uX design in Canada: how to compete in a user-centric world 1 Table of Contents Introduction 3 Shane Schick The Imperatives Driving UX 6 • What UX designers need to understand about their future, 11 Shane Schick • The culture UX designers could create, CommerceLab From the pros: How UX works 16 • Reframe user experience challenges as motivations: 19 • Want to bake in an engaged user experience? Advice from IBM, Kimberley Peter and Adam Archer It’s a piece of cake, Tim Hundt UX in Action 23 • What banking on a mobile phone should look (and feel) like 26 • The UX design shift mHealth is bringing to Canadian patients 30 Shane Schick • Twitter’s UI changes: Some user experience takeaways, 33 Jon Cook Danny Bradbury • Inside Dell’s approach to the UX of PCs, laptops and more Shane Schick Profiles in Innovation 37 • Akendi explains the ethnography behind its approach 40 to UX design, Christine Wong • EthicalUX tackles strategy first, design second, Patricia MacInnis Table of contents 2 Introduction by Shane Schick, Editor, CommerceLab I always thought he would become an artist. As in, someone who painted paintings that hung in galleries. Ivo was one of those kids who could seemingly draw anything, and even in grade seven we were in awe of his talent. I recently found out he had become, instead, an architect, then a set designer for theatre productions. These were roles that would never have occurred to us as kids — kind of like someone turning out to become a user experience (UX) designer today. It could be a long time before parents, teachers and friends are familiar enough with what a UX designer does before they start suggesting it as a career opportunity, but they are all experiencing the impact such professionals have. Just as UX has enlarged our sense of what “design” is or could be, it is evolving in tandem with the growing proliferation of mobile technologies. As information becomes more digitized it is also becoming more available, across a range of devices and involving all kinds of transactions. The smartest organizations are beginning to recognize that those experiences need to be shaped, optimized and measured so that customers and citizens get what they need, when they need it, in the most positive and engaging way possible. This eBook captures how that movement is manifesting itself in Canada. Introduction 3 CommerceLab’s mission is to help get more of the breakthrough ideas generated by innovative academics and entrepreneurs into real products, services and companies. We’re doing that in many different ways, but a big part of it is capturing the best practices in areas like UX design as they emerge, profiling the leading lights in the profession and identifying the opportunities and challenges that they face. This eBook compiles some of the best writing we’ve done on UX design so far, including coverage from major industry events and conversations with UX designers who talk candidly about the ups and downs of their work. Our hope is that it starts a conversation about what a UX designer in Canada can achieve, the kinds of peer community that are developing, and the kind of person more Canadian organizations should consider hiring. I also hope it will broaden our perspective about the unique skill sets around UX so that we can better educate and nurture UX talent. Canada will ultimately need more intentional UX designers than those who simply wind up in the role. Of course, this eBook marks only the beginning of this story. Look for our continued coverage of UX design research and adoption every day on CommerceLab. Join our audience by commenting on our work or authoring a guest post. Share this eBook widely with people who will capitalize on the insights it offers. Doing any of these things will help CommerceLab succeed, and for that you have our thanks. Introduction 4 seCTIon 1 The ImperaTIves drIvIng uX What UX designers need to understand about their future Fluxible 2013 featured a range of sessions that showcased the way user experience roles will evolve over the next 12 months and beyond by Shane Schick Trip O’Dell clearly didn’t plan on tearing up in front of his fellow user experience designers. Unlike the approach to UX he had been advocating, it just kind of happened. O’Dell, who works at Amazon.com subsidiary Audible, was addressing the Fluxible 2013 conference that took place last year in Kitchener, Ont. He was talking about the power of UX to reach audiences that aren’t often top of mind among designers or their employers. Rather than describe them as “third world” or “developing nations” he used terms like “high agency” and “low agency” users to talk about the kind of education, access and fluency with technology that characterizes certain groups. For low-agency users, O’Dell said, getting a little emotional, UX design should “empower them to do things they never thought themselves capable of doing.” Over the course of two days, O’Dell and other speakers at Fluxible delivered an even stronger message: that UX design needs to be more adaptive than ever before, and that success lies with increasingly careful consideration of who their audience really is. For example, O’Dell noted that for much of the digital pro- Audible’s Trip O’Dell ducts and services offered today, the intended audience are high-agency users who are educated, relatively wealthy and The Imperatives Driving UX 6 owners of multiple devices. In contrast, the emerging wave will be making their first connections on a mobile phone, with lower levels of education and income. “We are not the user,” he said. “Yet we are designing the first products they are using on the Internet . . . What I know now about how users behave, my heuristic expertise, is going to be completely irrelevant in just a few years. How will this change what we design?” The answer is to keep a close eye on three forces, O’Dell suggested. These include demographics, education and culture. For instance, while mobile UX design conversations often centre around iOS or Android given their popularity in North America, places like Africa, where mobile subscriptions are growing quickly, may be more pre-disposed to platforms like Windows 8. That’s because Microsoft’s mobile OS uses images and “smart tiles” as alternatives to text to manage information and a typeface that’s more easily localized, he said. Even the hardware of the average smartphone could be better deployed for a low-agency audience. “The devices have more senses than we do — gestures, orientation, velocity, position,” he said. “They can contextualize the relationships around them, their proximity to other things. They can encourage and reward play and investigation.” UX designers need to harness these features to ensure that literacy isn’t an impediment to digital use but an opportunity for innovation, he added. The principles of an ‘exceptional’ experience Whether the user is high-agency or low, however, all UX designers should consider raising the bar to deliver experiences that are not only effective but exceptional, said Diana Wiffin, practice lead of the UX team at Quarry Integrated Communications. The Imperatives Driving UX 7 UX Career Outlook by Province Current job openings by province Total: 1,395 Job openings in December, 2013 Source: Government of Canada The Imperatives Driving UX 8 Wiffin defined an exceptional experience as one that begins with relevance — design that clearly understands who the audience is and what they want to accomplish. The next pillar is “resonance,” or an experience that not only helps users achieve something but connects with them on an emotional level so that they enjoy it or would recommend it to a friend. Perhaps equally critical is the concept of flow: users want a seamless experience that ushers the customer from initial Diana Wiffen interaction to achievement of a goal without interruption. They should be thinking, “It was familiar and matched how I thought it would work,” Wiffen said, though she acknowledged some of this was easier said than done. “It’s not a pinch of Steve Jobs here and a bit of pixie dust there,” she said. “You need to achieve a balance between the three dimensions. Design for someone, not everyone.” Around-the-clock UX UX designers also need to recognize that they are almost always going to be creating perpetual works in progress as opposed to finished products, said Josh Seiden, managing partner at Neo’s New York City office and the author of Lean UX: Applying Lean Principles to Improve User Experience. Whereas software designers might once have approached their work like engineers making a bridge — drafting out all the details before the actual building began — they’re now often working on one Josh Seiden, Neo big, continuously evolving thing. “Amazon now pushes new updates every 11.6 seconds. While you press save and undo in Photoshop, Amazon pushes software live and pulls it back if it’s a problem,” he said. “We’re not making discrete objects anymore.” Although agile development and Lean were applied to software development to try and speed up the rate at which products change, Seiden said UX designers still need to build in enough time to iterate thoughtfully and carefully. That means The Imperatives Driving UX 9 testing early and often, while building in risk assumptions into your planning. The nature of apps is helpful here compared to the monolith programming projects of the past. “In this new model, you have the opportunity to be nimble because the batch size is so small that you can build it and then figure out if it works,” he said. “In some cases, it’s kind of the only model (you have).” Seiden recommended UX designers, particularly those managing teams, differentiate between measurements that are relatively easy, like output (creating a new log-in page) vs those like outcomes (does the log-in page drive increased registrations) which are harder. The bottom line, he added, will ultimately come down to impact (does the new login page make the company more profitable?). “The task of the manager is to find that measurable outcome and task the team with that,” he said, while the manager should focus on impact. The speakers at Fluxible admitted that some elements will always remain out of a UX designer’s control. Some of these they are familiar with, like unrealistic client expectations or insufficient budget. In the future, others may be more related to infrastructure, like whether the intended audience has access to electrical grids, basic government services, medicine and clean water. O’Dell said it is critical UX designers keep these things in perspective. “We come with our own strong biases about what’s good and bad, but we can’t change the world through topography and clean, bright aesthetics,” he said, “What technology can do is create the conditions where change is possible.” The Imperatives Driving UX 10 The culture UX designers could create How to shape and influence organizational culture by Shane Schick Bad bosses. Unreasonable clients. Lazy coworkers. User experience designers contend with all of them occasionally, but when your everyday environment is made up of these elements, Teresa Brazen suggests your organization has a culture problem. At the recent Fluxible conference in KitchenerWaterloo, Brazen gave a talk entitled “Make culture, not war,” in which she discussed both her own experience at Cooper, a design agency where she serves as design education strategist, as well as principles and ideas culled from a variety of other experts and firms. She urged her peers to tackle cultural problems headon, rather than succumbing to the anger and frustration that the tough times can sometimes bring. “Don’t let your culture hold you hostage,” she said. “Every single person needs to understand how they connect to what an organization is doing in a way that gives them purpose.” “I’m not advocating for you guys to stick it out in the culture that’s horrific, but all cultures get better when people take responsibility for their impact.” Some of the elements that Brazen said UXers need to think about as they influence or help shape their organizational culture included the following: The Imperatives Driving UX 11 Vision Every single person needs to understand how they connect to what an organization is doing in a way that gives them purpose, Brazen said. Unfortunately, that’s where a lot of visions break down. She pointed to Morningstar, a tomato processing company where there are no managers, as a case study in how this might work better. At Morningstar, each person has a personal mission statement, where they capture in a couple of sentences their part of pushing that vision forward. “Do you and your colleagues understand your connection to that bigger vision? Do you have practices in place to help you stay connected to that when you’re working on projects. Often times, by the time we’re half-way through, we’ve forgotten.” Autonomy “We have an innate desire for ownership,” said Brazon, making reference to Drive by Daniel Pink as a great book that touches upon how a certain degree of autonomy can fuel high-performance teams. One idea is to allow employees greater leeway in getting whatever tools they need to pursue their work, even if it’s expensive. The Imperatives Driving UX 12 Inspiration Brazen has led or participated in “exploration workshops,” a dedicated time and place for team members “How good a job are you doing of cultivating inspiration?” “If you are not, there’s no way you’re going to come up with amazing ideas. You’ll end up with lukewarm iterations of basic ideas you’ve done before.” to exercise some divergent thinking. Other ideas included “15-minute Fridays,” to squeeze in at least a little time for brainstorming. “How good a job are you doing of cultivating inspiration?” she asked the Fluxible crowd. “If you are not, there’s no way you’re going to come up with amazing ideas. You’ll end up with lukewarm iterations of basic ideas you’ve done before.” Chemistry Often neglected, this is about how well employees can relate to others as human beings and not just as coworkers. A big part of getting this going is by making sure people are somehow connected. At Cooper, everyone gets together for lunch on Wednesdays, Brazen said. In other firms where teams are spread out, they could leave Skype on all day, “where (the other employees) are a sort of ambient presence,” she said. UX designers will get better at contributing to organizational culture if they treat it like a design project, Brazen suggested. “This is where you get your ethnography hats on,” she said. Look inside at how conflict is handled (and whether it’s resolved), take notes and pictures that show how culture manifests itself. Then The Imperatives Driving UX 13 look outside to successful firms that seem to have fostered a healthy culture. “Think of it as a project to create a culture about creating culture,” she said. “What would be possible if everybody that you work with really saw and took responsibility for creating culture? Imagine the amazing vision you could come up with collectively.” The Imperatives Driving UX 14 SECTION 2 From the pros: How UX works Reframe user experience challenges as motivations: Advice from IBM by Kimberley Peter and Adam Archer User experience design practitioners face many challenges in seeing the value of their work through to implementation. It can be an overwhelming endeavor to effect the changes in organizational process necessary to overcome these challenges. Recently, we ran a workshop called Advancing UX in Your Organization at Fluxible 2013 in Kitchener, Ontario to start participants on a journey of identifying areas for potential change in their own work environments and consider ways to make that change happen. Partnering to present the workshop, we drew from our unique experiences as a UXD practitioner and a software engineer at IBM to communicate the ways in which we have changed our practices for the better and started our own journey to improve the outcomes for the products we work on. The heart of our challenges was the need for more cross-functional collaboration, for example, making collaborative design sessions a part of our team’s weekly cadence in order to share goals, vision and outcomes. The focus of the workshop, however, was not about what we have done, but rather what the participants of the workshop could do to improve their own situations and see more success in getting their designs through. Our experiences served as a template to demonstrate how others can think about their context and frame the challenges they face in a way that inspires cultural change. We started the journey of discovery by having participants consider what might motivate them to take action. By reframing their challenges as motivations, the focus moves from a From the pros: How UX works 16 list of obstacles to something more compelling and constructive – something that might drive them enough to take ownership or responsibility for improving in their environment. An example of a motivation often experienced by designers in engineering organizations is wasted time on design that does not see the light of day. If this is a chronic problem, the designers might be significantly motivated to find ways to improve the process of what gets created and how it gets into development. Bret Victor’s talk on Inventing on Principle is a wonderful inspiration for thinking of problems as motivations – indeed, he goes even farther to suggest these might lead to “finding a guiding principle for your work, something that is important and necessary and right, and using that to guide what you do.” After considering motivations, the participants had the opportunity to explore their work context, and how they individually operate within it, as a kind of map for identifying where and with whom the motivating obstacles lie. Finally, participants explored some possible solutions to experiment with in addressing the challenges they encounter in their respective work contexts. After taking the participants through our experiences and helping them reflect on their own motivations, contexts and potential solutions, we left them with a few parting thoughts to keep in mind as they work to drive improvements into their organizations: Change takes time – a lot of time. It is not a matter of identifying problems and solving them overnight, but rather evolving processes and practices – reflecting and adjusting over time. Relationships matter – both bottom-up and top-down. In order to get broad change in an organization, you need others to get on board. Buy-in from peers can help show the value of a new or revised approach, but support from leadership is how to increase the possibility of significant, even viral, change. From the pros: How UX works 17 Small changes keep you motivated. Or as said by Jason Fried and David Heinemeier Hansson in their book Rework, “To keep your momentum and motivation up, get in the habit of accomplishing small victories along the way.” It’s worth taking pause regularly to consider those small victories. If you would like to see the slides for the workshop, they are available on slideshare. They include summaries of the hands-on activities we covered, as well as highlights of our own motivations, context and solutions. From the pros: How UX works 18 want to bake in an engaged user experience? It’s a piece of cake Userexperienceprovidesthefoundationfor engagingusers.Engagedusershavehigherproductivityandaccuracy.Theyhavehighersatisfaction,usage,andeffi ciency.Tome,bakingan engaginguserexperiencefollowsthesamesteps asbakingacake.Let’swalkthroughthem. 1.Startbyidentifyingthecontext When baking a cake, one starts by identifying the context. Is itforawedding,abirthday,adesert,orsomeotheroccasion? Thesameistrueofuserexperience.Whatwillthecontextof theuserbe?Willtheuserbedistracted?Willusebesporadic? Willtheuserbeonthemove? 2.Selecttherecipe A good recipe makes for a good cake. The recipe selection shouldbebaseduponthecontext.Similarly,thecorrectrecipe for a system should be based upon the context of the user. Shouldthesystembeawall-mountedkiosk,asmartphone,a tablet,oradesktop?Shouldthesystembeaconnecteddevice aspartoftheInternetofthings? From The pros: how UX works 19 3.Usethecorrectingredients Just like with a cake, the correct ingredients need to be combinedtocreateanengaginguserexperience.Shouldtheexperience contain personalization, location awareness, or social network integration? What accessories should be included? Shouldgeospatialbeused? 4.Usethecorrectequipment Whenbakingacake,thecorrectequipmentmustbeused.One would not attempt to bake a cake for a wedding on a campfire.Thesameistrueforuserexperience.Userexperienceis muchmorethantheuserinterface.Whataretheperformance requirements?Cantheinfrastructurehandlethevelocityand volume of information fast enough? What type of analytics wouldenhancetheexperience?Whatarethebestchannels– Web,App,API,etc.? 5.Mixandsample Justasagreatchefsampleswhilemixingadish,theuserexperienceshouldbesampled.Theexperienceshouldbedesigned and built in iterations. Each iteration should include the followingsteps:design,build,validate,andadjust.Sincethegoal istoempowerusers,gettingtheirfeedbackonsmalliterations andmakingadjustmentsisvital. Also,rememberthefollowing.Youdon’talwaysknowwhat theuserneeds.Theuserdoesn’talwaysknowwhatheorshe needs.Thekeyistotrytodigoutwhattheuserreallyneeds. Someneedsarespoken.Somearenot. From The pros: how UX works 20 6.Addthefrosting Formanycakes,thefrostingaddsthewowfactor.Thesameis trueforsystems.Thisincludessuchthingsasgestures,animations,colorschemes,etc. 7.Conclusion Bakinganengaginguserexperiencefollowsthesamestepsas bakingacake.Contextdrivestheentireprocessandthefrostingdoesn’tmakeupformistakesmadealongtheway. At GE Capital - Americas, Tim Hundt leads a team responsible for setting strategy and standards on mobility, web, APIs, personalization, and the rest of the latest buzzwords. He also helps to transform the organization’s culture to one of innovation and forward thinking. Being a dreamer with his head in the clouds and his feet on the ground, he has delivered revolutionary software solutions for over 17 years. From The pros: how UX works 21 SECTION 3 UX IN ACTION What banking on a mobile phone should look (and feel) like by Jon Cook For most of us, there’s zero fun in dealing with financial issues, and banks aren’t synonymous with the latest must-have mobile apps. That, however, hasn’t stopped people from banking on their mobile devices. A recent BMO survey showed 70 percent of Canadian smartphone owners use banking apps. The trend is increasing too, with two-thirds of users having downloaded a financial app over the last 12 months. Canadian financial institutions are notoriously conservative, something that worked in their favour during the financial crisis, but which has slowed the pace of innovation when it comes to integrating mobile devices. “The technology is still not mature,” says Robert Smythe, a financial sector analyst at IDC Canada. “A lot of the decisions they’re (banks) making are almost on hope and faith rather than on solid information.” Smythe adds that large retailers like Walmart, Canadian Tire and Loblaws are making inroads into the financial services industry and are working on their own “mobile wallets” to give consumers a fully integrated experience. “So we’ve got the banks now facing some new competition they haven’t faced before and having to work very rapidly to protect their domain.” UX in action 23 ING Direct’s approach ING Direct, recently rebranded as Tangerine, has been a leader in the mobile banking space since launching in Canada in 1997. With no physical branches, taking advantage of online and smartphone technology has been at the core of the company’s growth. This summer ING Direct launched an app that allows users to virtually cash a cheque by taking a picture of it with the camera on their phone. Since late July, more than 70,000 cheques have been processed using the app, says Charaka Kithulegoda, ING Direct Canada’s chief information officer. The technology took about eight months to develop and a key part of that was making sure it delivered a great user experience, Kithulegoda says. “Simple and relevant are the keys,” but Kithulegoda confesses they recently tweaked the app, because about 10 percent of the images were too “blurry” to process. “We missed a bit on the usability part. We were losing image quality when people pressed the button.” The updated version allows users to hover their camera over the cheque and the app automatically focuses and takes the Charaka Kithulegoda, ING Direct / Tangerine picture. “The more human interactions you can take out – especially on a mobile platform – it’s going to remove the point of friction, improve usability and increase engagement.” Using your phone to deposit a cheque, pay your bills, transfer money or check your account balance are all pretty mundane tasks, but far more exciting things are on the horizon. What the future holds Banks are just scratching the surface with opportunities such as near field communication (NFC), GPS, social media and the huge data mining opportunity it represents. The big challenge in all this is to maintain security thresholds so that users trust the technology. UX in action 24 “We are looking at biometrics very actively,” says Kithulegoda on the science of identifying users by their biological characteristics or traits. “We can use the camera, voice and fingerprint scanner on an iOS device to enhance the level of security.” Using sites like Facebook and Twitter to sign into your banking account provides a very tantalizing option for banks eager to access that wealth of personal information. Dominira Saul, director of user experience design for Toronto-based Web services firm Akendi, often uses his smartphone to pay bills and says this practice will only increase as online payment systems and apps become more sophisticated and secure. “There are potential linkages in terms of how service providers, consumers and banks interact with each other that can really simplify the process,” says Saul, who believes that as financial institutions improve the mobile user experience it will transform the way people think about banking. “It’s going to become one of those things we use without even thinking about it, like e-mail,” he adds. “Everything is going to be integrated through that hub that is the mobile device.” UX in action 25 The UX design shift mHealth is bringing to Canadian patients Shane Schick Almost any of us can describe a bad experience we’ve had with the Canadian health-care system: long wait times, indifferent staff, questionable treatments. It’s doubtful many of us would suggest the solution lies with smartphones and tablets. Toronto, however, medical industry executives at the Mobile Healthcare Summit gathered in early 2014 to discuss a variety of projects in which apps and handheld devices are transforming the way doctors, nurses and other providers deliver care, and the way they could empower patients to become more selfsufficient. If the potential of mHealth delivers as promised, it opens up a considerable opportunity to completely rethink the user experience of health. For Dr. Ed Brown, CEO of the Ontario Telemedicine Network (OTN), the big shift began not with the advent of tablet computers but the shift from in-patient to outpatient surgeries. “In the 1990s, you would be admitted the day before, have surgery and then hang around for a few days and go home,” he said. “People realized we had the technology, we had the data, and we started to move those people out of that model and into Dr. Ed Brown, OTN the community. Now they might go to a standalone cataract clinic. Most surgery is now done in that way.” That being said, the UX of most Canadian patients continues to be an in-person affair. “Right now pretty much all the medicine we do in North America is bums in seats. The patient has to show up,” he said. “What you are going to see is a dramatic and exponential shift where most of our interaction will be virtual. You’re not going to face the kid sneezing on you with the flu in the waiting room.” UX in action 26 Telemedicine: The beginnings of mHealth Brown predicts that by 2019, 50 percent of the medical treatment we receive will come remotely. The OTN has been committed to making this happen for years, using videoconferencing systems, for example, to connect patients in remote communities who would otherwise have difficulty getting to a doctor to receive consultations through a monitor screen. OTN used to achieve this through fairly heavy-duty hardware and software but is now creating apps that will make it much easier. An eConsult app, for instance, will streamline the information that gets sent from one provider to another. Brown used a dermatology scenario to explain: A patient might show up with a funny rash, but a doctor may need to get a second, third or even fourth opinion before treatment is prescribed. “You can snap a photo, add data from medical record and submit it. It’s trending around three days to get a response,” he said. Through more traditional methods, the same diagnostic process can sometimes take six months otherwise. Stats that show mHealth early success UX designers and even everyday Canadians might worry that telemedicine will make health-care delivery less personal, but Brown has survey data of OTN patients that suggests the opposite is true. He said in one study, 92 percent were satisfied with their telemedicine visit. “And if you asked the eight percent who weren’t, they would often say it was because they didn’t like their doctor,” he said. “People are really ready to do this. Patients love it. The only missing link is the providers in the middle — they’re not totally incorporated into the system.” Of course, mHealth isn’t simply about providing access or connecting patients and providers through technology. It’s also a matter of presenting information in ways that both parties can easily understand what’s going on and collaborate on solutions. UX in action 27 John Mattison, chief medical information officer and assistant medical director of Kaiser Permanente in San Diego and the conference chair, suggested the goal of improved health-care UX is orchestrating what he called a “behavioural symphony of wellness,” in which doctors, nurses, patients and even their families are all working with the same information. This will require particularly sophisticated ways to visualize medical John Mattison, Kaiser Permanente data, he said, pointing to VisualMD.com as an example of where the field is headed. “We’re not going to have one template,” that makes sense for all situations he said, “We’ll need to personalize from the lens of the patient, from the lens of the physician.” The extended caregiver network, which could include family, friends or even coworkers, is not to be ignored here, he added. In fact, Mattison said the influence of our personal caregiver network is much more powerful than our professional caregiver network. Although the UX of mHealth is a true work in progress, Brown said the growing willingness of doctors — a group known for being slow to change — to embrace the mobile computing is a positive sign. “I used to chase them around trying to get them to use technology,” he said. “Now they’re chasing me around asking me for stuff I can’t give them.” UX in action 28 Canadian UX Career Survey What are the most in-demand technical skills for UX designers in Canada? 1.Wire framing 2.Analytics research 3. User modelling (persona and scenario creation) 4. Front-end development (HTML/CSS/JS) 5.Paper prototyping 6.Stakeholder interviews/research 7.Sprint planning 8. Feature and task prioritization 9.Product design 10. Understanding Programming principles and technologies What are the most desirable soft skills for UX designers in Canada? 1.Empathy 2.Analytical thinking 3.Clear communications (oral and written) 4.Visual and design thinking 5.Creativity 6.Self-organization 7.Openness to critique 8.Adaptability 9. Drive to learn 10.Multidisciplinary experience UX in action 29 Twitter’s UI changes: Some user experience takeaways by Danny Bradbury One hundred and forty characters was once considered all anyone needed, but shortly before its blockbuster IPO this week, Twitter added a lot more elements to its service that raise questions about generating revenue at the risk of alienating users. The company recently announced that it would include previews of pictures and Vine videos directly in its users’ mobile and web timelines. That may have made advertisers happy, but not all users liked it. “Have to say my Twitter feed is getting irritating with all the full-sized photos, etc.,” tweeted Mathew Ingram of GigaOm recently. “If I wanted a photo stream I would go to Instagram.” How careful should start-ups be when making user interface changes, and how can they avoid irritating too many people? “Change isn’t free,” says Paul Hibbitts, a user experience consultant in Vancouver who works with enterprise clients. When tech companies change their user interfaces, users have to invest effort–however minimal–in relearning something. There has to be a disproportionate benefit to make it worthwhile, he warns. Finding those benefits is key. “Hopefully, everything every business does is in response to (user feedback),” says Shaun Illingworth, managing director of Toronto-based user interface design consultancy Akendi. “When you change an interface, just like when you change a product line, you’re doing it because of some kind of data point that you’ve perceived, whether it’s good or bad, from the marketplace.” But where does that data come from? Usability testing–where UX in action 30 users are formally observed using the product — can be one source. Other options include analytics, where user data from real user sessions can be mined for insights. This data can tell you how long it took to complete a particular task on the site, and how many people completed it at all, for example, says prairie-based Blaine Bertsch, a usability consultant who has taught UI design at the University of Edmonton, and who runs his own startup, Dryrun.com. “You might find that people are using different features and functions more than you thought, so your priority list changes,” he says. But in some cases, the benefit of a UI change may be to the company, rather than the user. Advertiser-friendly moves are a necessary part of a monetization platform for a firm which badly needs to prove itself. “It’s a delicate balance,” says Jesse Spink, creative director at Vancouver-based Ayogo, which specializes in gamification software designed to improve patient compliance in the healthcare market. Spink is constantly trying to bridge the gap between the needs of users and commercial stakeholders in his products, and trying to serve both at once. “Conflicts of interest start to arise when people are very engaged and used to the software, like Twitter, but then the business needs evolve,” he says. How much you consider user needs depends in part on the company’s business model, too. Twitter is free, after all. “If you provided this amazing product (like) Twitter, and it’s augmented in new ways (by adding images), then that’s the cost of gate admission,” argues Spink. Where companies are persuaded to make interface changes, they can at least do it gently, say experts. Twitter flipped the switch on its content embedding without giving users an option. Contrast that with Google, which offers people the chance to flip between old and new interfaces for free services like Gmail, which it kept in a long beta period, for a limited time. “I like a preview period where we give users the option to choose when they want to take an early peek at what we’ve got UX in action 31 cooking,” says Hibbitts, He adds that companies should build in a feedback mechanism, enabling users to easily communicate their experience when they’re trialing a new interface element. And explaining why changes have been made isn’t a bad idea either. These pieces of advice are worth remembering, especially when interfaces get so bogged down with changes over time that they have to be ripped out and replaced, to reflect a new information architecture or underlying business logic. As with customer issues, the key for tech startups is to think like a user — and to listen to what they’re telling you. UX in action 32 Inside Dell’s approach to the user experience of PCs, laptops and more Shane Schick It was one of the companies that defined user experience in the early days of e-commerce, but over the last several years Dell has had to seriously rethink the way it approaches UX. After a drawn-out fight with activist shareholder Carl Icahn and others, Dell managed to win a vote that allowed it to become a private company again. It’s a transition which intensified the spotlight at Dell World, its annual user conference that took place in Austin in December 2013. There, several executives talked about how Dell was not only increasing its focus on how to better design its hardware, but the entire process by which customers choose, purchase and receive various products. “One of the first things we did was de-segment the site,” said Bobbi Dangerfield, vice-president of Dell’s commercial sales operations. “Dell.com was built and defined more from a Dell internal perspective. What we’ve learned is that for a lot of customers, small and medium-sized business terms are simply ‘Dell-Speak.’” Instead, today Dell.com is organized by simpler categories Bobbi Dangerfield based on how customers are likely to use their products, such as “for work,” or “for home.” Those design changes were only part of the process, however. Dangerfield said equally important was a major retooling of the training provided to its sales force. Almost a year ago, Dell introduced what it calls Sales Academy, which takes its more than 6,000 sales staff through a competency assessment that evaluates not only their knowledge of technology but consultative sales skills and relationship-building skills. This was com- UX in action 33 plemented by other internal programs, like one called Help A Customer, which was designed to bring disparate employees closer together to deal with order and fulfillment issues, among other things. “There’s nothing worse than a Dell employee going on an airplane and having someone hand them a business card, tell them about a problem and the employee not having a clue about how to get them help about it at Dell,” she said. Big ears, but not big effort Dell employees like to talk about the company having “big ears,” meaning it listens carefully to feedback, but what’s critical is proving that you’re doing something in response, said Doug Schmitt, Dell’s vice-president of customer support and deployment. For example, Dell has introduced a number of online troubleshooting tools that allow customers to selfdiagnose what’s going wrong with their PC or laptop. The firm also has features that allow them to self-dispatch replacement parts rather than waiting on technicians. While those can be great capabilities, the UX needs to involve a minimum amount of time and energy. “You can have customers happy with the experience but they still thought they put too much into it,” he said. “We need to reduce it.” Dell has launched a new offering in the commercial space called Pro Support Plus, where large companies can see much Doug Schmitt more data about potential hardware and software problems. This means big customers can be more proactive and prevent issues before they arise, Schmitt said. UX in action 34 The UX behind the hardware Of course, the ideal UX metric for Dell is having fewer buying or support problems in the first place, which is why Sam Burd, vice-president of the personal computing business at Dell, jokes that his team’s job is to put Dangerfield and Schmitt’s teams out of business. “Ninety percent of customers will never have a hardware problem. The systems don’t break, they work for them,” he said. Overall, the company’s reliability is 20 percent better than Dell was five years ago, Burd claimed. The UX rigour behind the design and testing of the hardware is key, Burd added. Even before the first sketches are made, Dell relies on a vast amount of first-hand observation and research about what can go wrong with a device once it’s in a customer’s hands. “People tend to drop systems as they’re walking down the hall, holding a cup of coffee. That’s why the maximum shock absorption is needed,” he said, which is why he described Dell as the most extensive user of gorilla corning glass in the industry. “When you scratch glass, that’s how you break glass. Gorilla is 10 times more scratch-resistant. There’s not the kind of fractures that will make it break.” He held a laptop by the top corner to demonstrate. Dell then puts its hardware through the paces. Keys are one of the most extensively tested parts — Burd said keys on a laptop may be pressed more than 10 million times, and more than one million on a tablet’s touchpad. As Dell continues to refine the various elements that have an impact on user experience, from design to the processes that get them into the market, being a private firm again will provide much more focus, Burd said. “All the time we used to spend with Wall Street, that’s going back into customers and thinking about our business,” he said. UX in action 35 SECTION 4 PROFILES IN INNOVATION Akendi explains the ethnography behind its approach to UX design by Christine Wong At first blush it seems like a case of Big Brother meets big data. Imagine employees working away in their office. A camera is poised above each computer screen, capturing every staffer’s move and daily digital workflow. A researcher sits observing the action, perched quietly at an adjoining desk – or maybe hidden behind two-way mirrored glass. All the while, a staggering amount of data is collected from each computer and crunched through analytics software. It goes on like this for a month or two. At the end, the researcher’s observations, videos and big data metrics are melded to produce a user experience study. It’s all been done to help the creators of The (Hopefully) Next Big Software Program figure out whether their target users will actually like – and thus buy – the product they’re developing. This little composite scenario is one example of ethnographic field research (EFR). It’s an immersive, observational way of finding out what kind of experience a potential product or service will generate for users – before it actually hits the market. While traditional product trials and testing happen after a product is released, EFR happens in the early development and design stage. “It’s about a researcher going out in the field with a real end user or customer and observing their behaviour or interaction,” says Shaun Illingworth, managing director at Akendi, a five-year-old Toronto firm that uses EFR in its user experience research, design and consulting business. “Sometimes you’re talking to a disabled person about how they go about their day. Sometimes you observe how people use profiles in innovation 37 a watercooler or interact with computer screens. It’s looking at their environment and what they use and what’s around them, trying to understand the pattern of use to get a new product right.” EFR isn’t just used by tech developers and designers. Right alongside BlackBerry and Microsoft on Akendi’s client list is the Department of National Defence and the Toronto Public Library. And EFR itself is nothing new. Illingworth is, in fact, an alumnus of the ethnography unit at the late Nortel Networks. He says that although Nortel embraced EFR during the 1990s in a bid to find its own Next Big Thing, the company ran out of steam, customers and cash. Then the dotcom bubble burst and overall investment in EFR dried up in the IT industry. Now the tech sector is showing EFR all kinds of love (and money) again. Akendi, which just opened an office in the UK, has seen its overall business grow by 25 per cent each year for the past five. Things are different with this wave of EFR in tech, however. Chastened by the dotcom implosion that saw too much money poured too hastily into unproven pitches, IT is now investing in EFR again. Why? Well, it’s one way to show there’s proof in the pudding before it even gets to the oven. “At a lot of tech companies, their response was ‘Let’s just start coding and users will follow.’ But in the technology space today, that era is dead,” declares Illingworth. “First, understand your users. And then start coding or manufacturing (the product) or whatever the case may be.” With the old ‘build-it-and-they-will-come approach’ falling out of favour, EFR is seen as a way to remove some of the risk and cost from product development. It’s not always an easy sell, though; Illingworth says many new clients question whether they need to spend money on EFR so early in the development cycle. Politely reminding them that about 95 per cent of new products fail within the first year, he then asks them if they can afford “the cost of getting it wrong.” Another factor boosting the latest EFR renaissance is the emergence of new technologies that allow user data to be coll- profiles in innovation 38 ected, shared and analyzed: mobile, social media, wearable devices and big data analytics. These can now be combined with traditional EFR tools like observation, interviews and user ‘shadowing.’ This mix adds a new quantitative, data-based component to complement EFR’s qualitative strengths. “Like with wearable technology… if I can get the ‘in the moment’ information from consumers that they can only reinvent or recreate through (user) surveys, I might have a really interesting feedback loop to help with product development,” says Mike Gotta, a research vice-president at Gartner who’s based in Somers, Connecticut. In a January report, Gotta writes that EFR is still “in its infancy in terms of enterprise acceptance.” Yet he forecasts that “design ethnography (will) proliferate during the next three years” as large IT firms embrace the marriage of traditional EFR methods with newer data collection and analysis technologies. In his report, Gotta even advises IT firms to bolster their EFR efforts by hiring people with backgrounds in anthropology and sociology. Just last year, Microsoft lured Canadian sociologist Sam Ladner to Seattle where she’s now a senior user researcher in the company’s Office division. Though Gotta is more gung ho than Illingworth on what the new data-based technologies can bring to EFR, both are adamant that ethnography will always require the participation of human beings – product users and field researchers – to truly capture the intangible elements of user experience (what Gotta refers to as a blend of “in-the-moment and emotion”). Ethnographic field research, Gotta says, can’t rest on devicebased data alone. “A lot of times the data will tell you what is happening,” he says. “But not why.” profiles in innovation 39 Ethical UX tackles strategy first, design second by Patricia MacInnis When you speak to everyone, you risk being heard by no one. That simple mantra drives the design process at EthicalUX, a Squamish, BC-based digital strategy company. Many companies make the mistake of launching Web sites or digital campaigns without much thought as to how that content flows or the overall picture it paints of their business, says Jesse Korzan, Ethical UX’s partner and creative director. He says the firm tries to be different from other agencies. “We’re more transparent, more collaborative, and we work with our clients to understand their business so we can become invested advocates for it,” he says. “Especially with the way things have changed with responsive design and the proliferation of mobile devices, we think there are a few ways – process, technique or philosophy – that things should be done.” Last year, True Collection hired EthicalUX to produce a traditional Web site for its exclusive travel boutique. During the course of its consultation with the client, Korzan says they discovered that the company’s brand and business strategy were outdated and not effectively serving its customers. “It was apparent the direction they were going to take with the site would be short-sighted and dated, so we recreated their brand and their business strategy from scratch,” says Korzan. “If we went with what they wanted (initially), we wouldn’t have helped them (achieve) their business goals.” The company also worked with Santa Cruz Bikes for the launch of its new brand of mountain bikes – Juliana Bicycles – designed for women, by women. They came to Ethical UX looking for a digital brochure of the bike and its specifications, profiles in innovation 40 but Ethical UX’s Innovation Partner, David Olsson, had other ideas. “They had a really great brand story, so we did a story design model for the Web site,” Olsson explains. “You get the product information you need, and you get the attitude and meaning behind why they’re doing this. The interaction is a bit different. It’s playful and delightful, and different from what the company and its customers are used to.” When Canadian comedian Shaun Majumder asked EthicalUX to create a Web campaign to promote The Gathering, an annual cultural festival he hosts in Newfoundland, Koran and his partners admit they had a challenge. Working with a “skinny budget,” Korzan and his partners created a site that diverts from the normal navigation of tabs and pages, and instead features content presented in tiles – all on a single page. “They didn’t have the money or the architecture for a content publishing system,” says Olsson. “But they had a resource who understood HTML, so we came up with this concept of tiles – a feed-based pattern – that looks and works as great on a phone as it does on the desktop, without compromising the tone of the aesthetic.” In many cases, clients approach the company looking for a traditional Web site, says Korzan, but they don’t have a solid understanding of what they want to accomplish with that tool. At EthicalUX, clients are interviewed at length, giving the team clear insight into their business and its goals. That’s what the team believes will ensure its own long-term success. “We want to understand why you’re excited about your business,” he says. “What motivates you to do it, who you’re selling to, (and) how marketing is driving your numbers.” profiles in innovation 41 Author page Shane Schick Shane Schick is the editor of CommerceLab. A writer, editor and speaker who helps people create value with information technology. Shane is also a technology columnist with Yahoo Canada, an editor-at-large with IT World Canada, the editor of Allstream’s expertIP online community and the editor of a U.S. magazine about mobile apps called FierceDeveloper. Shane regularly speaks to CIOs and IT managers at events across Canada about how they can contribute to organizational success, and comments on technology trends as a guest on CBC, BNN, CTV and other programs. Kimberley Peter Kimberley Peter is a user experience design lead at IBM. Kimberley guides the design practices of the Design Factory team, a multidisciplinary team focused on leading user experience outcomes for Rational Software solutions. She also leads the design of Jazz, a technology and collaboration platform for software lifecycle integration that connects people to the tools, data and others they care about in their work. profiles in innovation 42 adam archer Adam Archer is a technical team lead at IBM working on the JazzHub project, a cloud-hosted software development platform.Hespenttheearlyportionofhiscareerasawebapplication developer on the Jazz product line. Through ongoing workwiththedesignorganization,hehasdevelopedapassion forachievingimproveduserexperienceanddesignoutcomes. Hebelievesthatthereisgenerallytoogreatadividebetween development and design and strives to tighten these gaps by practicingamorecollaborativedesignprocess. Tim hundt AtGECapital-Americas,TimHundtleadsateamresponsible forsettingstrategyandstandardsonmobility,web,APIs,personalization,andtherestofthelatestbuzzwords.Healsohelpsto transformtheorganization’sculturetooneofinnovationand forwardthinking.Beingadreamerwithhisheadintheclouds andhisfeetontheground,hehasdeliveredrevolutionarysoftwaresolutionsforover17years. danny Bradbury DannyBradburyisafreelancewriterwithmorethan20years ofexperience.Hewritesfornewspapers,magazinesandWebsitesandhashisownblogatITJournalist.com. proFILes In InnovaTIon 43 Jon Cook Jon Cook is a new media veteran, having worked online since 1996. Jon has specialized in startups, having cut his teeth as an editor/reporter at Canoe.ca for 12 years. He has also worked at Reuters and TheGlobeandMail.com. Christine Wong Christine Wong is a journalist based in Toronto who has covered a wide range of startups and technology issues. A former staff writer with ITBusiness.ca, she has also worked as a reporter for the Canadian Economic Press and in broadcast roles at SliceTV and the CBC. Patricia MacInnis Patricia MacInnis is a freelance writer based on the east coast of Canada. She has been the editor of Computing Canada, Technology in Government and written for many technology publications. profiles in innovation 44 Contact CommerceLab is an interactive place to share cutting-edge digital media research and commercialization in Canada. We connect the business and academic worlds with the information they need to be competitive, to grow, and to compete on a global scale. CommerceLab is about collaboration and sharing advancements in digital technology. We want to spark conversations. We want to illuminate opportunities and encourage participation and knowledge sharing. We want to help power the development of new and creative digital innovations. Get involved in the conversation. 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