or coffee being made (Gaver, 1991), pictures of coffee cups (Fitzpatrick, Mansfield, Kaplan, Arnold, Phelps and Segall, 1999) and associated already familiar representations of opportunities for socialising were the first developed awareness resources. But the recognition that these “knots” develop by learning, over time, explains why people have learned to exploit publicly available cues that signify predictable changes in familiar processes, whether explicitly formalised or not, to stay aware of what is going on in their workspace (Fuchs, Pankoke-Babatz and Prinz, 1995; Grinter, 1997). In these cases people have learned for themselves the significance of these cues in relation to something that they already know. It also seems to be the case that the reported effectiveness of event notification services stems from their ability to make publicly available information about changes in already understood activities and artefacts within both the physical and virtual aspects of a shared environment (Fuchs et al., 1995; Ramduny, Dix and Rodden, 1998; Fitzpatrick et al., 1999; Fuchs 1999; Prinz, 1999). Awareness must be one of the most extensively qualified concepts in CSCW. Reflecting on the use of early media spaces, Bly et al. (1993) observed that their most powerful use was peripheral awareness of the ongoing activities at the distant place (p. 34). They reported that this led them to consider “whether awareness of people and activities in a working group had value that was independent of other mechanisms that might be available for collaboration” (p. 41). By 1996, Gutwin identified workspace, organisational, situation, informal, social and structural as qualifiers for awareness (p. 1). Pedersen and Sokoler (1997) distinguished between intentional and unintentional awareness (p. 53) and we have also seen synchronous awareness (Edwards and Mynatt, 1997), user awareness (Ramduny et al., 1997), activity awareness (Nomura, Hayashi, Hazama and Gudmundson, 1998; 1999), task-oriented awareness (Prinz, 1999), cross-application awareness (Fuchs, 1999) and presence awareness (Godefroid, Herbsleb, Jagadeesan and Li, 199). In turn awareness has been itself used as a qualifier of awareness widgets (Gutwin, Roseman and Greenberg, 1996), awareness functions, dynamic aware- THE PUBLIC AVAILABILITY OF ACTIONS AND ARTEFACTS 311 ness scopes, awareness nodes and awareness presentation schema (Hayashi et al., 1999), awareness frameworks and infrastructure (Fuchs, 1999), horizontal and vertical awareness bars (Olsen, Hudson, Phelps, Heiner and Verratti, 2000) and even awareness moments (Nardi, Whittaker and Bradner, 2000). There are at least two reasons for this bewildering array of usage of the term awareness. One is that different understandings of awareness are themselves an artefact of the different philosophies and understandings of human perception and interaction that different designers either implicitly or explicitly embed within their designs. These different understandings are reflected in the degree to which awareness is considered an achievement of people or a property of the technology. The second results from the fact that technology designers have to explicitly design and build into their technology the perceivability that is a prerequisite of public availability and that is common to people and objects within physical space. Technology can only provide resources for awareness because specific and separate functions are explicitly designed and implemented, whereas people perceive because that is how we embed ourselves in our world. In practice this produces a shifting meaning in the term awareness depending on whether it is being used to refer to a particular aspect of human behaviour or to describe the functionality of specific technology. This shift masks a slippage between claims about the behaviour of people and the behaviour of machines that risks reducing the former to the latter. A review paper that mapped the awareness literature along these two dimensions of underlying design philosophy and social and/or technical focus would be a useful guide to those seeking to understand the different usages of the term. My argument here is that a phenomenological perspective grounded in the recognition that lived cognition depends on a “publicly available, collaboratively organised world of artefacts and actions” (Suchman, 1987, p. 50) can provide a common theoretical foundation for designers who want to privilege the agency of their users by providing resources for awareness in their systems. If anything in a shared workspace is to be used by the participants as a resource for them to coordinate their activities then it will need to be publicly available to them. This means, on the one hand, that anything that is perceivable (including changes over time) in a shared virtual workspace can potentially be used by the participants as a resource for awareness, whether originally intended by the designers or not. On the other, designers populating their workspaces with artefacts, actions, and actors can explicitly and deliberately consider how this population can be aware of each other. Public availability is not passive. Efforts to integrate resources to support awareness at fundamental levels of technology design are evident in the literature, particularly in various reports on the spatial model and extensions to it (Benford and Greenhalgh, 1997; Benford, Greenhalgh, Bowers, Snowdon and Fahlen, 1995; Rodden, 1996; Sandor et al., 1997) and on the use of event notification services (Fuchs et al., 1995; Ramduny et al., 1998; Fitzpatrick et al., 1999; Fuchs 1999; Prinz, 1999). Some of the objects in virtual environments are the embodiments of people. The phenomenological 312 TONI ROBERTSON understanding of perception described in this paper stresses the fact that people are sentient bodies at the same time as they are available to the perceptions of themselves and others; perception is always self-perception. I have argued elsewhere that a basic principle in the design of technology to support cooperative work over distance is that the perception by others of any individual’s actions needs to be explicitly regarded as part of the same process, or act of perception, as that individual’s perception of their own actions (Robertson, 1997, 2000). This would indicate that some mechanism to enable self-perception, or awareness of their own actions in the shared space, could be included to improve support for interaction between people represented within virtual spaces. In an early and influential paper on awareness, Dourish and Bellotti (1992) argued that “awareness information is always required to coordinate group activities” (p. 107). The phenomenology of Merleau-Ponty is useful to designers of awareness-oriented systems because his account of human perception is rooted in the ontological primacy of social actors over social systems (Williams and Bendelow, 1998, p. 5). His approach privileges the social agency of those acting in the world to shape that world rather than find their behaviour bound by the procedures and institutions that they find always already in it. He wrote “In the natural attitude, I do not have perceptions, I do not posit this object beside that one, along with their objective relationships, I have a flow of experiences which imply and explain each other both simultaneously and successively” (MerleauPonty, 1962, p. 280). The efforts of technology designers to provide shared spaces with resources for creating and maintaining awareness are important if we are to be able live this “flow of experiences” in virtual spaces. 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