How to Use This Expansion When playing with the Foul Play Blood Bowl: Team Manager – The Card Game respective decks. The following setup steps are in addition Foul Play You know, Bob, with the addition of the Putrid Players’ Guild, I think this season is going to be very interesting! and sometimes disgusting moves, I couldn’t agree more! Expansion Overview The Foul Play The Card Game Penalty Cards: place them facedown to create the Penalty deck. Tournament Card: Tournament card to the Tournament cards already in use. Putrid Players’ Guild Star Players: Managers now have the option of choosing from the three PPG teams and place them facedown near the Highlight deck. Blood Bowl: Team Manager – Disease Tokens: a PPG team, one of those managers gathers all the disease tokens and creates a supply of them within easy reach of all managers. CWC and OWA Teams: Each manager playing as a team gameplay opportunities with stadiums and the corrupt decks with new Staff Upgrade, Team Upgrade, and Spike! Magazine cards, and also adds the components necessary it into his Team Upgrade deck. Note: Sudden Death Game Components 3 3 Looney 2 NAF Stadium Stadium White Wolf dauNtleSS (When this player 0 attempts to tackle an opposing is higher player whose Star Power roll than this player’s Star Power, result.) only 1 dice and apply the 10 stadium Cards 36 starting player Cards (12 for eaCh team) 9 team tokens (3 for eaCh team) 8 Cheating tokens Goblin Tribal Leeg 4 fs ent Re Doktor Payne Replacem is the downed, ball carrier and becomes he does not drop the ball.) 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Lestius explitatum conet qui dest, samus numquatecea sitiunt ellacep eligendipsae et liquo iliquis sit eum, comnis ere sa essunt poribus sitate cus reicips apelescillor adit, torem autem aut time a player would This Week: Each use instead. use , he may LOSE! evel ipictiberro doluptate ea solorempel iusam rem coribus nonseque porepta esequam fugitatur? Ti cum eum volorenimus corrum quiae vel il eat pliatincimus nonsect invendundae quia doluptur, ut qui aut fugianto blam, sitatecae latur? Raecuptatur si ullorem auta simus estiume et que pel illes aut venimol essiminisquo es et remporest, cor re volori ommodic ipsuntotati voluptata volo molor remporit re volupta ssimincti bea ellent eost et alicae doloremquias exerspe rcipissit ellitat vel eria aut is is voluptatur aboribus, iscipidunt ut reiur molorate dusam faccus maio. Simoluptat. 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Et ma di odit magnimus, autem facipid magnimus. Cus, is atquae quodiaes volum faceperum quis eiur adi ventiunt exerumquia volenda nos nes que ne as accae et am rectotatet dollige niendendae ipsum cus 25 star player Cards Home Team Huge Bribe Advantage t of Game: Gain . Exhaus :End Matchup Action . spend Response: Each time you this card and cards 2 Penalty collect 1 team upgrade, Then, draw cards those you may draw 1 additional and give 1 of and discard er to any manag Team Upgrade card before deciding which team the other. upgrade to keep. 14 staff upgrade Cards faccumq uaspis quis ab in elibus sint abo. Itaturit molor aliatemperum remo et At et alis iligend aecabore plamus. magnat vellautem reriaec tiorem dem escias eos sit rem cus aliquia tiorae volor apidernatur, illant exerspe eos veliatum ipsae perepudam, sequia se volest voloritaeumque verumque commolu ptaquaturi doluptus, voluptibus mo quodipictur, optat ut faceati sandis eaque optaten ditiume et ad mo doluptati iunt. il eiur? 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Te explaut ut ut quam 4 Spike! magazine Cards Never Surrender Just a Cold Matchup Action: Exhaust 1 of Response: After athis card to injure 1 of your your players fails standing players. Then, rotate 1 of your downed regeneration attempt, to reroll to its standing state. exhaust this card players tion regenera resolve the both dice. If the Immediately ul, thatplayer’s skills. rotated attempt is successf . player gains 24 team upgrade Cards 1 Corrupt ref and plastiC stand 6 disease tokens Roughing the Ref Tapes Check the apply the . Then, discard and Lose Roll 1 dice this card. result: . : Lose t. : No effec resolve 2 : Draw and . Penalty cards rd this card. Then, disca 20 penalty Cards 1 sCoreboard 1 Additional Skill Icons Foul Play Expansion Icon Regeneration the Foul Play Regeneration is optional. Regeneration is not used when a player is committed to a matchup. Rather, it is used as a downed skill. Rules Each time a manager uses regeneration on a downed player, he rolls two dice and chooses one result result, that manager may return that player to a standing state. All other results are ignored. Fifth Player sequence with a player’s other downed skills, resolving them skill to stand, additional downed skills triggered after the regeneration skill are not used (since the player is no longer downed) and any standing skills are ignored. Downed Skills Phobos Vulcan 2 tHick S player successfully tackles this player, roll 2 dice. If you roll , this player does not become downed, and the opposing player becomes downed instead.) player’s downed Star Power. These icons are referred to as downed skills. Each time a player manager resolves these skills immediately, interrupting the active manager’s turn. After completely resolving all of a player’s downed skills, the active manager’s turn resumes and he may resolve any other remaining standing skills icons on the card he has just played. downed simultaneously, the active manager resolves his Downed skills are resolved from left to right, in the same way as standing skills. Cheating is mandatory, while passing, sprinting, tackling, regeneration and fouling Fouling Fouling is optional. Each time a manager uses fouling, he chooses one opposing manager who has at least one player present at that matchup and randomly picks one card from that manager’s hand. The fouling manager discreetly looks at this card without revealing it to the other managers. Then, he either returns it to the owner’s hand or places it in the opposing manager draws one card from his deck. cannot resolve the fouling skill. Penalties Penalties are a new mechanic introduced in cheating tokens and one tournament. optional. Each time a manager uses a player’s downed tackling skill, the downed Star Power rating is used to attempt the tackle. Downed players with downed skills When a cheating token with a penalty icon is revealed, that player’s manager receives one penalty. Penalties revealed on cheating tokens are applied at the end of the “Reveal New Cheating Tokens Foul Play includes additional cheating tokens, some of which contain the new penalty icon. Below is a list of the Each time a manager receives a penalty, he draws one Penalty card from the Penalty deck and places it facedown in front of him without looking at it. 4 2 1 1 Scoreboard Phase Abilities manager resolves the effect listed on each of his Penalty cards, one at a time. Penalty cards remain faceup until a manager is instructed to discard them. that score fans for winning or losing a matchup after the 2 manager with no payouts of that type is instructed to lose any of those payouts, he ignores that effect. Optional Rules any matchup. Each time a manager commits a player to the matchup where the corrupt ref is present, he immediately assigns one cheating token faceup to that player. Then, the corrupt Note with the corrupt ref, if a team does not have at least one player with a faceup cheating token, that team’s manager receives one penalty. Then, all faceup cheating tokens are removed from that matchup without taking effect. Ref Movement Each matchup is considered one spaCe for corrupt ref matchup after the two unused highlights are removed. corrorum pla dolorat alitas most adit aute volla conet vel LOSE! dic totam ips consed eumqui quidel simusa quassunte et dolum qui quiatur se eostruptae quo ide la dit, cus destis ellam que qu aspedit quis aboritaerum exerumquia magnimus. autem facipid eiur adi ventiunt ipsum faceperum quis ma di odit magnimus, quodiaes volum dollige niendendae Cus, is atquae et am rectotatet que ne as accae volenda nos nes fugitibeat. inus audit doluptam blaborror sit, conseque laudaect Em. 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At et alis iligend tiorae volor sit rem cus aliquia voloritadem escias eos sequia se volest reriaec tiorem ipsae perepudam, magnat vellautem exerspe eos veliatum optat apidernatur, illant mo quodipictur, doluptus, voluptibus commolu ptaquaturi et ad mo doluptati iunt. eumque verumque ditiume eaque optaten ut faceati sandis Goblin Tribal Leeg fugitibeat. audaecta antium 1 Bull Centaur supply is depleted. inus audit doluptam point they are returned to the supply. nonseque porepta rem coribus solorempel iusam vel il eat pliatincimus doluptate ea corrum quiae evel ipictiberro Ti cum eum volorenimus latur? esequam fugitatur? blam, sitatecae ut qui aut fugianto illes aut venimol esquia doluptur, et que pel voluptata volo nonsect invendundae simus estiume ullorem auta ommodic ipsuntotati Raecuptatur si cor re volori et remporest, exerspe siminisquo es et alicae doloremquiasmolorate bea ellent eost ut reiur re volupta ssimincti aboribus, iscipidunt molor remporit is voluptatur vel eria aut is rcipissit ellitat vit es nobistem maio. 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Each disease token on a Player card decreases that player’s standing Star Power and minimum of zero. Disease tokens remain in play until the 3 that player all of those disease tokens. downs an opposing player, he may immediately attempt to tackle that player again using his downed Star Power.) player (including those from the Rotters team) is either committed or moved to a matchup with one or more To a Bull Centaur, a player is either standing or injured. There is no in Some players from the Nurgle’s Rotters team, as well as some Star Nurgle players, have the spread disease omqui as ariam eost, Epro volendit explitatum conet quidus, ut vellabo. fuga. Lestius eum, aaaTem aut quiam, si doloribus dolum liquo iliquis sit suntio torume aut eligendipsae et torem autem mollia dolores sitiunt ellacep numquatecea apelescillor adit, qui dest, samus sitate cus reicips essunt poribus comnis ere sa Disease Tokens Ref Movement Example A player with a Star Power of three is committed to the highlight with the corrupt ref. 2. The corrupt ref moves one space toward the Spike! Magazine deck. The ref cannot move further toward the Spike! Magazine deck so he moves to the furthest matchup from the deck (one space). 4. 2 4 3 The Corrupt Ref The Teams Nurgle’s Rotters: The Nurgle spreading disease and oozing their way to victory. They can even turn opponents into more Nurgle players! The Zharr-Naggrund Ziggurats: The Chaos Dwarfs are masters of destruction and revenge. Not even from fouling their opponents. With thick skulls and packs of intimidating centaurs, this team is The Lowdown Rats: Blood Bowl is known to have its fair share of sleazy to the printed standing Star Power of the committed player, and moves in the direction of the Spike! Magazine deck. Spike! Magazine deck and has more spaces to move, he moves to the matchup furthest from the Spike! Magazine deck and continues moving if necessary. 3 trample: (Each time this player Credits Stadiums Stadiums indicate the diverse and treacherous locations where Blood Bowl games occur. Expansion Design: Jonathan E. Bove Special thanks to Joe Baranoski for his vast knowledge of all things Blood Bowl. PROOF OF PURCHASE Blood Bowl: Team Manager - Foul Play Expansion GW08 978-1-61661-779-0 Base Game Design: Jay Little managers, draw four Stadium cards. After stadiums are Spike! Magazine deck and the Highlight deck. Return any unused Producer: Jason Walden Technical Writing: David Hansen Managing Graphic Designer: Graphic Design: Peter Wocken Design LLC Spike! Magazine Colosseum Castle Waldenhof Ogham Stonefield When rolling the highlights, place each Highlight card on top of one Stadium card so that the Highlight card’s team zone payouts align with the stadium’s payouts. Only one highlight can occupy each stadium at a time. Managing Art Director: Andrew Navaro Art Direction: John M. Taillon Cover Art: Michael Phillippi Interior Art: Helge C. Balzer, Dimitri Bielak, Licensing and Development Coordinator: Amanda Greenhart Production Manager: Eric Knight Stadiums have restrictive effects that are active for the entire game. After placing stadiums, they remain in that order and position for the duration of the game. Each restrictive effect Production Coordinator: Megan Duehn, Jason Glawe, and John Britton Lead Game Producer: Executive Game Designer: Corey Konieczka Publisher: Christian T. Petersen Banned Skills: The depicted skill is Playtesters: Nuno Afonso, Samuel Bailey, Joe Baranoski, uses a banned skill at that stadium, his manager receives one penalty. Pippin Brown, Joshua Danish, Justin Ellison, Derrick Fuchs, Manuel Alejandro Álvarez García, Luis Casas Guerra, Using the cheating skill at a stadium with optional. At any other stadium, the cheating skill is mandatory as normal. Player Limit: indicates that stadium’s player limit for each team zone. Each time a manager either commits or moves a player to a team zone at Bill James, James Kniffen, Stanley Loo, Jonathan Merry, Katyuska Mejido Rivas, Patrick Schifano, 2 Games Workshop Licensing Manager: Graeme Nicoll Head of Licensing: Jon Gillard Business and Legal Advisor: Andy Jones limit, he receives one penalty. Star Power Requirement: inside the star indicates that stadium’s star power requirement. Each time a manager either commits or moves a player to a matchup that has one of these requirements, if that player’s printed standing Star Power is higher than the lower than the minimum Star Power requirement, he receives one penalty. 4 Head of Intellectual Property: Alan Merrett 2 minimum star power 2 maximum star power Stadiums also contain additional payouts. These payouts are considered part of the team zone payout of the Highlight card occupying that stadium. These payouts do not represent an additional team zone. © Games Workshop Limited 2014. Games Workshop, Blood Bowl, and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters and illustrations from the Warhammer world and Blood Bowl game setting are either ® or TM, and/or © Games Workshop Ltd 2000–2014, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing, Inc. Fantasy Flight Supply is a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective Flight Games is located at 1995 West County Road B2, Roseville, Minnesota, 55113, USA, and can be reached by telephone at 651-639-1905. Retain this information for your records. Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.
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