Document 178507

How to Use
This Expansion
When playing with the Foul Play
Blood Bowl: Team Manager – The Card Game
respective decks. The following setup steps are in addition
Foul Play
You know, Bob, with the addition of the Putrid
Players’ Guild, I think this season is
going to be very interesting!
and sometimes disgusting moves,
I couldn’t agree more!
Expansion
Overview
The Foul Play
The Card Game
Penalty Cards:
place them facedown to create the Penalty deck.
Tournament Card:
Tournament card to the Tournament cards already in use.
Putrid Players’ Guild Star Players: Managers now
have the option of choosing from the three PPG teams
and place them facedown near the Highlight deck.
Blood Bowl: Team Manager –
Disease Tokens:
a PPG team, one of those managers gathers all the disease
tokens and creates a supply of them within easy reach of
all managers.
CWC and OWA Teams: Each manager playing as a team
gameplay opportunities with stadiums and the corrupt
decks with new Staff Upgrade, Team Upgrade, and Spike!
Magazine cards, and also adds the components necessary
it into his Team Upgrade deck. Note:
Sudden Death
Game Components
3
3
Looney
2
NAF Stadium
Stadium
White Wolf
dauNtleSS (When this player
0
attempts to tackle an opposing
is higher
player whose Star Power
roll
than this player’s Star Power,
result.)
only 1 dice and apply the
10 stadium Cards
36 starting player Cards
(12 for eaCh team)
9 team tokens
(3 for eaCh team)
8 Cheating tokens
Goblin Tribal Leeg
4
fs
ent Re
Doktor Payne
Replacem
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downed,
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he does not drop the ball.)
Known for concocting painful
a doctor”
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25 star player Cards
Home Team
Huge Bribe Advantage
t
of Game:
Gain .
Exhaus
:End
Matchup Action
.
spend
Response: Each time you
this card and
cards
2 Penalty
collect 1 team upgrade,
Then, draw
cards
those
you
may draw 1 additional
and give 1 of and
discard
er
to any manag Team Upgrade card before
deciding which team
the other.
upgrade to keep.
14 staff upgrade Cards
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4 Spike! magazine Cards
Never Surrender
Just a Cold
Matchup Action: Exhaust
1 of
Response: After athis card to injure 1 of your
your players fails standing players. Then,
rotate 1 of your downed
regeneration attempt,
to reroll to its standing state.
exhaust this card players tion
regenera
resolve the
both dice. If the Immediately
ul, thatplayer’s skills.
rotated
attempt is successf
.
player gains
24 team upgrade Cards
1 Corrupt ref
and plastiC stand
6 disease tokens
Roughing
the Ref
Tapes
Check the
apply the . Then, discard
and Lose
Roll 1 dice
this card.
result:
.
: Lose
t.
: No effec
resolve 2
: Draw and
.
Penalty cards
rd this card.
Then, disca
20 penalty Cards
1 sCoreboard
1
Additional Skill Icons
Foul Play Expansion Icon
Regeneration
the Foul Play
Regeneration is optional. Regeneration is
not used when a player is committed to a
matchup. Rather, it is used as a downed skill.
Rules
Each time a manager uses regeneration on
a downed player, he rolls two dice and chooses one result
result, that manager may return
that player to a standing state. All other results are ignored.
Fifth Player
sequence with a player’s other downed skills, resolving them
skill to stand, additional downed skills triggered after the
regeneration skill are not used (since the player is no longer
downed) and any standing skills are ignored.
Downed Skills
Phobos Vulcan
2
tHick S
player successfully tackles this
player, roll 2 dice. If you roll
, this player does not become
downed, and the opposing player
becomes downed instead.)
player’s downed Star Power. These
icons are referred to as downed skills. Each time a player
manager resolves these skills immediately, interrupting the
active manager’s turn. After completely resolving all of a
player’s downed skills, the active manager’s turn resumes
and he may resolve any other remaining standing skills
icons on the card he has just played.
downed simultaneously, the active manager resolves his
Downed skills are resolved from left to right, in the same
way as standing skills. Cheating is mandatory, while
passing, sprinting, tackling, regeneration and fouling
Fouling
Fouling is optional. Each time a manager
uses fouling, he chooses one opposing
manager who has at least one player present
at that matchup and randomly picks one card
from that manager’s hand. The fouling manager discreetly
looks at this card without revealing it to the other managers.
Then, he either returns it to the owner’s hand or places it in
the opposing manager draws one card from his deck.
cannot resolve the fouling skill.
Penalties
Penalties are a new mechanic introduced in
cheating tokens and one tournament.
optional. Each time a manager uses a player’s downed
tackling skill, the downed Star Power rating is used to
attempt the tackle. Downed players with downed skills
When a cheating token with a penalty icon is revealed, that
player’s manager receives one penalty. Penalties revealed
on cheating tokens are applied at the end of the “Reveal
New Cheating Tokens
Foul Play includes additional cheating tokens, some of
which contain the new penalty icon. Below is a list of the
Each time a manager receives a penalty, he draws one
Penalty card from the Penalty deck and places it facedown
in front of him without looking at it.
4 2
1
1
Scoreboard Phase Abilities
manager resolves the effect listed on each of his Penalty
cards, one at a time. Penalty cards remain faceup until a
manager is instructed to discard them.
that score fans for winning or losing a matchup after the
2
manager with no payouts of that type is instructed to lose any
of those payouts, he ignores that effect.
Optional Rules
any matchup.
Each time a manager commits a player to the matchup
where the corrupt ref is present, he immediately assigns
one cheating token faceup to that player. Then, the corrupt
Note
with the corrupt ref, if a team does not have at least one
player with a faceup cheating token, that team’s manager
receives one penalty. Then, all faceup cheating tokens are
removed from that matchup without taking effect.
Ref Movement
Each matchup is considered one spaCe for corrupt ref
matchup after the two unused highlights are removed.
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Each disease token on a Player card decreases that player’s
standing Star Power and
minimum of zero. Disease tokens remain in play until the
3
that player all of those disease tokens.
downs an opposing player, he may
immediately attempt to tackle that
player again using his downed Star
Power.)
player (including those from the Rotters team) is either
committed or moved to a matchup with one or more
To a Bull Centaur, a player is either
standing or injured. There is no in
Some players from the Nurgle’s Rotters team,
as well as some Star Nurgle players, have the
spread disease
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Disease Tokens
Ref Movement Example
A player with a Star Power of three is
committed to the highlight with the corrupt ref.
2. The corrupt ref moves one space toward the
Spike! Magazine deck.
The ref cannot move further toward the Spike!
Magazine deck so he moves to the furthest
matchup from the deck (one space).
4.
2
4
3
The Corrupt Ref
The Teams
Nurgle’s Rotters: The Nurgle
spreading disease and oozing their
way to victory. They can even turn
opponents into more Nurgle players!
The Zharr-Naggrund Ziggurats:
The Chaos Dwarfs are masters of
destruction and revenge. Not even
from fouling their opponents.
With thick skulls and packs of
intimidating centaurs, this team is
The Lowdown Rats: Blood Bowl is
known to have its fair share of sleazy
to the printed standing Star Power of the committed player,
and moves in the direction of the Spike! Magazine deck.
Spike!
Magazine deck and has more spaces to move, he moves to
the matchup furthest from the Spike! Magazine deck and
continues moving if necessary.
3
trample: (Each time this player
Credits
Stadiums
Stadiums indicate the diverse and treacherous locations
where Blood Bowl games occur.
Expansion Design: Jonathan E. Bove
Special thanks to Joe Baranoski for his
vast knowledge of all things Blood Bowl.
PROOF OF
PURCHASE
Blood Bowl: Team
Manager - Foul
Play Expansion
GW08
978-1-61661-779-0
Base Game Design: Jay Little
managers, draw four Stadium cards. After stadiums are
Spike!
Magazine deck and the Highlight deck. Return any unused
Producer: Jason Walden
Technical Writing: David Hansen
Managing Graphic Designer:
Graphic Design: Peter Wocken Design LLC
Spike! Magazine Colosseum
Castle Waldenhof
Ogham Stonefield
When rolling the highlights, place each Highlight card on
top of one Stadium card so that the Highlight card’s team
zone payouts align with the stadium’s payouts. Only one
highlight can occupy each stadium at a time.
Managing Art Director: Andrew Navaro
Art Direction: John M. Taillon
Cover Art: Michael Phillippi
Interior Art: Helge C. Balzer, Dimitri Bielak,
Licensing and Development Coordinator: Amanda Greenhart
Production Manager: Eric Knight
Stadiums have restrictive effects that are active for the entire
game. After placing stadiums, they remain in that order and
position for the duration of the game. Each restrictive effect
Production Coordinator: Megan Duehn, Jason Glawe,
and John Britton
Lead Game Producer:
Executive Game Designer: Corey Konieczka
Publisher: Christian T. Petersen
Banned Skills: The depicted skill is
Playtesters: Nuno Afonso, Samuel Bailey, Joe Baranoski,
uses a banned skill at that stadium, his
manager receives one penalty.
Pippin Brown, Joshua Danish, Justin Ellison, Derrick Fuchs,
Manuel Alejandro Álvarez García, Luis Casas Guerra,
Using the cheating skill at a stadium with
optional.
At any other stadium, the cheating skill is
mandatory as normal.
Player Limit:
indicates that stadium’s player limit for
each team zone. Each time a manager either
commits or moves a player to a team zone at
Bill James, James Kniffen, Stanley Loo, Jonathan Merry,
Katyuska Mejido Rivas, Patrick Schifano,
2
Games Workshop
Licensing Manager: Graeme Nicoll
Head of Licensing: Jon Gillard
Business and Legal Advisor: Andy Jones
limit, he receives one penalty.
Star Power Requirement:
inside the star indicates that stadium’s
star power requirement. Each time
a manager either commits or moves a
player to a matchup that has one of these
requirements, if that player’s printed
standing Star Power is higher than the
lower than the minimum Star Power
requirement, he receives one penalty.
4
Head of Intellectual Property: Alan Merrett
2
minimum
star power
2
maximum
star power
Stadiums also contain additional payouts. These payouts
are considered part of the team zone payout of the
Highlight card occupying that stadium. These payouts do
not represent an additional team zone.
© Games Workshop Limited 2014. Games Workshop, Blood Bowl, and all associated marks,
logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles,
locations, weapons, units and unit insignia, characters and illustrations from the Warhammer
world and Blood Bowl game setting are either ® or TM, and/or © Games Workshop Ltd
2000–2014, variably registered in the UK and other countries around the world. This
edition published under license to Fantasy Flight Publishing, Inc. Fantasy Flight Supply is
a trademark of Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are
registered trademarks of Fantasy Flight Publishing, Inc. All rights reserved to their respective
Flight Games is located at 1995 West County Road B2, Roseville, Minnesota, 55113, USA,
and can be reached by telephone at 651-639-1905. Retain this information for your records.
Actual components may vary from those shown. Made in China. THIS PRODUCT IS NOT A
TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.