Physical Education for Girls: How to Support Specific User Needs and Values to Make Moving Engaging Ana Milosevic MA student in ICT-based educational design, Aarhus University Korfuvej 13, 2. 2300 København S, DK [email protected] Joy Bryde MA student in ICT-based educational design, Aarhus University Frilands Allé 23 2500 Valby, DK [email protected] Ane-Kathrine Petersen MA student in ICT-based educational design, Aarhus University Emiliedalsvej 3, st. lejl. 4 8270 Højbjerg, DK [email protected] Rikke Toft Nørgård Assistant Prof, PhD. Center for Teaching Development and Digital Media, Aarhus University Paludan-Müllers Vej 48 8200 Aarhus N, DK [email protected] Ida Arbirk MA student in ICT-based educational design, Aarhus University Kagså Kollegiet 171 2730 Herlev, DK [email protected] Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. FabLearn Europe, 16 June 2014, Aarhus University, Denmark. Abstract This student project sets out to investigate what values and need we have to support and take into account if we want to design for a good physical education for girls in lower secondary education. Based on physical education for 7th grade at Tre Falke Skolen in Copenhagen the project showcases how we might make moving more motivational and engaging if we allow for specific user needs and values in physical education. The project’s case gives insight into and present findings from our effort to circumvent some of the constraints and challenges holding girls back in todays physical education. Author Keywords Physical education; Design process; Girls’ needs and values; Digital fabrication Introduction and background As people become increasingly less physically active, direct interventions are called for by politicans in relation to ensuring a minimum amount of exercise and physically demanding activities in our schools and kindergartens. The new Danish school reform is one Case: Digital fabrication in physical education to support specific user needs and values. Process: Fieldwork among girls partaking in physical education, interviews with the girls and a Makey Makey workshop with the girls as codesigners of future physical education. such example of this growing trend. We are as society today more observant regarding children's active participation in and motivation for physical activities such as sports and exertion games [3] Activities/Outcome: A workshop with digital fabrication technologies to make girls active codesigners of their own physical education and to uncover what motivates and engages them in order to make better physical education in the future. In [1] Freire calls attention to the fact that “Students project should be deeply connected with meaningful problems, either at a personal or community level, and designing solutions to those problems would become both educational and empowering.” [1]. Taking this quote as an underlying foundation the project forms around the problems, obstacles and challenges girls articulate they face in physical education. Theoretical foundation Table 1. In which context do you excerise? Distributed by gender and age in percentage. From [3] p. 34 (our translation). Also in [1] Papert claims that “the construction of knowledge happens remarkably well when students build, make, and public share objects.” [1]. Acknowledging this fact, we have decided to engage girls’ needs and values in physical education through a MaKeyMaKey workshop aimed at making girls access their motivations and incentives for being physically active. That is, can we, trough involving girls in different digital fabrication processes and activities get them to help us identify which kind of physical activities that are most pertinent and engaging for them? And can we, thus, perhaps also counter the tendency shoved in Table 1 where exercise and sports habits drops from the age of 10-12 years due to a growing social life? In the table we can se how every 8th child out of 10, in the age of 13-15 is not physically active outside of physical education. About the project/demo We have worked together with 24 girls from Tre Falke Skolen in Copenhagen in four different sessions each lasting 1 hour and 30 minutes. During fieldwork we have observed the girls as they were engaged in physical education and we have furthermore interviewed them about their motivation, needs and values in relation to physical education. During the interviews the girls specified that the social aspect of physical education is very important to them. They love competing, though preferably in groups, where the competition can give them a sense of unity. However, they underlined the fact that individual performance was also important – not so they can feel superior – but to experience a sort of personal success as they get recognition for having improved their results in physical education. Based on our observations of and interviews with the girls we decided to spend at least another 6 hours with them to get a deeper understanding of their needs and values. We asked the girls to participate in a ‘physical Tetris’ workshop using MaKeyMaKey. During this workshop we would like to observe and get the girls to help us identify how they relate to group and individual cooperation with and without a competition (see figure 2). We would also like to gain a deeper understanding of what motivates and engages the girls the most, and how they believe that they learn most rewardingly in physical education. education through discovering might make moving more motivational and engaging [2]. The hope is that the combined project will give us the ability to circumvent some of the constraints and challenges that hold girls back in today’s physical education. And, ultimately, that the girls through being able to structure their physical education based on their identified preferences on the grounds of the analytical framework and the MaKeyMaKey workshop will be better motivated and more engaged in physical education. Project presentation and presenters The project will be presented in the form of a video illustrating how the girls work with ‘physical Tetris’ using MaKeyMaKey. There will also be select student products showcasing how the girls work to improve physical education. Presenters will be Ana Milosevic (teacher), Ane-Kathrine Petersen (physical education teacher), Ida Arbirk (teacher with physical education experience) and Joy Bryde (outdoor activities and physical movement development pedagogue). All presenters are currently undertaking a Masters Degree in ICT-based educational design at Aarhus University. References Figure 2 Analytical framework for identifying certain needs and values in girls physical education in lower secondary education. Accordingly, the next step in the project will be to organize and conduct the ‘physical Tetris’ workshop in order to, together with the girls, to chart when the girls are most deeply motivation and engaged. The goal of the MaKeyMaKey workshop is to collaborate with the girls through digital fabrication to improve physical [1] Herrmann, J.W. & Büching, C. (eds.) “FabLab of machines, Makers and Inventors”, Thing-O-Matic, 2013 [2] Hansen, E.I.K. and Iversen, O.S. (2013). You are the real experts! Studying teenagers’ motivation in Participatory Design. In Proc. of the 12th IDC conference. ACM, pp. 328-331 [3] Laub, T.B. “Danskernes motions og sportsvaner”, Rosendahls Forlag, 2011
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